Difference between revisions of "Buildings"

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{{Version|3.5}}{{Planetarynav}}
+
{{Version|3.6}}
 
A '''{{iconify|building}}''' represents a collection of facilities scattered across a world that create {{iconify|Jobs}} that generate different kinds of [[resource]]s that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed.
 
A '''{{iconify|building}}''' represents a collection of facilities scattered across a world that create {{iconify|Jobs}} that generate different kinds of [[resource]]s that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed.
  
 
== Building slots ==
 
== Building slots ==
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Buildings are constructed in a colony's '''{{iconify|building slots}}'''. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. {{iconify|Ecumenopolis}}es, {{iconify|Ring World}}s, {{iconify|Hive World}}s, and {{iconify|Machine World}}s start with all building slots unlocked. {{iconify|Habitat}}s have far fewer ways to unlock building slots than other colony classes, and can't normally unlock all 12.
 
Buildings are constructed in a colony's '''{{iconify|building slots}}'''. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. {{iconify|Ecumenopolis}}es, {{iconify|Ring World}}s, {{iconify|Hive World}}s, and {{iconify|Machine World}}s start with all building slots unlocked. {{iconify|Habitat}}s have far fewer ways to unlock building slots than other colony classes, and can't normally unlock all 12.
  
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* [[File:Orbitalring_module_habitation.png|24px|link=Orbital ring]] Every '''2''' Habitation Modules ({{green|+0.5}} each)
 
* [[File:Orbitalring_module_habitation.png|24px|link=Orbital ring]] Every '''2''' Habitation Modules ({{green|+0.5}} each)
 
| {{green|+1}} || n/a
 
| {{green|+1}} || n/a
 +
|-
 +
| style="text-align:left;" |
 +
* {{icon|Knights of the Toxic God}} With [[File:D station reactor.png|x24px|link=Planetary features#Dimensional Manipulation Device|Dimensional Manipulation Device]] Dimensional Manipulation Device
 +
* [[File:District orders demesne.png|24px|link=Districts#Order's Demesne]] Every '''2''' Order's Demesne ({{green|+0.5}} each)
 +
| n/a || {{green|+1}}
 
|-
 
|-
 
| style="text-align:left;" | {{building|colony shelter|36|Reassembled Ship Shelter}}{{building|deployment post|36|Deployment Post}} Tier 1 capital
 
| style="text-align:left;" | {{building|colony shelter|36|Reassembled Ship Shelter}}{{building|deployment post|36|Deployment Post}} Tier 1 capital
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== Planetary build speed {{anchor|Planet build speed}}==
 
== Planetary build speed {{anchor|Planet build speed}}==
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
The {{iconify|planetary build speed}} modifier reduces the {{iconify|time}} it takes to construct all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build.
 
The {{iconify|planetary build speed}} modifier reduces the {{iconify|time}} it takes to construct all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build.
  
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== Capital ==
 
== Capital ==
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
The capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, as well as other jobs which vary depending on empire authority and civics. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.
 
The capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, as well as other jobs which vary depending on empire authority and civics. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.
  
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** {{icon|Technocracy}}{{icon|Politician}} {{yellow|1 🠚}} {{iconify|Science Director}}: {{green|1}}
 
** {{icon|Technocracy}}{{icon|Politician}} {{yellow|1 🠚}} {{iconify|Science Director}}: {{green|1}}
 
** {{icon|Corporate}}{{icon|Politician}} {{yellow|2 🠚}} {{iconify|Executive}}: {{green|2}}
 
** {{icon|Corporate}}{{icon|Politician}} {{yellow|2 🠚}} {{iconify|Executive}}: {{green|2}}
 +
** {{icon|Knights of the Toxic God}}{{icon|Politician}} {{yellow|2 🠚}} {{iconify|Knight commander|text=Lord Commander}}: {{green|1}}
 +
*** Only on Order's headquarters habitat; replaces all other swaps
 
* {{iconify|Enforcer}}: {{green|+1}}
 
* {{iconify|Enforcer}}: {{green|+1}}
 
* {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+2}}
 
* {{icon|Mechanical}} {{iconify|Roboticist}}: {{green|+2}}
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* {{icon|minerals}} 500
 
* {{icon|minerals}} 500
 
|  
 
|  
* {{iconify|Planetary Government|24px}} technology
+
* {{icon|planetary government|24px}} Planetary Instantiation technology
 
* {{icon|pop}} Has at least 10 pops
 
* {{icon|pop}} Has at least 10 pops
  
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== Buildings ==
 
== Buildings ==
 
=== Regular buildings ===
 
=== Regular buildings ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
 
Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
 
{| class="mildtable" style="text-align: center;"
 
{| class="mildtable" style="text-align: center;"
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=== Housing ===
 
=== Housing ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
 
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
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=== Planet unique ===
 
=== Planet unique ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
 
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
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* {{icon|building}} Tier 2 capital
 
* {{icon|building}} Tier 2 capital
 
* {{iconify|Planetary Shields|24px}} technology
 
* {{iconify|Planetary Shields|24px}} technology
 +
* {{icon|no}}[[File:Orbitalring planetary shield generator.png|24px]] Orbital Shield Generator on orbital ring
 
|- id="Military Academy"
 
|- id="Military Academy"
 
| [[File:Building military academy.png]]
 
| [[File:Building military academy.png]]
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* {{icon|building}} Tier 3 capital
 
* {{icon|building}} Tier 3 capital
 
* {{iconify|Galactic Markets|24px}} technology
 
* {{iconify|Galactic Markets|24px}} technology
 +
* {{icon|no}}[[File:Orbitalring galactic stock exchange.png|24px]] Orbital Stock Exchange on orbital ring
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
Line 900: Line 909:
 
* {{icon|building}} Tier 2 capital
 
* {{icon|building}} Tier 2 capital
 
* {{iconify|Aristocratic Elite}} civic
 
* {{iconify|Aristocratic Elite}} civic
 +
* {{icon|no}}[[File:Orbitalring noble estates.png|24px]] Noble Estates on orbital ring
 +
* {{icon|no}} Thrall World designation
 
|- id="Ranger Lodge"
 
|- id="Ranger Lodge"
 
| [[File:Holding park ranger lodge.png]]
 
| [[File:Holding park ranger lodge.png]]
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|  
 
|  
 
* {{icon|building}} Tier 2 capital
 
* {{icon|building}} Tier 2 capital
* {{icon|no}} {{iconify|Gestalt Consciousness}}
 
 
* {{icon|policy}} ''Allowed'' Slavery policy
 
* {{icon|policy}} ''Allowed'' Slavery policy
 
* {{iconify|Neural Implants|24px}} technology
 
* {{iconify|Neural Implants|24px}} technology
 +
* {{icon|no}}[[File:Orbitalring slave processing facility.png|24px]] Orbital Slave Processing Hub on orbital ring
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
 
|- id="Psi Corps"
 
|- id="Psi Corps"
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| Psi Corps
 
| Psi Corps
 
| {{iconify|Telepath||+2|green}}
 
| {{iconify|Telepath||+2|green}}
| {{iconify|Housing||+5|green|suf=add}}
+
| {{iconify|Stability||+5|green|suf=add}}
 
| {{icon|energy}} {{red|−5}}
 
| {{icon|energy}} {{red|−5}}
 
|  
 
|  
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|  
 
|  
 
* {{icon|building}} Tier 3 capital
 
* {{icon|building}} Tier 3 capital
 +
* [[File:Tradition psionics psi corps.png|24px]] Psi-Corps tradition
 +
* {{icon|no}}[[File:Orbitalring psi corps.png|24px]] Orbital Psi Corps on orbital ring
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
* Either:
 
** {{iconify|Mind over Matter}}
 
** {{iconify|Teachers of the Shroud}}
 
 
|- id="Mutagenic Spa"
 
|- id="Mutagenic Spa"
 
| [[File:Building toxic bath.png]]
 
| [[File:Building toxic bath.png]]
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==== Monuments ====
 
==== Monuments ====
Monument buildings increase {{iconify|unity}} output from jobs and produce it themselves based on the number of taken {{iconify|ascension perk}}s. Only one monument can be built per colony, and not on thrall worlds. {{iconify|Memorialists|icon2=memorialist hive|icon3=memorialist machine}} have a special monument which provides jobs and requires upkeep; all other monuments are identical in effect. All monuments will convert to the appropriate type if the colony is transferred or conquered by another empire. Each monument tier requires a capital building of at least that tier or above.
+
Monument buildings increase {{iconify|Unity}} output and produce it themselves based on the number of taken Ascension Perks. If the world is conqured by a different empire monuments will be converted accordingly.
 
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{{iconify|Memorialists|icon2=memorialist hive|icon3=memorialist machine}} monuments have an additional effect on {{iconify|Tomb|suf=world}} and {{iconify|Relic world}}s; {{iconify|memorialist hive|icon2=memorialist machine|text=Gestalt memorialists}} gain {{iconify|deviancy||−20|green}}; {{iconify|Memorialists||non-Gestalt}} gain {{iconify|governing ethics attraction||+20%|green}} instead.
+
! style="width:1%" | || Building
{| class="mildtable plainlist" style="text-align:center;" width="100%"
+
! Jobs
! width="1%" | Tier
+
! Other effects
! colspan=2 style="text-align:center;" | Non-Gestalt
+
! Capital tier
! colspan=2 style="text-align:center;" | {{iconify|Gestalt|suf=consciousness}}
+
! Upkeep
! colspan=2 style="text-align:center;" | {{iconify|Memorialists|icon2=memorialist hive|icon3=memorialist machine|text=Memorialist}}
+
! Time
! style="text-align:center;" | {{iconify|Unity}}
+
! Cost
! style="text-align:center;" | {{iconify|pre=Building|Cost}}
+
! Requirements
! Required Technology
+
|- id="Autochton Monument"
|- id="Autochthon Monument" id="Corporate Culture Site" id="Simulation Site" id="Sensorium Site" id="Sanctuary of Repose"
+
| [[File:Building autochthon monument.png]]
! style="text-align:center;" | I
+
|
| width="1%" | {{building|autochthon monument||Autochthon Monument}}
+
* Autochton Monument
|
+
* {{icon|corporate}} Corporate Culture Site
* [[File:Default.png|Default|24px]] Autochthon Monument
+
| {{icon|culture worker}} {{green|+2}} Culture Worker
* {{icon|Corporate}} Corporate Culture Site
+
|  
----
+
* {{icon|unity}} {{green|+5%}} Unity from Jobs
{{iconify|Culture Worker||+2|green}}
+
* {{icon|unity}} {{green|+1}} Unity per Ascension Perk
| width="1%" | {{building|holo theatres||Simulation Site}}
+
| 1
|
+
|  
* {{icon|Machine Intelligence}} Simulation Site
+
| {{icon|time}} 360
* {{icon|Hive Mind}} Sensorium Site
+
| {{icon|minerals}} 400
----
+
|  
{{iconify|Evaluator||+2|green}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| width="1%" | {{building|galactic memorial 1||Sanctuary of Repose}}
+
* {{icon|no}}{{iconify|Memorialists}}
| Sanctuary of Repose
+
* {{icon|no}} Thrall World designation
----
+
|- id="Heritage Site"
* {{iconify|Death Chronicler||+2|green}}
+
| [[File:Building heritage site.png]]
* {{iconify|Upkeep}}: {{icon|minerals}} {{red|−2}}
 
|
 
* {{green|+1}} Per perk
 
* {{green|+5%}} From jobs
 
|
 
* {{icon|Time}} 360
 
* {{icon|Minerals}} 400
 
|
 
|- id="Heritage Site" id="Business Management Nexus" id="Simulation Center" id="Sensorium Center" id="Pillar of Quietus"
 
! style="text-align:center;" | II
 
| {{building|heritage site||Heritage Site}}
 
|
 
* [[File:Default.png|Default|24px]] Heritage Site
 
* {{icon|Corporate}} Business Management Nexus
 
----
 
{{iconify|Culture Worker||+4|green}}
 
| {{building|hab cultural center||Simulation Center}}
 
|
 
* {{icon|Machine Intelligence}} Simulation Center
 
* {{icon|Hive Mind}} Sensorium Center
 
----
 
{{iconify|Evaluator||+4|green}}
 
| {{building|galactic memorial 2||Pillar of Quietus}}
 
| Pillar of Quietus
 
----
 
* {{iconify|Death Chronicler||+4|green}}
 
* {{iconify|cost|pre=building||Additional}}: {{icon|exotic gases}} 50
 
* {{iconify|Upkeep}}: {{icon|minerals}} {{red|−5}} {{icon|exotic gases}} {{red|−1}}
 
|
 
* {{green|+2}} Per perk
 
* {{green|+10%}} From jobs
 
|
 
* {{icon|Time}} 480
 
* {{icon|Minerals}} 600
 
|
 
* {{iconify|Heritage Sites|24px}}
 
* {{icon|hive mind}}: {{iconify|Clustered Synapses|24px}}
 
|- id="Hypercomms Forum" id="Synergy Forum" id="Simulation Complex" id="Sensorium Complex" id="Galactic Memorial"
 
! style="text-align:center;" | III
 
| {{building|hypercomms forum||Hypercomms Forum}}
 
|
 
* [[File:Default.png|Default|24px]] Hypercomms Forum
 
* {{icon|Corporate}} Synergy Forum
 
----
 
{{iconify|Culture Worker||+6|green}}
 
| {{building|citadel of faith||Simulation Complex}}
 
|
 
* {{icon|Machine Intelligence}} Simulation Complex
 
* {{icon|Hive Mind}} Sensorium Complex
 
----
 
{{iconify|Evaluator||+6|green}}
 
| {{building|galactic memorial 3||Galactic Memorial}}
 
| Galactic Memorial
 
----
 
* {{iconify|Death Chronicler||+6|green}}
 
* {{iconify|cost|pre=building||Additional}}: {{icon|exotic gases}} 100
 
* {{iconify|Upkeep}}: {{icon|minerals}} {{red|−8}} {{icon|exotic gases}} {{red|−2}}
 
|
 
* {{green|+3}} Per perk
 
* {{green|+15%}} From jobs
 
|
 
* {{icon|Time}} 600
 
* {{icon|Minerals}} 800
 
|
 
* {{iconify|Local Hypercommunication|24px}}
 
* {{icon|hive mind}}: {{iconify|Confluence of Thought|suf=tech|24px}}
 
|}
 
 
 
==== Job output buildings ====
 
Job output buildings increase the output of certain jobs.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || {{iconify|Building}}
 
! {{iconify|Jobs}}
 
! Effects
 
! {{iconify|Upkeep}}
 
! Cost
 
! Requirements
 
|- id="Energy Grid"
 
| [[File:Building power hub 1.png]]
 
| Energy Grid
 
 
|  
 
|  
* {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}}
+
* Heritage Site
* {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
+
* {{icon|corporate}} Business Management Nexus
 +
| {{icon|culture worker}} {{green|+4}} Culture Worker
 
|  
 
|  
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s
+
* {{icon|unity}} {{green|+10%}} Unity from Jobs
* {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
+
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
+
| 2
| {{icon|energy}} {{red|−2}}
+
|
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600
 +
| {{iconify|Heritage Sites|24px}} technology
 +
|- id="Hypercomms Forum"
 +
| [[File:Building hypercomms forum.png]]
 +
|  
 +
* Hypercomms Forum
 +
* {{icon|corporate}} Synergy Forum
 +
| {{icon|culture worker}} {{green|+6}} Culture Worker
 
|  
 
|  
* {{icon|time}} 360
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
* {{icon|minerals}} 400
+
* {{icon|unity}} {{green|+3}} Unity per Ascension Perk
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
+
| 3
** {{icon|minerals}} +100
 
** {{icon|alloys}} +100
 
 
|  
 
|  
* {{iconify|Global Energy Management|24px}} technology
+
| {{icon|time}} 600
* {{icon|no}} Resort World designation
+
| {{icon|minerals}} 800
* Either:
+
| {{iconify|Local Hypercommunication|24px}} technology
** {{icon|no}} {{iconify|Habitat|suf=planet}}
+
|- id="Sensorium Site"
** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]]
+
| [[File:Building holo theatres.png]]
|- id="Energy Nexus"
 
| [[File:Building power hub 2.png]]
 
| Energy Nexus
 
 
|  
 
|  
* {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}}
+
* {{icon|hive mind}} Sensorium Site
* {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
+
* {{icon|machine intelligence}} Simulation Site
 +
| {{icon|evaluator}} {{green|+2}} Evaluator
 
|  
 
|  
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s
+
* {{icon|unity}} {{green|+5%}} Unity from Jobs
* {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
+
* {{icon|unity}} {{green|+1}} Unity per Ascension Perk
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
+
| 1
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
 
 
|  
 
|  
* {{icon|time}} 480
+
| {{icon|time}} 360
* {{icon|exotic gases}} 50
+
| {{icon|minerals}} 400
* {{icon|minerals}} 600
 
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
 
** {{icon|minerals}} +300
 
** {{icon|alloys}} +150
 
 
|  
 
|  
* {{icon|building}} Tier 2 capital
+
* {{iconify|Gestalt Consciousness}}
* {{iconify|Planetary Power Grid|24px}} technology
+
* {{icon|no}}{{icon|memorialist hive}}{{icon|memorialist machine}} Memorialist
* {{icon|no}} Resort World designation
+
* {{icon|no}} Thrall World designation
|- id="Mineral Purification Plants"
+
|- id="Sensorium Center"
| [[File:Building mineral processing plant 1.png]]
+
| [[File:Building hab cultural center.png]]
| Mineral Purification Plants
 
 
|  
 
|  
* {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}}
+
* {{icon|hive mind}} Sensorium Center
* {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}}
+
* {{icon|machine intelligence}} Stimulation Center
* On {{iconify|Shattered Ring World}} instead:
+
| {{icon|evaluator}} {{green|+4}} Evaluator
** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone
 
 
|  
 
|  
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s
+
* {{icon|unity}} {{green|+10%}} Unity from Jobs
* {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
+
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
+
| 2
| {{icon|energy}} {{red|−2}}
 
 
|  
 
|  
* {{icon|time}} 360
+
| {{icon|time}} 480
* {{icon|minerals}} 400
+
| {{icon|minerals}} 600
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
+
| {{iconify|Heritage Sites|24px}} technology
** {{icon|minerals}} +100
+
|- id="Sensorium Complex"
** {{icon|alloys}} +100
+
| [[File:Building citadel of faith.png]]
 
|  
 
|  
* {{iconify|Mineral Purification|24px}} technology
+
* {{icon|hive mind}} Sensorium Complex
* {{icon|no}} {{iconify|Ring}} World
+
* {{icon|machine intelligence}} Stimulation Complex
* {{icon|no}} Resort World designation
+
| {{icon|evaluator}} {{green|+6}} Evaluator
* Either:
 
** {{icon|no}} {{iconify|Habitat|suf=planet}}
 
** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]]
 
|- id="Mineral Purification Hubs"
 
| [[File:Building mineral processing plant 2.png]]
 
| Mineral Purification Hubs
 
 
|  
 
|  
* {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}}
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
* {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}}
+
* {{icon|unity}} {{green|+3}} Unity per Ascension Perk
* On {{iconify|Shattered Ring World}} instead:
+
| 3
** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone
 
 
|  
 
|  
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s
+
| {{icon|time}} 600
* If {{iconify|Shattered Ring World}}, instead:
+
| {{icon|minerals}} 800
** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s
+
| {{iconify|Local Hypercommunication|24px}} technology
** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s
+
|- id="Sanctuary of Repose"
* {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}}
+
| [[File:Building galactic memorial 1.png]]
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
+
| Sanctuary of Repose
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
+
| {{icon|death chronicler}} {{green|+2}} Death Chronicler
 
|  
 
|  
* {{icon|time}} 480
+
* {{icon|unity}} {{green|+5%}} Unity from Jobs
* {{icon|volatile motes}} 50
+
* {{icon|unity}} {{green|+1}} Unity per Ascension Perk
* {{icon|minerals}} 600
+
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction on Tomb and Relic worlds if individualist
* {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of:
+
* {{icon|crime}} {{green|-20}} Deviancy on Tomb and Relic worlds if gestalt
** {{icon|minerals}} +300
+
| 1
** {{icon|alloys}} +150
+
| {{icon|minerals}} {{red|-2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 
|  
 
|  
* {{icon|building}} Tier 2 capital
+
* {{icon|memorialists}}{{icon|memorialist hive}}{{icon|memorialist machine}} Memorialist
* {{iconify|Advanced Mineral Purification|24px}} technology
+
* {{icon|no}} Thrall World designation
* {{icon|no}} {{iconify|Ring}} World
+
|- id="Pillar of Quietus"
* {{icon|no}} Resort World designation
+
| [[File:Building galactic memorial 2.png]]
|- id="Food Processing Facilities"
+
| Pillar of Quietus
| [[File:Building food processing facility.png]]
+
| {{icon|death chronicler}} {{green|+4}} Death Chronicler
| Food Processing Facilities
 
 
|  
 
|  
* {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}}
+
* {{icon|unity}} {{green|+10%}} Unity from Jobs
* {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
+
* {{icon|unity}} {{green|+2}} Unity per Ascension Perk
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s
+
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction on Tomb and Relic worlds if individualist
| {{icon|energy}} {{red|−2}}
+
* {{icon|crime}} {{green|-20}} Deviancy on Tomb and Relic worlds if gestalt
 +
| 2
 
|  
 
|  
* {{icon|time}} 360
+
* {{icon|minerals}} {{red|-5}}
* {{icon|minerals}} 400
+
* {{icon|exotic gases}} {{red|-1}}
 +
| {{icon|time}} 480
 
|  
 
|  
* {{iconify|Food Processing|24px}} technology
 
* {{icon|no}} {{iconify|Machine World}}
 
* {{icon|no}} Resort World designation
 
|- id="Food Processing Centers"
 
| [[File:Building food processing center.png]]
 
| Food Processing Centers
 
|
 
* {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}}
 
* {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
 
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s
 
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 
|
 
* {{icon|time}} 480
 
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|volatile motes}} 50
+
* {{icon|exotic gases}} 50
 +
| {{iconify|Heritage Sites|24px}} technology
 +
|- id="Galactic Memorial"
 +
| [[File:Building galactic memorial 3.png]]
 +
| Galactic Memorial
 +
| {{icon|death chronicler}} {{green|+6}} Death Chronicler
 
|  
 
|  
* {{icon|building}} Tier 2 capital
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
* {{iconify|Advanced Food Processing|24px}} technology
+
* {{icon|unity}} {{green|+3}} Unity per Ascension Perk
* {{icon|no}} {{iconify|Machine World}}
+
* {{icon|governing ethics attraction}} {{green|+20%}} Governing Ethics Attraction on Tomb and Relic worlds if individualist
* {{icon|no}} Resort World designation
+
* {{icon|crime}} {{green|-20}} Deviancy on Tomb and Relic worlds if gestalt
|- id="Alloy Foundries"
+
| 3
| [[File:Building foundry 1.png]]
 
| Alloy Foundries
 
 
|  
 
|  
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
+
* {{icon|minerals}} {{red|-8}}
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
+
* {{icon|exotic gases}} {{red|-2}}
** {{iconify|Catalytic Technician||+2|green}}/Drone
+
| {{icon|time}} 600
 +
|  
 +
* {{icon|minerals}} 800
 +
* {{icon|exotic gases}} 100
 +
| {{iconify|Local Hypercommunication|24px}} technology
 +
|}
 +
 
 +
==== Job output buildings ====
 +
Job output buildings increase the output of certain jobs.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || {{iconify|Building}}
 +
! {{iconify|Jobs}}
 +
! Effects
 +
! {{iconify|Upkeep}}
 +
! Cost
 +
! Requirements
 +
|- id="Energy Grid"
 +
| [[File:Building power hub 1.png]]
 +
| Energy Grid
 +
|
 +
* {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}}
 +
* {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
 +
|
 +
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s
 +
* {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|Mechanical}}
 +
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
 +
| {{icon|energy}} {{red|−2}}
 
|  
 
|  
| {{icon|energy}} {{red|−2}}
 
|
 
 
* {{icon|time}} 360
 
* {{icon|time}} 360
 
* {{icon|minerals}} 400
 
* {{icon|minerals}} 400
 +
* {{icon|Machine Intelligence}} or {{icon|Mechanical}} Added cost of:
 +
** {{icon|minerals}} +100
 +
** {{icon|alloys}} +100
 
|  
 
|  
 +
* {{iconify|Global Energy Management|24px}} technology
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
+
* Either:
|- id="Alloy Mega-Forges"
+
** {{icon|no}} {{iconify|Habitat|suf=planet}}
| [[File:Building foundry 2.png]]
+
** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]]
| Alloy Mega-Forges
+
|- id="Energy Nexus"
 +
| [[File:Building power hub 2.png]]
 +
| Energy Nexus
 +
|
 +
* {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}}
 +
* {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
 +
|
 +
* [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s
 +
* {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|Mechanical}}
 +
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}}
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
 
|  
 
|  
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
+
* {{icon|time}} 480
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
+
* {{icon|exotic gases}} 50
** {{iconify|Catalytic Technician||+2|green}}/Drone
 
|
 
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s
 
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s
 
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s
 
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}}
 
|
 
* {{icon|time}} 480
 
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|volatile motes}} 100
+
* {{icon|Machine Intelligence}} or {{icon|Mechanical}} Added cost of:
 +
** {{icon|minerals}} +300
 +
** {{icon|alloys}} +150
 
|  
 
|  
 
* {{icon|building}} Tier 2 capital
 
* {{icon|building}} Tier 2 capital
* {{iconify|Holographic Casts|24px}} technology
+
* {{iconify|Planetary Power Grid|24px}} technology
|- id="Alloy Nano-Plants"
+
* {{icon|no}} Resort World designation
| [[File:Building foundry 3.png]]
+
|- id="Mineral Purification Plants"
| Alloy Nano-Plants
+
| [[File:Building mineral processing plant 1.png]]
 +
| Mineral Purification Plants
 
|  
 
|  
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
+
* {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}}
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
+
* {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}}
** {{iconify|Catalytic Technician||+2|green}}/Drone
+
* On {{iconify|Shattered Ring World}} instead:
|
+
** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s
 
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s
 
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s
 
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}}
 
|
 
* {{icon|time}} 600
 
* {{icon|minerals}} 800
 
* {{icon|volatile motes}} 200
 
 
|  
 
|  
* {{icon|building}} Tier 3 capital
+
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s
* {{iconify|Nano-Separators|24px}} technology
+
* {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|Mechanical}}
|- id="Civilian Industries"
+
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
| [[File:Building factory 1.png]]
+
| {{icon|energy}} {{red|−2}}
| Civilian Industries
 
|
 
* {{iconify|Artisan||+2|green}}/Drone
 
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
 
 
|  
 
|  
| {{icon|energy}} {{red|−2}}
 
|
 
 
* {{icon|time}} 360
 
* {{icon|time}} 360
 
* {{icon|minerals}} 400
 
* {{icon|minerals}} 400
|
+
* {{icon|Machine Intelligence}} or {{icon|Mechanical}} Added cost of:
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
+
** {{icon|minerals}} +100
 +
** {{icon|alloys}} +100
 +
|
 +
* {{iconify|Mineral Purification|24px}} technology
 +
* {{icon|no}} {{iconify|Ring}} World
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
* {{icon|no}} Thrall World designation
+
* Either:
|- id="Civilian Fabricators"
+
** {{icon|no}} {{iconify|Habitat|suf=planet}}
| [[File:Building factory 2.png]]
+
** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]]
| Civilian Fabricators
+
|- id="Mineral Purification Hubs"
 +
| [[File:Building mineral processing plant 2.png]]
 +
| Mineral Purification Hubs
 
|  
 
|  
* {{iconify|Artisan||+2|green}}/Drone
+
* {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}}
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
+
* {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}}
 +
* On {{iconify|Shattered Ring World}} instead:
 +
** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone
 
|  
 
|  
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s
+
* [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s
+
* If {{iconify|Shattered Ring World}}, instead:
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
+
** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s
|
+
** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s
* {{icon|time}} 480
+
* {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|Mechanical}}
 +
** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}}
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 +
|  
 +
* {{icon|time}} 480
 +
* {{icon|volatile motes}} 50
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|rare crystals}} 100
+
* {{icon|Machine Intelligence}} or {{icon|Mechanical}} Added cost of:
 +
** {{icon|minerals}} +300
 +
** {{icon|alloys}} +150
 
|  
 
|  
 
* {{icon|building}} Tier 2 capital
 
* {{icon|building}} Tier 2 capital
* {{iconify|Nano-Circuit Assembly|24px}} technology
+
* {{iconify|Advanced Mineral Purification|24px}} technology
|- id="Civilian Repli-Complexes"
+
* {{icon|no}} {{iconify|Ring}} World
| [[File:Building factory 3.png]]
+
* {{icon|no}} Resort World designation
| Civilian Repli-Complexes
+
|- id="Food Processing Facilities"
 +
| [[File:Building food processing facility.png]]
 +
| Food Processing Facilities
 
|  
 
|  
* {{iconify|Artisan||+2|green}}/Drone
+
* {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}}
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
+
* {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}}
 +
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s
 +
| {{icon|energy}} {{red|−2}}
 
|  
 
|  
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s
+
* {{icon|time}} 360
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s
+
* {{icon|minerals}} 400
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}}
 
|
 
* {{icon|time}} 600
 
* {{icon|minerals}} 800
 
* {{icon|rare crystals}} 200
 
 
|  
 
|  
* {{icon|building}} Tier 3 capital
+
* {{iconify|Food Processing|24px}} technology
* {{iconify|Replicator Kiosks|24px}} technology
+
* {{icon|no}} {{iconify|Machine World}}
|- id="Auto-Curating Vault"
+
* {{icon|no}} Resort World designation
| [[File:Building autocurating vault.png]]
+
|- id="Food Processing Centers"
| Auto-Curating Vault<br>{{icon|corporate}} Vault of Acquisitions<br>{{icon|machine intelligence}} Alpha Hub
+
| [[File:Building food processing center.png]]
 +
| Food Processing Centers
 
|  
 
|  
 +
* {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}}
 +
* {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}}
 +
| [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 
|  
 
|  
* {{iconify|unity||+10|green}}
+
* {{icon|time}} 480  
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output
 
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 
|
 
* {{icon|time}} 480
 
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|rare crystals}} 50
+
* {{icon|volatile motes}} 50
 
|  
 
|  
* {{icon|building}} Tier 3 capital
+
* {{icon|building}} Tier 2 capital
* {{iconify|Automated Curation Algorithms|24px}} technology
+
* {{iconify|Advanced Food Processing|24px}} technology
* {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
+
* {{icon|no}} {{iconify|Machine World}}
* {{icon|no}} Thrall World designation
+
* {{icon|no}} Resort World designation
|- id="Citadel of Faith"
+
|- id="Alloy Foundries"
| [[File:Building citadel of faith.png]]
+
| [[File:Building foundry 1.png]]
| Citadel of Faith
+
| Alloy Foundries
| {{iconify|High Priest||+1|green}}
 
 
|  
 
|  
* {{iconify|unity||+10|green}}
+
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|priest}} {{green|+15%}} Priest Output
+
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
* {{iconify|Spiritualist||+20%|green}} ethics attraction
+
** {{iconify|Catalytic Technician||+2|green}}/Drone
 
|  
 
|  
* {{icon|energy}} {{red|−5}}
+
| {{icon|energy}} {{red|−2}}
* {{icon|rare crystals}} {{red|−1}}
 
 
|
 
|
* {{icon|time}} 480
+
* {{icon|time}} 360
* {{icon|minerals}} 600
+
* {{icon|minerals}} 400
* {{icon|rare crystals}} 50
 
 
|  
 
|  
* {{icon|building}} Tier 3 capital
+
* {{icon|no}} Resort World designation
* {{iconify|Metacognitive Faith|24px}} technology
 
* {{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
 
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
|- id="Research Institute"
+
|- id="Alloy Mega-Forges"
| [[File:Building institute.png]]
+
| [[File:Building foundry 2.png]]
| Research Institute
+
| Alloy Mega-Forges
| {{iconify|Science Director||+1|green}}
 
| {{iconify|Researcher||+15%|green}} Output
 
 
|  
 
|  
* {{icon|energy}} {{red|−5}}
+
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|exotic gases}} {{red|−1}}
+
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
 +
** {{iconify|Catalytic Technician||+2|green}}/Drone
 +
|
 +
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s
 +
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s
 +
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}}
 
|
 
|
* {{icon|time}} 480
+
* {{icon|time}} 480  
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|exotic gases}} 50
+
* {{icon|volatile motes}} 100
 
|  
 
|  
* {{icon|building}} Tier 3 capital
+
* {{icon|building}} Tier 2 capital
* {{iconify|Interplanetary Research Initiative|24px}} technology
+
* {{iconify|Holographic Casts|24px}} technology
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
|- id="Alloy Nano-Plants"
* {{icon|no}} Resort World designation
+
| [[File:Building foundry 3.png]]
* {{icon|no}} Thrall World designation
+
| Alloy Nano-Plants
|- id="Planetary Supercomputer"
 
| [[File:Building institute.png]]
 
| Planetary Supercomputer
 
 
|  
 
|  
* {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}}
+
* {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator
* {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}}
+
* If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead:
| {{iconify|Researcher||+15%|green}} Output
+
** {{iconify|Catalytic Technician||+2|green}}/Drone
| {{icon|energy}} {{red|−5}}
+
|
 +
* [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s
 +
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s
 +
* [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}}
 
|
 
|
* {{icon|time}} 480
+
* {{icon|time}} 600
* {{icon|minerals}} 600
+
* {{icon|minerals}} 800
 +
* {{icon|volatile motes}} 200
 
|  
 
|  
 
* {{icon|building}} Tier 3 capital
 
* {{icon|building}} Tier 3 capital
* {{iconify|Interplanetary Research Initiative|24px}} technology
+
* {{iconify|Nano-Separators|24px}} technology
* {{iconify|Gestalt Consciousness}}
+
|- id="Civilian Industries"
|- id="Ministry of Production"
+
| [[File:Building factory 1.png]]
| [[File:Building production center.png]]
+
| Civilian Industries
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center
 
 
|  
 
|  
* {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}}
+
* {{iconify|Artisan||+2|green}}/Drone
* {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}}
+
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
* {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}}
 
 
|  
 
|  
* {{iconify|Metallurgist||+15%|green}} Output
+
| {{icon|energy}} {{red|−2}}
* {{iconify|Artisan||+15%|green}} Output
 
 
|
 
|
* {{icon|energy}} {{red|−5}}
+
* {{icon|time}} 360
* {{icon|volatile motes}} {{red|−1}}
+
* {{icon|minerals}} 400
 
|
 
|
* {{icon|time}} 480
+
* {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
* {{icon|minerals}} 600
 
* {{icon|volatile motes}} 50
 
|
 
* {{icon|building}} Tier 3 capital
 
* {{iconify|Global Production Strategy|24px}} technology
 
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
|- id="Coordinated Fulfillment Center"
+
|- id="Civilian Fabricators"
| [[File:Building coordinated fulfillment center 1.png]]
+
| [[File:Building factory 2.png]]
| Coordinated Fulfillment Center
+
| Civilian Fabricators
 
|  
 
|  
 +
* {{iconify|Artisan||+2|green}}/Drone
 +
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
 
|  
 
|  
* {{icon|metallurgist}} {{green|+20%}} Metallurgist Output
+
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s
* {{icon|artisan}} {{green|+20%}} Artisan Output
+
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s
* {{icon|growth speed}} {{red|−20%}} Pop Growth Reduction
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
* {{icon|tomb world}} {{red|In 30 years planet becomes a Tomb World if can be terraformed}}
+
|
* {{icon|policy}} Cleanup Industrialism policy prevents the terraforming
+
* {{icon|time}} 480
| {{icon|energy}} {{red|−2}}
+
* {{icon|minerals}} 600
 +
* {{icon|rare crystals}} 100
 
|  
 
|  
* {{icon|time}} 360
+
* {{icon|building}} Tier 2 capital
* {{icon|minerals}} 400
+
* {{iconify|Nano-Circuit Assembly|24px}} technology
 +
|- id="Civilian Repli-Complexes"
 +
| [[File:Building factory 3.png]]
 +
| Civilian Repli-Complexes
 
|  
 
|  
* {{iconify|Relentless Industrialists}} civic
+
* {{iconify|Artisan||+2|green}}/Drone
* {{icon|building}} Tier 2 capital
+
* {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}}
* {{icon|no}} Resort World designation
 
* {{icon|no}} Thrall World designation
 
|- id="Universal Productivity Alignment Facility"
 
| [[File:Building coordinated fulfillment center 2.png]]
 
| Universal Productivity Alignment Facility
 
 
|  
 
|  
 +
* [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s
 +
* [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}}
 +
|
 +
* {{icon|time}} 600
 +
* {{icon|minerals}} 800
 +
* {{icon|rare crystals}} 200
 
|  
 
|  
* {{icon|metallurgist}} {{green|+40%}} Metallurgist Output
+
* {{icon|building}} Tier 3 capital
* {{icon|artisan}} {{green|+40%}} Artisan Output
+
* {{iconify|Replicator Kiosks|24px}} technology
* {{icon|growth speed}} {{red|−40%}} Pop Growth Reduction
+
|- id="Auto-Curating Vault"
* {{icon|tomb world}} {{red|In 15 years planet becomes a Tomb World if can be terraformed}}
+
| [[File:Building autocurating vault.png]]
* {{icon|policy}} Cleanup Industrialism policy prevents the terraforming
+
| Auto-Curating Vault<br>{{icon|corporate}} Vault of Acquisitions<br>{{icon|machine intelligence}} Alpha Hub
 
|  
 
|  
* {{icon|energy}} {{red|−5}}
 
* {{icon|volatile motes}} {{red|−2}}
 
 
|  
 
|  
 +
* {{iconify|unity||+10|green}}
 +
* {{icon|bureaucrat}} {{green|+15%}} Administrator Output
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
|
 
* {{icon|time}} 480
 
* {{icon|time}} 480
* {{icon|minerals}} 800
+
* {{icon|minerals}} 600
* {{icon|volatile motes}} 100
+
* {{icon|rare crystals}} 50
 
|  
 
|  
* {{iconify|Relentless Industrialists}} civic
 
 
* {{icon|building}} Tier 3 capital
 
* {{icon|building}} Tier 3 capital
* {{iconify|Global Production Strategy|24px}} technology
+
* {{iconify|Automated Curation Algorithms|24px}} technology
|}
+
* {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
 
 
==== Pop assembly buildings ====
 
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! style="width:25%" | Produces
 
! Upkeep
 
! Cost
 
! Requirements
 
! style="width:20%" | Description
 
|- id="Robot Assembly Plants"
 
| [[File:Building robot assembly plant.png]]
 
| Robot Assembly Plants
 
| {{iconify|Roboticist||+1|green}}
 
| {{icon|energy}} {{red|−5}}
 
| {{icon|time}} 360<br>{{icon|minerals}} 600
 
|
 
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
|- id="Citadel of Faith"
* {{iconify|Robotic Workers|24px}} technology
+
| [[File:Building citadel of faith.png]]
* {{icon|policy}} Robotic Workers policy is not ''Outlawed''
+
| Citadel of Faith
| ''High-tech factories where skilled Roboticists assemble the latest robot models.''
+
| {{iconify|High Priest||+1|green}}
|- id="Machine Assembly Plants"
+
|  
| [[File:Building robot assembly plant.png]]
+
* {{iconify|unity||+10|green}}
| Machine Assembly Plants
+
* {{icon|priest}} {{green|+15%}} Priest Output
| {{iconify|Replicator||+1|green}}
+
* {{iconify|Spiritualist||+20%|green}} ethics attraction
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360<br>{{icon|minerals}} 400
 
| {{iconify|Machine Intelligence}}
 
| ''A production line assembly plant where new units are constructed.''
 
|- id="Machine Assembly Complex"
 
| [[File:Building machine assembly complex.png]]
 
| Machine Assembly Complex
 
| {{iconify|Replicator||+3|green}}
 
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 
| {{icon|time}} 600<br>{{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 
 
|  
 
|  
* {{iconify|Machine Intelligence}}
+
* {{icon|energy}} {{red|−5}}
* [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems technology
+
* {{icon|rare crystals}} {{red|−1}}
| ''An advanced assembly plant where new units are constructed.''
+
|
|- id="Spawning Pools"
+
* {{icon|time}} 480
| [[File:Building spawning pool.png]]
+
* {{icon|minerals}} 600
| Spawning Pools
+
* {{icon|rare crystals}} 50
| {{iconify|Spawning Drone||+1|green}}
+
|  
| {{icon|energy}} {{red|−2}}
+
* {{icon|building}} Tier 3 capital
| {{icon|time}} 360<br>{{icon|minerals}} 400
+
* {{iconify|Metacognitive Faith|24px}} technology
| {{iconify|Hive Mind}}
+
* {{iconify|Spiritualist|icon2=Fanatic Spiritualist}}
| ''Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.''
+
* {{icon|no}} Thrall World designation
|- id="Clone Vats"
+
|- id="Research Institute"
| [[File:Building clone vats.png]]
+
| [[File:Building institute.png]]
| Clone Vats
+
| Research Institute
| {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly
+
| {{iconify|Science Director||+1|green}}
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}}
+
| {{iconify|Researcher||+15%|green}} Output
| {{icon|time}} 360<br>{{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}}
+
|  
 +
* {{icon|energy}} {{red|−5}}
 +
* {{icon|exotic gases}} {{red|−1}}
 +
|
 +
* {{icon|time}} 480
 +
* {{icon|minerals}} 600
 +
* {{icon|exotic gases}} 50
 
|  
 
|  
* {{iconify|Engineered Evolution}} ascension perk
+
* {{icon|building}} Tier 3 capital
 +
* {{iconify|Interplanetary Research Initiative|24px}} technology
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.''
+
* {{icon|no}} Thrall World designation
|- id="Posthumous Employment Center"
+
|- id="Planetary Supercomputer"
| [[File:Building posthumous employment center.png]]
+
| [[File:Building institute.png]]
| Posthumous Employment Center
+
| Planetary Supercomputer
| {{iconify|Reassigner||+1|green}}
+
|
| {{icon|energy}} {{red|−2}}
+
* {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}}
| {{icon|time}} 360<br>{{icon|minerals}} 400
+
* {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}}
| {{iconify|Permanent Employment}}
+
| {{iconify|Researcher||+15%|green}} Output
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.''
+
| {{icon|energy}} {{red|−5}}
|- id="Offspring Nest"
+
|
| [[File:Building offspring nest.png]]
+
* {{icon|time}} 480
| Offspring Nest
+
* {{icon|minerals}} 600
| {{icon|spawning drone}} {{green|+1}} Offspring Drone
+
|  
| {{icon|energy}} {{red|−2}}
+
* {{icon|building}} Tier 3 capital
| {{icon|time}} 360<br>{{icon|minerals}} 400
+
* {{iconify|Interplanetary Research Initiative|24px}} technology
| {{iconify|Progenitor Hive}} origin
+
* {{iconify|Gestalt Consciousness}}
| ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.''
+
|- id="Ministry of Production"
|- id="Ancient Clone Vat"
+
| [[File:Building production center.png]]
| [[File:Building ancient relics.png]]
+
| Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center
| Ancient Clone Vat
+
|
|
+
* {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}}
* Monthly Organic Pop Assembly:
+
* {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}}
** {{icon|growth speed}} {{green|+2}} if Pops per vat is 19+
+
* {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}}
** {{icon|growth speed}} {{green|+5}} if Pops per vat is 16-18
+
|  
** {{icon|growth speed}} {{green|+7}} if Pops per vat is 12-15
+
* {{iconify|Metallurgist||+15%|green}} Output
** {{icon|growth speed}} {{green|+10}} if Pops per vat is 8-11
+
* {{iconify|Artisan||+15%|green}} Output
** {{icon|growth speed}} {{green|+15}} if Pops per vat is 0-7 (only after year 2210)
+
|
| {{icon|Energy}} {{red|−5}}
+
* {{icon|energy}} {{red|−5}}
| {{icon|time}} 90<br>{{icon|minerals}} 600
+
* {{icon|volatile motes}} {{red|−1}}
 +
|
 +
* {{icon|time}} 480
 +
* {{icon|minerals}} 600
 +
* {{icon|volatile motes}} 50
 +
|  
 +
* {{icon|building}} Tier 3 capital
 +
* {{iconify|Global Production Strategy|24px}} technology
 +
* {{icon|no}} Resort World designation
 +
* {{icon|no}} Thrall World designation
 +
|- id="Coordinated Fulfillment Center"
 +
| [[File:Building coordinated fulfillment center 1.png]]
 +
| Coordinated Fulfillment Center
 
|  
 
|  
* [[File:Origins clones.png|24px]] Clone Army origin
 
* Max 5 per empire
 
| ''Lost technology left behind by the Creators. Can be taken apart and reassembled, but its inner components and workings are too much advanced to replicate.''
 
|}
 
 
==== Empire capital buildings ====
 
Capital buildings can only be constructed once on the capital world of an empire and are not available to {{iconify|Gestalt Consciousness}} empires.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! Produces
 
! Capital tier
 
! Upkeep
 
! Cost
 
! Required technology
 
! style="width:30%" | Description
 
|- id="Embassy Complex"
 
| [[File:Building embassy.png]]
 
| Embassy Complex
 
| {{iconify|Available envoys||+1|green}}
 
| 2
 
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 
| {{icon|time}} 480<br>{{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 
| {{iconify|Xeno Diplomacy|24px}}
 
| ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 
|- id="Grand Embassy Complex"
 
| [[File:Building grand embassy.png]]
 
| Grand Embassy Complex
 
| {{iconify|Available envoys||+2|green}}
 
| 3
 
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 
| {{icon|time}} 600<br>{{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 
| {{iconify|Xeno Relations|24px}}
 
| ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 
|- id="Omega Alignment"
 
| [[File:Building akx worm 3.png]]
 
| Omega Alignment
 
| {{iconify|Physics||+16|green}} research
 
| 1
 
| {{icon|energy}} {{red|−8}}
 
| {{icon|time}} 900<br>{{icon|minerals}} 1000
 
| {{iconify|Omega Theory|24px}}
 
| ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.''
 
|}
 
 
==== Gaia Seeders ====
 
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase and requires a tier 2 or above capital and the following [[Celestial_body#Habitable_planets|planet classes]]:
 
* Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
 
* If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs to match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}.
 
* If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}.
 
* If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}.
 
* Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Phase
 
! Effects
 
! Base Upkeep
 
! Cost
 
|- id="Gaia Seeders - Phase 1"
 
| [[File:Building gaiaseeders 1.png]]
 
| Phase 1
 
| {{iconify|Pop Growth Speed||+10%|green}}
 
| {{icon|energy}} {{red|−20}}
 
| {{icon|energy}} 1500
 
|- id="Gaia Seeders - Phase 2"
 
| [[File:Building gaiaseeders 2.png]]
 
| Phase 2
 
 
|  
 
|  
* {{iconify|Pop Growth Speed||+5%|green}}
+
* {{icon|metallurgist}} {{green|+20%}} Metallurgist Output
* {{iconify|Habitability||+10%|green}}
+
* {{icon|artisan}} {{green|+20%}} Artisan Output
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}}
+
* {{icon|growth speed}} {{red|−20%}} Pop Growth Reduction
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50
+
* {{icon|tomb world}} {{red|In 30 years planet becomes a Tomb World if can be terraformed}}
|- id="Gaia Seeders - Phase 3"
+
* {{icon|policy}} Cleanup Industrialism policy prevents the terraforming
| [[File:Building gaiaseeders 3.png]]
+
| {{icon|energy}} {{red|−2}}
| Phase 3
+
|  
| {{iconify|Habitability||+20%|green}}
+
* {{icon|time}} 360
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}}
+
* {{icon|minerals}} 400
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100
 
|- id="Gaia Seeders - Final Phase"
 
| [[File:Building gaiaseeders 4.png]]
 
| Final Phase
 
 
|  
 
|  
* {{icon|gaia world}} Planet is terraformed into a Gaia World
+
* {{iconify|Relentless Industrialists}} civic
* {{iconify|Happiness||+10%|green}} for 6 months
+
* {{icon|building}} Tier 2 capital
* {{iconify|Immigration Pull||+50%|green}} for 6 months
+
* {{icon|no}} Resort World designation
| {{green|Building removed}}
+
* {{icon|no}} Thrall World designation
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200
+
|- id="Universal Productivity Alignment Facility"
|}
+
| [[File:Building coordinated fulfillment center 2.png]]
 
+
| Universal Productivity Alignment Facility
=== Military ===
+
|
{{SVersion|3.5}}
+
|
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the {{iconify|FTL Inhibition|24px}} technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology.
+
* {{icon|metallurgist}} {{green|+40%}} Metallurgist Output
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
+
* {{icon|artisan}} {{green|+40%}} Artisan Output
 +
* {{icon|growth speed}} {{red|−40%}} Pop Growth Reduction
 +
* {{icon|tomb world}} {{red|In 15 years planet becomes a Tomb World if can be terraformed}}
 +
* {{icon|policy}} Cleanup Industrialism policy prevents the terraforming
 +
|
 +
* {{icon|energy}} {{red|−5}}
 +
* {{icon|volatile motes}} {{red|−2}}
 +
|
 +
* {{icon|time}} 480
 +
* {{icon|minerals}} 800
 +
* {{icon|volatile motes}} 100
 +
|
 +
* {{iconify|Relentless Industrialists}} civic
 +
* {{icon|building}} Tier 3 capital
 +
* {{iconify|Global Production Strategy|24px}} technology
 +
|}
 +
 
 +
==== Pop assembly buildings ====
 +
Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Building
 +
! Produces
 +
! Upkeep
 +
! Cost
 +
! Requirements
 +
! style="width:20%" | Description
 +
|- id="Robot Assembly Plants"
 +
| [[File:Building robot assembly plant.png]]
 +
| Robot Assembly Plants
 +
| {{iconify|Roboticist||+1|green}}
 +
| {{icon|energy}} {{red|−5}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 600
 +
|
 +
* {{icon|no}} Thrall World designation
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|policy}} Robotic Workers policy is not ''Outlawed''
 +
* {{iconify|Robotic Workers|24px}} technology
 +
| ''High-tech factories where skilled Roboticists assemble the latest robot models.''
 +
|- id="Robot Assembly Complex"
 +
| [[File:Building machine assembly complex.png]]
 +
| Robot Assembly Complex
 +
| {{iconify|Roboticist||+2|green}}
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
|
 +
* {{icon|policy}} Robotic Workers policy is not ''Outlawed''
 +
* [[File:Tech mega assembly.png|24px]] Robotic Assembly Systems technology
 +
| ''An advanced assembly plant where skilled Roboticists assemble the latest robot models.''
 +
|- id="Machine Assembly Plants"
 +
| [[File:Building robot assembly plant.png]]
 +
| Machine Assembly Plants
 +
| {{iconify|Replicator||+1|green}}
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400
 +
| {{iconify|Machine Intelligence}}
 +
| ''A production line assembly plant where new units are constructed.''
 +
|- id="Machine Assembly Complex"
 +
| [[File:Building machine assembly complex.png]]
 +
| Machine Assembly Complex
 +
| {{iconify|Replicator||+3|green}}
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
| [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems technology
 +
| ''An advanced assembly plant where new units are constructed.''
 +
|- id="Spawning Pools"
 +
| [[File:Building spawning pool.png]]
 +
| Spawning Pools
 +
| {{iconify|Spawning Drone||+1|green}}
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400
 +
| {{iconify|Hive Mind}}
 +
| ''Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.''
 +
|- id="Clone Vats"
 +
| [[File:Building clone vats.png]]
 +
| Clone Vats
 +
|
 +
* {{icon|organic pop assembly}} {{green|+3}} Monthly Organic Pop Assembly without [[File:Tradition genetics efficient cloning.png|24px]] Stem Cell Stimulation
 +
* {{icon|organic pop assembly}} {{green|+4.5}} Monthly Organic Pop Assembly with [[File:Tradition genetics efficient cloning.png|24px]] Stem Cell Stimulation
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}}
 +
|
 +
* [[File:Tradition icon genetics.png|24px]] Adopted the Genetic tradition tree
 +
* {{icon|no}} Resort World designation
 +
| ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.''
 +
|- id="Posthumous Employment Center"
 +
| [[File:Building posthumous employment center.png]]
 +
| Posthumous Employment Center
 +
| {{iconify|Reassigner||+1|green}}
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400
 +
| {{iconify|Permanent Employment}}
 +
| ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.''
 +
|- id="Offspring Nest"
 +
| [[File:Building offspring nest.png]]
 +
| Offspring Nest
 +
| {{icon|spawning drone}} {{green|+1}} Offspring Drone
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400
 +
| {{iconify|Progenitor Hive}} origin
 +
| ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.''
 +
|- id="Ancient Clone Vat"
 +
| [[File:Building ancient relics.png]]
 +
| Ancient Clone Vat
 +
|
 +
* {{icon|organic pop assembly}} {{green|+2}} Monthly Organic Pop Assembly if Pops per vat is 19+
 +
* {{icon|organic pop assembly}} {{green|+5}} Monthly Organic Pop Assembly if Pops per vat is 16-18
 +
* {{icon|organic pop assembly}} {{green|+7}} Monthly Organic Pop Assembly if Pops per vat is 12-15
 +
* {{icon|organic pop assembly}} {{green|+10}} Monthly Organic Pop Assembly if Pops per vat is 8-11
 +
* {{icon|organic pop assembly}} {{green|+15}} Monthly Organic Pop Assembly if Pops per vat is 0-7 (after 2210)
 +
| {{icon|Energy}} {{red|−5}}
 +
| {{icon|time}} 90<br>{{icon|minerals}} 600
 +
|
 +
* [[File:Origins clones.png|24px]] Clone Army origin
 +
* Max 5 per empire
 +
| ''Lost technology left behind by the Creators. Can be taken apart and reassembled, but its inner components and workings are too much advanced to replicate.''
 +
|}
 +
 
 +
==== Gaia Seeders ====
 +
Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase and requires a tier 2 or above capital and the following [[Celestial_body#Habitable_planets|planet classes]]:
 +
* Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased.
 +
* If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs to match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}.
 +
* If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}.
 +
* If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}.
 +
* Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Phase
 +
! Effects
 +
! Base Upkeep
 +
! Cost
 +
|- id="Gaia Seeders - Phase 1"
 +
| [[File:Building gaiaseeders 1.png]]
 +
| Phase 1
 +
| {{iconify|Pop Growth Speed||+10%|green}}
 +
| {{icon|energy}} {{red|−20}}
 +
| {{icon|energy}} 1500
 +
|- id="Gaia Seeders - Phase 2"
 +
| [[File:Building gaiaseeders 2.png]]
 +
| Phase 2
 +
|
 +
* {{iconify|Pop Growth Speed||+5%|green}}
 +
* {{iconify|Habitability||+10%|green}}
 +
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}}
 +
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 50
 +
|- id="Gaia Seeders - Phase 3"
 +
| [[File:Building gaiaseeders 3.png]]
 +
| Phase 3
 +
| {{iconify|Habitability||+20%|green}}
 +
| {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}}
 +
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 100
 +
|- id="Gaia Seeders - Final Phase"
 +
| [[File:Building gaiaseeders 4.png]]
 +
| Final Phase
 +
|
 +
* {{icon|gaia world}} Planet is terraformed into a Gaia World
 +
* {{iconify|Happiness||+10%|green}} for 6 months
 +
* {{iconify|Immigration Pull||+50%|green}} for 6 months
 +
| {{green|Building removed}}
 +
| {{icon|energy}} 1500<br>{{icon|exotic gases}} 200
 +
|}
 +
 
 +
==== Empire unique buildings ====
 +
The following buildings can only be constructed once per empire.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Building
 +
! Produces
 +
! Capital tier
 +
! Upkeep
 +
! Cost
 +
! Requirements
 +
! style="width:25%" | Description
 +
|- id="Embassy Complex"
 +
| [[File:Building embassy.png]]
 +
| Embassy Complex
 +
| {{iconify|Available envoys||+1|green}}
 +
| 2
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
| {{icon|time}} 480<br>{{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 +
|
 +
* {{icon|empire capital}} Empire Capital designation
 +
* {{iconify|Xeno Diplomacy|24px}} technology
 +
* {{icon|no}}[[File:Orbitalring embassy complex.png|24px]] Orbital Embassy Complex on orbital ring
 +
| ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 +
|- id="Grand Embassy Complex"
 +
| [[File:Building grand embassy.png]]
 +
| Grand Embassy Complex
 +
| {{iconify|Available envoys||+2|green}}
 +
| 3
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
|
 +
* {{icon|empire capital}} Empire Capital designation
 +
* {{iconify|Xeno Relations|24px}} technology
 +
| ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 +
|- id="Omega Alignment"
 +
| [[File:Building akx worm 3.png]]
 +
| Omega Alignment
 +
| {{iconify|Physics||+16|green}} research
 +
| 1
 +
| {{icon|energy}} {{red|−8}}
 +
| {{icon|time}} 900<br>{{icon|minerals}} 1000
 +
|
 +
* {{icon|empire capital}} Empire Capital designation
 +
* {{iconify|Omega Theory|24px}} technology
 +
| ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.''
 +
|- id="Sanctum of the Composer"
 +
| [[File:Building composer sanctum.png]]
 +
| Sanctum of the Composer
 +
|
 +
* {{iconify|Habitability||+10%|green}}
 +
* {{iconify|Resources from Jobs||+5%|green}}
 +
* {{icon|telepath}} {{green|+3}} Telepath Jobs
 +
| 3
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 600<br>{{icon|exotic gases}} 75
 +
| {{icon|unknown}} 20 Favor with Composer of Strands
 +
| ''The Sanctum is a place dedicated to communion with the Composer. Here, flesh roams as freely as thought. Who knows what changes the Shroud might impart upon your mortal form?''
 +
|- id="Sanctum of the Eater"
 +
| [[File:Building eater sanctum.png]]
 +
| Sanctum of the Eater
 +
|
 +
* {{iconify|Weapons Range||+10%|green}}
 +
* {{iconify|Ship Upkeep||−10%|green}}
 +
* {{icon|telepath}} {{green|+3}} Telepath Jobs
 +
| 3
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 600<br>{{icon|exotic gases}} 75
 +
| {{icon|unknown}} 20 Favor with Eater of Worlds
 +
| ''The Sanctum is a place dedicated to communion with the Eater. Here, war is prepared as we plan for the next feast.''
 +
|- id="Sanctum of the Instrument"
 +
| [[File:Building instrument sanctum.png]]
 +
| Sanctum of the Instrument
 +
|
 +
* {{iconify|Happiness||+5%|green}}
 +
* {{iconify|Trade value||+10%|green}}
 +
* {{icon|telepath}} {{green|+3}} Telepath Jobs
 +
| 3
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 600<br>{{icon|exotic gases}} 75
 +
| {{icon|unknown}} 20 Favor with Instrument of Desire
 +
| ''The Sanctum is a place dedicated to communion with the Instrument. Here, riches are hoarded then traded away in a comsumptive frenzy that brings us no closer to fulfillment.''
 +
|- id="Sanctum of the Whisperers"
 +
| [[File:Building whisperers sanctum.png]]
 +
| Sanctum of the Whisperers
 +
|
 +
* {{iconify|Envoy||+1|green}}
 +
* {{icon|time}} {{green|+15%}} Infiltration Speed
 +
* {{icon|telepath}} {{green|+3}} Telepath Jobs
 +
| 3
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|exotic gases}} {{red|−2}}
 +
| {{icon|time}} 600<br>{{icon|minerals}} 600<br>{{icon|exotic gases}} 75
 +
| {{icon|unknown}} 20 Favor with Whisperers in the Void
 +
| ''The Sanctum is a place dedicated to communion with the Whisperers. Here, secrets are traded in hushed tones, new knowledge is brought to be sealed away, and our murmurs join the chorus.''
 +
|- id="Ministry of Culture"
 +
| [[File:Building artist patron.png]]
 +
| Ministry of Culture
 +
|
 +
* {{icon|unity}} {{green|+15%}} Unity from Jobs
 +
* {{icon|culture worker}} {{green|+3}} Culture Worker Jobs if not {{iconify|Gestalt Consciousness}}
 +
* {{icon|evaluator}} {{green|+3}} Evaluator Jobs if {{iconify|Gestalt Consciousness}}
 +
| 1
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 480
 +
|
 +
* {{icon|lev}} Artisans deal
 +
* {{icon|no}} Thrall World designation
 +
| ''A fashionable headquarters for the Ministry of Culture, helping to spread knowledge, entertainment and art to the masses.''
 +
|}
 +
 
 +
=== Military ===
 +
{{SVersion|3.6}}
 +
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the {{iconify|FTL Inhibition|24px}} technology has been researched. Upgrading Strongholds into Fortresses requires the {{iconify|Global Defense Grid|24px}} technology.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Building
 +
! [[File:FTL magnet.png|24px]] FTL Inhibitor
 +
! Regular jobs
 +
! Capital tier
 +
! Upkeep
 +
! Cost
 +
! width=30% | Description
 +
|- id="Stronghold"
 +
| [[File:Building stronghold.png]]
 +
| Stronghold
 +
| {{icon|no}}
 +
| {{icon|soldier}} {{green|+2}} Soldier/Warrior Drone
 +
| 1
 +
| {{icon|energy}} {{red|−1}}
 +
| {{icon|time}} 240<br>{{icon|minerals}} 400
 +
| ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.''
 +
|- id="Fortress"
 +
| [[File:Building fortress.png]]
 +
| Fortress
 +
| {{icon|yes}}
 +
| {{icon|soldier}} {{green|+4}} Soldier/Warrior Drone
 +
| 2
 +
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400<br> {{icon|volatile motes}} 50
 +
| ''A massive fortress complex with an expanded garrison and training facilities for soldiers.''
 +
|}
 +
 
 +
=== Law enforcement ===
 +
{{SVersion|3.6}}
 +
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Building
 +
! Jobs
 +
! Upkeep
 +
! Cost
 +
! Requirements
 +
! width=30% | Description
 +
|- id="Precinct Houses"
 +
| [[File:Building precinct house.png]]
 +
| Precinct Houses
 +
| {{icon|enforcer}} {{green|+2}} Enforcer
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 400
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Monuments to law and order. Enforcers are based here.''
 +
|- id="Hall of Judgment"
 +
| [[File:Building hall judgment.png]]
 +
| Hall of Judgment
 +
| {{icon|enforcer}} {{green|+5}} Enforcer
 +
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 480<br>{{icon|minerals}} 600<br> {{icon|volatile motes}} 50
 +
| {{iconify|Colonial Centralization|24px}} technology
 +
| ''A massive complex dedicated to courts and law enforcement.''
 +
|- id="Sentinel Posts"
 +
| [[File:Building sentinel posts.png]]
 +
| Sentinel Posts
 +
| {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360<br>{{icon|minerals}} 200
 +
| {{iconify|Gestalt Consciousness}}
 +
| ''These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.''
 +
|}
 +
 
 +
=== Refineries ===
 +
{{SVersion|3.6}}
 +
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
 +
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! style="width:1%" | || Building
! [[File:FTL magnet.png|24px]] FTL Inhibitor
+
! Jobs
! Regular jobs
 
! Capital tier
 
 
! Upkeep
 
! Upkeep
 
! Cost
 
! Cost
! width=30% | Description
+
! Requirements
|- id="Stronghold"
+
! style="width:30%" | Description
| [[File:Building stronghold.png]]
+
|- id="Chemical Plants"
| Stronghold
+
| [[File:Building chemical plant.png]]
| {{icon|no}}
+
| Chemical Plants
| {{icon|soldier}} {{green|+2}} Soldier/Warrior Drone
+
| {{icon|chemist}} {{green|+1}} Chemist/Chem-Drone
| 1
+
| {{icon|energy}} {{red|−3}}
| {{icon|energy}} {{red|−1}}
+
| {{icon|time}} 480<br>{{icon|minerals}} 500
| {{icon|time}} 240<br>{{icon|minerals}} 400
+
| {{iconify|Volatile Material Plants|24px}} technology
| ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.''
+
| ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially.  No open flames are permitted within a five kilometer radius of the plants.''
|- id="Fortress"
+
|- id="Exotic Gas Refineries"
| [[File:Building fortress.png]]
+
| [[File:Building refinery.png]]
| Fortress
+
| Exotic Gas Refineries
| {{icon|yes}}
+
| {{icon|gas refiner}} {{green|+1}} Gas Refiner/Refinery Drone
| {{icon|soldier}} {{green|+4}} Soldier/Warrior Drone
+
| {{icon|energy}} {{red|−3}}
| 2
+
| {{icon|time}} 480<br>{{icon|minerals}} 500
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
+
| {{iconify|Exotic Gas Refining|24px}} technology
| {{icon|time}} 360<br>{{icon|minerals}} 400<br> {{icon|volatile motes}} 50
+
| ''These advanced refineries work day and night to produce exotic gases.''
| ''A massive fortress complex with an expanded garrison and training facilities for soldiers.''
+
|- id="Synthetic Crystal Plants"
|}
+
| [[File:Building crystal plant.png]]
 +
| Synthetic Crystal Plants
 +
| {{icon|translucer}} {{green|+1}} Translucer/Lensing Drone
 +
| {{icon|energy}} {{red|−3}}
 +
| {{icon|time}} 480<br>{{icon|minerals}} 500
 +
| {{iconify|Rare Crystal Manufacturing|24px}} technology
 +
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
 +
|- id="Kha'lanka Crystal Plant"
 +
| [[File:Building crystal plant 2.png]]
 +
| Kha'lanka Crystal Plant
 +
| {{icon|translucer}} {{green|+3}} Translucer/Lensing Drone
 +
| {{icon|energy}} {{red|−3}}
 +
| {{icon|time}} 800<br>{{icon|minerals}} 1000
 +
| {{icon|anr}} ''Whispers in the Stone'' [[Archaeology Site|archaeology site]]
 +
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
 +
|}
  
=== Law enforcement ===
+
=== Temples ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
Law enforcement buildings produce {{icon|defense army}} defense armies and {{iconify|Unity}} and, most importantly, reduce {{iconify|Crime}} or Deviancy.
+
Temple buildings are only available to {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! style="width:1%" | || Building
 
! Jobs
 
! Jobs
 +
! Ethics Attraction
 +
! Capital tier
 
! Upkeep
 
! Upkeep
 
! Cost
 
! Cost
 
! Requirements
 
! Requirements
! width=30% | Description
+
! style="width:20%" | Description
|- id="Precinct Houses"
+
|- id="Temple"
| [[File:Building precinct house.png]]
+
| [[File:Building temple.png]]
| Precinct Houses
+
| Temple
| {{icon|enforcer}} {{green|+2}} Enforcer
+
|
| {{icon|energy}} {{red|−2}}
+
* {{iconify|Priest||+2|green}}
| {{icon|time}} 360<br>{{icon|minerals}} 400
+
* {{icon|Corporate}} {{icon|Priest}} {{yellow|1 🠚}} {{iconify|Manager}}: {{green|+1}}
| {{icon|no}}{{iconify|Gestalt Consciousness}}
+
| {{iconify|Spiritualist||+5%|green}}
| ''Monuments to law and order. Enforcers are based here.''
+
| 1
|- id="Hall of Judgment"
 
| [[File:Building hall judgment.png]]
 
| Hall of Judgment
 
| {{icon|enforcer}} {{green|+5}} Enforcer
 
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 480<br>{{icon|minerals}} 600<br> {{icon|volatile motes}} 50
 
| {{iconify|Colonial Centralization|24px}} technology
 
| ''A massive complex dedicated to courts and law enforcement.''
 
|- id="Sentinel Posts"
 
| [[File:Building sentinel posts.png]]
 
| Sentinel Posts
 
| {{icon|hunter-seeker drone}} {{green|+2}} Hunter-Seeker Drone
 
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360<br>{{icon|minerals}} 200
+
|  
| {{iconify|Gestalt Consciousness}}
+
* {{icon|time}} 360
| ''These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.''
+
* {{icon|minerals}} 400
|}
+
|  
 
+
| ''Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.''
=== Refineries ===
+
|- id="Holotemple"
{{SVersion|3.5}}
+
| [[File:Building holotemple.png]]
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. They are less effective than buildings that require planetary features but do not require those. They cannot be built on Resort Worlds or Thrall-Worlds
+
| Holotemple
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
|
! style="width:1%" | || Building
+
* {{iconify|Priest||+4|green}}
! Jobs
+
* {{icon|Corporate}} {{icon|Priest}} {{yellow|2 🠚}} {{iconify|Manager}}: {{green|2}}
! Upkeep
+
| {{iconify|Spiritualist||+10%|green}}
! Cost
+
| 2
! Requirements
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
! style="width:30%" | Description
+
|  
|- id="Chemical Plants"
+
* {{icon|time}} 480
| [[File:Building chemical plant.png]]
+
* {{icon|minerals}} 600
| Chemical Plants
+
* {{icon|rare crystals}} 50
| {{icon|chemist}} {{green|+1}} Chemist/Chem-Drone
+
| {{iconify|Holographic Rituals|24px}} tech
| {{icon|energy}} {{red|−3}}
+
| ''An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.''
| {{icon|time}} 480<br>{{icon|minerals}} 500
+
|- id="Sacred Nexus"
| {{iconify|Volatile Material Plants|24px}} technology
+
| [[File:Building sacred nexus.png]]
| ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially.  No open flames are permitted within a five kilometer radius of the plants.''
+
| Sacred Nexus
|- id="Exotic Gas Refineries"
+
|
| [[File:Building refinery.png]]
+
* {{iconify|Priest||+6|green}}
| Exotic Gas Refineries
+
* {{icon|Corporate}} {{icon|Priest}} {{yellow|3 🠚}} {{iconify|Manager}}: {{green|3}}
| {{icon|gas refiner}} {{green|+1}} Gas Refiner/Refinery Drone
+
| {{iconify|Spiritualist||+15%|green}}
| {{icon|energy}} {{red|−3}}
+
| 3
| {{icon|time}} 480<br>{{icon|minerals}} 500
+
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
| {{iconify|Exotic Gas Refining|24px}} technology
+
|  
| ''These advanced refineries work day and night to produce exotic gases.''
+
* {{icon|time}} 600
|- id="Synthetic Crystal Plants"
+
* {{icon|minerals}} 800
| [[File:Building crystal plant.png]]
+
* {{icon|rare crystals}} 100
| Synthetic Crystal Plants
+
| {{iconify|Consecration Fields|24px}} tech
| {{icon|translucer}} {{green|+1}} Translucer/Lensing Drone
+
| ''The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.''
| {{icon|energy}} {{red|−3}}
+
|- id="Sacrificial Temple"
| {{icon|time}} 480<br>{{icon|minerals}} 500
+
| [[File:Building sacrificial temple 1.png]]
| {{iconify|Rare Crystal Manufacturing|24px}} technology
+
| Sacrificial Temple
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
+
|  
|- id="Kha'lanka Crystal Plant"
+
* {{iconify|Death Priest||+1|green}}
| [[File:Building crystal plant 2.png]]
+
* {{iconify|Mortal Initiate||+1|green}}
| Kha'lanka Crystal Plant
 
| {{icon|translucer}} {{green|+3}} Translucer/Lensing Drone
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 800<br>{{icon|minerals}} 1000
 
| {{icon|anr}} ''Whispers in the Stone'' archaeology site
 
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
 
|}
 
 
 
=== Temples ===
 
{{SVersion|3.5}}
 
Temple buildings are only available to {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} empires. They produce {{iconify|Amenities}}, {{iconify|Unity}} and {{iconify|Spiritualist}} Ethics Attraction.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! Jobs
 
! Ethics Attraction
 
! Capital tier
 
! Upkeep
 
! Cost
 
! Requirements
 
! style="width:20%" | Description
 
|- id="Temple"
 
| [[File:Building temple.png]]
 
| Temple
 
|
 
* {{iconify|Priest||+2|green}}
 
* {{icon|Corporate}} {{icon|Priest}} {{yellow|1 🠚}} {{iconify|Manager}}: {{green|+1}}
 
 
| {{iconify|Spiritualist||+5%|green}}
 
| {{iconify|Spiritualist||+5%|green}}
 
| 1
 
| 1
Line 1,770: Line 1,959:
 
* {{icon|time}} 360
 
* {{icon|time}} 360
 
* {{icon|minerals}} 400
 
* {{icon|minerals}} 400
 +
| {{iconify|Death Cult|icon2=Corporate Death Cult}}
 +
| ''A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.''
 +
|- id="Grim Holotemple"
 +
| [[File:Building sacrificial temple 2.png]]
 +
| Grim Holotemple
 
|  
 
|  
| ''Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.''
+
* {{iconify|Death Priest||+2|green}}
|- id="Holotemple"
+
* {{iconify|Mortal Initiate||+2|green}}
| [[File:Building holotemple.png]]
+
* {{icon|Corporate}} {{icon|death priest}}{{icon|mortal initiate}} {{yellow|1 🠚}} {{iconify|Manager}}: {{green|2}}
| Holotemple
 
|
 
* {{iconify|Priest||+4|green}}
 
* {{icon|Corporate}} {{icon|Priest}} {{yellow|2 🠚}} {{iconify|Manager}}: {{green|2}}
 
 
| {{iconify|Spiritualist||+10%|green}}
 
| {{iconify|Spiritualist||+10%|green}}
 
| 2
 
| 2
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}}
+
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−2}}
|  
+
|
* {{icon|time}} 480
+
* {{icon|time}} 480  
 
* {{icon|minerals}} 600
 
* {{icon|minerals}} 600
* {{icon|rare crystals}} 50
+
* {{icon|exotic gases}} 50
| {{iconify|Holographic Rituals|24px}} tech
 
| ''An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.''
 
|- id="Sacred Nexus"
 
| [[File:Building sacred nexus.png]]
 
| Sacred Nexus
 
|
 
* {{iconify|Priest||+6|green}}
 
* {{icon|Corporate}} {{icon|Priest}} {{yellow|3 🠚}} {{iconify|Manager}}: {{green|3}}
 
| {{iconify|Spiritualist||+15%|green}}
 
| 3
 
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 
 
|  
 
|  
* {{icon|time}} 600
+
* {{iconify|Death Cult|icon2=Corporate Death Cult}}
* {{icon|minerals}} 800
+
* {{iconify|Holographic Rituals|24px}} tech
* {{icon|rare crystals}} 100
 
| {{iconify|Consecration Fields|24px}} tech
 
| ''The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.''
 
|- id="Sacrificial Temple"
 
| [[File:Building sacrificial temple 1.png]]
 
| Sacrificial Temple
 
|
 
* {{iconify|Death Priest||+1|green}}
 
* {{iconify|Mortal Initiate||+1|green}}
 
| {{iconify|Spiritualist||+5%|green}}
 
| 1
 
| {{icon|energy}} {{red|−2}}
 
|
 
* {{icon|time}} 360
 
* {{icon|minerals}} 400
 
| {{iconify|Death Cult|icon2=Corporate Death Cult}}
 
| ''A revered site in which solemn preachers and dedicated pupils pray and work towards each prosperous yet bloody cycle.''
 
|- id="Grim Holotemple"
 
| [[File:Building sacrificial temple 2.png]]
 
| Grim Holotemple
 
|
 
* {{iconify|Death Priest||+2|green}}
 
* {{iconify|Mortal Initiate||+2|green}}
 
* {{icon|Corporate}} {{icon|death priest}}{{icon|mortal initiate}} {{yellow|1 🠚}} {{iconify|Manager}}: {{green|2}}
 
| {{iconify|Spiritualist||+10%|green}}
 
| 2
 
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−2}}
 
|
 
* {{icon|time}} 480
 
* {{icon|minerals}} 600
 
* {{icon|exotic gases}} 50
 
|
 
* {{iconify|Death Cult|icon2=Corporate Death Cult}}
 
* {{iconify|Holographic Rituals|24px}} tech
 
 
| ''Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.''
 
| ''Technological enhancements to this consecrated building allow for more rigorous study, and a more tangible sense of devotion to causes beyond its mutable walls.''
 
|- id="Temple of Grand Sacrifice"
 
|- id="Temple of Grand Sacrifice"
Line 1,855: Line 2,000:
  
 
=== Trade ===
 
=== Trade ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the [[File:Tech interstellar economics.png|24px]] Interstellar Economics technology.
+
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 4 Trade Value per Jobs, Commerce Buildings provide a significant number of them. Upgrading Commercial Zones into Commercial megaplexes requires the {{iconify|Interstellar Economics|24px}} technology.
  
 
{{iconify|Gestalt Consciousness}} empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.
 
{{iconify|Gestalt Consciousness}} empires do not have civilian trade and cannot build these buildings. They also cannot be built on Thrall-Worlds.
Line 1,887: Line 2,032:
  
 
=== Organic safekeeping ===
 
=== Organic safekeeping ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
{{iconify|Rogue Servitor}} empires need organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the {{iconify|Idyllic Architecture|24px}} technology.
 
{{iconify|Rogue Servitor}} empires need organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic. Upgrading Organic Sanctuaries to Organic Paradises requires the {{iconify|Idyllic Architecture|24px}} technology.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
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=== Feature-related ===
 
=== Feature-related ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
Feature buildings can only be built based on the number certain rare Planetary Features allow.
+
Feature buildings can only be built based on the number certain rare [[Planetary features|Planetary Features]] allow.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! style="width:1%" | || Building
Line 1,990: Line 2,135:
  
 
=== Other buildings ===
 
=== Other buildings ===
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:1%" | || Building
 
! style="width:1%" | || Building
Line 2,029: Line 2,174:
 
| {{icon|time}} 600<br>{{icon|minerals}} 1000
 
| {{icon|time}} 600<br>{{icon|minerals}} 1000
 
|  
 
|  
* [[File:Tech nanite transmutation.png|24px]] Nanite Transmutation
+
* {{iconify|Nanite Transmutation|24px|tech=rare}}
* {{icon|building}} Planetary Administration
+
* {{icon|building}} Tier 2 capital
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Resort World designation
 
* {{icon|no}} Thrall World designation
 
* {{icon|no}} Thrall World designation
Line 2,048: Line 2,193:
 
| Order's Keep
 
| Order's Keep
 
|
 
|
* [[File:Job squire.png|24px]] {{green|+1}} Squire job
+
* {{iconify|Squire||+1|green}} job
* [[File:Job knight.png|24px]] {{green|+2}} Knight job
+
* {{iconify|Knight||+2|green}} job
* [[File:Job knight.png|24px]] {{green|+1}} Knight job per 10 Pops
+
* {{iconify|Knight||+1}} job per 10 Pops
* {{icon|immigration pull}} {{green|+5}} Immigration Pull
+
* {{iconify|Immigration pull||+5|green}}
 
* {{icon|immigration pull}} {{green|+100%}} Automatic Resettlement Destination Chance
 
* {{icon|immigration pull}} {{green|+100%}} Automatic Resettlement Destination Chance
* [[File:District orders demesne.png|24px]] Habitat can construct Order's Demesne Districts
+
* [[File:District orders demesne.png|24px|link=Districts#Order's_Demesne]] Habitat can construct Order's Demesne Districts
 
* {{icon|no}} Habitat cannot construct Leisure Districts
 
* {{icon|no}} Habitat cannot construct Leisure Districts
 
* {{icon|no}} Cannot be disabled or removed
 
* {{icon|no}} Cannot be disabled or removed
Line 2,060: Line 2,205:
 
|  
 
|  
 
* {{iconify|Knights of the Toxic God}} origin
 
* {{iconify|Knights of the Toxic God}} origin
* {{icon|starbase}} Habitat orbiting the homeworld
+
* {{icon|starbase}} Habitat orbiting the homeworld moon
 
| ''The seat of the Order is the home of its knights. It boasts vast archives of data, and is filled with trophies collected over its long and illustrious history.''
 
| ''The seat of the Order is the home of its knights. It boasts vast archives of data, and is filled with trophies collected over its long and illustrious history.''
 
|- id="Order's Castle"
 
|- id="Order's Castle"
Line 2,066: Line 2,211:
 
| Order's Castle
 
| Order's Castle
 
|
 
|
* [[File:Job squire.png|24px]] {{green|+1}} Squire job
+
* {{iconify|Squire||+1|green}} job
* [[File:Job knight.png|24px]] {{green|+2}} Knight job
+
* {{iconify|Knight||+2|green}} job
* {{icon|immigration pull}} {{green|+1}} Immigration Pull
+
* {{iconify|Immigration pull||+1|green}}
 
* {{icon|immigration pull}} {{green|+20%}} Automatic Resettlement Destination Chance
 
* {{icon|immigration pull}} {{green|+20%}} Automatic Resettlement Destination Chance
* [[File:District orders demesne.png|24px]] Habitat can construct Order's Demesne Districts
+
* [[File:District orders demesne.png|24px|link=Districts#Order's_Demesne]] Habitat can construct Order's Demesne Districts
 
* {{icon|no}} Habitat cannot construct Leisure Districts
 
* {{icon|no}} Habitat cannot construct Leisure Districts
 
* {{icon|no}} Cannot be disabled or removed
 
* {{icon|no}} Cannot be disabled or removed
 
| N/A
 
| N/A
 
|  
 
|  
| [[File:Decision consecrate habitat knights.png|24px]] Consecrate Habitat decision
+
| [[File:Decision consecrate habitat knights.png|24px|link=Planetary management#Consecrate Habitat]] Consecrate Habitat decision
 
| ''The Order of the Toxic God has established a castle on this habitat. A contingent of knights and squires have set up base here.''
 
| ''The Order of the Toxic God has established a castle on this habitat. A contingent of knights and squires have set up base here.''
|}
+
|- id="Numistic Shrine"
 
+
| [[File:Building nuumismatic shrine.png]]
=== Purchasable ===
+
| Numistic Shrine
{{SVersion|3.5}}
+
|  
Purchasable buildings can only be obtained via a deal with aliens.
+
* {{icon|Merchant}} {{green|+2}} Merchant job
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
+
* {{icon|Priest}} {{green|+2}} Priest job
! style="width:1%" | || Building
+
| N/A
! Produces
+
| {{icon|Time}} 180<br>{{icon|minerals}} 1000
! Jobs
+
|  
! Cost
+
* {{icon|mgc}} Caravan deal
! Deal source
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
! Requirements
+
| ''A shrine devoted to the worship of Numa, goddess of fortune.''
! width=17% | Description
+
|- id="Waste Reprocessing Center"
|- id="Ministry of Culture"
+
| [[File:Building waste reprocessing center.png]]
| [[File:Building artist patron.png]]
+
| Waste Reprocessing Center
| Ministry of Culture
+
|  
|
+
* {{icon|technician}} {{green|+2}} Tech-Drone job
* {{icon|unity}} {{green|+15%}} Unity from Jobs
+
* {{icon|energy}} {{green|+10}} Energy
* {{icon|energy}} {{red|−2}} upkeep
+
* {{icon|minerals}} {{green|+10}} Minerals
|
+
* {{icon|amenities}} {{green|+5}} Amenities
* [[File:Default.png|24px|Non-Gestalt]]: {{icon|culture worker}} {{green|+3}} Culture Worker
+
| N/A
* {{icon|Hive mind}}: {{icon|synapse drone}} {{green|+3}} Synapse Drone
+
| {{icon|Time}} 480<br>{{icon|minerals}} 100
* {{icon|machine intelligence}}: {{icon|evaluator}} {{green|+3}} Evaluator
+
|  
| {{icon|Time}} 480
+
* {{icon|mgc}} Caravan deal
| {{icon|lev}} Artisans
+
* {{iconify|Gestalt Consciousness}}
|
 
* {{icon|no}} Thrall World designation
 
* Planet Unique
 
| ''A fashionable headquarters for the Ministry of Culture, helping to spread knowledge, entertainment and art to the masses.''
 
|- id="Numistic Shrine"
 
| [[File:Building nuumismatic shrine.png]]
 
| Numistic Shrine
 
|
 
|  
 
* {{icon|Merchant}} {{green|+2}} Merchant
 
* {{icon|Priest}} {{green|+2}} Priest
 
| {{icon|Time}} 180<br>{{icon|minerals}} 1000
 
| {{icon|mgc}} Caravan
 
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''A shrine devoted to the worship of Numa, goddess of fortune.''
 
|- id="Waste Reprocessing Center"
 
| [[File:Building waste reprocessing center.png]]
 
| Waste Reprocessing Center
 
|  
 
* {{icon|energy}} {{green|+10}} Energy
 
* {{icon|minerals}} {{green|+10}} Minerals
 
* {{icon|amenities}} {{green|+5}} Amenities
 
| {{icon|technician}} {{green|+2}} Tech-Drone
 
| {{icon|Time}} 480<br>{{icon|minerals}} 100
 
| {{icon|mgc}} Caravan
 
| {{iconify|Gestalt Consciousness}}
 
 
| ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable.''
 
| ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, its construction is somewhat arcane, and largely non-reverse- engineerable.''
 
|}
 
|}
  
 
== Primitive ==
 
== Primitive ==
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
 
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
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== Fallen empire ==
 
== Fallen empire ==
{{SVersion|3.5}}
+
{{SVersion|3.6}}
 
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
 
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
  
Using the ''Reverse-Engineer Arcane Technology'' artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes {{icon|time}} 480 days to construct. If demolished however, they cannot be rebuilt.  
+
Using the ''Reverse-Engineer Arcane Technology'' [[Relics#Minor_Artifacts|artifact action]] has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes {{icon|time}} 480 days to construct. If demolished however, they cannot be rebuilt.  
  
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
Line 2,381: Line 2,500:
 
* Can only be found on [[File:Planet ringworld.png|link=Fallen empire#Systems|24px]] Alpha Complex.
 
* Can only be found on [[File:Planet ringworld.png|link=Fallen empire#Systems|24px]] Alpha Complex.
 
|}
 
|}
 
== Holdings ==
 
{{main|Holdings}}
 
A Holding represents an area on a world that is owned by an empire other than the world's owner. There are two type of holdings: Overlord Holding and Branch Office. Up to 4 special buildings can be built in a holding.
 
  
 
== References ==
 
== References ==

Latest revision as of 10:17, 29 November 2022

Version

Outliner top.png
This article has been verified for the current PC version (3.6) of the game.

A Building building represents a collection of facilities scattered across a world that create Pop job.png Jobs that generate different kinds of resources that are not suitable to large-scale resource gathering. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed.

Building slots[edit | edit source]

Buildings are constructed in a colony's Mod planet max buildings add.png building slots. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Additional building slots are unlocked by upgrading the capital building, constructing urban districts, researching technologies, and some civics. Planet city.png Ecumenopolises, Planet ringworld.png Ring Worlds, Planet infested.png Hive Worlds, and Planet ai.png Machine Worlds start with all building slots unlocked. Planet habitat.png Habitats have far fewer ways to unlock building slots than other colony classes, and can't normally unlock all 12.

Source Mod planet max buildings add.png Building slots
Planet.png Planet habitat.png
Adaptive Ecology Adaptive Ecology tradition +1
Origin void dwellers.png Modular Superstructures Modular Superstructures tradition +1
Ap voidborn.png Voidborne ascension perk +2
Tech planetary infrastructure 1.pngTech planetary infrastructure 2.png Infrastructure technology (each) +1
District city.pngDistrict hive.pngDistrict nexus.png Planetary housing district (each) +1 n/a
Civic functional architecture.pngCivic machine builder.png Functional Architecture / Constructobot civic +1
  • Civic agrarian idyll.png Agrarian Idyll civic
  • District farming.png Every 4 Agriculture districts (+0.25 each)
+1 n/a
  • Origins subterranean.png Subterranean origin
  • District mining.png Every 3 Mining districts (+0.34 each)
+1 n/a
  • Civic crafters.pngCivic corporate crafters.png Masterful Crafters / Mastercraft Inc. civic
  • District industrial.png Every 3 Industrial districts (+0.34 each)
+1
+1 n/a
  • Origins toxic knights.png With Dimensional Manipulation Device Dimensional Manipulation Device
  • District orders demesne.png Every 2 Order's Demesne (+0.5 each)
n/a +1
Reassembled Ship ShelterDeployment Post Tier 1 capital +1
Planetary AdministrationAdministrative ArrayHive Core Tier 2 capital +2
Planetary CapitalPlanetary Processor Tier 3 capital +3 n/a
System Capital-ComplexPrimary NexusHive Nexus Tier 4 capital +4 n/a
Imperial PalaceImperial CenterImperial Complex Imperial capital +11
Resort Administration Governor's Palace / Resort Administration +5 n/a
Resort Capital-Complex Governor's Estates / Resort Capital-Complex +11 n/a

Planetary build speed [edit | edit source]

The Mod planet building build speed mult.png planetary build speed modifier reduces the Time time it takes to construct all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build.

Source Bonus
Menu icon edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Standard Construction Templates Standard Construction Templates / Prefabricated Buildings tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon edicts.png Architectural Renaissance ambition +100%

Capital[edit | edit source]

The capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defense armies, as well as other jobs which vary depending on empire authority and civics. Upgrading the capital is one of the ways of unlocking additional building slots. Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed.

Capital tiers[edit | edit source]

Capital buildings can generally be categorized into 4 tiers by which technology unlocks that tier,[1] what other buildings require them,[2] and the max general productivity bonus that they can apply. The standard capitals line up on these criteria neatly, however other types do not. With Nemesis.png Nemesis, the GalacticEmpire mainButton.png Galactic Emperor can upgrade their capital planet or habitat with a "fifth" tier imperial capital building.

Capital tier Required technology Job Productivity
Mod pop resource output.png Output Upkeep Upkeep Required technology
2 Tech planetary government.png Planetary Government +10% +10% Tech capital productivity 1.png Improved Production
3 Tech colonial centralization.png Colonial Centralization +20% +20% Tech capital productivity 2.png Efficiencies of Scale
4+ Tech galactic administration.png Galactic Administration +30% +30% Tech capital productivity 3.png Maximized Productivity

Tier 4 and imperial capitals convert one tier lower, other tiers convert directly except as noted below.

Standard capitals[edit | edit source]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png non-gestalt empires.

Capital
Produces Jobs Upkeep Cost Requirements
Reassembled Ship Shelter icon
Reassembled Ship Shelter
The remains of a Colony Ship, reassembled for planetside form and function.
  • Housing.png Housing: +3
  • Amenities.png Amenities: +3
  • Mod planet max buildings add.png Building slots: +1
  • Job colonist.png Colonist: +2
  • Trait mechanical.png Job colonist.png 1 🠚 Job roboticist.png Roboticist: 1
Energy.png −1 0
Planetary Administration icon
Planetary Administration
Seat of the local ruling elite.
  • Housing.png Housing: +5
  • Amenities.png Amenities: +5
  • Mod planet max buildings add.png Building slots: +2
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +2
    • Civic aristocratic elite.png Job administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.png Job administrator.png 1 🠚Job priest.png High Priest: 1
    • Civic merchant guilds.png Job administrator.png 1 🠚 Job merchant.png Merchant: 1
    • Civic technocracy.png Job administrator.png 1 🠚 Job researcher.png Science Director: 1
    • Auth corporate.png Job administrator.png 2 🠚 Job executive.png Executive: 2
  • Job enforcer.png Enforcer: +1
  • Trait mechanical.png Job roboticist.png Roboticist: +1
Energy.png −5 Time 480
Minerals.png 600
  • Tech planetary government.png Planetary Government technology
  • Pop.png Has at least 10 pops
Planetary Capital icon
Planetary Capital
A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Housing.png Housing: +8
  • Amenities.png Amenities: +8
  • Mod planet max buildings add.png Building slots: +3
  • Mod planet max buildings add.png Branch Office building slots: +2
  • Job administrator.png Politician: +3
    • Civic aristocratic elite.png Job administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.png Job administrator.png 1 🠚 Job priest.png High Priest: 1
    • Civic merchant guilds.png Job administrator.png 1 🠚 Job merchant.png Merchant: 1
    • Civic technocracy.png Job administrator.png 1 🠚 Job researcher.png Science Director: 1
    • Auth corporate.png Job administrator.png 3 🠚 Job executive.png Executive: 3
  • Job enforcer.png Enforcer: +2
  • Trait mechanical.png Job roboticist.png Roboticist: +2
Energy.png −8 Time 600
Minerals.png 800
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at least 25 pops
System Capital-Complex icon
System Capital-Complex
A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Housing.png Housing: +12
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Building slots: +4
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job administrator.png Politician: +4
    • Civic aristocratic elite.png Job administrator.png 2 🠚 Job noble.png Noble: 2
    • Civic exalted priesthood.png Job administrator.png 2 🠚 Job priest.png High Priest: 2
    • Civic merchant guilds.png Job administrator.png 2 🠚 Job merchant.png Merchant: 2
    • Civic technocracy.png Job administrator.png 2 🠚 Job researcher.png Science Director: 2
    • Auth corporate.png Job administrator.png 4 🠚 Job executive.png Executive: 4
  • Job enforcer.png Enforcer: +3
  • Trait mechanical.png Job roboticist.png Roboticist: +3
Energy.png −10 Time 900
Minerals.png 2000
  • Tech galactic administration.png Galactic Administration technology
  • Pop.png Has at least 50 pops
Imperial Palace icon
Imperial Palace
A massive palace complex fit for the greatest empire history has ever seen. If there is a bright center to the galaxy, this is it.
  • Housing.png Housing: +18
  • Amenities.png Amenities: +18
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job administrator.png Politician: +6
    • Civic aristocratic elite.png Job administrator.png 3 🠚 Job noble.png Noble: 3
    • Civic exalted priesthood.png Job administrator.png 3 🠚 Job priest.png High Priest: 3
    • Civic merchant guilds.png Job administrator.png 3 🠚 Job merchant.png Merchant: 3
    • Civic technocracy.png Job administrator.png 3 🠚Job researcher.png Science Director: 3
    • Auth corporate.png Job administrator.png 6 🠚 Job executive.png Executive: 6
  • Job enforcer.png Enforcer: +5
  • Trait mechanical.png Job roboticist.png Roboticist: +5
Energy.png −10 Time 900
Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Empire Capital designation
  • Pop.png Has at least 50 pops

Habitat capitals[edit | edit source]

Habitats have their own capital buildings, which are used by all empires. If the GalacticEmpire mainButton.png Galactic Emperor has a habitat as their capital, they can upgrade the capital to the respective Imperial capital. Habitat Administration counts as tier 2, except for job productivity, for which it has no bonus. Habitat Central Control counts as tier 4 for building requirements and tier 2 for job productivity.

Origin void dwellers.png Void Dwellers with finished Domination Domination tradition tree pay 20% less Alloys.png alloy upkeep.

Capital
Produces Default.png Non-Gestalt Jobs Gestalt consciousness.png Gestalt Jobs Upkeep Cost Requirements
Habitat Administration icon
Habitat Administration
The administrative hub of the Habitat, serving as its capital and the seat of the local government.
  • Mod planet housing add.png Housing: +3
  • Mod planet amenities add.png Amenities: +3
    • Gestalt consciousness.png Gestalt: Mod planet amenities add.png +3
  • Mod planet max buildings add.png Building slots: +1
  • Job administrator.png Politician: +1
    • Auth corporate.png Job administrator.png 1 🠚 Job executive.png Executive: 1
    • Origin void dwellers.png Job administrator.png 1 🠚 Job colonist.png Colonist: 2
  • Trait mechanical.png Job roboticist.png Roboticist: +1
  • Auth machine intelligence.png Machine Intelligence:
    • Job coordinator.png Coordinator: +1
    • Job maintenance drone.png Maintenance Drone: +2
    • Job replicator.png Replicator: +1
  • Auth hive mind.png Hive Mind:
    • Job synapse drone.png Synapse Drone: +2
  • Energy.png −3
  • Alloys.png −5
N/A Planet.png Colony is a Planet habitat.png Habitat
Habitat Central Control icon
Habitat Central Control
An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.
  • Mod planet housing add.png Housing: +5
  • Mod planet amenities add.png Amenities: +5
    • Gestalt consciousness.png Gestalt: Mod planet amenities add.png +3
  • Mod planet max buildings add.png Building slots: +2
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +2
    • Civic aristocratic elite.pngJob administrator.png 1 🠚 Job noble.png Noble: 1
    • Civic exalted priesthood.pngJob administrator.png 1 🠚 Job priest.png High Priest: 1
    • Civic merchant guilds.pngJob administrator.png 1 🠚 Job merchant.png Merchant: 1
    • Civic technocracy.pngJob administrator.png 1 🠚 Job researcher.png Science Director: 1
    • Auth corporate.pngJob administrator.png 2 🠚 Job executive.png Executive: 2
    • Origins toxic knights.pngJob administrator.png 2 🠚 Lord Commander Lord Commander: 1
      • Only on Order's headquarters habitat; replaces all other swaps
  • Job enforcer.png Enforcer: +1
  • Trait mechanical.png Job roboticist.png Roboticist: +2
  • Auth machine intelligence.png Machine Intelligence:
    • Job coordinator.png Coordinator: +2
    • Job maintenance drone.png Maintenance Drone: +3
    • Job replicator.png Replicator: +1
  • Auth hive mind.png Hive Mind:
    • Job synapse drone.png Synapse Drone: +3
  • Energy.png −3
  • Alloys.png −5
  • Time 480
  • Minerals.png 600
  • Planet.png Colony is a Planet habitat.png Habitat
  • Pop.png Has at least 10 pops

Special designation capitals[edit | edit source]

Resort Worlds and Thrall Worlds have their own unique capital buildings. For each designation, the basic capital acts as tier 2, except for job productivity, for which it has no bonus; the upgraded capitals convert as tier 3 and count as tier 2 for job productivity and as tier 4 for building requirements.

Capital
Produces Jobs Upkeep Cost Requirements
Resort Administration icon
Resort Administration
The central complex from where this planet-wide resort is administrated.
  • Mod planet housing add.png Housing: +5
  • Mod planet amenities add.png Amenities: +5
  • Mod planet max buildings add.png Building slots: +5
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +1
    • Auth corporate.png Job administrator.png 1 🠚 Job executive.png Executive: 1
  • Job entertainer.png Entertainer: +1
    • Civic warrior culture.png Job entertainer.png 1 🠚 Job duelist.png Duelist: 1
  • Trait mechanical.png Job roboticist.png Roboticist: +1
Energy.png −2 0 Decision resort colony.png Resort World designation
Resort Capital-Complex icon
Resort Capital-Complex
A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
  • Mod planet housing add.png Housing: +10
  • Mod planet amenities add.png Amenities: +10
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +2
  • Job administrator.png Politician: +1
    • Auth corporate.png Job administrator.png 1 🠚 Job executive.png Executive: 1
  • Job entertainer.png Entertainer: +2
    • Civic warrior culture.png Job entertainer.png 2 🠚 Job duelist.png Duelist: 2
  • Trait mechanical.png Job roboticist.png Roboticist: +2
Energy.png −5
  • Time 480
  • Minerals.png 600
  • Decision resort colony.png Resort World designation
  • Pop.png Has at least 20 pops
Governor's Palace icon
Governor's Palace
The lavish palace from which this Thrall-World is governed.
  • Mod planet housing add.png Housing: +5
  • Mod planet amenities add.png Amenities: +5
  • Mod planet stability add.png Stability: +5
  • Mod planet max buildings add.png Building slots: +5
  • Mod planet max buildings add.png Branch Office building slots: +1
  • Job administrator.png Politician: +2
    • Auth corporate.png Job administrator.png 2 🠚 Job executive.png Executive 2
  • Job enforcer.png Slave Overseer: +2
Energy.png −2 0 Decision slave colony.png Thrall World designation
Governor's Estates icon
Governor's Estates
Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.
  • Mod planet housing add.png Housing: +10
  • Mod planet amenities add.png Amenities: +10
  • Mod planet stability add.png Stability: +10
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +2
  • Job administrator.png Politician: +2
    • Auth corporate.png Job administrator.png 2 🠚 Job executive.png Executive: 2
  • Job enforcer.png Slave Overseer: +4
  • Energy.png −2
  • Time 480
  • Minerals.png 500
  • Decision slave colony.png Thrall World designation
  • Pop.png Has at least 20 pops

Hive Mind capitals[edit | edit source]

Auth hive mind.png Hive Mind empires only have two regular capital buildings. The Hive Core is tier 2 for all purposes, except that it also converts from tier 1 capitals. The Hive Nexus acts as tier 4 for job productivity and building requirements, but converts to tier 3.

Capital
Produces Jobs Upkeep Cost Requirements
Hive Core icon
Hive Core
The organizational core from which the Hive Mind coordinates planetside functions.
  • Housing.png Housing: +5
  • Amenities.png Amenities: +8
  • Mod planet max buildings add.png Building slots: +2
  • Job synapse drone.png Synapse Drone: +2
  • Job maintenance drone.png Maintenance Drone: +2
  • Job patrol drone.png Hunter-Seeker Drone: +1
Energy.png −2 0
Hive Nexus icon
Hive Nexus
A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Housing.png Housing: +10
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Building slots: +4
  • Job synapse drone.png Synapse Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5
  • Job patrol drone.png Hunter-Seeker Drone: +2
Energy.png −5
  • Time 480
  • Minerals.png 600
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at least 25 pops
Imperial Complex icon
Imperial Complex
From this massive structure, the Hive Mind governs the Galactic Imperium. This is where the fate of the galaxy is decided.
  • Housing.png Housing: +20
  • Amenities.png Amenities: +20
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job synapse drone.png Synapse Drone: +5
  • Job maintenance drone.png Maintenance Drone: +7
  • Job patrol drone.png Hunter-Seeker Drone: +4
Energy.png −10
  • Time 900
  • Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Hive Capital designation
  • Pop.png Has at least 50 pops

Machine Intelligence capitals[edit | edit source]

Auth machine intelligence.png Machine Intelligence empires have the same four capital tiers as regular empires. Capital conversion works normally, except that the Administrative Array (tier 2) will convert to a Reassembled Ship Shelter (tier 1) if the planet is conquered by a non-Gestalt empire.[3] Also, the Planetary Processor (tier 3) counts as tier 4 for building requirements.[4] Civic machine assimilator.png Driven Assimilators' capitals have one less Job replicator.png Replicator and, after tier 1, one more Job maintenance drone.png Maintenance Drone than other Auth machine intelligence.png Machine Intelligence empires' capitals.

Capital
Produces Jobs Upkeep Cost Requirements
Deployment Post icon
Deployment Post
The initial deployment post from which we will expand on this world.
  • Housing.png Housing: +3
  • Amenities.png Amenities: +8
  • Mod planet max buildings add.png Building slots: +1
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +2
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −1 0
Administrative Array icon
Administrative Array
A semi-autonomous computer network that handles the various administrative functions on a planet.
  • Housing.png Housing: +5
  • Amenities.png Amenities: +10
  • Mod planet max buildings add.png Building slots: +2
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +3
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −3
  • Time 480
  • Minerals.png 500
  • Tech planetary government.png Planetary Instantiation technology
  • Pop.png Has at least 10 pops
Planetary Processor icon
Planetary Processor
A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
  • Housing.png Housing: +8
  • Amenities.png Amenities: +12
  • Mod planet max buildings add.png Building slots: +3
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job maintenance drone.png Maintenance Drone: +4
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +2
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −5
  • Time 600
  • Minerals.png 1000
  • Tech colonial centralization.png Colonial Centralization technology
  • Pop.png Has at least 25 pops
Primary Nexus icon
Primary Nexus
The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.
  • Housing.png Housing: +12
  • Amenities.png Amenities: +18
  • Mod planet max buildings add.png Building slots: +4
  • Job patrol drone.png Hunter-Seeker Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +2
    • Job replicator.png +1 with Pop.png 10 or more pops
    • Job replicator.png +1 with Pop.png 40 or more pops
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −10
  • Time 900
  • Minerals.png 2000
  • Tech galactic administration.png Galactic Administration technology
  • Pop.png Has at least 50 pops
Imperial Center icon
Imperial Center
This colossal complex is the administrative heart of the Galactic Imperium. Thousands of AIs are constantly processing and evaluating the current state of the galaxy.
  • Housing.png Housing: +18
  • Amenities.png Amenities: +20
  • Mod planet max buildings add.png Building slots: +11
  • Mod planet max buildings add.png Branch Office building slots: +3
  • Job patrol drone.png Hunter-Seeker Drone: +5
  • Job maintenance drone.png Maintenance Drone: +6
    • Civic machine assimilator.png Job maintenance drone.png +1
  • Job replicator.png Replicator: +4
    • Job replicator.png +1 with Pop.png 10 or more pops
    • Job replicator.png +1 with Pop.png 40 or more pops
    • Civic machine assimilator.png Job replicator.png −1
Energy.png −10
  • Time 900
  • Minerals.png 2000
  • GalacticEmpire mainButton.png Galactic Emperor
  • Empire Capital Machine Capital designation
  • Pop.png Has at least 50 pops

Buildings[edit | edit source]

Regular buildings[edit | edit source]

Each regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

Tier Pop job.png Jobs Upkeep Monthly upkeep cost Mod planet building cost mult.png Building cost
Energy.png Energy Menu icon strategic resource.png Strategic resources Time Time Minerals.png Minerals Menu icon strategic resource.png Strategic resources
I +2 −2 0 360 400 0
II +4 −5 −1 480 600 50
III +6 −8 −2 600 800 100

If a world is conquered by an empire that uses a different set of buildings for the same primary resource, the existing buildings will be converted into new ones of the same tier. Tiered buildings cannot be constructed on Thrall Worlds.

Primary resource Tier I building (2 Jobs) Tier II building (4 Jobs) Tier III building (6 Jobs) Jobs Strategic resource Requirements
Research.png Research Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Job researcher.png Researcher if not Gestalt consciousness.png Gestalt Consciousness
  • Brain Drone Brain Drone if Auth hive mind.png Hive Mind
  • Job researcher.png Calculator if Auth machine intelligence.png Machine Intelligence
Exotic gases.png Exotic Gases
  • No.png Resort World designation
  • Tech basic science lab 2.png Exotic Materials Labs for tier II
  • Tech basic science lab 3.png Multi-Dimensional Studies for tier III
Unity.png Unity Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
Administrative Complex
Building bureaucratic 3.png
  • Bureaucrat Bureaucrat if not Auth corporate.png Corporate
  • Job manager.png Manager if Auth corporate.png Corporate
Rare crystals.png Rare Crystals
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech colonial bureaucracy.png Colonial Bureaucracy for tier II
  • Tech galactic bureaucracy.png Galactic Bureaucracy for tier III
Unity.png Unity Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
  • Tech colonial bureaucracy.png Colonial Bureaucracy for tier II
  • Tech galactic bureaucracy.png Galactic Bureaucracy for tier III
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases
  • Auth hive mind.png Hive Mind
  • Tech hive cluster.png Clustered Synapses for tier II
  • Tech hive confluence.png Confluence of Thought for tier III
Amenities.png Amenities Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer if not Civic warrior culture.png Warrior Culture
  • Job duelist.png Duelist if Civic warrior culture.png Warrior Culture
Exotic gases.png Exotic Gases
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech hyper entertainment forum.png Hyper-Entertainment Forum for tier II
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer if not Gestalt consciousness.png Gestalt Consciousness
  • Job farmer.png Agri-Drone if Gestalt consciousness.png Gestalt Consciousness
  • Origin void dwellers.png Void Dwellers get an additional Job farmer.png Farmer
  • On wet worlds, Civic anglers.png Anglers get Job angler.png +1 Angler instead
  • Tech hydroponics.png Hydroponics Farming technology
  • No.png Planet ai.png Machine World
  • No.png Resort World designation

Housing[edit | edit source]

Housing buildings provide Housing.png Housing and come in two tiers. The advanced resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Building Housing.png Housing Amenities.png Amenities Building Housing.png Housing Amenities.png Amenities
Building luxury residence.png Luxury Residences +3 +5 Building paradise dome.png Paradise Dome +6 +10
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World designation
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on habitats
  • Ap voidborn.png Voidborne ascension perk for tier II to be built on habitats
Building residence.png Communal Housing +5 +3 Building paradise dome.png Utopian Communal Housing +10 +6
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World designation
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on habitats
  • Ap voidborn.png Voidborne ascension perk for tier II to be built on habitats
Building hive warren.png Hive Warren +3 +5 Building expanded warren.png Expanded Warren +6 +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology for tier II
Building drone storage.png Drone Storage +4 +3 Building drone megastorage.png Upgraded Drone Storage +8 +6
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology for tier II
Building crude huts.png Slave Huts +8 0 No.png Decision slave colony.png Thrall World designation

Planet unique[edit | edit source]

Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.

Building Building Pop job.png Jobs Effects Upkeep Upkeep Cost Requirements
Building shield generator.png Planetary Shield Generator Orbital bombardment damage −50% Orbital bombardment damage Energy.png −5
  • Time 600
  • Minerals.png 600
  • Building Tier 2 capital
  • Tech planetary shield generator.png Planetary Shields technology
  • No.pngOrbitalring planetary shield generator.png Orbital Shield Generator on orbital ring
Building military academy.png Military Academy
  • Job soldier.png +2 Soldier if not Gestalt consciousness.png
  • Job soldier.png +2 Warrior Drone if Gestalt consciousness.png
Mod army experience gain mult.png +100 Army starting experience Energy.png −2
  • Time 480
  • Minerals.png 400
  • Building Tier 2 capital
  • Tech centralized command.png Centralized Command technology
  • No.pngCivic reanimated armies.png Reanimators
Building dread encampment.png Dread Encampment Job necromancer.png +2 Necromancer Mod army experience gain mult.png +100 Army starting experience Energy.png −2
  • Time 480
  • Minerals.png 600
  • Building Tier 2 capital
  • Civic reanimated armies.png Reanimators
Building chamber of elevation 1.png Chamber of Elevation
  • Job apprentice.png +1 Necrophyte
  • If expected organic Mod pop growth speed.png pop growth per year is:
    • 0.2 or more: Job apprentice.png +1, total +2
    • 0.3 or more: Job apprentice.png +1, total +3
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Origins necrophage.png Necrophage origin
  • No.png Culture Shock modifier
Building chamber of elevation 2.png House of Apotheosis
  • Job apprentice.png +6 Necrophyte
    • Job apprentice.png+4 if Auth hive mind.png and Planet infested.png, total +10
Energy.png −5
Exotic gases.png −1
  • Time 600
  • Minerals.png 600
  • Exotic gases.png 50
Tech glandular acclimation.png Glandular Acclimation technology
Building clinic.png Gene Clinic Job healthcare.png +2 Medical Worker Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare technology
  • No.png Thrall World designation
Building hospital.png Cyto-Revitalization Center Job healthcare.png +4 Medical Worker
  • Energy.png −5
  • Exotic gases.png −1
  • Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • Building Tier 2 capital
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization technology
  • No.png Thrall World designation
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png +2 Merchant Mod trade value mult.png +20% Trade value
  • Energy.png −5
  • Rare crystals.png−1
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 50
  • Building Tier 3 capital
  • Tech galactic markets.png Galactic Markets technology
  • No.pngOrbitalring galactic stock exchange.png Orbital Stock Exchange on orbital ring
  • No.png Resort World designation
  • No.png Thrall World designation
Building palace.png Noble Estates Job noble.png +1 Noble Mod planet housing add.png +1 Housing Energy.png −2
  • Time 480
  • Minerals.png 400
  • Building Tier 2 capital
  • Civic aristocratic elite.png Aristocratic Elite civic
  • No.pngOrbitalring noble estates.png Noble Estates on orbital ring
  • No.png Thrall World designation
Holding park ranger lodge.png Ranger Lodge Job ranger.png +2 Ranger
  • Unity.png +2 Unity per Natural Blocker
  • D lush jungle.png Creates a Nature Preserve blocker
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Civic environmentalist.png Environmentalist civic
  • Mod planet max districts add.png At least 1 free District slot
  • No.png Thrall World designation
  • No.png Planet city.png Ecumenopolis
  • No.png Planet nuked.png Tomb World
  • No.png Planet nuked.png Relic World
  • No.png Planet infested.png Hive World
  • No.png Planet ai.png Machine World
Building slave processing.png Slave Processing Facility
  • Mod planet jobs slave produces mult.png +5% Slave pop resource output
  • Mod pop political power.png −25% Pop cat slave.png Slaves political power (multiplicative)
  • Mod planet resettlement unemployed mult.png −50% Automatic resettlement chance
  • Yes.png Unemployed Pop cat slave.png slaves automatically resettle
  • Yes.png Permits recruiting Army slave.png slave armies
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Building Tier 2 capital
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants technology
  • No.pngOrbitalring slave processing facility.png Orbital Slave Processing Hub on orbital ring
  • No.png Resort World designation
Building hab laboratory module.png Psi Corps Job telepath.png +2 Telepath Mod planet stability add.png +5 Stability Energy.png −5
  • Time 480
  • Minerals.png 500
  • Building Tier 3 capital
  • Tradition psionics psi corps.png Psi-Corps tradition
  • No.pngOrbitalring psi corps.png Orbital Psi Corps on orbital ring
  • No.png Resort World designation
  • No.png Thrall World designation
Building toxic bath.png Mutagenic Spa Job bath attendant.png +2 Mutagenic Spa Attendant Energy.png −2
  • Time 360
  • Minerals.png 400
Mutagenic SpasCivic corporate toxic baths.png Mutagenic Spas civic
Building toxic bath hive.png Mutagenic Permutation Pool Job bath attendant hive.png +2 Permutation Attendant Drone Energy.png −2
  • Time 360
  • Minerals.png 400
Civic hive toxic baths.png Permutation Pools civic
Building toxic bath machine.png Hyper Lubrication Basin Job bath attendant machine.png +2 Lubrication Terminal Energy.png −2
  • Time 360
  • Minerals.png 400
Civic machine toxic baths.png Hyper Lubrication Basin civic

Monuments[edit | edit source]

Monument buildings increase Unity.png Unity output and produce it themselves based on the number of taken Ascension Perks. If the world is conqured by a different empire monuments will be converted accordingly.

Building Jobs Other effects Capital tier Upkeep Time Cost Requirements
Building autochthon monument.png
  • Autochton Monument
  • Auth corporate.png Corporate Culture Site
Job culture worker.png +2 Culture Worker
  • Unity.png +5% Unity from Jobs
  • Unity.png +1 Unity per Ascension Perk
1 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngCivic memorialist.png Memorialists
  • No.png Thrall World designation
Building heritage site.png
  • Heritage Site
  • Auth corporate.png Business Management Nexus
Job culture worker.png +4 Culture Worker
  • Unity.png +10% Unity from Jobs
  • Unity.png +2 Unity per Ascension Perk
2 Time 480 Minerals.png 600 Tech heritage site.png Heritage Sites technology
Building hypercomms forum.png
  • Hypercomms Forum
  • Auth corporate.png Synergy Forum
Job culture worker.png +6 Culture Worker
  • Unity.png +15% Unity from Jobs
  • Unity.png +3 Unity per Ascension Perk
3 Time 600 Minerals.png 800 Tech hypercomms forum.png Local Hypercommunication technology
Building holo theatres.png
  • Auth hive mind.png Sensorium Site
  • Auth machine intelligence.png Simulation Site
Job evaluator.png +2 Evaluator
  • Unity.png +5% Unity from Jobs
  • Unity.png +1 Unity per Ascension Perk
1 Time 360 Minerals.png 400
  • Gestalt consciousness.png Gestalt Consciousness
  • No.pngCivic hive memorialist.pngCivic machine memorialist.png Memorialist
  • No.png Thrall World designation
Building hab cultural center.png
  • Auth hive mind.png Sensorium Center
  • Auth machine intelligence.png Stimulation Center
Job evaluator.png +4 Evaluator
  • Unity.png +10% Unity from Jobs
  • Unity.png +2 Unity per Ascension Perk
2 Time 480 Minerals.png 600 Tech heritage site.png Heritage Sites technology
Building citadel of faith.png
  • Auth hive mind.png Sensorium Complex
  • Auth machine intelligence.png Stimulation Complex
Job evaluator.png +6 Evaluator
  • Unity.png +15% Unity from Jobs
  • Unity.png +3 Unity per Ascension Perk
3 Time 600 Minerals.png 800 Tech hypercomms forum.png Local Hypercommunication technology
Building galactic memorial 1.png Sanctuary of Repose Job death chronicler.png +2 Death Chronicler
  • Unity.png +5% Unity from Jobs
  • Unity.png +1 Unity per Ascension Perk
  • Mod pop government ethic attraction.png +20% Governing Ethics Attraction on Tomb and Relic worlds if individualist
  • Job criminal.png −20 Deviancy on Tomb and Relic worlds if gestalt
1 Minerals.png −2 Time 360 Minerals.png 400
  • Civic memorialist.pngCivic hive memorialist.pngCivic machine memorialist.png Memorialist
  • No.png Thrall World designation
Building galactic memorial 2.png Pillar of Quietus Job death chronicler.png +4 Death Chronicler
  • Unity.png +10% Unity from Jobs
  • Unity.png +2 Unity per Ascension Perk
  • Mod pop government ethic attraction.png +20% Governing Ethics Attraction on Tomb and Relic worlds if individualist
  • Job criminal.png −20 Deviancy on Tomb and Relic worlds if gestalt
2
  • Minerals.png −5
  • Exotic gases.png −1
Time 480
  • Minerals.png 600
  • Exotic gases.png 50
Tech heritage site.png Heritage Sites technology
Building galactic memorial 3.png Galactic Memorial Job death chronicler.png +6 Death Chronicler
  • Unity.png +15% Unity from Jobs
  • Unity.png +3 Unity per Ascension Perk
  • Mod pop government ethic attraction.png +20% Governing Ethics Attraction on Tomb and Relic worlds if individualist
  • Job criminal.png −20 Deviancy on Tomb and Relic worlds if gestalt
3
  • Minerals.png −8
  • Exotic gases.png −2
Time 600
  • Minerals.png 800
  • Exotic gases.png 100
Tech hypercomms forum.png Local Hypercommunication technology

Job output buildings[edit | edit source]

Job output buildings increase the output of certain jobs.

Building Building Pop job.png Jobs Effects Upkeep Upkeep Cost Requirements
Building power hub 1.png Energy Grid
  • Job technician.png +1 Technician if not Gestalt consciousness.png
  • Job technician.png +1 Tech-Drone if Gestalt consciousness.png
  • Energy from technicians +1 Energy from Job technician.png technicians
  • Mod district generator max.png +2 Max generator districts if Auth machine intelligence.png or Trait mechanical.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Auth machine intelligence.png or Trait mechanical.png Added cost of:
    • Minerals.png +100
    • Alloys.png +100
  • Tech power hub 1.png Global Energy Management technology
  • No.png Resort World designation
  • Either:
Building power hub 2.png Energy Nexus
  • Job technician.png +2 Technician if not Gestalt consciousness.png
  • Job technician.png +2 Tech-Drone if Gestalt consciousness.png
  • Energy from technicians +2 Energy from Job technician.png technicians
  • Mod district generator max.png +4 Max generator districts if Auth machine intelligence.png or Trait mechanical.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png
Energy.png −2
Exotic gases.png −1
  • Time 480
  • Exotic gases.png 50
  • Minerals.png 600
  • Auth machine intelligence.png or Trait mechanical.png Added cost of:
    • Minerals.png +300
    • Alloys.png +150
  • Building Tier 2 capital
  • Tech power hub 2.png Planetary Power Grid technology
  • No.png Resort World designation
Building mineral processing plant 1.png Mineral Purification Plants
  • Job miner.png +1 Miner if not Gestalt consciousness.png
  • Job miner.png +1 Mining Drone if Gestalt consciousness.png
  • On Planet ringworld.png Shattered Ring World instead:
    • Job miner.png +1 Scrap Miner/Scrap Miner Drone
  • Minerals from miners +1 Minerals from Job miner.png miners
  • Mod district mining max.png +2 Max mining districts if Auth machine intelligence.png or Trait mechanical.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png Planet ringworld.png
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Auth machine intelligence.png or Trait mechanical.png Added cost of:
    • Minerals.png +100
    • Alloys.png +100
  • Tech mineral purification 1.png Mineral Purification technology
  • No.png Planet ringworld.png Ring World
  • No.png Resort World designation
  • Either:
Building mineral processing plant 2.png Mineral Purification Hubs
  • Job miner.png +2 Miner if not Gestalt consciousness.png
  • Job miner.png +2 Mining Drone if Gestalt consciousness.png
  • On Planet ringworld.png Shattered Ring World instead:
    • Job miner.png +2 Scrap Miner/Scrap Miner Drone
  • Minerals from miners +2 Minerals from Job miner.png miners
  • If Planet ringworld.png Shattered Ring World, instead:
    • Minerals from miners +1 Minerals from Job miner.png miners
    • Alloys from miners +0.5 Alloys from Job miner.png miners
  • Mod district mining max.png +4 Max mining districts if Auth machine intelligence.png or Trait mechanical.png
    • except on Planet habitat.png Planet ai.png Planet infested.png Planet city.png Planet ringworld.png
Energy.png −2
Volatile motes.png −1
  • Time 480
  • Volatile motes.png 50
  • Minerals.png 600
  • Auth machine intelligence.png or Trait mechanical.png Added cost of:
    • Minerals.png +300
    • Alloys.png +150
  • Building Tier 2 capital
  • Tech mineral purification 2.png Advanced Mineral Purification technology
  • No.png Planet ringworld.png Ring World
  • No.png Resort World designation
Building food processing facility.png Food Processing Facilities
  • Job farmer.png +1 Farmer if not Gestalt consciousness.png
  • Job farmer.png +1 Agri-Drone if Gestalt consciousness.png
Food from farmers +1 Food from Job farmer.png farmers Energy.png −2
  • Time 360
  • Minerals.png 400
  • Tech food processing 1.png Food Processing technology
  • No.png Planet ai.png Machine World
  • No.png Resort World designation
Building food processing center.png Food Processing Centers
  • Job farmer.png +2 Farmer if not Gestalt consciousness.png
  • Job farmer.png +2 Agri-Drone if Gestalt consciousness.png
Food from farmers +2 Food from Job farmer.png farmers Energy.png −2
Volatile motes.png −1
  • Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Building Tier 2 capital
  • Tech food processing 2.png Advanced Food Processing technology
  • No.png Planet ai.png Machine World
  • No.png Resort World designation
Building foundry 1.png Alloy Foundries
  • Job foundry.png +2 Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.pngCivic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +2 Catalytic Technician/Drone
Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.png Resort World designation
  • No.png Thrall World designation
Building foundry 2.png Alloy Mega-Forges
  • Job foundry.png +2 Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.pngCivic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +2 Catalytic Technician/Drone
  • Alloys from metallurgists +1 Alloys from Job foundry.png metallurgists
  • Minerals upkeep of metallurgists +2 Minerals upkeep of Job foundry.png metallurgists
  • Food upkeep of catalytic technicians +3 Food upkeep of Job foundry.png catalytic technicians
Energy.png −5
Volatile motes.png −2
  • Time 480
  • Minerals.png 600
  • Volatile motes.png 100
  • Building Tier 2 capital
  • Tech alloys 1.png Holographic Casts technology
Building foundry 3.png Alloy Nano-Plants
  • Job foundry.png +2 Metallurgist/Foundry Drone/Fabricator
  • If Civic catalytic processing.pngCivic hive catalytic processing.pngCivic machine catalytic processing.pngCivic corporate catalytic processing.png Catalytic instead:
    • Job foundry.png +2 Catalytic Technician/Drone
  • Alloys from metallurgists +2 Alloys from Job foundry.png metallurgists
  • Minerals upkeep of metallurgists +4 Minerals upkeep of Job foundry.png metallurgists
  • Food upkeep of catalytic technicians +6 Food upkeep of Job foundry.png catalytic technicians
Energy.png −8
Volatile motes.png −4
  • Time 600
  • Minerals.png 800
  • Volatile motes.png 200
  • Building Tier 3 capital
  • Nano-Separators Nano-Separators technology
Building factory 1.png Civilian Industries
  • Job artisan.png +2 Artisan/Drone
  • Job artificer.png +2 Artificer instead if Civic crafters.pngCivic corporate crafters.png Masterful Crafters
Energy.png −2
  • Time 360
  • Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness unless Civic machine servitor.png Rogue Servitor
  • No.png Resort World designation
  • No.png Thrall World designation
Building factory 2.png Civilian Fabricators
  • Job artisan.png +2 Artisan/Drone
  • Job artificer.png +2 Artificer instead if Civic crafters.pngCivic corporate crafters.png Masterful Crafters
  • Consumer goods from artisans +1 Consumer goods from Job artisan.png artisans
  • Minerals upkeep of artisans +1 Minerals upkeep of Job artisan.png artisans
Energy.png −5
Rare crystals.png −2
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 100
  • Building Tier 2 capital
  • Nano-Circuit Assembly Nano-Circuit Assembly technology
Building factory 3.png Civilian Repli-Complexes
  • Job artisan.png +2 Artisan/Drone
  • Job artificer.png +2 Artificer instead if Civic crafters.pngCivic corporate crafters.png Masterful Crafters
  • Consumer goods from artisans +2 Consumer goods from Job artisan.png artisans
  • Minerals upkeep of artisans +2 Minerals upkeep of Job artisan.png artisans
Energy.png −8
Rare crystals.png −4
  • Time 600
  • Minerals.png 800
  • Rare crystals.png 200
  • Building Tier 3 capital
  • Tech luxuries 2.png Replicator Kiosks technology
Building autocurating vault.png Auto-Curating Vault
Auth corporate.png Vault of Acquisitions
Auth machine intelligence.png Alpha Hub
  • Unity.png +10 unity
  • Bureaucrat +15% Administrator Output
Energy.png −5
Rare crystals.png −1
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 50
  • Building Tier 3 capital
  • Tech autocurating vault.png Automated Curation Algorithms technology
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.png Thrall World designation
Building citadel of faith.png Citadel of Faith Job priest.png +1 High Priest
  • Unity.png +10 unity
  • Priest +15% Priest Output
  • Spiritualist.png +20% Spiritualist ethics attraction
  • Energy.png −5
  • Rare crystals.png −1
  • Time 480
  • Minerals.png 600
  • Rare crystals.png 50
  • Building Tier 3 capital
  • Tech transcendent faith.png Metacognitive Faith technology
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.png Thrall World designation
Building institute.png Research Institute Job researcher.png +1 Science Director Job researcher.png +15% Researcher Output
  • Energy.png −5
  • Exotic gases.png −1
  • Time 480
  • Minerals.png 600
  • Exotic gases.png 50
  • Building Tier 3 capital
  • Tech global research initiative.png Interplanetary Research Initiative technology
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Resort World designation
  • No.png Thrall World designation
Building institute.png Planetary Supercomputer
  • Auth hive mind.png: Brain Drone +1 Brain Drone
  • Auth machine intelligence.png: Job researcher.png +1 Calculator
Job researcher.png +15% Researcher Output Energy.png −5
  • Time 480
  • Minerals.png 600
  • Building Tier 3 capital
  • Tech global research initiative.png Interplanetary Research Initiative technology
  • Gestalt consciousness.png Gestalt Consciousness
Building production center.png Ministry of Production
Gestalt consciousness.png Resource Processing Center
  • Job administrator.png +1 Politician if not Gestalt consciousness.png
  • Job foundry.png +2 Foundry Drone/Catalytic Drone if Auth hive mind.png
  • Job foundry.png +1 Fabricator/Catalytic Drone if Auth machine intelligence.png
  • Job foundry.png +15% Metallurgist Output
  • Job artisan.png +15% Artisan Output
  • Energy.png −5
  • Volatile motes.png −1
  • Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Building Tier 3 capital
  • Tech global production strategy.png Global Production Strategy technology
  • No.png Resort World designation
  • No.png Thrall World designation
Building coordinated fulfillment center 1.png Coordinated Fulfillment Center
  • Job foundry.png +20% Metallurgist Output
  • Job artisan.png +20% Artisan Output
  • Mod pop growth speed.png −20% Pop Growth Reduction
  • Planet nuked.png In 30 years planet becomes a Tomb World if can be terraformed
  • Menu icon policies.png Cleanup Industrialism policy prevents the terraforming
Energy.png −2
  • Time 360
  • Minerals.png 400
  • Relentless Industrialists Relentless Industrialists civic
  • Building Tier 2 capital
  • No.png Resort World designation
  • No.png Thrall World designation
Building coordinated fulfillment center 2.png Universal Productivity Alignment Facility
  • Job foundry.png +40% Metallurgist Output
  • Job artisan.png +40% Artisan Output
  • Mod pop growth speed.png −40% Pop Growth Reduction
  • Planet nuked.png In 15 years planet becomes a Tomb World if can be terraformed
  • Menu icon policies.png Cleanup Industrialism policy prevents the terraforming
  • Energy.png −5
  • Volatile motes.png −2
  • Time 480
  • Minerals.png 800
  • Volatile motes.png 100
  • Relentless Industrialists Relentless Industrialists civic
  • Building Tier 3 capital
  • Tech global production strategy.png Global Production Strategy technology

Pop assembly buildings[edit | edit source]

Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive.

Building Produces Upkeep Cost Requirements Description
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png +1 Roboticist Energy.png −5 Time 360
Minerals.png 600
  • No.png Thrall World designation
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Menu icon policies.png Robotic Workers policy is not Outlawed
  • Tech robotic workers.png Robotic Workers technology
High-tech factories where skilled Roboticists assemble the latest robot models.
Building machine assembly complex.png Robot Assembly Complex Job roboticist.png +2 Roboticist Energy.png −8
Rare crystals.png −2
Time 600
Minerals.png 800
Rare crystals.png 100
  • Menu icon policies.png Robotic Workers policy is not Outlawed
  • Tech mega assembly.png Robotic Assembly Systems technology
An advanced assembly plant where skilled Roboticists assemble the latest robot models.
Building robot assembly plant.png Machine Assembly Plants