Utility components

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This article has been verified for the current PC version (2.7) of the game.

Utility components are devices that can be installed on military ships to enhance their defensive capabilities and thus increase their survivability in combat against enemies.

Defenses[edit]

Small Small, Medium Medium, and Large large utility components increase the durability of a ship by providing extra hit points. These come in three forms: shields, armor, and hull.

Shields[edit]

Shields form the first layer of hit points of a ship. They have inherent regeneration of 1% of their base health per day. All shield techs except Psionic Shields and Dark Matter Deflectors can be obtained through normal research. Psionic Shields can only be acquired as a psionically ascended empire through the appropriate Shroud Event; Dark Matter Deflectors can only be acquired through reverse-engineering Fallen or Awakened Empire ships.

Pros Cons
  • Effective against most energy weapons.
  • Inherent regeneration makes them sustainable out-of-the-box for operations away from base.
  • CheaperAlloys.png Alloys cost than armor.
  • Vulnerable to kinetic weapons.
  • Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Advanced shields require Strategic.png Strategic Resource to make.
  • Consumes power.
Component Small Small Medium Medium Large Large Description
Cost Power Power Shield Shields Cost Power Power Shield Shields Cost Power Power Shield Shields
Ship part shield 1.png Deflectors Alloys.png 5 15 50 Alloys.png 10 30 125 Alloys.png 20 60 300 Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Ship part shield 2.png Improved Deflectors Alloys.png 7 20 65 Alloys.png 13 40 160 Alloys.png 26 80 390 These updated deflector screens are capable of soaking up even more punishment before they overload.
Ship part shield 3.png Shields Alloys.png 9 25 85 Alloys.png 17 50 215 Alloys.png 34 100 510 These new shield generators represent the next generation of energy screens, replacing the older deflector technology. They offer significantly better protection.
Ship part shield 4.png Advanced Shields Alloys.png 9
Exotic gases.png 0.25
35 110 Alloys.png 17
Exotic gases.png 0.50
70 275 Alloys.png 34
Exotic gases.png 1.00
140 660 An updated shield generator that produces an even stronger energy field. Only sustained enemy fire can penetrate this barrier.
Ship part shield 5.png Hyper Shields Alloys.png 12
Exotic gases.png 0.33
45 145 Alloys.png 22
Exotic gases.png 0.66
90 365 Alloys.png 44
Exotic gases.png 1.33
180 870 These reinforced and hardened energy shields are incredibly powerful. The protection they offer is second to none.
Ship part dark matter shield.png Dark Matter Deflectors Alloys.png 16
Dark Matter.png 0.25
55 185 Alloys.png 29
Dark Matter.png 0.50
110 465 Alloys.png 57
Dark Matter.png 1.00
220 1110 These deflectors utilize dark matter to deflect incoming projectiles in a way that seems to utterly defy the laws of nature.
Ship part psi shield.png Psionic Barrier Alloys.png 7 0 65 Alloys.png 13 0 160 Alloys.png 26 0 390 These barriers are generated out of pure psychic energy by a cadre of psionic specialists. They will be able to stop some incoming fire, like our Energy deflector systems, but without the prohibitive power consumption.
Ship part psi shield.png Psionic Shields Alloys.png 21
Zro.png 0.11
75 240 Alloys.png 38
Zro.png 0.22
150 600 Alloys.png 74
Zro.png 0.33
300 1440 These extremely powerful shields are generated out of pure psychic energy by a cadre of psionic specialists. Their powers are further augmented by large arrays of psi emitters.

Armor[edit]

Armor forms the second layer of hit points of a ship. All armor techs can be obtained through normal research except for Dragonscale armor which must be obtained by defeating the Ether Drake.

Pros Cons
  • Effective against kinetic weapons.
  • Does not consume power.
  • Does not require Strategic.pngStrategic Resources to build.
  • Vulnerable to energy weapons.
  • Penetrated by some exotic weapons (Disruptors, Arc Emitters, and Cloud Lightning).
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Cost more Alloys.png Alloys than shields.
Component Small Small Medium Medium Large Large Description
Alloys.png Cost Armor Armor Alloys.png Cost Armor Armor Alloys.png Cost Armor Armor
Ship part armor 1.png Nanocomposite Armor 10 50 20 125 40 300 Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Ship part armor 2.png Ceramo-Metal Armor 13 65 26 160 52 390 A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Ship part armor 3.png Plasteel Armor 17 85 34 215 68 510 Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Ship part armor 4.png Durasteel Armor 17 110 34 275 68 660 This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Ship part armor 5.png Neutronium Armor 22 145 44 365 88 870 This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Ship part dragon armor.png Dragonscale Armor 29 185 57 465 114 1110 The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.

Plating[edit]

Hull is the last layer of a ship's hit points; the ship is destroyed if the hull points reach 0. All ships have some inherent hull points; this can be increased with these Plating components.

These can be acquired either by completing the Crystalline Entity event chain, by reverse-engineering destroyed Crystalline Entities, or through searching an abandoned ship left by Caravaneers.

Pros Cons
  • Few weapon weaknesses (Energy Torpedoes, Matter Disintegrators, Mining Lasers).
  • Does not consume power.
  • Does not cost Alloys.png Alloys.
  • The only layer that matters against bypassing weapons.
  • More hull allows for greater chances of emergency jump, thus increasing longterm survivability.
  • Fewer available percentage bonuses.
  • Hull damage reduces ship performance.
  • Most non standard weapons come with a bonus against hull in addition of the armor or shield bonus.
  • Only Null Void Beam suffer from penalty against hull
  • Lacks inherent regeneration (but can gain it through some exotic sources).
  • Must use Rare crystals.png Rare Crystals to build.
Component Small Small Medium Medium Large Large Description
Rare crystals.png Cost Health Hull Rare crystals.png Cost Health Hull Rare crystals.png Cost Health Hull
Ship part crystal armor 1.png Crystal-Infused Plating 0.25 110 0.50 275 1.00 660 An alloy of elements harvested from the ultra-hard Crystalline Entities lines the inner layers of this plating, improving hull integrity.
Ship part crystal armor 2.png Crystal-Forged Plating 0.33 185 0.65 465 1.30 1110 Modifications to the process of forging the crystalline alloy further improves its durability.

Auxiliary[edit]

Auxiliary modules go in Auxiliary Auxiliary slots and have a variety of effects. Regenerative Hull Tissue can be acquired by defeating various spaceborne aliens. Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress.

Name Size Cost Power Power usage Effects Description
Ship part reactor booster 1.png Reactor Booster Auxiliary Alloys.png 5 Power +20 Power Generation Additional power generation systems increase the ship's reactor output.
Ship part reactor booster 2.png Improved Reactor Booster Auxiliary Alloys.png 10 Power +50 Power Generation The discovery of fusion power allows for better reactor boosters to be fitted onto our ships.
Ship part reactor booster 3.png Advanced Reactor Booster Auxiliary Alloys.png 15 Power +100 Power Generation The discovery of antimatter power allows for highly advanced reactor boosters that can greatly enhance ship reactors.
Ship part auto repair.png Regenerative Hull Tissue Auxiliary Alloys.png 20 Mod ship hull regen.png +1 Daily Hull Regen
Mod ship hull regen.png +2 Daily Armor Regen
These bacteria are imprinted with the ship's structural design and will attempt to restore hull integrity should it be compromised.
Ship part auto repair.png Nanite Repair System Auxiliary Alloys.png 10
Nanites.png 1
Mod ship hull regen.png +3 Daily Hull Regen
Mod ship hull regen.png +4 Daily Armor Regen
A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.
Ship part shield recharger.png Shield Capacitors Auxiliary Alloys.png 10
Exotic gases.png 1
20 Shield +10% Shield Hit Points These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields.
Ship part afterburners 1.png Afterburners Auxiliary Alloys.png 4 10 Mod ship speed mult.png +10% Sublight Speed
Evasion +5% Evasion
Afterburners provide additional combat speed for the ship.
Ship part afterburners 2.png Advanced Afterburners Auxiliary Alloys.png 6 20 Mod ship speed mult.png +20% Sublight Speed
Evasion +10% Evasion
These improved afterburners provide even more combat speed for the ship.
Ship part computer default.png Auxiliary Fire-Control Auxiliary Alloys.png 10 10 Mod ship tracking add.png +5 Chance to Hit By installing an auxiliary fire-control system our ships can afford to make more advanced calculations, increasing accuracy.
Ship part orbital trash dispersal.png Orbital Trash Disperser Auxiliary Alloys.png 10 10 Damage +25% Orbital Bombardment Damage This component overwhelms planetary defensive grids with trash data by spamming them with millions of minute, high-velocity projectiles. Ships equipped with this component cause more damage during orbital bombardment.
Ship part enigmatic encoder.png Enigmatic Encoder Auxiliary Alloys.png 20 20 Evasion +20% Evasion The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command.
Ship part enigmatic decoder.png Enigmatic Decoder Auxiliary Alloys.png 20 20 Mod ship tracking add.png +5 Chance to Hit
Tracking +5 Tracking
While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.

Strategy[edit]

While shields have inherent regeneration, armor and hull do not. This means that, by default, damaged ships cannot be restored to full fighting capability without returning to a starbase, which limits operations far away from said starbases. Therefore, securing at least one source of hull and armor regeneration is useful, especially for lengthy offensive operations. Options include:

  • Tech regenerative hull tissue.png Regenerative Hull Tissue, and its upgraded version, Tech regenerative hull tissue.png Nanite Repair System, can be slotted to any ship, making it one of the most reliable sources of regeneration. However, the regeneration rate does not scale with hit points, they both take up a precious Auxiliary auxiliary slot and the Nanite Repair System requires very valuable Nanites.png Nanites in order to function.
  • The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Of course, this again takes up a very valuable slot that could have been used for something else.
  • The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have.
  • Civic devouring swarm.png Devouring Swarms have inherent hull and armor regeneration.
  • Psionically ascended empires may have an option for hull and armor regeneration as a Shroud boon. However, this cannot be counted on to be an option at any given time.
  • A Juggernaut accompanying a fleet can act as a mobile starbase, repairing allied ships.
  • Capturing an enemy starbase and using it as a forward base allows you to repair inside enemy territory.
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