User:SirBlackAxe/Galactic community

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Alert.pngThis is a clone of the Galactic community page from 3.3.4, which uses formatting that doesn't display well on mobile versions of the site. I'm keeping it here for personal use because I only use desktop view.

The galactic community

The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between Influence.png 100 and 500 influence, depending on Empire sprawl.png Empire Size. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent Diplomacy opinion.png −30 opinion penalty with the current Galactic Community members until it rejoins. Members of the Galactic Community are automatically given communications with all other members. By default, the Galactic Community button is located next to the top of the Outliner.

Formation

Once an empire that is not Gestalt consciousness.png Gestalt Consciousness or Civic fanatic purifiers.png Fanatic Purifiers has established communications with at least 70% of the other empires in the galaxy all non-genocidal empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created. When the option to form or join the Galactic Community is offered AI empires will vote with the following weights:

Yes.png Yes No.png No
  • 15
  • 18 if Xenophile.png Xenophile
  • 25 if Fanatic Xenophile.png Fanatic Xenophile, Civic empath.png Empath or Civic machine servitor.png Rogue Servitor
  • 5
  • 8 if Xenophobe.png Xenophobe
  • 15 if Fanatic Xenophobe.png Fanatic Xenophobe

Senate

The Galactic Senate is where resolutions are proposed and voted. It goes through two recurring phases.

When the Senate is in Recess, no resolution is voted on. A recess lasts 720 days; at the end of the recess, the resolution at the top of the queue comes to the Floor for voting. An empire that is part of the Galactic Council can declare any proposed resolution an emergency measure every 20 years, instantly moving that resolution to the Senate floor for voting, thereby ending the recess.

When the Senate is in Session, all empires vote on the resolution on the floor. Supporting or opposing a resolution will add an empire’s diplomatic weight to either side; while abstaining will not add diplomatic weight to either side. All empires can change their vote every 4 months. When the session ends, the resolution is passed if the total Diplomatic Weight of empires that support it exceeds the total Diplomatic Weight of empires that oppose it. A Session lasts 1440 days. An empire that is the Custodian can end a session after half its time has passed.

Diplomatic Weight

Diplomatic weight.png Diplomatic Weight is a measure of how influential an empire is within the Senate and determines its power when supporting or opposing resolutions that are proposed or voted on. Diplomatic Weight is gained from economy, fleet power, technology and pops. In addition, various modifiers can affect each category or the total Diplomatic Weight of an empire.

  • Economic Weight is 15% of the empire’s economic power
  • Fleet Power Weight is 2.5% of fleet power
  • Technology Weight is 40% of technology level
  • Population Weight is the sum of each pop’s contribution which is described by: Pop's weight = 2 × Pop's Mod pop happiness.png happiness + 1. The Mod pop political power.png political power of the pop is not considered. All pops that are not affected by happiness contribute 1 to diplomatic weight from pops.
Mod diplo weight mult.png Modifiers
Source Amount Weight Type
Per Envoy.png Envoy Assigned to the Galactic Community +10% Total
Per Level of Interstellar Assembly megastructure +10% Total
Per Corporate Embassy Branch Office Building +5% Economy
Per Imperial Concession Port Branch Office Building +5% Economy
Tech xeno diplomacy.png Xeno Diplomacy technology +10% Total
Tech diplomacy 2.png Xeno Relations technology +10% Total
Diplomacy Diplomacy Tradition Completion Bonus +10% Total
Galactic Contender Galactic Contender Ascension Perk +20% Total
Diplomatic stance cooperative.png Cooperative Diplomatic Stance +25% Total
Diplomatic stance isolationist.png Isolationist Diplomatic Stance −50% Total
Supremacist Supremacist Diplomatic Stance +100% Fleet
Diplomatic stance mercantile.png Mercantile Diplomatic Stance +25% Economy
Menu icon edicts.pngFleet Supremacy Edict +10% Fleet
Menu icon edicts.pngDiplomatic Grants Edict +10% Total
Civic diplomatic corps.png Diplomatic Corps/Civic public relations specialists.png Public Relations Specialists/Civic empath.png Empath Civics +10% Total
Civic galactic sovereign.png Galactic Sovereign Civic +40% Total
The Galatron Relic +100% Total
President of level 4 Federation default.png Galactic Union or Federation trade.png Trade League, or level 5 Federation military.png Martial Alliance +10% Total
President of level 2 Federation research.png Research Cooperative +20% Technology
Member of the Council +20% Total
Custodian (replaces Council bonus) +30% Total
Resolutions and Sanctions (see below) ±20% per level By category
Proposed Resolution Passes (lasts 6 years) +5% Total
Proposed Resolution Fails (lasts 6 years) −5% Total
Denouncement (lasts 10 years) −25% Total

Resolutions

Resolutions are laws passed by the Galactic Senate and most resolutions affect all members of the Galactic Community. When a resolution is added to the queue, all members can support it, oppose it, or abstain. The total diplomatic weight of members supporting the resolution determines its place in the queue; opposing and abstaining empires have no effect on its place. An empires stance on a proposed resolution is also their initial stance when that resolution comes to the Senate floor to be voted on.

Resolutions comprise several types: Standard, Sanctions, Space Fauna, Galactic Priorities, Denouncement, Galactic Council, Custodian, and Imperial. Within the game, these resolutions are divided among four main resolution groups, plus three more groups that are only conditionally available. Within each group, most resolutions are further divided into categories, each category representing cumulative levels of effects that must be passed in order. Additionally, it is possible to propose repealing the highest level resolution in each category. Standard resolution categories contain 5 levels, and Sanction resolution categories contain 3 levels; most other categories have only a single level. Once a resolution passes, another resolution from the same category, including the option to repel the new resolution, cannot be proposed until a resolution from another category is voted on. The last two levels of Standard and Sanction categories require the Federations Federations DLC.

When a resolution banning a Menu icon policies.png policy is enacted, all members of the Galactic Community that use it are given the option to change that policy, if able to. The option can be offered again after enough time (How much?) passes.

Gestalt consciousness.png Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets (such as trade value or pop happiness), therefore certain resolutions have fewer benefits or drawbacks for gestalt empires than for non-gestalt empires.

Main resolution groups:

  • Commerce and Industry
  • Politics and Culture
  • Environment and Technology
  • Defense and War

Additional resolution groups:

  • Galactic Priorities
  • Nemesis.png Custodianship
  • Nemesis.png Galactic Imperium

Proposing resolutions

Members of the Galactic Community can propose resolutions, which are then added to the resolution queue. Empires may have only one proposed resolution in the queue at a time.

An empire that has proposed a resolution will gain Mod diplo weight mult.png +5% Diplomatic weight for 6 years if the resolution passes and Mod diplo weight mult.png −5% diplomatic weight for 6 years if it fails.

The Influence.png Influence cost to propose Standard Resolutions increases with each level. Other resolution types typically have a fixed Influence.png Influence cost. An empire can withdraw its own proposed resolution while it is in the queue at any time, but the spent influence is not refunded. AI empires will never withdraw a proposed resolution. Proposing to repeal a resolution costs as much as it took to initially propose it.

Resolution tier Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5
Influence.png Proposal Cost Influence.png 100 Influence.png 150 Influence.png 200 Influence.png 250 Influence.png 300

Resolution Support

When an empire proposes a resolution, it goes into the resolution queue and that empire automatically supports the resolution. Other members can then support or oppose the resolution or abstain. Empires can change their stance on resolutions in the queue at any time. The sum of supporting members' diplomatic weight determines the position of the resolution in the queue; the resolution with the most support will be sent to the Senate floor at the end of the current recess.

Voting

When a resolution comes to the Senate floor, all member empires can support, oppose, or abstain. The total Diplomatic Weight of empires supporting and opposing the resolution is compared and the side with the higher total prevails. By spending Influence.png 10 Influence per favor, any member can use up to Trade cat favor.png 10 favors from each member voting opposite to themselves to add 10% of that member's Diplomatic Weight to their side of the vote; this does not reduce that member's Diplomatic Weight. Only Trade cat favor.png 100 favors total may be used per resolution.

Duration Duration
Voting period Time 1440 days (4 years)
Senate recess Time 720 days (2 years)
Change vote Time 120 days (4 months)
Category cooldown Time 2520 days (7 years)
Resolution cooldown Time 5040 days (14 years)
Veto cooldown Time 1800 days (5 years)
Emergency measure cooldown Time 7200 days (20 years)

AI voting

How an AI empire votes on a resolution is determined by a combination of their opinion of the resolution proposer, their Diplomacy opinion.png opinion of the resolution target (if applicable), and each resolution's AI weight and AI weight multipliers. AI empires will never vote for resolutions that would cause them to be in breach of the Galactic Law and will always vote for repealing them.

AI weight

Each AI empire has an AI weight for each resolution, which is calculated from a base value determined by resolution tier and multiplied by modifiers from relevant empire characteristics including but not limited to their AI personality behavior, ethics, civics, authority, policies, and ascension perks.

AI weight voting and action thresholds
Action Weight Other conditions
Vote support.png Support resolution ≥ 7
Vote abstain.png Abstain from voting ≥ 5.5 Weight < 7
Vote oppose.png Oppose resolution < 5.5
Vote council veto.png Veto resolution < 1
Vote emergency measure.png Declare resolution an emergency measure ≥ 10 No threshold for their own resolution
Vote freeze resolution.png Freeze resolution ~
  • Resolution is next in queue
  • Relative weight of the next resolution after this is at least +3
Vote favor.png Use favors (Support) ≥ 9 Total support < 55%
Vote favor.png Use favors (Oppose) ≤ 3.5 Total support > 45%

AI weight multipliers

Each resolution's AI weight is multiplied by values in these ranges based on opinion. Additionally, each resolution has particular modifiers (see below).

AI weight opinion multipliers
Diplomacy opinion.png Opinion of... Terrible
−750
Neutral
0
Excellent
+750
resolution proposer ×0.5 min ×1.0 ×1.3 max
resolution target (harmful resolution) ×1.5 max ×0.5 ×0.0 min
resolution target (beneficial resolution) ×0.0 min ×1.5 max
AI weight voting thresholds
Resolution tier Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5
Base AI weight 7 6.5 6 5 4
GalacticCommunity resolutionButton proposed status support.png Minimum multiplier to support ×1.0 ×1.08 ×1.17 ×1.4 ×1.75
GalacticCommunity resolutionButton proposed status oppose.png Maximum multiplier to oppose 0.78 0.84 0.91 1.1 1.37


Commerce and Industry

The Commerce and Industry resolution group contains the following resolution categories:

  • Galactic Commerce, resolutions which increase trade value
  • Industrial Development, resolutions which increase industrial resource output
  • Galactic Market, available once the market has been founded
  • Economic Sanctions (See below)
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution galactic commerce.png
Galactic Commerce

Resolutions

  • 1. Buzzword Standardization
  • 2. Leveraged Privateering
  • 3. Underdeveloped System Utilization
  • 4. Holistic Asset Coordination
  • 5. Profit Maximization Engines
Diplomatic weight from economy Diplomatic weight from economy +20% +40% +60% +80% +100%
All resolutions
×2
(Any)
  • Auth corporate.png Corporate
  • Civic corporate dominion.png Corporate Dominion
×0.1 Gestalt consciousness.png Gestalt Consciousness
Buzzword Standardization
7 Loved base weight
×1.2
(Any)
  • Civic free traders.png Free Traders
  • Civic trading posts.png Trading Posts
Leveraged Privateering
6.5 Popular base weight
×0.8 Militarist.pngFanatic Militarist.png Militarist
Underdeveloped System Utilization
6 Normal base weight
×1.2 Xenophile.pngFanatic Xenophile.png Xenophile
Holistic Asset Coordination
5 Unpopular base weight
No additional modifiers
Profit Maximization Engines
4 Disliked base weight
×1.5 Authoritarian.pngFanatic Authoritarian.png Authoritarian
×0.5 Egalitarian.pngFanatic Egalitarian.png Egalitarian
Mod trade value mult.png Trade Value +5% +10% +15% +20% +25%

Job administrator.png Administrator jobs upkeep

+5% +5% +25% +25% +25%
Mod starbase trade protection add.png Trade protection +10 +10 +25 +25
Mod navy size add.png Naval capacity −10% −10% −15% −15%
Mod pop consumer goods add.png Consumer Goods Fleet task active study action.png from Aggressive Observation +8 +8 +8
Fleet task covert infiltration action.png from Covert Infiltration +4 +4 +4
Fleet task passive study action.png from Passive Observation +2 +2 +2
Mod pop resource output.png Resources from Jobs +10%
Mod pop happiness.png Happiness Pop cat ruler.png Ruler happiness +50%
Pop.png Pop happiness −25%
Mod leader influence cost.png Leader upkeep +50%
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution industrial development.png
Industrial Development

Resolutions

  • 1. Regulatory Facilitation
  • 2. Collective Waste Management
  • 3. Building a Better Tomorrow
  • 4. Environmental Ordinance Waivers
  • 5. Project Cornucopia
Diplomatic weight from economy Diplomatic weight from economy +20% +40% +60% +80% +100%
All resolutions
×1.2 Authoritarian.pngFanatic Authoritarian.png Authoritarian
×1.2
  • Civic barbaric despoilers.png Barbaric Despoilers
  • Ap nihilistic acquisition.png Nihilistic Acquisition
×0.5 Civic agrarian idyll.png Agrarian Idyll
×0.5 Civic environmentalist.png Environmentalist
Regulatory Facilitation
7 Loved base weight
No additional modifiers
Collective Waste Management
6.5 Popular base weight
No additional modifiers
Building a Better Tomorrow
6 Normal base weight
No additional modifiers
Environmental Ordinance Waivers
5 Unpopular base weight
No additional modifiers
Project Cornucopia[1]
4 Disliked base weight
No additional modifiers
Mod pop resource output.png Worker Pop Resource Output +2.5% +5% +7.5% +10% +10%
Mod pop environment tolerance.png Habitability −2% −5% −10% −20% −25%
Alloys from jobs Alloys from jobs +5% +5% +5% +5%
Mod resource minerals mult.png Minerals from Jobs +10% +15% +20% +20%
Mod planet building build speed mult.png Planet Build Speed +10% +10% +10%
Job foundry.png Metallurgist jobs upkeep −10% −20%
Job foundry.png Metallurgist jobs output on colonies with Industrial or Foundry designations0
    • Colony type industrial.png Industrial World
    • Colony type habitat industrial.png Industrial Station
    • Job artisan.png Ecumenopolis Industrial
    • Job foundry.png Forge World
    • Colony type habitat foundry.png Foundry Station
    • Job foundry.png Ecumenopolis Foundry
    • Job foundry.png Machine World Foundry
    • Job foundry.png Hive World Foundry
+5% +5%
Job artisan.png Artisan jobs output on colonies with Industrial or Factory designations0
    • Colony type industrial.png Industrial World
    • Colony type habitat industrial.png Industrial Station
    • Job artisan.png Ecumenopolis Industrial
    • Job artisan.png Factory World
    • Colony type habitat factory.png Factory Station
    • Job artisan.png Ecumenpolis Factory
    • Job artisan.png Machine World Factory
+5% +5%
Job gas refiner.pngJob translucer.pngJob chemist.png Strategic Resource Manufacturer jobs output on colonies with Refinery designations0
    • Job gas refiner.png Refinery World
    • Colony type habitat refinery.png Refinery Station
+5% +5%
Decision default.png Project Cornucopia decision Yes.png

Galactic market

Resolution Effects AI voting weight
Relocate Galactic Market icon
Relocate Galactic Market
We question whether the Galactic Market is best served by its current leader. We should initiate a new competition to determine who should lead it.
Begins the Galactic Market leadership competition again.
Conditions
4 Disliked base weight
×2
(Both)
  • Auth corporate.png Corporate authority
  • Not the current Market Nexus[2]
×1.5
(Both)
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Influence.png Has more than 700 influence
×0.5
(Both)
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Influence.png Has less than 400 influence
×1.25
(Any)
×0 Is the current Market Nexus
×0 Diplomacy federation.png A federation ally is the current Market Nexus
Note: This resolution isn't targeted, so the AI doesn't take their opinion of the current Market Nexus into account.
Category Pop cat slave.png Slaves tradeable on the galactic market Default Federations Level 1 Federations Level 2 AI voting weight
Resolution galactic market slave trade.png
Slave Market

Resolutions

  • 0. Default / Allow Organic Slave Trade
  • 1. Ban Organic Slave Trade / Allow Sentient Mechanical Slave Trade
  • 2. Ban Sentient Slave Trade
No.pngTrait mechanical.png Organic[3] pops Yes.png No.png No.png
Ban Allow Both resolutions
4 Disliked base weight
×1.5 ×0.5 Egalitarian.pngFanatic Egalitarian.png Egalitarian
×1.5 ×0.5 Xenophile.pngFanatic Xenophile.png Xenophile
×0.5 ×1.5 Authoritarian.pngFanatic Authoritarian.png Authoritarian
×0.5 ×1.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
×0 ×2
  • Civic barbaric despoilers.png Barbaric Despoilers
  • Ap nihilistic acquisition.png Nihilistic Acquisition
Ban Allow Organic Slave Trade
No additional modifiers
Ban Allow Sentient Mechanical Slave Trade
×0.75 ×1.25 Spiritualist.pngFanatic Spiritualist.png Spiritualist
Trait mechanical.png Mechanical pops Yes.png Yes.png No.png

Politics and Culture

The Politics and Culture resolution group contains the following resolution categories:

Categories Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution greater good.png
The Greater Good

Resolutions

  • 1. Charter of Worker's Rights
  • 2. Five Year Plans
  • 3. Greater Than Ourselves
  • 4. Balance in the Middle
  • 5. Universal Prosperity Mandate
Diplomatic weight from pops Diplomatic weight from pops +20% +40% +60% +80% +100%
All resolutions
×2
(Any)
  • Civic shared burdens.png Shared Burdens
  • Civic machine servitor.png Rogue Servitor[4]
×1.2
(Any)
  • Civic agrarian idyll.png Agrarian Idyll
  • Civic free haven.png Free Haven
  • Civic idealistic foundation.png Idealistic Foundation
  • Civic inwards perfection.png Inwards Perfection
×1.2 Egalitarian.pngFanatic Egalitarian.png Egalitarian
×1.2 Fanatic Egalitarian.png Fanatic Egalitarian
×0.8
(Any)
  • Civic aristocratic elite.png Aristocratic Elite
  • Civic police state.png Police State
×0.75 Authoritarian.pngFanatic Authoritarian.png Authoritarian
×0.5 Auth corporate.png Corporate authority
×0
(Any)
  • Civic slaver guilds.png Slaver Guilds
  • Civic indentured assets.png Indentured Assets
  • Civic barbaric despoilers.png Barbaric Despoilers
  • Ap nihilistic acquisition.png Nihilistic Acquisition
Charter of Worker's Rights
7 Loved base weight
×0.8 Gestalt consciousness.png Gestalt Consciousness
Five Year Plans
6.5 Popular base weight
×0.8 Gestalt consciousness.png Gestalt Consciousness
×0.6 Authoritarian.pngFanatic Authoritarian.png Authoritarian
×0 Species right living standards.png Any sapient species in empire has basic subsistence living standards
Greater Than Ourselves
6 Normal base weight
×0.6
(Any)
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Gestalt consciousness.png Gestalt Consciousness
×0 Species right living standards.png Any sapient species in empire has a living standard this resolution bans
Balance in the Middle
5 Unpopular base weight
×0.6
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • Gestalt consciousness.png Gestalt Consciousness
×0 Species right living standards.png Any sapient species in empire has a living standard this resolution bans
Universal Prosperity Mandate
4 Disliked base weight
×0 No.pngEgalitarian.pngFanatic Egalitarian.png Not Egalitarian[4]
Pop cat worker.png Worker Mod pop happiness.png Happiness +5% +5% +5% +5% +5%
Mod pop political power.png Political Power +10% +25% +50% +75% +100%
Mod pop resource output.png Worker and Menial Drone pop output on colonies with basic resource designations +10% +10% +10% +10%
Menu icon edicts.png Greater Than Ourselves edict Yes.png Yes.png Yes.png
Mod empire size pops mult.png Empire Size from pops −10% −10%
Pop housing usage Pop housing usage −10% −10%
Mod planet stability add.png Stability +5
Mod country resource max add.png Resource Storage Capacity −10000
Species right living standards.png Living Standards Basic Subsistence Banned Banned Banned Banned
Stratified Economy Banned Banned Banned
Academic Privilege Banned Banned
Decent Conditions Banned Banned
Decadent Lifestyle Banned
Social Welfare Banned
Identity Sublimation Banned
Slavery.png Slavery Types Pop cat worker.png Chattel Slavery Banned Banned Banned
Job livestock.png Livestock Banned Banned Banned
Job organic battery.png Grid Amalgamation Banned Banned Banned
Pop cat slave.png All slavery Banned Banned

Environment and Technology

The Environment and Technology resolution group contains the following resolution categories:

  • Ecological Protection, resolutions which mainly benefit non-gestalt, biological pops and make planetary development harder
  • Unchained Knowledge, resolutions which increase research station output and have a variety of different effects related to stations and research
  • Divinity of Life, resolutions which increase unity production and spiritualist ethic attraction but punish empires with robotic pops
  • Space Fauna, resolutions dealing with Tiyanki and Space Amoebas
  • Research Sanctions (See below)
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution ecological protection.png
Ecological Protection

Resolutions

  • 1. Pangalactic Recycling Initiatives
  • 2. Natural Sanctuaries
  • 3. Integrated Gardens
  • 4. Environmental Control Board
  • 5. The Paradise Initiative
Diplomatic weight from economy Diplomatic weight from economy −20% −40% −60% −80% −100%
All resolutions
×2 Civic environmentalist.png Environmentalist civic
×1.2 Civic agrarian idyll.png Agrarian Idyll civic
Pangalactic Recycling Initiatives
7 Loved base weight
×0.8 No.pngFood.png Empire doesn't use food
×0.6
  • Civic mining guilds.png Mining Guilds civic
  • Civic machine rockbreakers.png Rockbreakers civic
Natural Sanctuaries
6.5 Popular base weight
×0.8 No.pngFood.png Empire doesn't use food
×0.8 Trait lithoid.png Lithoid main species
×0.5
(Any)
  • Civic mining guilds.png Mining Guilds civic
  • Civic machine rockbreakers.png Rockbreakers civic
Integrated Gardens
6 Normal base weight
×0.8 No.pngFood.png Empire doesn't use food
×0.8 Trait lithoid.png Lithoid main species
×0.4
(Any)
  • Civic mining guilds.png Mining Guilds civic
  • Civic machine rockbreakers.png Rockbreakers civic
Environmental Control Board
5 Unpopular base weight
×0.5 No.pngFood.png Empire doesn't use food
×0.5 Trait lithoid.png Lithoid main species
×0
(Any)
  • Civic mining guilds.png Mining Guilds civic
  • Civic machine rockbreakers.png Rockbreakers civic
The Paradise Initiative
4 Disliked base weight
×0
(Any)
  • No.pngFood.png Empire doesn't use food
  • Trait lithoid.png Lithoid main species
  • Civic mining guilds.png Mining Guilds
  • Civic machine rockbreakers.png Rockbreakers
Pop consumer goods upkeep Pop consumer goods upkeep −5% −5% −5% −5% −5%
Mod planet clear blocker time mult.png Clear blocker time +10% +25% +50% +100% +200%
Mod pop amenities usage mult.png Pop amenities usage −5% −5% −5% −5%
Mod planet building build speed mult.png Planet Build Speed −5% −15% −15% −15%
Mod pop environment tolerance.png Habitability +5% +10% +15%
Mod food produces mult.png Food from Jobs +5% +10% +20%
Alloys from jobs Alloys from jobs −10% −30%
Mod resource minerals mult.png Minerals from Jobs −20% −50%
Mod pop happiness.png Happiness +5% +10%
Mod country terraforming cost.png Terraforming cost +25% +100%
Terraform planet 2.png Terraforming to any planet class except Planet gaia.png Gaia World Banned Banned
Ship part deluge.png Using a Deluge Machine Banned Banned
Mod pop growth speed.png Pop growth speed +5%
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution galactic studies.png
Unchained Knowledge

Resolutions

  • 1. Cooperative Research Channels
  • 2. Astral Studies Network
  • 3. Advanced Xenostudies
  • 4. Ethical Guideline Refactoring
  • 5. Extradimensional Experimentation
Diplomatic weight from technology Diplomatic weight from technology +20% +40% +60% +80% +100%
All resolutions
×1.5 Materialist.pngFanatic Materialist.png Materialist
×0.75 Spiritualist.pngFanatic Spiritualist.png Spiritualist
Cooperative Research Channels
7 Loved base weight
No additional modifiers
Astral Studies Network
6.5 Popular base weight
No additional modifiers
Advanced Xenostudies
6 Normal base weight
×0.5 Xenophile.pngFanatic Xenophile.png Xenophile
Ethical Guideline Refactoring
5 Unpopular base weight
×0.5 Egalitarian.pngFanatic Egalitarian.png Egalitarian
Extradimensional Experimentation
4 Disliked base weight
No additional modifiers
Research.png Research Station output +10% +20% +30% +40% +50%
Mod country spaceport cost mult.png Starbase upkeep +5% +10% +15% +20% +25%
Mod planet sensor range mult.png Planet sensor range +1 +1 +1 +1
Spaceport 1.png Starbase structure effects
  • Solar Panel Network.png Solar Panel Network module
  • Observatory.png Black Hole Observatory building
  • Sb listening post.png Listening Post building
+100% +100% +100% +100%
Leviathans.png Enclave starbase buildings +100% +100% +100%
Society research Society Research Fleet task passive study action.png from Passive Observation +4 +4 +4
Fleet task active study action.png from Aggressive Observation +6 +6 +6
Fleet task indoctrination.png from Indoctrination +4 +4 +4
Job researcher.png Researcher jobs Research.png Output +10% +20%
Upkeep Upkeep +25% +50%
Mod pop happiness.png Worker and Slave Happiness −15% −15%
Menu icon policies.png Policy Banned Banned Banned
Not using the highest Leader Enhancement policy available Banned Banned
Decision engineering research.png Extradimensional Experimentation decision Yes.png
Time Minimum Crisis Year −50
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution robots bad.png
Divinity of Life

Resolutions

  • 1. Comfort the Fallen
  • 2. Tithe of the Soulless
  • 3. Right to Work
  • 4. Silence the Soulless
  • 5. A Defined Purpose
Diplomatic weight from technology Diplomatic weight from technology −20% −40% −60% −80% −100%
All resolutions
×1.5 Spiritualist.pngFanatic Spiritualist.png Spiritualist
Comfort the Fallen
7 Loved base weight
×2 Civic shared burdens.png Shared Burdens civic
×1.05 Egalitarian.pngFanatic Egalitarian.png Egalitarian
×0.85
(Both)
  • Authoritarian.pngFanatic Authoritarian.png Authoritarian
  • No.pngSpiritualist.pngFanatic Spiritualist.png Not Spiritualist
×0.85
(Both)
  • Auth corporate.png Corporate
  • No.pngSpiritualist.pngFanatic Spiritualist.png Not Spiritualist
×0.75 Materialist.pngFanatic Materialist.png Materialist
×0.5 Gestalt consciousness.png Gestalt Consciousness
×0.25
(Any)
  • Ap synthetic evolution.png Synthetic Evolution
  • Auth machine intelligence.png Machine Intelligence
Tithe of the Soulless
6.5 Popular base weight
×1.2 Neither robot exploiter nor robot liberator AI personality behavior
×0.8 Gestalt consciousness.png Gestalt Consciousness
×0.5 Robot exploiter AI personality behavior
×0.25 Robot liberator AI personality behavior
×0
(Any)
  • Ap synthetic evolution.png Synthetic Evolution
  • Auth machine intelligence.png Machine Intelligence
Right to Work
6 Normal base weight
×1.2 Neither robot exploiter nor robot liberator AI personality behavior
×0.8 Gestalt consciousness.png Gestalt Consciousness
×0.5 Robot exploiter AI personality behavior
×0.25 Robot liberator AI personality behavior
×0
(Any)
  • Ap synthetic evolution.png Synthetic Evolution
  • Auth machine intelligence.png Machine Intelligence
Silence the Soulless
5 Unpopular base weight
×1.2 Neither robot exploiter nor robot liberator AI personality behavior
×0.8 Gestalt consciousness.png Gestalt Consciousness
×0.5 Robot exploiter AI personality behavior
×0.25 Robot liberator AI personality behavior
×0
(Any)
  • Ap synthetic evolution.png Synthetic Evolution
  • Auth machine intelligence.png Machine Intelligence
A Defined Purpose
4 Disliked base weight
100 Civic machine servitor.png Rogue Servitor
×1.2 Neither robot exploiter nor robot liberator AI personality behavior
×0.8 Gestalt consciousness.png Gestalt Consciousness but not Civic machine servitor.png Rogue Servitor
×0.5 No.pngCivic machine servitor.png Not Rogue Servitor and has robot exploiter AI personality behavior
×0.25 No.pngCivic machine servitor.png Not Rogue Servitor and has robot liberator AI personality behavior
×0
(Any)
  • Ap synthetic evolution.png Synthetic Evolution
  • Auth machine intelligence.png Machine Intelligence but not Civic machine servitor.png Rogue Servitor
Spiritualist.png Spiritualist Ethic Attraction +10% +20% +30% +40% +50%
Monthly unity Unity from Jobs +5% +10% +15% +20% +25%
Mod pop happiness.png Unemployment happiness penalty −10% −10% −10% −10% −10%
Pop consumer goods upkeep Pop consumer goods upkeep −5% −5% −5% −10%
Pop assembly.png Pop assembler job upkeep +25% +25% +50% +50%
Mod pop robot upkeep mult.png Robot upkeep +10% +10% +20% +20%
Pop assembly speed Pop assembly speed −25% −25% −25%
Diplomatic weight.png Diplomatic weight from Ap synthetic evolution.pngAuth machine intelligence.png Synthetic empires −25% −25%
  • Biological pop happiness Biological pop happiness
  • Lithoid pop happiness Lithoid pop happiness
+10%
Pop job.png Non-robotic pops prioritized for jobs Yes.png Yes.png Yes.png
Ap synthetic evolution.png Synthetic Evolution Banned Banned
Menu icon policies.png Citizen Rights Artificial Intelligence policy Banned
Auth machine intelligence.png Machine Intelligence authority if not Civic machine servitor.png Rogue Servitor Banned
Auth machine intelligence.png Machine Intelligence empires get the option to reform into Civic machine servitor.png Rogue Servitor if not Civic machine assimilator.png Driven Assimilator0
    • Reforming empires with the Origins resource consolidation.png Resource Consolidation origin have it replaced with Origins default.png Prosperous Unification
    • Reforming empires have a biological pop of a random species spawned on their homeworld
Yes.png

Space fauna

Space Fauna resolutions determine the treatment of Space Amoeba and Tiyanki and cost 25 Influence.png Influence to propose.

Resolution Effects AI voting weight
Tiyanki Pest Control icon
Tiyanki Pest Control
The roving Tiyanki are not only a nuisance, but also a navigational hazard. The presence of these unpredictable creatures cannot be tolerated in the galaxy’s increasingly busy spacelanes.
Can't be proposed if Tiyanki are extinct or the Tiyanki Conservation Act is active
  • Alert.png Empires that have a Tiyanki Space Whale within their borders are in breach of galactic law
  • Killing Tiyanki Space Whales no longer causes Diplomacy opinion.png opinion loss with Xenophile.pngFanatic Xenophile.png Xenophile empires
Pass Repeal Condition
4 Disliked base weight
×2 ×0 Xenophobe.pngFanatic Xenophobe.png Xenophobe
×1.25 ×0.75 Militarist.pngFanatic Militarist.png Militarist
×0.5 ×1.25 Pacifist.pngFanatic Pacifist.png Pacifist
×0.5 ×1.5
  • Civic environmentalist.png Environmentalist
  • Civic empath.png Empath
×0 ×1.5 Xenophile.pngFanatic Xenophile.png Xenophile
x10 Alert.png In breach of this resolution
Tiyanki Conservation Act icon
Tiyanki Conservation Act
The Tiyanki are a unique form of spacefaring life, and they must be protected from those who would do them harm.
Can't be proposed if Tiyanki are extinct or Tiyanki Pest Control is active
  • Alert.png Empires that have slain a Tiyanki Space Whale or the Tiyanki Matriarch within the last Time 3600 days (10 years) are in breach of galactic law
  • Killing Tiyanki Space Whales grants no rewards and inflicts a −1000 Energy.png Energy fine
  • Killing the Tiyanki Matriarch guardian inflicts a −5000 Energy.png Energy fine
Pass Repeal Condition
4 Disliked base weight
×2 ×0 Xenophile.pngFanatic Xenophile.png Xenophile
×1.5 ×0.5
  • Civic environmentalist.png Environmentalist civic
  • Civic empath.png Empath civic
×1.5 ×0.5 Pacifist.pngFanatic Pacifist.png Pacifist
×0.75 ×1.5 Militarist.pngFanatic Militarist.png Militarist
×0 ×2 Xenophobe.pngFanatic Xenophobe.png Xenophobe
x10 Alert.png In breach of this resolution
Space Amoeba Protection Act icon
Space Amoeba Protection Act
Despite their unseeming looks, the Space Amoebas have as much right to roam the galaxy as any species. They must be treated as a form of life worth cherishing, not as vermin to be hunted down.
  • Requires the Amoeboid Pacification empire modifier to propose
  • Requires the Tiyanki Conservation Act to be active to propose[5]

  • Empires that don't have Amoeboid Pacification are in breach of galactic law
  • Triggered when passed:[6]
    • All galactic community members are offered the Amoeboid Pacification empire modifier
Pass Repeal Condition
4 Disliked base weight
×1.5 ×0 Xenophile.pngFanatic Xenophile.png Xenophile
×1.5 ×0.5
  • Civic environmentalist.png Environmentalist civic
  • Civic empath.png Empath civic
×1.25 ×0.75 Pacifist.pngFanatic Pacifist.png Pacifist
×0.75 ×1.25 Militarist.pngFanatic Militarist.png Militarist
×0 ×1.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
x10 Alert.png In breach of this resolution

Defense and War

The Defense and War resolution group contains the following resolution categories:

  • Mutual Defense, resolutions which encourage members to increase their fleets and allow wargoals against empires who are not members of the Galactic Community
  • Rules of War, resolutions which discourage offensive warfare and ban most purge types and colossi
  • Nemesis.png Crisis Declaration (See below)
  • Military Sanctions (See below)
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution mutual defense.png
Mutual Defense

Resolutions

  • 1. The Readied Shield
  • 2. Military Readiness Act
  • 3. The Enemy of My Enemy
  • 4. Castigation Proclamation
  • 5. Renegade Containment Doctrine
Diplomatic weight from fleet power Diplomatic weight from fleet power +20% +40% +60% +80% +100%
All resolutions
×2 Militarist.pngFanatic Militarist.png Militarist
×1.5
(Any)
  • Civic citizen service.png Citizen Service
  • Civic distinguished admiralty.png Distinguished Admiralty
  • Civic warrior culture.png Warrior Culture
  • Civic private military companies.png Private Military Companies
  • Civic naval contractors.png Naval Contractors
  • Civic subspace ephapse.png Subspace Ephapse
  • Civic strength of legions.png Strength of Legions
  • Civic machine warbots.png Warbots
The Readied Shield
7 Loved base weight
×0.25 Pacifist.pngFanatic Pacifist.png Pacifist
Military Readiness Act
6.5 Popular base weight
×0.1 Mod navy size add.png Using less than 50% of naval capacity
×0 Pacifist.pngFanatic Pacifist.png Pacifist
The Enemy of My Enemy
6 Normal base weight
×0 Pacifist.pngFanatic Pacifist.png Pacifist
Castigation Proclamation
5 Unpopular base weight
×0.8
(Any)
  • Is denounced
  • Alert.png Is in breach of any resolution
×0 Pacifist.pngFanatic Pacifist.png Pacifist
Renegade Containment Doctrine
4 Disliked base weight
×0 Pacifist.pngFanatic Pacifist.png Pacifist
Mod navy size add.png Naval Capacity +10 +20 +30 +40 +50
Mod ship upkeep mult.png Ship upkeep +5% +10% +15% +20% +25%
Fleet Size.png Using below 50% Naval Capacity Banned Banned Banned Banned
Diplomacy status casus belli holder.png Counterattack casus belli Yes.png Yes.png Yes.png
Resolution purges.png Castigation Denouncement resolutions Yes.png Yes.png
Diplomacy status casus belli holder.png Preemptive War casus belli Yes.png
Category Effects Level 1 Level 2 Level 3 Federations Level 4 Federations Level 5 AI voting weight
Resolution rules of war.png
Rules of War

Resolutions

  • 1. Guardian Angels Act
  • 2. Reverence for Life
  • 3. Independent Tribunals
  • 4. Last Resort Doctrine
  • 5. Demobilization Initiative
Diplomatic weight from fleet power Diplomatic weight from fleet power −20% −40% −60% −80% −100%
All resolutions
×2 Pacifist.pngFanatic Pacifist.png Pacifist
Guardian Angels Act
7 Loved base weight
×0.8 Militarist.pngFanatic Militarist.png Militarist
×0.8 Gestalt consciousness.png Gestalt Consciousness
Reverence for Life
6.5 Popular base weight
×2 Civic machine servitor.png Rogue Servitor civic
×0.2
(Both)
×0 Militarist.pngFanatic Militarist.png Militarist
Independent Tribunals
6 Normal base weight
×0 Militarist.pngFanatic Militarist.png Militarist
Last Resort Doctrine
5 Unpopular base weight
×0.2 Diplomacy war.png Conquerer AI personality behavior
×0
(Any)
Demobilization Initiative
4 Disliked base weight
×0
(Any)
Mod army morale.png Defense Army Morale +15% +15% +15% +15% +15%
Mod army upkeep mult.png Army upkeep +5% +5% +15% +15% +15%
Mod country war exhaustion.png War exhaustion gain −5% −10% −15% −20%
Mod army collateral damage mult.png Army Collateral Damage −20% −20% −20%
Mod ship build speed mult.png Ship build speed during Defensive Wars +25% +25%
Pacifist.png Pacifist ethics attraction +50% +100%
Mod country edict cost.png Edict upkeep −20%
Mod navy size add.png Naval Capacity −25%
Purge.png All purge types except Displacement Banned Banned Banned Banned
Menu icon policies.png Policy Banned Banned Banned
Diplomacy war.png Unrestricted Wars War Philosophy Banned Banned
Alloys from jobs Militarized Economy Economic Policy Banned
World destroyer Firing a world destroyer weapon
(Time 10 years)
Ship part world cracker.png World Cracker Banned Banned Banned Banned
  • Ship part neutron sweep.png Neutron Sweep
  • Ship part divine enforcer.png Divine Enforcer
  • Ship part nanobot diffuser.png Nanobot Diffuser
  • Ship part deluge.png Deluge Machine
Banned Banned Banned

Denouncement

Denouncements are a unique type of resolution that target a specific empire. If the denouncement resolution passes, the denounced empire will get a −25% Diplomatic weight.png diplomatic weight modifier for 10 years. If the empire is a member of the Galactic Community, it will be affected by all enacted Sanction resolutions even if it isn't otherwise in breach of Galactic Law. A denouncement resolution can only be proposed against empires with rivalry or negative relations. There are two types of denouncements:

  • If the 4th Mutual Defense resolution is active, any member can propose a Castigation denouncement at the cost of 25 Influence.png influence against an empire that is either in breach of Galactic Law or is not a member of the Galactic Community.
  • If the Council Denouncement power is not removed, any member of the Galactic Council can propose a Council denouncement at the cost of 100 Influence.png influence against any member of the Galactic Community

Sanctions

Sanctions are resolutions that apply negative modifiers to empires that are in breach of Galactic Law or have been denounced. Each main resolution group has a sanction category containing three levels of resolutions, all of which require 25 Influence.png Influence to propose. The last two levels for each sanction category can only be proposed by members of the Galactic council member.png Galactic Council.

AI empires are 25% more likely to vote for a Sanction resolution if a Diplomacy rivalry.png Rival is denounced or in breach of the Galactic Law but 50% less likely if a member of the same Diplomacy federation.png Federation is denounced or in breach of Galactic Law. They will always oppose resolutions if they themselves are in breach of Galactic Law.

AI voting weight modifiers that apply to all sanctions
Pass Repeal Condition
6 5 Normal base weight to pass, unpopular base weight to repeal
×0 x2 Alert.png In breach of any resolution
×0.33 Duration A sanction resolution has been passed within the last 10 years.
×0.5 ×2 Diplomacy federation.png A federation ally is in breach of any resolution or has been denounced
×1.25 ×0.75 Diplomacy rivalry.png A rival is in breach of any resolution or has been denounced
Sanction resolutions
Sanction category Effects Minor Federations Moderate Federations Major AI voting weight (if not in breach)
Resolution economic sanctions.png Economic Navbar icons market.png Market Fee +10% +20% +30%
Pass Repeal Condition
×1.25 ×0.25 Auth corporate.png Corporate authority
Diplomatic weight from economy Diplomatic weight from economy −20% −40% −60%
Resolution diplomatic sanctions.png Administrative Monthly unity Unity production −10% −20% −30%
Pass Repeal Condition (Any one)
×1.25 ×0.25
  • Galactic council member.png Galactic Council member
  • Xenophile.pngFanatic Xenophile.png Xenophile
  • Civic diplomatic corps.png Diplomatic Corps
  • Civic public relations specialists.png Public Relations Specialists
  • Civic empath.png Empath
  • Civic machine servitor.png Rogue Servitor

Mod country diplomacy influence cost.png Diplomatic Influence Cost

+25% +50% +75%
Resolution technological sanctions.png Research Mod country all tech research speed.png Research Speed −5% −10% −15%
Pass Repeal Condition
×1.25 ×0.25 Materialist.pngFanatic Materialist.png Materialist
Diplomatic weight from technology Diplomatic weight from technology −20% −40% −60%
Resolution military sanctions.png Military Mod navy size add.png Naval Capacity −10% −20% −30%
Pass Repeal Condition
×1.25 ×0.25
  • Militarist.pngFanatic Militarist.png Militarist
  • Pacifist.pngFanatic Pacifist.png Pacifist
Diplomatic weight from fleet power Diplomatic weight from fleet power −20% −40% −60%

Galactic priorities

Galactic Priorities are resolutions that create a Galactic Focus, an objective that when accomplished will grant every member of the Galactic Community 100 Influence.png influence. Galactic priorities will only appear when certain conditions are met and cost 100 Influence.png influence to propose.

Galactic priority Effect Galactic focus Requirement AI voting weight
Galactic focus generic.png Pass a resolution None Pass a resolution Activated automatically n/a
Galactic focus galactic market.png Form the Galactic Market Starts the Birth of the Galactic Market event chain
Mod country resource max add.png +10000 Resource Storage Capacity
Nominate an empire to house the galactic market
  • Communications with at least 3 empires
  • Galactic Market not formed
Conditions
6.5 Popular base weight
x2 Time More than 150 years have passed
x2 Time More than 100 years have passed
x2 Time More than 50 years have passed
x2 Auth corporate.png Corporate authority
×1.25
(Any)
×0.8 Xenophobe.pngFanatic Xenophobe.png Xenophobe
×0.5 Xenophobic Islotionists AI personality
Galactic focus threat to galaxy.png The Contingency All members of the Galactic Community open borders towards each other Defeat the Contingency crisis Contingency crisis
All endgame crisis resolutions
6 Normal base weight
x10 Defender of the Galaxy Defender of the Galaxy
x2 This crisis borders them
×1.2 Militarist.pngFanatic Militarist.png Militarist
×1.1 Xenophile.pngFanatic Xenophile.png Xenophile
×0.75 This crisis does not border them
×0.5
(Both)
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • This crisis does not border them
The Prethoryn Scourge
x10
(Both)
  • Stage 4 - This crisis has controlled more than 40% of galaxy
  • This crisis still controls at least 30% of galaxy
×1.25
  • Stage 3 - The sentinels have been founded and either:
    • The amount of the galaxy this crisis controls hasn't dropped below 15%
    • This crisis controls more than 20% of the galaxy (mtth 12 months)
×0.75 Stage 1 - The main invasion hasn't arrived in the galaxy yet
The Unbidden
x10
(Both)
  • Stage 4 - Any one Extradimensional Invader faction has controlled more than 30% of galaxy
  • Any one Extradimensional Invader faction still controls more than 25% of galaxy
×1.25
  • Stage 3 - The Aberrant have spawned and either:
    • The amount of the galaxy controlled by any one Extradimensional Invader faction remains above 10%
    • Any one Extradimensional Invader faction controls more than 15% of the galaxy
×1.1 Spiritualist.pngFanatic Spiritualist.png Spiritualist
×0.75 Stage 1 - This crisis has never controlled more than 5% of the galaxy
The Contingency
x10
(Both)
  • Stage 4 - This crisis has controlled more than 40% of galaxy
  • This crisis still controls at least 30% of galaxy
×1.25
  • Stage 3 - This crisis has controlled more than 20% of the galaxy
  • The amount of the galaxy this crisis controls hasn't dropped below 15%
×1.2
(Any)
  • Materialist.pngFanatic Materialist.png Materialist
  • Gestalt consciousness.png Gestalt Consciousness
  • Ap synthetic evolution.png Synthetic Evolution
×0.75 Stage 1 - The first contingency world has spawned but this crisis has never controlled more than 5% of the galaxy
Galactic focus threat to galaxy.png The Prethoryn Scourge All members of the Galactic Community open borders towards each other Defeat the Prethoryn Scourge crisis Prethoryn Scourge crisis
Galactic focus threat to galaxy.png The Unbidden All members of the Galactic Community open borders towards each other Defeat the Extradimensional Invaders crisis Extradimensional Invaders crisis
Galactic focus threat to galaxy.png The Gray Tempest All members of the Galactic Community open borders towards each other Defeat the Gray Tempest Distant Stars.png Gray Tempest L-Cluster outcome
Conditions
6
  • Normal base weight
  • Note: Can be considered 4.5 due to issues with trigger conditions described below.
x10 Defender of the Galaxy Defender of the Galaxy
x2 This crisis borders them (Typically requires an undestroyed starbase in a L-Gate system)
×1.2 Militarist.pngFanatic Militarist.png Militarist
×0.5
(Both)
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • This crisis does not border them
×1.2 Materialist.pngFanatic Materialist.png Materialist
Yes.png Because the Gray Tempest doesn't build starbases, the following weight modifiers will always trigger:
×0.75 This crisis controls no more than 10% of galaxy
No.png Because the Gray Tempest doesn't build starbases, the following weight modifiers will never trigger:
x10 This crisis controls more than 50% of galaxy
x3 This crisis controls more than 40% but no more than 50% of galaxy
x2 This crisis controls more than 30% but no more than 40% of galaxy
×1.5 This crisis controls more than 20% but no more than 30% of galaxy
×1.1 This crisis controls more than 10% but no more than 20% of galaxy
Galactic focus threat to galaxy.png The Great Khan All members of the Galactic Community open borders towards each other Defeat the Horde Apocalypse.png The Horde
Conditions
6 Normal base weight
x10 Diplomacy issatrapy.png Rebelling Satrapy
x2 Bordering the Horde
×1.2 Militarist.pngFanatic Militarist.png Militarist
×1.2 Pacifist.pngFanatic Pacifist.png Pacifist
×1.1 Bordering a Satrapy that's not rebelling
×0.5
(All)
  • Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • Not bordering the Horde
  • Not bordering a Satrapy
×0 Diplomacy issatrapy.png Satrapy that's not rebelling
Galactic focus war in heaven.png Denounce The First Awakened Empire Bans being a subject of the first awakened empire End the War in Heaven Leviathans.png War in Heaven
All resolutions
6 Normal base weight
×0 Subject of an awakened empire this resolution will denounce
Note: Resolutions are not targeted, so opinions of awakened empires aren't taken into account.
Denounce the First/Second
x2 Subject of the awakened empire this resolution won't denounce
Denounce Both
No additional modifiers
Galactic focus war in heaven.png Denounce The Second Awakened Empire Bans being a subject of the second awakened empire End the War in Heaven Leviathans.png War in Heaven
Galactic focus war in heaven.png Denounce Both Awakened Empires Bans being a subject of either awakened empire
Damage +25% Damage against awakened empires
End the War in Heaven Leviathans.png War in Heaven

Galactic council

The Galactic Council can be created by passing the Form Galactic Council resolution, which requires the Galactic Community to be at least 20 years old. Council members are chosen from the member empires with the highest Diplomatic weight.png diplomatic weight every 20 years and have their Diplomatic weight from council Diplomatic Weight increased by +20%. Council members can propose Council denouncement resolutions and can declare a proposed resolution an emergency measure to put it into session immediately once every 10 years. After the Galactic Council is created, the Galactic Reforms resolutions will be visible.

Galactic Reform Influence.png Cost Effects Starts passed DLC
Abolish Galactic Council 300 Galactic Council no longer exists. No.png

FederationsNemesis.png

Change Council Size: 1 200 1 empire can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 2 200 2 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 3 200 3 empires can be part of the Galactic Council. Yes.png FederationsNemesis.png
Change Council Size: 4 200 4 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Change Council Size: 5 200 5 empires can be part of the Galactic Council. No.png FederationsNemesis.png
Enable Council Veto Power 150 Members of the Galactic Council can veto a proposed resolution every 5 years with 300 Influence.png influence, preventing it from being proposed for 15 years. No.png Federations
Remove Council Veto Power 250 Members of the Galactic Council cannot veto resolutions. Yes.png Federations
Enable Council Denouncement Power 150 Council Denouncement resolutions can be proposed. Yes.png Federations
Remove Council Denouncement Power 250 Council Denouncement resolutions cannot be proposed. No.png Federations
Permanent Council Seat 300 Targeted empires will always be part of the Galactic Council. No.png Federations
Revoke Permanent Council Seat 300 Targeted empires will be removed from the Galactic Council. No.png Federations
Nominate Custodian 300 Targeted Council Member becomes Custodian. No.png Nemesis.png
Unseat Custodian 200 The Custodian returns to the Galactic Council. No.png Nemesis.png

Crisis declaration

The Custodian or members of the Galactic Council can propose crisis declaration resolutions. Crisis declaration resolutions cost 300 Influence.png influence to propose or repeal and will start a war between the Galactic Community or Galactic Imperium and the target using the Crisis War wargoal. During the war, member empires gain +20% Mod ship build speed mult.png ship build speed and −10% Mod ship upkeep mult.png ship upkeep. The war will end prematurely if the resolution is repealed.

The Custodian

A Custodian can be chosen from the members of the Galactic Council by passing the Nominate Custodian resolution. The Custodian enjoys the following benefits:

  • +5 Influence.png Monthly influence
  • +30% Diplomatic weight.png Diplomatic weight (doesn't stack, replaces the Council bonus)
  • −50% Emergency measure cooldown
  • −50% Veto cost and cooldown
  • Open borders from every member of the Galactic Community
  • Can end any session after half its time has passed at the cost of 200 Influence.png influence
  • Can change the Galactic Focus without requiring a resolution at the cost of 100 Influence.png influence
  • Can freeze any resolution, preventing it from being voted on (the empire with the frozen resolution can still withdraw it to propose another one)

Initially, an empire stays Custodian for 30 years and afterwards returns being a regular member of the Galactic Community. Custodians can propose the following unique resolutions for 200 Influence.png influence:

Group Resolution Effects Requirements
Resolution term limits.png Term Limits Extend Custodianship Time +30 Years custodian term No.png Remove Custodianship Term Limit is not enacted
Remove Custodianship Term Limit Time No Custodian term limit
End Custodianship Time The Custodian relinquishes Custodianship
Resolution custodian reforms.png Custodian Reforms Galactic Mobilization
  • Mod navy size add.png +150 Naval capacity
  • Trade value.png −5% Trade value
  • Gestalt consciousness.png: +2% Empire sprawl.png from pops
Introduce Galactic Standard

Influence.png +1 Monthly influence

  • Energy.png −2% Monthly energy credits
Anti-Piracy Initiative
  • Mod starbase trade protection add.png +5 Trade protection
  • Damage +20% Damage to Pirates and Marauders
  • Energy.png −3% Monthly energy credits
A United Front
  • Damage +20% Damage to endgame crisis factions, gray tempest, and level 5 Menace.png crisis empires
  • Energy.png −3% Monthly energy credits
Yes.png Crisis is occurring
Proclaim the Galactic Imperium
  • Influence.png Custodian gains 250 Influence
  • GalacticEmpire mainButton.png The Galactic Community becomes the Galactic Imperium
  • Yes.png Remove Custodianship Term Limit is enacted
  • No.png War In Heaven is not occurring
Resolution galactic institutions.png Galactic Institutions Galactic Defense Force
  • Menu icon ship designer.png The custodian can design and build upkeep-free ships for the Galactic Defense Force
  • Alloys.png −25% GDF ship alloy cost
  • Alloys.png −5% Monthly alloys
GDF Expansion
  • Mod navy size add.png +400 Community fleet naval capacity
  • Alloys.png −5% Monthly alloys
Yes.png Galactic Defense Force is enacted
Disband the GDF
  • No.png Repeals the Galactic Defense Force resolution
  • GDF fleet is disbanded
Yes.png Galactic Defense Force is enacted
Interstellar Navigation Agency
  • Mod ship speed mult.png +15% Community space sublight speed
  • Energy.png −2% Monthly energy credits
Disband the Interstellar Navigation Agency No.png Repeals the Interstellar Navigation Agency resolution Yes.png Interstellar Navigation Agency is enacted
Galactic Trade Organization
  • Trade value.png +10% Trade value
  • Pop consumer goods upkeep +3% Pop consumer goods upkeep
Disband the Galactic Trade Organization No.png Repeals the Galactic Trade Organization resolution Yes.png Galactic Trade Organization is enacted
GALPOL
  • Job criminal.png −15 Crime
  • Energy.png −2% Monthly energy credits
Disband the GALPOL No.png Repeals the GALPOL resolution Yes.png GALPOL is enacted

Once the Galactic Custodian relinquishes Custodianship, any active resolutions passed during Custodianship will remain in effect. Custodian resolutions can be repealed, but additional Custodian proposals cannot be made. If the Galactic Defense Force was enacted before the end of the Custodian's term and a GDF fleet exists, it will become a neutral fleet that patrols Galactic Community space.

Galactic Imperium

The galactic imperium

If the Proclaim the Galactic Imperium Resolution is passed the Galactic Community will be reformed into the Galactic Imperium. All Galactic Imperium members will leave any federation they're part of. The Custodian will become the Galactic Emperor - with a new name depending on previous authority - shift ethics towards Fanatic Authoritarian.png Fanatic Authoritarian, shift government to Imperial Imperial, gain the Civic galactic sovereign.png Galactic Sovereign civic, and gain the ability to upgrade the planetary capital of the empire capital into the Imperial Palace. If the Galactic Emperor previously had Auth corporate.png Corporate authority, it will shift government as well but become able to use both regular and corporate civics. All Custodian perks will remain and in addition, the Galactic Emperor cannot be attacked by Galactic Imperium members. Empires cannot leave the Galactic Imperium.

When the Galactic Imperium is formed, the Galactic Council will be reformed into the Imperial Council. Galactic Reform Resolutions will be replaced by Imperial Council ones, which can only be proposed by the Galactic Emperor. If the Galactic Defense Force Resolution has been enacted, it will be replaced by the Imperial Armada Resolution. In addition, the Galactic Trade Organization Resolution will be moved to the Imperial Institutions group and A United Front to Foreign Relations.

The Galactic Emperor will be able to propose the following Resolutions:

Group Resolution Cost Effects Requirements
Resolution create council.png Imperial Council Abolish Imperial Council 300 Imperial Council no longer exists
Restore Imperial Council 100 Imperial Council is restored Yes.png The Imperial Council has been abolished
Change Council Size: 1 200 1 empire can be part of the Imperial Council Yes.png The Imperial Council exists
Change Council Size: 2 200 2 empires can be part of the Imperial Council Yes.png The Imperial Council exists
Change Council Size: 3 200 3 empires can be part of the Imperial Council Yes.png The Imperial Council exists
Change Council Size: 4 200 4 empires can be part of the Imperial Council Yes.png The Imperial Council exists
Change Council Size: 5 200 5 empires can be part of the Imperial Council Yes.png The Imperial Council exists
By Election 200 Imperial Council members are chosen from the member empires with the highest Diplomatic weight.png diplomatic weight every 20 years Yes.png The Imperial Council exists
By Appointment 200 The Galactic Emperor can add and remove Imperial Council members at the cost of 100 Influence.png influence Yes.png The Imperial Council exists
By Trial of Advancement 200 Enables the Trial of Advancement casus belli Yes.png The Imperial Council exists
Permanent Council Seat 300 Targeted empires will always be part of the Imperial Council Yes.png By Election is enacted
Revoke Permanent Council Seat 300 Targeted empires will be removed from the Imperial Council Yes.png Target has a Permanent Council Seat
Resolution galactic market.png Foreign Relations Imperial Crusade 100 All Galactic Imperium members declare war on the target empire with the Force Into Imperium wargoal
  • Diplomacy imperial crusade.png 140 Imperial Authority
  • No.png Target is not Fallen or Awakened empire
  • No.png Target is not a member of the Galactic Imperium
Resolution imperial reforms.png Imperial Reforms Pax Galactica 200 Galactic Imperium members cannot use casus belli on each other except Trial of Advancement Diplomacy imperial crusade.png 180 Imperial Authority
Repeal Pax Galactica 200 No.png Repeals the Pax Galactic resolution Yes.png Pax Galactica is enacted
Resolution imperial institutions.png Imperial Institutions Imperial Armada 200
  • Menu icon ship designer.png The Galactic Emperor can design and build upkeep-free ships for the Imperial Armada
  • Alloys.png −50% GDF ship alloy cost
  • Alloys.png −5% Monthly alloys
Imperial Armada Expansion 200
  • Mod navy size add.png +400 Community fleet naval capacity
  • Alloys.png −5% Monthly alloys
Yes.png Imperial Armada is enacted
Imperial Legions 200 Army imperial legion.png The Galactic Emperor can recruit 12 Imperial Legion armies
Imperial Navigation Agency 200
  • Mod ship speed mult.png +15% Community space sublight speed
  • Energy.png −2% Monthly energy credits
Disband the Imperial Navigation Agency 200 No.png Repeals the Imperial Navigation Agency Resolution Yes.png Imperial Navigation Agency is enacted
Imperial Security Directorate 200
  • Job criminal.png −20 Crime
  • Intel decryption.png +2 Codebreaking
  • Intel decryption.png +4 Encryption
  • Energy.png −3% Monthly energy credits
Imperial Charter 200
  • Targeted empire is allowed to build branch offices on the planets of every member of the Galactic Imperium
  • Targeted empire can construct Imperial Concession Port buildings in branch offices
  • Targeted empire gains the Imperial Charter empire modifier
  • No.png Is not Civic galactic sovereign.png Corporate Sovereign
  • Yes.png Target is Auth corporate.png Corporate
Revoke Charter 200
  • Targeted empire is no longer allowed to build branch offices on the planets of every member of the Galactic Imperium
  • Targeted empire can no longer construct Imperial Concession Port buildings in branch offices
  • Targeted empire loses the Imperial Charter empire modifier
Yes.png Target has the Imperial Charter modifier

Undermining the Imperial Authority

Imperial Authority being undermined

The Galactic Imperium measures its strength via Imperial Authority. Envoy.pngEnvoys can be assigned to the Galactic Imperium to raise or lower Imperial Authority by 0.1 per month each. This is done via the Galactic Imperium screen as shown in the image. Envoys can be assigned (by clicking either icon) to support or undermine the Imperium. In addition to this, an Espionage Operation exists to Weaken Imperial Authority.

If the Imperial Authority is at least 100, all members of the Galactic Imperium will join the Galactic Emperor in defensive wars. If it falls below 50, members can use the Spark Rebellion espionage operation to attempt to bring down the Emperor. This operation requires a very high Spy network.pngInfiltration Level, so it may be required to acquire additional assets first. In addition to the high starting requirements, events may happen that demand to sacrifice the assigned asset and thus lowering the maximum infiltration level. The Contact Lost event requires 10 more infiltration level than the starting requirement of the operation was originally.

Galactic Law

The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed nothing is forbidden, but passed resolutions can ban certain actions. If a member of the Galactic Community breaches the Galactic Law all other members will lose Diplomacy opinion.png opinion towards the breaching empire. In addition, as long as an empire is in breach of Galactic Law it will be affected by passed Sanction resolutions. Sanction resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.

References

Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs


  1. No.png No AI empires will support the Project Cornucopia resolution with a very good opinion of the resolution proposer — the maximum weight otherwise is 5.76.
  2. 2.0 2.1 This condition is redundant, but included for completeness.
  3. Trait clone soldier.pngTrait clone soldier ascendant.png Infertile Clone Soldier pops can't be sold on the slave market.
  4. 4.0 4.1 Civic machine servitor.png Rogue Servitor AI weight for Universal Prosperity Mandate is 0 because they aren't egalitarian, despite still getting the ×2 weight for the civic.
  5. If Tiyanki are extinct the Tiyanki Conservation Act can't be proposed, rendering the Space Amoeba Protection Act inaccessible if it's not already active.
  6. Empires that aren't currently part of the Galactic Community when the Space Amoeba Protection Act is passed (possibly because they haven't been created yet) don't get the offered the Amoeboid Pacification empire modifier and are permanently in breach of galactic law until the Space Amoeba Protection Act is repealed.