Difference between revisions of "Attachment"

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(Currently known Attachments: spelling correction)
(Style improvement, References)
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Attachments are enhancements for your ground armies.  
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'''Attachments''' are modules to enhance armies. They are unlocked by researching technology
  
== Currently known Attachments ==
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== Known attachments ==
{| class="wikitable"
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{| class="wikitable" width="80%"
 
|-
 
|-
! Attachment name
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!width="15%"|Attachment name
! Cost
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!width="7%"|Cost
! Technology
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!width="18%"|Required Technology
! Effect
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!width="20%"|Effects
! Description
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!width="45%"|Description
 
|-
 
|-
| Neo-concrete fortifications
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|Assault Landers<ref name="blorg_youtube_1">[https://www.youtube.com/watch?v=shoiYDp7EEA All hail Blorg, Space Friends #01]</ref>
| 40 Minerals
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|50 Minerals
| Nanocompasite Materials
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|Interplanetary Expeditional Forces
|
 
* Army Health: +10%
 
* Army Upkeep: -10%
 
 
|
 
|
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* {{green|-25%|back}} Landing Time
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|These massive dropships are used to transport armies and their heavy equipment to a planet's surface under battle conditions and without the benefit of docking facilities. They are required to invade an enemy-controlled world.
 
|-
 
|-
| Robotic Strider Column
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|Commissar Squads<ref name="commissar_image">http://i.imgur.com/aJ3Ll7c.png</ref>
|  
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|
| Robotic Workers
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|Artificial Moral Codes
|  
+
|
|  
+
|
 
|-
 
|-
| Power Armor
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|Mobile Shield Generators<ref name="blorg_youtube_4">[https://www.youtube.com/watch?v=uZ6J_Of_FJI All hail Blorg, Space Friends #04]</ref>
| 35 Minerals
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|
| Powered Exoskeleton
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|Improved Deflectors
|  
+
|
* Army Damage: +15%
+
|
* Army Health: +15%
 
* Army Upkeep: +10%
 
|  
 
 
|-
 
|-
| Assault Lander
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|Neo-Concrete Fortifications<ref name="blorg_youtube_2">[https://www.youtube.com/watch?v=MI-KCEqWNSE All hail Blorg, Space Friends #02]</ref>
| 50 Minerals
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|40 Minerals
| Interplanetary Expeditional Forces
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|Nanocomposite Materials
| Landing Time: -25%
+
|
| These massive dropships are used to transport armies and their heavy equipment to a planet's surface under battle conditions and without the benefit of docking facilities. They are required to invade an enemy-controled world.
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* {{green|+10%|back}} Army Health
 +
* {{green|-10%|back}} Army Upkeep
 +
|
 
|-
 
|-
| Mobile shield generators
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|Power Armor<ref name="blorg_youtube_1" />
|  
+
|35 Minerals
| Improved deflectors
+
|Powered Exoskeleton
|  
+
|
|  
+
* {{green|+15%|back}} Army Damage
 +
* {{green|+15%|back}} Army Health
 +
* {{red|+10%|back}} Army Upkeep
 +
|
 
|-
 
|-
| Commissar squads
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|Battle Strider Column<ref name="blorg_youtube_3">[https://www.youtube.com/watch?v=xk_eeTNNjBQ All hail Blorg, Space Friends #03]</ref>
|
+
|
| Artificial moral codes
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|Robotic Workers
|
+
|
|
+
|
|-
 
|
 
|  
 
|  
 
|  
 
|  
 
 
|}
 
|}
 +
 +
== References ==
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 21:48, 30 March 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre.Release.

This article is for the PC version of Stellaris only.


Attachments are modules to enhance armies. They are unlocked by researching technology

Known attachments

Attachment name Cost Required Technology Effects Description
Assault Landers[1] 50 Minerals Interplanetary Expeditional Forces
  • -25% Landing Time
These massive dropships are used to transport armies and their heavy equipment to a planet's surface under battle conditions and without the benefit of docking facilities. They are required to invade an enemy-controlled world.
Commissar Squads[2] Artificial Moral Codes
Mobile Shield Generators[3] Improved Deflectors
Neo-Concrete Fortifications[4] 40 Minerals Nanocomposite Materials
  • +10% Army Health
  • -10% Army Upkeep
Power Armor[1] 35 Minerals Powered Exoskeleton
  • +15% Army Damage
  • +15% Army Health
  • +10% Army Upkeep
Battle Strider Column[5] Robotic Workers

References