Style confirmation[edit source]
Hi there. I saw your confirmation note (in case it was for me) -- I am fine with both the "Galactic Commerce" and "The Greater Good" styles. I have 2 points I'd like to address: (1) each decision should be in its own separate table (2) and then followed by its AI voting weights table. This should ease it up for more novice editors if there's something in need of an update. ~ SolSys (talk) 19:44, 20 June 2022 (UTC)
- Yes, the note was mostly for you. I'll update to rework the order and separate the tables. I'm leaning more towards the Galactic Commerce style now, as that keeps the resolution category text and icon for mobile.
- Any thoughts or suggestions on the AI voting weight table for Suzerains and Sovereignty? I need to indicate that the modifiers apply to all levels, otherwise as they're identical across all resolution and repeals for both categories, I figured it was a better display format than the other. I'll put a comparison in my next edit, but there's also currently one at the Slave Market resolutions. --CaesarVincens (talk) 21:32, 20 June 2022 (UTC)
Beginner's guide[edit source]
- Thanks, I think I'll have the last section updated today or tomorrow, and I'll be sure to update the tag when it's done. --CaesarVincens (talk) 19:49, 6 July 2022 (UTC)
AI weights[edit source]
Nice going with the faction approval reformatting on the policies page, I'm kinda disappointed that I didn't think of writing them like that when I first made the columns. But I gotta ask, are AI weights everywhere really necessary? I guess I'm the one who started all of this but I only mentioned AI weights where they have a highly noticeable effect on players: galactic community voting, diplomatic stance, first contact protocol and ascension perks, all four of these have an effect that is very likely to affect the player too. But not everything needs to have its AI weight listed. Normally more info can't hurt but there are two issues. First, AI weights tend not to be mentioned in patch notes so the only way to see if they were changed and the page has to be updated is to fully read every single file manually after each path. And second, tables don't have a lot of space before looking cramped and this has always been my biggest challenge when creating tables. Like when Wanderer312 asked for a trick to stop cells with both icons and text from breaking because there wasn't space to keep them on the same line. Kami-sama (talk) 16:45, 28 July 2022 (UTC)
- Thanks and that's a good question about AI weights. I've not really done much work with AI weights, usually leaving whatever exists in place or just minor reformatting. I've only really done much on my potential rework of the galactic community resolutions (which if you look you'll see I even decided there to do it as a separate section), and as you note, unless it affects player decisions/actions there isn't much reason to include it. It might be worth doing a separate page even, like the ID page for certain "high value" AI weights. I suppose that is to say, I'd agree with removing or reducing the AI weights in tables.
- I'm of a similar mind about descriptions too, often times. Of course the flavor is important, but it often takes up so much table space. In some cases, I think a hover text might be appropriate (as I did with the traditions), or an iconbox (as with the capital buildings).
- I've also been thinking more about table spacing and general formatting as I've been working on two different computers, one with a smaller monitor, so it's easier to see the cramped space that occurs in those cases, and so balancing information and readability has been a good deal of consideration. --CaesarVincens (talk) 20:10, 28 July 2022 (UTC)