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Kami-sama

Joined 22 September 2017

Origin

The Origin represents the background of a species before it unified itself into an empire. In games with randomly generated AI empire most Origins are unique, meaning only one empire with that origin can be generated.

Origin Homeworld effects Empire effects Requirements Unique DLC
  Galactic Doorstep None   Start with a dormant Gateway which will bring the following in the first years:
  1. 100-1500   Alloys and/or   Minerals
  2. A small space amoeba
  3. A special project that creates the From Gateway Sent Archaeological Site

  If the Gateway is reactivated it unlocks the Gateway Construction technology

 
  Prosperous Unification   Start with 4 additional Pops
  Start with 2 additional Districts built
  Start with the Prosperous Unification homeworld modifier
  Planetary Unification technology starts unlocked and can be researched  
  Lost Colony   Start with the Colonial Spirit homeworld modifier
  Homeworld does not get the +30 Habitability bonus
  An Advanced Empire with the same species and random ethics will exist in the galaxy    Gestalt Consciousness  
  Calamitous Birth   Start with a Massive Crater Planetary Feature
  Start with a Lithoid Crater homeworld modifier
  Can build Meteorite Colony Ships   Lithoid main species    
  Mechanist   Start with a Robot Assembly Plants building
  Start with 8 robot Pops
  Start with the Powered Exoskeletons technology researched
  Start with the Robotic Workers technology researched
  -5% Robot Upkeep
   Materialist    
  Syncretic Evolution   Start with 12 Pops being of the second species   Can create a second species with the   Serviles trait    Gestalt Consciousness
   Shared Burdens
   Fanatic Purifiers
   
  Tree of Life   Start with a Tree of Life Planetary Feature   Colonies start with a Tree of Life Sapling Planetary Feature
  Enables the Transplant Tree of Life Decision
  Colony ships cost less Alloys but more Food
  Tree of Life Planetary Features are removed at 50 Devastation
Worlds without a Tree of Life Planetary Feature have the following effects:
  •   -50% Planet Build Speed
  •   -25% Resources from Jobs
  •   +10% Upkeep from Jobs
  •   -5 Stability
  Hive Mind
   Devouring Swarm
   Terravore
   
  Resource Consolidation   Homeworld is a Machine World with no blockers
  Start with a Consolidated Resources Planetary Feature
  Start with an Organic Slurry Planetary Feature if Driven Assimilator
  Capital star has a deposit of 10   Energy
  Other home system planets have no resource deposits
  Machine Intelligence
   Rogue Servitor
   
  Life-Seeded   Homeworld is a size 25 Gaia world
  Start with 1 Bubbling Swamp Planetary Feature
  Start with 1 Crystalline Caverns Planetary Feature
  Start with 1 Dust Caverns Planetary Feature
  Main species has Gaia World Preference    Machine Intelligence    
  Post-Apocalyptic   Homeworld is a Tomb World   Main species has the Survivor trait    Agrarian Idyll
   Machine Intelligence
   
  Remnants   Homeworld is a size 22 Relic World
  Start with Ruined Arcology blockers which unlock random techs when cleared
  Guaranteed Habitable Worlds gain the Colonial Remains modifier when colonized    Agrarian Idyll    
  Common Ground None   Start with Diplomacy tradition tree adopted and with the Federation tradition
  Start as the president of a Galactic Union Federation with two other members
  The two members will be Xenophile and share at least one ethic with the president
  There will be no Guaranteed Habitable Worlds regardless of game settings
  +100 Opinion to and from Federation members
    Xenophobe
   Gestalt Consciousness
   Inwards Perfection
   Fanatic Purifiers
   Barbaric Despoilers
   
  Hegemon None   Start with Diplomacy tradition tree adopted and with the Federation tradition
  Start as the president of a Hegemony Federation with two other members
  The two members will be Xenophile and share at least one ethic with the president
  There will be no Guaranteed Habitable Worlds regardless of game settings
    Xenophobe
    Egalitarian
   Gestalt Consciousness
   Inwards Perfection
   Fanatic Purifiers
   
  Doomsday   Homeworld will become a Shattered World in 35 to 45 years
  Start with 10 Devastation
  Start with the Doomsday homeworld modifier which worsens roughly every 10 years
  A warning is given a year before the homeworld explodes
  No guaranteed habitable planets will spawn near the home system
  Pops can be resettled from the homeworld regardless of ethics
  Enables the Evacuation Protocols Edict
  +30% Empire Happiness for 5 years after the first planet is colonized
   
  On the Shoulders of Giants None   A random home system planet has the Ex Gravitas Archaeological Site
  Can get the On the Shoulders of Giants mid-game event chain
   Gestalt Consciousness    
  Scion None   Start as a Scion of a   Fanatic Materialist or   Fanatic Spiritualist Fallen Empire
  +100 Opinion to and from the Overlord
  Start in contact with all Fallen Empires
  Gain a more powerful gift every few decades
Gain a temporary Fallen Empire fleet every 20 years if losing a war against a Superior empire
Creates a 1-system Fallen Empire if the game was started with none
   Fanatic Xenophobe
   Gestalt Consciousness
   
  Shattered Ring   Homeworld is a Ring World segment with an Arcane Generator Planetary Feature
  Start with three Decrepit Tunnels Blockers
  Start with an Agricultural Segment if the empire is biological or Rogue Servitor
  Start with a Generator Segment if the empire is Machine Intelligence
  Start with 3 additional Blockers if Rogue Servitor
  Can repair two other sections of the home system
  Start with an irreparable section with a deposit of 10   Minerals
  Start with a shattered world with a deposit of 10   Minerals
  Capital star has a deposit of 10   Energy
  Cannot change the starting system
   Agrarian Idyll    
  Void Dwellers   Start on a size 6 habitat built over a Research deposit
  Start on a size 4 habitat built over a Mining deposit
  Start on a size 4 habitat built over an Energy deposit
  Start with an Arcane Replicator Planetary Feature on the size 6 habitat
  Main species has Habitat Preference
  Main species has the Void Dweller trait
  Main species has -60% Pop Growth Speed on other celestial bodies
  Start with the Orbital Habitats technology researched
  Habitat Expansion technology starts unlocked and can be researched
  Start with the Hydroponics Farming technology researched if not Lithoid
  Start with the Eco Simulation technology researched if not Lithoid
  Start with the Powered Exoskeletons technology researched if Lithoid
  Start with the Zero-G Refineries technology researched if Lithoid
  Hydroponic farms have +1 Farmer Jobs
  Cannot change the starting system except for a special version of Sol
   Gestalt Consciousness
   Agrarian Idyll