User:KaTiON/sandbox

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Civics

Meant as a place to catalogue every component and their stats first and foremost.

Ship types

Here goes a small summary regarding all ship types then (probably) redirect to the main article over at Fleet for meta strategy and in-depth information about each.

Make sure if its best to include modules here or not.

Components

Core

Here goes things like FTL, combat computer, etc.

Weapons

Important calculations to remember:



Combat stat damage energy.png Energy

These directed-energy weapons emit focused laser beams at their targets. They are effective at medium to close range, largely ignoring the bulk of enemy armor.
— In-game description.

Energy weapons

Legend:

  • Minerals.png mineral cost
  • Power power draw
  • Damage average damage per day
  • Shield damage to shields
  • Mod ship armor mult.png shield penetration
  • Mod ship armor mult.png armor penetration
  • Mod ship weapon range mult.png weapon range
  • Duration average days per shot
  • Mod ship tracking add.png accuracy
  • Tracking tracking
  • Minimum damage.png minimum damage per shot
  • Maximum damage.png maximum damage per shot
  • Minimum windup.png minimum windup time
  • Maximum windup.png maximum windup time
  • Cooldown shots.png cooldown between shots

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Ship part laser 1 small.png Red Laser 3 −2.5 2.16 80% 0% 15% 7 11 40 3.75 90% 70% 2 23 25
Ship part laser 2 small.png Blue Laser 3.5 −5 2.4 80% 0% 15% 8 12 40 3.75 90% 70% 2 23 25
Ship part laser 3 small.png UV Laser 4 −7.5 2.64 80% 0% 15% 9 13 40 3.75 90% 70% 2 23 25
Ship part laser 4 small.png X-Ray Laser 4.5 −10 2.88 80% 0% 15% 10 14 40 3.75 90% 70% 2 23 25
Ship part laser 5 small.png Gamma Laser 5 −12.5 3.12 80% 0% 15% 11 15 40 3.75 90% 70% 2 23 25
Tech plasma 1.png Plasma Thrower 4 −7.5 2.15 67% 0% 40% 8 14 40 4.35 85% 40% 2 25 30
Tech plasma 2.png Plasma Accelerator 5 −10 2.54 67% 0% 40% 9 17 40 4.35 85% 40% 2 25 30
Tech plasma 3.png Plasma Cannon 6 −12.5 2.93 67% 0% 40% 11 19 40 4.35 85% 40% 2 25 30
Tech disruptors 1.png Disruptor 4 −7.5 1.5 300% 0% 0% 4 8 40 3.6 90% 70% 2 20 25
Tech disruptors 2.png Ion Disruptor 5 −10 1.88 300% 0% 0% 5 10 40 3.6 90% 70% 2 20 25
Tech disruptors 3.png Phase Disruptor 6 −12.5 2.25 300% 0% 0% 6 12 40 3.6 90% 70% 2 20 25
Tech space whale weapon 1.png Energy Siphon 3 −10 2.05 250% 0% 0% 6 12 40 3.6 82% 60% 2 20 25
Tech extradimensional weapon 1.png Matter Disintegrator 10 −15 3.24 100% 50% 50% 13 19 60 3.85 78% 60% 2 25 25
Tech mining drone weapon 1.png Cutting Laser 4 −7.5 1.90 100% 0% 100% 8 14 40 4.35 75% 60% 2 25 30
Tech space whale weapon 1.png Amoeba Weapon 7.5 −7.5 2.07 100% 0% 25% 9 15 60 4.35 75% 60% 2 25 30

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech lasers 1.png Red Laser 6 −5 4.19 80% 0% 30% 15 22 60 3.75 85% 35% 2 23 25
Tech lasers 2.png Blue Laser 7 −10 4.76 80% 0% 30% 16 26 60 3.75 85% 35% 2 23 25
Tech lasers 3.png UV Laser 8 −15 5.44 80% 0% 30% 18 30 60 3.75 85% 35% 2 23 25
Tech lasers 4.png X-Ray Laser 9 −20 5.89 80% 0% 30% 19 33 60 3.75 85% 35% 2 23 25
Tech lasers 5.png Gamma Laser 10 −25 6.35 80% 0% 30% 20 36 60 3.75 85% 35% 2 23 25
Tech plasma 1.png Plasma Thrower 8 −15 4.14 67% 0% 60% 18 27 60 4.35 80% 20% 2 25 30
Tech plasma 2.png Plasma Accelerator 10 −20 4.87 67% 0% 60% 22 31 60 4.35 80% 20% 2 25 30
Tech plasma 3.png Plasma Cannon 12 −25 5.70 67% 0% 60% 22 31 60 4.35 80% 20% 2 25 30
Tech disruptors 1.png Disruptor 8 −15 3.07 300% 0% 0% 8 18 60 3.6 85% 35% 2 20 25
Tech disruptors 2.png Ion Disruptor 10 −20 3.78 300% 0% 0% 10 22 60 3.6 85% 35% 2 20 25
Tech disruptors 3.png Phase Disruptor 12 −25 4.49 300% 0% 0% 12 26 60 3.6 85% 35% 2 20 25
Tech extradimensional weapon 1.png Matter Disintegrator 20 −30 6.62 100% 50% 50% 25 43 60 3.85 75% 30% 2 25 25
Tech space cloud weapon 1.png Psionic Blast 0 0 103.45 66% 0% 67% 300 700 85 4.35 90% 100% 2 25 30
Tech mining drone weapon 1.png Cutting Laser 8 −15 3.62 100% 50% 100% 18 27 30 4.35 70% 30% 2 25 30
Tech space whale weapon 1.png Amoeba Weapon 0 −15 4.05 100% 0% 25% 17 30 60 4.35 75% 30% 2 25 30
Tech space cloud weapon 1.png Cloud Lightning 3 −10 3.22 75% 0% 50% 1 27 50 4.35 100% 100% 2 25 30
Tech extradimensional weapon 1.png Probe Lightning 0 −15 4.69 100% 0% 100% 19 29 60 4.35 85% 30% 2 25 30

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech lasers 1.png Red Laser 12 −10 8.53 80% 0% 60% 32 48 80 3.75 80% 5% 2 23 25
Tech lasers 2.png Blue Laser 14 −20 9.71 80% 0% 60% 35 56 80 3.75 80% 5% 2 23 25
Tech lasers 3.png UV Laser 16 −30 10.88 80% 0% 60% 39 63 80 3.75 80% 5% 2 23 25
Tech lasers 4.png X-Ray Laser 18 −40 12.05 80% 0% 60% 42 71 80 3.75 80% 5% 2 23 25
Tech lasers 5.png Gamma Laser 20 −50 13.12 80% 0% 60% 45 78 80 3.75 80% 5% 2 23 25
Tech plasma 1.png Plasma Thrower 16 −30 8.28 67% 0% 80% 35 61 80 4.35 75% 5% 2 25 30
Tech plasma 2.png Plasma Accelerator 20 −40 9.83 67% 0% 80% 45 69 80 4.35 75% 5% 2 25 30
Tech plasma 3.png Plasma Cannon 24 −50 11.29 67% 0% 80% 48 83 80 4.35 75% 5% 2 25 30
Tech disruptors 1.png Disruptor 16 −30 6 300% 0% 0% 19 35 80 3.6 80% 5% 2 20 25
Tech disruptors 2.png Ion Disruptor 20 −40 7.56 300% 0% 0% 23 45 80 3.6 80% 5% 2 20 25
Tech disruptors 3.png Phase Disruptor 24 −50 9 300% 0% 0% 27 54 80 3.6 80% 5% 2 20 25

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech energy lance 1.png Particle Lance 50 −100 20.03 75% 0% 90% 144 273 100 8.85 85% 0% 22 35 60
Tech energy lance 2.png Tachyon Lance 60 −120 24.01 75% 0% 90% 169 331 100 8.85 85% 0% 22 35 60
Tech arc emitter 1.png Arc Emitter 50 −100 10.76 0% 100% 100% 1 184 100 8.6 100% 100% 22 30 60
Tech arc emitter 2.png Focused Arc Emitter 60 −120 12.91 0% 100% 100% 1 221 110 8.6 100% 100% 22 30 60
Tech energy lance 2.png Titan Lance 100 −300 195.40 75% 0% 90% 4000 6000 150 21.75 85% 0% 30 45 180

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech energy torpedoes 1.png Proton Torpedoes 15 −40 7.84 300% 0% 0% 130 240 70 21.25 90% 0% 2 23 200
Tech energy torpedoes 2.png Neutron Torpedoes 20 −60 10.8 300% 0% 0% 180 330 70 21.25 90% 0% 2 23 200

Combat stat damage explosive.png Explosive

Space-to-space missiles armed with nuclear warheads. Missiles have excellent range, but they are vulnerable to interception by point-defense systems.
— Quote author

Explosive weapons have extremely high accuracy and tracking, which make them almost unavoidable. On the other hand, explosive weapons cannot reach enemy immediately after firing as energy and kinetic weapon do. They have HP, speed, evasion, armor and shield like strike craft, and therefore can be countered by enemy point-defense and strike craft.

Legend:

  • Minerals.png mineral cost
  • Power power draw
  • Damage average damage per day
  • Shield damage to shields
  • Mod ship armor mult.png shield penetration
  • Mod ship armor mult.png armor penetration
  • Mod ship weapon range mult.png weapon range
  • Health missile health
  • Mod ship speed mult.png missile speed
  • Evasion missile evasion
  • Special missile retarget range
  • Duration average days per shot
  • Mod ship tracking add.png accuracy
  • Tracking tracking
  • Minimum damage.png minimum damage per shot
  • Maximum damage.png maximum damage per shot
  • Minimum windup.png minimum windup time
  • Maximum windup.png maximum windup time
  • Cooldown shots.png cooldown between shots

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Health Mod ship speed mult.png Evasion Special Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech missiles 1.png Nuclear Missiles 3 −2.5 2.30 115% 0% 15% 8 12 70 1 10 0% 20% 4.35 100% 70% 2 25 30
Tech missiles 2.png Fusion Missiles 3.5 −5 2.64 115% 0% 15% 9 14 70 1.5 10 10% 20% 4.35 100% 70% 2 25 30
Tech missiles 3.png Antimatter Missiles 4 −7.5 2.99 115% 0% 15% 11 15 70 2 10 20% 20% 4.35 100% 70% 2 25 30
Tech missiles 4.png Quantum Missiles 4.5 −10 3.33 115% 0% 15% 12 17 70 2.5 10 30% 20% 4.35 100% 70% 2 25 30
Tech missiles 5.png Marauder Missiles 5 −12.5 3.68 115% 0% 15% 14 18 70 3 10 40% 20% 4.35 100% 70% 2 25 30

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Health Mod ship speed mult.png Evasion Special Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech missiles 1.png Nuclear Missiles 6 −5 4.60 115% 0% 25% 13 27 90 2 10 0% 25% 4.35 100% 40% 2 25 30
Tech missiles 2.png Fusion Missiles 7 −10 5.29 115% 0% 25% 16 30 90 3 10 10% 25% 4.35 100% 40% 2 25 30
Tech missiles 3.png Antimatter Missiles 8 −15 6.09 115% 0% 25% 19 34 90 4 10 20% 25% 4.35 100% 40% 2 25 30
Tech missiles 4.png Quantum Missiles 9 −20 6.90 115% 0% 15% 21 39 90 5 10 30% 25% 4.35 100% 40% 2 25 30
Tech missiles 5.png Marauder Missiles 10 −25 7.47 115% 0% 15% 25 40 90 6 10 40% 25% 4.35 100% 40% 2 25 30
Tech swarmer missiles 1.png Swarmer Missiles 15 −25 4.76 110% 0% 30% 8 12 100 30 11.5 20% 15% 2.1 100% 50% 2 8 16
Tech swarmer missiles 2.png Whirlwind Missiles 20 −30 5.95 110% 0% 30% 10 15 100 40 11.5 20% 15% 2.1 100% 50% 2 8 16

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Health Mod ship speed mult.png Evasion Special Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech missiles 1.png Nuclear Missiles 12 −10 9.20 115% 0% 50% 30 50 110 4 10 0% 30% 4.35 100% 10% 2 25 30
Tech missiles 2.png Fusion Missiles 14 −20 10.80 115% 0% 50% 37 57 110 6 10 10% 30% 4.35 100% 10% 2 25 30
Tech missiles 3.png Antimatter Missiles 16 −30 12.30 115% 0% 50% 42 65 110 8 10 20% 30% 4.35 100% 10% 2 25 30
Tech missiles 4.png Quantum Missiles 18 −40 13.27 115% 0% 50% 48 72 110 10 10 30% 30% 4.35 100% 10% 2 25 30
Tech missiles 5.png Marauder Missiles 20 −50 15.29 115% 0% 50% 50 83 110 12 10 40% 30% 4.35 100% 10% 2 25 30
Tech scourge missile 1.png Scourge Missile 30 −50 15.29 100% 0% 50% 52 90 120 20 12 75% 40% 5.35 100% 80% 2 25 40

Name Costs Damage output Cooldowns
Minerals.png Power Damage Shield Mod ship shield hp mult.png Mod ship armor mult.png Minimum damage.png Maximum damage.png Mod ship weapon range mult.png Health Mod ship speed mult.png Evasion Special Duration Mod ship tracking add.png Tracking Minimum windup.png Maximum windup.png Cooldown shots.png
Tech torpedoes 1.png Space Torpedoes 10 −10 8.03 100% 100% 50% 120 215 60 2 8 0% 15% 20.85 100% 0% 2 15 200
Tech torpedoes 2.png Armored Torpedoes 12 −15 10.07 100% 100% 50% 140 280 60 4 8 0% 15% 20.85 100% 0% 2 15 200
Tech torpedoes 3.png Devastator Torpedoes 14 −20 12.47 100% 100% 50% 180 340 60 6 8 0% 15% 20.85 100% 0% 2 15 200

Utility

Here goes things like reactors, shields, etc.