User:SirBlackAxe/Temp

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Please help with verifying or updating older sections of this article. At least some were last verified for version 3.2.

This article is for the PC version of Stellaris only.

A job is where Pop.png Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits based on a weighting system but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it. It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job category

Most jobs belong to a job category that groups it together with other similar jobs. In many cases, modifiers that effect job output and upkeep apply to every job in that category. For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners. This doesn't apply to just the specific Job miner.png Miner job, but to all jobs in the Miner jobs category (even if they don't normally produce Minerals.png Minerals), including but not limited to Job miner.png Scrap Miners, Job mote harvester.png Mote Harvesters, Job gas extractor.png Gas Extractors, Job crystal miner.png Crystal Miners, and Job miner.png Cave Cleaners, as well as the Gestalt consciousness.png Gestalt Consciousness versions of all these jobs. And because the Miner job category is a subcategory of the Resource-Producing job category, any modifiers that apply to all Resource-Producing jobs (such as the output and upkeep increases from the Tech capital productivity 1.png Improved Production technology) also apply to all Miner jobs.

Certain jobs which can never have a resource output or upkeep, such as Job clerk.png Clerk, don't belong to any job category. Job default.png Unemployed is not a job and doesn't belong to any job category either (it's a subcategory of a planet's Pop.png Pops instead).

Job category table
Pop job.png Jobs
Category Subcategories
Mod pop resource output.png Resource-Producing jobs (Many; See right)
Job merchant.png Merchant jobs
Job enforcer.png Enforcer jobs
Job entertainer.png Entertainer jobs
Job healthcare.png Healthcare jobs
Job soldier.png Soldier jobs
Job roboticist.png Pop Assembly jobs Job apprentice.png Necrophyte jobs
Bio-Trophy Bio-Trophy jobs
Mod pop resource output.png Resource-Producing jobs
Category Subcategories
Job administrator.png Politician jobs Job executive.png Executive jobs
Job noble.png Noble jobs
Bureaucrat Administrator jobs Job manager.png Manager jobs
Priest Priest jobs
Job telepath.png Telepath jobs
Job culture worker.png Culture Worker jobs
Job evaluator.png Evaluator jobs
Job researcher.png Researcher jobs
Job artisan.png Artisan jobs
Job foundry.png Metallurgist jobs
Job gas refiner.png Refinery jobs
Job translucer.png Translucer jobs
Job chemist.png Chemist jobs
Job farmer.png Farmer jobs
Job miner.png Miner jobs
Job technician.png Technician jobs
Job livestock.png Livestock jobs

Job category modifiers
Not including triggered modifiers coded directly into jobs or modifiers that apply to general resource production. Multipliers propagate to subcategories but changes to base production don't.

Job miner.png Miner jobs
Empire Modifier Source
Minerals.png +1 Minerals
  • Civic mining guilds.png Mining Guilds civic
  • Civic machine rockbreakers.png Rockbreakers civic
  • Mod pop resource output.png +50% Resource output
  • Energy.png −0.5 Energy upkeep
Menu icon edicts.png Mining Subsidies edict
Mod resource minerals mult.png +20% Minerals output 3 techs
Planet Modifier Source
Minerals.png +1 Minerals Mineral Purification Plants building
Minerals.png +2 Minerals
  • Mineral Purification Hub building
  • No.png pc_shattered_ring_habitable
  • Minerals.png +1 Minerals
  • Alloys.png +0.5 Alloys
  • Mineral Purification Hub building
  • pc_shattered_ring_habitable
Mod pop resource output.png +25% Resource output Mining World designation
Mod pop resource output.png +10% Resource output Mining Station designation
Mod pop resource output.png −70% Resource output pm_wenkwort_custodian
Priest Priest jobs
Empire Modifier Source
Monthly unity +1 Unity Civic exalted priesthood.png Exalted Priesthood civic
Mod pop resource output.png +20% Output Menu icon edicts.png Veneration of Saints edict
Job researcher.png Researcher jobs
Empire Modifier Source
  • Mod pop resource output.png +10% Resource output
  • Energy.png −1 Energy upkeep
Menu icon edicts.png Research Subsidies edict
Mod pop resource output.png +10% Resource output
  • Upkeep +25% Upkeep
Resolution galactic studies.png Unchained Knowledge resolution 4: Ethical Guideline Refactoring
Upkeep +25% Upkeep Resolution galactic studies.png Unchained Knowledge resolution 5: Extradimensional Expirementation
Upkeep −20% Upkeep Faith in Science Faith in Science tradition
Pop resource physics research mult.png +20% Physics Research 3 techs
Pop resource society research mult.png +20% Society Research 3 techs
Pop resource engineering research mult.png +20% Engineering Research 3 techs
Planet Modifier Source
Mod pop resource output.png +15% Resource output
  • Research Institute building
  • Planetary Supercomputer building
Mod pop resource output.png +10% Resource output pm_wenkwort_gardens
Mod pop resource output.png +20% Resource output pm_wenkwort_custodian
Upkeep −20% Upkeep
  • Tech-World colony designation
  • Ecumenpolis Research colony designation
Mod pop resource output.png +10% Resource output Research Station colony designation
Pop Modifier Source
Mod pop resource output.png +20% Resource output Erudite.png Erudite trait
Mod pop resource output.png +10% Resource output Trait uplifted.png Uplifted trait (Enigmatic Cache version)

Regular empires

Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing Mod pop happiness.png happiness penalties at most levels of living standards.

Ruler jobs

For Pop cat ruler.png Ruler jobs new pops will only take the job from a current pop if the new pop's job weight is x5 higher. All ruler jobs have Consumer goods.png −2 Consumer goods upkeep and primarily produce Unity.png Unity and Amenities.png Amenities.

The main source of ruler jobs is a colony's capital building. It creates Job administrator.png Politician jobs if the empire isn't Auth corporate.png Corporate and Job executive.png Executive jobs if it is. There are also several additional ruler jobs that are mainly added in limited quantities by certain planet-unique buildings. The only exception to this is the Job merchant.png Merchant, which is created by the unlimited Commercial Megaplexes building and can also be added by districts related to trade with the Commercial Enterprise Commercial Enterprise mercantile tradition.

There is also a set of mutually-exclusive civics available to non-corporate empires that replace half the politicians (rounded down) from the capital building with another type of ruler job. There's one civic of this type for every other ruler job except Executive.

Pop job.png Job Job categories Production Job weight
1 2 3 Mod pop resource output.png Resources Planet.png Modifiers
Job administrator.png Politician Resource-Producing jobs Politician jobs Politician jobs Monthly unity +6 Unity
Mod consumer goods upkeep add.png −2 Consumer goods
Mod planet amenities add.png +3 Amenities No.pngAuth corporate.png 1000 base weight
Modifiers0
×5 Job administrator.png Already has this job
×1.5
(Any)
  • Charismatic.png Charismatic trait
  • Domestic protocols.png Domestic Protocols trait
×1.5
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • Planet habitat.png Colony is a habitat
×1.5 Trait necrophage.png Necrophage trait
×1.25 Trait brainslugged.png Brain Slug Host trait
×1.25
(Any)
  • Trait traditional.png Traditional trait
  • Propaganda machines.png Propaganda Machines trait
×1.125 Trait primitive.png Natural Intellectuals trait
×1.125 Robust.png Robust trait
×0.85
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • No.pngPlanet habitat.pngPlanet ringworld.png Colony isn't artificial
×0.75 Trait quarrelsome.png Quarrelsome trait
×0.5 Repugnant.png Repugnant trait
×0.1
(Both)
  • No.pngSpecies right citizenship.png Doesn't have Full Citizenship
  • No.pngTrait mechanical.png Not Mechanical
Job manager.png Executive Resource-Producing jobs Politician jobs Executive jobs Executive jobs Monthly unity +6 Unity
Mod consumer goods upkeep add.png −2 Consumer goods
  • Mod planet amenities add.png +3 Amenities
  • Mod trade value add.png +4 Trade Value
Auth corporate.png 1000 base weight
Modifiers
×5 Job executive.png Already has this job
×2
(Any)
  • Thrifty.png Thrifty trait
  • Leader trait nuumismatic administration.png Numistic Administration trait
×1.5
(Any)
  • Charismatic.png Charismatic trait
  • Domestic protocols.png Domestic Protocols trait
×1.5
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • Planet habitat.png Colony is a habitat
×1.25 Trait brainslugged.png Brain Slug Host trait
×1.2 Trait primitive.png Natural Intellectuals trait
×0.85
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • No.pngPlanet habitat.pngPlanet ringworld.png Colony isn't artificial
×0.5 Repugnant.png Repugnant trait
Job priest.png High Priest Resource-Producing jobs Administrator jobs Priest jobs Priest jobs Monthly unity +6 Unity
Mod consumer goods upkeep add.png −2 Consumer goods
Mod planet amenities add.png +5 Amenities Civic exalted priesthood.png 1000 base weight
Modifiers
×5 Job priest.png Already has this job
×1.5
(Any)
  • Trait traditional.png Traditional trait
  • Propaganda machines.png Propaganda Machines trait
×1.5 Trait brainslugged.png Brain Slug Host trait
×1.5 Trait necrophage.png Necrophage trait
×1.5
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • Planet habitat.png Colony is a habitat
×1.25
(Any)
  • Charismatic.png Charismatic trait
  • Domestic protocols.png Domestic Protocols trait
×1.25 Trait primitive.png Natural Intellectuals trait
×1.25 Robust.png Robust trait
×1.2 Spiritualist.png Spiritualist pop ethic
×0.85
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • No.pngPlanet habitat.pngPlanet ringworld.png Colony isn't artificial
×0.75 Repugnant.png Repugnant trait
×0.5 Trait quarrelsome.png Quarrelsome trait
×0.1
(Both)
  • No.pngSpecies right citizenship.png Doesn't have Full Citizenship
  • No.pngTrait mechanical.png Not Mechanical
×0 Materialist.png Materialist pop ethic
Job merchant.png Merchant Merchant jobs Merchant jobs
Mod consumer goods upkeep add.png −2 Consumer goods
  • Mod planet amenities add.png +3 Amenities
  • Mod trade value add.png +12 Trade Value
Civic merchant guilds.png 1000 base weight
Modifiers
Modifiers:0
  • ×5 Job merchant.png Already has this job
  • ×2 Thrifty.png Thrifty trait
  • ×2 Leader trait nuumismatic administration.png Numistic Administration trait
  • ×1.5 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.5 Repugnant.png Repugnant trait
  • Civic merchant guilds.png With Merchant Guilds civic:
    • ×1.25 Trait brainslugged.png Brain Slug Host trait
    • ×1.125 Trait primitive.png Natural Intellectuals trait
    • ×1.125 Robust.png Robust trait
Job noble.png Noble Resource-Producing jobs Politician jobs Noble jobs Noble jobs Monthly unity +6 Unity
Mod consumer goods upkeep add.png −2 Consumer goods
  • Mod planet amenities add.png +3 Amenities
  • Mod planet stability add.png +2 Stability
Civic aristocratic elite.png 1000 base weight
Modifiers
Modifiers:0
  • ×5 Job noble.png Already has this job
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.5 Trait necrophage.png Necrophage trait
  • ×1.5 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.5 Trait quarrelsome.png Quarrelsome trait
  • ×0.1 Egalitarian.png Egalitarian pop ethic and not already a Noble
  • ×0.1 No.pngSpecies right citizenship.pngTrait mechanical.png Not Full Citizenship rights and not Mechanical
Job researcher.png Science Director Resource-Producing jobs Researcher jobs Researcher jobs
  • Monthly unity +2 Unity
  • Research.png +6 Research

  • Mod consumer goods upkeep add.png −2 Consumer goods
Mod planet amenities add.png +3 Amenities Civic technocracy.png 1000 base weight
Modifiers
×5 Job researcher.png Already has this job
×3 Erudite.png Erudite trait
×2 Species right living standards.png Academic Privilege living standards
×2
(Any)
  • Intelligent.png Intelligent trait
  • Logic engines.png Logic Engines trait
×2 Trait primitive.png Natural Intellectuals presapient trait
×2
×2 Trait brainslugged.png Brain Slug Host event trait
×2 Trait psionic species.png Psionic trait
×1.5 Trait psionic species.png Latent Psionic trait
×1.5
(Any)
  • Natural Engineers.png Natural Engineers trait
  • Natural Physicists.png Natural Physicists trait
  • Natural Sociologists.png Natural Sociologists trait
×1.5
(Both)
  • Trait void dweller positive.png Void Dweller trait
  • Planet habitat.png Colony is a habitat
×1.5 Trait necrophage.png Necrophage trait
×1.5 Robust.png Robust advanced trait
×1.25
(Any)
  • Charismatic.png Charismatic trait
  • Domestic protocols.png Domestic Protocols robotic trait
×0.85
(Both)
×0.75 Repugnant.png Repugnant trait
×0.65 Trait primitive.png Proles presapient trait
×0.2
(Both)
  • No.pngSpecies right citizenship.png Citizenship species rights aren't Full Citizenship
  • No.pngTrait mechanical.png Not Mechanical
×0.1 Trait uplifted.png Unlifted Enigmatic Cache trait

Specialist jobs

Pop cat specialist.png Specialist jobs typically take one kind of resource - usually Minerals.png minerals or Consumer goods.png consumer goods - as upkeep and convert it into another type of resource.

For Specialist jobs, new pops will only take the job from a current pop if the new pop's weight is x1.5 higher. Pops with the Chattel Slavery Slavery.png slavery type cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See Slavery.png slavery types for details.

Situation log tick.png Requirements for a pop to work a specialist job:0
  • No.pngGestalt consciousness.png Not Gestalt Consciousness
  • Either:
    • No.pngPop cat slave.png Not enslaved
    • Slavery.png Slavery type is Indentured Servitude
  • No.pngPurge.png Not being purged
  • No.pngPop cat assimilation.png Not being assimilated
  • No.pngTrait primitive.png Doesn't have the Serviles trait
  • No.pngNerve Stapled.png Doesn't have the Nerve Stapled trait
  • No.pngTrait zombie.png Doesn't have the Zombie trait
  • Either:
    • No.pngTrait mechanical.png Not Mechanical
    • Droids Owner has researched the Droids technology
  • Species right citizenship.png Doesn't have Bio-Trophy citizenship
  • Resolution robots bad.png If the Divinity of Life 3: Right to Work resolution is active, either:
    • No.pngTrait mechanical.pngMachine unit.png Not robotic
    • No.png Planet has no unemployed non-robotic worker or specialist stratum pops
    • No.pngGalacticCommunity mainButton single.png Owner isn't a member of the galactic community

Resource-Producing specialist jobs

Pop job.png Job Job categories Mod pop resource output.png Production Base source Job weight
2nd 3rd Base Upkeep Upkeep Modifiers BuildingDistrict.png Yes.png
Job bureaucrat.png Bureaucrat Bureaucrat Administrator jobs Monthly unity +4 Unity Consumer goods.png −2 Consumer Goods
Civic byzantine bureaucracy.png
  • Mod planet stability add.png +1 Stability
  • Monthly unity +1 Unity
Building bureaucratic 1.png
  • No.pngSpiritualist.png
  • No.pngFanatic Spiritualist.png
  • No.pngAuth corporate.png
Modifiers0
  • Propaganda machines.png ×2 Propaganda Machines trait
  • Trait traditional.png ×1.5 Traditional trait
  • Trait psionic species.png ×1.2 Psionic trait
  • Trait psionic species.png ×1.1 Latent Psionic trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Trait primitive.png ×0.5 Proles trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.5 Unlifted trait
Job manager.png Manager Bureaucrat  Job manager.png Manager jobs
  • Monthly unity +4 Unity
  • Mod trade value add.png +2 Trade Value
Consumer goods.png −2 Consumer Goods Building autochthon monument.png Auth corporate.png
Modifiers0
  • Thrifty.png ×2 Thrifty trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.2 Natural Intellectuals trait
  • Robust.png ×1.13 Robust trait
  • Repugnant.png ×0.5 Repugnant trait
Job death chronicler.png Death Chronicler Bureaucrat Administrator jobs
  • Monthly unity +2 Unity
  • Pop resource society research mult.png +2 Society research
  • Mod planet stability add.png +2 Stability
  • Mod planet amenities add.png +2 Amenities
Consumer goods.png −2 Consumer Goods
Basic resource.png +100% Basic resource consumption 
  • No.pngTrait mechanical.pngMachine unit.png
  • No.pngTrait plantoid phototrophic.pngTrait plantoid radiotrophic.png
  • No.pngTrait lithoid.png
Food.png −1 Food
Trait plantoid phototrophic.png
  • Food.png −0.5 Food
  • Energy.png −0.5 Energy
Trait plantoid radiotrophic.png No.pngPlanet nuked.png
Planet nuked.png Food.png −0.5 Food
Trait lithoid.png Minerals.png −1 Minerals
Trait mechanical.pngMachine unit.png Energy.png −1 Energy
Building galactic memorial 1.png Civic memorialist.png
Modifiers0
  • Trait traditional.png ×2.5 Traditional trait
  • Erudite.png ×2 Erudite trait
  • Intelligent.png ×1.5 Intelligent trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait necrophage.png ×1.5 Necrophage trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait psionic species.png ×1.5 Psionic trait
  • Trait psionic species.png ×1.4 Latent Psionic trait
  • Logic engines.png ×1.4 Logic Engines trait
  • Trait quarrelsome.png ×0.2 Quarrelsome trait
Job priest.png Priest Bureaucrat  Priest Priest jobs
  • Monthly unity +4 Unity
  • Mod planet amenities add.png +2 Amenities
Consumer goods.png −2 Consumer Goods
Civic exalted priesthood.png Monthly unity +1 Unity
Building temple.png
  • Spiritualist.png
  • Fanatic Spiritualist.png
Modifiers0
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Robust.png ×1.25 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job death priest.png Death Priest Bureaucrat  Priest Priest jobs
  • Monthly unity +3 Unity
  • Pop resource society research mult.png +1 Society Research
  • Mod planet amenities add.png +5 Amenities
Consumer goods.png −3 Consumer Goods
Civic exalted priesthood.png Monthly unity +1 Unity
Menu icon edicts.png Active sacrifice edict Monthly unity +3 Unity
Building sacrificial temple 1.png
  • Civic death cult.png
  • Civic death cult corporate.png
Modifiers0
  • Charismatic.png ×2 Charismatic trait
  • Domestic protocols.png ×2 Domestic Protocols trait
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Trait necrophage.png ×1.5 Necrophage trait
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Efficient processors.png ×1.3 Efficient Processors trait
  • Trait primitive.png ×1.3 Natural Intellectuals trait
  • Robust.png ×1.3 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Erudite.png ×1.15 Erudite trait
  • Natural Sociologists.png ×1.1 Natural Sociologists trait
  • Intelligent.png ×1.05 Intelligent trait
  • Logic engines.png ×1.05 Logic Engines trait
  • Trait psionic species.png ×1.05 Psionic trait
  • Trait uplifted.png ×1.05 Uplifted trait
  • Trait primitive.png ×0.9 Proles trait
  • Trait uplifted.png ×0.9 Unlifted trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
Job telepath.png Telepath Bureaucrat  Job telepath.png Telepath jobs Requires Trait psionic species.png Latent Psionic or Trait psionic species.png Psionic
  • Monthly unity +3 Unity

  • Job criminal.png −35 Crime
  • Mod pop resource output.png +5% Resources from jobs
Energy.png −1 Energy
Menu icon edicts.png Thought Enforcement Job criminal.png −5 Crime
Pm unknown.pngPm frame 2.png Anticrime Campaign Job criminal.png −10 Crime
Civic police state.png Police State Monthly unity +1 Unity
Judgment Corps Judgment Corps Judgment Corps / Public Trust Officers Monthly unity +1 Unity
Building hab laboratory module.png Ap mind over matter.png
Modifiers0
  • Resilient.png ×2 Resilient trait
  • Trait traditional.png ×1.5 Traditional trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Robust.png ×1.5 Robust trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Menu icon policies.png ×0.1 Indentured Servitude rights
  • Trait psionic species.png ×0 not Psionic or Latent Psionic trait
Job culture worker.png Culture Worker Job culture worker.png Culture Worker jobs
  • Monthly unity +3 Unity
  • Society research +3 Society Research
Consumer goods.png −2 Consumer Goods None
Modifiers0
  • Erudite.png ×2 Erudite trait
  • Propaganda machines.png ×2 Propaganda Machines trait
  • Robust.png ×1.5 Robust trait
  • Efficient processors.png ×1.5 Efficient Processors trait
  • Trait traditional.png ×1.5 Traditional trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Trait primitive.png ×1.5 Natural Intellectuals trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Intelligent.png ×1.4 Intelligent trait
  • Logic engines.png ×1.4 Logic Engines trait
  • Trait uplifted.png ×1.4 Uplifted trait
  • Trait uplifted.png ×1.4 Somewhat Uplifted trait
  • Trait psionic species.png ×1.2 Psionic trait
  • Trait psionic species.png ×1.1 Latent Psionic trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Trait primitive.png ×0.5 Proles trait
  • Trait uplifted.png ×0.5 Unlifted trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job researcher.png Researcher Job researcher.png Researcher jobs Research.png +4 Research Consumer goods.png −2 Consumer Goods Building research lab 1.png
Modifiers0
  • Erudite.png ×3 Erudite trait
  • Menu icon policies.png ×2 Academic Privilege rights
  • Intelligent.png ×2 Intelligent trait
  • Logic engines.png ×2 Logic Engines trait
  • Trait primitive.png ×2 Natural Intellectuals trait
  • Trait uplifted.png ×2 Uplifted trait
  • Trait uplifted.png ×2 Somewhat Uplifted trait
  • Trait brainslugged.png ×2 Brain Slug Host trait
  • Trait psionic species.png ×2 Psionic trait
  • Trait psionic species.png ×1.5 Latent Psionic trait
  • Natural Engineers.png ×1.5 Natural Engineers trait
  • Natural Physicists.png ×1.5 Natural Physicists trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Robust.png ×1.5 Robust trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Repugnant.png ×0.75 Repugnant trait
  • Trait primitive.png ×0.65 Proles trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.1 Unlifted trait
Job necromancer.png Necromancer Job researcher.png Researcher jobs
  • Physics Research +6 Physics Research
  • Society research +6 Society Research

  • Mod navy size add.png +2 Naval Capacity
  • Army defense.png +3 Planetary Defense Armies
Consumer goods.png −2 Consumer Goods
Tech defense army.png Ground Defense Planning Mod navy size add.png +2 Naval Capacity
Decision martial law.png Martial Law modifier Army defense.png +2 Planetary Defense Armies
Building dread encampment.png Civic reanimated armies.png
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Trait necrophage.png ×2 Necrophage trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Erudite.png ×1.75 Erudite trait
  • Strong.png ×1.5 Strong trait
  • Intelligent.png ×1.35 Intelligent trait
  • Natural Physicists.png ×1.35 Natural Physicists trait
  • Natural Sociologists.png ×1.35 Natural Sociologists trait
  • Trait primitive.png ×1.35 Natural Intellectuals trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Robust.png ×1.05 Robust trait
  • Efficient processors.png ×1.05 Efficient Processors trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Weak.png ×0.5 Weak trait
Job artisan.png Artisan Job artisan.png Artisan jobs Consumer goods.png +6 Consumer Goods Minerals.png −6 Minerals District industrial.png Default
Modifiers0
  • Robust.png ×10 Robust trait
  • Efficient processors.png ×10 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Consumer goods.png ×1.2 Consumer Goods income below 5
  • Menu icon policies.png ×1.2 Indentured Servitude rights
Job artificer.png Artificer Job artisan.png Artisan jobs
  • Consumer goods.png +7 Consumer Goods
  • Engineering research +1.1 Engineering Research

  • Mod trade value add.png +2 Trade Value
Minerals.png −6 Minerals District industrial.png
  • Civic crafters.png
  • Civic corporate crafters.png
Modifiers0
  • Robust.png ×10 Robust trait
  • Efficient processors.png ×10 Efficient Processors trait
  • Pop cat slave.png ×2 Enslaved
  • Trait void dweller positive.png ×1.5 Void Dweller trait
Job pearl diver.png Pearl Diver Job artisan.png Artisan jobs
  • Consumer goods.png +3 Consumer Goods

  • Mod trade value add.png +3 Trade Value
  • Food.png −2 Food
  • Minerals.png −2 Minerals
District farming.png
  • Civic anglers.png
  • Civic corporate anglers.png
Modifiers0
  • Menu icon policies.png ×2 Indentured Servitude rights
Job foundry.png Metallurgist Job foundry.png Metallurgist jobs Mod alloys produces add.png +3 Alloys Minerals.png −6 Minerals District industrial.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Menu icon policies.png ×2 Indentured Servitude rights
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job foundry.png Catalytic Technician Job foundry.png Metallurgist jobs Mod alloys produces add.png +3 Alloys Food.png −9 Food District industrial.png
  • Civic catalytic processing.png
  • Civic corporate catalytic processing.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Menu icon policies.png ×2 Indentured Servitude rights
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job chemist.png Chemist Job chemist.png Chemist jobs Volatile motes.png +2 Volatile Motes Minerals.png −10 Minerals Building chemical plant.png Tech volatile motes.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job gas refiner.png Gas Refiner Job gas refiner.png Refinery jobs Exotic gases.png +2 Exotic Gases Minerals.png −10 Minerals Building refinery.png Tech exotic gases.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job translucer.png Translucer Job translucer.png Translucer jobs Rare crystals.png +2 Rare Crystals Minerals.png −10 Minerals Building crystal plant.png Tech rare crystals.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights

Other specialist jobs

Pop job.png Job Job categories Mod pop resource output.png Production Primary source Job weight
1st 2nd Base Upkeep Upkeep Modifiers BuildingDistrict.png
Job colonist.png Colonist Pop job.png Jobs
  • Mod planet amenities add.png +3 Amenities
  • Army defense.png +1 Planetary Defense Army
None
No.pngTrait lithoid.png Food.png +1 Food
Trait lithoid.png Minerals.png +1 Minerals
Building colony shelter.png Default
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Repugnant.png ×0.8 Repugnant trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
Job necromancer.png Reassigner Pop job.png Jobs Pop assembly organic.png +2 Monthly Organic Pop Assembly
  • Consumer goods.png −1 Consumer Goods
  • Food.png −2 Food if not Trait lithoid.png Lithoid
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
has_edict = sacrifice_bounty_zombie Pop assembly organic.png +1 Monthly Organic Pop Assembly Building posthumous employment center.png Civic permanent employment.png
  • 500 base weight
  • No weight modifiers
Job enforcer.png Enforcer Job enforcer.png Enforcer jobs
  • Job criminal.png −25 Crime
  • Army defense.png +2 Planetary Defense Armies
  • Mod planet stability add.png +1 Stability
None
Decisions#Launch Anti-Crime Campaign Anti-Crime Campaign
  • Job criminal.png −10 Crime
  • Energy.png −2 Energy
Civic police state.png Police State Monthly unity +1 Unity
Judgment Corps Judgment Corps / Public Trust Officers Unity.png +1 Unity
Building precinct house.png Default
Modifiers0
  • Robust.png ×20 Robust trait
  • Efficient processors.png ×20 Efficient Processors trait
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Strong.png ×1.5 Strong trait
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait primitive.png ×1.1 Proles trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job entertainer.png Entertainer Job entertainer.png Entertainer jobs
  • Mod planet amenities add.png +10 Amenities
  • Monthly unity +1 Unity
Consumer goods.png −1 Consumer Goods
Civic pleasure seekers.png Pleasure Seekers Mod pop growth speed.png +1% Pop Growth Speed
Civic corporate hedonism.png Corporate Hedonism
Building holo theatres.png Default
Modifiers0
  • Domestic protocols.png ×3 Domestic Protocols trait
  • Charismatic.png ×1.5 Charismatic trait
  • Trait traditional.png ×1.25 Traditional trait
  • Propaganda machines.png ×1.25 Propaganda Machines trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.1 Natural Intellectuals trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Trait quarrelsome.png ×0.75 Quarrelsome trait
  • Repugnant.png ×0.5 Repugnant trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job duelist.png Duelist Job entertainer.png Entertainer jobs
  • Mod planet amenities add.png +10 Amenities
  • Monthly unity +2 Unity
  • Mod navy size add.png +2 Naval Capacity
Alloys.png −1 Alloys Building holo theatres.png Civic warrior culture.png
Modifiers0
  • Menu icon policies.png ×10 Battle Thralls rights
  • Domestic protocols.png ×3 Domestic Protocols trait
  • Charismatic.png ×1.5 Charismatic trait
  • Trait traditional.png ×1.25 Traditional trait
  • Propaganda machines.png ×1.25 Propaganda Machines trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Militarist.png ×1.2 Militarist pop ethic
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.75 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Pacifist.png ×0.1 Pacifist pop ethic
Job healthcare.png Medical Worker Job healthcare.png Healthcare jobs
  • Mod planet amenities add.png +5 Amenities
  • Mod pop growth speed.png +5% Pop Growth Speed
  • Mod pop growth speed.png +5% Organic Pop Assembly Speed
  • Mod habitability.png +2.5% Habitability
Consumer goods.png −1 Consumer Goods Building clinic.png Tech frontier health.png
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Repugnant.png ×0.5 Repugnant trait
  • Menu icon policies.png ×0.5 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job roboticist.png Roboticist Job roboticist.png Pop Assembly jobs Mod pop assembly speed.png +2 Monthly Robotic Pop Assembly Alloys.png −2 Alloys Building robot assembly plant.png Tech robotic workers.png no weight modifiers
Job apprentice.png Necrophyte Job roboticist.png Job apprentice.png Necrophyte jobs
  • Mod planet amenities add.png +5 Amenities
  • Monthly unity +1.5 Unity
  • Time Pop is changed to primary species on colony's decennial anniversary
Unknown.png Varies by species
Basic resource.png +100% Basic resource consumption 
  • No.pngTrait mechanical.pngMachine unit.png
  • No.pngTrait plantoid phototrophic.pngTrait plantoid radiotrophic.png
  • No.pngTrait lithoid.png
Food.png −1 Food
Trait plantoid phototrophic.png
  • Food.png −0.5 Food
  • Energy.png −0.5 Energy
Trait plantoid radiotrophic.png No.pngPlanet nuked.png
Planet nuked.png Food.png −0.5 Food
Trait lithoid.png Minerals.png −1 Minerals
Trait mechanical.pngMachine unit.png Energy.png −1 Energy
not Auth hive mind.png Hive Mind Consumer goods.png −1 Consumer Goods
Auth hive mind.png Hive Mind Basic resource.png ×2
Building chamber of elevation 1.png Origins necrophage.png
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Nerve Stapled.png ×0.75 Nerve Stapled trait
  • Trait primitive.png ×0.75 Docile Livestock trait
  • Pop cat slave.png ×0.75 Enslaved
  • Repugnant.png ×0.5 Repugnant trait

Worker jobs

For Pop cat worker.png Worker jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of Gestalt consciousness.png Gestalt Consciousness empires. Worker jobs normally have no upkeep.

Technician jobs

  • Energy.png −0.5 Energy with Menu icon edicts.png Capacity Subsidies
  • +1/+2 from building

Miner jobs

  • Energy.png −0.5 Energy with Menu icon edicts.png Mining Subsidies
  • Minerals.png +1 Minerals with Civic mining guilds.png Mining Guilds
  • +1/+2 from building

Farmer jobs

  • Energy.png −0.5 Energy with Menu icon edicts.png Farming Subsidies
  • +1/+2 from building
Pop job.png Job Job categories Mod pop resource output.png Production Base source Job weight
1st 2nd 3rd Base Modifiers BuildingDistrict.png Yes.png
Job clerk.png Clerk No.png  No category
  • Amenities.png +2 Amenities
  • Trade value.png +4 Trade Value
Trade value.png +1 Trade Value with Tradition mercantile trickle up economics.png Trickle Up Economics District city.png
Modifiers0
  • Thrifty.png ×2 Thrifty trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.2 Natural Intellectuals trait
  • Robust.png ×1.13 Robust trait
  • Repugnant.png ×0.5 Repugnant trait
Job technician.png Technician Mod pop resource output.png  Job technician.png Technician jobs Mod energy produces add.png +6 Energy Mod energy produces add.png +2 Energy with Ap synthetic evolution.png Synthetic Evolution District generator.png
Modifiers0
  • Pop cat slave.png ×8 Enslaved
  • Trait mechanical.png ×2 Mechanical trait
  • Ingenious.png ×2 Ingenious trait
  • Superconductive.png ×2 Superconductive trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.5 Earthbound trait
  • Trait psionic species.png ×1.3 Psionic trait
  • Trait psionic species.png ×1.2 Latent Psionic trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
Job miner.png Miner Mod pop resource output.png  Job miner.png Miner jobs Minerals.png +4 Minerals District mining.png
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Industrious.png ×3 Industrious trait
  • Power drills.png ×3 Power Drills trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
Job miner.png Scrap Miner Mod pop resource output.png  Job miner.png Miner jobs
  • Minerals.png +2 Minerals
  • Alloys.png +1 Alloys
7 Origins shattered ring.png
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Industrious.png ×3 Industrious trait
  • Power drills.png ×3 Power Drills trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
Job crystal miner.png Crystal Miner Mod pop resource output.png  Job miner.png Miner jobs Rare crystals.png +2 Rare Crystals Building crystal mines.png tech
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job gas extractor.png Gas Extractor Mod pop resource output.png  Job miner.png Miner jobs Exotic gases.png +2 Exotic Gases gas extraction wells tech
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job mote harvester.png Mote Harvester Mod pop resource output.png  Job miner.png Miner jobs Volatile motes.png +2 Volatile Motes mote harvesting traps tech
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job farmer.png Farmer Mod pop resource output.png  Job farmer.png Farmer jobs Food.png +6 Food
  • Food.png −1 (5) Food with Ap synthetic evolution.png Synthetic Evolution
  • Amenities.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
District farming.png 
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian trait
  • Harvesters.png ×3 Harvesters trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait primitive.png ×2.5 Serviles trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Civic agrarian idyll.png ×1.1 Agrarian Idyll civic
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait lithoid.png ×0.5 Lithoid trait
Job angler.png Angler Mod pop resource output.png  Job farmer.png Farmer jobs
  • Food.png +8 Food
  • Trade value.png +2 Trade Value
District farming.png
  • Civic anglers.png
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
Job soldier.png Soldier Job soldier.png Soldier jobs
  • Mod navy size add.png +4 Naval Capacity
  • Army defense.png +3 Planetary Defense Armies
  • Mod navy size add.png +2 (6) Naval Capacity with Tech defense army.png Ground Defense Planning
  • Unity.png +2 Unity with Civic citizen service.png Citizen Service
  • Decision martial law.png Martial Law modifier Mod planet stability add.png +5 Stability
Building stronghold.png soldier_job_check_trigger
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Strong.png ×1.5 Strong trait
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait primitive.png ×1.1 Proles trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job mortal initiate.png Mortal Initiate Mod pop resource output.png  Bureaucrat Administrator jobs
  • Monthly unity +2 Unity
  • Pop resource society research mult.png +1 Society Research
  • Mod planet amenities add.png +2 Amenities
Building sacrificial temple 1.png
  • Civic death cult.png
  • Civic death cult corporate.png
  • No.pngTrait mechanical.png Not Mechanical
  • No.pngTrait zombie.png Not Zombie
Modifiers0
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Leader trait nuumismatic administration.png ×1.5 Numistic Administration trait
  • Thrifty.png ×1.5 Thrifty trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Weak.png ×1.05 Weak trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
  • Nerve Stapled.png ×0.01 Nerve Stapled trait
  • Trait mechanical.png ×0 Mechanical trait
Job priest.png Prosperity Preacher Mod pop resource output.png  Bureaucrat  Priest Priest jobs
  • Monthly unity +1 Unity
  • Mod planet amenities add.png +3 Amenities
  • Mod trade value add.png +4 Trade Value
Special
Modifiers0
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Robust.png ×1.25 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights

Slave

Pop cat slave.png Slave jobs are Pop cat worker.png Worker jobs that can only be worked by Pops that have Species right citizenship.png Slaves citizenship. Like regular worker jobs, they normally have no upkeep.

overseers have specialist_job_weight, others have special_job_weight. No weight modifiers.

Pop job.png Job Job category Mod pop resource output.png Production Base source Job weight
2nd 3rd Base Modifiers Pop.pngPlanet.png Yes.png
Job servant.png Servant No.png  No category
  • Amenities.png +4 Amenities
  • Mod pop housing usage.png −0.50 Pop Housing Usage if organic
is_pleasure_seeker = Amenities.png +5 Amenities Either:
    • Slavery.png Domestic Servitude slavery type if biological
    • Domestic protocols.png Domestic Protocols trait and Menu icon policies.png Servitude AI policy if robotic
No.pngJob default.png Generated automatically for Pops that can't find a job Servants perform various menial domestic tasks and household work for their masters.
Job enforcer.png Overseer Job enforcer.png Enforcer jobs
  • Job criminal.png −25 Crime
  • Mod pop happiness.png +25 Happiness (self)
  • Army defense.png +2 Planetary Defense Armies
  • Energy.png −2 Energy with Decision default.png Anticrime Campaign modifier
  • is_pleasure_seeker = Amenities.png +5 Amenities
  • Slavery.png Any slavery type
  • Pm slave colony.pngPm frame 2.png Thrall-World planet modifier
Generated by the capital and Overseer Residences buildings These relatively privileged slaves keep their less fortunate brethren in line.
Job primitive laborer.png Toiler No.png  No category Amenities.png +2 Amenities
  • is_pleasure_seeker = Amenities.png +5 Amenities
  • Slavery.png Any slavery type
  • Pm slave colony.pngPm frame 2.png Thrall-World planet modifier
No.pngJob default.png Generated automatically for Pops that can't find a job Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.
Job organic battery.png Grid Amalgamated Pop job.png Jobs
  • Mod energy produces add.png +4 Energy
  • Mod pop housing usage.png −0.50 Pop Housing Usage
  • Building power hub 1.png = Mod energy produces add.png +1 Energy
  • Building power hub 2.png = Mod energy produces add.png +2 Energy
Slavery.png Grid Amalgamation slavery type No.pngJob default.png Generated automatically for non-Robotic Pops in Auth machine intelligence.png Machine Intelligence empires Their organic energy will be absorbed, until they expire.
Job livestock.png Livestock Mod pop resource output.png  Job livestock.png Livestock jobs
  • Food.png +4 Food if Pops is not Lithoid
  • Minerals.png +2 Minerals if Pops is Lithoid
  • Mod pop housing usage.png −0.50 Pop Housing Usage
  • Mod pop political power.png −10% Political Power
+1/+2 from building Slavery.png Livestock slavery type No.pngJob default.png Generated automatically for all Pops They have but one purpose: to become food for their betters.

Gestalt Consciousness

Gestalt consciousness.png Gestalt Consciousness empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.

Menial Drone jobs

Pop cat simple drone.png Menial Drones are analogous to Pop cat worker.png Workers in regular empires. All Menial Drone jobs are the same for both Auth hive mind.png Hive Mind and Auth machine intelligence.png Machine Intelligence empires.

Job Job category Produces Upkeep Weight
Job farmer.png Agri-Drone Job farmer.png Farming jobs
  • Food.png +6 Food if Auth hive mind.png Hive Mind
  • Food.png +5 Food if Auth machine intelligence.png Machine Intelligence
None
  • Energy.png −0.5 Energy with Farming Subsidies
1 base
Modifiers:0
    • ×2 Either:
      • Agrarian.png Agrarian trait
      • Harvesters.png Harvesters trait
    • ×1.2 Job farmer.png Already has this job
    • ×0.9 Auth machine intelligence.png Machine Intelligence authority
    • ×0.9 Both:
      • Food.png Monthly food income > 50
      • No.pngJob miner.png Not a Mining DroneCite error: Invalid <ref> tag; refs with no name must have content
    • ×0.65 Trait necrophage.png Necrophage trait
    • ×0.5 All of the following:
      • Trait lithoid.png Lithoid Empire's main species is Lithoid
      • Trait lithoid.png Lithoid trait
      • Food.png Monthly food income isn't negative
Job maintenance drone.png Maintenance Drone Pop job.png Jobs
  • Amenities.png +4 Amenities
  • Unity.png +1 Unity with Civic machine maintenance protocols.png Maintenance Protocols
None 0.8 base
Modifiers:0
    • ×2 Charismatic.pngEmotion emulators.png Charismatic or Emotion Emulators trait
    • ×2 No.pngAmenities.png Planet has -1 or less Amenities
    • ×1.5 No.pngAmenities.png Planet has -5 or less Amenities
    • ×1.5 No.pngAmenities.png Planet has -10 or less Amenities
    • ×1.1 Both:
      • Civic machine maintenance protocols.png Maintenance Protocols civic
      • Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
    • ×0.85 Weak.png Necrophage trait
    • ×0.5 Repugnant.pngUncanny.png Repugnant or Uncanny trait
    • ×0.1 both:
      • No.pngJob maintenance drone.png Not a Maintenance Drone
      • Amenities.png Planet has more than 5 available Amenities
Job miner.png Mining Drone Job miner.png Mining jobs
  • Minerals.png +4 Minerals without Civic machine rockbreakers.png Rockbreakers
    • Minerals.png +5 Minerals with Civic machine rockbreakers.png Rockbreakers
None
  • Energy.png −0.5 Energy with Mining Subsidies
1 base
Modifiers:0
    • ×2Industrious.pngPower drills.png Industrious or Power Drills trait
    • ×1.2 Job miner.png Already has this job
    • ×0.9 Both:
      • Minerals.png Monthly minerals income > 85
      • No.pngJob miner.png Not a Mining Drone
    • ×0.65 Weak.png Necrophage trait
Job miner.png Scrap Miner Drone Job miner.png Mining jobs
  • Minerals.png +2 Minerals
  • Alloys.png +1 Alloys
None 1 base
Modifiers:0
    • ×2Industrious.pngPower drills.png Industrious or Power Drills trait
    • ×1.2 Job miner.png Mining Drone job[1]
    • ×0.9 Both:
      • Minerals.png Monthly minerals income > 85
      • No.pngJob miner.png Not a Mining Drone[1]
    • ×0.65 Weak.png Necrophage trait
Job technician.png Tech-Drone Job technician.png Technician jobs
  • Energy.png +6 Energy if Auth hive mind.png Hive Mind
  • Energy.png +8 Energy if Auth machine intelligence.png Machine Intelligence
None
  • Energy.png −0.5 Energy with Capacity Subsidies
1 base
Modifiers:0
    • ×2 Ingenious.pngSuperconductive.png Ingenious or Superconductive trait
    • ×1.2 Job technician.png Already has this job
    • ×0.9 Both:
      • Energy.png Monthly Energy income > 50
      • No.pngJob miner.png Not a Mining Drone[1]
    • ×0.65 Weak.png Necrophage trait
Job soldier.png Warrior Drone None
  • Mod navy size add.png +4 Naval Capacity without Tech defense army.png Ground Defense Planning
    • Mod navy size add.png +6 Naval Capacity with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary Defense Armies
  • Stability.png +5 Stability with Decision martial law hive.png Deploy Hunter-Killer Drones or Decision martial law machine.png Activate Compliance Protocols planet modifier
None 5 base
Modifiers:0
    • ×100 Diplomacy war.png Empire is at war
    • ×10 Decision martial law hive.pngDecision martial law machine.png Hunter-Killer Drones or Compliance Protocols planet modifier
    • ×4 Resilient.png Resilient trait
    • ×4 Very Strong.png Very Strong trait
    • ×3 Strong.png Strong trait
    • ×2 Trait lithoid.png Lithoid trait
    • ×1.2 Trait cybernetic.png Cybernetic trait
    • ×0.5 Weak.png Weak trait

Complex Drone jobs

Pop cat simple drone.png Menial Drones are analogous to Pop cat specialist.png Specialists in regular empires. Menu icon strategic resource.png Strategic Resource gather jobs are Pop cat complex drone.png Complex Drone jobs instead of Pop cat simple drone.png Menial Drone jobs, however.

Jobs table
Pop job.png Job Job category Gestalt consciousness.png Produces Upkeep Upkeep Weight
Job patrol drone.png Hunter-Seeker Drone Pop job.png Jobs Gestalt consciousness.png
  • Unity.png +1 Unity
  • Job criminal.png −20 Deviancy
  • Army defense.png +2 Planetary Defense Armies
None 10 base
Modifiers:0
    • ×50 Job criminal.png Planet Deviancy > 22
    • ×20 Diplomacy war.png Empire is at war
    • ×3 Resilient.png Resilient trait
    • ×3 Very Strong.png Very Strong trait and planet Job criminal.png Deviancy > 0
    • ×2 Strong.png Strong trait and planet Job criminal.png Deviancy > 0
    • ×2 Trait lithoid.png Lithoid trait
    • ×1.2 Trait cybernetic.png Cybernetic trait
    • ×1.1 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
    • ×0.5 Weak.png Weak trait
Job replicator.png Replicator Job roboticist.png Pop Assembly jobs Auth machine intelligence.png Mod pop assembly speed.png +1 Monthly Pop Assembly Alloys.png −1 Alloys 1100 base
  • Modifiers: None
Job spawning drone.png Spawning Drone Pop job.png Jobs Auth hive mind.png
  • Amenities.png +5 Amenities
  • Pop assembly organic.png +2 Monthly Organic Pop Assembly
  • Mod pop growth speed.png +0.1 Pop growth speed if Origins necrophage.png Necrophage origin and the growing pop isn't Hive-minded.png Hive-Minded
  • Food.png −5 Food if not Trait lithoid.png Lithoid
  • Minerals.png −5 Minerals if Trait lithoid.png Lithoid
1100 base
Modifiers:0
  • ×1.25 Charismatic.png Charismatic trait
  • ×0.9 Repugnant.png Repugnant trait
  • ×0.5 Decision politics.png Drone Population Controls planet modifier
Resource-Producing jobs table
Pop job.png Job Job category Gestalt consciousness.png Produces Upkeep Upkeep Weight
Job coordinator.png Coordinator Bureaucrat Administrator jobs Auth machine intelligence.png
  • Unity.png +4 Unity
  • Job criminal.png −2 Deviancy with Integrated Preservation Integrated Preservation
Energy.png −6 Energy 1000 base
  • Modifiers: None
Job synapse drone.png Synapse Drone Bureaucrat Administrator jobs Auth hive mind.png
  • Unity.png +4 Unity
  • Mod planet amenities add.png +2 Amenities with Instinctive Synchronization Instinctive Synchronization
  • Energy.png −2 Energy
  • Food.png −2 Food if not Trait lithoid.png Lithoid
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
1000 base
Modifiers:0
    • ×1.5 Trait necrophage.png Necrophage trait
    • ×1.25 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
Job death chronicler.png Chronicle Drone Bureaucrat Administrator jobs
  • Civic hive memorialist.png
  • Civic machine memorialist.png
  • Unity.png +4 Unity
  • Society research +2 Society Research
  • Mod planet stability add.png +2 Stability
  • Energy.png −1 Energy if organic
  • Minerals.png −1 Minerals if robotic
Basic resource.png +200% Basic resource consumption 
  • No.pngTrait mechanical.pngMachine unit.png
  • No.pngTrait plantoid phototrophic.pngTrait plantoid radiotrophic.png
  • No.pngTrait lithoid.png
Food.png −2 Food
Trait plantoid phototrophic.png
  • Food.png −1 Food
  • Energy.png −1 Energy
Trait plantoid radiotrophic.png No.pngPlanet nuked.png
Planet nuked.png Food.png −1 Food
Trait lithoid.png Minerals.png −2 Minerals
Trait mechanical.pngMachine unit.png Energy.png −2 Energy
10 base
Modifiers:0
    • ×1.25 Charismatic.png Charismatic trait
    • ×0.8 Repugnant.png Repugnant trait
Job evaluator.png Evaluator Job evaluator.png Evaluator jobs Auth machine intelligence.png Unity.png +4 Unity Energy.png −1 Energy 0 base
Job brain drone.png Brain Drone Job researcher.png Researcher jobs Auth hive mind.png Research.png +4 Research Output Minerals.png −6 Minerals 10 base
Modifiers:0
    • ×3 Erudite.png Erudite trait
    • ×2 Intelligent.png Intelligent trait
    • ×1.5 Natural Engineers.pngNatural Physicists.pngNatural Sociologists.png Any natural scientist trait
    • ×1.5 Trait necrophage.png Necrophage trait
    • ×0.65 Trait primitive.pngTrait primitive.png Serviles or Proles trait
Job researcher.png Calculator Job researcher.png Researcher jobs Auth machine intelligence.png Research.png +4 Research Output Energy.png −4 Energy 10 base
Modifiers:0
    • ×3 Erudite.png Erudite trait
    • ×2 Intelligent.pngLogic engines.png Intelligent or Logic Engines trait
    • ×1.5 Natural Engineers.pngNatural Physicists.pngNatural Sociologists.png Any natural scientist trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job artisan.png Artisan Drone Job artisan.png Artisan jobs Civic machine servitor.png[2] Consumer goods.png +10 Consumer Goods Minerals.png −10 Minerals 5000 base
Modifiers:0
    • ×2 Both:
      • Job mote harvester.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job foundry.png Fabricator Job foundry.png Metallurgist jobs Auth machine intelligence.png Alloys.png +4 Alloys Minerals.png −8 Minerals 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
Job foundry.png Foundry Drone Job foundry.png Metallurgist jobs Auth hive mind.png Alloys.png +3 Alloys Minerals.png −6 Minerals 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job foundry.png Catalytic Drone Job foundry.png Metallurgist jobs Civic hive catalytic processing.png Alloys.png +3 Alloys Food.png −9 Food 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Civic machine catalytic processing.png Alloys.png +4 Alloys Food.png −12 Food
Job chemist.png Chem-Drone Job chemist.png Chemist jobs Gestalt consciousness.png Volatile motes.png +2 Volatile Motes Minerals.png −10 Minerals 10 base
Modifiers:0
    • ×5 Both:
      • Job chemist.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job translucer.png Lensing Drone Job translucer.png Translucer jobs Gestalt consciousness.png Rare crystals.png +2 Rare Crystals Minerals.png −10 Minerals 10 base
Modifiers:0
    • ×5 Both:
      • Job translucer.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job gas refiner.png Refinery Drone Job gas refiner.png Refinery jobs Gestalt consciousness.png Exotic gases.png +2 Exotic Gases Minerals.png −10 Minerals 10 base
Modifiers:0
    • ×5 Both:
      • Job gas refiner.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job crystal miner.png Crystal Mining Drone Job miner.png Miner jobs Gestalt consciousness.png Rare crystals.png +2 Rare Crystals Energy.png −1 Energy 10 base
Modifiers:0
    • ×5 Both:
      • Job crystal miner.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job gas extractor.png Gas Extraction Drone Job miner.png Miner jobs Gestalt consciousness.png Exotic gases.png +2 Exotic Gases Energy.png −1 Energy 10 base
Modifiers:0
    • ×5 Both:
      • Job gas extractor.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job mote harvester.png Mote Harvesting Drone Job miner.png Miner jobs Gestalt consciousness.png Volatile motes.png +2 Volatile Motes Energy.png −1 Energy 10 base
Modifiers:0
    • ×5 Both:
      • Job mote harvester.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait

Special jobs

Pop job.png Job Job category Government Produces Upkeep Upkeep Weight
Job bio trophy.png Bio-Trophy Bio-Trophy Bio-Trophies Civic machine servitor.png
  • Unity.png +1 Unity when Happiness > 50%
  • Mod pop resource output.png +1% Complex Drone Output when Happiness > 50%
  • Mod pop housing usage.png −1 Pop Housing Usage
None 0.01[3] base

Special job weights

Job weights that are rarely relevant to the player during normal gameplay, but are included here for completeness.

Civic machine assimilator.png Driven Assimilator
If less than 1 year has passed since the game started, pops with the Trait cybernetic.png Cybernetic trait have small modifiers to certain jobs:

Affected jobs
×1.1
Jobs:0
  • Job farmer.png Agri-Drone
  • Job crystal miner.png Crystal Mining Drone
  • Job gas extractor.png Gas Extraction Drone
  • Job maintenance drone.png Maintenance Drone
  • Job miner.png Mining Drone
  • Job mote harvester.png Mote Harvesting Drone
  • Job miner.png Scrap Miner Drone
  • Job technician.png Tech-Drone
×0.9
Jobs:0
  • Job soldier.png Warrior Drone
  • Job artisan.png Artisan Drone
  • Brain Drone Brain Drone[4]
  • Job researcher.png Calculator
  • Job chemist.png Chem-Drone
  • Job coordinator.png Coordinator
  • Job evaluator.png Evaluator
  • Job foundry.png Fabricator
  • Job translucer.png Lensing Drone
  • Job gas refiner.png Refinery Drone

AI Empire only weights

  • Job soldier.png Warrior Drones have ×0 weight for AI empires with 11 or fewer Pop.png Pops
  • Brain Drone Brain Drones and Job researcher.png Calculators have ×0 weight for AI empires with less than 500 Minerals.png Minerals and monthly mineral income under 25

Purge.png Crisis Purge
If the planet is controlled by the Prethoryn Scourge or the Contingency, the following jobs have ×0.01 weight:

  • Job spawning drone.png Spawning Drone
  • Job replicator.png Replicator
  • Job death chronicler.png Chronicle Drone

Special jobs

Unemployed

Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:

Living standards Output
Any other
  • Mod pop happiness.png −80% Happiness if Bio-Trophy Bio-Trophy
  • Mod pop happiness.png −40% Happiness if Pop cat ruler.png Ruler
  • Mod pop happiness.png −30% Happiness if Pop cat specialist.png Specialist
  • Mod pop happiness.png −20% Happiness if Pop cat worker.png Worker
Social Welfare Unity.png +1 Unity
Shared Burden Unity.png +1 Unity
Utopian Abundance
  • Research.png +2 Research
  • Unity.png +1 Unity
Drone
  • Minerals.png +1 Minerals if biological
  • Upkeep −75% Upkeep Cost if robot
  • Physics Research +1 / Society research +1.5 / Engineering research +1 Research with Civic natural neural network.png Natural Neural Network

Purging

Pops that have the Job purge.png Undesirable Stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2 Unity.png Unity if the empire has the Civic fanatic purifiers.png Fanatic Purifiers civic.

Purge Mod pop happiness.png Happiness Output
Displacement −30%
Neutering −20%
Necrophage −50% Time Purged pop becomes primary species
Extermination −1000% Unity.png +2 Unity if Civic machine terminator.png Determined Exterminator
Forced Labor −1000%
  • Food.png +3 Food
  • Minerals.png +3 Minerals
Processing −1000%
  • Food.png +6 Food if Pop is Organic
  • Minerals.png +4 Minerals if Pop is Lithoid
  • Alloys.png +3 Alloys if Pop is Robot
  • Society research +2 Society Research if Civic devouring swarm.png Devouring Swarm
Chemical Processing −1000% Energy.png +6 Energy

Subversive Jobs

High Crime, Deviancy or Unemployment can create planet modifiers that add Subversive Jobs. Pops will abandon Subversive Jobs if Pop cat ruler.png Ruler, Pop cat specialist.png Specialist or Job soldier.png Soldier jobs become available. All Subversive Jobs have negative output.

Job Output Requirements Description
Job criminal.png Criminal
  • Trade value.png −5 Trade Value
  • Trade value.png +5 Criminal Branch Office Trade Value
Criminal-related planet modifier These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Job criminal.png Deviant Drone Energy.png −1 Energy Auth hive mind.png Drone Deviancy planet modifier These deviants no longer obey the Hive Mind.
Job criminal.png Corrupt Drone Energy.png −1 Energy Auth machine intelligence.png Drone Corruption planet modifier These drones have been corrupted and no longer obey the directives of the core intelligence.

Event jobs

Event jobs are generated by either planetary features or Pm unknown.pngPm frame 2.png planet modifiers. These jobs contain many bugs relating to both output modifiers and job weight.


Job Stratum Job category Mod pop resource output.png Produces Upkeep Upkeep Sources
Job hunter.png Titan Hunter Pop cat worker.png Worker Job farmer.png Farmer jobs
  • Food.png +8 Food
  • Mod trade value add.png +8 Trade Value
  • No.png Does not gain Amenities from Civic agrarian idyll.png Agrarian Idyll
None Pm titanic life.pngPm frame 1.png Delicious Titans planet modifier
Job culture worker.png Robot Caretaker Pop cat specialist.png Specialist Bureaucrat Administrator jobs
  • Unity.png +5 Unity
  • Engineering research +5 Engineering Research
None D building.png Enigmatic Robot (3) planetary feature
Job miner.png Cave Cleaners Pop cat worker.png Worker Job miner.png Miner jobs
  • Minerals.png +5 Minerals
  • Minerals.png +10% Minerals from planet jobs
Energy.png −2 Energy D fungal caves.png Cave Shroom Veins planetary feature
Job miner.png Cave Cleaner Drone Pop cat simple drone.png Menial Drone
Job gas extractor.png Gas Plant Engineer Pop cat specialist.png Specialist Job gas refiner.png Refinery jobs
  • Exotic gases.png +3 Exotic Gases
  • Exotic gases.png +5% Exotic Gases from planet jobs
Minerals.png −10 Minerals D gaseous eruption.png Spore Vents planetary feature
Job gas extractor.png Gas Plant Drone Pop cat complex drone.png Complex Drone
Job miner.png Nemma Miner Pop cat worker.png Worker Job miner.png Miner jobs
  • Minerals.png +3 Minerals
    • double the bonus minerals from mining guilds, rockbreakers, and mineral processing buildings
  • Food.png +2 Food
    • +1/+2 food from processing buildings despite not being a farmer job
Energy.png −2 Energy D crystalline caverns.png Nemma Mining Operation planetary feature
Job miner.png Nemma Mining Drone Pop cat simple drone.png Menial Drone
Job foundry.png Odd Factory Worker Pop cat worker.png Worker Job foundry.png Metallurgist jobs Alloys.png +4 Alloys None D building.png Odd Factory planetary feature
Job foundry.png Odd Factory Drone Pop cat simple drone.png Menial Drone
Job foundry.png Subterranean Liaison Officer Pop cat specialist.png Specialist No.png No category
  • Mod planet amenities add.png +3 Amenities
    • Mod planet amenities add.png −1 (+2 total) Amenities if xenophile or repugnant
  • Mod trade value add.png +6 Trade Value
    • Mod trade value add.png +2 (+8 total) Trade Value if xenophile, materialist, or charismatic
    • Mod trade value add.png −2 (+4 total) Trade Value if xenophile[5] or repugnant
  • Mod pop housing usage.png −1 Pop housing usage
None D quarantine zone.png Subterranean Contact Zone planetary feature
Job foundry.png Subterranean Contact Drone Pop cat simple drone.png Menial Drone Pop job.png Jobs
  • Mod planet amenities add.png +3 Amenities
  • Energy.png +3 Energy
    • Energy.png +3 (+6 total) Energy if Auth machine intelligence.png Machine Intelligence
  • Food.png +2 Food if Auth hive mind.png Hive Mind
  • Mod pop housing usage.png −1 Pop housing usage
Job foundry.png Transmuter
  • Pop cat specialist.png Specialist*
  • Pop cat worker.png Can be filled as if it was a worker job, not a specialist job
Job foundry.png Metallurgist jobs Alloys.png +4 Alloys
Basic resource.png +100% Basic resource consumption 
  • No.pngTrait mechanical.pngMachine unit.png
  • No.pngTrait plantoid phototrophic.pngTrait plantoid radiotrophic.png
  • No.pngTrait lithoid.png
Food.png −1 Food
Trait plantoid phototrophic.png
  • Food.png −0.5 Food
  • Energy.png −0.5 Energy
Trait plantoid radiotrophic.png No.pngPlanet nuked.png
Planet nuked.png Food.png −0.5 Food
Trait lithoid.png Minerals.png −1 Minerals
Trait mechanical.pngMachine unit.png Energy.png −1 Energy
  • D bunker door.png Blue Lotus Prototype planetary feature
  • D bunker door.png Blue Lotus Facility planetary feature
Job foundry.png Transmuter Drone Pop cat complex drone.png Complex Drone
Job researcher.png Dimensional Portal Researcher Pop cat specialist.png Specialist Job researcher.png Researcher jobs
  • Pop resource physics research mult.png +12 Physics Research
  • Additional effects based on event outcome:

  • Dimension of Suffering (closed)
    • Pop resource physics research mult.png −6 (+6 total) Physics Research
  • High-Energy Dimension
    • Energy.png +6 Energy
  • Null Void
    • Dark Matter.png +0.2 Dark Matter
      • Dark Matter.png +1 (+1.2 total) Dark Matter w/ dportal_void2
  • Mirror Dimension: Varies with planet modifier (crisis/low/normal/high)
    • Mod planet amenities add.png +2/3/6/12 Amenities
    • Mod trade value add.png +2/3/6/12 Trade Value
    • Traits that normally modify amenities or trade value have no impact on output
  • Consumer goods.png −3 Consumer Goods

  • Dimension of Suffering
    • Consumer goods.png −3 (−6 total) Consumer Goods
  • D crystalline caverns.png Portal Research Area planetary feature
  • Decision engineering research.png Extradimensional Experimentation decision
Job researcher.png Dimensional Portal Drone Pop cat complex drone.png Complex Drone Job researcher.png Researcher jobs
  • Physics Research +12 Physics Research
  • Additional effects based on event outcome:

  • Dimension of Suffering (closed)
    • Pop resource physics research mult.png −6 (+6 total) Physics Research
  • High-Energy Dimension
    • Energy.png +6 Energy
  • Null Void
    • Dark Matter.png +0.2/1.2 Dark Matter
  • Mirror Dimension
    • Mod planet amenities add.png +2/3/6/12 Amenities
    • Energy.png +2/4/6/8 Energy
  • Auth hive mind.png Hive Mind
    • Food.png −3 Food if biological main species
    • Minerals.png −3 Minerals if Trait lithoid.png Lithoid main species
  • Auth machine intelligence.png Machine Intelligence
    • Energy.png −3 Energy

Primitive

Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.

Job Stratum Produces Requirements Description
Job noble.png Feudal Noble Pop cat ruler.png Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Bronze Age - Steam Age The landed nobility rule from their stone castles and keeps.
Job bureaucrat.png Bureaucrat Pop cat ruler.png Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Industrial Age - Early Space Age Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Job priest.png Cleric Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Bronze Age - Steam Age Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Job priest.png Priest Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Industrial Age - Early Space Age Religious leaders who occupy various priestly offices.
Job researcher.png Scholar Pop cat specialist.png Specialist
  • Research.png +1 Research Output
Bronze Age - Steam Age The learned of this society, often relying on oral tradition to pass knowledge between generations.
Job researcher.png Researcher Pop cat specialist.png Specialist
  • Research.png +1 Research Output
Industrial Age - Early Space Age Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Job hunter.png Warrior Pop cat specialist.png Specialist
  • Army defense.png +3 Planetary Defense Armies
Bronze Age - Steam Age Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Job soldier.png Soldier Pop cat specialist.png Specialist
  • Army defense.png +3 Planetary Defense Armies
Industrial Age - Early Space Age Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Job farmer.png Peasant Pop cat worker.png Worker
  • Food.png +2 Food
Bronze Age - Steam Age The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Job farmer.png Farmer Pop cat worker.png Worker
  • Food.png +3 Food
Industrial Age - Early Space Age These farmers work the land, typically with the help of primitive but effective farming equipment.
Job miner.png Miner Pop cat worker.png Worker
  • Minerals.png +3 Minerals
Steam Age - Early Space Age Dangerous and sometimes lethal work in the dark bowels of the planet.
Job primitive laborer.png Laborer Pop cat worker.png Worker
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age - Early Space Age These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Job technician.png Technician Pop cat worker.png Worker
  • Energy.png +1 Energy
Industrial Age - Early Space Age These technicians shuffle coal or maintain primitive nuclear generators.
Job hunter.png Hunter-Gatherer Pop cat worker.png Worker
  • Food.png +1 Food
  • Amenities.png +1 Amenities
Stone Age These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
Job miner.png Scavenger Pop cat worker.png Worker
  • Food.png +1 Food
  • Minerals.png +1 Minerals
  • Consumer goods.png +1 Consumer Goods
Junkheap capital building They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.

Fallen empires

Fallen empires use a special set of high-output jobs that have no upkeep.

Job Produces Fallen Empire Description
Job administrator.png Overseer
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Fanatic Materialist.png Keepers of Knowledge
  • Fanatic Xenophile.png Enigmatic Observers
  • Fanatic Xenophobe.png Militant Isolationists
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Job priest.png Sky Cardinal
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Fanatic Spiritualist.png Holy Guardians
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Job enforcer.png Protector
  • Job criminal.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Fanatic Materialist.png Keepers of Knowledge
  • Fanatic Xenophile.png Enigmatic Observers
  • Fanatic Spiritualist.png Holy Guardians
  • Fanatic Xenophobe.png Militant Isolationists
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Job fe archivist.png Archivist
  • Research.png +5 Research
  • Fanatic Materialist.png Keepers of Knowledge
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Job technician.png Acolyte of the Hyperspanner
  • Energy.png +6 Energy
  • Fanatic Spiritualist.png Holy Guardians
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Job miner.png Acolyte of the Hammer
  • Minerals.png +6 Minerals
  • Fanatic Spiritualist.png Holy Guardians
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Job farmer.png Acolyte of the Plow
  • Food.png +8 Food
  • Fanatic Spiritualist.png Holy Guardians
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Job priest.png Augur of the Shroud
  • Unity.png +10 Unity
  • Fanatic Spiritualist.png Holy Guardians
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Job artisan.png Acolyte of the Workshop
  • Amenities.png +3 Amenities
  • Consumer goods.png +2 Consumer Goods
  • Fanatic Spiritualist.png Holy Guardians (unemployed)
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
Job culture worker.png Xeno-Keeper
  • Amenities.png +10 Amenities
  • Job criminal.png −20 Crime
  • Army defense.png +2 Defense Armies
  • Fanatic Xenophile.png Enigmatic Observers
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Job fe xeno ward.png Xeno-Ward
  • Unity.png +2 Unity
  • Fanatic Xenophile.png Enigmatic Observers (Primitives stratum)
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
Job fe hedonist.png Hedonist
  • Unity.png +2 Unity
  • Fanatic Materialist.png Keepers of Knowledge (unemployed)
  • Fanatic Xenophile.png Enigmatic Observers (unemployed)
  • Fanatic Xenophobe.png Militant Isolationists (unemployed)
A life of total opulence, where every possible material need or desire can be satisfied.
Job soldier.png Guardian
  • Job criminal.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Auth machine intelligence.png Ancient Caretakers
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
Job maintenance drone.png Caretaker
  • Amenities.png +5 Amenities
  • Auth machine intelligence.png Ancient Caretakers (unemployed)
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

References

  1. 1.0 1.1 1.2 Bug (3.2.2): Weight modifier should apply to this job.
  2. Gestalt Consciousness empires without this civic can also get Artisan Drone jobs by gaining control of a planet with a Civilian Replicator building on it.
  3. The only job available to Pops with Species right citizenship.png Bio-Trophy citizenship, so the low job weight doesn't actually matter here.
  4. Pointless check, since the job is Hive Min exclusive.
  5. Not a typo, Subterranean Liaison Officer gets both +2 and -2 trade value if xenophile, for a net change of 0. Likely a bug.
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