User:SolSys

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SolSys
Paradox Wikis
Status
Administrator
Forum account
Link

Testing area

Current Points

Watch

Tech

Table usage

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments , Building Buildings , Component Components , Menu icon edicts.png Edicts / Policies , Feature Feature unlock , Spaceport 1.png Starbase, Menu icon strategic resource.png Resources , Ship class Ship / Station class .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

Cost / Weight

Stellaris/common/scripted_variables/00_scripted_variables.txt

  • @tier1_1 – 2000 / 100
  • @tier1_2 – 2500 / 95
  • @tier1_3 – 3000 / 90
  • @tier2_1 – 4000 / 85
  • @tier2_2 – 5000 / 75
  • @tier2_3 – 6000 / 70
  • @tier3_1 – 8000 / 65
  • @tier3_2 – 10000 / 60
  • @tier3_3 – 12000 / 50
  • @tier4_1 – 16000 / 45
  • @tier4_2 – 20000 / 40
  • @tier4_3 – 24000 / 35
  • @tier5_1 – 32000 / 30
  • @tier5_2 – 40000 / 25
  • @tier5_3 – 48000 / 20