User:Kami-sama/Sandbox

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Engineering

Industry

The Industry.png Industry tech tree focuses on Minerals.png Minerals, Mod planet building build speed mult.png Planet Build Speed, Strategic Resources and robotic Pops.

  • The weight for robotic Pops is increased by 100% by Fanatic Materialist.pngMaterialist.png Materialist ethics and reduced by 50% by Fanatic Spiritualist.pngSpiritualist.png Spiritualist ethics
  • The weight for Planet Build Speed techs is increased by 25% by Fanatic Militarist.pngMilitarist.png Militarist ethics
  • Strategic Resource techs will not appear before the respective Strategic Resource has been found through exploration
  • Robomodding techs do not require previous techs if the empire is Auth machine intelligence.png Machine Intelligence
Tech mining 1.png
Geothermal Fracking
Cost: 2000, Weight: 100
Pop resource minerals mult.png +20% Minerals from Jobs
Tech mining 2.png
Deep Core Mining
Cost: 4000, Weight: 85
Pop resource minerals mult.png +20% Minerals from Jobs
Tech mining 3.png
Mineral Isolation
Cost: 8000, Weight: 65
Pop resource minerals mult.png +20% Minerals from Jobs
Tech mineral purification 1.png
Mineral Purification
Cost: 3000, Weight: 90
Building Minerals Purification Plants
Menu icon policies and edicts.png Production targets
Tech mineral purification 2.png
Advanced Mineral Purification
Cost: 6000, Weight: 140
Building Minerals Purification Hubs
Tech repeatable improved tile mineral output.png
Extraction Patterns
Cost: 50000, Weight: 12.5
Pop resource minerals mult.png +5% Minerals from Jobs
Tech powered exoskeletons.png
Powered Exoskeletons
Cost: 2000, Weight: 150
Pop resource minerals mult.png +5% Minerals from Jobs
Mod army damage mult.png +5% Army Damage
Tech robotic workers.png
Robotic Workers
No.pngGestalt consciousness.png Cost: 3000, Weight: 135
Building Robot Assembly Plants
Tech droid workers.png
Droids
No.pngGestalt consciousness.png Cost: 6000, Weight: 70
Army robotic.png Robotic Assault Army
Trait mechanical.png Mechanical Pops Upgraded
Tech synthetic workers.png
Synthetics
No.pngGestalt consciousness.png Cost: 20000, Weight: 20
Mod pop resource output.png +10% Robot Output
Trait mechanical.png Mechanical Pops Upgraded
Tech synthetic leaders.png
Synthetic Personality Matrix
No.pngGestalt consciousness.png Cost: 24000, Weight: 35
Trait mechanical.png Mechanical Pops can be leaders
Tech robomodding.png
Machine Template System
No.pngAuth hive mind.png Cost: 4000, Weight: 85
Trait mechanical.png +2 Robot Modification Points
Tech robomodding points 1.png
Cross-Model Standardization
No.pngAuth hive mind.png Cost: 8000, Weight: 65
Trait mechanical.png +1 Robot Modification Points
Tech robomodding points 2.png
Fungible Circuitry
No.pngAuth hive mind.png Cost: 16000, Weight: 22.5
Trait mechanical.png +1 Robot Modification Points
Tech luxuries 1.png
Nano-Circuit Assembly
No.pngGestalt consciousness.png Cost: 3000, Weight: 90
Building Civilian Fabricators
Tech luxuries 2.png
Replicator Kiosks
No.pngGestalt consciousness.png Cost: 8000, Weight: 130
Building Civilian Repli-Complexes
Tech alloys 1.png
Holographic Casts
Cost: 3000, Weight: 90
Building Alloy Mega-Forges
Tech alloys 2.png
Nano-Separators
Cost: 8000, Weight: 130
Building Alloy Nano-Plants
Tech rare crystals.png
Rare Crystals Manufacturing
Cost: 4000, Weight: 170
Building Synthetic Crystal Plants
Tech exotic gases.png
Exotic Gas Refining
Cost: 4000, Weight: 170
Building Exotic Gas Refineries
Tech space mining 1.png
Zero-G Refineries
Cost: 2000, Weight: 100
Minerals.png +10% Mining Station Output
Spaceport 1.png Nebula Refinery
Tech space mining 2.png
Long-Range Minerals Scanners
Cost: 3000, Weight: 90
Minerals.png +10% Mining Station Output
Tech space mining 3.png
Mineral Cutting Beams
Cost: 4000, Weight: 85
Minerals.png +10% Mining Station Output
Tech space mining 4.png
Autonomous Mining Drones
Cost: 6000, Weight: 70
Minerals.png +10% Mining Station Output
Tech space mining 5.png
Nanite Mineral Probes
Cost: 8000, Weight: 65
Minerals.png +10% Mining Station Output
Tech mine betharian.png
Betharian Refining
Cost: 2500, Weight: 190
Building Betharian Power Plant
Tech mine rare crystals.png
Rare Crystals Mining
Cost: 4000, Weight: 170
Building Rare Crystals Mines
Tech exotic gases.png
Exotic Gas Extraction
Cost: 4000, Weight: 170
Building Exotic Gas Wells
Tech mine living metal.png
Living Metal
Cost: 32000, Weight: 1
Living Metal.png Can mine Living Metal
Tech engineering 1.png
Nanomechanics
Cost: 2000, Weight: 100
Pop resource engineering research mult.png +20% Engineering Research from Jobs
Tech engineering 2.png
Supersolid Materials
Cost: 6000, Weight: 70
Pop resource engineering research mult.png +20% Engineering Research from Jobs
Tech engineering 3.png
Superfluid Materials
Cost: 20000, Weight: 40
Pop resource engineering research mult.png +20% Engineering Research from Jobs
Tech assembly pattern.png
Assembly Patterns
Cost: 3000, Weight: 90
Mod planet building build speed mult.png +25% Planet Build Speed
Tech construction templates.png
Construction Templates
Cost: 10000, Weight: 30
Mod planet building build speed mult.png +50% Planet Build Speed
Tech repeatable reduced building time.png
Assembly Algorithms
Cost: 50000, Weight: 12.5
Mod planet building build speed mult.png +10% Planet Build Speed
Tech housing 1.png
Weather Control Systems
Cost: 5000, Weight: 112.5
Housing.png +1 City District Housing
Tech housing 2.png
Anti-Gravity Engineering
No.pngCivic agrarian idyll.png Cost: 8000, Weight: 97.5
Housing.png +1 City District Housing
Tech micro replicators.png
Micro-Replicators
Auth machine intelligence.png Cost: 5000, Weight: 112.5
Mod pop robot build speed mult.png +10% Pop Assembly Speed
Tech self assembling components.png
Self-Assembling Components
Auth machine intelligence.png Cost: 8000, Weight: 97.5
Mod pop robot build speed mult.png +10% Pop Assembly Speed

Materials

The Materials.png Materials tech tree focuses entirely on ship armor. The Distant Stars.png Distant Stars DLC adds the Tech nanite transmutation.png Nanite Transmutation technology as well, which can only appear after having a system from the L-Cluster within the empire's borders.

Tech ship armor 2.png
Ceramo-Metal Materials
Cost: 2500, Weight: 118.75
Ship part armor 2.png Ceramo-Metal Armor
Tech ship armor 3.png
Plasteel Materials
Cost: 5000, Weight: 93.75
Ship part armor 3.png Plasteel Armor
Tech repeatable improved armor output.png
Matter Compression
Cost: 50000, Weight: 12.5
Armor +5% Armor Hit Points
Tech ship armor 4.png
Durasteel Materials
Cost: 10000, Weight: 75
Ship part armor 4.png Durasteel Armor
Tech ship armor 5.png
Neutronium Materials
Cost: 20000, Weight: 50
Ship part armor 5.png Neutronium Armor
Tech nanite transmutation.png
Nanite Transmutation
Cost: 6000, Weight: 35
Building Nanite Transmuter

Propulsion

The Propulsion.png Propulsion tech tree focuses on explosive, kinetic and thrust ship components. The weight for weapon techs is increased by 25% by Militarist.png Militarist ethic and 50% by Fanatic Militarist.png Fanatic Militarist ethic.

Tech missiles 2.png
Fusion Missiles
Cost: 2500, Weight: 95
Component Fusion Missiles
Tech swarmer missiles 1.png
Swarmer Missiles
Cost: 5000, Weight: 75
Component Swarmer Missiles
Tech swarmer missiles 2.png
Whirlwind Missiles
Cost: 20000, Weight:40
Component Whirlwind Missiles
Tech missiles 3.png
Antimatter Missiles
Cost: 4000, Weight: 85
Component Antimatter Missiles
Tech repeatable weapon type explosive fire rate.png
Miniaturized Pre-Igniters
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +5% Explosive Weapons Fire Rate
Tech missiles 4.png
Quantum Missiles
Cost: 8000, Weight: 65
Component Quantum Missiles
Tech missiles 5.png
Marauder Missiles
Cost: 20000, Weight: 40
Component Marauder Missiles
Tech repeatable weapon type explosive damage.png
Thermodynamic Yield Control
Cost: 50000, Weight: 12.5
Damage +5% Explosive Weapons Damage
Tech torpedoes 1.png
Space Torpedoes
Cost: 5000, Weight: 75
Component Space Torpedoes
Tech torpedoes 2.png
Armored Torpedoes
Cost: 10000, Weight: 60
Component Armored Torpedoes
Tech torpedoes 3.png
Devastator Torpedoes
Cost: 20000, Weight:40
Component Devastator Torpedoes
Tech flak batteries 2.png
Flak Cannons
Cost: 6000, Weight: 70
Component Flak Cannons
Tech flak batteries 3.png
Flak Artillery
Cost: 16000, Weight: 45
Component Flak Artillery
Tech thrusters 2.png
Ion Thrusters
Cost: 4000, Weight: 106.25
Component Ion Thrusters
Tech thrusters 3.png
Plasma Thrusters
Cost: 8000, Weight: 81.25
Component Plasma Thrusters
Tech thrusters 4.png
Impulse Thrusters
Cost: 16000, Weight: 56.25
Component Impulse Thrusters
Tech dark matter propulsion.png
Dark Matter Propulsion
Cost: 50000, Weight: 1
Component Dark Matter Thrusters
Tech afterburners 1.png
Afterburners
Cost: 2500, Weight: 118.75
Component Afterburners
Tech afterburners 2.png
Advanced Afterburners
Cost: 10000, Weight: 75
Component Advanced Afterburners
Tech mass drivers 2.png
Coilguns
Cost: 2500, Weight: 95
Component Coilgun
Tech mass drivers 3.png
Railguns
Cost: 4000, Weight: 85
Component Railgun
Tech repeatable weapon type kinetic fire rate.png
Loader Efficiency
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +5% Kinetic Weapons Fire Rate
Tech mass drivers 4.png
Advanced Railguns
Cost: 8000, Weight: 65
Component Advanced Railgun
Tech kinetic artillery 1.png
Kinetic Battery
Cost: 12000, Weight: 50
Component Kinetic Battery
Tech kinetic artillery 2.png
Kinetic Artillery
Cost: 20000, Weight: 40
Component Kinetic Artillery
Tech mass drivers 5.png
Gauss Cannons
Cost: 16000, Weight: 45
Component Gauss Cannon
Tech mass accelerator 1.png
Mega Cannon
Cost: 20000, Weight: 40
Component Mega Cannon
Tech mass accelerator 2.png
Giga Cannon
Cost: 24000, Weight: 35
Component Giga Cannon
Tech repeatable weapon type kinetic damage.png
High-Density Munitions
Cost: 50000, Weight: 12.5
Damage +5% Kinetic Weapons Damage
Tech autocannons 1.png
Autocannons
Cost: 5000, Weight: 75
Component Autocannon
Tech autocannons 2.png
Ripper Autocannons
Cost: 8000, Weight: 65
Component Ripper Autocannon
Tech autocannons 3.png
Stormfire Autocannons
Cost: 16000, Weight: 45
Component Stormfire Autocannon

Voidcraft

The Voidcraft.png Voidcraft tech tree focuses on unlocking new sized for Ships and Starbases as well as improving them

  • The weight for all technologies can be improved by 25% by adopting the Supremacy tradition tree
  • The weight for new Ship and Starbase sizes increases the longer the game goes
  • The L-Gate Insight technology can only appear after encountering an L-Gate and its weight is quadrupled if an L-Gate is within the empire's borders
Tech corvette build speed.png
Standardized Corvette Patterns
Cost: 2500, Weight: 95
Mod spaceport ship build cost mult.png -5% Corvette Build Cost
Mod ship build speed mult.png +25% Corvette Build Speed
Tech destroyers.png
Destroyers
Cost: 4000, Weight: 85
Menu icon ship designer.png Destroyer ship class
Tech destroyer build speed.png
Standardized Destroyer Patterns
Cost: 5000, Weight: 75
Mod spaceport ship build cost mult.png -5% Destroyer Build Cost
Mod ship build speed mult.png +25% Destroyer Build Speed
Tech cruisers.png
Cruisers
Cost: 8000, Weight: 65
Menu icon ship designer.png Cruiser ship class
Tech cruiser build speed.png
Standardized Cruiser Patterns
Cost: 10000, Weight: 60
Mod spaceport ship build cost mult.png -5% Cruiser Build Cost
Mod ship build speed mult.png +25% Cruiser Build Speed
Tech battleships.png
Battleships
Cost: 16000, Weight: 45
Menu icon ship designer.png Battleship ship class
Tech battleship build speed.png
Standardized Battleship Patterns
Cost: 20000, Weight: 40
Mod spaceport ship build cost mult.png -5% Battleship Build Cost
Mod ship build speed mult.png +25% Battleship Build Speed
Tech titans.png
Titans
Apocalypse.png Cost: 32000, Weight: 30
Menu icon ship designer.png Titan ship class
Tech titan hull 1.png
Improved Titan Hulls
Cost: 40000, Weight: 25
Mod ship hitpoints add.png +2000 Titan Hull Points
Tech titan hull 2.png
Advanced Titan Hulls
Cost: 48000, Weight: 20
Mod ship hitpoints add.png +2000 Titan Hull Points
Tech mega engineering.png
Mega Engineering
Cost: 48000, Weight: 5
Mod country resource max add.png +20000 Resource Storage
Fleet order button build megastructure.png Megastructure restoration
Tech battleship hull 1.png
Improved Battleship Hulls
Cost: 24000, Weight: 35
Mod ship hitpoints add.png +800 Battleship Hull Points
Tech battleship hull 2.png
Advanced Battleship Hulls
Cost: 32000, Weight: 30
Mod ship hitpoints add.png +800 Battleship Hull Points
Tech cruiser hull 1.png
Improved Cruiser Hulls
Cost: 12000, Weight: 50
Mod ship hitpoints add.png +500 Cruiser Hull Points
Tech cruiser hull 2.png
Advanced Cruiser Hulls
Cost: 16000, Weight: 45
Mod ship hitpoints add.png +500 Cruiser Hull Points
Tech destroyer hull 1.png
Improved Destroyer Hulls
Cost: 6000, Weight: 70
Mod ship hitpoints add.png +200 Destroyer Hull Points
Tech destroyer hull 2.png
Advanced Destroyer Hulls
Cost: 8000, Weight: 65
Mod ship hitpoints add.png +200 Destroyer Hull Points
Tech corvette hull 1.png
Improved Corvette Hulls
Cost: 3000, Weight: 90
Mod ship hitpoints add.png +100 Corvette Hull Points
Tech corvette hull 2.png
Advanced Corvette Hulls
Cost: 6000, Weight: 70
Mod ship hitpoints add.png +100 Corvette Hull Points
Tech starbase 3.png
Starhold
Cost: 5000, Weight: 75
Spaceport 1.png Starhold
Tech defense platform hull 1.png
Improved Structural Integrity
Cost: 12000, Weight: 50
Health +100 Defense Platform Hull Points
Tech repeatable improved military station health.png
Fortified Core Layers
Cost: 50000, Weight: 12.5
Health +10% Defense Platform Hull Points
Tech repeatable improved military station damage.png
Synchronized firing Patterns
Cost: 50000, Weight: 12.5
Damage +10% Defense Platform Damage
Tech starbase 4.png
Star Fortress
Cost: 10000, Weight: 60
Spaceport 1.png Star Fortress
Tech starbase 5.png
Citadel
Cost: 20000, Weight: 40
Spaceport 1.png Citadel
Tech habitat.png
Orbital Habitats
Utopia.png Cost: 5000, Weight: 60
Planet habitat.png Habitat Megastructure
Tech modular engineering.png
Modular Engineering
Cost: 6000, Weight: 35
Mod spaceport module cost mult.png -25% Starbase Building Cost
Mod spaceport module cost mult.png -25% Starbase Module Cost
Tech space defense station improvement.png
Corps of Engineers
Cost: 12000, Weight: 25
Mod starbase upgrade cost.png -25% Starbase Upgrade Cost
Mod starbase upgrade time mult.png +15% Starbase Upgrade Speed
Tech strike craft 1.png
Carrier Operations
Cost: 3000, Weight: 90
Spaceport 1.png Hangar Bay
Component Basic Strike Craft
Tech strike craft 2.png
Improved Strike Craft
Cost: 6000, Weight: 70
Component Improved Strike Craft
Tech strike craft 3.png
Advanced Strike Craft
Cost: 12000, Weight: 50
Component Advanced Strike Craft
Tech repeatable weapon type strike craft fire rate.png
Heat Recyclers
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +10% Strike Craft Fire Rate
Tech repeatable weapon type strike craft fire damage.png
Synapse Interceptors
Cost: 50000, Weight: 12.5
Damage +10% Strike Craft Damage
Tech repeatable lcluster clue.png
L-Gate Insight
Cost: 2000, Weight: 70
Distant Stars.png +1 L-Gate Insight

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description DLC
Tech crystal armor 1.png Crystal-Infused Plating 6000 Ship part crystal armor 1.png Crystal-Infused Plating component Crystalline Entities This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag. None
Tech crystal armor 2.png Crystal-Forged Plating 16000 Ship part crystal armor 2.png Crystal-Forged Plating component Crystal Nidus Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals. None
Tech dragon armor.png Artificial Dragonscales 50000 Ship part dragon armor.png Dragonscale Armor component Ether Drake The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Leviathans.png
Tech nanite repair system.png Nanite Repair System 48000 Ship part auto repair.png Nanite Repair System component Scavenger Bot The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Distant Stars.png
Tech orbital trash dispersal.png Orbital Trash Dispersal 8000 Ship part orbital trash dispersal.png Orbital Trash Disperser component Caravaneers This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment. Distant Stars.png
Tech ring world.png Ring World 20000 Fleet order button build megastructure.png Ring World Megastructure Galactic Wonders AP A Ring World allows for multiple planet-like zones, cannibalizing all other planets in the system for materials. Utopia.png
Tech colossus.png Colossi 48000 Menu icon ship designer.png Colossus ship size
Sb colossus assembly yard.png Colossus Assembly Yards starbase building
Colossus Project AP Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Apocalypse.png

Physics

Computing

The Computing.png Computing tech tree focuses on Research.png Research, Mod planet colony development speed.png Colony Development Speed and ship components.

  • The weight for sensor techs can be increased by 25% by adopting the Discovery tradition tree
  • Curator technologies will only appear when the empire has the Curator Insight modifier or a leader with the Leader trait curator.png Curator trait
Tech basic science lab 2.png
Exotic material Labs
Cost: 3000, Weight: 90
Building Research Complexes
Tech basic science lab 3.png
Multi-Dimensional Studies
Cost: 8000, Weight: 130
Building Advanced Research Complexes
Tech administrative ai.png
Administrative AI
Cost: 2000, Weight: 100
Mod country all tech research speed.png +5% Research Speed
Tech cryostasis 1.png
AI-controlled Colony Ships
Cost: 3000, Weight: 90
Mod planet colony development speed.png +50% Colony Development Speed
Tech cryostasis 2.png
Self-Aware Colony Ships
Cost: 6000, Weight: 70
Mod planet colony development speed.png +50% Colony Development Speed
Tech self aware logic.png
Self-Evolving Logic
Cost: 5000, Weight: 75
Mod num tech alternatives add.png +1 Research Alternatives
Tech sentient ai.png
Positronic AI
Cost: 16000, Weight: 45
Mod country all tech research speed.png +5% Research Speed
Tech synchronized defences.png
Synchronized Defences
Cost: 20000, Weight: 20
Spaceport 1.png Defense Grid Supercomputer
Tech combat computers 1.png
Specialized Combat Computers
Cost: 3000, Weight: 90
Component Combat Computers
Tech combat computers 2.png
Extended Combat Algorithms
Cost: 8000, Weight: 65
Component Advanced Combat Computers
Tech combat computers 3.png
Sapient Combat Simulations
No.pngGestalt consciousness.png Cost: 20000, Weight: 20
Component Sapient Combat Computers
Tech combat computers 3.png
Autonomous Ship Intellects
Gestalt consciousness.png Cost: 20000, Weight: 20
Component Autonomous Combat Computers
Tech auxiliary fire control.png
Auxiliary Fire Control
Cost: 3000, Weight: 90
Component Auxiliary Fire Control
Tech pd tracking 2.png
Interlinked Support Systems
Cost: 6000, Weight: 70
Component Barrier Point-Defense
Tech pd tracking 3.png
Predictive Algorithms
Cost: 16000, Weight: 45
Component Guardian Point-Defense
Tech space science 1.png
Zero-G Laboratories
Cost: 2000, Weight: 100
Research.png +10% Research Station Output
Tech space science 2.png
Miniature Containment Fields
Cost: 3000, Weight: 90
Research.png +10% Research Station Output
Tech space science 3.png
Quantum Probes
Cost: 4000, Weight: 85
Research.png +10% Research Station Output
Tech space science 4.png
Autonomous Station protocols
Cost: 6000, Weight: 70
Research.png +10% Research Station Output
Tech space science 5.png
Multi-Dimensional Analysis
Cost: 8000, Weight: 65
Research.png +10% Research Station Output
Tech physics 1.png
Quantum Theory
Cost: 2000, Weight: 100
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 2.png
Applied Quantum Physics
Cost: 6000, Weight: 70
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech physics 3.png
Space-Time Theory
Cost: 20000, Weight: 40
Pop resource physics research mult.png +20% Physics Research from Jobs
Tech repeatable reduced building cost.png
Gravitational Analysis
Cost: 50000, Weight: 12.5
Mod planet building cost mult.png -5% Building Cost
Tech global research initiative.png
Interplanetary Research Initiative
Cost: 8000, Weight: 97.5
Building Research Institute
Tech sensors 2.png
Gravitic Sensors
Cost: 4000, Weight: 85
Component Gravitic Sensors
Spaceport 1.png Listening Post
Tech sensors 3.png
Subspace Sensors
Cost: 8000, Weight: 65
Component Subspace Sensors
Spaceport 1.png Black Hole Observatory
Tech sensors 4.png
Tachyon Sensors
Cost: 16000, Weight: 45
Component Tachyon Sensors
Tech mine dark matter.png
Dark Matter Drawing
Cost: 12000, Weight: 50
Dark Matter.png Can mine Dark Matter
Tech experimental subspace navigation.png
Speculative Hyperlane Breaching
Cost: 6000, Weight: 37.5
Feature.png Experimental Subspace Navigation
Tech automated exploration.png
Automated Exploration Protocols
Cost: 2500, Weight: 95
Feature.png Automated Exploration Fleet Order
Tech archeology lab.png
Curator Archaeology Lab
Cost: 4000, Weight: 85
Anomaly discovery chance.png +10% Anomaly Discovery Chance
Anomaly research speed.png +25% Anomaly Research Speed
Tech curator lab.png
Curator Exploration Lab
Cost: 4000, Weight: 85
Mod ship science survey speed.png +33% Survey Speed

Field Manipulation

The Field Manipulation.png Field Manipulation tech tree focuses Energy Credits.png Energy and Shield Shields. The weight for Energy techs can be increased by 25% by adopting the Prosperity tradition tree.

Tech power plant 2.png
Field Modulation
Cost: 2000, Weight: 100
Pop resource energy mult.png +20% Energy from Jobs
Tech power plant 3.png
Quantum Energy States
Cost: 4000, Weight: 85
Pop resource energy mult.png +20% Energy from Jobs
Tech repeatable improved tile energy output.png
Applied Superconductivity
Cost: 50000, Weight: 12.5
Pop resource energy mult.png +5% Energy from Jobs
Tech power plant 4.png
Quantum Field Manipulation
Cost: 8000, Weight: 65
Pop resource energy mult.png +20% Energy from Jobs
Tech power hub 1.png
Global Energy Management
Cost: 3000, Weight: 180
Building Energy Grid
Menu icon policies and edicts.png Capacity Overload
Tech power hub 2.png
Planetary Power Grid
Cost: 6000, Weight: 70
Building Energy Nexus
Tech shields 2.png
Improved Deflectors
Cost: 3000, Weight: 112.5
Component Improved Deflectors
Tech shields 3.png
Shields
Cost: 6000, Weight: 87.5
Component Shields
Tech shield rechargers 1.png
Shield Capacitors
Cost: 6000, Weight: 70
Component Shield Capacitors
Tech shields 4.png
Advanced Shields
Cost: 12000, Weight: 62.5
Component Advanced Shields
Tech shields 5.png
Hyper Shields
Cost: 24000, Weight: 43.75
Component Hyper Shields
Tech enigmatic deflector.png
Dark Matter Deflectors
Cost: 50000, Weight: 1
Component Dark Matter Deflectors
Tech repeatable improved shield output.png
Shield Harmonics
Cost: 50000, Weight: 12.5
Shield +5% Shield Hit Points
Tech planetary shield generator.png
Planetary Shields
Cost: 8000, Weight: 32.5
Building Planetary Shield Generator

Particles

The Particles.png Particles tech tree focuses on energy weapons, ship power generation and FTL travel.

  • The weight for weapon techs can be increased by 25% by Militarist.png Militarist ethic and by 50% by Fanatic Militarist.png Fanatic Militarist
  • The weight for FTL techs can be increased by 25% by adopting the Discovery tradition tree
  • Gateway and Wormhole technologies will only appear after discovering them through exploration
Tech lasers 2.png
Blue Lasers
Cost: 2500, Weight: 95
Component Blue Lasers
Tech repeatable weapon type energy fire rate.png
Flash Coolant
Cost: 50000, Weight: 12.5
Mod ship fire rate mult.png +5% Energy Weapons Fire Rate
Tech disruptors 1.png
Disruptors
Cost: 5000, Weight: 75
Component Disruptors
Tech disruptors 2.png
Ion Disruptors
Cost: 8000, Weight: 65
Component Ion Disruptors
Tech disruptors 3.png
Phase Disruptors
Cost: 16000, Weight: 45
Component Phase Disruptors
Tech arc emitter 1.png
Arc Emitters
Cost: 20000, Weight: 40
Component Arc Emitter
Tech arc emitter 2.png
Focused Arc Emitters
Cost: 24000, Weight: 35
Component Focused Arc Emitter
Tech plasma 1.png
Plasma Throwers
Cost: 5000, Weight: 75
Component Plasma Throwers
Tech plasma 2.png
Plasma Accelerators
Cost: 8000, Weight: 65
Component Plasma Accelerators
Tech plasma 3.png
Plasma Cannons
Cost: 16000, Weight: 45
Component Plasma Cannons
Tech lasers 3.png
UV Lasers
Cost: 4000, Weight: 85
Component UV Lasers
Tech lasers 4.png
X-Ray Lasers
Cost: 8000, Weight: 65
Component X-Ray Lasers
Tech lasers 5.png
Gamma Lasers
Cost: 16000, Weight: 45
Component Gamma Lasers
Tech energy lance 1.png
Particle Lances
Cost: 20000, Weight: 40
Component Particle Lance
Tech energy lance 2.png
Tachyon Lances
Cost: 24000, Weight: 35
Component Tachyon Lance
Tech energy torpedoes 1.png
Proton Launchers
Cost: 12000, Weight: 50
Component Proton Launcher
Tech energy torpedoes 2.png
Neutron Launchers
Cost: 20000, Weight: 40
Component Neutron Launcher
Tech repeatable weapon type energy damage.png
Focusing Arrays
Cost: 50000, Weight: 12.5
Damage +5% Energy Weapons Damage
Tech reactor boosters 2.png
Improved Reactor Boosters
Cost: 3000, Weight: 135
Component Improved Reactor Booster
Tech reactor boosters 3.png
Advanced Reactor Boosters
Cost: 12000, Weight: 75
Component Advanced Reactor Booster
Tech hyper drive 2.png
Hyperlane Breach Points
Cost: 5000, Weight: 75
Component Hyper Drive II
Spaceport 1.png Hyperlane Registrar
Tech wormhole stabilization.png
Wormhole Stabilization
Cost: 8000, Weight: 32.5
Feature.png Wormholes can be stabilized
Tech hyper drive 3.png
Hyperspace Slipstreams
Cost: 12000, Weight: 50
Component Hyper Drive III
Tech gateway activation.png
Gateway Activation
Cost: 24000, Weight: 17.5
Feature.png Gateways can be reactivated
Tech gateway construction.png
Gateway Construction
Cost: 48000, Weight: 24000
Fleet order button build megastructure.png Gateways can be constructed
Tech aura snare.png
FTL Inhibition
Cost: 4000, Weight: 340
FTL magnet.png Starbases have FTL Inhibitors
FTL magnet.png Strongholds have FTL Inhibitors
Tech fusion power.png
Fusion Power
Cost: 2500, Weight: 190
Component Fusion Reactor
Tech cold fusion power.png
Cold Fusion Power
Cost: 5000, Weight: 150
Component Cold Fusion Reactor
Tech antimatter power.png
Antimatter Power
Cost: 10000, Weight: 120
Component Antimatter Reactor
Tech zero point power.png
Zero Point Power
Cost: 20000, Weight: 80
Component Zero Point Reactor
Tech enigmatic power core.png
Dark Matter Power
Cost: 50000, Weight: 1
Component Dark Matter Reactor
Tech jump drive 1.png
Jump Drive
Cost: 32000, Weight: 3
Component Jump Drive
Tech space whale weapon 1.png
Null Void Beam
Cost: 2500, Weight: 3
Component Null Void Beam
Tech volatile motes.png
Mote Stabilization
Cost: 4000, Weight: 170
Building Mote harvesting Traps
Tech volatile motes.png
Volatile Material Plants
Cost: 4000, Weight: 170
Building Cheminal Plants

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description DLC
Tech mining drone weapon 1.png Mining Drone Lasers 5000 Ship part mining drone laser.png Mining Drone Laser component Mining Drones Using strong-focus lenses in combination with an oscillating firing frequence help create lasers strong enough to mine asteroids, or shoot down hostiles. None
Tech space cloud weapon 1.png Cloud Lightning Conduits 6000 Ship part space cloud weapon.png Cloud Lightning component Void Clouds Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. None
Tech extradimensional weapon 1.png Extradimensional Weaponry 48000 Ship part extradimensional weapon.png Matter Disintegrator component Extradimensional Invaders Applying 5th-dimensional energy manipulation principles on lower dimensional planes allows for the creation of powerful energy weapons. None
Tech akx worm 1.png Entropic Recursion 4000 Tech akx worm 3.png Omega Theory research option Horizon Signal The universe tends irresistibly onwards and downwards. That tendency cannot be reversed...but it can be subverted, for a price. None
Tech akx worm 3.png Omega Theory 10000 Building akx worm 3.png Omega Alignment building Horizon Signal When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality. None
Tech enigmatic decoder.png Enigmatic Decoder 50000 Ship part enigmatic decoder.png Enigmatic Decoder component Enigmatic Fortress While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic. Leviathans.png
Tech enigmatic decoder.png Enigmatic Encoder 50000 Ship part enigmatic encoder.png Enigmatic Encoder component Enigmatic Fortress The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command. Leviathans.png
Tech dyson sphere.png Dyson Sphere 20000 Fleet order button build megastructure.png Dyson Sphere Megastructure Galactic Wonders AP A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits. Utopia.png
Tech matter decompressor.png Matter Decompressor 20000 Fleet order button build megastructure.png Matter Decompressor Megastructure Galactic Wonders AP A Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals from the singularity. MegaCorp.png

Society

Military Theory

The Military Theory.png Military Theory tech tree focuses on armies and the navy. The weight for all technologies is doubled by Fanatic Militarist.pngMilitarist.png Militarist ethics.

Tech ground defense planning.png
Ground Defense Planning
Cost: 2500, Weight: 190
Mod army damage mult.png +33% Defense Army Damage
Tech global defense grid.png
Global Defense Grid
Cost: 4000, Weight: 170
Building Fortress
Mod army health.png +25% Defense Army Health
Tech interstellar fleet traditions.png
Interstellar Fleet Traditions
Cost: 5000, Weight: 255
Spaceport 1.png Fleet Academy
Spaceport 1.png Naval Logistics Office
Tech refit standards.png
Refit Standards
Cost: 8000, Weight: 65
Mod ship upkeep mult.png -5% Ship Upkeep
Ship upgrade cost.png -20% Ship Upgrade Cost
Tech doctrine command matrix.png
Command Matrix
Cost: 12000, Weight: 150
Spaceport 1.png Command Center
Mod ship hull regen.png +5% Ship Fire Rate
Tech doctrine fleet size 1.png
Doctrine: Space Combat
Cost: 4000, Weight: 255
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 2.png
Doctrine: Reactive Formations
Cost: 6000, Weight: 210
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 3.png
Doctrine: Interstellar Warfare
Cost: 10000, Weight: 180
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 4.png
Doctrine: Fluid Fleet Templates
Cost: 16000, Weight: 135
Fleet Size.png +20 Fleet Command Limit
Tech doctrine fleet size 5.png
Doctrine: Armada Battle Formation
Cost: 24000, Weight: 105
Fleet Size.png +20 Fleet Command Limit
Tech repeatable command limit.png
Admiralty Support Staff (5)
Cost: 50000, Weight: 12.5
Fleet Size.png +10 Fleet Command Limit
Tech doctrine navy size 1.png
Doctrine: Fleet Support
Cost: 5000, Weight: 255
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 2.png
Doctrine: Support Vessels
Cost: 10000, Weight: 600
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 3.png
Doctrine: Interstellar Logistics
Cost: 16000, Weight: 135
Mod fleet size add.png +30 Naval Capacity
Tech doctrine navy size 4.png
Doctrine: Fleet Liaisons
Cost: 23000, Weight: 105
Mod fleet size add.png +30 Naval Capacity
Tech repeatable naval cap.png
Fleet Management Procedures (5)
Cost: 50000, Weight: 12.5
Mod fleet size add.png +20 Naval Capacity
Tech centralized command.png
Centralized Command
Cost: 5000, Weight: 75
Building Military Academy
Tech combat training.png
Combat Training
Cost: 8000, Weight: 65
Mod army morale.png +15% Army Morale
Mod army damage mult.png +15% Army Damage
Tech repeatable improved army damage.png
Aggressive Conditioning
Cost: 50000, Weight: 12.5
Mod army damage mult.png +10% Army Damage
Tech repeatable improved army health.png
Nerve Dampeners
Cost: 50000, Weight: 12.5
Mod army health.png +10% Army Health

Biology

The Biology.png Biology tech tree focuses on Food.png Food and genetic modification.

  • The weight for Food techs is increased by 25% by Fanatic Pacifist.pngPacifist.png Pacifist ethics and lowered by 90% by Auth machine intelligence.png Machine Intelligence authority
  • The weight for genetic modification techs is increased by 25% by Auth hive mind.png Hive Mind authority and not available to Auth machine intelligence.png Machine Intelligence empires unless they have the Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor civics
  • The Arcane Deciphering technology can only appear when having Minor artifacts large.png Minor Artifacts
Tech eco simulation.png
Eco Simulation
Cost: 2000, Weight: 100
Pop resource food mult.png +20% Food from Jobs
Tech food processing 1.png
Food Processing
Cost: 2500, Weight: 95
Building Food Processing Facilities
Tech food processing 2.png
Advanced Food Processing
Cost: 8000, Weight: 130
Building Food Processing Centers
Tech gene crops.png
Gene Crops
Cost: 4000, Weight: 85
Pop resource food mult.png +20% Food from Jobs
Tech nano vitality crops.png
Nano-Vitality Crops
Cost: 8000, Weight: 65
Pop resource food mult.png +20% Food from Jobs
Tech nutrient replication.png
Nutrient Replication
Cost: 24000, Weight: 35
Pop resource food mult.png +15% Food from Jobs
Tech repeatable improved tile food output.png
Transgenic Crops
Cost: 50000, Weight: 12.5
Pop resource food mult.png +5% Food from Jobs
Tech genome mapping.png
Genome Mapping
Cost: 2000, Weight: 150
Mod pop growth req.png +10% Pop Growth Speed
Tech cloning.png
Cloning
Cost: 5000, Weight: 112.5
Mod pop growth req.png +10% Pop Growth Speed
Tech gene banks.png
Gene Banks
Cost: 6000, Weight: 35
Army clone.png Clone Armies
Tech gene tailoring.png
Gene Tailoring
Cost: 8000, Weight: 130
Trait Point +1 Gene Modification Points
Tech glandular acclimation.png
Glandular Acclimation
Cost: 12000, Weight: 75
Trait Point Climate Preference Modification
Tech gene expressions.png
Targeted Gene Expressions
Cost: 12000, Weight: 50
Trait Point +1 Gene Modification Points
Tech gene seed purification.png
Gene Seed Purification
No.pngAuth machine intelligence.png Cost: 16000, Weight: 45
Army gene warrior.png Gene Warrior Armies
Tech vitality boosters.png
Vitality Boosters
Cost: 5000, Weight: 112.5
Mod leader age.png +10 Years Leader Lifespan
Tech selected lineages.png
Selected Lineages
No.pngAuth machine intelligence.png Cost: 10000, Weight: 30
Menu icon policies.png Selected Lineages
Tech capacity boosters.png
Capacity Boosters
No.pngAuth machine intelligence.png Cost: 24000, Weight: 17.5
Menu icon policies.png Capacity Boosters
Tech repeatable improved leader life span.png
Cell Revitalization
Cost: 50000, Weight: 12.5
Mod leader age.png +5 Years Leader Lifespan
Tech epigenetic triggers.png
Epigenetic Triggers
Cost: 5000, Weight: 75
Trait Point Can Uplift Pre-Sapients
Tech morphogenetic field mastery.png
Morphogenetic Field Mastery
No.pngAuth machine intelligence.png Cost: 16000, Weight: 22.5
Army xenomorph.png Xenomorph Armies
Tech subdermal stimulation.png
Subdermal Stimulation
Cost: 5000, Weight: 37.5
Menu icon policies.png Chemical Bliss Living Standard
Tech society 1.png
Biodiversity Studies
Cost: 2000, Weight: 100
Pop resource society research mult.png +20% Society Research from Jobs
Tech society 2.png
Xenobiology
Cost: 6000, Weight: 70
Pop resource society research mult.png +20% Society Research from Jobs
Tech society 3.png
Secrets of Life
Cost: 20000, Weight: 40
Pop resource society research mult.png +20% Society Research from Jobs
Tech arcane deciphering.png
Arcane Deciphering
Cost: 2500, Weight: 35
Minor artifacts large.png Additional Artifact Actions
Tech hydroponics.png
Eco Simulation
Cost: 2000, Weight: 200
Building Hydroponics Farms
Spaceport 1.png Hydroponics Bay
Tech alien life studies.png
Xenology
Cost: 2500, Weight: 95
Building Alien Zoo

New Worlds

The New Worlds.png New Worlds tech tree focuses on expansion.

  • The weight for terraforming techs is increased by 25% by adopting the Expansion tradition tree
  • Blocker removal techs become available only after colonizing a planet with said Blockers and their weight is increased by 400% by the Ap mastery of nature.png Mastery of Nature ascension perk
  • The weight for Starbase capacity techs is doubled for every other regular empire encountered
  • Habitability techs are not available to Auth machine intelligence.png Machine Intelligence empires unless they they have the Civic machine assimilator.png Driven Assimilator or Civic machine servitor.png Rogue Servitor civics
Tech frontier health.png
Genetic Healthcare
No.pngGestalt consciousness.png Cost: 2500, Weight: 190
Building Gene Clinics
Tech frontier health.png
Cyto-Revitalization
No.pngGestalt consciousness.png Cost: 6000, Weight: 70
Building Cyto-Revitalization Centers
Tech colonization 2.png
Atmospheric Filtering
Cost: 3000, Weight: 90
Mod habitability.png +5% Habitability
Tech colonization 3.png
Hostile Environment Adaptation
Cost: 6000, Weight: 70
Mod habitability.png +5% Habitability
Tech colonization 4.png
Foreign Soil Enrichment
Cost: 12000, Weight: 50
Mod habitability.png +5% Habitability
Tech colonization 5.png
Eco-Integration Studies
Cost: 24000, Weight: 35
Mod habitability.png +5% Habitability
Tech tomb world adaption.png
Tomb World Adaptation
Cost: 8000, Weight: 32.5
Mod habitability.png +20% Tomb World Habitability
Tech terrestrial sculpting.png
Terrestrial Sculpting
Cost: 6000, Weight: 105
Feature.png Terraform Uninhabited Worlds
Menu icon policies and edicts.png Terraforming Gasses
Tech ecological adaptation.png
Ecological Adaptation
Cost: 10000, Weight: 60
Feature.png Terraform Inhabited Worlds
Tech climate restoration.png
Climate Restoration
Cost: 16000, Weight: 45
Feature.png Terraform Tomb Worlds
Tech tb dangerous wildlife.png
Dangerous Wildlife Removal
Cost: 5000, Weight: 75
TB Removal.png Dangerous Wildlife Removal
Tech tb volcano.png
Deep Crust Engineering
Cost: 5000, Weight: 75
TB Removal.png Active Volcano Removal
Tech tb mountain range.png
Planetary Resurfacing
Cost: 5000, Weight: 75
TB Removal.png Mountain Range
Tech galactic ambitions.png
Stellar Expansion
Cost: 5000, Weight: 75
Spaceport 1.png +2 Starbase Capacity
Tech interstellar campaigns.png
Interstellar Campaigns
Cost: 6000, Weight: 70
Influence.png -10% Claim Influence Cost
Mod country war exhaustion.png -10% War Exhaustion Gain
Tech galactic campaigns.png
Galactic Campaigns
Cost: 16000, Weight: 45
Influence.png -10% Claim Influence Cost
Mod country war exhaustion.png -10% War Exhaustion Gain
Tech manifest destiny.png
Manifest Destiny
Cost: 20000, Weight: 40
Spaceport 1.png +2 Starbase Capacity
Tech repeatable improved starbase capacity.png
Interstellar Expansion (5)
Cost: 50000, Weight: 12.5
Spaceport 1.png +1 Starbase Capacity

Statecraft

The Statecraft.png Statecraft tech tree focuses on Mod country admin cap add.png Administrative Capacity, buildings and leaders. Of all tech trees this one is by far the most sensitive to government.

Tech planetary unification.png
Planetary Unification
Cost: 2000, Weight: 400
Unity.png +2 Monthly Unity
Menu icon policies and edicts.png Campaign edicts
Tech colonial centralization.png
Colonial Centralization
Cost: 5000, Weight: 300
Building Level 3 Capital Buildings
Tech global production strategy.png
Global Production Strategy
Cost: 8000, Weight: 97.5
Building Ministry of Production
Tech collective self.png
Collective Self
Cost: 12000, Weight: 50
Leader skill levels.png +1 Leader Level Cap
Mod leader influence cost.png +1 Leader Upkeep
Tech galactic administration.png
Galactic Administration
Cost: 12000, Weight: 200
Building Level 4 Capital Buildings
Tech living state.png
The Living State
No.pngGestalt consciousness.png Cost: 6000, Weight: 70
Influence.png +1 Faction Influence Gain
Spaceport 1.png Deep Space Black Site
Tech galactic markets.png
Galactic Markets
No.pngGestalt consciousness.png Cost: 16000, Weight: 22.5
Building Level 4 Capital Buildings
Tech adaptive bureaucracy.png
Adaptive Bureaucracy
Cost: 2500, Weight: 95
Mod leader influence cost.png -20% Leader Cost
Empire leader capacity.png +1 Leader Pool Size
Tech colonial bureaucracy.png
Colonial Bureaucracy
Cost: 4000, Weight: 85
Mod country admin cap add.png +20 Administrative Capacity
Tech galactic bureaucracy.png
Galactic Bureaucracy
Cost: 8000, Weight: 65
Mod country admin cap add.png +20 Administrative Capacity
Tech repeatable improved core planet cap.png
Administrative Efficiency
Cost: 50000, Weight: 12.5
Mod country admin cap add.png +15 Administrative Capacity
Tech adaptive combat algorithms.png
Adaptive Combat Algorithms
Auth machine intelligence.png Cost: 5000, Weight: 112.5
Army assault m.png Battle Frame Armies
Tech biomechanics.png
Biomechanics
Auth machine intelligence.png Cost: 20000, Weight: 40
Army assault m.png Mega-Warform Armies
Tech heritage site.png
Heritage Sites
No.pngSpiritualist.png Cost: 5000, Weight: 75
Building Level 2 Culture Buildings
Tech hypercomms forum.png
Local Hypercommunication
No.pngSpiritualist.png Cost: 10000, Weight: 60
Building Level 4 Culture Buildings
Tech autocurating vault.png
Automate Curation Algorithms
No.pngSpiritualist.png Cost: 20000, Weight: 40
Building Level 5 Culture Buildings
Tech holographic rituals.png
Holographic Rituals
Spiritualist.png Cost: 5000, Weight: 75
Building Holotemple
Tech sacred nexus.png
Consecration Fields
Spiritualist.png Cost: 10000, Weight: 60
Building Sacred Nexus
Tech transcendent faith.png
Metacognitive Faith
Spiritualist.png Cost: 20000, Weight: 40
Building Citadel of Faith
Tech offworld trading.png
Offworld Trade Companies
No.pngGestalt consciousness.png Cost: 3000, Weight: 90
Spaceport 1.png Offworld Trading Company
Tech interstellar economics.png
Interstellar Economics
No.pngGestalt consciousness.png Cost: 8000, Weight: 130
Building Commerce Megaplexes
Tech neural implants.png
Neural Implants
No.pngGestalt consciousness.png Cost: 3000, Weight: 90
Building Slave Processing Facility
Army slave.png Slave Armies
Tech slave colonies.png
Thrall-Worlds
No.pngGestalt consciousness.png Cost: 6000, Weight: 35
Tech slave colonies.png Create Thrall World Decision
Tech hive cluster.png
Clustered Synapses
Auth hive mind.png Cost: 5000, Weight: 75
Building Synaptic Clusters
Tech hive confluence.png
Confluence of Thought
Auth hive mind.png Cost: 10000, Weight: 60
Building Confluence of Thought
Tech artificial moral codes.png
Artificial Moral Codes
No.pngGestalt consciousness.png Cost: 6000, Weight: 105
Amenities.png +5% Amenities
Job criminal.png -15% Crime
Tech synthetic thought patterns.png
Synthetic Thought Patterns
No.pngGestalt consciousness.png Cost: 12000, Weight: 75
Mod pop resource output.png +5% Resources from Jobs
Tech resort colonies.png
Resort Worlds
No.pngGestalt consciousness.png Cost: 8000, Weight: 32.5
Tech resort colonies.png Create Resort World Decision
Tech penal colonies.png
Penal Colonies
No.pngGestalt consciousness.png Cost: 8000, Weight: 32.5
Tech penal colonies.png Create Penal Colony Decision
Tech unity of purpose.png
Unity of Purpose
Gestalt consciousness.png Cost: 6000, Weight: 105
Amenities.png +5% Amenities
Job criminal.png -15% Deviancy
Tech artificial moral codes.png
Collective Production Methods
Auth hive mind.png Cost: 12000, Weight: 65
Mod pop resource output.png +5% Resources from Jobs
Tech synthetic thought patterns.png
Resource Processing Algorithms
Auth machine intelligence.png Cost: 8000, Weight: 65
Mod pop resource output.png +5% Resources from Jobs
Tech ascension theory.png
Ascension Theory
Cost: 40000, Weight: 12.5
Feature.png Can pick Ascension Perks
Ap slot available.png +1 Ascension Perk
Tech hyper entertainment forum.png
Hyper-Entertainment Forum
No.pngGestalt consciousness.png Cost: 4000, Weight: 90
Building Hyper-Entertainment Forum
Tech housing agrarian idyll.png
Agrarian Utopias
Civic agrarian idyll.png Cost: 8000, Weight: 97.5
Housing.png +1 Agrarian District Housing
Tech executive retreat.png
Executive Leisure Program
Auth corporate.png Cost: 8000, Weight: 65
Building Executive Retreat
Tech xeno tourism agency.png
Xeno Outreach Agencies
Auth corporate.png Cost: 8000, Weight: 65
Building Xeno-Outreach Agency

Psionics

The Psionics.png Psionics tech tree is the smallest tech tree in the game but also one of the most powerful. It is not available to Gestalt consciousness.png Gestalt Consciousness empires. If the Utopia.png Utopia DLC is installed Tech telepathy.png Telepathy and the technologies that follow is require the Ap mind over matter.png Mind over Matter Ascension Perk.

  • The weight for all techs is increased by 50% by Spiritualist.png Spiritualist ethic and by 150% by Fanatic Spiritualist.png Fanatic Spiritualist ethic
  • The weight for all techs is increased by 100% by the Leader trait maniacal.png Maniacal trait
  • If the empire is Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist these technologies will not be available unless a leader has the required expertise trait or one of the pops in the empire has the Psionic or Latent Psionic traits
Tech psionic theory.png
Psionic Theory
Cost: 8000, Weight: 32.5
Unity.png +5 Monthy Unity
Tech telepathy.png
Telepathy
Cost: 12000, Weight: 25
Army psionic.png Psionic Armies
Tech precognition interface.png
Precognition Interface
Cost: 20000, Weight: 20
Component Precognitive Interfaces
Tech psi jump drive 1.png
Psi Jump Drive
Cost: 40000, Weight: 2.5
Ship part psi jump drive 1.png Psi Jump Drive
Tech mine zro.png
Zro Distillation
Cost: 10000, Weight: 60
Zro.png Can mine Zro

Event technologies

The following technologies can only be unlocked following certain events but will always remain available to research.

Technology Cost Effects Source Description DLC
Tech amoeba strike craft 1.png Amoeba Breeding Program 6000 Ship part amoeba strike craft.png Amoeba Flagella component Space Amoeba By breeding Space Amoebas in captivity, we can program their symbiotic flagella to act as organic strike craft for our navy. None
Tech space whale weapon 1.png Frequency Tuning 3000 Ship part space whale weapon.png Energy Siphon component Tiyanki Space Whales Adapting the Tiyanki method of siphoning energy from gaseous matter, it is possible to construct weapons draining energy from enemy ships. None
Tech regenerative hull tissue.png Regenerative Hull Tissue 10000 Ship part auto repair.png Regenerative Hull Tissue Tiyanki Space Whales A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials. None
Tech swarm strike craft 1.png Swarm Spawning Pools 48000 Ship part swarm strike craft.png Swarm Strikers component Prethoryn Scourge Collecting specimens from defeated Prethoryn enables us to clone and genetically program a war-brood of our own. None
Tech scourge missile 1.png Scourge Missiles 48000 Ship part scourge missile.png Scourge Missile component Prethoryn Scourge By analyzing the biological weaponry employed by the Swarm we can create self-propelled projectiles weapons spreading the very same horrific destruction. None
Tech akx worm 2.png Doctrine: Strange Loop 4000 Tech akx worm 3.png Omega Theory research option Horizon Signal A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them. None
Tech psionic shield.png Psionic Shields 48000 Ship part psi shield.png Psionic Shields component The Shroud These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters. None
Tech psionic shield.png Psionic Barrier 8000 Ship part psi shield.png Psionic Barrier component Dimensional Portal These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption. Distant Stars.png
Tech gargantuan evolution.png Gargantuan Evolution 8000 Pop resource energy mult.png +5% Energy from Jobs Voidspawn Voidspawn eggs have evolved to withstand the harsh conditions of space by absorbing and conserving energy from their nearest star. Distant Stars.png
Tech neuroregeneration.png Neural Tissue Engineering 20000 Mod leader species exp gain.png +25% Leader Experience Gain
Leader skill levels.png +1 Leader Level Cap
Sealed Wormhole System When tailored to a species' genome, this form of tissue engineering has intensive neuroregenerative properties, significantly increasing the development of neurons, axons, and synapses in its recipient. Distant Stars.png
Tech prescient data modeling.png Numistic Data Modeling 8000 Pop resource energy mult.png +5% Energy from Jobs Caravan Are the precognitive powers of Numa at work or is it a matter of skilled craftsmanship? Either way this galactic stock market prediction model will forecast fluctuations in the economy with divine accuracy. MegaCorp.png
Tech genetic resequencing.png Genetic Resequencing 32000 Trait Point Advanced Genetic Modification Engineered Evolution AP No longer will we be limited by the basic biological structure of a species when striving to improve them. DNA is just another material to be shaped as the sculptor wills it. Utopia.png