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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.

These are flavor events regarding anomalies (from Stellaris/events/anomaly_events_3.txt).

id 75 - 106Edit

Rock Brain

 



A scan of the particularly massive asteroid [From.GetName] yields fascinating results. The rock's core is shot through with a network of conductive crystals carrying a weak electric charge. The crew on the [Root.GetName] recognize this matrix as a primitive neural lattice and believe the celestial body to be thinking in some capacity, if not fully sapient. They seek permission to excavate the core and transport it to the nearest orbital station for closer study.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

Clear current orbital tile deposits


 
Make it so.
 
Make do with what you can study from the surface.
  • Replaces current orbital tile deposit with   2 Society Research and   2 Physics Research.
  • Adds the Rock Brain modifier to [From.GetName]: physics +8

Rock Migraine

 



The core of [From.From.GetName], once coaxed from beneath the crust of the asteroid, does not respond well to the vacuum of space. The [Root.GetName]'s instruments read a sudden energy spike moments before the rocky lump gently, but decisively, fractures.
Large chunks of the conductive mineral are salvaged, but whatever spectral charge animated them is now gone.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
The crystals are still valuable in their own right.
  • Ship leader gains the add   carefree trait.
  • Gain   12x energy output (potential yield gain of 150 ~ 2000)
  • Gain   18x physics output (potential yield gain of 350 ~ 100000)

Update Note: Third Option: Lithoid Empire
It is not so unlike us. Let us talk.

Incoming Transmission
Option 1: On second thought, this seems ill-advised.
Abort any attempts to contacting ‹astroid› directly, and study it from afar: +2 Physics, +2 Biology
Ends Dialogue
Option 2: Patch us through
Continues New Dialogue

Option 1: Do you understand that we are not you?
Nothing
Option 2: How long have you been drifting in orbit of ‹planet›?
Nothing
Option 3: Are we getting anything useful out of this?
Nothing
Option 4: Let us talk about something else...
Continues New Dialogue

Option 1: Is there anything we can do to help you?
Nothing
Option 2: Any last words?
Nothing
Option 3: Time to say goodbye.
Ends Dialogue

Reward: Rock Brain Linguistics modifier added, giving the following effects: Codebreaking: +1 (Permanent Empire Modifier).

Gossiping Planets

 



Irregular electromagnetic bursts from [From.GetName] and its neighboring planets intrigue the crew of the [Root.GetName]. Further study reveals that the bursts are coded communications, though the contents are fairly banal. The electromagnetic activity suddenly ceases, as if in response to the eavesdropping, but not before the [Root.GetName] has cataloged the self-reported statuses of [From.GetName] and every other planet in the system.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Use the data to further research long-range communications.
  • Gain   18x engineering output (potential yield gain of 350 ~ 100000)

Grasping Vines

 



The dense grasses of [From.GetName] respond to the [Root.GetName]'s exploratory probes by disassembling them in a spectacularly violent manner. As sinewy vines reach for the ship far above, the relative lack of animal life on the planet starts making sense.
A special project has been issued for further study of the planet's plant life.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
A triffidian menace.
  • Issue Plant Aggression Special Project on planet.
    • hidden_effect = owner = country_event = id = story.1 days = 30

Grassy Militia

 



Careful examination reveals that the violent behavior of the vines and grasses of [From.From.GetName] is no dumb self-defense reflex.
The plants have a complex internal social order. Depending on geographical region, different phyla assume a number of different tasks, the most important one seemingly being staving off native herbivores and would-be invaders from the skies."

 
Trigger conditions:
  • None
Is triggered only by:

Plant Aggression Special Project.


 
FASCINATING
  • Adds the Cunning Flora modifier to [From.From.GetName]:   6 Society Research

Important to Someone Else

 



An aluminum plaque is found drifting among the detritus around [From.GetName], its anodized surface standing out from the metal debris surrounding it. It depicts two ridiculous-looking mammalian figures and some rather tasteless geometric shapes.

 
Trigger conditions:
  • None
Is triggered only by:

Immediate effects:

hidden_effect = owner = country_event = id = story.5 days = 30 hidden_effect = owner = set_country_flag = found_pioneer


 Enabled if:

  • has any ethic:
    •   xenophobe
    •   fanatic xenophobe
 
Phobe: It might make a good coaster for my drink.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)

 Enabled if:

  • any system has any of:
    • Commonwealth of Man NPC
    • Nuked Sol
    • has star flag primitive_sol and country_flag humans_early_space_age
 
Decipher the plaque.
  • +200 leader xp
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)
  • begin event chain "find_sol_chain"

# Adds the coordinates of the Sol system to the Situation Log.


 
I'm sure someone would be willing to pay for it.
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)

Terra Firma

 


  The below description is one of several available for this event.


Neutral: The directions inferred from the inscribed plaque were largely accurate.
This is the system of Sol, with the plaque apparently originating from the planet our astronomers have labeled Sol III.

Has Ethic Xenophobe: We have found the alleged source of the tacky metal scrap we recovered. The system of Sol is a pinprick in space centered on a pitiful yellow dwarf, a backwater completely eclipsed by the splendor of the [Root.Owner.GetName].

Has Ethic Xenophile: We have finally reached the system of Sol, a destination some being went to great pains to communicate through a very primitive medium. The plaque's point of origin is seemingly the third rock from the sun, which should be a continental planet.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • system remove_star_flag sol_target
  • remove country flag sol_search
  • add event chain find_sol_chain

 Enabled if:

  • has any:
  xenophobe
  fanatic xenophobe
  xenophile
  fanatic xenophile
 
Neutral: Far shores indeed.
  • Gain   12x influence output (potential yield gain of 80 ~ 175)
  • end "find_sol_chain"

 Enabled if:

  • has any:
  xenophobe
  fanatic xenophobe
 
Phobe: Make a statement. Jettison the plaque into their sun.
  • Gain   12x influence output (potential yield gain of 80 ~ 175)
  • end "find_sol_chain"

 Enabled if:

  • has any:
  xenophile
  fanatic xenophile
 
Phile: You shouted into the void, and we came.
  • Gain   12x influence output (potential yield gain of 80 ~ 175)
  • end "find_sol_chain"

}}

Catching up with a Pioneer

 



An aluminum plate, anodized gold, is recovered from the surface of [From.GetName]. Everyone aboard the [Root.GetName] recognize it long before analysis and database cross-referencing confirm its origins.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

owner = set_country_flag = found_pioneer


 
The plaque from Pioneer... 11.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)

Old-Timey Tunes

 



A golden disc strikes the forward viewport of the [Root.GetName] as it is surveying the weak gravitational field of [From.GetName]. The object is recovered, and cursory analysis indicates that the minuscule grooves on the disc's surface might be encoded audio and video data, authored by some alien civilization.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

set_country_flag = found_voyager country_event = id = story.1 days = 30


 Enabled if:

  • has any:
  xenophobe
  fanatic xenophobe
 
It might make a good coaster for a very big drink.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)

 Enabled if:

  • any system has any of:
    • Commonwealth of Man NPC
    • Nuked Sol
    • has star flag primitive_sol and country_flag humans_early_space_age
 
Decode it.
  • +200 leader xp
  • Gain   24x society output (potential yield gain of 500 ~ 1000000)
  • begin event chain "find_sol_chain"

# Adds the coordinates of the Sol system to the Situation Log.


 
Xeno-audiophiles would pay a lot for this.
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)

Terra Firma

 


  The below description is one of several available for this event.


Neutral: The directions inferred from the audiovisual record were largely accurate.
This is the system of Sol, with the disc apparently originating from the planet our astronomers have labeled Sol III.

Has Ethic Xenophobe: We have found the alleged source of the tacky disc we recovered. The system of Sol is a pinprick in space centered on a pitiful yellow dwarf, a backwater completely eclipsed by the splendor of the [Root.Owner.GetName].

Has Ethic Xenophile: We have finally reached the system of Sol, a destination some being went to great pains to communicate through a very primitive medium. The disc's point of origin is seemingly the third rock from the sun, which should be a continental planet.

 
Trigger conditions:
  • owner has country flag sol_search
  • system has star flag sol_target
Is triggered only by:
  • Anomaly project

Immediate effects:
  • remove from system star flag sol_target
  • remove from owner sol_search
  • add event chain find_sol_chain

 
Far shores indeed.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)
  • end event chain find_sol_chain

 Enabled if:

  • has any:
  xenophobe
  fanatic xenophobe
 
Make a statement. Jettison the record into their sun.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)
  • end event chain find_sol_chain

 Enabled if:

  • has any:
  xenophile
  fanatic xenophile
 
Phile: You shouted into the void, and we came.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)
  • end "find_sol_chain"

}}

id 110 - 143Edit

Voices From the Past

 



In an abandoned fortress on the surface of [From.GetName], evidently the stronghold of some long-dead race of primitives, a golden disc rests on a pedestal beneath a thick covering of spore-dust.
First designated to be stowed away as an alien artifact of minor, possibly xeno-religious significance, an archival computer soon identifies it as the golden phonograph record originally launched with the Voyager probe.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

set_country_flag = found_voyager


continental/tropical only

 
Play it back. Now.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)

Cell Cells

 



[From.GetName] is partially hollow. Within its interior spaces sprawls a dense honeycomb structure crafted of some unknown alloy, housing containers of alien genetic material. By all appearances this is an archive of life, the genetic record of some earlier civilization come and gone. Most of the DNA is hopelessly degraded, but there is still much to learn here.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

from = orbital_deposit_tile = clear_deposits = yes


  • asteroid only
 
Fascinating.
  • owner = country_event = id = story.5 days = 30
  • add_modifier = modifier = old_genetic_library
  • add depost 2   engineering
  • add deposit 2   society

Eddic, Monolithic

 



[From.GetName] is uninhabited and indeed uninhabitable, but not unvisited. Its surface is littered with tall cenotaphs carved from some mineral not native to the planet; evidently placed here by some artistically-inclined spacefaring race. The monoliths' flowing lines deftly chart a history so fantastical it must surely be fictional.
Surely.

 
Trigger conditions:
  • owner does not have country flag UHB_ANCIENT_RUINS_1_FLAG
Is triggered only by:

uninhabitable planet only

 
Image them for the archives.
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)
    • hidden_effect = owner = country_event = id = story.5 days = 30

 Enabled if:

  • does not have any of:
  xenophobe
  fanatic xenophobe
  xenophile
  fanatic xenophile
  gestalt consciousness
 
They are... beautiful.
  • if there is at least 12 pops without   xenophile
    • 6 of them change to   xenophile
  • else if there is at least 6 pops without   xenophile
    • 3 of them change to   xenophile

# Make digital reproductions of the monoliths widely available in our Empire.


Eddic, Monolithic

 



The annotated reproductions of the monolithic imagery found on [From.From.GetName] prove immensely popular in the [Root.GetName].
Many citizens state that the fantastical annals have completely changed how they feel about aliens.

 
Trigger conditions:
  • None
Is triggered only by:
  • anomaly.120

 Enabled if:

  • has country flag eddic_1
 
Intriguing.

# 6 Pops gain the Xenophile Ethic.


 Enabled if:

  • has country flag eddic_2
 
Interesting.

# 3 Pops gain the Xenophile Ethic.


Gravity Crush

 



The [Root.GetName]'s survey of the asteroid is temporarily halted as a probe is caught by an errant gravitational anomaly.
The probe manages to transmit some data before it is brutally crushed by the extreme forces - forces that completely dissipate soon after.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

  • asteroid only
 
At least no one got hurt.
  • Gain   24x physics output (potential yield gain of 500 ~ 1000000)

Abandoned Amusement Park

 



The structures on [From.GetName] are not as old as we first believed. It seems to be a playground or amusement park of some sort. Science Officer [Root.GetLeaderName] notes that many of the contraptions are highly complex creations that we can learn much from and that, to the builders' alien eyes, this might have been a cutting-edge sensor array, or even a gigantic art installation.
Regardless, to us [Root.Owner.GetSpeciesNamePlural], it looks mostly like a place where you would take your young and let them amuse themselves.

 
Trigger conditions:
  • None
Is triggered only by:
  • if planet is not class = pc_asteroid or pc_gas_giant

Immediate effects:
  • owner = country_event = id = story.5 days = 30

 
Intriguing
  • Gain   18x society output (potential yield gain of 350 ~ 100000)
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)

Familiar Shrine

 



Most of the asteroid has been laser-chiseled, with great precision, into the likeness of a small [Root.Owner.GetSpeciesName] temple, or large shrine.
A shrine to the Untold, the great destroyer-deity of old [Root.Owner.GetSpeciesAdj] faiths.
The temple has been tumbling through the quiet of space for far longer than we have been capable of space-flight, which is... disturbing, at best.
Terrifying at worst.
Naturally, Science Officer [Root.GetLeaderName] urges us to search for more stellar objects that match the characteristics of this space-temple, and has uploaded a list of likely candidates in nearby systems to the Situation Log.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • Flags 3 near systems, that are not hostile, pirate, or has a colony, with old_gods_system 1, 2, and 3

 Enabled if:

  • is not   fanatic spiritualist
 
Perhaps it would be best if we did not.

Let sleeping gods lie. # Let sleeping gods lie.


 Enabled if:

  • any system has star flag old_gods_system_1@root.owner
  • any system has star flag old_gods_system_2@root.owner
  • any system has star flag old_gods_system_3@root.owner
 
Then a-looking we shall go.
  • Start the Old Gods event chain.

 Enabled if:

  • is   fanatic spiritualist
 
We will not suffer this heresy.

# Order the [Root.GetName] to raze the shrine.



Old Gods: Approaching the Benefactress

 



The [Root.GetName] has entered the [Root.GetStarName] system, and its crew report that a stellar object not unlike the shrine to the Untold is indeed orbiting the star.

 
Trigger conditions:
  • owner has event chain old_gods_chain
  • system has flag old_gods_system_1@root.owner
Is triggered only by:

Immediate effects:
  • remove flag old_golds_system_1@root.owner
  • add "shrine_object"
  • enable special project OLD_GODS_BENEFACTRESS_PROJECT
  • owner gets flag old_gods_benefactress

 
Let us investigate.

Old Gods: Approaching the Undaunted

 



The [Root.GetName] has entered the [Root.GetStarName] system, and its crew report that a stellar object not unlike the shrine to the Untold is indeed orbiting the star.

 
Trigger conditions:
  • owner has event chain old_gods_chain
  • system has flag old_gods_system_1@root.owner
Is triggered only by:

Immediate effects:
  • remove flag old_golds_system_2@root.owner
  • add "shrine_object"
  • enable special project OLD_GODS_UNDAUNTED_PROJECT
  • owner gets flag old_gods_undaunted

 
Good work.

id 144 - 169Edit

Old Gods: Approaching the Percipient

 



The [Root.GetName] has entered the [Root.GetStarName] system, and its crew report that a stellar object not unlike the shrine to the Untold is indeed orbiting the star.

 
Trigger conditions:
  • owner has event chain old_gods_chain
  • system has flag old_gods_system_3@root.owner
Is triggered only by:

Immediate effects:
  • remove flag old_golds_system_3@root.owner
  • add "shrine_object"
  • enable special project OLD_GODS_PERCIPIENT_PROJECT
  • owner gets flag old_gods_percipient

 
I see.

Old Gods: Shrine to the Benefactress

 



Deciphering the pictograms in the Benefactress' shrine was a much smoother process than anticipated. All linguists involved describe the language quickly "connecting" or "clicking" in their minds, despite its age and complexity.
However, the writings are unlikely to make much sense until they are combined with the other writs associated with the rest of the quadrumvirate godhead.

 
Trigger conditions:
  • None
Is triggered only by:
  • THE BENEFACTRESS RESEARCHED

Immediate effects:
  • add a counter to the "shrines_searched" of the "old_gods_chain"

 
Fascinating.

Old Gods: Shrine to the Undaunted

 



After days of activities that can best be termed "fiddling," Science Officer [Root.GetLeaderName] has retrieved the doctrine of the Undaunted, a textile scroll coated with a sturdy plastic polymer.

 
Trigger conditions:
  • None
Is triggered only by:
  • THE UNDAUNTED RESEARCHED

Immediate effects:
  • add a counter to the "shrines_searched" of the "old_gods_chain"

 
Fascinating.

Old Gods: Shrine to the Percipient

 



Science Officer [Root.GetLeaderName] has reported back with the [Root.GetName]'s findings at the Percipient's shrine. They recognized early on that a text in some logographic script is inlaid in the walls, heavily distorted by the layers of translucent lacquer.
Initial attempts at unscrambling the text, relying on the raw processing power of the [Root.GetName]'s computers to reconstruct the text from plain images, proved fruitless as it was simply too distorted to place in any known lingual family tree. Next, the crew of the [Root.GetName] attempted bombarding the lacquer with light of varying wavelengths and intensity, but no beneficial reactions were observed. [Root.GetLeaderName] apparently considered physically separating the lacquer from the inlaid text, but realized that the strange glyphs would doubtlessly have been made misshapen to begin with, only to assume their proper shape when viewed correctly through the lens of the lacquer.
Science Officer [Root.GetLeaderName] was about to call the mission a failure when, looking up as they irritably paced along the edges of the circular space, they realized that discrete lines of cohesive text were momentarily forming before their eyes, melting away only to be replaced by new lines.
Not long after they had the ceiling, walls and floor imaged in a spiral pattern. Texts from other shrines should help us piece it all together.

 
Trigger conditions:
  • None
Is triggered only by:
  • THE PERCIPIENT RESEARCHED

Immediate effects:
  • add a counter to the "shrines_searched" of the "old_gods_chain"

 
Fascinating.

Old Gods: Revelation

 



The complete doctrine of the gods - for that is what the recovered texts have to be regarded as, dwarfing the fairy-tale scraps upon which the old [Root.GetSpeciesName] religions were founded - is as shockingly revelatory as it is revolutionary.
With only a little bit of creative interpretation, it is clear that the people of [Root.Capital.GetName] were meant for great things, guided by the strong hand of a religious leader.
Our path is one to godhood, but our past is littered with prophecies unfulfilled and sin born of ignorance. Redemption is ephemeral.

 
Trigger conditions:
  • None
Is triggered only by:
  • OLD GODS - CHAIN COMPLETE

Immediate effects:
  • remove_country_flag = old_gods_chain_begun

*set_country_flag = completed_old_gods


 
Suppress the findings.
  • Gain   12x influence output (potential yield gain of 80 ~ 175)
  • End event "old_gods_chain"

# Knowledge is power. Secret knowledge is secret power.

 
Monetize the findings.
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)
  • End event "old_gods_chain"

# Some of the wealthier faith-corporations have caught wind of the affair, and are very interested.

 
But what can we learn from this?
  • Gain   24x society output (potential yield gain of 500 ~ 1000000)
  • End event "old_gods_chain"

# Regardless of the veracity or validity of the sacred texts, the fact remains that we share religious concepts with some older, unknown spacefaring race.

 
We walk in the footsteps of the divine!
  • if not   fanatic spiritualist
    • Gain   18x unity output (potential yield gain of 250 ~ 1000000)
  • Shift ethic to   spiritualist
    • (hidden effect) 3 pops of owner species that are not already ethic spiritualist become so.
  • Else:
    • Gain   24x unity output (potential yield gain of 350 ~ 1000000)
  • End event "old_gods_chain"

# Start a religious renaissance.
Your native population gains the Fanatic Spiritualist and Authoritarian Ethics.

What Music They Make

 



The animals of [From.GetName], predator and prey alike, gather together as night falls and...
Sing.
The howls, clicks, chirps, roars and hisses are discordant to say the least, but there is a recognizable melody in there. And not a bad one either, to hear the crew of the [Root.GetName] tell it.
The non-sentient choir is obviously the work of some alien entity, and we may never know their purpose in altering the fauna of [From.GetName] in this way.
We may, however, be able to at least start to figure out how they did it.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly Project

Immediate effects:

owner = set_country_flag = HBL_MUSIC_1_FLAG


 
Fascinating.
  • If you have researchable tech_biolab_2
    • add 80% progress
  • else:
    • add research option tech_biolab_2 with 50% progress
  • (hidden effect) country_event = id = story.3 days = 30

Below Zro

 



[From.GetName] is not only an ice giant, but an ice giant made up of very unusual ices. There are pockets of Zro trapped in the within reach of the upper levels of the planet's atmosphere.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits on planet

 
fascinating.

# Zro Ice deposit found.

Illicit Matter

 



The [Root.GetName] finds a disturbing tangle of technology hidden in a deep crater on the asteroid's surface.
Evidently someone has, with rather simple means, managed to stabilize a one-way wormhole, and Science Officer [Root.GetLeaderName] quickly asserts that the asteroid is the exit point. The other end opens up somewhere in uncharted space some light-years away from a black hole, and small quantities of dark matter are leaking - being siphoned - through the wormhole.
Whoever set this up seems to have abandoned the operation.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits from planet

 
Fascinating.

# Dark Matter deposit found.

Purple Rain

 



Images capturing [From.GetName]'s mesmerizing purple-colored rain, taken by the [Root.GetName]'s surface exploration probes, somehow find their way into the hands of the cultural elite on [Root.Owner.Capital.GetName].
While the discovery is of no scientific value, the evocative imagery of the colorful precipitation sparks a minor renaissance in the [Root.Owner.GetSpeciesName] art world, the positive effects of which shall be felt for years to come.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Remarkable.
  • add_modifier inspired_arts for 7200 days


id 170 - 205Edit

The Exile

 



The readings originate from a small research outpost - which the [Empire Name] has no records of establishing or indeed authorizing - on the surface of [Planet Name]. It is staffed by one [Species Name] scientist, a fairly talented and industrious one if their research on [Planet Name] is anything to go by. There is a problem with regards to their identity however; we have been unable to match them against official state records, and they refuse to identify themselves save for stating that they are "an exile."
They have expressed an interest in returning to [Capitol name] and serving the [Empire Name] directly, on the condition that the [Scientist Name] immediately depart [Planet Name] and no [Empire Adjective] ships ever return there.

 
Trigger conditions:
  • planet is frozen class
Is triggered only by:

Immediate effects:

owner = set_country_flag = FROZ_BASE_FLAG


 
Out of the question. Search every nook and cranny of that outpost.
  • Gain   24x physics output (potential yield gain of 500 ~ 1000000)
  • random list
 
The [Ruler Title] welcomes the exile back into the fold.
  • A scientist of the owner race named The Exile is created with 500 xp

# The Exile is added to the Leader pool.

Cold and Empty

 



There is nothing unusual about the research outpost itself. It is little but a temporary shelter erected against the savage elements, allowing surface-level planetary study for a limited time before it wears down and conditions become untenable.
The outpost on [Planet Name] is nearing the end of its lifespan, but the planet's intense chill has yet to critically degrade the impermanent structure. The equipment - functional, cheap, intended to be abandoned - is well-used, and the local databanks are filled with detailed but ultimately mundane accounts of the planet as well as the simple experiments that were carried out in its harsh environment.
Curiously, no closer examination seems to have been made of the mineral outcropping the outpost's foundations rest on; scans by the [Science Ship Name] indicate that the geological formation, a mountain mostly buried under ice, may be partially hollow. More alarmingly, Science Officer [Scientist Commanding Science Ship's Name] reports that the sole inhabitant of the outpost, the mysterious "exile," has gone missing and is nowhere to be found.

 
Trigger conditions:
  • None
Is triggered only by:

event "The Exile"


 
Puzzling.

Down Below

 



There is something unusual about the research outpost on [Planet Name]. The structure itself is commonplace enough - a temporary shelter erected against the harsh elements, allowing surface-level planetary study for a limited time before it wears down and conditions become untenable - but it is situated on top of a rocky formation poking through the sea of ice that covers the planet.
The crew of the [Science Ship] found an intricate system of caves and narrow passages leading into this mountain, accessible from inside the research outpost.
In one of the larger cavern-halls, they found the desiccated remains of the outpost's original staff. This contingent of [Empire Adjective] researchers had originally been dispatched elsewhere, but evidently diverted to this uninhabited and hostile planet to set up shop.
Of course, the self-proclaimed "exile" is now nowhere to be found. The [Science Ship] has launched one of its escape pods, transporting the bodies of the deceased back to [Capitol Name].

 
Trigger conditions:
  • None
Is triggered only by:

event "The Exile"


 
Unfortunate.

Salty

 



Science ship [Root.GetName] came up short with regards to its original mission of investigating possible activity on the frozen surface of [From.GetName] - there is seemingly nothing of note but ice and rock.
However, Science Officer [Root.GetLeaderName], a self-proclaimed gourmet chef and history buff, claims to have made an important discovery. A chemical compound, found in the surface ice layers in several regions of [From.From.GetName], is allegedly, supposedly, closely related to [Root.Owner.GetSpeciesAdj] Stellar Salt, an ingredient integral to many traditional [Root.Owner.GetSpeciesAdj] dishes and thought extinct on [Root.Owner.Capital.GetName]. It has long been speculated that [Root.Owner.GetSpeciesAdj] Stellar Salt was never native to our homeworld, but was brought to the surface by some meteorite impacts in the distant past. The Science Officer's discovery on [From.GetName] lends some credence to this theory, though [Root.GetLeaderName] leans heavily on properties described in ancient cookbooks pre-dating modern chemistry to prove the saline connection.
Whether the salt, analyzed and synthesized, actually tastes like the [Root.Owner.GetSpeciesAdj] Stellar Salt of old is ultimately of little consequence. Just the idea of traditional foods now possessing more historically accurate flavor profiles is bound to stimulate both the [Root.Owner.GetSpeciesAdj] economy and palate.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Savory.
  • get modifier stellar_salt for 7200 days

Nimkip

 



[From.From.GetName] is populated by tiny, colorful lifeforms that straddle the divide between flora and fauna. They lack any serious evolutionary potential, but their group coordination and great strength relative to their size is impressive.
Science Officer [Root.GetLeaderName] has taken a shine to them, admitting a particular soft spot for "the red ones."

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 Enabled if:

  • owner has technology tech_alien_life_studies
  • owner has neither:
    • country flag timed_trop_pets
    • policy flag interference_passive
 
Delightful.
  • adds 2 d_alien_pets_deposit
  • set country flag timed_trop_pets for 1200 days

 Enabled if:

  • if any of:
  fanatic xenophobe
  xenophobe
  fanatic militarist
  militarist
  determined exterminator
  fanatic purifiers
  • does not have any of:
  fanatic xenophile
  xenophile
interference_passive
timed_trop_pets
 
The [Root.Owner.GetName] will not suffer these creatures to live.
  • Gain   6x influence output (potential yield gain of 40 ~ 100)
  • (hidden effect)set_timed_country_flag = flag = timed_trop_pets days = 1200

# A swift extermination campaign carried out by the crew of the [Root.GetName] will ensure that this cutesy alien menace can never rise to threaten the [Root.Owner.GetName].


 Enabled if:

  • policy flag interference_passive
 
We need to remain a passive observer.

 Enabled if:

  • does not have any of:
    • policy flag interference_passive
    •   determined exterminator
    •   devouring swarm
 
Leave the poor critters alone, [Root.GetLeaderName].

 Enabled if:

  • is   devouring swarm
  • does not have any of:
    • policy flag interference_passive
    • country flag timed_trop_pets
 
THEY WILL BE DEVOURED.

# The nutrients from these cutesy aliens will feed our [Root.Owner.GetSpeciesSpawnNamePlural].


Moon Projection

 



Science Officer [Root.GetLeaderName] reports that they do not trust the sensor readings they've gathered aboard the [Root.GetName], not one bit of it. They are especially suspicious of [From.From.GetName]'s moon, and have outlined a Special Project for further investigation.
Consult the Situation Log for details.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
OK
  • enable_special_project = name = "PROJECTING_MOON_PROJECT"

Moon Projected

 



There is a device on the moon, and it is mystifying. At its core lies a ternary computer, seemingly tasked with endlessly calculating new permutations based on a core set of planetary readings. These values are then passed to a powerful comm array, which modulates the data before blasting it at the surface of its parent planet. The raw signal appears nonsensical at a casual glance, but the careful modulation ensures that it becomes nearly indistinguishable from legitimate sensor readings once the signal is reflected from the parent planet's surface and filtered through its atmosphere.
The purpose of this set-up is difficult to deduce, but provides a good opportunity to study alien engineering techniques.

 
Trigger conditions:
  • None
Is triggered only by:
  • PROJECTING_MOON_PROJECT Researched

 
Intriguing.
  • add modifier projecting_moon
  • add deposit 3   engineering

# Adds the Projecting Moon modifier to the moon:
engineering +6

Misty Shores

 



Science Officer [Root.GetLeaderName] reports that large, flexible geometric grids made up of some plastic polymer - clearly artificial in nature - have been placed in the seas of [From.From.GetName].
Visible from orbit, they seem to serve no purpose other than, possibly, an aesthetic one.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Fascinating.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • leader = add_experience = 200

Geothermal

 



The measured pounding observed from orbit is the motion of immense and ancient geothermal extractors, breathing their last. Built and then abandoned at some point in the distant past, the vast batteries of disintegrating machinery have been pumping up superheated fluids from the planet's core ever since.
Their storage capacitors are all broken or leaking, but some energy can still be siphoned from them.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
Excellent.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • Gain   12x engineering output (potential yield gain of 150 ~ 2000)
  • Orbital deposit 3   engineering

Completely Leveled

 



A thorough geological survey of [From.From.GetName] by the [Root.GetName] reveals nothing of interest.
In fact, it is extraordinarily uninteresting - its only defining feature is its lack of defining features. There are depressions and elevations, yes, but on the whole the surface of [From.From.GetName] can be regarded as unnaturally flat. Likewise, the native flora and fauna are strikingly docile and unworthy of attention.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear every blocker

 
That's... good?

# All Tile Blockers have been cleared from [From.From.GetName].

id 210 - 235Edit

Dimensional Pocket

 



The [Root.GetName] never made it all the way to [From.From.From.GetName] to study the anomalies surrounding it. The ship, along with Science Officer [Root.GetLeaderName] and crew, blinked out of existence as it was navigating the debris field.
And then reappeared minutes later.
[Root.GetLeaderName] reports that they found themselves, briefly, in some extra-dimensional space. External viewports revealed that they were surrounded by countless ships of alien design, suspended in a seemingly endless void. Before the crew could get their bearings, the vision abruptly faded and they found themselves back in regular space.
However, roughly half of the crew are missing - Science Officer [Root.GetLeaderName] speculates that they may have been selectively trapped, by some unknowable mechanism, in that strange space.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Unfortunate.

Dimensional Drift

 



The missing members of the [Root.GetName]'s crew, thought lost to the dimensional rift, have reappeared.
They hailed us from aboard an unknown vessel, not entirely dissimilar to our own science ships, idling close to where the [Root.GetName] originally experienced the dimensional disturbance. They claim to remember nothing of their time outside our dimension, aside from a vague awareness of having been away for some time.
They wish for nothing but to return to service under Science Officer [Root.GetLeaderName], and intend to surrender their ship to [Root.Owner.GetSpeciesAdj] authorities.

 
Trigger conditions:
  • None
Is triggered only by:

Immediate effects:

save_event_target_as = dimensional_planet


 
Very well.
  • Gain a un-upgradable Science Ship.

 Enabled if:

  • is not   machine intelligence
 
The safety of the [Root.Owner.GetSpeciesAdj] people hinges on their destruction.

# They turn hostile!


 Enabled if:

  • is   machine intelligence
 
The safety of the [Root.Owner.GetSpeciesNamePlural] hinges on their destruction.

# They turn hostile!



5th Dimensionalist(hidden)

 


from event 211, war with 5th Dimensionalist


 
Trigger conditions:
  • None
Is triggered only by:

{{{triggered only}}}


Immediate effects:
  • create "5th Dimensionalist"
  • create fleet with design "Dagger"
  • set hostile

 
'
  • None


Cornucopicturesque

 

  The below description is one of several available for this event.
[From.From.GetName]'s surface is dotted with irregular patches of intense greenery.

Science Officer [Root.GetLeaderName] is not yet ready to explain the mechanics behind the soil's localized hyperfertility, but asserts that much of the native flora is suitable for [Root.Owner.GetSpeciesAdj] consumption with only minimal processing needed.


 
Trigger conditions:
  • owner is any of:
    • not   machine intelligence
    • is   rogue servitor
Is triggered only by:
  • Anomaly project

 
Fantastic.
  • adds Hyperfertile Valley: 5 to max farming districts
  • Adds the Cornucopia modifier to [From.GetName]

Mineralistic

 



Science Officer [Root.GetLeaderName] has provided us with a detailed report on [From.GetName]'s geological riches. Apparently the planet's unique tectonic history has served to concentrate many minerals of interest to the [Root.GetName] near the surface.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Fantastic.
  • Adds the Raw Materials modifier to [From.GetName]:
  • adds Rich Mountain: 3 to max mining districts
  • adds Submerged Ore Veins: 3 to max mining districts

Swirling Shadows

 



Immense, ragged planes of shadow drift across [From.GetName]'s face.
They are cast not by clouds but by sheets of organic material drifting through the upper layers of the atmosphere, hinged - or rather jointed - to allow for a small degree of articulation.
Science Officer [Root.GetLeaderName] is as yet unwilling to say whether these things are flora or fauna, or what possible purpose, if any, their elaborate shadow-casting might serve.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
OK
  • add modifier shadow_play
  • add deposit 3   society

# Adds the Shadow Play modifier to [From.GetName]:
society +3

Grimacing

 


  The below description is one of several available for this event.


If owner has tech_terrestrial_sculpting: The very geological structure of [From.GetName] is indeed in flux, driven by what Science Officer [Root.GetLeaderName] assures us is a tectonic process as fascinating as it is esoteric. What is of more interest to the [Root.Owner.GetName] is that we may be able to strategically halt the planet's ceaseless, chaotic self-transformation. In short, a near-instant terraforming of the planet into something slightly - if not entirely - more habitable, is theoretically possible.
[Root.GetLeaderName] estimates that an additional 200 Energy Credits will be needed to power a thorough mapping of planetary activity and determine the validity of what the Science Officer has termed "a surgical terraforming strike." Of course, we can always choose to terraform it using existing technologies at a later date.

If owner does NOT have tech_terrestrial_sculpting, v2: The very geological structure of [From.GetName] is indeed in flux, driven by what Science Officer [Root.GetLeaderName] assures us is a tectonic process as fascinating as it is esoteric. What is of more interest to the [Root.Owner.GetName] is that we may be able to strategically halt the planet's ceaseless, chaotic self-transformation. In short, a near-instant stabilization of the planet into something slightly - if not entirely - more habitable, is theoretically possible.
[Root.GetLeaderName] estimates that an additional 200 Energy Credits will be needed to power a thorough mapping of planetary activity and determine the validity of what the Science Officer has termed "a surgical terraforming strike." Actual terraforming lies beyond our grasp at present, so this is an exciting opportunity.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
Just study its natural processes.
  • add modifier grimacing
  • add deposit 4   physics

# Adds the Grimacing modifier to [From.GetName]:
physics +4
 Enabled if:

  • owner has more than 200   energy
 
The [Root.GetName] will have its 200 credits.

# Spend Energy Credits to attempt to stabilize the planet in a more favorable state, with roughly a 50% chance of success.


Tactical Terraforming

 



Science Officer [Root.GetLeaderName] reports that [From.From.GetName] can indeed be terraformed! A narrow window of opportunity is expected to open shortly, as the planet enters a particularly unstable phase of its cycle lasting a couple of months. [Root.GetLeaderName] believes that miniaturized explosive charges delivered to the planet's crust and strategic irradiation of the atmosphere during this time will halt [From.From.GetName]'s tumultuous changes and stabilize it in a form somewhat more suitable for sustaining life.
A Special Project has been issued, but we do not have much time.

 
Trigger conditions:
  • None
Is triggered only by:

event "Grimacing"


 
Excellent.
  • enable_special_project = name = "GRIMACING_PLANET_PROJECT"

Tactical Terraforming Failed

 



The crew of the [Root.GetName] are disappointed to report that the window of opportunity for terraforming [From.From.GetName] has closed, despite their best efforts to identify it in time. Another opportunity is unlikely to arise for another few centuries.

 
Trigger conditions:
  • None
Is triggered only by:

event "Grimacing"


 
Unfortunate

Tactical Terraforming Successful

 



Science Officer [Root.GetLeaderName] is proud to report that [From.From.GetName] can now be re-classified as an Arid rather than Barren planet. This grand experiment has greatly enriched the [Root.Owner.GetSpeciesAdj] sciences.

 
Trigger conditions:
  • None
Is triggered only by:
  • special project followup

Immediate effects:
  • Change planet to pc_arid
  • reset planet

 
Marvelous.
  • Gain   24x physics output (potential yield gain of 500 ~ 1000000)
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)

Lightshow

 


  The below description is one of several available for this event.


Science Officer [Root.GetLeaderName] reports that the luminous waves coursing through the ice that blankets [From.GetName] is of alien origin.
Some ancient battle has deposited scattered wreckage of an alien fighter on the frozen planet, and only the exposed core of its main weapons remains intact. It seems this alien race used lasers fairly similar to the ones currently in use by [Root.Owner.GetSpeciesAdj] fleets, and the fizzling innards periodically discharge low-powered lasers into the ice of [From.GetName]. The planet's harsh climate prevent the lasers from actually melting the ice, allowing the chilly matrix to act as a brilliant prism.

v2: Science Officer [Root.GetLeaderName] reports that the luminous waves coursing through the ice that blankets [From.GetName] is of alien origin.
Some ancient battle has deposited scattered wreckage of an alien fighter on the frozen planet, and only the exposed core of its main weapons remains intact. It seems this alien race used lasers somewhat more advanced than the ones currently in use by [Root.Owner.GetSpeciesAdj] fleets, and the fizzling innards periodically discharge low-powered lasers into the ice of [From.GetName]. The planet's harsh climate prevent the lasers from actually melting the ice, allowing the chilly matrix to act as a brilliant prism.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 Enabled if:

  • owner has tech_laser_2
 
Interesting.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • leader = add_experience = 100

 Enabled if:

  • owner does not have tech_laser_2
 
We could use that technology.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • owner gets tech_lasers_2

id 240 - 265Edit

Deceptive Giant

 



What we had assumed was an abnormally small gas giant is, in fact, not.
Beneath a deceptive cover of thick dust swirling in the upper atmosphere lies a regular planet. A barren planet, but a planet nonetheless.
This has proven quite embarrassing to the astronomical community on [Root.Owner.Capital.GetName].

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear planet
  • change planet to pc_barren
  • reset planet
  • increase planet size by 25

 
Remarkable.
  • leader add_experience = 200

# [From.GetName]: Revealed to be a Barren planet.

Eden Overrun

 



[From.GetName] is indeed teeming with life.
Dangerous life.
While ripe for colonization, the crew of the [Root.GetName] warn that we are likely to run into problems with the local wildlife.

 
Trigger conditions:
    • from is   gaia
Is triggered only by:
  • Anomaly project

Immediate effects:
  • add deposit Dangerous Wildlife

 
Unfortunate.
  • leader add_experience = 200
  • Gain   48x society output (potential yield gain of 1000 ~ 1000000)

A Whiff of Something

 



The [Root.GetName] has recovered an elongated metal box from the surface of [From.GetName]. Clusters of small perforations on five sides lead Science Officer [Root.GetLeaderName] to believe it is not a container, but some sort of aerosol dispersal device. Initial tests seem to confirm their suspicions as trace aromatics still emanate from the object.
A Special Project has been issued to confirm whether this might be an information-carrying device constructed by some alien race communicating primarily through the secretion and reception of atmosphere-borne chemical compounds; smells.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Malodorous.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • enable_special_project = name = "OLFACTORY_PROJECT"

A Whiff of Something

 



The box is indeed a document, of a sort. Science Officer [Root.GetLeaderName] admits that they had been hoping for a historical record or some other kind of codex significant to whatever culture left it behind, but they were disappointed.
The true nature of the aromatic box seems to be a collection of fairly short narratives which, going by the rapid changes in odor towards the end of each sequence, are intended to surprise or be interpreted as comedic. The techniques used to store and reproduce specific smells is of some interest, but the tales it tells are not.
The crew of the [Root.GetName] are left with the uncomfortable feeling that they have unwittingly become intimately familiar with what certain gaseous byproducts of alien digestion smell like. However, [Root.GetLeaderName] is unwilling to speculate as to why the box was dumped on this frozen hellscape of a planet.

 
Trigger conditions:
  • None
Is triggered only by:
  • OLFACTORY_PROJECT

 
INTERESTING

leader = add_experience = 100

  • Gain   24x society output (potential yield gain of 500 ~ 1000000)

Apocalypse Past

 



[From.GetName] was once home to a race of reasonably intelligent beings who destroyed themselves when they were seemingly only decades away from space flight. The planet has recovered from what must have been immense acts of senseless destruction, but it still bears very visible scars.
One of the few remaining ruins on the surface holds a reasonably well-preserved stone monolith inscribed with a message, quickly decoded by [Root.GetLeaderName]. It is a warning, from the last of the extinct species to whoever they believed would arise after their passing. It was the development of an "ultimate weapon" that was their downfall; some quirk in the psychology of this species evidently rendered deterrence through mutually assured destruction impossible.
Survivors, before dying of unknown causes soon after, hid this weaponry deep underground as destroying them was difficult, and left this message dissuade us from going looking for them.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Then dissuaded we shall be.
  • hidden_effect = owner = country_event = id = story.5 days = 30
 
Find those weapons.
  • enable_special_project = name = ULTIMATE_WEAPON_PROJECT
  • hidden_effect = owner = country_event = id = story.5 days = 30


An Interesting Find

 



It seems the people of this planet were experimenting only with what we would consider to be fairly basic weapons technologies.

The havoc they wrought is more a testament to their incredible, genocidal tenacity than it is to the power of their weaponry.

 
Trigger conditions:
  • None
Is triggered only by:

Immediate effects:
  • (complicated inverted switch)
  • sets flag for one of mass2 to mass5, miss2 to miss5, lase2 to lase5

 Enabled if:

  • have a flag for mass2 to mass5
 
Basic but useful.
  • get technology 'tech_mass_drivers_2 to 5

# Gain technology: Mass Driver


 Enabled if:

  • have a flag for miss2 to miss5
 
Basic but useful.
  • get technology 'tech_missiles_2 to 5

# Gain technology: Missile


 Enabled if:

  • have a flag for lase2 to lase5
 
Basic but useful.
  • get technology 'tech_laser_2 to 5

# Gain technology: Red Laser


 Enabled if:

  • have no flag for mass2 to mass5 or miss2 to miss5 or lase2 to lase5
 
Basic but useful.

# None of this is of any use to the [Root.Owner.GetName].



A Brutal Find

 



Science Officer [Root.GetLeaderName] remarks that the previous inhabitants of this place were right to hide these weapons, recovered from a cave beneath the ruins, away. They build on the same basic principles as weapons already in use in the [Root.Capital.GetName], but are far more advanced. These technologies are sure to be a boon to the [Root.Owner.GetSpeciesAdj] military machine.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 Enabled if:

  • owner has:
    • tech_energy_lance_1
    • tech_kinetic_artillery_1
    • tech_swarmer_missiles_1
 
What? We already possess this technology.
  • leader add_experience = 200

 Enabled if:

  • owner does not have tech_energy_lance_1
 
Upgrade our laser weapons.
  • get technology tech_energy_lance_1
  • leader add_experience = 200

 Enabled if:

  • owner does not have tech_kinetic_artillery_1
 
Upgrade our mass drivers.
  • get technology tech_kinetic_artillery_1
  • leader add_experience = 200

 Enabled if:

  • owner does not have tech_swarmer_missiles_1
 
Upgrade our missiles.
  • get technology tech_swarmer_missiles_1
  • leader add_experience = 200

Empty-handed

 



The search proves fruitless. Whatever these mystical weapons were, they are now gone.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Unfortunate.

Mineral Factorial

 



The [Root.GetName] has found an alien structure on [From.GetName]. It seems to be the only one of its kind on the planet - Science Officer [Root.GetLeaderName] speculates that all other xenoarchitectural traces may have been moved off-world, with this sole building left behind for reasons unknown.
It is a processing plant working the planet's abundant mineral resources, and preliminary scans by the [Root.GetName] indicate that it can be reactivated with relative ease.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:

from = orbital_deposit_tile = clear_deposits = yes


 
Most excellent.
  • Gain   18x engineering output (potential yield gain of 350 ~ 100000)
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • adds deposit d_ancient_mining_site: adds 5 to max mining districts

# Adds an Ancient Factory to [From.GetName].

Alien Drag Racing

 



The crater on [From.GetName] exhibits long, irregular marks imprinted into the relatively soft upper layers of the asteroid. Science Officer [Root.GetLeaderName] has recovered some interesting unexpected wreckage from the edges of the depression; wheeled vehicles, seemingly personal transports rather than research craft.
The crew of the [Root.GetName] speculate that the crater may once have been used for sport, with some alien species pitting their personal locomotion devices against each other in tests of mechanical strength or speed in near-zero-G.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
Vroom.
  • hidden_effect = owner = country_event = id = story.5 days = 30
  • add modifier skid_marks
  • add depost 6   engineering

# Adds the Skid Marks modifier to [From.GetName]: engineering +6

id 270 - 295Edit

Fender Bender

 



While the crater in question was most likely the result of a regular meteorite impact, the complex patterns in the resulting depression originated at a later time.
Science Officer [Root.GetLeaderName] argues that these surface-level patterns are not the result of an impact but a collision, one between asteroid [From.GetName] and some unspecified orbital installation or ship of alien make.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
How odd.
  • add modifier dust_circuits
  • add deposit 3   engineering

# Adds the Circuits in the Dust modifier to [From.GetName]:
engineering +3

Abandoned Thrusting

 



In the center of a particularly large crater on [From.GetName] lies a cluster of metal shapes, doubtlessly of alien origin.
Science Officer [Root.GetLeaderName] is convinced that they are massive, planetoid-mountable propulsion devices, intended to push [From.GetName] from its orbit for purposes and destinations unknown. The [Root.GetName] is on standby, its crew ready to begin disassembly and analysis of the alleged propulsion systems with the hopes of improving our own thruster technology.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 Enabled if:

  • is not   fanatic xenophobe
 
Make it so.
  • if do not have tech_thrusters_2
    • get technology tech_thrusters_2
  • else:
    • Gain   6x unity output (potential yield gain of 100 ~ 100000)
  • get event story.5 event in 30 days

 Enabled if:

  • is   fanatic xenophobe
 
Leave the alien devilry be.
  • Gain   6x unity output (potential yield gain of 100 ~ 100000)
  • get event story.5 event in 30 days

Unusual Tectonics

 



What the [Root.GetName] found on [From.GetName] were not buildings, but surprisingly regular mineral outcroppings. Science Officer [Root.GetLeaderName] asserts that these angular blocks of rock are the product of interactions between tectonic plates, their shapes the result of the unusual tectonophysics inherent in the planet's crust.
The perfect angularity of these thrust faults implies a possibility of aliens tampering with [From.GetName]'s crust at some point in the past.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Most intriguing.
  • add modifier unusual_tectonics
  • adds deposit 2   engineering
  • adds deposit 2   physics

# Adds the Unusual Tectonics modifier to [From.GetName]:
engineering +2
physics +2

Rock Potential

 



[From.GetName] is exceptionally rich in minerals.
Minerals that are, unfortunately, of no use to us. However, Science Officer [Root.GetLeaderName] believes the many elements in the crust of [From.GetName] can be transformed into potentially more useful forms through positron bombardment.
The [Root.GetName] has requests that the [Root.Owner.GetName] set aside 100 Energy Credits for the purposes of this project.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

Immediate effects:
  • clear deposits

 
No. No, we will not.

 Enabled if:

  • owner has more than 100   energy
 
Very well, ready the positron charges.
  • enable special project REFINE_ROCK_PROJECT

Rock Potential

 



The crew of the [Root.GetName] are pleased to report that the experiment was a success, and a significant number of dense mineral veins on [From.From.GetName] have been transmuted into usable resources.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
Excellent
  • add deposit 6   minerals

Up is Down

 



As the [Root.GetName] passed through the asteroid belt on its way to [From.GetName], Science Officer [Root.GetLeaderName] reported that the ship experienced a number of sudden gravitational shifts. Ever curious, [Root.GetLeaderName] dispatched a number of probes to scan the debris field to discern the cause.
It turns out that the culprit is a number of gravity generators of old, alien make. Sputtering on dying energy sources and with their polarities inverted, they occasionally spew reverse-gravity into the void, though not with enough force to cause any serious harm. Not anymore.
Science Officer [Root.GetLeaderName] theorizes that the generators once provided artificial gravity for a large asteroid in the belt, but some malfunction eventually tore the rock apart.

 
Trigger conditions:
  • None
Is triggered only by:
  • Anomaly project

 
A disturbing thought.
  • Gain   24x physics output (potential yield gain of 500 ~ 1000000)
  • Gain   24x engineering output (potential yield gain of 500 ~ 1000000)
  • get event story.5 in 5 days