Difference between revisions of "Buildings"

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{{version|1.9}}
+
{{Version|2.7}}
'''Buildings''' can be built on [[blockers|cleared]] tiles on [[colonized]] planets. All buildings can be demolished, replaced (the original building will remain operational until the process is completed) or deactivated to stop the maintenance cost.
+
{{Planetarynav}}
 +
A '''building''' represents a collection of facilities scattered across a world that create [[jobs]] that generate different kinds of [[resource]] that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional {{icon|pop|21px}} 5 pops unlock a new building slot.
  
{{expansion|utp}}
+
If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.
'''Note''': {{iconify|Machine Intelligence}} empires have a different set of names for capital and unity buildings. These are marked with the {{iconify|Machine Intelligence}} icon.
 
  
== Construction ==
+
== Planet build speed ==
{{SVersion|1.9}}
+
{{SVersion|2.7}}
Each world has a size which indicates how many tiles are on its surface. A typical homeworld might have 16~25 tiles while regular planets may range between 10~25 tiles. Each tile may produce [[resources]] if worked by a [[population]].
+
[[File:Mod planet building build speed mult.png|24px]] Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.
  
=== Yield suppression ===
+
{| class="mildtable" cellspacing="2" cellpadding="4"  
Tile yields provided by buildings will stack additively with tile yields provided by the tile itself only if they're of the same type. Other yields will be suppressed. For example, if a farm is built on a tile that gives energy, the energy output will be lost. If a power plant was built instead, the energy would stack additively with the output from the power plant.
 
 
 
=== Adjacency ===
 
The colony capital, mineral silo and some tile blockers have adjacency effects, meaning that they provide a bonus to any tile '''with a building''' directly bordering them (not counting diagonals). As with yield suppression, this only has an effect if the adjacent building outputs the given resource.
 
 
 
=== Building cost ===
 
[[File:Mod planet building cost mult.png]] Building cost is a percentage modifier that affects the cost of constructing buildings on planets. The modifier stacks, and has the following sources:
 
{{Bonus table|building cost}}
 
 
 
=== Building Time ===
 
[[File:Mod planet building build speed mult.png|18px]] Building Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take very long to build.
 
 
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4"  
 
 
! Source
 
! Source
! Modifier
+
! Bonus
|-
 
| {{iconify|architectural interest|24px}} governor trait
 
| {{green|10%}}
 
|-
 
| [[File:leader_trait_synthetic.png|link=|24px]] governor trait
 
| {{green|25%}}
 
 
|-
 
|-
| Governor level
+
| {{icon|edict}} Master's Teachings: The Greater Good edict
| {{green|5%}} per level of governor
+
| {{green|+10%}}
 
|-
 
|-
| [[File:leader_trait_psionic_chosen_one.png|link=|24px]] Chosen One governor trait
+
| {{iconify|Architectural Interest}} governor trait
| {{green|30%}}
+
| {{green|+10%}}
 
|-
 
|-
| {{iconify|Assembly Patterns|24px}} tech
+
| {{iconify|Architectural Sense}} ruler trait
| {{green|25%}}
+
| {{green|+10%}}
 
|-
 
|-
| {{iconify|Assembly Algorithms|24px}} repeatable tech
+
| {{iconify|Brain Slug Host}} governor trait
| {{green|10%}} per time researched
+
| {{green|+10%}}
 
|-
 
|-
| {{iconify|Mega Engineering|24px}} tech
+
| {{iconify|Assembly Algorithms|24px}} repeatable technology
| {{green|50%}}
+
| {{green|+10%}}
 
|-
 
|-
| {{iconify|Construction templates|24px}} tech
+
| {{iconify|Assembly Patterns|24px}} technology
| {{green|50%}}
+
| {{green|+25%}}
 
|-
 
|-
| Infrastructure projects planet edict
+
| [[File:Tradition prosperity sct.png|24px]] Standard Construction Templates / Prefabricated Buildings prosperity tradition
| {{green|33%}}
+
| {{green|+25%}}
 
|-
 
|-
| Hostile animal life planet modifier
+
| {{iconify|Construction Templates|24px}} technology
| {{red|-20%}}
+
| {{green|+50%}}
 
|-
 
|-
| Slave Riots
+
| {{icon|edict}} Architectural Renaissance ambition
| {{red|-50%}}
+
| {{green|+100%}}
 
|}
 
|}
  
== Colony Capital ==
+
== Capital ==
{{SVersion|1.9}}
+
{{SVersion|2.7}}
All capitals provide {{iconify|Energy}} and increase {{iconify|Governing Ethics Attraction}}. All but the most basic capital also produce {{iconify|Unity}} and provide an {{icon|adjacency bonus}} adjacency bonus to {{iconify|Food}}, {{iconify|Minerals}} and {{iconify|Energy}}. An upgraded capital is also a prerequisite for most higher level buildings. All colony capitals produce an additional +1 {{iconify|Unity}} with the [[File:Tradition_expansion_colonization_fever.png|21px]]Colonization Fever tradition.
+
The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.
 +
 
 +
=== Standard capitals ===
 +
The standard set of capitals are built on planets without a special designation as well as ringworlds by {{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} authorities.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
The base capital provides {{iconify|Colonist}} jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading. The upgraded capitals provide {{iconify|Administrator}} jobs and some Civics and Authorities replace some of them with other {{iconify|Ruler}} Stratum jobs.
! style="width:20%" colspan=2 | Type
+
 
! style="width:20%" | Produces
+
{| class="mildtable plainlist"
! style="width:10%" class="unsortable" | Upkeep
+
! style="width:1%" | || Capital
! style="width:10%" | Time
+
! style="width:12%" | Produces
! style="width:10%" | Cost
+
! style="width:26%" | Jobs
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:6%" | Upkeep
 +
! style="width:6%" | Time
 +
! style="width:6%" | Cost
 +
! style="width:26%" | Description
 
|- id="Reassembled Ship Shelter"
 
|- id="Reassembled Ship Shelter"
 
| style="width:1%" | {{icon|Reassembled Ship Shelter}}
 
| style="width:1%" | {{icon|Reassembled Ship Shelter}}
| '''Reassembled Ship Shelter'''<br><br>{{icon|Machine Intelligence}}'''Deployment Post'''
+
| Reassembled Ship Shelter
| {{green|+1}} {{iconify|Energy}}<br>{{green|+5%}} {{iconify|Governing Ethics Attraction}}
 
| None
 
| 180 {{icon|time}}
 
| None
 
 
|
 
|
 +
* {{iconify|Housing}} {{green|+3}}
 +
* {{iconify|Amenities}} {{green|+3}}
 +
|
 +
* {{iconify|Colonist}} {{green|+2}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{icon|Colonist}} {{red|-1}}, {{iconify|Roboticist}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−1}}
 +
| 0
 +
| 0
 +
| ''The remains of a Colony Ship, reassembled for planetside form and function.''
 
|- id="Planetary Administration"
 
|- id="Planetary Administration"
 
| style="width:1%" | {{icon|Planetary Administration}}
 
| style="width:1%" | {{icon|Planetary Administration}}
| '''Planetary Administration'''<br><br>{{icon|Machine Intelligence}}'''Administrative Array'''
+
| Planetary Administration
| {{green|+4}} {{iconify|Energy}}<br>{{green|+1}} {{iconify|Unity}}<br>{{green|+15%}} {{iconify|Governing Ethics Attraction}}<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Food}}<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Minerals}}<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Energy}}<br>
 
| None
 
| 360 {{icon|time}}
 
| {{red|350}} {{icon|minerals}}
 
 
|
 
|
* {{iconify|Planetary Government|18px}}
+
* {{iconify|Housing}} {{green|+5}}
* Requires [[population]] of 5 in colony
+
* {{iconify|Amenities}} {{green|+5}}
* Doesn't require Reassembled Ship Shelter.
+
|
 +
* {{iconify|Administrator}} {{green|+2}}
 +
* {{iconify|Enforcer}} {{green|+1}}
 +
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
 +
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
 +
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
 +
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
 +
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 500
 +
| ''Seat of the local ruling elite''
 +
----
 +
* {{iconify|Planetary Government|24px}}
 +
* At least {{icon|pop}} 10 pops
 
|- id="Planetary Capital"
 
|- id="Planetary Capital"
 
| style="width:1%" | {{icon|Planetary Capital}}
 
| style="width:1%" | {{icon|Planetary Capital}}
| '''Planetary Capital'''<br><br>{{icon|Machine Intelligence}}'''Planetary Processor'''
+
| Planetary Capital
| {{green|+6}} {{iconify|Energy}}<br>{{green|+2}} {{iconify|Unity}}<br>{{green|+15%}} {{iconify|Governing Ethics Attraction}}<br>{{green|+2}} {{icon|adjacency bonus}} {{iconify|Food}}<br>{{green|+2}} {{icon|adjacency bonus}} {{iconify|Minerals}}<br>{{green|+2}} {{icon|adjacency bonus}} {{iconify|Energy}}
 
| None
 
| 720 {{icon|time}}
 
| {{red|500}} {{icon|minerals}}
 
 
|
 
|
* {{iconify|Colonial Centralization|18px}}
+
* {{iconify|Housing}} {{green|+8}}
* Requires [[population]] of 10 in colony
+
* {{iconify|Amenities}} {{green|+8}}
|- id="Empire Capital-Complex"
+
|  
| style="width:1%" | {{icon|Empire Capital-Complex}}
+
* {{iconify|Administrator}} {{green|+3}}
| '''Empire Capital-Complex'''<br><br>{{icon|Machine Intelligence}}'''Primary Nexus'''
+
* {{iconify|Enforcer}} {{green|+2}}
| {{green|+8}} {{iconify|Energy}}<br>{{green|+3}} {{iconify|Unity}}<br>{{green|+15%}} {{iconify|Governing Ethics Attraction}}<br>{{green|+3}} {{icon|adjacency bonus}} {{iconify|Food}}<br>{{green|+3}} {{icon|adjacency bonus}} {{iconify|Minerals}}<br>{{green|+3}} {{icon|adjacency bonus}} {{iconify|Energy}}
+
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
| None
+
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
| 1080 {{icon|time}}
+
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
| {{red|1000}} {{icon|minerals}}
+
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
 +
* {{icon|Corporate}} {{icon|Administrator}} {{red|-3}}, {{iconify|Executive}} {{green|+3}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+2}}
 +
| {{icon|Energy}} {{red|−5}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 1000
 +
| ''A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.''
 +
----
 +
* {{iconify|Colonial Centralization|24px}}
 +
* At least {{icon|pop}} 40 pops
 +
|- id="System Capital-Complex"
 +
| style="width:1%" | {{icon|System Capital-Complex}}
 +
| System Capital-Complex
 
|
 
|
* {{iconify|Galactic Administration|18px}}
+
* {{iconify|Housing}} {{green|+10}}
* Requires [[population]] of 15 in colony
+
* {{iconify|Amenities}} {{green|+10}}
* Can be built on empire's capital only.
+
|
* If the capital is moved the building is downgraded.
+
* {{iconify|Administrator}} {{green|+4}}
|-
+
* {{iconify|Enforcer}} {{green|+3}}
 +
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-2}}, {{iconify|Noble}} {{green|+2}}
 +
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-2}}, {{iconify|High Priest}} {{green|+2}}
 +
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-2}}, {{iconify|Merchant}} {{green|+2}}
 +
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-2}}, {{iconify|Science Director}} {{green|+2}}
 +
* {{icon|Corporate}} {{icon|Administrator}} {{red|-4}}, {{iconify|Executive}} {{green|+4}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+3}}
 +
| {{icon|Energy}} {{red|−10}}
 +
| {{icon|time}} 900
 +
| {{icon|minerals}} 2000
 +
| ''A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.''
 +
----
 +
* {{iconify|Galactic Administration|24px}}
 +
* At least {{icon|pop}} 80 pops
 
|}
 
|}
  
== Energy ==
+
=== Habitat capitals ===
Energy buildings include both power plants and power hubs, both produce {{iconify|energy credits}}, the latter giving a bonus percentage to the total planetary energy output.
+
Habitats have their own capital buildings. {{iconify|Gestalt Consciousness}} Empires have different set of jobs with regular Empires.
  
=== Power plants ===
+
{| class="mildtable plainlist"
{{SVersion|1.9}}
+
! style="width:1%" | || Capital
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! style="width:12%" | Produces
! style="width:20%" colspan=2 | Type
+
! style="width:26%" | Jobs
! style="width:20%" | Produces
+
! style="width:6%" | Upkeep
! style="width:10%" class="unsortable" | Upkeep
+
! style="width:6%" | Time
! style="width:10%" | Time
+
! style="width:6%" | Cost
! style="width:10%" | Cost
+
! style="width:26%" | Description
! style="width:30%" class="unsortable" | Requirements & Notes
+
|- id="Habitat Administration"
|- id="Basic Power Plant"
+
| style="width:1%" | {{icon|Planetary Administration}}
| style="width:1%" | {{icon|Basic Power Plant}}
+
| Habitat Administration
| '''Basic Power Plant'''
+
|
| {{green|+1}} {{iconify|Energy}}
+
* {{iconify|Housing}} {{green|+3}}
| None
+
* {{iconify|Amenities}} {{green|+3}}
| 120 {{icon|time}}
 
| 30 {{icon|minerals}}
 
 
|  
 
|  
* {{iconify|Reassembled Ship Shelter|18px}}
+
Default:
|- id="Power Plant I"
+
* {{iconify|Administrator}} {{green|+1}}
| style="width:1%" | {{icon|Power Plant I}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
| '''Power Plant I'''
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
| {{green|+2}} {{iconify|Energy}}
+
----
| None
+
Gestalt:
| 210 {{icon|time}}
+
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+1}}
| 60 {{icon|minerals}}
+
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+1}}
 +
* {{icon|Machine Intelligence}} {{iconify|Replicator}} {{green|+1}}
 
|
 
|
* {{iconify|High-Energy Capacitors|18px}}
+
* {{icon|Energy}} {{red|−3}}
* {{iconify|Planetary Administration|18px}}
+
* {{icon|Alloys}} {{red|−5}}
|- id="Power Plant II"
+
| 0
| style="width:1%" | {{icon|Power Plant II}}
+
| 0
| '''Power Plant II'''
+
| ''The administrative hub of the Habitat, serving as its capital and the seat of the local government.''
| {{green|+3}} {{iconify|Energy}}
+
|- id="Habitat Central Control"
| None
+
| style="width:1%" | {{icon|Planetary Capital}}
| 180 {{icon|time}}
+
| Habitat Central Control
| 90 {{icon|minerals}}
 
 
|
 
|
* {{iconify|Field Modulation|18px}}
+
* {{iconify|Housing}} {{green|+5}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Amenities}} {{green|+5}}
|- id="Power Plant III"
+
|  
| style="width:1%" | {{icon|Power Plant III}}
+
Default:
| '''Power Plant III'''
+
* {{iconify|Administrator}} {{green|+2}}
| {{green|+4}} {{iconify|Energy}}
+
* {{iconify|Enforcer}} {{green|+1}}
| None
+
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
| 180 {{icon|time}}
+
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
| 120 {{icon|minerals}}
+
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
 +
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
 +
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+2}}
 +
----
 +
Gestalt:
 +
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+2}}
 +
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+2}}
 +
* {{icon|Machine Intelligence}} {{iconify|Replicator}} {{green|+1}}
 
|
 
|
* {{iconify|Quantum Energy States|18px}}
+
* {{icon|Energy}} {{red|−5}}
* {{iconify|Planetary Capital|18px}}
+
* {{icon|Alloys}} {{red|−5}}
|- id="Power Plant IV"
+
| {{icon|time}} 480
| style="width:1%" | {{icon|Power Plant IV}}
+
| {{icon|minerals}} 500
| '''Power Plant IV'''
+
| ''An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.''
| {{green|+5}} {{iconify|Energy}}
+
----
| None
+
{{icon|pop}} 10 Pops
| 180 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* {{iconify|Quantum field manipulation|18px}}
 
* {{iconify|Planetary Capital|18px}}
 
|- id="Power Plant V"
 
| style="width:1%" | {{icon|Power Plant V}}
 
| '''Power Plant V'''
 
| {{green|+8}} {{iconify|Energy}}
 
| None
 
| 180 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* {{iconify|Quantum Field Manipulation|18px}}
 
* {{iconify|Empire Capital-Complex|18px}}
 
|-
 
|- id="Betharian Power Plant"
 
| style="width:1%" | [[file:Building_betharian_power_plant_1.png]]
 
| '''Betharian Power Plant'''
 
| {{green|+10}} {{iconify|Energy}}
 
| None
 
| 240 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* Tile must have {{iconify|Betharian Stone}}
 
* {{iconify|Betharian Refining|18px}}
 
* {{iconify|Planetary Administration|18px}}
 
|-
 
 
|}
 
|}
  
=== Energy grids ===
+
=== Special designation capitals ===
{{SVersion|1.9}}
+
Resort Worlds and Thrall Worlds have their own unique capital buildings.
Both the buildings also produce {{green|+2}} {{iconify|Unity}} with the [[File:Tradition_prosperity_pursuit_of_profit.png|21px]]Pursuit of Profit tradition.
 
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Capital
! style="width:20%" | Produces
+
! style="width:12%" | Produces
! style="width:10%" class="unsortable" | Upkeep
+
! style="width:26%" | Jobs
! style="width:10%" | Time
+
! style="width:6%" | Upkeep
! style="width:10%" | Cost
+
! style="width:6%" | Time
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:6%" | Cost
|- id="Energy Grid"
+
! style="width:26%" | Description
| style="width:1%" | [[file:building_power_hub_1.png]]
+
|- id="Resort Administration"
| {{anchor|Power Hub I}}'''Energy Grid'''
+
| style="width:1%" | {{icon|Planetary Administration}}
| {{green|+2}} {{iconify|Energy}}<br>{{green|+10%}} {{iconify|Energy}}
+
| Resort Administration
| None
+
|
| 180 {{icon|time}}
+
* {{iconify|Housing}} {{green|+5}}
| 150 {{icon|minerals}}
+
* {{iconify|Amenities}} {{green|+5}}
 
|
 
|
* {{iconify|Global Energy Management|18px}}
+
* {{iconify|Entertainer}} {{green|+1}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Administrator}} {{green|+1}}
* Planet Unique
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
|- id="Energy Nexus"
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
| style="width:1%" | [[file:building_power_hub_2.png]]
+
| {{icon|Energy}} {{red|−2}}
| {{anchor|Power Hub II}}'''Energy Nexus'''
+
| 0
| {{green|+4}} {{iconify|Energy}}<br>{{green|+20%}} {{iconify|Energy}}
+
| 0
| None
+
| ''The central complex from where this planet-wide resort is administrated.''
| 180 {{icon|time}}
+
----
| 200 {{icon|minerals}}
+
[[File:Decision resort colony.png|24px]] Resort World designation
 +
|- id="Resort Capital-Complex"
 +
| {{icon|Planetary Capital}}
 +
| Resort Capital-Complex
 
|
 
|
* {{iconify|Planetary Power Grid|18px}}
+
* {{iconify|Housing}} {{green|+10}}
* {{iconify|Planetary Capital|18px}}
+
* {{iconify|Amenities}} {{green|+10}}
* Planet Unique
 
|}
 
 
 
== Food ==
 
{{SVersion|1.9}}
 
Food buildings include hydroponics farms that produce nutrient-rich vegetable matter tailored for consumption by local Pops. With the {{iconify|Agrarian Idyll}} civic, farms also produce {{green|+1}} {{iconify|Unity}}. With full accept [[Traditions#Swap: Adaptability|''Adaptibility'' tradition tree]], farms produce {{green|+1}} {{iconify|minerals}} in addition to {{iconify|Food}}.
 
 
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" colspan=2 | Type
 
! style="width:20%" | Produces
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" class="unsortable" | Requirements & Notes
 
|- id="Basic Hydroponics Farm"
 
| style="width:1%" | {{icon|Basic Hydroponics Farm}}
 
| '''Basic Hydroponics Farm'''
 
| {{green|+1}} {{iconify|Food}}
 
| {{red|-0.5}} {{icon|energy}}
 
| 120 {{icon|time}}
 
| 30 {{icon|minerals}}
 
|
 
* {{iconify|Reassembled Ship Shelter|18px}}
 
|- id="Hydroponics Farm I"
 
| style="width:1%" | {{icon|Hydroponics Farm I}}
 
| '''Hydroponics Farm I'''
 
| {{green|+2}} {{iconify|Food}}
 
| {{red|-1}} {{icon|energy}}
 
| 210 {{icon|time}}
 
| 60 {{icon|minerals}}
 
 
|
 
|
* {{iconify|Hydroponics|18px}}
+
* {{iconify|Entertainer}} {{green|+2}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Administrator}} {{green|+1}}
|- id="Hydroponics Farm II"
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
| style="width:1%" | {{icon|Hydroponics Farm II}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
| '''Hydroponics Farm II'''
+
| {{icon|Energy}} {{red|−4}}
| {{green|+3}} {{iconify|Food}}
+
| {{icon|Time}} 480
| {{red|-1.5}} {{icon|energy}}
+
| {{icon|Minerals}} 500
| 180 {{icon|time}}
+
| ''A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.''
| 90 {{icon|minerals}}
+
----
 +
* [[File:Decision resort colony.png|24px]] Resort World designation
 +
* {{icon|pop}} 10 pops
 +
|- id="Governor's Palace"
 +
| {{icon|Planetary Administration}}
 +
| Governor's Palace
 
|
 
|
* {{iconify|Eco Simulation|18px}}
+
* {{iconify|Housing}} {{green|+5}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Amenities}} {{green|+5}}
|- id="Hydroponics Farm III"
+
* {{iconify|Stability}} {{green|+5}}
| style="width:1%" | {{icon|Hydroponics Farm III}}
 
| '''Hydroponics Farm III'''
 
| {{green|+4}} {{iconify|Food}}
 
| {{red|-2}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 120 {{icon|minerals}}
 
 
|
 
|
* {{iconify|Gene Crops|18px}}
+
* {{iconify|Slave Overseer}} {{green|+2}}
* {{iconify|Planetary Capital|18px}}
+
* {{iconify|Administrator}} {{green|+2}}
|- id="Hydroponics Farm IV"
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
| style="width:1%" | {{icon|Hydroponics Farm IV}}
+
| {{icon|Energy}} {{red|−2}}
| '''Hydroponics Farm IV'''
+
| 0
| {{green|+5}} {{iconify|Food}}
+
| 0
| {{red|-2.5}} {{icon|energy}}
+
| ''The lavish palace from which this Thrall-World is governed.''
| 180 {{icon|time}}
+
----
| 150 {{icon|minerals}}
+
[[File:Decision slave colony.png|24px]] Thrall World designation
 +
|- id="Governor's Estates"
 +
| {{icon|Planetary Capital}}
 +
| Governor's Estates
 
|
 
|
* {{iconify|Nano-Vitality Crops|18px}}
+
* {{iconify|Housing}} {{green|+10}}
* {{iconify|Planetary Capital|18px}}
+
* {{iconify|Amenities}} {{green|+10}}
|- id="Hydroponics Farm V"
+
* {{iconify|Stability}} {{green|+10}}
| style="width:1%" | {{icon|Hydroponics Farm V}}
 
| '''Hydroponics Farm V'''
 
| {{green|+7}} {{iconify|Food}}
 
| {{red|-3}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 180 {{icon|minerals}}
 
 
|
 
|
* {{iconify|Nano-Vitality Crops|18px}}
+
* {{iconify|Slave Overseer}} {{green|+3}}
* {{iconify|Empire Capital-Complex|18px}}
+
* {{iconify|Administrator}} {{green|+2}}
|-
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 +
| {{icon|Energy}} {{red|−4}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.''
 +
----
 +
* [[File:Decision slave colony.png|24px]] Thrall World designation
 +
* {{icon|pop}} 10 pops
 
|}
 
|}
  
== Mineral production ==
+
=== Hive Mind capitals ===
Mineral buildings are used to produce {{iconify|minerals}} for the empire. They include mineral silos, mining networks and mineral processing plants.
+
{{iconify|Hive Mind}} empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.
 
 
=== Mineral silos ===
 
{{SVersion|1.9}}
 
Mineral silos increase maximum storage capacity for {{iconify|minerals}} and provide {{icon|adjacency bonus}} {{iconify|minerals}} for neighboring buildings. Mineral Silos are planet unique, meaning that only one can be built per planet. Note the the silo itself does not produce minerals, and suppresses the mineral output from the terrain.
 
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Capital
! style="width:20%" | Produces
+
! style="width:12%" | Produces
! style="width:10%" | Upkeep
+
! style="width:26%" | Jobs
! style="width:10%" | Time
+
! style="width:6%" | Upkeep
! style="width:10%" | Cost
+
! style="width:6%" | Time
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:6%" | Cost
|- id="Mineral Silo I"
+
! style="width:26%" | Description
| style="width:1%" | {{icon|Mineral Silo I}}
+
|- id="Hive Core"
| '''Mineral Silo I'''
+
| [[File:Building hive core.png]]
| {{green|+2000}} {{icon|minerals}} Mineral Storage Capacity<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Minerals}}
+
| Hive Core
| None
 
| 210 {{icon|time}}
 
| 60 {{icon|minerals}}
 
 
|
 
|
* Planet Unique
+
* {{iconify|Housing}} {{green|+8}}
|- id="Mineral Silo II"
+
* {{iconify|Amenities}} {{green|+8}}
| style="width:1%" | {{icon|Mineral Silo II}}
+
|  
| '''Mineral Silo II'''
+
* {{iconify|Synapse Drone}} {{green|+2}}
| {{green|+3000}} {{icon|minerals}} Mineral Storage Capacity<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Minerals}}
+
* {{iconify|Maintenance Drone}} {{green|+2}}
| None
+
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
| 180 {{icon|time}}
+
| {{icon|Energy}} {{red|−2}}
| 90 {{icon|minerals}}
+
| 0
 +
| 0
 +
| ''The organizational core from which the Hive Mind coordinates planetside functions.''
 +
|- id="Hive Nexus"
 +
| [[File:Building hive nexus.png]]
 +
| Hive Nexus
 
|
 
|
* {{iconify|Mineral Processing|18px}}
+
* {{iconify|Housing}} {{green|+15}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Amenities}} {{green|+15}}
* Planet Unique
+
|  
|- id="Mineral Silo III"
+
* {{iconify|Synapse Drone}} {{green|+3}}
| style="width:1%" | {{icon|Mineral Silo III}}
+
* {{iconify|Maintenance Drone}} {{green|+5}}
| '''Mineral Silo III'''
+
* {{iconify|Hunter-Seeker Drone}} {{green|+2}}
| {{green|+4000}} {{icon|minerals}} Mineral Storage Capacity<br>{{green|+1}} {{icon|adjacency bonus}} {{iconify|Minerals}}
+
| {{icon|Energy}} {{red|−4}}
| None
+
| {{icon|Time}} 480
| 180 {{icon|time}}
+
| {{icon|Minerals}} 1000
| 120 {{icon|minerals}}
+
| ''A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.''
|
+
----
* {{iconify|Advanced Mineral Processing|18px}}
+
* {{iconify|Colonial Centralization|24px}}
* {{iconify|Planetary Capital|18px}}
+
* {{icon|pop}} 40 pops
* Planet Unique
 
|-
 
 
|}
 
|}
  
=== Mining networks ===
+
=== Machine Intelligence capitals ===
{{SVersion|1.9}}
+
{{iconify|Machine Intelligence}} empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. Machine capitals provide {{iconify|Replicator}} jobs to assemble Machine Pops that don't reproduce themselves. {{iconify|Driven Assimilator}} Empires have one fewer Replicator job from each capital building.
Mining networks are used to extract {{iconify|Minerals}} from the planet.
 
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Capital
! style="width:20%" | Produces
+
! style="width:12%" | Produces
! style="width:10%" | Upkeep
+
! style="width:26%" | Jobs
! style="width:10%" | Time
+
! style="width:6%" | Upkeep
! style="width:10%" | Cost
+
! style="width:6%" | Time
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:6%" | Cost
|- id="Basic Mine"
+
! style="width:26%" | Description
| style="width:1%" | {{icon|Basic Mine}}
+
|- id="Deployment Post"
| '''Basic Mine'''
+
| [[File:Building deployment post.png]]
| {{green|+1}} {{iconify|Minerals}}
+
| Deployment Post
| {{red|-0.5}} {{icon|energy}}
+
|
| 120 {{icon|time}}
+
* {{iconify|Housing}} {{green|+5}}
| 30 {{icon|minerals}}
+
* {{iconify|Amenities}} {{green|+5}}
 
|  
 
|  
* {{iconify|Reassembled Ship Shelter|18px}}
+
* {{iconify|Maintenance Drone}} {{green|+1}}
|- id="Mining Network I"
+
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
| style="width:1%" | {{icon|Mining Network I}}
+
* {{iconify|Replicator}} {{green|+2}}
| '''Mining Network I'''
+
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}
| {{green|+2}} {{iconify|Minerals}}
+
| {{icon|Energy}} {{red|−1}}
| {{red|-1}} {{icon|energy}}
+
| 0
| 210 {{icon|time}}
+
| 0
| 60 {{icon|minerals}}
+
| ''The initial deployment post from which we will expand on this world.''
 +
|- id="Administrative Array"
 +
| [[File:Building machine capital 1.png]]
 +
| Administrative Array
 
|
 
|
* {{iconify|Industrial Base|18px}}
+
* {{iconify|Housing}} {{green|+8}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Amenities}} {{green|+8}}
|- id="Mining Network II"
+
|  
| style="width:1%" | {{icon|Mining Network II}}
+
* {{iconify|Maintenance Drone}} {{green|+2}}
| '''Mining Network II'''
+
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
| {{green|+3}} {{iconify|Minerals}}
+
* {{iconify|Replicator}} {{green|+2}}
| {{red|-1.5}} {{icon|energy}}
+
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
| 180 {{icon|time}}
+
| {{icon|Energy}} {{red|−3}}
| 90 {{icon|minerals}}
+
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''A semi-autonomous computer network that handles the various administrative functions on a planet.''
 +
----
 +
* {{iconify|Planetary Government|24px}}
 +
* {{icon|pop}} 10 pops
 +
|- id="Planetary Processor"
 +
| [[File:Building machine capital 2.png]]
 +
| Planetary Processor
 
|
 
|
* {{iconify|Geothermal Fracking|18px}}
+
* {{iconify|Housing}} {{green|+10}}
* {{iconify|Planetary Administration|18px}}
+
* {{iconify|Amenities}} {{green|+10}}
|- id="Mining Network III"
+
|  
| style="width:1%" | {{icon|Mining Network III}}
+
* {{iconify|Maintenance Drone}} {{green|+3}}
| '''Mining Network III'''
+
* {{iconify|Hunter-Seeker Drone}} {{green|+2}}
| {{green|+4}} {{iconify|Minerals}}
+
* {{iconify|Replicator}} {{green|+2}}
| {{red|-2}} {{icon|energy}}
+
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
| 180 {{icon|time}}
+
| {{icon|Energy}} {{red|−5}}
| 120 {{icon|minerals}}
+
| {{icon|Time}} 600
 +
| {{icon|Minerals}} 1000
 +
| ''A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.''
 +
----
 +
* {{iconify|Colonial Centralization|24px}}
 +
* {{icon|pop}} 40 pops
 +
|- id="Primary Nexus"
 +
| [[File:Building machine capital 3.png]]
 +
| Primary Nexus
 
|
 
|
* {{iconify|Deep Core Mining|18px}}
+
* {{iconify|Housing}} {{green|+12}}
* {{iconify|Planetary Capital|18px}}
+
* {{iconify|Amenities}} {{green|+12}}
|- id="Mining Network IV"
+
|  
| style="width:1%" | {{icon|Mining Network IV}}
+
* {{iconify|Maintenance Drone}} {{green|+4}}
| '''Mining Network IV'''
+
* {{iconify|Hunter-Seeker Drone}} {{green|+3}}
| {{green|+5}} {{iconify|Minerals}}
+
* {{iconify|Replicator}} {{green|+2}}
| {{red|-2.5}} {{icon|energy}}
+
* {{icon|Replicator}} {{green|+1}} if 10+ pops
| 180 {{icon|time}}
+
* {{icon|Replicator}} {{green|+1}} if 40+ pops
| 150 {{icon|minerals}}
+
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
|
+
| {{icon|Energy}} {{red|−10}}
* {{iconify|Mineral Isolation|18px}}
+
| {{icon|Time}} 900
* {{iconify|Planetary Capital|18px}}
+
| {{icon|Minerals}} 2000
|- id="Mining Network V"
+
| ''The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.''
| style="width:1%" | {{icon|Mining Network V}}
+
----
| '''Mining Network V'''
+
* {{iconify|Galactic Administration|24px}}
| {{green|+7}} {{iconify|Minerals}}
+
* {{icon|pop}} 80 pops
| {{red|-3}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 180 {{icon|minerals}}
 
|
 
* {{iconify|Mineral Isolation|18px}}
 
* {{iconify|Empire Capital-Complex|18px}}
 
|-
 
 
|}
 
|}
  
=== Mineral processing plants ===
+
== Buildings ==
{{SVersion|1.9}}
+
{{SVersion|2.7}}
Mineral processing plants give a bonus percentage to the total planetary mineral output.
+
Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
 
+
{| class="mildtable" style="text-align: center;"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Tier
! style="width:20%" colspan=2 | Type
+
! {{iconify|Energy}} upkeep
! style="width:20%" | Produces
+
! {{icon|strategic resources}} Advanced resource upkeep
! style="width:10%" | Upkeep
+
! {{iconify|Time}}
! style="width:10%" | Time
+
! {{iconify|Minerals}} cost
! style="width:10%" | Cost
+
! {{icon|strategic resources}} Advanced resource cost
! style="width:30%" class="unsortable" | Requirements & Notes
+
|-
|- id="Mineral Processing Plant I"
+
| I || {{red|−2}} || '''0''' || 360 || 400 || 0
| style="width:1%" | {{icon|Mineral Processing Plant I}}
+
|-
| '''Mineral Processing Plant I'''
+
| II || {{red|−5}} || {{red|−1}} || 480 || 600 || 50
| {{green|+2}} {{iconify|Minerals}}<br>{{green|+10%}} {{iconify|Minerals}}
 
| {{red|-2}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* {{iconify|Mineral Processing|18px}}
 
* {{iconify|Planetary Administration|18px}}
 
* Planet Unique
 
|- id="Mineral Processing Plant II"
 
| style="width:1%" | {{icon|Mineral Processing Plant II}}
 
| '''Mineral Processing Plant II'''
 
| {{green|+4}} {{iconify|Minerals}}<br>{{green|+20%}} {{iconify|Minerals}}
 
| {{red|-3}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 200 {{icon|minerals}}
 
|
 
* {{iconify|Advanced Mineral Processing|18px}}
 
* {{iconify|Planetary Capital|18px}}
 
* Planet Unique
 
 
|-
 
|-
 +
| III || {{red|−8}} || {{red|−2}} || 600 || 800 || 100
 
|}
 
|}
  
== Research ==
+
If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.
{{SVersion|1.9}}
+
{| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%"
Research buildings include physics labs, biolabs and engineering facilities, each providing the basic facilities for general research, and can be upgraded for more specialized functionality.
+
! Primary resource
 
+
! Tier I building (2 Jobs)
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Tier II building (5 Jobs)
! style="width:20%" colspan=2 | Type
+
! Tier III building (8 Jobs)
! style="width:20%" | Produces
+
! Job
! style="width:10%" | Upkeep
+
! Advanced resource
! style="width:10%" | Time
+
! Requirements
! style="width:10%" | Cost
+
|-
! style="width:30%" class="unsortable" | Requirements & Notes
+
| {{iconify|Alloys}}
|- id="Basic Science Lab"
+
| '''Alloy Foundries'''<br>[[File:Building foundry 1.png]]
| style="width:1%" | {{icon|Basic Science Lab I}}
+
| '''Alloy Mega-Forges'''<br>[[File:Building foundry 2.png]]
| '''Basic Science Lab'''
+
| '''Alloy Nano-Plants'''<br>[[File:Building foundry 3.png]]
| {{green|+1}} {{iconify|Physics research}}<br>{{green|+1}} {{iconify|Society research}}<br>{{green|+1}} {{iconify|Engineering research}}
+
|  
| {{red|-1}} {{icon|energy}}
+
* {{iconify|Metallurgist}}
| 210 {{icon|time}}
+
* {{icon|Hive Mind}} {{icon|metallurgist}} Foundry Drone
| 60 {{icon|minerals}}
+
* {{icon|Machine Intelligence}} {{icon|metallurgist}} Fabricator
|
+
| {{iconify|Volatile Motes}}
* {{iconify|Scientific Method|18px}}
+
|  
|- id="Physics Lab I"
+
* {{icon|no}} Resort World
| style="width:1%" | {{icon|Physics Lab I}}
+
* {{icon|no}} Thrall World
| '''Physics Lab I'''
+
|-
| {{green|+2}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| {{iconify|Research}}
| {{red|-1.5}} {{icon|energy}}
+
| '''Research Labs'''<br>[[File:Building research lab 1.png]]
| 180 {{icon|time}}
+
| '''Research Complexes'''<br>[[File:Building research lab 2.png]]
| 90 {{icon|minerals}}
+
| '''Advanced Research Complexes'''<br>[[File:Building research lab 3.png]]
|
+
|  
* {{iconify|Quantum Theory|18px}}
+
* {{iconify|Researcher}}
* {{iconify|Planetary Administration|18px}}
+
* {{icon|Hive Mind}} {{iconify|Brain Drone}}
|- id="Physics Lab II"
+
* {{icon|Machine Intelligence}} {{icon|researcher}} Calculator
| style="width:1%" | {{icon|Physics Lab II}}
+
| {{iconify|Exotic Gases}}
| '''Physics Lab II'''
+
|  
| {{green|+3}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
* {{icon|no}} Resort World
| {{red|-2}} {{icon|energy}}
+
* {{icon|no}} Thrall World
| 180 {{icon|time}}
+
|-
| 120 {{icon|minerals}}
+
| {{iconify|Consumer Goods}}
|
+
| '''Civilian Industries'''<br>[[File:Building factory 1.png]]
* {{iconify|Applied Quantum Physics|18px}}
+
| '''Civilian Fabricators'''<br>[[File:Building factory 2.png]]
* {{iconify|Planetary Capital|18px}}
+
| '''Civilian Repli-Complexes'''<br>[[File:Building factory 3.png]]
|- id="Physics Lab III"
+
|  
| style="width:1%" | {{icon|Physics Lab III}}
+
* {{iconify|Artisan}}
| '''Physics Lab III'''
+
* {{icon|Rogue Servitor}} {{iconify|Artisan}} Drone
| {{green|+4}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| {{iconify|Rare Crystals}}
| {{red|-2.5}} {{icon|energy}}
+
|
| 180 {{icon|time}}
+
* {{icon|no}} Resort World
| 150 {{icon|minerals}}
+
* {{icon|no}} Thrall World
|
+
* {{icon|no}} {{icon|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
* {{iconify|Space-Time Theory|18px}}
+
|-
* {{iconify|Planetary Capital|18px}}
+
| {{iconify|Unity}}
|- id="Physics Lab IV"
+
| '''Autochthon Monument'''<br>[[File:Building autochthon monument.png]]
| style="width:1%" | {{icon|Physics Lab IV}}
+
| '''Heritage Site'''<br>[[File:Building heritage site.png]]
| '''Physics Lab IV'''
+
| '''Hypercomms Forum'''<br>[[File:Building hypercomms forum.png]]
| {{green|+6}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| {{iconify|Culture Worker}}
| {{red|-3}} {{icon|energy}}
+
| {{iconify|Rare Crystals}}
| 180 {{icon|time}}
+
|
| 180 {{icon|minerals}}
+
* {{icon|no}} Thrall World
|
+
* {{icon|no}}{{iconify|Corporate}}
* {{iconify|Space-Time Theory|18px}}
+
* {{icon|no}}{{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
* {{iconify|Empire Capital-Complex|18px}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
|- id="Biolab I"
+
|-
| style="width:1%" | {{icon|Biolab I}}
+
| {{iconify|Unity}}
| '''Biolab I'''
+
| '''Temple'''<br>[[File:Building temple.png]]
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+2}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| '''Holotemple'''<br>[[File:Building holotemple.png]]
| {{red|-1.5}} {{icon|energy}}
+
| '''Sacred Nexus'''<br>[[File:Building sacred nexus.png]]
| 180 {{icon|time}}
+
| {{iconify|Priest}}
| 90 {{icon|minerals}}
+
| {{iconify|Rare Crystals}}
|
+
|
* {{iconify|Biodiversity Studies|18px}}
+
* {{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
* {{iconify|Planetary Administration|18px}}
+
* {{icon|no}} Thrall World
|- id="Biolab II"
+
|-
| style="width:1%" | {{icon|Biolab II}}
+
| {{iconify|Unity}}
| '''Biolab II'''
+
| '''Corporate Culture Site'''<br>[[File:Building autochthon monument.png]]
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+3}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| '''Business Management Nexus'''<br>[[File:Building heritage site.png]]
| {{red|-2}} {{icon|energy}}
+
| '''Synergy Forum'''<br>[[File:Building hypercomms forum.png]]
| 180 {{icon|time}}
+
| {{iconify|Manager}}
| 120 {{icon|minerals}}
+
| {{iconify|Rare Crystals}}
|
+
|  
* {{iconify|Xenobiology|18px}}
+
* {{iconify|Corporate}}
* {{iconify|Planetary Capital|18px}}
+
* {{icon|no}} Thrall World
|- id="Biolab III"
+
* {{icon|no}}{{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
| style="width:1%" | {{icon|Biolab III}}
+
|-
| '''Biolab III'''
+
| {{iconify|Unity}}
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+4}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| '''Synaptic Nodes'''<br>[[File:Building hive node.png]]
| {{red|-2.5}} {{icon|energy}}
+
| '''Synaptic Clusters'''<br>[[File:Building hive cluster.png]]
| 180 {{icon|time}}
+
| '''Confluence of Thought'''<br>[[File:Building hive confluence.png]]
| 150 {{icon|minerals}}
+
| {{iconify|Synapse Drone}}
|
+
| {{iconify|Exotic Gases}}
* {{iconify|Secrets of Life|18px}}
+
| {{iconify|Hive Mind}}
* {{iconify|Planetary Capital|18px}}
+
|-
|- id="Biolab IV"
+
| {{iconify|Unity}}
| style="width:1%" | {{icon|Biolab IV}}
+
| '''Simulation Site'''<br>[[File:Building holo theatres.png]]
| '''Biolab IV'''
+
| '''Simulation Center'''<br>[[File:Building hab cultural center.png]]
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+6}} {{iconify|Society Output}}<br>{{green|+1}} {{iconify|Engineering Output}}
+
| '''Simulation Complex'''<br>[[File:Building citadel of faith.png]]
| {{red|-3}} {{icon|energy}}
+
| {{iconify|Evaluator}}
| 180 {{icon|time}}
+
| {{iconify|Rare Crystals}}
| 180 {{icon|minerals}}
+
|
|
+
* {{iconify|Machine Intelligence}}
* {{iconify|Secrets of Life|18px}}
+
* {{icon|no}}{{iconify|Rogue Servitor}}
* {{iconify|Empire Capital-Complex|18px}}
+
|-
 +
| {{iconify|Amenities}}
 +
| '''Holo-Theatres'''<br>[[File:Building holo theatres.png]]
 +
| '''Hyper-Entertainment Forums'''<br>[[File:Building hab cultural center.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
|  
 +
* {{iconify|Entertainer}}
 +
* {{icon|Warrior Culture}} {{iconify|Duelist}}
 +
| {{iconify|Exotic Gases}}
 +
|
 +
* {{icon|no}} Thrall World
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
|-
 +
| {{icon|administrative cap}} Administrative Capacity
 +
| '''Administrative Offices'''<br>[[File:Building bureaucratic 1.png]]
 +
| '''Administrative Park'''<br>[[File:Building bureaucratic 2.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| {{iconify|Bureaucrat}}
 +
| {{iconify|Rare Crystals}}
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
|-
 +
| {{icon|administrative cap}} Administrative Capacity
 +
| '''Uplink Node'''<br>[[File:Building autochthon monument.png]]
 +
| '''Network Junction'''<br>[[File:Building heritage site.png]]
 +
| '''System Conflux'''<br>[[File:Building hypercomms forum.png]]
 +
| {{iconify|Coordinator}}
 +
| {{iconify|Rare Crystals}}
 +
| {{iconify|Machine Intelligence}}
 +
|-
 +
| {{iconify|Crime}} Fighting
 +
| '''Precinct House'''<br>[[File:Building precinct house.png]]
 +
| '''Hall of Judgement'''<br>[[File:Building hall judgment.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| {{iconify|Enforcer}}
 +
| {{iconify|Exotic Gases}}
 +
|  
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}} Thrall World
 
|-
 
|-
|- id="Engineering Facility I"
+
| {{iconify|Deviancy}} Fighting
| style="width:1%" | {{icon|Engineering Facility I}}
+
| '''Sentinel Posts'''<br>[[File:Building sentinel posts.png]]
| '''Engineering Facility I'''
+
| style="text-align: center;" | {{icon|no}}
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+2}} {{iconify|Engineering Output}}
+
| style="text-align: center;" | {{icon|no}}
| {{red|-1.5}} {{icon|energy}}
+
| {{iconify|Hunter-Seeker Drone}}
| 180 {{icon|time}}
+
|  
| 90 {{icon|minerals}}
+
| {{iconify|Gestalt Consciousness}}
|
 
* {{iconify|Nanomechanics|18px}}
 
* {{iconify|Planetary Administration|18px}}
 
|- id="Engineering Facility II"
 
| style="width:1%" | {{icon|Engineering Facility II}}
 
| '''Engineering Facility II'''
 
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+3}} {{iconify|Engineering Output}}
 
| {{red|-2}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 120 {{icon|minerals}}
 
|
 
* {{iconify|Supersolid Materials|18px}}
 
* {{iconify|Planetary Capital|18px}}
 
|- id="Engineering Facility III"
 
| style="width:1%" | {{icon|Engineering Facility III}}
 
| '''Engineering Facility III'''
 
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+4}} {{iconify|Engineering Output}}
 
| {{red|-2.5}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* {{iconify|Superfluid Materials|18px}}
 
* {{iconify|Planetary Capital|18px}}
 
|- id="Engineering Facility IV"
 
| style="width:1%" | {{icon|Engineering Facility IV}}
 
| '''Engineering Facility IV'''
 
| {{green|+1}} {{iconify|Physics Output}}<br>{{green|+1}} {{iconify|Society Output}}<br>{{green|+6}} {{iconify|Engineering Output}}
 
| {{red|-3}} {{icon|energy}}
 
| 180 {{icon|time}}
 
| 180 {{icon|minerals}}
 
|
 
* {{iconify|Superfluid Materials|18px}}
 
* {{iconify|Empire Capital-Complex|18px}} on the planet
 
 
|-
 
|-
 +
| {{iconify|Food}}
 +
| '''Hydroponics Farms'''<br>[[File:Building hydroponics farm 3.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| style="text-align: center;" | {{icon|no}}
 +
|
 +
* {{iconify|Farmer}} or Agri-Drone
 +
|
 +
|
 +
* [[File:Sb hydroponics bay.png|24px]] Hydroponics Farming
 +
* {{icon|no}} Resort World
 +
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
 
|}
 
|}
  
== Unity ==
+
=== Housing ===
{{SVersion|1.9}}
+
{{SVersion|2.7}}
Unity buildings produce {{iconify|Unity}} for the empire. With the exception of the Auto-Curating Vault, which is empire-unique, they are all planet-unique.
+
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
 
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! colspan=4 | Tier I
! style="width:20%" colspan=2 | Type
+
! colspan=4 | Tier II
! style="width:20%" | Produces
+
! rowspan=2 | Requirements
! style="width:10%" | Upkeep
+
|-
! style="width:10%" | Time
+
! style="width:1%" | || Building
! style="width:10%" | Cost
+
! {{iconify|Housing}}
! style="width:30%" class="unsortable" | Requirements & Notes
+
! {{iconify|Amenities}}
|- id="Autochthon Monument"
+
! style="width:1%" | || Building
| style="width:1%" | [[file:building_autochthon_monument.png]]
+
! {{iconify|Housing}}
| '''Autochthon Monument'''<br><br>{{icon|Machine Intelligence}}'''Uplink Node'''
+
! {{iconify|Amenities}}
| {{green|+2}} {{iconify|Unity}}
+
|-
| {{red|−1}} {{icon|energy}}
+
| [[File:Building luxury residence.png]]
| 180 {{icon|time}}
+
| Luxury Residences
| 100 {{icon|minerals}}
+
| {{green|+3}}
|
+
| {{green|+5}}
* Not {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
| [[File:Building paradise dome.png]]
* {{iconify|Sociocultural History|18px}}
+
| Paradise Dome
* Planet Unique
+
| {{green|+6}}
|- id="Heritage Site"
+
| {{green|+10}}
| style="width:1%" | [[file:building_heritage_site.png]]
+
|  
| '''Heritage Site'''<br><br>{{icon|Machine Intelligence}}'''Network Junction'''
+
* {{icon|no}}{{iconify|Shared Burdens}}
| {{green|+4}} {{iconify|Unity}}
+
* {{icon|no}} Thrall World planetary modifier
| {{red|−2}} {{icon|energy}}
+
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
| 270 {{icon|time}}
+
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
| 200 {{icon|minerals}}
+
|-
|
+
| [[File:Building residence.png]]
* Not {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
| Communal Housing
* {{iconify|Heritage Sites|18px}}
+
| {{green|+5}}
* {{iconify|Planetary Administration|18px}}
+
| {{green|+3}}
* Planet Unique
+
| [[File:Building paradise dome.png]]
|- id="Hypercomms Forum"
+
| Utopian Communal Housing
| style="width:1%" | [[file:building_hypercomms_forum.png]]
+
| {{green|+10}}
| '''Hypercomms Forum'''<br><br>{{icon|Machine Intelligence}}'''System Conflux'''
+
| {{green|+6}}
| {{green|+6}} {{iconify|Unity}}<br/>{{green|+10%}} {{iconify|Unity}}
+
|  
| {{red|−3}} {{icon|energy}}
+
* {{iconify|Shared Burdens}}
| 360 {{icon|time}}
+
* {{icon|no}} Thrall World planetary modifier
| 350 {{icon|minerals}}
+
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
|
+
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
* Not {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
|-
* {{iconify|Local Hypercommunication|18px}}
+
| [[File:Building hive warren.png]]
* {{iconify|Planetary Capital|18px}}
+
| Hive Warren
* Planet Unique
+
| {{green|+3}}
|- id="Auto-Curating Vault"
+
| {{green|+5}}
| style="width:1%" | [[file:building_autocurating_vault.png]]
+
| [[File:Building expanded warren.png]]
| '''Auto-Curating Vault'''<br><br>{{icon|Machine Intelligence}}'''Alpha Hub'''
+
| Expanded Warren
| {{green|+10}} {{iconify|Unity}}<br/>{{green|+10%}} {{icon|unity}} Empire Unity
+
| {{green|+6}}
| {{red|−4}} {{icon|energy}}
+
| {{green|+10}}
| 720 {{icon|time}}
+
|  
| 500 {{icon|minerals}}
+
* {{iconify|Hive Mind}}
|
+
* [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology for tier II
* Not {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
|-
* {{iconify|Automated Curation Algorithms|18px}}
+
| [[File:Building drone storage.png]]
* {{iconify|Empire Capital-Complex|18px}}
+
| Drone Storage
* Empire Unique
+
| {{green|+4}}
 +
| {{green|+3}}
 +
| [[File:Building drone megastorage.png]]
 +
| Upgraded Drone Storage
 +
| {{green|+8}}
 +
| {{green|+6}}
 +
|  
 +
* {{iconify|Machine Intelligence}}
 +
* [[File:Tech micro replicators.png|24px]] Micro-Replicators technology for tier II
 
|-
 
|-
 +
| [[File:Building crude huts.png]]
 +
| Slave Huts
 +
| {{green|+8}}
 +
| '''0'''
 +
| colspan=4 style="text-align: center;" | {{icon|no}}
 +
| [[File:Decision slave colony.png|24px]] Thrall World
 
|}
 
|}
  
=== Temples ===
+
=== Planet unique ===
{{SVersion|1.9}}
+
{{SVersion|2.7}}
{{iconify|Spiritualist}} and {{iconify|Fanatic Spiritualist}} empires build temples instead of regular Unity buildings. They have the same costs and upkeep but provide more {{iconify|Unity}} as well as spiritualist ethics attraction.
+
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:14%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:26%" | Effects
! style="width:10%" | Time
+
! style="width:6%" | Upkeep
 +
! style="width:6%" | Time
 
! style="width:10%" | Cost
 
! style="width:10%" | Cost
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:26%" | Requirements
|- id="Temple"
+
|- id="Planetary Shield Generator"
| style="width:1%" | [[file:building_temple.png]]
+
| [[File:Building shield generator.png]]
| '''Temple'''
+
| Planetary Shield Generator
| {{green|+3}} {{iconify|Unity}}<br/>{{green|+20%}} Spiritualist Ethics Attraction
+
|  
| {{red|−1}} {{icon|energy}}
+
| {{icon|damage}} {{green|-50%}} Orbital Bombardment Damage
| 180 {{icon|time}}
+
| {{icon|energy}} {{red|−5}}
| 100 {{icon|minerals}}
+
| {{icon|time}} 600
 +
| {{icon|minerals}} 600
 
|
 
|
* {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
* {{iconify|Planetary Shields|24px}}
* Planet Unique
+
* Level 2 Capital
|- id="Holotemple"
+
|- id="Military Academy"
| style="width:1%" | [[file:building_holotemple.png]]
+
| [[File:Building military academy.png]]
| '''Holotemple'''
+
| Military Academy
| {{green|+6}} {{iconify|Unity}}<br/>{{green|+30%}} Spiritualist Ethics Attraction
+
| {{iconify|Soldier}} or Warrior Drone {{green|+1}}
| {{red|−2}} {{icon|energy}}
+
| {{icon|defense army}} {{green|+100}} Army Starting Experience
| 270 {{icon|time}}
+
| {{icon|energy}} {{red|−2}}
| 200 {{icon|minerals}}
+
| {{icon|time}} 480
 +
| {{icon|minerals}} 400
 
|
 
|
* {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
* {{iconify|Centralized Command|24px}}
* {{iconify|Holographic Rituals|18px}}
+
* Level 2 Capital
* {{iconify|Planetary Administration|18px}}
+
|- id="Energy Grid"
* Planet Unique
+
| [[File:Building power hub 1.png]]
|- id="Sacred Nexus"
+
| Energy Grid
| style="width:1%" | [[file:building_sacred_nexus.png]]
+
| {{iconify|Technician}} or Tech-Drone {{green|+1}}
| '''Sacred Nexus'''
+
|
| {{green|+9}} {{iconify|Unity}}<br/>{{green|+10%}} {{icon|unity}} Unity<br/>{{green|+30%}} Spiritualist Ethics Attraction
+
* {{icon|energy}} {{green|+15%}} Energy from Jobs
| {{red|−3}} {{icon|energy}}
+
----
| 360 {{icon|time}}
+
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
| 350 {{icon|minerals}}
+
* {{icon|energy}} {{green|+5%}} from Jobs ''(additionally)''
|
+
* [[File:District generator.png|24px]] {{green|+2}} Max Generator Districts
* {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
| {{icon|energy}} {{red|−2}}
* {{iconify|Consecration Fields|18px}}
+
| {{icon|time}} 360
* {{iconify|Planetary Capital|18px}}
+
| {{icon|minerals}} 400
* Planet Unique
+
----
 +
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
 +
* {{icon|minerals}} {{red|+100}}
 +
* {{icon|alloys}} {{red|+100}}
 +
|
 +
* {{iconify|Global Energy Management|24px}}
 +
* {{icon|yes}} Level 1 Capital
 +
* {{icon|no}} Resort World
 +
|- id="Energy Nexus"
 +
| [[File:Building power hub 2.png]]
 +
| Energy Nexus
 +
| {{iconify|Technician}} or Tech-Drone {{green|+2}}
 +
|
 +
* {{icon|energy}} {{green|+25%}} Energy from Jobs
 +
----
 +
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
 +
* {{icon|energy}} {{green|+5%}} from Jobs ''(additionally)''
 +
* [[File:District generator.png|24px]] {{green|+4}} Max Generator Districts
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
 +
| {{icon|time}} 480
 +
|
 +
* {{icon|minerals}} 500
 +
* {{icon|exotic gases}} 50
 +
----
 +
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
 +
* {{icon|minerals}} {{red|+400}}
 +
* {{icon|alloys}} {{red|+150}}
 +
|
 +
* {{iconify|Planetary Power Grid|24px}}
 +
* {{icon|yes}} Level 2 Capital
 +
* {{icon|no}} Resort World
 +
|- id="Mineral Purification Plants"
 +
| [[File:Building mineral processing plant 1.png]]
 +
| Mineral Purification Plants
 +
| {{iconify|Miner}} or Mining Drone {{green|+1}}
 +
|
 +
* {{icon|minerals}} {{green|+15%}} Minerals from Jobs
 +
----
 +
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
 +
* {{icon|minerals}} {{green|+5%}} from Jobs ''(additionally)''
 +
* [[File:District mining.png|24px]] {{green|+2}} Max Mining Districts
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 +
----
 +
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
 +
* {{icon|minerals}} {{red|+100}}
 +
* {{icon|alloys}} {{red|+100}}
 +
|
 +
* {{iconify|Mineral Purification|24px}}
 +
* {{icon|yes}} Level 1 Capital
 +
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
 +
* {{icon|no}} Resort World
 +
|- id="Mineral Purification Hubs"
 +
| [[File:Building mineral processing plant 2.png]]
 +
| Mineral Purification Hubs
 +
| {{iconify|Miner}} or Mining Drone {{green|+2}}
 +
|
 +
* {{icon|minerals}} {{green|+25%}} Minerals from Jobs
 +
----
 +
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
 +
* {{icon|minerals}} {{green|+5%}} from Jobs ''(additionally)''
 +
* [[File:District mining.png|24px]] {{green|+4}} Max Mining Districts
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 480
 +
|
 +
* {{icon|minerals}} 500
 +
* {{icon|volatile motes}} 50
 +
----
 +
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
 +
* {{icon|minerals}} {{red|+400}}
 +
* {{icon|alloys}} {{red|+150}}
 +
|
 +
* {{iconify|Advanced Mineral Purification|24px}}
 +
* {{icon|yes}} Level 2 Capital
 +
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
 +
* {{icon|no}} Resort World
 +
|- id="Food Processing Facilities"
 +
| [[File:Building food processing facility.png]]
 +
| Food Processing Facilities
 +
| {{iconify|Farmer}} or Agri-Drone {{green|+1}}
 +
| {{icon|food}} {{green|+15%}} Food from Jobs
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 +
|
 +
* [[File:Tech food processing 1.png|24px]] Food Processing
 +
* {{icon|yes}} Level 1 Capital
 +
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
 +
* {{icon|no}} Resort World
 +
|- id="Food Processing Centers"
 +
| [[File:Building food processing center.png]]
 +
| Food Processing Centers
 +
| {{iconify|Farmer}} or Agri-Drone {{green|+2}}
 +
| {{icon|food}} {{green|+25%}} Food from Jobs
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 480
 +
|
 +
* {{icon|minerals}} 600
 +
* {{icon|volatile motes}} 50
 +
|
 +
* [[File:Tech food processing 2.png|24px]] Advanced Food Processing
 +
* {{icon|yes}} Level 2 Capital
 +
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
 +
* {{icon|no}} Resort World
 +
|- id="Auto-Curating Vault"
 +
| [[File:Building autocurating vault.png]]
 +
| Auto-Curating Vault
 +
|
 +
|
 +
* {{icon|unity}} {{green|+10}} Unity
 +
* {{icon|unity}} {{green|+15%}} Unity from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 +
|  
 +
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
 +
* {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
* {{icon|no}}{{iconify|Corporate}}
 +
* {{icon|no}}{{iconify|Machine Intelligence}}
 +
* {{icon|yes}} Level 4 Capital
 +
* {{icon|no}} Thrall World
 
|- id="Citadel of Faith"
 
|- id="Citadel of Faith"
| style="width:1%" | [[file:building_citadel_of_faith.png]]
+
| [[File:Building citadel of faith.png]]
| '''Citadel of Faith'''
+
| Citadel of Faith
| {{green|+12}} {{iconify|Unity}}<br/>{{green|+10%}} {{icon|unity}} Empire Unity<br/>{{green|+50%}} Spiritualist Ethics Attraction<br/>{{green|+10%}} Spiritualist Ethics Attraction on Empire
+
|
| {{red|−4}} {{icon|energy}}
+
* {{iconify|Priest}} {{green|+5}}
| 720 {{icon|time}}
+
* {{iconify|High Priest}} {{green|+1}}
| 500 {{icon|minerals}}
+
| {{icon|spiritualist}} {{green|+20%}} Spiritualist ethics attraction
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 +
|
 +
* [[File:Tech transcendent faith.png|24px]] Transcendent Faith
 +
* {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
* {{icon|yes}} Level 4 Capital
 +
* {{icon|no}} Thrall World
 +
|- id="Vault of Acquisitions"
 +
| [[File:Building autocurating vault.png]]
 +
| Vault of Acquisitions
 +
|
 +
|  
 +
* {{icon|unity}} {{green|+10}} Unity
 +
* {{icon|unity}} {{green|+15%}} Unity from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 +
|
 +
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
 +
* {{iconify|Corporate}}
 +
* {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
* {{icon|yes}} Level 4 Capital
 +
* {{icon|no}} Thrall World
 +
|- id="Alpha Hub"
 +
| [[File:Building autocurating vault.png]]
 +
| Alpha Hub
 +
|
 +
|
 +
* {{icon|unity}} {{green|+10}} Unity
 +
* {{icon|unity}} {{green|+15%}} Unity from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
 +
|
 +
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
 +
* {{iconify|Machine Intelligence}}
 +
* {{icon|yes}} Level 4 Capital
 +
|- id="Research Institute"
 +
| [[File:Building institute.png]]
 +
| Research Institute
 +
| {{icon|researcher}} Science Director {{green|+1}}
 +
| {{icon|research}} {{green|+15%}} Research Output
 +
| {{icon|energy}}  {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
 +
|
 +
* {{iconify|Interplanetary Research Initiative|24px}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Level 3 Capital
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Planetary Supercomputer"
 +
| [[File:Building institute.png]]
 +
| Planetary Supercomputer
 +
|
 +
* {{icon|Hive Mind}} {{icon|brain drone}} Brain Drone {{green|+1}}
 +
* {{icon|Machine Intelligence}} {{icon|researcher}} Calculator {{green|+1}}
 +
| {{icon|research}} {{green|+15%}} Research Output
 +
| {{icon|energy}}  {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
 
|
 
|
* {{iconify|Spiritualist|18px}} or {{iconify|Fanatic Spiritualist|18px}}
+
* {{iconify|Interplanetary Research Initiative|24px}}
* {{iconify|Metacognitive Faith|18px}}
+
* {{iconify|Gestalt Consciousness}}
* {{iconify|Empire Capital-Complex|18px}}
+
* {{icon|yes}} Level 3 Capital
* Empire Unique
+
|- id="Ministry of Production"
|-
+
| [[File:Building production center.png]]
|}
+
| Ministry of Production
 
+
| {{iconify|Administrator}} {{green|+1}}
== Uniques ==
+
|
{{SVersion|1.9}}
+
* {{icon|alloys}} {{green|+15%}} Alloys from Jobs
Unique buildings are limited in how many times they can be built and often provide special benefits. Planetary uniques can be built once on every planet. Empire uniques, which grant empire-wide bonuses, are limited to one in the empire.
+
* {{icon|consumer goods}} {{green|+15%}} Consumer Goods from Jobs
 
+
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}}
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
| {{icon|time}} 480
! style="width:20%" colspan=2 | Type
+
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50
! style="width:20%" | Produces
+
|
! style="width:10%" | Upkeep
+
* [[File:Tech global production strategy.png|24px]] Global Production Strategy
! style="width:10%" | Time
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
! style="width:10%" | Cost
+
* {{icon|yes}} Level 3 Capital
! style="width:30%" class="unsortable" | Requirements & Notes
+
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Resource Processing Center"
 +
| [[File:Building production center.png]]
 +
| Resource Processing Center
 +
|
 +
* {{icon|Machine Intelligence}} {{icon|metallurgist}} Fabricator {{green|+1}}
 +
|
 +
* {{icon|alloys}} {{green|+15%}} Alloys from Jobs
 +
* {{icon|consumer goods}} {{green|+15%}} Consumer Goods from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50
 +
|  
 +
* [[File:Tech global production strategy.png|24px]] Global Production Strategy
 +
* {{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Level 3 Capital
 
|- id="Gene Clinic"
 
|- id="Gene Clinic"
| style="width:1%" | [[file:Building_clinic.png]]
+
| [[File:Building clinic.png]]
| '''Gene Clinic'''
+
| Gene Clinic
| {{green|+10%}} {{iconify|Growth Speed}}<br>{{green|+2}} {{iconify|Society}}<br>{{green|+1}} {{iconify|Unity}}
+
| {{iconify|Medical Worker}} {{green|+2}}
| {{red|-1}} {{icon|energy}}
+
|
| 360 {{icon|time}}
+
| {{icon|Energy}} {{red|−2}}
| 150 {{icon|minerals}}
+
| {{icon|time}} 360
|
+
| {{icon|minerals}} 400
* {{iconify|Genetic Healthcare|18px}}
+
|  
* Planet Unique
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Can be built in habitats
+
* {{icon|Frontier Health|24px}} Genetic Healthcare
 +
* {{icon|yes}} Level 1 Capital
 +
* {{icon|no}} Thrall-World
 
|- id="Cyto-Revitalization Center"
 
|- id="Cyto-Revitalization Center"
| style="width:1%" | [[file:Building_clinic.png]]
+
| [[File:Building hospital.png]]
| '''Cyto-Revitalization Center'''
+
| Cyto-Revitalization Center
| {{green|+20%}} {{iconify|Growth Speed}}<br>{{green|+4}} {{iconify|Society}}<br>{{green|+2}} {{iconify|Unity}}
+
| {{iconify|Medical Worker}} {{green|+5}}
| {{red|-2}} {{icon|energy}}
+
|
| 180 {{icon|time}}
+
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
| 200 {{icon|minerals}}
+
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
 +
|
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|Frontier Hospital tech|24px}} Cyto-Revitalization
 +
* {{icon|yes}} Level 2 Capital
 +
* {{icon|no}} Thrall-World
 +
|- id="Spawning Pools"
 +
| [[File:Building spawning pool.png]]
 +
| Spawning Pools
 +
| {{iconify|Spawning Drone}} {{green|+1}}
 +
|
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 
|
 
|
* {{iconify|Cyto-Revitalization|18px}}
+
* {{iconify|Hive Mind}}
* {{iconify|Planetary Capital|18px}}
+
* {{icon|yes}} Level 1 Capital
* Planet Unique
+
|- id="Robot Assembly Plants"
|- id="Clone Vats"
+
| [[File:Building robot assembly plant.png]]
| style="width:1%" | {{icon|Clone Vats}}
+
| Robot Assembly Plants
| '''Clone Vats'''
+
| {{iconify|Roboticist}} {{green|+1}}
| {{green|+4}} {{iconify|Society Output}}
+
|
| {{red|-2}} {{icon|energy}}
+
| {{icon|energy}} {{red|−5}}
| 360 {{icon|time}}
+
| {{icon|time}} 360
| 200 {{icon|minerals}}
+
| {{icon|minerals}} 600
 +
|  
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{iconify|Robotic Workers|24px}}
 +
* {{icon|no}} {{icon|policy}} Robotic Workers policy ''Outlawed''
 +
* {{icon|yes}} Level 1 Capital
 +
* {{icon|no}} Thrall-World
 +
|- id="Machine Assembly Plants"
 +
| [[File:Building robot assembly plant.png]]
 +
| Machine Assembly Plants
 +
| {{iconify|Replicator}} {{green|+1}}
 +
|
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 
|
 
|
* {{iconify|Cloning|18px}}
+
* {{iconify|Machine Intelligence}}
* {{iconify|Planetary Capital|18px}}
+
* {{icon|yes}} Level 1 Capital
* Allows the creation of clone armies.
+
|- id="Machine Assembly Complex"
* Planet Unique
+
| [[File:Building machine assembly complex.png]]
 +
| Machine Assembly Complex
 +
| {{iconify|Replicator}} {{green|+3}}
 +
|
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
|
 +
* {{iconify|Machine Intelligence}}
 +
* [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems
 +
* {{icon|yes}} Level 3 Capital
 
|- id="Galactic Stock Exchange"
 
|- id="Galactic Stock Exchange"
| style="width:1%" | {{icon|Galactic Stock Exchange}}
+
| [[File:Building galactic stock exchange.png]]
| '''Galactic Stock Exchange'''
+
| Galactic Stock Exchange
| {{green|+10}} {{iconify|Energy}}<br>{{green|+10%}} {{icon|energy}} Empire Energy
+
| {{iconify|Merchant}} {{green|+2}}
| None
+
| {{icon|trade value}} {{green|+20%}} Trade Value
| 360 {{icon|time}}
+
| {{icon|Energy}} {{red|−5}}<br>{{icon|rare crystals}}{{red|−1}}
| 500 {{icon|minerals}}<br>100 {{icon|influence}}
+
| {{icon|time}} 480
|
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
* {{iconify|Galactic Markets|18px}}
+
|  
* {{iconify|Empire Capital-Complex|18px}} ''or''
+
* [[File:Tech galactic markets.png|24px]] Galactic Markets Tech
* [[File:Building_hab_capital.png|18px]] Habitat Administration
+
* {{icon|yes}} Level 3 Capital
* Empire Unique
+
* {{icon|no}} Resort World
|- id="Military Academy"
+
* {{icon|no}} Thrall World
| style="width:1%" | {{icon|Military Academy}}
+
|- id="Noble Estates"
| '''Military Academy'''
+
| [[File:Building palace.png]]
| {{green|+10%}} {{iconify|Army Damage}}<br>{{green|+25%}} {{iconify|Army Build Speed}}<br>{{green|-10}} {{iconify|Unrest}}<br>{{green|+2}} {{iconify|Society}}<br>{{green|+2}} {{iconify|Engineering}}
+
| Noble Estates
| {{red|-2}} {{icon|energy}}
+
| {{iconify|Noble}} {{green|+1}}
| 360 {{icon|time}}
+
| {{icon|housing}} {{green|+1}} Housing
| 200 {{icon|minerals}}
+
| {{icon|energy}} {{red|−2}}
|
+
| {{icon|time}} 480
* {{iconify|Centralized Command|18px}}
+
| {{icon|minerals}} 400
* {{iconify|Planetary Administration|18px}}
 
* Planet Unique
 
|- id="Ministry of Benevolence"
 
| style="width:1%" | {{icon|Ministry of Benevolence}}
 
| '''Ministry of Benevolence'''
 
| {{green|+6}} {{iconify|Unity}}<br>{{green|+10%}} {{iconify|Governing Ethics Attraction}} on Empire<br>{{green|-10}} {{icon|unrest}} Empire Unrest
 
| {{red|-7}} {{icon|energy}}
 
| 720 {{icon|time}}
 
| 500 {{icon|minerals}}<br>100 {{icon|influence}}
 
|
 
* {{iconify|Galactic Benevolence|18px}}
 
* {{iconify|Empire Capital-Complex|18px}} ''or''
 
* [[File:Building_hab_capital.png|18px]] Habitat Administration
 
* Empire Unique
 
|- id="Planetary Shield Generator"
 
| style="width:1%" | {{icon|Planetary Shield Generator}}
 
| '''Planetary Shield Generator'''
 
| {{green|+2}} {{iconify|Physics Output}}<br>{{green|+2}} {{iconify|Engineering Output}}<br>{{green|+100%}} {{icon|Shield}} Planet Fortification Toughness
 
| None
 
| 360 {{icon|time}}
 
| 350 {{icon|minerals}}
 
|
 
* {{iconify|Planetary Shields|18px}}
 
* {{iconify|Planetary Capital|18px}}
 
* Planet Unique
 
|- id="Research Institute"
 
| style="width:1%" | {{icon|Research Institute}}
 
| '''Research Institute'''
 
| {{green|+5%}} {{iconify|Research Speed}}<br>{{green|+5}} {{iconify|Physics Output}}<br>{{green|+5}} {{iconify|Society Output}}<br>{{green|+5}} {{iconify|Engineering Output}}
 
| {{red|-10}} {{icon|energy}}
 
| 720 {{icon|time}}
 
| 500 {{icon|minerals}}<br>100 {{icon|influence}}
 
 
|
 
|
* {{iconify|Global Research Initiative|18px}}
+
* {{iconify|Aristocratic Elite}} civic
* {{iconify|Empire Capital-Complex|18px}} ''or''
+
* {{icon|yes}} Level 2 Capital
* [[File:Building_hab_capital.png|18px]] Habitat Administration
 
* Empire Unique
 
 
|- id="Slave Processing Facility"
 
|- id="Slave Processing Facility"
| style="width:1%" | {{icon|Slave Processing Plant}}
+
| [[File:Building slave processing.png]]
| '''Slave Processing Facility'''
+
| Slave Processing Facility
| {{green|+10%}} {{iconify|Slave Mineral Output}}<br>{{green|+10%}} {{iconify|Slave Food Output}}<br>{{green|-50%}} {{icon|unrest}} Slave Unrest<br>{{green|+2}} {{iconify|Minerals}}<br>{{green|+2}} {{iconify|Food}}
+
|  
| {{red|-3}} {{icon|energy}}
+
|  
| 360 {{icon|time}}
+
* {{icon|slavery tolerance}} {{green|+5%}} Slave Output
| 250 {{icon|minerals}}
+
* {{icon|political power}} {{yellow|−25%}} Slave Political Power
|
+
| {{icon|energy}} {{red|−2}}
* {{iconify|Neural Implants|18px}}
+
| {{icon|time}} 360
* Must allow slavery.
+
| {{icon|minerals}} 400
* Allows the creation of slave armies.
+
|  
* Planet Unique
+
* {{icon|policy}} ''Allowed'' Slavery policy
|- id="Alien Zoo"
+
* {{iconify|Neural Implants|24px}}
| style="width:1%" | {{icon|Xeno Zoo}}
+
* {{icon|yes}} Level 2 Capital
| '''Alien Zoo'''
+
* {{icon|no}} Resort World
| {{green|+4}} {{iconify|Society Output}}<br>{{green|+4}} {{iconify|Unity}}<br>{{green|+5%}} {{iconify|Happiness}}<br>{{green|+25%}} {{iconify|Migration Attraction}}
+
|- id="Clone Vats"
| {{red|-1}} {{icon|energy}}
+
| [[File:Building clone vats.png]]
| 240 {{icon|time}}
+
| Clone Vats
| 150 {{icon|minerals}}
+
|
|
+
| {{icon|growth speed}} {{green|+33%}} Pop Growth Speed
* Tile must have {{iconify|Alien Pets}}
+
| {{icon|energy}} {{red|−2}}
* {{iconify|Xenology|18px}}
+
| {{icon|time}} 360
* {{iconify|Planetary Administration|18px}}
+
| {{icon|minerals}} 200
 +
|
 +
* [[File:Ap engineered evolution.png|24px|link=Traditions#Engineered_Evolution]] Engineered Evolution
 +
* {{icon|yes}} Level 2 Capital
 +
* {{icon|no}} Resort World
 +
|- id="Psi Corps"
 +
| [[File:Building hab laboratory module.png]]
 +
| Psi Corps
 +
| {{iconify|Telepath}} {{green|+2}}
 +
| {{icon|stability}} {{green|+5}} Stability
 +
| {{icon|energy}} {{red|−5}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 500
 +
|  
 +
* [[File:Ap mind over matter.png|24px|link=Traditions#Mind_over_Matter]] Mind over Matter
 +
* {{icon|yes}} Level 3 Capital
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 
|}
 
|}
  
{{expansion|utp}}
+
==== Empire capital buildings ====
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
Capital buildings can only be constructed once on the capital world of an empire.
! style="width:20%" colspan=2 | Type
+
 
! style="width:20%" | Produces
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:10%" | Upkeep
+
! style="width:1%" | || Building
! style="width:10%" | Time
+
! style="width:12%" | Effects
! style="width:10%" | Cost
+
! style="width:8%" | Upkeep
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:8%" | Time
|- id= "Psi Corps"
+
! style="width:8%" | Cost
| style="width:1%" | [[File:Building_psi_corps.png|100px]]
+
! style="width:40%" | Description
| '''Psi Corps'''
+
|- id="Embassy Complex"
| {{green|+10}} {{iconify|Unity}}<br>{{green|-10%}} {{icon|unrest}} Unrest<br>{{green|+5%}} {{iconify|Governing Ethics Attraction}} on Empire
+
| [[File:Building embassy.png]]
| {{red|-4}} {{icon|energy}}
+
| Embassy Complex
| 360 {{icon|time}}
+
| {{icon|envoy}} {{green|+1}} Envoys
| 450 {{icon|minerals}}
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
|
+
| {{icon|time}} 480
* [[File:Ap_mind_over_matter.png|18px]] Mind over Matter Ascension Perk
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
* {{iconify|Empire Capital-Complex|18px}}
+
| ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
* Empire Unique
+
----
 +
* {{iconify|Xeno Diplomacy|24px}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Tier 2 Capital
 +
|- id="Grand Embassy Complex"
 +
| [[File:Building grand embassy.png]]
 +
| Grand Embassy Complex
 +
| {{icon|envoy}} {{green|+2}} Envoys
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
| ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 +
----
 +
* {{iconify|Xeno Relations|24px}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Tier 3 Capital
 +
|- id="Omega Alignment"
 +
| [[File:Building akx worm 3.png]]
 +
| Omega Alignment
 +
| {{icon|physics}} {{green|+16}} Physics Research
 +
| {{icon|energy}} {{red|−8}}
 +
| {{icon|time}} 900
 +
| {{icon|minerals}} 1000
 +
| ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.''
 +
----
 +
* {{iconify|Omega Theory|24px}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Tier 1 Capital
 
|}
 
|}
  
=== Tradition Uniques ===
+
=== Trade ===
{{SVersion|1.9}}
+
{{SVersion|2.7}}
These buildings are only available once the required tradition is adopted. In Utopia they can be build in habitats as well.
+
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:12%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:8%" | Upkeep
! style="width:10%" | Time
+
! style="width:8%" | Time
! style="width:10%" | Cost
+
! style="width:8%" | Cost
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:40%" | Description
 
+
|- id="Commercial Zones"
|- id="Paradise Dome"
+
| [[File:Building commercial zone.png]]
| style="width:1%" | [[file:Building_paradise_dome.png]]
+
| Commercial Zones
| '''Paradise Dome'''
+
| {{iconify|Clerk}} {{green|+5}}
| {{green|+5%}} {{iconify|Happiness}}<br>{{green|+4}} {{iconify|Food}}<br>{{green|+2}} {{iconify|Unity}}
+
| {{icon|Energy}} {{red|−2}}
| {{red|-2}} {{icon|energy}}
+
| {{icon|time}} 360
| 360 {{icon|time}}
+
| {{icon|minerals}} 400
| 200 {{icon|minerals}}
+
| ''These commercial zones are home to towering office buildings and business complexes.''
 +
----
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}} Thrall World
 +
|- id="Commerce Megaplexes"
 +
| [[File:Building commercial megaplex.png]]
 +
| Commerce Megaplexes
 
|
 
|
* [[File:Tradition_harmony_utopian_dream.png|18px]] Utopian Dream
+
* {{iconify|Clerk}} {{green|+10}}
* {{iconify|Planetary Administration|18px}} ''or''
+
* {{iconify|Merchant}} {{green|+1}}
* [[File:Building_hab_capital.png|18px]] Habitat Administration
+
| {{icon|Energy}} {{red|−5}}<br/>{{icon|rare crystals}} {{red|−1}}
* Planet Unique
+
| {{icon|time}} 480
 
+
| {{icon|minerals}} 600<br/>{{icon|rare crystals}} 50
|- id= "Visitor Center"
+
| ''Great commercial spires and towers rising up towards the sky, blotting out the light.''
| style="width:1%" | [[file:Building_visitor_center.png]]
+
----
| '''Visitor Center'''
+
* [[File:Tech interstellar economics.png|24px]] Interstellar Economics
| {{green|+5%}} {{iconify|Habitability}}<br>{{green|+2}} {{iconify|Energy}}<br>{{green|+2}} {{iconify|Unity}}<br>{{green|+50%}} {{iconify|Alien Migration Attraction}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
| None
+
* {{icon|no}} Thrall World
| 270 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* [[File:Tradition_diplomacy_alien_tourism.png|18px]] Alien Tourism
 
* Planet Unique
 
 
 
|- id= "Symbol of Purity"
 
| style="width:1%" | [[file:Building_symbol_purity.png]]
 
| '''Symbol of Purity'''
 
| {{green|+4}} {{iconify|Unity}}<br>{{green|+20%}} {{iconify|Governing Ethics Attraction}}
 
| None
 
| 240 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* {{iconify|Fanatic Purifiers|18px}} or {{iconify|Inwards Perfection|18px}}
 
* [[File:Tradition_purity_symbol_purity.png|18px]] Symbol of Purity
 
* {{iconify|Planetary Administration|18px}}
 
* Planet Unique
 
 
|}
 
|}
  
{{expansion|utp}}
+
=== Refineries ===
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. Alghough they consume {{iconify|Minerals}}, they don't need any rare planetary features.
! style="width:20%" colspan=2 | Type
 
! style="width:20%" | Produces
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" class="unsortable" | Requirements & Notes
 
  
|- id="Hive Synapse"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
| style="width:1%" | [[file:building_hive_synapse.png]]
+
! style="width:1%" | || Building
| '''Hive Synapse'''
+
! style="width:12%" | Jobs
| {{green|+2}} {{iconify|energy}}<br>{{green|+2}} {{iconify|unity}}<br>{{green|+5%}} pop resource output
+
! style="width:8%" | Upkeep
| None
+
! style="width:8%" | Time
| 360 {{icon|time}}
+
! style="width:8%" | Cost
| 250 {{icon|minerals}}
+
! style="width:40%" | Description
|
+
|- id="Chemical Plants"
* {{iconify|Hive Mind|18px}}
+
| [[File:Building chemical plant.png]]
* [[File:Tradition_synchronicity_hive_mind_synapse.png|18px]] Hive Synapse
+
| Chemical Plants
* Planet Unique
+
| {{icon|chemist}} Chemist or Chem-Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially.  No open flames are permitted within a five kilometer radius of the plants.''
 +
----
 +
* {{iconify|Volatile Material Plants|24px}}
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Exotic Gas Refineries"
 +
| [[File:Building refinery.png]]
 +
| Exotic Gas Refineries
 +
| {{icon|gas refiner}} Gas Refiner or Refinery Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''These advanced refineries work day and night to produce exotic gases.''
 +
----
 +
* {{iconify|Exotic Gas Refining|24px}}
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Synthetic Crystal Plants"
 +
| [[File:Building crystal plant.png]]
 +
| Synthetic Crystal Plants
 +
| {{icon|translucer}} Translucer or Lensing Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
 +
----
 +
* {{iconify|Rare Crystal Manufacturing|24px}}
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Kha'lanka Crystal Plant"
 +
| [[File:Building crystal plant 2.png]]
 +
| Kha'lanka Crystal Plant
 +
| {{icon|translucer}} Translucer or Lensing Drone {{green|+3}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|Time}} 800
 +
| {{icon|Minerals}} 1000
 +
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
 +
----
 +
* {{icon|anr}} ''Whispers in the Stone'' archaeology site
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 
|}
 
|}
  
== Habitat ==
+
=== Organic safekeeping ===
{{SVersion|1.9}}
+
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic.
{{expansion|utp}}
 
[[Megastructures#Habitats|Habitats]] have their own set of buildings that are available only on habitats. The only exceptions are tradition and Horizon Signal buildings. The buildings do not need to be unlocked, but constructing Habitats requires the [[File:Ap_voidborn.png|18px]]Voidborne ascension perk. The Habitat Administration is free and required for any other building. It is also affected by the [[File:Tradition_expansion_colonization_fever.png|21px]]Colonization Fever tradition.
 
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:20%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:8%" | Upkeep
! style="width:10%" | Time
+
! style="width:8%" | Time
! style="width:10%" | Cost
+
! style="width:8%" | Cost
! style="width:30%" class="unsortable" | Requirements & Notes
+
! style="width:40%" | Description
|- id="Habitat Administration"
+
|- id="Organic Sanctuary"
| style="width:1%" | [[file:building_hab_capital.png]]
+
| [[File:building_organic_sanctuary.png]]
| '''Habitat Administration'''
+
| Organic Sanctuary
| {{green|+5}} {{iconify|Energy}} <br> {{green|+2}} {{iconify|Unity}} <br> {{green|+20%}} {{iconify|Governing Ethics Attraction}}
 
| None
 
| 1080 {{icon|time}}
 
| None
 
|
 
|- id="Astro-mining Bay"
 
| style="width:1%" | [[file:building_hab_astro_mining_facility.png]]
 
| '''Astro-mining Bay'''
 
| {{green|+4}} {{iconify|Minerals}}
 
| {{red|-2}} {{icon|energy}}
 
| 360 {{icon|time}}
 
| 200 {{icon|minerals}}
 
 
|
 
|
* [[File:Building_hab_capital.png|18px]] Habitat Administration
+
* {{iconify|Bio-Trophy}} {{green|+10}}
|- id="Solar Power Processor"
+
* {{iconify|Maintenance Drone}} {{green|+1}}
| style="width:1%" | [[file:building_hab_solar_power_processor.png]]
+
| {{icon|energy}} {{red|−2}}
| '''Solar Power Processor'''
+
| {{icon|time}} 360
| {{green|+6}} {{iconify|Energy}}
+
| {{icon|minerals}} 400
| None
+
| ''This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.''
| 360 {{icon|time}}
+
|- id="Organic Paradise"
| 250 {{icon|minerals}}
+
| [[File:Building_paradise_dome.png]]
 +
| Organic Paradise
 
|
 
|
* [[File:Building_hab_capital.png|18px]] Habitat Administration
+
* {{iconify|Bio-Trophy}} {{green|+20}}
* Cannot be built in systems with a black hole or Dyson Sphere.
+
* {{iconify|Maintenance Drone}} {{green|+2}}
|- id="Agricultural Zone"
+
| {{icon|energy}} {{red|−5}}<br>{{icon|Exotic Gases}} {{red|−1}}
| style="width:1%" | [[file:building_hab_agri_bay.png]]
+
| {{icon|time}} 480
| '''Agricultural Zone'''
+
| {{icon|minerals}} 600<br>{{icon|Exotic Gases}} 50
| {{green|+4}} {{iconify|Food}}
+
| ''An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.''
| {{red|-2}} {{icon|energy}}
+
----
| 360 {{icon|time}}
+
[[File:Tech paradise dome.png|24px]] Idyllic Architecture
| 200 {{icon|minerals}}
 
|
 
* [[File:Building_hab_capital.png|18px]] Habitat Administration
 
|- id="Laboratory Complex"
 
| style="width:1%" | [[file:building_hab_laboratory_module.png|100px]]
 
| '''Laboratory Complex'''
 
| {{green|+3}} {{iconify|Physics Output}}<br>{{green|+3}} {{iconify|Society Output}}<br>{{green|+3}} {{iconify|Engineering Output}}
 
| {{red|-3}} {{icon|energy}}
 
| 360 {{icon|time}}
 
| 250 {{icon|minerals}}
 
|
 
* [[File:Building_hab_capital.png|18px]] Habitat Administration
 
|- id="Leisure District"
 
| style="width:1%" | [[file:building_hab_cultural_center.png]]
 
| '''Leisure District'''
 
| {{green|+4}} {{iconify|Unity}} <br> {{green|+5%}} {{iconify|Happiness}}
 
| {{red|-4}} {{icon|energy}}
 
| 730{{icon|time}}
 
| 400 {{icon|minerals}}
 
|
 
* [[File:Building_hab_capital.png|18px]] Habitat Administration
 
* Habitat Unique
 
|-
 
 
|}
 
|}
  
== Machine Intelligence ==
+
=== Military ===
{{SVersion|1.9}}
+
{{SVersion|2.7}}
{{expansion|snd}}
+
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched.
These buildings are only available to {{iconify|Machine Intelligence}}s. Most are available instead of a regular building, and are lost if a non-machine empire conquers the planet. In Utopia empires that finished the synthetic ascension path will ''not'' gain access to these buildings.
 
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2 | Type
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:12%" | Produces
! style="width:10%" class="unsortable" | Upkeep
+
! style="width:26%" | Jobs
! style="width:10%" class="unsortable" | Time
+
! style="width:6%" | Upkeep
! style="width:10%" class="unsortable" | Cost
+
! style="width:6%" | Time
! style="width:30%" class="unsortable" | Description & Requirements
+
! style="width:6%" | Cost
 +
! style="width:26%" | Description
 +
|- id="Stronghold"
 +
| [[File:Building stronghold.png]]
 +
| Stronghold
 +
| {{iconify|Housing}} {{green|+1}}
 +
| {{iconify|Soldier}} or Warrior Drone {{green|+1}}
 +
| {{icon|energy}} {{red|−1}}
 +
| {{icon|time}} 240
 +
| {{icon|minerals}} 600
 +
| ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.''
 +
----
 +
* {{icon|yes}} Tier 1 Capital
 +
|- id="Fortress"
 +
| [[File:Building fortress.png]]
 +
| Fortress
 +
| {{iconify|Housing}} {{green|+3}}<br>[[File:Tech aura snare.png|24px]] FTL inhibitor
 +
| {{iconify|Soldier}} or Warrior Drone {{green|+3}}
 +
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400<br> {{icon|volatile motes}} 50
 +
| ''A massive fortress complex with an expanded garrison and training facilities for soldiers.''
 +
----
 +
* {{iconify|Global Defense Grid|24px}}
 +
* {{icon|yes}} Tier 2 Capital
 +
|}
  
|- id="Spare Parts Depot"
+
=== Feature-related ===
| style="width:1%" | [[file:building_spare_parts_depot.png]]
+
{{SVersion|2.7}}
| '''Spare Parts Depot'''
+
Feature buildings can only be built based on the number certain rare Planetary Features allow.
| {{green|+15%}} Robot build speed<br>{{green|+2}} {{iconify|Society}}<br>{{green|+1}} {{iconify|Unity}}
 
| {{red|−1}} {{icon|energy}}
 
| 360 {{icon|time}}
 
| 150 {{icon|minerals}}
 
|
 
* Replaces {{icon|Frontier Clinic|18px}} Gene Clinic
 
* {{iconify|Modular Components|18px}}
 
* Planet Unique
 
* Can be built in habitats
 
  
|- id="Unit Assembly Plant"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
| style="width:1%" | [[file:building_unit_assembly_plant.png]]
+
! style="width:1%" | || Building
| '''Unit Assembly Plant'''
+
! style="width:20%" | Effects
| {{green|+15%}} Robot build speed<br>{{green|+4}} {{iconify|Society}}<br>{{green|+2}} {{iconify|Unity}}
+
! style="width:6%" | Upkeep
| {{red|−2}} {{icon|energy}}
+
! style="width:6%" | Time
| 180 {{icon|time}}
+
! style="width:6%" | Cost
| 200 {{icon|minerals}}
+
! style="width:18%" | Planetary Features
 +
! style="width:26%" | Description
 +
|- id="Betharian Power Plant"
 +
| [[File:Building betharian power plant.png]]
 +
| Betharian Power Plant
 
|
 
|
* Replaces {{icon|Frontier Hospital|18px}} Cyto-Revitalization Center
+
* {{iconify|Energy}} {{green|+10}}
* {{iconify|Intelligent Factories|18px}}
+
* {{iconify|Technician}} or Tech-Drone {{green|+4}}
* {{icon|Planetary Capital|18px}}Planetary Processor
+
|
* Planet Unique
+
| {{icon|Time}} 360
 +
| {{icon|minerals}} 200
 +
| [[File:D betharian deposit.png|30px]] Betharian Fields
 +
| ''Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.''
 +
----
 +
* {{iconify|Betharian Refining|24px}}
 +
|- id="Alien Zoo"
 +
| [[File:Building alien zoo.png]]
 +
| Alien Zoo
 +
|
 +
* {{iconify|Culture Worker}} {{green|+2}}
 +
* {{iconify|Entertainer}} {{green|+1}}
 +
* {{icon|Warrior Culture}} {{icon|Entertainer}} {{red|-1}}, {{iconify|Duelist}} {{green|+1}}
 +
| {{icon|Energy}} {{red|-1}}
 +
| {{icon|Time}} 360
 +
| {{icon|minerals}} 200
 +
| [[File:D alien pets deposit.png|30px]] Isolated Valley
 +
| ''As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.''
 +
----
 +
* {{iconify|Xenology|24px}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
|- id="Crystal Mines"
 +
| [[File:Building crystal mines.png]]
 +
| Crystal Mines
 +
| {{iconify|Crystal Miner}} or Crystal Mining Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|-1}}
 +
| {{icon|Time}} 360
 +
| {{icon|minerals}} 200
 +
|
 +
* [[File:D crystalline caverns.png|30px]] Crystalline Caverns
 +
* [[File:D crystal forest.png|30px]] Crystal Forest
 +
* [[File:D crystal reef.png|30px]] Crystal Reef
 +
* [[File:D space walk.png|30px]] Rare Crystal Deposit
 +
| ''Great care must be taken when excavating these mines to avoid damaging the crystals.''
 +
----
 +
* {{iconify|Rare Crystal Mining|24px}}
 +
|- id="Gas Extraction Wells"
 +
| [[File:Building gas extractors.png]]
 +
| Gas Extraction Wells
 +
| {{iconify|Gas Extractor}} or Gas Extraction Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|-1}}
 +
| {{icon|Time}} 360
 +
| {{icon|minerals}} 200
 +
|
 +
* [[File:D bubbling swamp.png|30px]] Bubbling Swamp
 +
* [[File:D fuming bog.png|30px]] Fuming Bog
 +
* [[File:D space walk.png|30px]] Exotic Gas Deposit
 +
| ''These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.''
 +
----
 +
* {{iconify|Exotic Gas Extraction|24px}}
 +
|- id="Mote Harvesting Traps"
 +
| [[File:Building mote harvesting traps.png]]
 +
| Mote Harvesting Traps
 +
| {{iconify|Mote Harvester}} or Mote Harvesting Drone {{green|+1}}
 +
| {{icon|Energy}} {{red|-1}}
 +
| {{icon|Time}} 360
 +
| {{icon|minerals}} 200
 +
|
 +
* [[File:D dust caverns.png|30px]] Dust Caverns
 +
* [[File:D dust desert.png|30px]] Dust Desert
 +
* [[File:D space walk.png|30px]] Volatile Mote Deposit
 +
| ''These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.''
 +
----
 +
* {{iconify|Mote Stabilization|24px}}
 +
|}
  
|- id="Singularity Core"
+
=== Other buildings ===
| style="width:1%" | [[file:building_singularity_core.png]]
+
{{SVersion|2.7}}
| '''Singularity Core'''
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
| {{green|+5%}} {{iconify|Research Speed}}<br>{{green|+5}} {{iconify|Physics Output}}<br>{{green|+5}} {{iconify|Society Output}}<br>{{green|+5}} {{iconify|Engineering Output}}
+
! style="width:1%" | || Building
| {{red|−10}} {{icon|energy}}
+
! style="width:26%" | Effects
| 720 {{icon|time}}
+
! style="width:8%" | Upkeep
| 500 {{icon|minerals}}<br>100 {{icon|influence}}
+
! style="width:8%" | Time
 +
! style="width:8%" | Cost
 +
! style="width:26%" | Description
 +
|- id="Resource Silos"
 +
| [[File:Building resource silo.png]]
 +
| Resource Silos
 
|
 
|
* Replaces {{icon|Research Institute|18px}} Research Institute
+
* {{icon|resource storage capacity}} Resource Storage Capacity {{green|+2000}}
* {{iconify|Singularity Core|18px}}
+
* {{iconify|Clerk}} {{green|+2}}
* {{icon|Empire Capital-Complex|18px}}Primary Nexus
+
* {{icon|Gestalt Consciousness}} {{icon|Clerk}} {{red|-2}}, {{iconify|Maintenance Drone}} {{green|+1}}
* Empire Unique
+
| {{icon|energy}} {{red|−1}}
 
+
| {{icon|time}} 180
|- id="Animal Evaluation Laboratory"
+
| {{icon|minerals}} 200
| style="width:1%" | [[file:building_animal_evaluation_laboratory.png]]
+
| ''Massive resource silos and storage facilities where large quantities of resources can be safely kept.''
| '''Animal Evaluation Laboratory'''
+
----
| {{green|+2}} {{iconify|Society Output}}<br>{{green|+4}} {{iconify|Unity}}
+
* {{icon|no}} Resort World
| {{red|−1}} {{icon|energy}}
+
* {{icon|no}} Thrall World
| 240 {{icon|time}}
+
|- id="Bio-Reactor"
| 150 {{icon|minerals}}
+
| [[File:Building bio reactor.png]]
 +
| Bio-Reactor
 +
| {{iconify|Energy}} {{green|+20}}
 +
| {{icon|food}} {{red|−25}}
 +
| {{icon|time}} 240
 +
| {{icon|minerals}} 200
 +
| ''A facility where organic matter is converted into energy at a highly efficient rate.''
 +
----
 +
* {{icon|yes}} Main species does not require Food
 +
|- id="Nanite Transmuter"
 +
| [[File:Building nanite transmuter.png]]
 +
| Nanite Transmuter
 +
|  
 +
* {{iconify|Exotic Gases}} {{green|+2}}
 +
* {{iconify|Rare Crystals}} {{green|+2}}
 +
* {{iconify|Volatile Motes}} {{green|+2}}
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|nanites}} {{red|−1}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 1000
 +
| ''This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.''
 +
----
 +
* [[File:Tech nanite transmutation.png|24px]] Nanite Transmutation
 +
* {{iconify|Planetary Administration|24px}}
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|- id="Slave Huts"
 +
| [[File:Building crude huts.png]]
 +
| Slave Huts
 +
| {{iconify|Housing}} {{green|+8}}
 +
| {{icon|Energy}} {{red|−1}}
 +
| {{icon|time}} 240
 +
| {{icon|minerals}} 200
 +
| ''Crude dwellings for the planet's enslaved population.''
 +
----
 +
[[File:Decision slave colony.png|24px]] Thrall World
 +
|- id="Overseer Residences"
 +
| [[File:Building residence.png]]
 +
| Overseer Residences
 
|
 
|
* Replaces {{iconify|Alien Zoo|18px}}
+
* {{iconify|Housing}} {{green|+2}}
* Tile must have {{icon|Alien Pets}}
+
* {{icon|enforcer}} Slave Overseer {{green|+2}}
* {{iconify|Xenology|18px}}
+
| {{icon|Energy}} {{red|−1}}
* {{iconify|Planetary Administration|18px}}
+
| {{icon|time}} 240
 +
| {{icon|minerals}} 200
 +
| ''These homes are reserved for the relatively privileged slave overseers.''
 +
----
 +
[[File:Decision slave colony.png|24px]] Thrall World
 +
|}
  
|- id="Probability Engine"
+
=== Purchasable ===
| style="width:1%" | [[file:building_probability_engine.png]]
+
{{SVersion|2.7}}
| '''Probability Engine'''
+
Purchasable buildings can only be obtained via a deal with aliens.
| {{green|+10}} {{iconify|Energy}}<br>{{green|+10%}} {{iconify|Energy}}
 
| None
 
| 360 {{icon|time}}
 
| 500 {{icon|minerals}}<br>100 {{icon|influence}}
 
|
 
* Replaces {{iconify|Galactic Stock Exchange|18px}}
 
* {{iconify|Probability Theory|18px}}
 
* {{icon|Empire Capital-Complex|18px}}Primary Nexus
 
* Empire Unique
 
  
|- id="Control Center"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
| style="width:1%" | [[file:building_control_center.png]]
+
! style="width:1%" | || Building
| '''Control Center'''
+
! style="width:24%" | Effects
| {{green|+2}} {{iconify|energy}}<br>{{green|+4}} {{iconify|Unity}}<br>{{green|+5%}} robot production output
+
! style="width:8%" | Upkeep
| None
+
! style="width:8%" | Time
| 360 {{icon|time}}
+
! style="width:8%" | Cost
| 250 {{icon|minerals}}
+
! style="width:12%" | Deal
 +
! style="width:26%" | Description
 +
|- id="Ministry of Culture"
 +
| [[File:Building artist patron.png]]
 +
| Ministry of Culture
 
|
 
|
* Not {{iconify|Driven Assimilator}} or {{iconify|Rogue Servitor}}
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
* [[File:Tradition_synchronicity_machine_center.png|18px]] Processing Hubs
+
* {{iconify|Culture Worker}} {{green|+3}}
 
+
* {{icon|Hive Mind}} {{icon|Culture Worker}} {{red|-3}}, {{iconify|Synapse Drone}} {{green|+3}}
|- id="Neuro-Electric Amplifier"
+
* {{icon|Machine Intelligence}} {{icon|Culture Worker}} {{red|-3}}, {{iconify|Evaluator}} {{green|+3}}
| style="width:1%" | [[file:building_neuro_electric_amplifier.png]]
+
| {{icon|Energy}} {{red|−2}}
| '''Neuro-Electric Amplifier'''
+
| {{icon|Time}} 480
| {{green|+2}} {{iconify|minerals}}<br>{{green|+2}} {{iconify|energy}}<br>{{green|+15%}} cyborg {{iconify|minerals}} output<br>{{green|+15%}} cyborg {{iconify|energy}} output
+
|
| None
+
| {{icon|lev}} Artisan enclave
| 360 {{icon|time}}
+
| ''A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.''
| 250 {{icon|minerals}}
+
----
 +
* {{icon|no}} Thrall World
 +
* {{icon|yes}} Planet Unique
 +
|- id="Numistic Shrine"
 +
| [[File:Building nuumismatic shrine.png]]
 +
| Numistic Shrine
 +
|
 +
* {{iconify|Merchant}} {{green|+2}}
 +
* {{iconify|Priest}} {{green|+2}}
 +
|  
 +
| {{icon|Time}} 180
 +
| {{icon|Minerals}} 1000
 
|
 
|
* Is Machine Empire with {{iconify|Driven Assimilator}} civic.
+
* {{icon|mgc}} Caravan
* [[File:Tradition_synchronicity_cyber_comms.png|18px]] Cyber-Comms
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Planetary Administration|18px}}
+
| ''A shrine devoted to the worship of Numa, goddess of fortune.''
 
+
|- id="Waste Reprocessing Center"
|- id="Nutrient Paste Facility"
+
| [[File:Building waste reprocessing center.png]]
| style="width:1%" | [[file:building_nutrient_paste_facility.png]]
+
| Waste Reprocessing Center
| '''Nutrient Paste Facility'''
 
| {{green|+5}} {{iconify|Food}}
 
| 1 {{icon|Energy}}
 
| 180 {{icon|time}}
 
| 100 {{icon|min}} ||
 
* Is Machine Empire with {{iconify|Rogue Servitor}} civic.
 
 
 
|- id="Organic Sanctuary"
 
| style="width:1%" | [[file:building_organic_sanctuary.png]]
 
| '''Organic Sanctuary'''
 
| {{green|+1}} {{iconify|Unity}}
 
| 1 {{icon|Energy}}
 
 
|  
 
|  
 +
* {{iconify|Energy}} {{green|+10}}
 +
* {{iconify|Minerals}} {{green|+10}}
 +
* {{iconify|Amenities}} {{green|+5}}
 +
* {{icon|Technician}} Tech-Drone {{green|+2}}
 
|  
 
|  
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 100
 
|
 
|
* Is Machine Empire with {{iconify|Rogue Servitor}} civic.
+
* {{icon|mgc}} Caravan
* Appears automatically in any tile occupied by a Bio-Trophy POP. Disappears if the POP is moved.  
+
* {{icon|yes}}{{iconify|Gestalt Consciousness}}
 +
| ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.''
 +
|}
  
|- id="Organic Paradise"
+
== Primitive ==
| style="width:1%" | [[file:building_organic_paradise.png]]
+
{{SVersion|2.7}}
| '''Organic Paradise'''
+
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
| {{green|+2}} {{iconify|Unity}}
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
| 1 {{icon|Energy}}
+
! style="width:1%" | || Building
 +
! Produces
 +
! Jobs
 +
! width="16%" | Requirements
 +
! width="24%" | Description
 +
|- id="Crude Huts"
 +
| [[File:Building crude huts.png]]
 +
| Crude Huts
 +
|
 +
* {{icon|housing}} {{green|+4}} Housing
 +
* {{icon|amenities}} {{green|+5}} Amenities
 +
* {{icon|crime}} {{green|−10}} Crime
 +
|
 +
| Stone Age planet capital
 +
| ''Primitive shelters constructed out of stone, clay or whatever other materials were available.''
 +
|- id="Stone Palaces"
 +
| [[File:Building stone palace.png]]
 +
| Stone Palaces
 +
|
 +
* {{icon|housing}} {{green|+3}} Housing
 +
* {{icon|amenities}} {{green|+25}} Amenities
 +
* {{icon|crime}} {{green|−10}} Crime
 +
|
 +
* {{icon|feudal noble}} {{green|+1}} Feudal Noble
 +
* {{icon|warrior}} {{green|+1}} Warrior
 +
* {{icon|scholar}} {{green|+1}} Scholar
 +
* {{icon|cleric}} {{green|+1}} Cleric
 +
| Bronze Age – Steam Age planet capital
 +
| ''Primitive Palaces built out of stone, where the local ruling elite resides.''
 +
|- id="Regional Capitals"
 +
| [[File:Building primitive capital.png]]
 +
| Regional Capitals
 +
|
 +
* {{icon|housing}} {{green|+5}} Housing
 +
* {{icon|amenities}} {{green|+25}} Amenities
 +
* {{icon|crime}} {{green|−20}} Crime
 
|  
 
|  
 +
* {{icon|primitive bureaucrat}} {{green|+2}} Bureaucrat
 +
* {{icon|primitive warrior 2}} {{green|+2}} Soldier
 +
* {{icon|primitive researcher 2}} {{green|+2}} Researcher
 +
* {{icon|primitive priest 2}} {{green|+2}} Priest
 +
| Industrial Age – Early Space Age planet capital
 +
| ''The regional capital buildings of the various nation-states inhabiting this primitive world.''
 +
|- id="Junkheap"
 +
| [[File:Building junkpile.png]]
 +
| Junkheap
 
|  
 
|  
 +
* {{icon|housing}} {{green|+15}} Housing
 +
* {{icon|amenities}} {{green|+20}} Amenities
 +
| {{icon|miner}} {{green|+10}} Scavenger
 +
| Junk Ratling planet capital
 +
| ''A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civilization.''
 +
|- id="Primitive Dwellings"
 +
| [[File:Building crude huts.png]]
 +
| Primitive Dwellings
 +
| {{icon|housing}} {{green|+6}} Housing
 +
|
 +
| Bronze Age – Renaissance Age
 +
| ''These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.''
 +
|- id="Urban Dwellings"
 +
| [[File:Building residence.png]]
 +
| Urban Dwellings
 +
| {{icon|housing}} {{green|+24}} Housing
 +
|
 +
| Steam Age – Early Space Age
 +
| ''Cramped and often polluted jungles of concrete.''
 +
|- id="Primitive Factory"
 +
| [[File:Building primitive factory.png]]
 +
| Primitive Factory
 +
|
 +
| {{icon|laborer}} {{green|+2}} Labourer
 +
| Steam Age – Early Space Age
 +
| ''Primitive, inefficient factories spewing pollution while producing goods.''
 +
|- id="Primitive Mine"
 +
| [[File:Building primitive mine.png]]
 +
|| Primitive Mine
 
|
 
|
* Is Machine Empire with {{iconify|Rogue Servitor}} civic.
+
| {{plainlist|
* [[File:Tradition_synchronicity_organic_paradise.png|18px]] Organic Utopia
+
* {{icon|primitive miner}}{{green|+2}} Miner
* Appears automatically in any tile occupied by a Bio-Trophy POP. Disappears if the POP is moved.  
+
* {{icon|Lithoid}}{{icon|primitive miner}}{{green|+8}} Miner
 +
| Steam Age – Early Space Age
 +
| ''Primitive mining tunnels that snake through the ground.''
 +
|- id="Primitive Farms"
 +
| [[File:Building crude huts.png]]
 +
|| Primitive Farms
 +
|
 +
| {{icon|farmer}} {{green|+10}} Farmer
 +
| {{plainlist|
 +
* Industrial Age – Early Space Age
 +
* {{icon|no}}{{iconify|Lithoid}}
 +
| ''Primitive farmsteads working the soil for meager returns.''
 +
|- id="Primitive Power Plant"
 +
| [[File:Building primitive power plant.png]]
 +
| Primitive Power Plant
 +
|
 +
| {{icon|primitive technician}} {{green|+2}} Technician
 +
| Industrial Age – Early Space Age
 +
| ''A primitive and somewhat unreliable power plant that relies on coal or early atomic power.''
 +
|- id="Great Pyramid"
 +
| [[File:Building stone palace.png]]
 +
| Great Pyramid
 +
|
 +
* {{icon|food}} {{green|+2}} Food
 +
* {{icon|society}} {{green|+2}} Society Research
 +
|
 +
| Observation event
 +
| ''A pyramid constructed by the local population to appease a deity descended from the sky.''
 +
|}
  
|- id="War Factory"
+
== Fallen empire ==
| style="width:1%" | [[file:building_war_factory.png]]
+
{{SVersion|2.7}}
| '''War Factory'''
+
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
| {{green|+10%}} {{iconify|Army Damage}}<br>{{green|+25%}} {{iconify|Army Build Speed}}<br>{{green|+2}} {{iconify|Society}}<br>{{green|+2}} {{iconify|Engineering}}
 
| {{red|−2}} {{icon|energy}}
 
| 200 {{icon|time}}
 
| 360 {{icon|min}} ||
 
* Is Machine Empire with {{iconify|Determined Exterminator}} civic.
 
  
|}
+
Using the ''Reverse-Engineer Arcane Technology'' artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes {{icon|time}} 480 days to construct. If demolished however, they cannot be rebuilt.
  
== Event ==
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{{SVersion|1.9}}
+
! style="width:1%" | || Building
These buildings can only appear as a result of game events.
+
! Produces
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Jobs
! style="width:20%" colspan=2 | Type
+
! Upkeep
! style="width:20%" | Produces
+
! On Capture
! style="width:10%" class="unsortable" | Upkeep
+
! width="25%" | Description
! style="width:10%" class="unsortable" | Time
+
|-  
! style="width:10%" class="unsortable" | Cost
+
| [[File:Building palace.png]]
! style="width:30%" class="unsortable" | Description & Requirements
+
| Ancient Palace
|- id="Obelisk of Zanaam"
+
|
| style="width:1%" | [[file:Building_zanaam_obelisk.png]]
+
|
| '''Obelisk of Zanaam'''
+
* {{icon|administrator}} {{green|+2}} Overseer
| {{green|+10}} {{iconify|Physics Output}}<br>{{green|+10}} {{iconify|Society Output}}<br>{{green|+10}} {{iconify|Engineering Output}}
+
* {{icon|enforcer}} {{green|+2}} Protector
| None
+
| {{nowrap|{{icon|energy}} {{red|−10}}}}
| None
+
| {{yellow|Converts to high level capital}}
| None
+
|''A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.''
| ''A mysterious obelisk covered in letters from a dead alien language. It hums with power and those in its proximity suffer headaches.''
 
 
----
 
----
* Found on the size 25 Holy Gaia World Zanaam.
+
* Is the colony capital of biological Fallen Empire worlds
|- id="Great Pyramid"
+
|-
| style="width:1%" | [[File:Building great pyramid.png]]
+
| [[File:Building slave processing.png]]
| '''Great Pyramid'''
+
| Ancient Control Center
| {{green|+2}} {{iconify|Food}}
+
|
| None
+
| {{icon|soldier}} {{green|+5}} Guardian
| None
+
| {{icon|energy}} {{red|−10}}
| None
+
| {{yellow|Converts to high level capital}}
| ''A pyramid constructed by the local population to appease a deity descended from the sky.''
+
| ''The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.''
 
----
 
----
* Can appear on pre-FTL civilization planets as a result of an event with an observation post.
+
* Is the colony capital of Ancient Caretakers worlds
|- id="Alien Toy Factory"
+
|-
| style="width:1%" | [[File:Building ancient factory.png]]
+
| [[File:Building fe xeno zoo.png]]
| '''Alien Toy Factory'''
+
| Xeno Preserve
| {{green|+6}} {{iconify|Engineering Output}}<br>{{green|+3}} {{iconify|Society Output}}
+
|
| None
+
* {{icon|housing}} {{green|+30}} Housing
| None
+
* {{icon|amenities}} {{green|+15}} Amenities
| None
+
| {{icon|Xeno-Keeper}} {{green|+2}} Xeno-Keeper
| ''Complex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purpose.''
+
| {{icon|energy}} {{red|−10}}
 +
| {{yellow|Converts to low level capital}}
 +
| ''A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.''
 
----
 
----
* Can be found on a planet as a result of an anomaly.
+
* Is the colony capital of The Preserve
|- id="Mutant Landfill"
+
|-
| style="width:1%" | [[File:Building hive ruins.png]]
+
| [[File:Building fortress.png]]
| '''Mutant Landfill'''
+
| Aegis Complex
| {{green|+8}} {{iconify|Society Output}}
+
|
| None
+
| {{icon|enforcer}} {{green|+5}} Protector
| None
+
| {{icon|energy}} {{red|−10}}
| None
+
| {{yellow|Converts to Fortress}}
| ''A putrid mass of dead mutated horrors. Their volatile organic matter has twisted together to form a structure of sorts.''
+
| ''A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.''
----
+
|-
* Can appear as a result of the Abandoned Terraforming Equipment event
+
| [[File:Building hab cultural center.png]]
|- id="Underground Vault"
+
| Affluence Center
| style="width:1%" | [[File:Building primitive farm.png]]
+
| {{icon|consumer goods}} {{green|+50}} Consumer Goods
| '''Underground Vault'''
+
|
| {{green|+8}} {{iconify|Society Output}}
+
|  
| None
+
* {{icon|energy}} {{red|−10}}
| None
+
* {{icon|minerals}} {{red|−25}}
| None
+
| {{green|Usable}}
| ''These tents mark the surface entrance to a massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault's occupants turned on each other when their food ran out.''
+
| ''Any material desire can be met here, no matter how outlandish.''
----
+
|-
* Possible outcome of the Underground Vault event
+
| [[File:Building nano forge.png]]
|- id="Machine Park"
+
| Auto-Forge
| style="width:1%" | [[File:Building primitive farm.png]]
+
| {{icon|alloys}} {{green|+25}} Alloys
| '''Machine Park'''
+
|
| {{green|+6}} {{iconify|Minerals}}<br>{{green|+3}} {{iconify|Engineering Output}}
 
| None
 
| None
 
| None
 
| ''These tents mark the surface entrance to a massive underground vault, intended as a bomb shelter by this world's original inhabitants. The vault contains a huge machine park along with stores of mining equipment.''
 
----
 
* Possible outcome of the Underground Vault event
 
|- id="Particle Accelerator"
 
| style="width:1%" | [[File:Building primitive factory.png]]
 
| '''Particle Accelerator'''
 
| {{green|+6}} {{iconify|Physics Output}}
 
| None
 
| None
 
| None
 
| ''This old particle accelerator was built using a novel design, and the surviving terminals within the structure contain a massive amount of research data composed by what must have been a brilliant theoretical physicist.''
 
----
 
* Can appear on tomb worlds
 
|- id="Odd Factory"
 
| style="width:1%" | [[File:Building primitive factory.png]]
 
| '''Odd Factory'''
 
| {{green|+3}} {{iconify|Energy}}<br>{{green|+3}} {{iconify|Minerals}}
 
| None
 
| None
 
| None
 
| ''A well-crafted facility that produces high value resources, left on the planet by a different civilization.''
 
----
 
* Appears with the An Odd Factor event
 
|- id="Plague Research Station"
 
| style="width:1%" | [[File:Building primitive farm.png]]
 
| '''Plague Research Station'''
 
| None
 
| None
 
| None
 
| None
 
| ''A temporary hospital with a focus on studying infected in order to produce a cure.''
 
----
 
* Appears at the beginning on the Infectious event.
 
|- id="Plague Memorial"
 
| style="width:1%" | [[File:Building religious monument.png]]
 
| '''Plague Memorial'''
 
| {{green|+10%}} {{iconify|Happiness}}
 
| None
 
| None
 
| None
 
| ''A memorial to remind the people of the horrible disease that once haunted their home. Stands as a testament to the survival of the nation.''
 
----
 
* Reward of the Infectious event.
 
|}
 
 
 
=== Horizon Signal ===
 
{{SVersion|1.9}}
 
The technology or events to obtain these special buildings can only be gives as part of the [[Horizon Signal events|Horizon Signal event chains]].
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" colspan=2 | Type
 
! style="width:20%" | Produces
 
! style="width:10%" class="unsortable" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" class="unsortable" | Requirements & Notes
 
|- id="Loop Institute"
 
| style="width:1%" | [[file:building_akx_worm_2.png]]
 
| '''Loop Institute'''
 
| {{green|+8}} {{iconify|Society Research}}<br>{{green|+5%}} {{iconify|Happiness}}<br>{{green|+5%}} {{iconify|Governing Ethics Attraction}}
 
| {{red|-2}} {{icon|Energy}}
 
| 180 {{icon|time}}
 
| {{red|120}} {{icon|Minerals}}
 
 
|  
 
|  
* {{iconify|Doctrine: Strange Loop|18px}}
+
* {{icon|energy}} {{red|−10}}
* Planet Unique
+
* {{icon|minerals}} {{red|−50}}
|- id="Spiral-Feed Power Hub"
+
| {{green|Usable}}
| style="width:1%" | [[file:building_akx_worm_1.png]]
+
| ''The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.''
| '''Spiral-Feed Power Hub'''
+
|-
| {{green|+6}} {{iconify|Energy}}<br>{{green|+25%}} {{iconify|Energy}}<br>{{red|-5%}} {{iconify|Happiness}}
+
| [[File:Building class 4 singularity.png]]
| None
+
| Class-4 Singularity
| 180 {{icon|time}}
+
| {{icon|energy}} {{green|+250}} Energy
| {{red|120}} {{icon|minerals}}
 
 
|
 
|
* {{iconify|Entropic Recursion|18px}}
+
| N/A
* Planet Unique
+
| {{green|Usable}}
* Incompatible with energy grids
+
| ''Even after all this time, the containment fields remain stable.  No one understands how.''
|- id="Omega Alignment"
+
|-
| style="width:1%" | [[file:building_akx_worm_3.png]]
+
| [[File:Building nanite transmuter.png]]
| '''Omega Alignment'''
+
| Dimensional Fabricator
| {{green|+10}} {{iconify|Physics Research}}
+
|
| {{red|-3}} {{icon|Energy}}
+
* {{icon|minerals}} {{green|+100}} Minerals
| 180 {{icon|Time}}
+
* {{icon|exotic gases}} {{green|+2}} Exotic Gases
| {{red|120}} {{icon|Minerals}}
+
* {{icon|rare crystals}} {{green|+2}} Rare Crystals
 +
* {{icon|volatile motes}} {{green|+2}} Volatile Motes
 +
----
 +
If Fallen Empire:
 +
* {{icon|dark matter}} {{green|+2}} Dark Matter
 +
* {{icon|living metal}} {{green|+2}} Living Metal
 +
* {{icon|zro}} {{green|+2}} Zro
 
|
 
|
* {{iconify|Omega Theory|18px}}
+
| {{icon|energy}} {{red|−20}}
* Empire Unique
+
| {{green|Usable}}
* Allows the generation of an entry point for the Worm
+
| ''This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.''
 
|-
 
|-
| style="width:1%" | {{icon|Basic Hydroponics Farm}}
+
| [[File:Building food processing center.png]]
| '''Loop-Plowed Farm'''
+
| Nourishment Center
| {{green|+12}} {{iconify|Food}}
+
| {{icon|food}} {{green|+100}} Food
| {{red|-3}} {{icon|Energy}}
 
| None
 
| None
 
 
|
 
|
* Can appear from The Waiting World event
+
| {{icon|energy}} {{red|−20}}
 +
| {{green|Usable}}
 +
| ''If it exists as a flavor, it can be replicated here.''
 
|-
 
|-
| style="width:1%" | {{icon|Basic Mine}}
+
| [[File:Building paradise dome.png]]
| '''Spiral-Hewn Mine'''
+
| Sky Dome
| {{green|+12}} {{iconify|Minerals}}
+
|  
| {{red|-3}} {{icon|Energy}}
+
* {{icon|housing}} {{green|+20}} Housing
| None
+
* {{icon|amenities}} {{green|+20}} Amenities
| None
 
 
|
 
|
* Can appear from The Waiting World event
+
| {{icon|energy}} {{red|−10}}
|}
+
| {{green|Usable}}
 
+
| ''A floating utopia maintained with extremely advanced anti-gravity technology.''
=== Leviathan DLC ===
+
|-
{{expansion|lev}}
+
| [[File:Building master archive.png]]
{{SVersion|1.9}}
+
| Master Archive
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
| {{icon|research}} {{green|+100}} Research Output
! style="width:20%" colspan=2 | Type
+
| {{icon|archivist}} {{green|+10}} Archivist
! style="width:20%" | Produces
+
| {{icon|energy}} {{red|−20}}
! style="width:10%" class="unsortable" | Upkeep
+
| {{green|Usable}}
! style="width:10%" class="unsortable" | Time
+
| ''The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.''
! style="width:10%" class="unsortable" | Cost
 
! style="width:30%" class="unsortable" | Description & Requirements
 
|- id="Ether Drake Shrine"
 
| style="width:1%" | [[File:Building_guardian_dragon_shrine.png]]
 
| '''Ether Drake Shrine'''
 
| {{green|+15}} {{iconify|Unity}}
 
| None
 
| 120 {{icon|time}}
 
| 30 {{icon|min}} ||
 
* Empire Unique
 
* Defeated the Ether Drake
 
* {{icon|spiritualist}}{{icon|fanatic spiritualist}}spiritualist or {{icon|xenophile}}{{icon|fanatic xenophile}}xenophile.
 
|- id="Dragonslayer Monument"
 
| style="width:1%" | [[File:Building_guardian_dragon_monument.png]]
 
| '''Dragonslayer Monument'''
 
| {{green|+15}} {{iconify|Unity}}
 
| None
 
| 120 {{icon|time}}
 
| 30 {{icon|min}} ||
 
* Empire Unique
 
* Defeated the Ether Drake
 
* Not {{icon|spiritualist}}{{icon|fanatic spiritualist}}spiritualist or {{icon|xenophile}}{{icon|fanatic xenophile}}xenophile.
 
|- id="Stellar Devourer Trophy"
 
| style="width:1%" | [[File:Building_zanaam_obelisk.png]]
 
| '''Stellar Devourer Trophy'''
 
| {{green|+15}} {{iconify|Unity}}
 
| None
 
| 1000 {{icon|time}}
 
| 2500 {{icon|min}} ||
 
* Empire Unique
 
* Chose the {{icon|militarist}}{{icon|fanatic militarist}} militarist / {{icon|xenophobe}}{{icon|fanatic xenophobe}} xenophobe option after defeating the Stellarite Devourer.
 
|- id="Art Monument"
 
| style="width:1%" | [[File:Building_zanaam_obelisk.png]]
 
| '''Art Monument''' ||
 
* {{green|+8}} {{iconify|Unity}}
 
* {{green|+50%}} {{iconify|Migration Attraction}}
 
| None
 
| 400 {{icon|time}}
 
| None ||
 
* Planet Unique
 
* Has purchased an art piece ({{icon|min}}1000/{{icon|inf}}25) from Artisan Troupe.
 
* Each empire can build no more than 5 buildings of this type.
 
|- id="Ministry of Culture"
 
| style="width:1%" | [[File:Building modern 1.png]]
 
| '''Ministry of Culture''' ||
 
* {{green|+10}} {{iconify|Unity}}
 
* {{green|+5%}} {{icon|Unity}} Empire Unity
 
* {{green|+10%}} {{iconify|Governing Ethics Attraction}} on Empire
 
| None
 
| 500 {{icon|time}}
 
| None ||
 
* Empire Unique
 
* Has purchased monument ({{icon|min}}1000/{{icon|enc}}1000) via Artist patron event.
 
|}
 
 
 
== Special ==
 
Special buildings cannot be built but can be found constructed by civilizations far more or less advanced.
 
 
 
=== Primitive ===
 
{{SVersion|1.9}}
 
Primitive buildings are found on planets inhabited by pre-FTL civilizations. They cost no maintenance but are less effective than regular buildings of the same type available to normal empires. After a planetary administration is constructed they can be upgraded to their futuristic counterparts.
 
 
 
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" colspan=2 | Type
 
! style="width:20%" | Produces
 
! style="width:10%" class="unsortable" | Upkeep
 
! style="width:10%" class="unsortable" | Time
 
! style="width:10%" class="unsortable" | Cost
 
! style="width:30%" class="unsortable" | Description & Notes
 
|- id="Primitive Farms"
 
| style="width:1%" | [[File:Building primitive farm.png]]
 
| '''Primitive Farms'''
 
| {{green|+1}} {{iconify|Food}}
 
| None
 
| None
 
| None
 
| ''Primitive farmsteads working the soil for meager returns.''
 
|- id="Primitive Factory"
 
| style="width:1%" | [[File:Building primitive factory.png]]
 
| '''Primitive Factory'''
 
| {{green|+1}} {{iconify|Minerals}}
 
| None
 
| None
 
| None
 
| ''Primitive, inefficient factories spewing pollution while producing goods.''
 
 
----
 
----
* Found on civilizations that reached at least the Industrial Age
+
* Can only be found on The Archives
|}
+
|-
 
+
| [[File:Building citadel of faith.png]]
=== Fallen Empire ===
+
| Empyrean Shrine
{{SVersion|1.9}}
+
|
Fallen empire buildings are found on the homeworlds of fallen empires. They are even more effective than the highest level buildings of the same type available to normal empires. They cannot be rebuilt so if one is destroyed (not ruined) by orbital bombardment it is lost forever.
+
| {{icon|priest}} {{green|+3}} Augur of the Shroud
 
+
| {{icon|energy}} {{red|−10}}
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
| {{yellow|Converts to planet unique Unity building}}
! style="width:20%" colspan=2 | Type
+
| ''The shrine itself vibrates somehow, making it appears slightly blurred from a distance.''
! style="width:20%" class="unsortable" | Produces
 
! style="width:10%" class="unsortable" | Upkeep
 
! style="width:50%" class="unsortable" | Description & Notes
 
|- id="Agri-Processing Complex"
 
| style="width:1%" | [[File:Building agri processing complex.png]]
 
| '''Agri-Processing Complex'''
 
| {{green|+12}} {{iconify|Food}}
 
| {{red|-4}} {{icon|Energy}}
 
| ''This ancient complex was built with technology long since lost to the ages.''
 
|- id="Ancient Archives"
 
| style="width:1%" | [[File:Building ancient archives.png]]
 
| '''Ancient Archives'''
 
| {{green|+8}} {{iconify|Physics research}}<br>{{green|+8}} {{iconify|Society research}}<br>{{green|+8}} {{iconify|Engineering research}}
 
| None
 
| ''Vast stores of ancient Knowledge.''
 
|- id="Autonomous Fabricators"
 
| [[File:Building ancient factory.png]]
 
| '''Autonomous Fabricators'''
 
| {{green|+12}} {{iconify|Minerals}}
 
| {{red|-4}} {{icon|Energy}}
 
| ''This ancient complex was built with technology long since lost to the ages.''
 
|- id="Dark Matter Power Plant"
 
| [[File:Building dark matter power plant.png]]
 
| '''Dark Matter Power Plant'''
 
| {{green|+15}} {{iconify|Energy}}
 
| None
 
| ''This ancient complex was built with technology long since lost to the ages.''
 
|- id="Xeno Preserve"
 
| [[file:building_xeno_preserve.png]]
 
| '''Xeno Preserve'''
 
| {{green|+1}} {{iconify|Food}}<br>{{green|+2}} {{iconify|Society Research}}
 
| {{red|-1}} {{icon|Energy}}
 
| ''A highly sophisticated preserve that maintained the natural habitat of the 'preserved' alien species perfectly.''
 
 
----
 
----
* Can be built by the Enigmatic Observers on The Preserve.
+
* Can only be found on Sky Temple
 
|-
 
|-
 +
| [[File:Building ancient cryo chamber.png]]
 +
| Ancient Cryo-Chamber
 +
|
 +
|
 +
| {{icon|energy}} {{red|−20}}
 +
| {{red|Must be demolished or replaced}}
 +
| ''Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.''
 +
----
 +
* Can only be found on Alpha Complex.
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 
 
{{ConceptsNavbox}}
 
{{ConceptsNavbox}}
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
[[Category:Colonization]]
 

Latest revision as of 19:07, 12 August 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot.

If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities.

The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading. The upgraded capitals provide Job administrator.png Administrator jobs and some Civics and Authorities replace some of them with other Pop cat ruler.png Ruler Stratum jobs.

Capital Produces Jobs Upkeep Time Cost Description
Building colony shelter.png Reassembled Ship Shelter
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • Job colonist.png Colonist +2
  • Ap synthetic evolution.png Job colonist.png -1, Job roboticist.png Roboticist +1
Energy Credits.png −1 0 0 The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job administrator.png Administrator +2
  • Job enforcer.png Enforcer +1
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −3 Time 480 Minerals.png 500 Seat of the local ruling elite
  • Tech planetary government.png Planetary Government
  • At least Pop.png 10 pops
Building capital 2.png Planetary Capital
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job administrator.png Administrator +3
  • Job enforcer.png Enforcer +2
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -3, Job executive.png Executive +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
Energy Credits.png −5 Time 600 Minerals.png 1000 A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization
  • At least Pop.png 40 pops
Building capital 3.png System Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job administrator.png Administrator +4
  • Job enforcer.png Enforcer +3
  • Civic aristocratic elite.png Job administrator.png -2, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png -2, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png -2, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png -2, Job researcher.png Science Director +2
  • Auth corporate.png Job administrator.png -4, Job executive.png Executive +4
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
Energy Credits.png −10 Time 900 Minerals.png 2000 A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration
  • At least Pop.png 80 pops

Habitat capitals[edit]

Habitats have their own capital buildings. Gestalt consciousness.png Gestalt Consciousness Empires have different set of jobs with regular Empires.

Capital Produces Jobs Upkeep Time Cost Description
Building capital 1.png Habitat Administration
  • Housing.png Housing +3
  • Amenities.png Amenities +3

Default:

  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1

Gestalt:

  • Auth hive mind.png Job synapse drone.png Synapse Drone +1
  • Auth machine intelligence.png Job coordinator.png Coordinator +1
  • Auth machine intelligence.png Job replicator.png Replicator +1
  • Energy Credits.png −3
  • Alloys.png −5
0 0 The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control
  • Housing.png Housing +5
  • Amenities.png Amenities +5

Default:

  • Job administrator.png Administrator +2
  • Job enforcer.png Enforcer +1
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2

Gestalt:

  • Auth hive mind.png Job synapse drone.png Synapse Drone +2
  • Auth machine intelligence.png Job coordinator.png Coordinator +2
  • Auth machine intelligence.png Job replicator.png Replicator +1
  • Energy Credits.png −5
  • Alloys.png −5
Time 480 Minerals.png 500 An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Pop.png 10 Pops

Special designation capitals[edit]

Resort Worlds and Thrall Worlds have their own unique capital buildings.

Capital Produces Jobs Upkeep Time Cost Description
Building capital 1.png Resort Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job entertainer.png Entertainer +1
  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −2 0 0 The central complex from where this planet-wide resort is administrated.

Decision resort colony.png Resort World designation

Building capital 2.png Resort Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job entertainer.png Entertainer +2
  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −4 Time 480 Minerals.png 500 A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
  • Decision resort colony.png Resort World designation
  • Pop.png 10 pops
Building capital 1.png Governor's Palace
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Stability.png Stability +5
  • Job enforcer.png Slave Overseer +2
  • Job administrator.png Administrator +2
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
Energy Credits.png −2 0 0 The lavish palace from which this Thrall-World is governed.

Decision slave colony.png Thrall World designation

Building capital 2.png Governor's Estates
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Stability.png Stability +10
  • Job enforcer.png Slave Overseer +3
  • Job administrator.png Administrator +2
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
Energy Credits.png −4 Time 480 Minerals.png 500 Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.
  • Decision slave colony.png Thrall World designation
  • Pop.png 10 pops

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.

Capital Produces Jobs Upkeep Time Cost Description
Building hive core.png Hive Core
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job synapse drone.png Synapse Drone +2
  • Job maintenance drone.png Maintenance Drone +2
  • Job patrol drone.png Hunter-Seeker Drone +1
Energy Credits.png −2 0 0 The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus
  • Housing.png Housing +15
  • Amenities.png Amenities +15
  • Job synapse drone.png Synapse Drone +3
  • Job maintenance drone.png Maintenance Drone +5
  • Job patrol drone.png Hunter-Seeker Drone +2
Energy Credits.png −4 Time 480 Minerals.png 1000 A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Tech colonial centralization.png Colonial Centralization
  • Pop.png 40 pops

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. Machine capitals provide Job replicator.png Replicator jobs to assemble Machine Pops that don't reproduce themselves. Civic machine assimilator.png Driven Assimilator Empires have one fewer Replicator job from each capital building.

Capital Produces Jobs Upkeep Time Cost Description
Building deployment post.png Deployment Post
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job maintenance drone.png Maintenance Drone +1
  • Job patrol drone.png Hunter-Seeker Drone +1
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1
Energy Credits.png −1 0 0 The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job maintenance drone.png Maintenance Drone +2
  • Job patrol drone.png Hunter-Seeker Drone +1
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −3 Time 480 Minerals.png 500 A semi-autonomous computer network that handles the various administrative functions on a planet.
  • Tech planetary government.png Planetary Government
  • Pop.png 10 pops
Building machine capital 2.png Planetary Processor
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job maintenance drone.png Maintenance Drone +3
  • Job patrol drone.png Hunter-Seeker Drone +2
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −5 Time 600 Minerals.png 1000 A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
  • Tech colonial centralization.png Colonial Centralization
  • Pop.png 40 pops
Building machine capital 3.png Primary Nexus
  • Housing.png Housing +12
  • Amenities.png Amenities +12
  • Job maintenance drone.png Maintenance Drone +4
  • Job patrol drone.png Hunter-Seeker Drone +3
  • Job replicator.png Replicator +2
  • Job replicator.png +1 if 10+ pops
  • Job replicator.png +1 if 40+ pops
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −10 Time 900 Minerals.png 2000 The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.
  • Tech galactic administration.png Galactic Administration
  • Pop.png 80 pops

Buildings[edit]

Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

Tier Energy Credits.png Energy upkeep Strategic.png Advanced resource upkeep Time Time Minerals.png Minerals cost Strategic.png Advanced resource cost
I −2 0 360 400 0
II −5 −1 480 600 50
III −8 −2 600 800 100

If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.

Primary resource Tier I building (2 Jobs) Tier II building (5 Jobs) Tier III building (8 Jobs) Job Advanced resource Requirements
Alloys.png Alloys Alloy Foundries
Building foundry 1.png
Alloy Mega-Forges
Building foundry 2.png
Alloy Nano-Plants
Building foundry 3.png
  • Job foundry.png Metallurgist
  • Auth hive mind.png Job foundry.png Foundry Drone
  • Auth machine intelligence.png Job foundry.png Fabricator
Volatile motes.png Volatile Motes
  • No.png Resort World
  • No.png Thrall World
Research.png Research Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Job researcher.png Researcher
  • Auth hive mind.png Job brain drone.png Brain Drone
  • Auth machine intelligence.png Job researcher.png Calculator
Exotic gases.png Exotic Gases
  • No.png Resort World
  • No.png Thrall World
Consumer goods.png Consumer Goods Civilian Industries
Building factory 1.png
Civilian Fabricators
Building factory 2.png
Civilian Repli-Complexes
Building factory 3.png
  • Job artisan.png Artisan
  • Civic machine servitor.png Job artisan.png Artisan Drone
Rare crystals.png Rare Crystals
  • No.png Resort World
  • No.png Thrall World
  • No.png Gestalt consciousness.png unless Civic machine servitor.png Rogue Servitor
Unity.png Unity Autochthon Monument
Building autochthon monument.png
Heritage Site
Building heritage site.png
Hypercomms Forum
Building hypercomms forum.png
Job culture worker.png Culture Worker Rare crystals.png Rare Crystals
  • No.png Thrall World
  • No.pngAuth corporate.png Corporate
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.pngGestalt consciousness.png Gestalt Consciousness
Unity.png Unity Temple
Building temple.png
Holotemple
Building holotemple.png
Sacred Nexus
Building sacred nexus.png
Job priest.png Priest Rare crystals.png Rare Crystals
  • Fanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.png Thrall World
Unity.png Unity Corporate Culture Site
Building autochthon monument.png
Business Management Nexus
Building heritage site.png
Synergy Forum
Building hypercomms forum.png
Job manager.png Manager Rare crystals.png Rare Crystals
  • Auth corporate.png Corporate
  • No.png Thrall World
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases Auth hive mind.png Hive Mind
Unity.png Unity Simulation Site
Building holo theatres.png
Simulation Center
Building hab cultural center.png
Simulation Complex
Building citadel of faith.png
Job evaluator.png Evaluator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
Amenities.png Amenities Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer
  • Civic warrior culture.png Job duelist.png Duelist
Exotic gases.png Exotic Gases
  • No.png Thrall World
  • No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
No.png Job bureaucrat.png Bureaucrat Rare crystals.png Rare Crystals No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Uplink Node
Building autochthon monument.png
Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals Auth machine intelligence.png Machine Intelligence
Job criminal.png Crime Fighting Precinct House
Building precinct house.png
Hall of Judgement
Building hall judgment.png
No.png Job enforcer.png Enforcer Exotic gases.png Exotic Gases
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World
Job criminal.png Deviancy Fighting Sentinel Posts
Building sentinel posts.png
No.png No.png Job patrol drone.png Hunter-Seeker Drone Gestalt consciousness.png Gestalt Consciousness
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer or Agri-Drone
  • Sb hydroponics bay.png Hydroponics Farming
  • No.png Resort World
  • No.pngPlanet ai.png Machine World

Housing[edit]

Housing buildings provide Housing.png Housing and come in two tiers. The advanced resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Building Housing.png Housing Amenities.png Amenities Building Housing.png Housing Amenities.png Amenities
Building luxury residence.png Luxury Residences +3 +5 Building paradise dome.png Paradise Dome +6 +10
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building residence.png Communal Housing +5 +3 Building paradise dome.png Utopian Communal Housing +10 +6
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building hive warren.png Hive Warren +3 +5 Building expanded warren.png Expanded Warren +6 +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology for tier II
Building drone storage.png Drone Storage +4 +3 Building drone megastorage.png Upgraded Drone Storage +8 +6
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology for tier II
Building crude huts.png Slave Huts +8 0 No.png Decision slave colony.png Thrall World

Planet unique[edit]

Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.

Building Jobs Effects Upkeep Time Cost Requirements
Building shield generator.png Planetary Shield Generator Damage -50% Orbital Bombardment Damage Energy Credits.png −5 Time 600 Minerals.png 600
  • Tech planetary shield generator.png Planetary Shields
  • Level 2 Capital
Building military academy.png Military Academy Job soldier.png Soldier or Warrior Drone +1 Army defense.png +100 Army Starting Experience Energy Credits.png −2 Time 480 Minerals.png 400
  • Tech centralized command.png Centralized Command
  • Level 2 Capital
Building power hub 1.png Energy Grid Job technician.png Technician or Tech-Drone +1
  • Energy Credits.png +15% Energy from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Energy Credits.png +5% from Jobs (additionally)
  • District generator.png +2 Max Generator Districts
Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +100
  • Alloys.png +100
  • Tech power hub 1.png Global Energy Management
  • Yes.png Level 1 Capital
  • No.png Resort World
Building power hub 2.png Energy Nexus Job technician.png Technician or Tech-Drone +2
  • Energy Credits.png +25% Energy from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Energy Credits.png +5% from Jobs (additionally)
  • District generator.png +4 Max Generator Districts
Energy Credits.png −2
Exotic gases.png −1
Time 480
  • Minerals.png 500
  • Exotic gases.png 50

  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +400
  • Alloys.png +150
  • Tech power hub 2.png Planetary Power Grid
  • Yes.png Level 2 Capital
  • No.png Resort World
Building mineral processing plant 1.png Mineral Purification Plants Job miner.png Miner or Mining Drone +1
  • Minerals.png +15% Minerals from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Minerals.png +5% from Jobs (additionally)
  • District mining.png +2 Max Mining Districts
Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +100
  • Alloys.png +100
  • Tech mineral purification 1.png Mineral Purification
  • Yes.png Level 1 Capital
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World
Building mineral processing plant 2.png Mineral Purification Hubs Job miner.png Miner or Mining Drone +2
  • Minerals.png +25% Minerals from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Minerals.png +5% from Jobs (additionally)
  • District mining.png +4 Max Mining Districts
Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Minerals.png 500
  • Volatile motes.png 50

  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +400
  • Alloys.png +150
  • Tech mineral purification 2.png Advanced Mineral Purification
  • Yes.png Level 2 Capital
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World
Building food processing facility.png Food Processing Facilities Job farmer.png Farmer or Agri-Drone +1 Food.png +15% Food from Jobs Energy Credits.png −2 Time 360 Minerals.png 400
  • Tech food processing 1.png Food Processing
  • Yes.png Level 1 Capital
  • No.pngPlanet ai.png Machine World
  • No.png Resort World
Building food processing center.png Food Processing Centers Job farmer.png Farmer or Agri-Drone +2 Food.png +25% Food from Jobs Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Tech food processing 2.png Advanced Food Processing
  • Yes.png Level 2 Capital
  • No.pngPlanet ai.png Machine World
  • No.png Resort World
Building autocurating vault.png Auto-Curating Vault
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngAuth machine intelligence.png Machine Intelligence
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building citadel of faith.png Citadel of Faith
  • Job priest.png Priest +5
  • Job priest.png High Priest +1
Spiritualist.png +20% Spiritualist ethics attraction Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech transcendent faith.png Transcendent Faith
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building autocurating vault.png Vault of Acquisitions
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • Auth corporate.png Corporate
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building autocurating vault.png Alpha Hub
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • Auth machine intelligence.png Machine Intelligence
  • Yes.png Level 4 Capital
Building institute.png Research Institute Job researcher.png Science Director +1 Research.png +15% Research Output Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building institute.png Planetary Supercomputer
  • Auth hive mind.png Job brain drone.png Brain Drone +1
  • Auth machine intelligence.png Job researcher.png Calculator +1
Research.png +15% Research Output Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative
  • Gestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
Building production center.png Ministry of Production Job administrator.png Administrator +1
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building production center.png Resource Processing Center
  • Auth machine intelligence.png Job foundry.png Fabricator +1
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy
  • Gestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
Building clinic.png Gene Clinic Job healthcare.png Medical Worker +2 Energy Credits.png −2 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare
  • Yes.png Level 1 Capital
  • No.png Thrall-World
Building hospital.png Cyto-Revitalization Center Job healthcare.png Medical Worker +5 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization
  • Yes.png Level 2 Capital
  • No.png Thrall-World
Building spawning pool.png Spawning Pools Job spawning drone.png Spawning Drone +1 Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth hive mind.png Hive Mind
  • Yes.png Level 1 Capital
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png Roboticist +1 Energy Credits.png −5 Time 360 Minerals.png 600
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers
  • No.png Menu icon policies.png Robotic Workers policy Outlawed
  • Yes.png Level 1 Capital
  • No.png Thrall-World
Building robot assembly plant.png Machine Assembly Plants Job replicator.png Replicator +1 Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.png Machine Intelligence
  • Yes.png Level 1 Capital
Building machine assembly complex.png Machine Assembly Complex Job replicator.png Replicator +3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
  • Auth machine intelligence.png Machine Intelligence
  • Tech mega assembly.png Mega-Assembly Systems
  • Yes.png Level 3 Capital
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png Merchant +2 Trade value.png +20% Trade Value Energy Credits.png −5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech galactic markets.png Galactic Markets Tech
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building palace.png Noble Estates Job noble.png Noble +1 Housing.png +1 Housing Energy Credits.png −2 Time 480 Minerals.png 400
  • Civic aristocratic elite.png Aristocratic Elite civic
  • Yes.png Level 2 Capital
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png +5% Slave Output
  • Mod pop political power.png −25% Slave Political Power
Energy Credits.png −2 Time 360 Minerals.png 400
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants
  • Yes.png Level 2 Capital
  • No.png Resort World
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed Energy Credits.png −2 Time 360 Minerals.png 200
  • Ap engineered evolution.png Engineered Evolution
  • Yes.png Level 2 Capital
  • No.png Resort World
Building hab laboratory module.png Psi Corps Job telepath.png Telepath +2 Stability.png +5 Stability Energy Credits.png −5 Time 480 Minerals.png 500
  • Ap mind over matter.png Mind over Matter
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World

Empire capital buildings[edit]

Capital buildings can only be constructed once on the capital world of an empire.

Building Effects Upkeep Time Cost Description
Building embassy.png Embassy Complex Envoy.png +1 Envoys Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
This building forms the heart of the empire's diplomatic efforts.

Due to the need to be close to the seat of the government, it can only be built at our capital.

  • Tech xeno diplomacy.png Xeno Diplomacy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 2 Capital
Building grand embassy.png Grand Embassy Complex Envoy.png +2 Envoys Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
The complex is intended to awe the viewer, rendering them compliant in negotiations.

Due to the need to be close to the seat of the government, it can only be built at our capital.

  • Tech diplomacy 2.png Xeno Relations
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 3 Capital
Building akx worm 3.png Omega Alignment Physics Research +16 Physics Research Energy Credits.png −8 Time 900 Minerals.png 1000 The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.
  • Tech akx worm 3.png Omega Theory
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 1 Capital

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.

Building Jobs Upkeep Time Cost Description
Building commercial zone.png Commercial Zones Job clerk.png Clerk +5 Energy Credits.png −2 Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png Clerk +10
  • Job merchant.png Merchant +1
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Great commercial spires and towers rising up towards the sky, blotting out the light.
  • Tech interstellar economics.png Interstellar Economics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. Alghough they consume Minerals.png Minerals, they don't need any rare planetary features.

Building Jobs Upkeep Time Cost Description
Building chemical plant.png Chemical Plants Job chemist.png Chemist or Chem-Drone +1 Energy Credits.png −3 Time 480 Minerals.png 500 The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
  • Tech volatile motes.png Volatile Material Plants
  • No.png Resort World
  • No.png Thrall World
Building refinery.png Exotic Gas Refineries Job gas refiner.png Gas Refiner or Refinery Drone +1 Energy Credits.png −3 Time 480 Minerals.png 500 These advanced refineries work day and night to produce exotic gases.
  • Tech exotic gases.png Exotic Gas Refining
  • No.png Resort World
  • No.png Thrall World
Building crystal plant.png Synthetic Crystal Plants Job translucer.png Translucer or Lensing Drone +1 Energy Credits.png −3 Time 480 Minerals.png 500 Nearly identical to the real thing, the crystals produced here are of the highest quality.
  • Tech rare crystals.png Rare Crystal Manufacturing
  • No.png Resort World
  • No.png Thrall World
Building crystal plant 2.png Kha'lanka Crystal Plant Job translucer.png Translucer or Lensing Drone +3 Energy Credits.png −3 Time 800 Minerals.png 1000 The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.
  • Ancient Relics.png Whispers in the Stone archaeology site
  • No.png Resort World
  • No.png Thrall World

Organic safekeeping[edit]

Civic machine servitor.png Rogue Servitor empires need Organic safekeeping buildings to provide Job bio trophy.png Bio-Trophy Jobs for Unity.png Unity. These buildings are converted into Housing.png Housing buildings of equal tier if the planet is conquered by an empire that lacks the civic.

Building Jobs Upkeep Time Cost Description
Building organic sanctuary.png Organic Sanctuary
  • Job bio trophy.png Bio-Trophy +10
  • Job maintenance drone.png Maintenance Drone +1
Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
Building paradise dome.png Organic Paradise
  • Job bio trophy.png Bio-Trophy +20
  • Job maintenance drone.png Maintenance Drone +2
Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.

Tech paradise dome.png Idyllic Architecture

Military[edit]

Military buildings produce Army defense.png defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the Tech aura snare.png FTL Inhibition technology has been researched.

Building Produces Jobs Upkeep Time Cost Description
Building stronghold.png Stronghold Housing.png Housing +1 Job soldier.png Soldier or Warrior Drone +1 Energy Credits.png −1 Time 240 Minerals.png 600 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
  • Yes.png Tier 1 Capital
Building fortress.png Fortress Housing.png Housing +3
Tech aura snare.png FTL inhibitor
Job soldier.png Soldier or Warrior Drone +3 Energy Credits.png −1
Volatile motes.png −1
Time 360 Minerals.png 400
Volatile motes.png 50
A massive fortress complex with an expanded garrison and training facilities for soldiers.
  • Tech global defense grid.png Global Defense Grid
  • Yes.png Tier 2 Capital

Feature-related[edit]

Feature buildings can only be built based on the number certain rare Planetary Features allow.

Building Effects Upkeep Time Cost Planetary Features Description
Building betharian power plant.png Betharian Power Plant
  • Energy Credits.png Energy +10
  • Job technician.png Technician or Tech-Drone +4
Time 360 Minerals.png 200 D betharian deposit.png Betharian Fields Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
  • Tech mine betharian.png Betharian Refining
Building alien zoo.png Alien Zoo
  • Job culture worker.png Culture Worker +2
  • Job entertainer.png Entertainer +1
  • Civic warrior culture.png Job entertainer.png -1, Job duelist.png Duelist +1
Energy Credits.png -1 Time 360 Minerals.png 200 D alien pets deposit.png Isolated Valley As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
  • Tech alien life studies.png Xenology
  • No.pngGestalt consciousness.png Gestalt Consciousness
Building crystal mines.png Crystal Mines Job crystal miner.png Crystal Miner or Crystal Mining Drone +1 Energy Credits.png -1 Time 360 Minerals.png 200
  • D crystalline caverns.png Crystalline Caverns
  • D crystal forest.png Crystal Forest
  • D crystal reef.png Crystal Reef
  • D space walk.png Rare Crystal Deposit
Great care must be taken when excavating these mines to avoid damaging the crystals.
  • Tech mine rare crystals.png Rare Crystal Mining
Building gas extractors.png Gas Extraction Wells Job gas extractor.png Gas Extractor or Gas Extraction Drone +1 Energy Credits.png -1 Time 360 Minerals.png 200
  • D bubbling swamp.png Bubbling Swamp
  • D fuming bog.png Fuming Bog
  • D space walk.png Exotic Gas Deposit
These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
  • Tech exotic gases.png Exotic Gas Extraction
Building mote harvesting traps.png Mote Harvesting Traps Job mote harvester.png Mote Harvester or Mote Harvesting Drone +1 Energy Credits.png -1 Time 360 Minerals.png 200
  • D dust caverns.png Dust Caverns
  • D dust desert.png Dust Desert
  • D space walk.png Volatile Mote Deposit
These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.
  • Tech volatile motes.png Mote Stabilization

Other buildings[edit]

Building Effects Upkeep Time Cost Description
Building resource silo.png Resource Silos
  • Mod country resource max add.png Resource Storage Capacity +2000
  • Job clerk.png Clerk +2
  • Gestalt consciousness.png Job clerk.png -2, Job maintenance drone.png Maintenance Drone +1
Energy Credits.png −1 Time 180 Minerals.png 200 Massive resource silos and storage facilities where large quantities of resources can be safely kept.
  • No.png Resort World
  • No.png Thrall World
Building bio reactor.png Bio-Reactor Energy Credits.png Energy +20 Food.png −25 Time 240 Minerals.png 200 A facility where organic matter is converted into energy at a highly efficient rate.
  • Yes.png Main species does not require Food
Building nanite transmuter.png Nanite Transmuter
  • Exotic gases.png Exotic Gases +2
  • Rare crystals.png Rare Crystals +2
  • Volatile motes.png Volatile Motes +2
Energy Credits.png −5
Nanites.png −1
Time 600 Minerals.png 1000 This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.
  • Tech nanite transmutation.png Nanite Transmutation
  • Building capital 1.png Planetary Administration
  • No.png Resort World
  • No.png Thrall World
Building crude huts.png Slave Huts Housing.png Housing +8 Energy Credits.png −1 Time 240 Minerals.png 200 Crude dwellings for the planet's enslaved population.

Decision slave colony.png Thrall World

Building residence.png Overseer Residences
  • Housing.png Housing +2
  • Job enforcer.png Slave Overseer +2
Energy Credits.png −1 Time 240 Minerals.png 200 These homes are reserved for the relatively privileged slave overseers.

Decision slave colony.png Thrall World

Purchasable[edit]

Purchasable buildings can only be obtained via a deal with aliens.

Building Effects Upkeep Time Cost Deal Description
Building artist patron.png Ministry of Culture
  • Unity.png +15% Unity from Jobs
  • Job culture worker.png Culture Worker +3
  • Auth hive mind.png Job culture worker.png -3, Job synapse drone.png Synapse Drone +3
  • Auth machine intelligence.png Job culture worker.png -3, Job evaluator.png Evaluator +3
Energy Credits.png −2 Time 480 Leviathans.png Artisan enclave A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.
  • No.png Thrall World
  • Yes.png Planet Unique
Building nuumismatic shrine.png Numistic Shrine
  • Job merchant.png Merchant +2
  • Job priest.png Priest +2
Time 180 Minerals.png 1000
  • MegaCorp.png Caravan
  • No.pngGestalt consciousness.png Gestalt Consciousness
A shrine devoted to the worship of Numa, goddess of fortune.
Building waste reprocessing center.png Waste Reprocessing Center
  • Energy Credits.png Energy +10
  • Minerals.png Minerals +10
  • Amenities.png Amenities +5
  • Job technician.png Tech-Drone +2
Time 480 Minerals.png 100
  • MegaCorp.png Caravan
  • Yes.pngGestalt consciousness.png Gestalt Consciousness
A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.

Primitive[edit]

Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.

Building Produces Jobs Requirements Description
Building crude huts.png Crude Huts
  • Housing.png +4 Housing
  • Amenities.png +5 Amenities
  • Job criminal.png −10 Crime
Stone Age planet capital Primitive shelters constructed out of stone, clay or whatever other materials were available.
Building stone palace.png Stone Palaces
  • Housing.png +3 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −10 Crime
  • Job noble.png +1 Feudal Noble
  • Job hunter.png +1 Warrior
  • Job researcher.png +1 Scholar
  • Job priest.png +1 Cleric
Bronze Age – Steam Age planet capital Primitive Palaces built out of stone, where the local ruling elite resides.
Building primitive capital.png Regional Capitals
  • Housing.png +5 Housing
  • Amenities.png +25 Amenities
  • Job criminal.png −20 Crime
  • Job administrator.png +2 Bureaucrat
  • Job soldier.png +2 Soldier
  • Job researcher.png +2 Researcher
  • Job priest.png +2 Priest
Industrial Age – Early Space Age planet capital The regional capital buildings of the various nation-states inhabiting this primitive world.
Building junkpile.png Junkheap
  • Housing.png +15 Housing
  • Amenities.png +20 Amenities
Job miner.png +10 Scavenger Junk Ratling planet capital A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civilization.
Building crude huts.png Primitive Dwellings Housing.png +6 Housing Bronze Age – Renaissance Age These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
Building residence.png Urban Dwellings Housing.png +24 Housing Steam Age – Early Space Age Cramped and often polluted jungles of concrete.
Building primitive factory.png Primitive Factory Job primitive laborer.png +2 Labourer Steam Age – Early Space Age Primitive, inefficient factories spewing pollution while producing goods.
Building primitive mine.png Primitive Mine
  • Job miner.png+2 Miner
  • Trait lithoid.pngJob miner.png+8 Miner
Steam Age – Early Space Age Primitive mining tunnels that snake through the ground.
Building crude huts.png Primitive Farms Job farmer.png +10 Farmer
  • Industrial Age – Early Space Age
  • No.pngTrait lithoid.png Lithoid
Primitive farmsteads working the soil for meager returns.
Building primitive power plant.png Primitive Power Plant Job technician.png +2 Technician Industrial Age – Early Space Age A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
Building stone palace.png Great Pyramid
  • Food.png +2 Food
  • Society Research +2 Society Research
Observation event A pyramid constructed by the local population to appease a deity descended from the sky.

Fallen empire[edit]

Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.

Using the Reverse-Engineer Arcane Technology artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes Time 480 days to construct. If demolished however, they cannot be rebuilt.

Building Produces Jobs Upkeep On Capture Description
Building palace.png Ancient Palace
  • Job administrator.png +2 Overseer
  • Job enforcer.png +2 Protector
Energy Credits.png −10 Converts to high level capital A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Is the colony capital of biological Fallen Empire worlds
Building slave processing.png Ancient Control Center Job soldier.png +5 Guardian Energy Credits.png −10 Converts to high level capital The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Is the colony capital of Ancient Caretakers worlds
Building fe xeno zoo.png Xeno Preserve
  • Housing.png +30 Housing
  • Amenities.png +15 Amenities
Job culture worker.png +2 Xeno-Keeper Energy Credits.png −10 Converts to low level capital A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Is the colony capital of The Preserve
Building fortress.png Aegis Complex Job enforcer.png +5 Protector Energy Credits.png −10 Converts to Fortress A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Building hab cultural center.png Affluence Center Consumer goods.png +50 Consumer Goods
  • Energy Credits.png −10
  • Minerals.png −25
Usable Any material desire can be met here, no matter how outlandish.
Building nano forge.png Auto-Forge Alloys.png +25 Alloys
  • Energy Credits.png −10
  • Minerals.png −50
Usable The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Building class 4 singularity.png Class-4 Singularity Energy Credits.png +250 Energy N/A Usable Even after all this time, the containment fields remain stable. No one understands how.
Building nanite transmuter.png Dimensional Fabricator
  • Minerals.png +100 Minerals
  • Exotic gases.png +2 Exotic Gases
  • Rare crystals.png +2 Rare Crystals
  • Volatile motes.png +2 Volatile Motes

If Fallen Empire:

  • Dark Matter.png +2 Dark Matter
  • Living Metal.png +2 Living Metal
  • Zro.png +2 Zro
Energy Credits.png −20 Usable This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Building food processing center.png Nourishment Center Food.png +100 Food Energy Credits.png −20 Usable If it exists as a flavor, it can be replicated here.
Building paradise dome.png Sky Dome