User:SirBlackAxe/Temp

From Stellaris Wiki
Jump to navigation Jump to search

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.2.

This article is for the PC version of Stellaris only.

A job is where Pop.png Pops work to produce resources on planets. Jobs are divided into different strata, with one higher than the other. Most Jobs are created by Districts and Buildings and thus limited in number.

Pops will automatically fill empty Jobs that they are capable of holding and will choose the job that will get the most out of their traits based on a weighting system but priority can be set towards and away from specific Jobs to ensure they are filled before others. New Pops that are more suitable for a Job than the current Pop holding the Job may take the job from it. It is possible to force a re-evaluation of jobs by blocking and then re-enabling the jobs.

Job category

Most jobs belong to a job category that groups it together with other similar jobs. In many cases, modifiers that effect job output apply to every job in that category. For example, Mineral Purification Plants add Minerals from miners +1 Mineral output to Miners. This doesn't apply to just the specific Job miner.png Miner job, but to all jobs in the Miner jobs category (even if they don't normally produce Minerals.png Minerals), including but not limited to Job miner.png Scrap Miners, Job mote harvester.png Mote Harvesters, Job gas extractor.png Gas Extractors, Job crystal miner.png Crystal Miners, and Job miner.png Cave Cleaners.

Job category table
Pop job.png Jobs
Category Subcategory
Job merchant.png Merchant jobs
Job entertainer.png Entertainer jobs
Job healthcare.png Healthcare jobs
Job enforcer.png Enforcer jobs
Job soldier.png Soldier jobs
Job roboticist.png Pop Assembly jobs Job apprentice.png Necrophyte
Bio-Trophy Bio-Trophy jobs
Resource-Producing jobs
Category Subcategory
Job administrator.png Politician jobs Job executive.png Executive jobs
Job noble.png Noble jobs
Job administrator.png Administrator jobs Job manager.png Manager jobs
Priest Priest jobs
Job telepath.png Telepath jobs
Job culture worker.png Culture Worker jobs
Job evaluator.png Evaluator jobs
Job synapse drone.png Synapse Drone jobs
Job researcher.png Researcher jobs
Job artisan.png Artisan jobs
Job foundry.png Metallurgist jobs
Job gas refiner.png Refinery jobs
Job translucer.png Translucer jobs
Job chemist.png Chemist jobs
Job farmer.png Farmer jobs
Job miner.png Miner jobs Menu icon strategic resource.png jobs (Unused)
Job technician.png Technician jobs
Job livestock.png Livestock jobs

Regular empires

Regular empires have three strata. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher Stratum the pop will become unemployed, slowly demoting in stratum and causing Mod pop happiness.png happiness penalties at most levels of living standards.

Ruler jobs

For Pop cat ruler.png Ruler jobs new pops will only take the job from a current pop if the new pop's weight is x5 higher. Rulers have no upkeep and primarily produce Unity.png Unity and Amenities.png Amenities.

Job Job category Production Source Weight
Base Changes Job administrator.png Primary
Job administrator.png Administrator Job administrator.png Administrator jobs
  • Unity.png +3 Unity
  • Amenities.png +8 Amenities
Building capital.png 1000 base
Modifiers:0
  • ×5 Job administrator.png Already has this job
  • ×1.5 Charismatic.pngDomestic protocols.png Charismatic or Domestic Protocols trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.5 Trait necrophage.png Necrophage trait
  • ×1.25 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×1.25 Trait brainslugged.png Brain Slug Host trait
  • ×1.125 Trait primitive.png Natural Intellectuals trait
  • ×1.125 Robust.png Robust trait
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.75 Trait quarrelsome.png Quarrelsome trait
  • ×0.5 Repugnant.png Repugnant trait
  • ×0.1 No.pngSpecies right citizenship.pngTrait mechanical.png Not Full Citizenship rights and not Mechanical
Job manager.png Executive Job executive.png Executive jobs
  • Unity.png +2 Unity
  • Amenities.png +5 Amenities
  • Trade value.png +6 Trade Value
Auth corporate.png Building capital.png 1000 base
Modifiers:0
  • ×5 Job executive.png Already has this job
  • ×2 Thrifty.pngLeader trait nuumismatic administration.png Thrifty or Numistic Administration trait
  • ×1.5 Charismatic.pngDomestic protocols.png Charismatic or Domestic Protocols trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.25 Trait brainslugged.png Brain Slug Host trait
  • ×1.2 Trait primitive.png Natural Intellectuals trait
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.5 Repugnant.png Repugnant trait
Job priest.png High Priest Priest Priest jobs
  • Unity.png +5 Unity
  • Amenities.png +5 Amenities
  • Society research +2 Society Research
Civic exalted priesthood.png: Unity.png +6 Unity Civic exalted priesthood.png Building citadel of faith.png 1000 base
Modifiers:0
  • ×5 Job priest.png Already has this job
  • ×1.5 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×1.5 Trait brainslugged.png Brain Slug Host trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.5 Trait necrophage.png Necrophage trait
  • ×1.25 Charismatic.pngDomestic protocols.png Charismatic or Domestic Protocols trait
  • ×1.25 Trait primitive.png Natural Intellectuals trait
  • ×1.25 Robust.png Robust trait
  • ×1.2 Spiritualist.png Spiritualist pop ethic
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.75 Repugnant.png Repugnant trait
  • ×0.5 Trait quarrelsome.png Quarrelsome trait
  • ×0.1 No.pngSpecies right citizenship.pngTrait mechanical.png Not Full Citizenship rights and not Mechanical
  • ×0 Materialist.png Materialist pop ethic
Job merchant.png Merchant Job merchant.png Merchant jobs
  • Amenities.png +5 Amenities
  • Trade value.png +12 Trade Value
Civic merchant guilds.png: Unity.png +2 Unity Civic merchant guilds.png Building commercial megaplex.png 1000 base
Modifiers:0
  • ×5 Job merchant.png Already has this job
  • ×2 Thrifty.png Thrifty trait
  • ×2 Leader trait nuumismatic administration.png Numistic Administration trait
  • ×1.5 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.5 Repugnant.png Repugnant trait
  • Civic merchant guilds.png With Merchant Guilds civic:
    • ×1.25 Trait brainslugged.png Brain Slug Host trait
    • ×1.125 Trait primitive.png Natural Intellectuals trait
    • ×1.125 Robust.png Robust trait
Job noble.png Noble Job noble.png Noble jobs
  • Unity.png +3 Unity
  • Stability.png +5 Stability
Civic aristocratic elite.png Building palace.png 1000 base
Modifiers:0
  • ×5 Job noble.png Already has this job
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.5 Trait necrophage.png Necrophage trait
  • ×1.5 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.5 Trait quarrelsome.png Quarrelsome trait
  • ×0.1 Egalitarian.png Egalitarian pop ethic and not already a Noble
  • ×0.1 No.pngSpecies right citizenship.pngTrait mechanical.png Not Full Citizenship rights and not Mechanical
Job researcher.png Science Director Job researcher.png Researcher jobs
  • Amenities.png +5 Amenities
  • Research.png +5 Research Output
Civic technocracy.png Building institute.png 1000 base
Modifiers:0
  • ×5 Job researcher.png Already has this job
  • ×3 Erudite.png Erudite trait
  • ×2 Species right living standards.png Academic Privilege living standards
  • ×2 Intelligent.pngLogic engines.png Intelligent or Logic Engines trait
  • ×2 Trait primitive.png Natural Intellectuals trait
  • ×2 Trait uplifted.pngTrait uplifted.png Uplifted or Somewhat Uplifted trait
  • ×2 Trait brainslugged.png Brain Slug Host trait
  • ×2 Trait psionic species.png Psionic trait
  • ×1.5 Trait psionic species.png Latent Psionic trait
  • ×1.5 Natural Engineers.pngNatural Physicists.pngNatural Sociologists.png Any natural scientist trait
  • ×1.5 Planet habitat.pngTrait void dweller positive.png Void Dweller trait if the colony is a habitat
  • ×1.5 Trait necrophage.png Necrophage trait
  • ×1.5 Robust.png Robust trait
  • ×1.25 Charismatic.pngDomestic protocols.png Charismatic or Domestic Protocols trait
  • ×0.85 Planet.pngTrait void dweller positive.png Void Dweller trait if the colony isn't artificial
  • ×0.75 Repugnant.png Repugnant trait
  • ×0.65 Trait primitive.png proles Proles trait
  • ×0.2 No.pngSpecies right citizenship.pngTrait mechanical.png Not Full Citizenship rights and not Mechanical
  • ×0.1 Trait uplifted.png Unlifted trait

Specialist jobs

For Pop cat specialist.png Specialist jobs new pops will only take the job from a current pop if the new pop's weight is x1.5 higher. Chattel Slaves cannot work Specialist or Ruler jobs. Other, more privileged, slaves may work on some Specialist jobs. See Species Rights for details.

Job Produces Upkeep Primary Source Weight
Job artificer.png Artificer
  • Consumer goods.png +7 Consumer Goods
  • Trade value.png +2 Trade value
  • Engineering research +1.1 Engineering Research
  • Minerals.png −6 Minerals
District industrial.png
Modifiers0
  • Robust.png ×10 Robust trait
  • Efficient processors.png ×10 Efficient Processors trait
  • Pop cat slave.png ×2 Enslaved
  • Trait void dweller positive.png ×1.5 Void Dweller trait
Job artisan.png Artisan Consumer goods.png +6 Consumer Goods
  • Minerals.png −6 Minerals
  • Energy.png −1 Energy with Industrial Subsidies
District industrial.png
Modifiers0
  • Robust.png ×10 Robust trait
  • Efficient processors.png ×10 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Consumer goods.png ×1.2 Consumer Goods income below 5
  • Menu icon policies.png ×1.2 Indentured Servitude rights
Job bureaucrat.png Bureaucrat
  • Mod country admin cap add.png +10 Administrative Capacity without Leader trait bureaucrat.png Bureaucrat governor
  • Mod country admin cap add.png +11 Administrative Capacity with Leader trait bureaucrat.png Bureaucrat governor
  • Stability.png +1 Stability with Civic byzantine bureaucracy.png Byzantine Bureaucracy
  • Unity.png +1 Unity with Civic byzantine bureaucracy.png Byzantine Bureaucracy
Consumer goods.png −2 Consumer Goods Building bureaucratic 1.png
Modifiers0
  • Propaganda machines.png ×2 Propaganda Machines trait
  • Trait traditional.png ×1.5 Traditional trait
  • Trait psionic species.png ×1.2 Psionic trait
  • Trait psionic species.png ×1.1 Latent Psionic trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Trait primitive.png ×0.5 Proles trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.5 Unlifted trait
Job foundry.png Catalytic Technician Alloys.png +3 Alloys Food.png −9 Food District industrial.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Menu icon policies.png ×2 Indentured Servitude rights
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job chemist.png Chemist Volatile motes.png +2 Volatile Motes Minerals.png −10 Minerals Building chemical plant.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job colonist.png Colonist
  • Amenities.png +5 Amenities
  • Army defense.png +1 Planetary Defense Army
  • Food.png +1 Food if not Trait lithoid.png Lithoid
  • Minerals.png +1 Minerals if Trait lithoid.png Lithoid
None Building colony shelter.png
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Repugnant.png ×0.8 Repugnant trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
Job culture worker.png Culture Worker
  • Society research +3 Society Research
  • Unity.png +3 Unity
Consumer goods.png −2 Consumer Goods Building autochthon monument.png
Modifiers0
  • Erudite.png ×2 Erudite trait
  • Propaganda machines.png ×2 Propaganda Machines trait
  • Robust.png ×1.5 Robust trait
  • Efficient processors.png ×1.5 Efficient Processors trait
  • Trait traditional.png ×1.5 Traditional trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Trait primitive.png ×1.5 Natural Intellectuals trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Intelligent.png ×1.4 Intelligent trait
  • Logic engines.png ×1.4 Logic Engines trait
  • Trait uplifted.png ×1.4 Uplifted trait
  • Trait uplifted.png ×1.4 Somewhat Uplifted trait
  • Trait psionic species.png ×1.2 Psionic trait
  • Trait psionic species.png ×1.1 Latent Psionic trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Trait primitive.png ×0.5 Proles trait
  • Trait uplifted.png ×0.5 Unlifted trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job death chronicler.png Death Chronicler
  • Stability.png +2 Stability
  • Society research +2 Society Research
  • Unity.png +4 Unity
  • Consumer goods.png −2 Consumer Goods if not Trait mechanical.png Mechanical
  • Minerals.png −1 Minerals if Trait lithoid.png Lithoid
  • Food.png −0.5 Food if Trait plantoid phototrophic.png Phototrophic or Trait plantoid radiotrophic.png Radiotrophic
  • Energy.png −0.5 Energy if Trait plantoid phototrophic.png Phototrophic or (Trait plantoid radiotrophic.png Radiotrophic and not Planet nuked.png Tomb World)
  • Food.png −1 Food if not Trait lithoid.png Lithoid, Trait plantoid phototrophic.png Phototrophic, Trait plantoid radiotrophic.png Radiotrophic, or Trait mechanical.png Mechanical
(unrecognized string “sanctuary of repose” for Template:Icon)
Modifiers0
  • Trait traditional.png ×2.5 Traditional trait
  • Erudite.png ×2 Erudite trait
  • Intelligent.png ×1.5 Intelligent trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait necrophage.png ×1.5 Necrophage trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait psionic species.png ×1.5 Psionic trait
  • Trait psionic species.png ×1.4 Latent Psionic trait
  • Logic engines.png ×1.4 Logic Engines trait
  • Trait quarrelsome.png ×0.2 Quarrelsome trait
Job death priest.png Death Priest
  • Amenities.png +5 Amenities
  • Society research +2 Society Research
  • Unity.png +6 Unity without Civic exalted priesthood.png Exalted Priesthood
  • Unity.png +7 Unity with Civic exalted priesthood.png Exalted Priesthood
Consumer goods.png −3 Consumer Goods (unrecognized string “sacrificial temple” for Template:Icon)
Modifiers0
  • Charismatic.png ×2 Charismatic trait
  • Domestic protocols.png ×2 Domestic Protocols trait
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Trait necrophage.png ×1.5 Necrophage trait
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Efficient processors.png ×1.3 Efficient Processors trait
  • Trait primitive.png ×1.3 Natural Intellectuals trait
  • Robust.png ×1.3 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Erudite.png ×1.15 Erudite trait
  • Natural Sociologists.png ×1.1 Natural Sociologists trait
  • Intelligent.png ×1.05 Intelligent trait
  • Logic engines.png ×1.05 Logic Engines trait
  • Trait psionic species.png ×1.05 Psionic trait
  • Trait uplifted.png ×1.05 Uplifted trait
  • Trait primitive.png ×0.9 Proles trait
  • Trait uplifted.png ×0.9 Unlifted trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
Job duelist.png Duelist
  • Unity.png +3 Unity
  • Amenities.png +12 Amenities
  • Mod navy size add.png +2 Naval Capacity
Alloys.png −1 Alloys (unrecognized string “holo-theatres” for Template:Icon)
Modifiers0
  • Menu icon policies.png ×10 Battle Thralls rights
  • Domestic protocols.png ×3 Domestic Protocols trait
  • Charismatic.png ×1.5 Charismatic trait
  • Trait traditional.png ×1.25 Traditional trait
  • Propaganda machines.png ×1.25 Propaganda Machines trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Militarist.png ×1.2 Militarist pop ethic
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.75 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Pacifist.png ×0.1 Pacifist pop ethic
Job enforcer.png Enforcer
  • Job criminal.png −25 Crime without Anticrime Campaign
  • Job criminal.png −35 Crime with Anticrime Campaign
  • Army defense.png +2 Planetary Defense Armies
  • Unity.png +1 Unity with neither Civic police state.png Police State nor Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
  • Unity.png +2 Unity with Civic police state.png Police State or Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
  • Unity.png +3 Unity with Civic police state.png Police State and Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
Energy.png −2 Energy with Anticrime Campaign (unrecognized string “precinct houses” for Template:Icon)
Modifiers0
  • Robust.png ×20 Robust trait
  • Efficient processors.png ×20 Efficient Processors trait
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Strong.png ×1.5 Strong trait
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait primitive.png ×1.1 Proles trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job entertainer.png Entertainer
  • Unity.png +2 Unity
  • Amenities.png +10 Amenities
  • Mod pop growth speed.png +1% Pop Growth Speed with Civic pleasure seekers.png Pleasure Seekers or Civic corporate hedonism.png Corporate Hedonism
Consumer goods.png −1 Consumer Goods (unrecognized string “holo-theatres” for Template:Icon)
Modifiers0
  • Domestic protocols.png ×3 Domestic Protocols trait
  • Charismatic.png ×1.5 Charismatic trait
  • Trait traditional.png ×1.25 Traditional trait
  • Propaganda machines.png ×1.25 Propaganda Machines trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.1 Natural Intellectuals trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Trait quarrelsome.png ×0.75 Quarrelsome trait
  • Repugnant.png ×0.5 Repugnant trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job gas refiner.png Gas Refiner Exotic gases.png +2 Exotic Gases Minerals.png −10 Minerals Building refinery.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job manager.png Manager
  • Society research +2 Society Research
  • Unity.png +3 Unity
  • Trade value.png +3 Trade Value
Consumer goods.png −2 Consumer Goods Building autochthon monument.png
Modifiers0
  • Thrifty.png ×2 Thrifty trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.2 Natural Intellectuals trait
  • Robust.png ×1.13 Robust trait
  • Repugnant.png ×0.5 Repugnant trait
Job healthcare.png Medical Worker
  • Amenities.png +5 Amenities
  • Mod pop growth speed.png +5% Pop Growth Speed
  • Mod pop growth speed.png +5% Organic Pop Assembly Speed
  • Mod habitability.png +2.5% Habitability
Consumer goods.png −1 Consumer Goods Building clinic.png
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Repugnant.png ×0.5 Repugnant trait
  • Menu icon policies.png ×0.5 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job foundry.png Metallurgist Alloys.png +3 Alloys Minerals.png −6 Minerals District industrial.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Menu icon policies.png ×2 Indentured Servitude rights
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job necromancer.png Necromancer
  • Mod navy size add.png +2 Naval Capacity without Tech defense army.png Ground Defense Planning
  • Mod navy size add.png +4 Naval Capacity with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary Defense Armies without Decision martial law.png Martial Law modifier
  • Army defense.png +5 Planetary Defense Armies with Decision martial law.png Martial Law modifier
  • Physics Research +6 Physics Research
  • Society research +6 Society Research
Consumer goods.png −2 Consumer Goods Building dread encampment.png
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Trait necrophage.png ×2 Necrophage trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Erudite.png ×1.75 Erudite trait
  • Strong.png ×1.5 Strong trait
  • Intelligent.png ×1.35 Intelligent trait
  • Natural Physicists.png ×1.35 Natural Physicists trait
  • Natural Sociologists.png ×1.35 Natural Sociologists trait
  • Trait primitive.png ×1.35 Natural Intellectuals trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Robust.png ×1.05 Robust trait
  • Efficient processors.png ×1.05 Efficient Processors trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Weak.png ×0.5 Weak trait
Job apprentice.png Necrophyte
  • Amenities.png +5 Amenities
  • Unity.png +1.5 Unity
  • Time After 10 years Pop is changed to primary species
  • Consumer goods.png −1 Consumer Goods if not Auth hive mind.png Hive Mind
  • Minerals.png −1 Minerals if Trait lithoid.png Lithoid and not Auth hive mind.png Hive Mind
  • Food.png −0.5 Food if Trait plantoid phototrophic.png Phototrophic/Trait plantoid radiotrophic.png Radiotrophic and not Auth hive mind.png Hive Mind
  • Energy.png −0.5 Energy if Trait plantoid phototrophic.png Phototrophic/(Trait plantoid radiotrophic.png Radiotrophic and not Planet nuked.png Tomb World}) and not Auth hive mind.png Hive Mind
  • Food.png −1 Food if not Trait lithoid.png Lithoid/Trait plantoid phototrophic.png Phototrophic/Trait plantoid radiotrophic.png Radiotrophic/Auth hive mind.png Hive Mind
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid and Auth hive mind.png Hive Mind
  • Food.png −1 Food if Trait plantoid phototrophic.png Phototrophic/Trait plantoid radiotrophic.png Radiotrophic and Auth hive mind.png Hive Mind
  • Energy.png −1 Energy if Trait plantoid phototrophic.png Phototrophic/(Trait plantoid radiotrophic.png Radiotrophic and not Planet nuked.png Tomb World) and Auth hive mind.png Hive Mind
  • Food.png −2 Food if Auth hive mind.png Hive Mind and not Trait lithoid.png Lithoid/Trait plantoid phototrophic.png Phototrophic/Trait plantoid radiotrophic.png Radiotrophic
Building chamber of elevation 1.png
Modifiers0
  • Charismatic.png ×1.5 Charismatic trait
  • Nerve Stapled.png ×0.75 Nerve Stapled trait
  • Trait primitive.png ×0.75 Docile Livestock trait
  • Pop cat slave.png ×0.75 Enslaved
  • Repugnant.png ×0.5 Repugnant trait
Job pearl diver.png Pearl Diver
  • Consumer goods.png +3 Consumer Goods
  • Trade value.png +2 Trade Value
  • Food.png −2 Food
  • Minerals.png −2 Minerals
District farming.png
Modifiers0
  • Menu icon policies.png ×2 Indentured Servitude rights
Job priest.png Priest
  • Society research +2 Society Research
  • Amenities.png +5 Amenities
  • Unity.png +3 Unity without Civic exalted priesthood.png Exalted Priesthood
  • Unity.png +4 Unity with Civic exalted priesthood.png Exalted Priesthood
Consumer goods.png −2 Consumer Goods Building temple.png
Modifiers0
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Robust.png ×1.25 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job researcher.png Researcher
  • Research.png +4 Research Output
  • Unity.png +1 Unity with Civic technocracy.png Technocracy
  • Consumer goods.png −2 Consumer Goods without Civic technocracy.png Technocracy
  • Consumer goods.png −3 Consumer Goods with Civic technocracy.png Technocracy
  • Energy.png −1 Energy with Research Subsidies
Building research lab 1.png
Modifiers0
  • Erudite.png ×3 Erudite trait
  • Menu icon policies.png ×2 Academic Privilege rights
  • Intelligent.png ×2 Intelligent trait
  • Logic engines.png ×2 Logic Engines trait
  • Trait primitive.png ×2 Natural Intellectuals trait
  • Trait uplifted.png ×2 Uplifted trait
  • Trait uplifted.png ×2 Somewhat Uplifted trait
  • Trait brainslugged.png ×2 Brain Slug Host trait
  • Trait psionic species.png ×2 Psionic trait
  • Trait psionic species.png ×1.5 Latent Psionic trait
  • Natural Engineers.png ×1.5 Natural Engineers trait
  • Natural Physicists.png ×1.5 Natural Physicists trait
  • Natural Sociologists.png ×1.5 Natural Sociologists trait
  • Robust.png ×1.5 Robust trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Repugnant.png ×0.75 Repugnant trait
  • Trait primitive.png ×0.65 Proles trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Trait uplifted.png ×0.1 Unlifted trait
Job roboticist.png Roboticist Mod pop assembly speed.png +2 Monthly Pop Assembly Alloys.png −2 Alloys (unrecognized string “robot assembly plants” for Template:Icon) no weight modifiers
Job telepath.png Telepath
  • Job criminal.png −35 Crime neither Thought Enforcement nor Anticrime Campaign
  • Job criminal.png −40 Crime with Thought Enforcement and not Anticrime Campaign
  • Job criminal.png −45 Crime with Anticrime Campaign and not Thought Enforcement
  • Job criminal.png −50 Crime with Thought Enforcement and Anticrime Campaign
  • Unity.png +3 Unity with neither Civic police state.png Police State nor Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
  • Unity.png +4 Unity with Civic police state.png Police State or Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
  • Unity.png +5 Unity with Civic police state.png Police State and Tradition domination judgment corps.png Judgment Corps / Public Trust Officers
  • Energy.png −1 Energy without Anticrime Campaign
  • Energy.png −3 Energy with Anticrime Campaign
Building hab laboratory module.png
Modifiers0
  • Resilient.png ×2 Resilient trait
  • Trait traditional.png ×1.5 Traditional trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Robust.png ×1.5 Robust trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Menu icon policies.png ×0.1 Indentured Servitude rights
  • Trait psionic species.png ×0 not Psionic or Latent Psionic trait
Job translucer.png Translucer Rare crystals.png +2 Rare Crystals Minerals.png −10 Minerals Building crystal plant.png
Modifiers0
  • Robust.png ×15 Robust trait
  • Efficient processors.png ×15 Efficient Processors trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Menu icon policies.png ×1.2 Indentured Servitude rights
  • Menu icon policies.png ×0.2 not Full Citizenship rights

Worker jobs

For Pop cat worker.png Worker jobs new pops will always take the job from a current pop if the new pop's weight is higher. This stratum is also used by slaves of Gestalt consciousness.png Gestalt Consciousness empires.

Job Produces Upkeep Default Priority Weight
Job angler.png Angler
  • Food.png +8 Food
  • Trade value.png +2 Trade Value
N/A 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
Job clerk.png Clerk
  • Trade value.png +4 Trade Value without Tradition mercantile trickle up economics.png Trickle Up Economics
  • Trade value.png +5 Trade Value with Tradition mercantile trickle up economics.png Trickle Up Economics
  • Amenities.png +2 Amenities
N/A 8
Modifiers0
  • Thrifty.png ×2 Thrifty trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait brainslugged.png ×1.25 Brain Slug Host trait
  • Trait primitive.png ×1.2 Natural Intellectuals trait
  • Robust.png ×1.13 Robust trait
  • Repugnant.png ×0.5 Repugnant trait
Job crystal miner.png Crystal Miner Rare crystals.png +2 Rare Crystals
  • Minerals.png +1 Minerals with Civic mining guilds.png Mining Guilds
Energy.png −0.5 Energy with Mining Subsidies 6
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job farmer.png Farmer
  • Food.png +6 Food without Ap synthetic evolution.png Synthetic Evolution
  • Food.png +5 Food with Ap synthetic evolution.png Synthetic Evolution
  • Amenities.png +2 Amenities with Civic agrarian idyll.png Agrarian Idyll
Energy.png −0.5 Energy with Farming Subsidies 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Agrarian.png ×3 Agrarian trait
  • Harvesters.png ×3 Harvesters trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait primitive.png ×2.5 Serviles trait
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Civic agrarian idyll.png ×1.1 Agrarian Idyll civic
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait lithoid.png ×0.5 Lithoid trait
Job gas extractor.png Gas Extractor Exotic gases.png +2 Exotic Gases
  • Minerals.png +1 Minerals with Civic mining guilds.png Mining Guilds
Energy.png −0.5 Energy with Mining Subsidies 6
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job miner.png Miner
  • Minerals.png +4 Minerals without Civic mining guilds.png Mining Guilds
  • Minerals.png +5 Minerals with Civic mining guilds.png Mining Guilds
Energy.png −0.5 Energy with Mining Subsidies 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Industrious.png ×3 Industrious trait
  • Power drills.png ×3 Power Drills trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
Job mortal initiate.png Mortal Initiate Society research +1 Society Research N/A 6
Modifiers0
  • Civic exalted priesthood.png ×2 Exalted Priesthood civic
  • Charismatic.png ×1.5 Charismatic trait
  • Domestic protocols.png ×1.5 Domestic Protocols trait
  • Leader trait nuumismatic administration.png ×1.5 Numistic Administration trait
  • Thrifty.png ×1.5 Thrifty trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Weak.png ×1.05 Weak trait
  • Repugnant.png ×0.5 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
  • Materialist.png ×0.1 Materialist pop ethic
  • Nerve Stapled.png ×0.01 Nerve Stapled trait
  • Trait mechanical.png ×0 Mechanical trait
Job mote harvester.png Mote Harvester Volatile motes.png +2 Volatile Motes
  • Minerals.png +1 Minerals with Civic mining guilds.png Mining Guilds
Energy.png −0.5 Energy with Mining Subsidies 6
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Trait primitive.png ×5 Serviles trait
  • Robust.png ×3 Robust trait
  • Efficient processors.png ×3 Efficient Processors trait
  • Very Strong.png ×3 Very Strong trait
  • Nerve Stapled.png ×3 Nerve Stapled trait
  • Trait void dweller positive.png ×3 Void Dweller trait
  • Trait mechanical.png ×2 Mechanical trait
  • Strong.png ×1.5 Strong trait
  • Weak.png ×0.75 Necrophage trait
  • Weak.png ×0.1 Weak trait
Job priest.png Prosperity Preacher
  • Unity.png +1 Unity
  • Amenities.png +3 Amenities
  • Trade value.png +4 Trade Value
N/A 6
Modifiers0
  • Trait traditional.png ×1.5 Traditional trait
  • Propaganda machines.png ×1.5 Propaganda Machines trait
  • Trait brainslugged.png ×1.5 Brain Slug Host trait
  • Charismatic.png ×1.25 Charismatic trait
  • Domestic protocols.png ×1.25 Domestic Protocols trait
  • Trait primitive.png ×1.25 Natural Intellectuals trait
  • Robust.png ×1.25 Robust trait
  • Spiritualist.png ×1.2 Spiritualist pop ethic
  • Repugnant.png ×0.75 Repugnant trait
  • Trait quarrelsome.png ×0.5 Quarrelsome trait
  • Materialist.png ×0.1 Materialist pop ethic
  • Menu icon policies.png ×0.1 not Full Citizenship rights
Job miner.png Scrap Miner
  • Minerals.png +2 Minerals
  • Alloys.png +1 Alloys
N/A 7
Modifiers0
  • Pop cat slave.png ×10 Enslaved
  • Industrious.png ×3 Industrious trait
  • Power drills.png ×3 Power Drills trait
  • Trait mechanical.png ×3 Mechanical trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.4 Proles trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait
Job soldier.png Soldier
  • Mod navy size add.png +4 Naval Capacity without Tech defense army.png Ground Defense Planning
  • Mod navy size add.png +6 Naval Capacity with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary Defense Armies
  • Unity.png +2 Unity with Civic citizen service.png Citizen Service
  • Stability.png +5 Stability with Decision martial law.png Martial Law modifier
N/A 5
Modifiers0
  • Decision martial law.png ×10 Martial Law modifier
  • Menu icon policies.png ×10 Battle Thralls rights
  • Trait primitive.png ×2 Earthbound trait
  • Trait lithoid.png ×2 Lithoid trait
  • Resilient.png ×2 Resilient trait
  • Very Strong.png ×2 Very Strong trait
  • Strong.png ×1.5 Strong trait
  • Trait traditional.png ×1.1 Traditional trait
  • Propaganda machines.png ×1.1 Propaganda Machines trait
  • Trait cybernetic.png ×1.1 Cybernetic trait
  • Limited Regeneration.png ×1.1 Limited Regeneration trait
  • Trait primitive.png ×1.1 Proles trait
  • Trait brainslugged.png ×1.1 Brain Slug Host trait
  • Trait primitive.png ×1.05 Natural Intellectuals trait
  • Trait quarrelsome.png ×0.9 Quarrelsome trait
  • Menu icon policies.png ×0.8 Indentured Servitude rights
  • Weak.png ×0.5 Weak trait
  • Menu icon policies.png ×0.2 not Full Citizenship rights
Job technician.png Technician
  • Energy.png +6 Energy without Ap synthetic evolution.png Synthetic Evolution
  • Energy.png +8 Energy with Ap synthetic evolution.png Synthetic Evolution
Energy.png −0.5 Energy with Capacity Subsidies 7
Modifiers0
  • Pop cat slave.png ×8 Enslaved
  • Trait mechanical.png ×2 Mechanical trait
  • Ingenious.png ×2 Ingenious trait
  • Superconductive.png ×2 Superconductive trait
  • Leader trait nuumismatic administration.png ×2 Numistic Administration trait
  • Trait void dweller positive.png ×1.5 Void Dweller trait
  • Trait primitive.png ×1.5 Serviles trait
  • Trait primitive.png ×1.5 Earthbound trait
  • Trait psionic species.png ×1.3 Psionic trait
  • Trait psionic species.png ×1.2 Latent Psionic trait
  • Very Strong.png ×1.2 Very Strong trait
  • Strong.png ×1.1 Strong trait
  • Robust.png ×1.1 Robust trait
  • Efficient processors.png ×1.1 Efficient Processors trait
  • Nerve Stapled.png ×1.1 Nerve Stapled trait
  • Weak.png ×0.9 Weak trait
  • Weak.png ×0.75 Necrophage trait

Slave

Pop cat slave.png Slave jobs are Pop cat worker.png Worker jobs that can only be worked by Pops that have Species right citizenship.png Slaves citizenship. Like regular worker jobs, they normally have no upkeep.

Job Job category Produces Upkeep Requirements Source Description
Job organic battery.png Grid Amalgamated Pop job.png Jobs
  • Energy.png +4 Energy
  • Mod pop housing usage.png −0.50 Pop Housing Usage
None Slavery.png Grid Amalgamation slavery type Generated automatically for non-Robotic Pops in Auth machine intelligence.png Machine Intelligence empires Their organic energy will be absorbed, until they expire.
Job livestock.png Livestock Job livestock.png Livestock
  • Food.png +4 Food if Pops is not Lithoid
  • Minerals.png +2 Minerals if Pops is Lithoid
  • Mod pop housing usage.png −0.50 Pop Housing Usage
None Slavery.png Livestock slavery type Generated automatically for all Pops They have but one purpose: to become food for their betters.
Job servant.png Servant None
  • Amenities.png +4 Amenities
  • Mod pop housing usage.png −0.50 Pop Housing Usage if biological
None Either:
    • Slavery.png Domestic Servitude slavery type if biological
    • Domestic protocols.png Domestic Protocols trait and Menu icon policies.png Servitude AI policy if robotic
Generated automatically for Pops that can't find a job Servants perform various menial domestic tasks and household work for their masters.
Job enforcer.png Overseer Job enforcer.png Enforcer jobs
  • Job criminal.png −25 Crime
  • Mod pop happiness.png +25 Happiness (self)
  • Army defense.png +2 Planetary Defense Armies
  • None
    • Energy.png −2 Energy with Decision default.png Anticrime Campaign modifier
  • Slavery.png Any slavery type
  • Pm slave colony.pngPm frame 2.png Thrall-World planet modifier
Generated by the capital and Overseer Residences buildings These relatively privileged slaves keep their less fortunate brethren in line.
Job primitive laborer.png Toiler None Amenities.png +2 Amenities None
  • Slavery.png Any slavery type
  • Pm slave colony.pngPm frame 2.png Thrall-World planet modifier
Generated automatically for Pops that can't find a job Toilers perform the grueling menial labor required to keep the crude infrastructure of the Thrall-World running.

Gestalt Consciousness

Gestalt consciousness.png Gestalt Consciousness empires have only two main strata. Unlike individualist empires, drones can promote and demote in stratum immediately.

Menial Drone jobs

Pop cat simple drone.png Menial Drones are analogous to Pop cat worker.png Workers in regular empires. All Menial Drone jobs are the same for both Auth hive mind.png Hive Mind and Auth machine intelligence.png Machine Intelligence empires.

Job Job category Produces Upkeep Weight
Job farmer.png Agri-Drone Job farmer.png Farming jobs
  • Food.png +6 Food if Auth hive mind.png Hive Mind
  • Food.png +5 Food if Auth machine intelligence.png Machine Intelligence
None
  • Energy.png −0.5 Energy with Farming Subsidies
1 base
Modifiers:0
    • ×2 Either:
      • Agrarian.png Agrarian trait
      • Harvesters.png Harvesters trait
    • ×1.2 Job farmer.png Already has this job
    • ×0.9 Auth machine intelligence.png Machine Intelligence authority
    • ×0.9 Both:
      • Food.png Monthly food income > 50
      • No.pngJob miner.png Not a Mining DroneCite error: Invalid <ref> tag; refs with no name must have content
    • ×0.65 Trait necrophage.png Necrophage trait
    • ×0.5 All of the following:
      • Trait lithoid.png Lithoid Empire's main species is Lithoid
      • Trait lithoid.png Lithoid trait
      • Food.png Monthly food income isn't negative
Job maintenance drone.png Maintenance Drone Pop job.png Jobs
  • Amenities.png +4 Amenities
  • Unity.png +1 Unity with Civic machine maintenance protocols.png Maintenance Protocols
None 0.8 base
Modifiers:0
    • ×2 Charismatic.pngEmotion emulators.png Charismatic or Emotion Emulators trait
    • ×2 No.pngAmenities.png Planet has -1 or less Amenities
    • ×1.5 No.pngAmenities.png Planet has -5 or less Amenities
    • ×1.5 No.pngAmenities.png Planet has -10 or less Amenities
    • ×1.1 Both:
      • Civic machine maintenance protocols.png Maintenance Protocols civic
      • Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
    • ×0.85 Weak.png Necrophage trait
    • ×0.5 Repugnant.pngUncanny.png Repugnant or Uncanny trait
    • ×0.1 both:
      • No.pngJob maintenance drone.png Not a Maintenance Drone
      • Amenities.png Planet has more than 5 available Amenities
Job miner.png Mining Drone Job miner.png Mining jobs
  • Minerals.png +4 Minerals without Civic machine rockbreakers.png Rockbreakers
    • Minerals.png +5 Minerals with Civic machine rockbreakers.png Rockbreakers
None
  • Energy.png −0.5 Energy with Mining Subsidies
1 base
Modifiers:0
    • ×2Industrious.pngPower drills.png Industrious or Power Drills trait
    • ×1.2 Job miner.png Already has this job
    • ×0.9 Both:
      • Minerals.png Monthly minerals income > 85
      • No.pngJob miner.png Not a Mining Drone
    • ×0.65 Weak.png Necrophage trait
Job miner.png Scrap Miner Drone Job miner.png Mining jobs
  • Minerals.png +2 Minerals
  • Alloys.png +1 Alloys
None 1 base
Modifiers:0
    • ×2Industrious.pngPower drills.png Industrious or Power Drills trait
    • ×1.2 Job miner.png Mining Drone job[1]
    • ×0.9 Both:
      • Minerals.png Monthly minerals income > 85
      • No.pngJob miner.png Not a Mining Drone[1]
    • ×0.65 Weak.png Necrophage trait
Job technician.png Tech-Drone Job technician.png Technician jobs
  • Energy.png +6 Energy if Auth hive mind.png Hive Mind
  • Energy.png +8 Energy if Auth machine intelligence.png Machine Intelligence
None
  • Energy.png −0.5 Energy with Capacity Subsidies
1 base
Modifiers:0
    • ×2 Ingenious.pngSuperconductive.png Ingenious or Superconductive trait
    • ×1.2 Job technician.png Already has this job
    • ×0.9 Both:
      • Energy.png Monthly Energy income > 50
      • No.pngJob miner.png Not a Mining Drone[1]
    • ×0.65 Weak.png Necrophage trait
Job soldier.png Warrior Drone None
  • Mod navy size add.png +4 Naval Capacity without Tech defense army.png Ground Defense Planning
    • Mod navy size add.png +6 Naval Capacity with Tech defense army.png Ground Defense Planning
  • Army defense.png +3 Planetary Defense Armies
  • Stability.png +5 Stability with Decision martial law hive.png Deploy Hunter-Killer Drones or Decision martial law machine.png Activate Compliance Protocols planet modifier
None 5 base
Modifiers:0
    • ×100 Diplomacy war.png Empire is at war
    • ×10 Decision martial law hive.pngDecision martial law machine.png Hunter-Killer Drones or Compliance Protocols planet modifier
    • ×4 Resilient.png Resilient trait
    • ×4 Very Strong.png Very Strong trait
    • ×3 Strong.png Strong trait
    • ×2 Trait lithoid.png Lithoid trait
    • ×1.2 Trait cybernetic.png Cybernetic trait
    • ×0.5 Weak.png Weak trait

Complex Drone jobs

Pop cat simple drone.png Menial Drones are analogous to Pop cat specialist.png Specialists in regular empires. Menu icon strategic resource.png Strategic Resource gather jobs are Pop cat complex drone.png Complex Drone jobs instead of Pop cat simple drone.png Menial Drone jobs, however.

Job Job category Produces Upkeep Government Weight
Job brain drone.png Brain Drone Job researcher.png Researcher jobs Research.png +4 Research Output
  • Minerals.png −6 Minerals
  • Energy.png −1 Energy with Research Subsidies
Auth hive mind.png 10 base
Modifiers:0
    • ×3 Erudite.png Erudite trait
    • ×2 Intelligent.png Intelligent trait
    • ×1.5 Natural Engineers.pngNatural Physicists.pngNatural Sociologists.png Any natural scientist trait
    • ×1.5 Trait necrophage.png Necrophage trait
    • ×0.65 Trait primitive.pngTrait primitive.png Serviles or Proles trait
Job researcher.png Calculator Job researcher.png Researcher jobs Research.png +4 Research Output
  • Energy.png −4 Energy without Research Subsidies
  • Energy.png −5 Energy with Menu icon edicts.png Research Subsidies
Auth machine intelligence.png 10 base
Modifiers:0
    • ×3 Erudite.png Erudite trait
    • ×2 Intelligent.pngLogic engines.png Intelligent or Logic Engines trait
    • ×1.5 Natural Engineers.pngNatural Physicists.pngNatural Sociologists.png Any natural scientist trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job foundry.png Catalytic Drone Job foundry.png Metallurgist jobs
  • Alloys.png +3 Alloys if Auth hive mind.png Hive Mind
  • Alloys.png +4 Alloys if Auth machine intelligence.png Machine Intelligence
  • Food.png −9 Food if Auth hive mind.png Hive Mind
  • Food.png −12 Food if Auth machine intelligence.png Machine Intelligence
Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job chemist.png Chem-Drone Job chemist.png Chemist jobs Volatile motes.png +2 Volatile Motes Minerals.png −10 Minerals Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job chemist.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job death chronicler.png Chronicle Drone Job researcher.png Researcher jobs
  • Stability.png +2 Stability
  • Society research +2 Society Research
  • Unity.png +4 Unity
  • Food.png −2 Food if Biological
  • Energy.png −1 Energy if not Machine unit.pngTrait mechanical.png Robotic
  • Energy.png −2 Energy if Machine unit.pngTrait mechanical.png Robotic
  • Minerals.png −1 Minerals if Machine unit.pngTrait mechanical.png Robotic
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
Gestalt consciousness.png 10 base
Modifiers:0
    • ×1.25 Charismatic.png Charismatic trait
    • ×0.8 Repugnant.png Repugnant trait
Job coordinator.png Coordinator Bureaucrat Bureaucrat jobs
  • Mod country admin cap add.png +15 Administrative Capacity without Integrated Preservation Integrated Preservation tradition
  • Mod country admin cap add.png +18 Administrative Capacity with Integrated Preservation Integrated Preservation tradition
  • Job criminal.png −2 Deviancy with Integrated Preservation Integrated Preservation
Energy.png −6 Energy Auth machine intelligence.png 1000 base
  • Modifiers: None
Job crystal miner.png Crystal Mining Drone Job miner.png Mining jobs
  • Rare crystals.png +2 Rare Crystals
  • Minerals.png +1 Minerals with Civic machine rockbreakers.png Rockbreakers
  • Energy.png −1 Energy without Mining Subsidies
  • Energy.png −1.5 Energy with Menu icon edicts.png Mining Subsidies
Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job crystal miner.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job evaluator.png Evaluator Job evaluator.png Evaluator jobs
  • Unity.png +4 Unity
Energy.png −1 Energy Auth machine intelligence.png 1000 base
Modifiers:0
    • ×1.25 Trait traditional.png TraditionalPropaganda machines.png Propaganda Machines Traditional or Propaganda Machines trait
Job foundry.png Fabricator Job foundry.png Metallurgist jobs Alloys.png +4 Alloys
  • Minerals.png −8 Minerals
  • Energy.png −1 Energy with Forge Subsidies
Auth machine intelligence.png 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
Job foundry.png Foundry Drone Job foundry.png Metallurgist jobs Alloys.png +3 Alloys
  • Minerals.png −6 Minerals
  • Energy.png −1 Energy with Forge Subsidies
Auth hive mind.png 10 base
Modifiers:0
    • ×5 Both:
      • Job foundry.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job gas extractor.png Gas Extraction Drone Job miner.png Mining jobs
  • Exotic gases.png +2 Exotic Gases
  • Minerals.png +1 Minerals with Civic machine rockbreakers.png Rockbreakers
  • Energy.png −1 Energy without Mining Subsidies
  • Energy.png −1.5 Energy with Menu icon edicts.pngMining Subsidies
Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job gas extractor.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job patrol drone.png Hunter-Seeker Drone Pop job.png Jobs
  • Unity.png +1 Unity
  • Job criminal.png −20 Deviancy
  • Army defense.png +2 Planetary Defense Armies
N/A Gestalt consciousness.png 10 base
Modifiers:0
    • ×50 Job criminal.png Planet Deviancy > 22
    • ×20 Diplomacy war.png Empire is at war
    • ×3 Resilient.png Resilient trait
    • ×3 Very Strong.png Very Strong trait and planet Job criminal.png Deviancy > 0
    • ×2 Strong.png Strong trait and planet Job criminal.png Deviancy > 0
    • ×2 Trait lithoid.png Lithoid trait
    • ×1.2 Trait cybernetic.png Cybernetic trait
    • ×1.1 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
    • ×0.5 Weak.png Weak trait
Job translucer.png Lensing Drone Job translucer.png Translucer jobs Rare crystals.png +2 Rare Crystals Minerals.png −10 Minerals Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job translucer.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job mote harvester.png Mote Harvesting Drone Job miner.png Mining jobs
  • Volatile motes.png +2 Volatile Motes
  • Minerals.png +1 Minerals with Civic machine rockbreakers.png Rockbreakers
  • Energy.png −1 Energy without Mining Subsidies
  • Energy.png −1.5 Energy with Menu icon edicts.png Mining Subsidies
Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job mote harvester.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job gas refiner.png Refinery Drone Job gas refiner.png Refinery jobs Exotic gases.png +2 Exotic Gases Minerals.png −10 Minerals Gestalt consciousness.png 10 base
Modifiers:0
    • ×5 Both:
      • Job gas refiner.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job replicator.png Replicator Job roboticist.png Pop Assembly
  • Mod pop assembly speed.png +1 Monthly Pop Assembly
Alloys.png −1 Alloys Auth machine intelligence.png 1100 base
  • Modifiers: None
Job spawning drone.png Spawning Drone Pop job.png Jobs
  • Amenities.png +5 Amenities
  • Pop assembly organic.png +2 Monthly Organic Pop Assembly
  • Mod pop growth speed.png +0.1 Pop growth speed if Origins necrophage.png Necrophage origin and the growing pop isn't Hive-minded.png Hive-Minded
  • Food.png −5 Food if not Trait lithoid.png Lithoid
  • Minerals.png −5 Minerals if Trait lithoid.png Lithoid
Auth hive mind.png 1100 base
Modifiers:0
  • ×1.25 Charismatic.png Charismatic trait
  • ×0.9 Repugnant.png Repugnant trait
  • ×0.5 Decision politics.png Drone Population Controls planet modifier
Job synapse drone.png Synapse Drone Job synapse drone.png Synapse Drone jobs
  • Unity.png +3 Unity
  • Mod country admin cap add.png +5 Administrative Capacity
  • Amenities.png +2 Amenities with Iconify
  • Energy.png −2 Energy
  • Food.png −2 Food if not Trait lithoid.png Lithoid
  • Minerals.png −2 Minerals if Trait lithoid.png Lithoid
Auth hive mind.png 1000 base
Modifiers:0
    • ×1.5 Trait necrophage.png Necrophage trait
    • ×1.25 Trait traditional.pngPropaganda machines.png Traditional or Propaganda Machines trait
Job artisan.png Artisan Drone Job artisan.png Artisan jobs Consumer goods.png +10 Consumer Goods
  • Minerals.png −10 Minerals
  • Energy.png −1 Energy with Industrial Subsidies
Civic machine servitor.png[2] 5000 base
Modifiers:0
    • ×2 Both:
      • Job mote harvester.png Already has this job
      • Robust.pngEfficient processors.png Efficient Processors Robust or Efficient Processors trait
    • ×1.5 Trait necrophage.png Necrophage trait
Job bio trophy.png Bio-Trophy Bio-Trophy Bio-Trophies
  • Unity.png +1 Unity when Happiness > 50%
  • Mod pop resource output.png +1% Complex Drone Output when Happiness > 50%
  • Mod pop housing usage.png −1 Pop Housing Usage
None Civic machine servitor.png 0.01[3] base

Special job weights

Job weights that are rarely relevant to the player during normal gameplay, but are included here for completeness.

Civic machine assimilator.png Driven Assimilator
If less than 1 year has passed since the game started, pops with the Trait cybernetic.png Cybernetic trait have small modifiers to certain jobs:

Affected jobs
×1.1
Jobs:0
  • Job farmer.png Agri-Drone
  • Job crystal miner.png Crystal Mining Drone
  • Job gas extractor.png Gas Extraction Drone
  • Job maintenance drone.png Maintenance Drone
  • Job miner.png Mining Drone
  • Job mote harvester.png Mote Harvesting Drone
  • Job miner.png Scrap Miner Drone
  • Job technician.png Tech-Drone
×0.9
Jobs:0
  • Job soldier.png Warrior Drone
  • Job artisan.png Artisan Drone
  • Brain Drone Brain Drone[4]
  • Job researcher.png Calculator
  • Job chemist.png Chem-Drone
  • Job coordinator.png Coordinator
  • Job evaluator.png Evaluator
  • Job foundry.png Fabricator
  • Job translucer.png Lensing Drone
  • Job gas refiner.png Refinery Drone

AI Empire only weights

  • Job soldier.png Warrior Drones have ×0 weight for AI empires with 11 or fewer Pop.png Pops
  • Brain Drone Brain Drones and Job researcher.png Calculators have ×0 weight for AI empires with less than 500 Minerals.png Minerals and monthly mineral income under 25

Purge.png Crisis Purge
If the planet is controlled by the Prethoryn Scourge or the Contingency, the following jobs have ×0.01 weight:

  • Job spawning drone.png Spawning Drone
  • Job replicator.png Replicator
  • Job death chronicler.png Chronicle Drone

Special jobs

Unemployed

Pops that do not have a Job, either because none is available or because their Stratum is higher than that of available Jobs, are Unemployed. Unemployed Pops produce the following and cannot have their output improved by modifiers:

Living standards Output
Any other
  • Mod pop happiness.png −80% Happiness if Bio-Trophy Bio-Trophy
  • Mod pop happiness.png −40% Happiness if Pop cat ruler.png Ruler
  • Mod pop happiness.png −30% Happiness if Pop cat specialist.png Specialist
  • Mod pop happiness.png −20% Happiness if Pop cat worker.png Worker
Social Welfare Unity.png +1 Unity
Shared Burden Unity.png +1 Unity
Utopian Abundance
  • Research.png +2 Research
  • Unity.png +1 Unity
Drone
  • Minerals.png +1 Minerals if biological
  • Upkeep −75% Upkeep Cost if robot
  • Physics Research +1 / Society research +1.5 / Engineering research +1 Research with Civic natural neural network.png Natural Neural Network

Purging

Pops that have the Job purge.png Undesirable Stratum due to being purged produce resources as they decline based on the purge type. All Purging Jobs also produce +2 Unity.png Unity if the empire has the Civic fanatic purifiers.png Fanatic Purifiers civic.

Purge Mod pop happiness.png Happiness Output
Displacement −30%
Neutering −20%
Necrophage −50% Time Purged pop becomes primary species
Extermination −1000% Unity.png +2 Unity if Civic machine terminator.png Determined Exterminator
Forced Labor −1000%
  • Food.png +3 Food
  • Minerals.png +3 Minerals
Processing −1000%
  • Food.png +6 Food if Pop is Organic
  • Minerals.png +4 Minerals if Pop is Lithoid
  • Alloys.png +3 Alloys if Pop is Robot
  • Society research +2 Society Research if Civic devouring swarm.png Devouring Swarm
Chemical Processing −1000% Energy.png +6 Energy

Subversive Jobs

High Crime, Deviancy or Unemployment can create planet modifiers that add Subversive Jobs. Pops will abandon Subversive Jobs if Pop cat ruler.png Ruler, Pop cat specialist.png Specialist or Job soldier.png Soldier jobs become available. All Subversive Jobs have negative output.

Job Output Requirements Description
Job criminal.png Criminal
  • Trade value.png −5 Trade Value
  • Trade value.png +5 Criminal Branch Office Trade Value
Criminal-related planet modifier These criminals live outside the bounds of legal society, some by choice and some by circumstances.
Job criminal.png Deviant Drone Energy.png −1 Energy Auth hive mind.png Drone Deviancy planet modifier These deviants no longer obey the Hive Mind.
Job criminal.png Corrupt Drone Energy.png −1 Energy Auth machine intelligence.png Drone Corruption planet modifier These drones have been corrupted and no longer obey the directives of the core intelligence.

Event jobs

Event jobs are generated by either planetary features or planet modifiers.

Job Stratum Produces Upkeep Sources
Job hunter.png Titan Hunter Pop cat worker.png Worker
  • Food.png +8 Food
  • Trade value.png +8 Trade Value
N/A Pm titanic life.pngPm frame 1.png Delicious Titans planet modifier
Job culture worker.png Robot Caretaker Pop cat specialist.png Specialist
  • Unity.png +5 Unity
  • Engineering research +5 Engineering Research
N/A D building.png Enigmatic Robot (3) planetary feature
Job miner.png Cave Cleaners Pop cat specialist.png Specialist
  • Minerals.png +5 Minerals
  • Minerals.png +10% Minerals
Energy.png −2 Energy D fungal caves.png Cave Shroom Veins planetary feature
Job miner.png Cave Cleaner Drone Pop cat complex drone.png Complex Drone
  • Minerals.png +5 Minerals
  • Minerals.png +10% Minerals
Energy.png −2 Energy D fungal caves.png Cave Shroom Veins planetary feature
Job gas extractor.png Gas Plant Engineer Pop cat specialist.png Specialist
  • Exotic gases.png +3 Exotic Gases
  • Exotic gases.png +5% Exotic Gases
Minerals.png −10 Minerals D gaseous eruption.png Spore Vents planetary feature
Job gas extractor.png Gas Plant Drone Pop cat simple drone.png Menial Drone
  • Exotic gases.png +3 Exotic Gases
  • Exotic gases.png +5% Exotic Gases
Minerals.png −10 Minerals D gaseous eruption.png Spore Vents planetary feature
Job miner.png Nemma Miner Pop cat worker.png Worker
  • Minerals.png +3 Minerals
  • Food.png +2 Food
Energy.png −2 Energy D crystalline caverns.png Nemma Mining Operation planetary feature
Job miner.png Nemma Mining Drone Pop cat simple drone.png Menial Drone
  • Minerals.png +3 Minerals
  • Food.png +2 Food
Energy.png −2 Energy D crystalline caverns.png Nemma Mining Operation planetary feature
Job foundry.png Odd Factory Worker Pop cat worker.png Worker Alloys.png +4 Alloys N/A D building.png Odd Factory planetary feature
Job foundry.png Odd Factory Drone Pop cat simple drone.png Menial Drone Alloys.png +4 Alloys N/A D building.png Odd Factory planetary feature
Job foundry.png Subterranean Liaison Officer Pop cat specialist.png Specialist
  • Amenities.png +3 Amenities
  • Mod pop housing usage.png −1 Pop housing usage
  • Trade value.png +6 Trade Value
N/A D quarantine zone.png Subterranean Contact Zone planetary feature
Job foundry.png Subterranean Contact Drone Pop cat simple drone.png Menial Drone
  • Amenities.png +3 Amenities
  • Mod pop housing usage.png −1 Pop housing usage
  • Food.png +2 Food if Auth hive mind.png Hive Mind
  • Energy.png +3 Energy if not Auth machine intelligence.png Machine Intelligence
  • Energy.png +6 Energy if Auth machine intelligence.png Machine Intelligence
N/A D quarantine zone.png Subterranean Contact Zone planetary feature
Job foundry.png Transmuter Pop cat specialist.png Specialist Alloys.png +4 Alloys
  • Food.png −0.5 Food if Trait plantoid phototrophic.png Phototrophic or Trait plantoid radiotrophic.png Radiotrophic
  • Energy.png −0.5 Energy if Trait plantoid phototrophic.png Phototrophic or (Trait plantoid radiotrophic.png Radiotrophic and not Planet nuked.png Tomb World)
  • Minerals.png −1 Minerals if Trait lithoid.png Lithoid
  • Energy.png −1 Energy if Trait mechanical.png Mechanical
  • Food.png −1 Food if none of the above
  • D bunker door.png Blue Lotus Prototype planetary feature
  • D bunker door.png Blue Lotus Facility planetary feature
Job foundry.png Transmuter Drone Pop cat complex drone.png Complex Drone Alloys.png +4 Alloys
  • Food.png −0.5 Food if Trait plantoid phototrophic.png Phototrophic or Trait plantoid radiotrophic.png Radiotrophic
  • Energy.png −0.5 Energy if Trait plantoid phototrophic.png Phototrophic or (Trait plantoid radiotrophic.png Radiotrophic and not Planet nuked.png Tomb World)
  • Minerals.png −1 Minerals if Trait lithoid.png Lithoid
  • Energy.png −1 Energy if Trait mechanical.png Mechanical
  • Food.png −1 Food if none of the above
  • D bunker door.png Blue Lotus Prototype planetary feature
  • D bunker door.png Blue Lotus Facility planetary feature
Job researcher.png Dimensional Portal Researcher Pop cat specialist.png Specialist
  • Physics Research +6 Physics Research if closed Dimension of Suffering outcome
  • Physics Research +12 Physics Research otherwise
  • Energy.png +6 Energy if High-Energy Dimension outcome
  • Dark Matter.png +0.2/1.2 if Null Void outcome
  • Amenities.png +2/3/6/12 Amenities if Mirror Dimension outcome
  • Trade value.png +2/3/6/12 Trade Value if Mirror Dimension outcome
  • Unity.png +1 Unity if Civic technocracy.png Technocracy
Consumer goods.png −3 Consumer Goods if not Dimension of Suffering outcome and not Civic technocracy.png Technocracy
  • Consumer goods.png −4 Consumer Goods if not Dimension of Suffering outcome and Civic technocracy.png Technocracy
  • Consumer goods.png −6 Consumer Goods if Dimension of Suffering outcome and not Civic technocracy.png Technocracy
  • Consumer goods.png −7 Consumer Goods if Dimension of Suffering outcome and Civic technocracy.png Technocracy
  • D crystalline caverns.png Portal Research Area planetary feature
  • Decision engineering research.png Extradimensional Experimentation decision
Job researcher.png Dimensional Portal Drone Pop cat complex drone.png Complex Drone
  • Physics Research +6 Physics Research if closed Dimension of Suffering outcome
  • Physics Research +12 Physics Research otherwise
  • Energy.png +6 Energy if High-Energy Dimension outcome
  • Dark Matter.png +0.2/1.2 if Null Void outcome
  • Amenities.png +2/3/6/12 Amenities if Mirror Dimension outcome
  • Energy.png +2/4/6/8 Energy if Mirror Dimension outcome
  • Food.png −3 Food if biological
  • Minerals.png −3 Minerals if Trait lithoid.png Lithoid
  • Energy.png −3 Energy if Auth machine intelligence.png Machine Intelligence
  • D crystalline caverns.png Portal Research Area planetary feature
  • Decision engineering research.png Extradimensional Experimentation decision

Primitive

Primitive civilizations use the same strata system as normal empires but their jobs provide negligible output.

Job Stratum Produces Requirements Description
Job noble.png Feudal Noble Pop cat ruler.png Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Bronze Age - Steam Age The landed nobility rule from their stone castles and keeps.
Job bureaucrat.png Bureaucrat Pop cat ruler.png Ruler
  • Amenities.png +3 Amenities
  • Unity.png +1 Unity
Industrial Age - Early Space Age Many early industrialist and post-industrialist societies are governed by an ever-expanding class of civil servants.
Job priest.png Cleric Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Bronze Age - Steam Age Spiritual leaders and preachers who conduct religious ceremonies and oversee all matters concerning faith.
Job priest.png Priest Pop cat specialist.png Specialist
  • Amenities.png +2 Amenities
  • Unity.png +1 Unity
Industrial Age - Early Space Age Religious leaders who occupy various priestly offices.
Job researcher.png Scholar Pop cat specialist.png Specialist
  • Research.png +1 Research Output
Bronze Age - Steam Age The learned of this society, often relying on oral tradition to pass knowledge between generations.
Job researcher.png Researcher Pop cat specialist.png Specialist
  • Research.png +1 Research Output
Industrial Age - Early Space Age Researchers employing scientific methodology to advance the rapidly expanding knowledge base of their civilization.
Job hunter.png Warrior Pop cat specialist.png Specialist
  • Army defense.png +3 Planetary Defense Armies
Bronze Age - Steam Age Members of a primitive warrior class. These fighters rely on bladed weapons, spears or various blunt instruments to see them through combat.
Job soldier.png Soldier Pop cat specialist.png Specialist
  • Army defense.png +3 Planetary Defense Armies
Industrial Age - Early Space Age Professional Soldiers, typically armed with early projectile weapons powered by exothermic combustion.
Job farmer.png Peasant Pop cat worker.png Worker
  • Food.png +2 Food
Bronze Age - Steam Age The peasants toil endlessly in the fields, so that those perceived as their betters might prosper.
Job farmer.png Farmer Pop cat worker.png Worker
  • Food.png +3 Food
Industrial Age - Early Space Age These farmers work the land, typically with the help of primitive but effective farming equipment.
Job miner.png Miner Pop cat worker.png Worker
  • Minerals.png +3 Minerals
Steam Age - Early Space Age Dangerous and sometimes lethal work in the dark bowels of the planet.
Job primitive laborer.png Laborer Pop cat worker.png Worker
  • Consumer goods.png +2 Consumer Goods
  • Minerals.png −2 Minerals
Steam Age - Early Space Age These early industrial laborers toil away in factories, which can now be operated day and night thanks to recent advances in electricity.
Job technician.png Technician Pop cat worker.png Worker
  • Energy.png +1 Energy
Industrial Age - Early Space Age These technicians shuffle coal or maintain primitive nuclear generators.
Job hunter.png Hunter-Gatherer Pop cat worker.png Worker
  • Food.png +1 Food
  • Amenities.png +1 Amenities
Stone Age These semi-nomadic primitives survive by foraging and hunting. There is evidence of early tool use.
Job miner.png Scavenger Pop cat worker.png Worker
  • Food.png +1 Food
  • Minerals.png +1 Minerals
  • Consumer goods.png +1 Consumer Goods
Junkheap capital building They scurry amongst the scrapyards, collecting discarded machinery and ancient electronics for repurposing.

Fallen empires

Fallen empires use a special set of high-output jobs that have no upkeep.

Job Produces Fallen Empire Description
Job administrator.png Overseer
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Fanatic Materialist.png Keepers of Knowledge
  • Fanatic Xenophile.png Enigmatic Observers
  • Fanatic Xenophobe.png Militant Isolationists
The stalwart few who have rejected lives of luxury in favor of public service. It is up to them to oversee and guide the remnants of their ancient civilization.
Job priest.png Sky Cardinal
  • Stability.png +5 Stability
  • Amenities.png +10 Amenities
  • Fanatic Spiritualist.png Holy Guardians
And it was there, in the sky, that the future was born. The light was blinding, but a few could see past it. They took it upon themselves to lead others forwards.
Job enforcer.png Protector
  • Job criminal.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Fanatic Materialist.png Keepers of Knowledge
  • Fanatic Xenophile.png Enigmatic Observers
  • Fanatic Spiritualist.png Holy Guardians
  • Fanatic Xenophobe.png Militant Isolationists
So that the majority can sleep peacefully and enjoy their lives of extravagance, these rough individuals stand ready in the night to visit violence on those who would do them harm.
Job fe archivist.png Archivist
  • Research.png +5 Research
  • Fanatic Materialist.png Keepers of Knowledge
Each data fragment must be filed, cataloged and indexed exactly according to the ancient rites as they were established eons ago by the First Librarian.
Job technician.png Acolyte of the Hyperspanner
  • Energy.png +6 Energy
  • Fanatic Spiritualist.png Holy Guardians
Remember also the hyperspanner, and how it was used by Bazagg the Shining to tame the sun when it seemed like darkness would overtake the world.
Job miner.png Acolyte of the Hammer
  • Minerals.png +6 Minerals
  • Fanatic Spiritualist.png Holy Guardians
And with one mighty blow, Saint Mazakudal used her burning hammer to split the skull of the First Wraith in two, opening up the path to the crystals.
Job farmer.png Acolyte of the Plow
  • Food.png +8 Food
  • Fanatic Spiritualist.png Holy Guardians
For was it not the plow, this most noble of instruments, that Kazargiel used to sever the poisonous tail of the thrice-cursed demon and stave off famine?
Job priest.png Augur of the Shroud
  • Unity.png +10 Unity
  • Fanatic Spiritualist.png Holy Guardians
It speaks, but not in words. To divine any kind of meaning, one must hover on the precipice of madness.
Job artisan.png Acolyte of the Workshop
  • Amenities.png +3 Amenities
  • Consumer goods.png +2 Consumer Goods
  • Fanatic Spiritualist.png Holy Guardians (unemployed)
And so Aznakha said to the acolytes, "go to the workshops, and form with your own crafts the future you seek."
Job culture worker.png Xeno-Keeper
  • Amenities.png +10 Amenities
  • Job criminal.png −20 Crime
  • Army defense.png +2 Defense Armies
  • Fanatic Xenophile.png Enigmatic Observers
These precursor zookeepers look after the needs of the Xeno-Wards under their care.
Job fe xeno ward.png Xeno-Ward
  • Unity.png +2 Unity
  • Fanatic Xenophile.png Enigmatic Observers (Primitives stratum)
These specimens have been gathered here, in settings that approximate their natural environments, to ensure the preservation of their species in an often chaotic and destructive galaxy.
Job fe hedonist.png Hedonist
  • Unity.png +2 Unity
  • Fanatic Materialist.png Keepers of Knowledge (unemployed)
  • Fanatic Xenophile.png Enigmatic Observers (unemployed)
  • Fanatic Xenophobe.png Militant Isolationists (unemployed)
A life of total opulence, where every possible material need or desire can be satisfied.
Job soldier.png Guardian
  • Job criminal.png −25 Crime
  • Army defense.png +3 Defense Armies
  • Auth machine intelligence.png Ancient Caretakers
These ancient machines maintain a ceaseless vigil over the long-expired remains of billions of cyrogenically frozen sapients.
Job maintenance drone.png Caretaker
  • Amenities.png +5 Amenities
  • Auth machine intelligence.png Ancient Caretakers (unemployed)
These ancient machines tirelessly maintain and repair the decaying machinery of the ringworld on which they reside.

References

  1. 1.0 1.1 1.2 Bug (3.2.2): Weight modifier should apply to this job.
  2. Gestalt Consciousness empires without this civic can also get Artisan Drone jobs by gaining control of a planet with a Civilian Replicator building on it.
  3. The only job available to Pops with Species right citizenship.png Bio-Trophy citizenship, so the low job weight doesn't actually matter here.
  4. Pointless check, since the job is Hive Min exclusive.
Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalitiesIntelligence
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs