Difference between revisions of "Buildings"

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(Fallen empire)
 
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{{Version|2.3}}
+
{{Version|2.7}}
 
{{Planetarynav}}
 
{{Planetarynav}}
A '''building''' provides variety of [[jobs]] that generate different kinds of [[resource]] that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional {{icon|pop|21px}} 5 pops unlock a new building slot. If the number of pops falls below the number required tor a building slot any constructed building will go into disrepair and stop producing jobs. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.
+
A '''building''' represents a collection of facilities scattered across a world that create [[jobs]] that generate different kinds of [[resource]] that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional {{icon|pop|21px}} 5 pops unlock a new building slot.
 +
 
 +
If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.
  
 
== Planet build speed ==
 
== Planet build speed ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
 
[[File:Mod planet building build speed mult.png|24px]] Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.
 
[[File:Mod planet building build speed mult.png|24px]] Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.
  
Line 39: Line 41:
 
|}
 
|}
  
== Colony capital ==
+
== Capital ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
 
The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.
 
The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.
  
 
=== Standard capitals ===
 
=== Standard capitals ===
The standard set of capitals are built on planets and ringworlds by {{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} authorities. The base capital provides {{iconify|Colonist}} jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading.  
+
The standard set of capitals are built on planets without a special designation as well as ringworlds by {{icon|Democratic}}{{icon|Oligarchic}}{{icon|dictatorial}}{{icon|Imperial}}{{icon|Corporate}} authorities.
The upgraded capitals provide the following jobs:
+
 
* {{iconify|Enforcer}} jobs to reduce crime, spawn defence armies and produce a small amount of unity.
+
The base capital provides {{iconify|Colonist}} jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading. The upgraded capitals provide {{iconify|Administrator}} jobs and some Civics and Authorities replace some of them with other {{iconify|Ruler}} Stratum jobs.
* {{iconify|Administrator}} jobs produce unity and amenities.
 
* {{iconify|Corporate}} empires have {{iconify|Executive}} jobs in place of Administrators, which produce unity, amenities and trade value.
 
The following civics replace some Administrator jobs with other {{iconify|Ruler}} strata jobs:
 
* {{iconify|Aristocratic Elite}} with {{iconify|Noble}} jobs providing planet stability and amenities.
 
* {{iconify|Exalted Priesthood}} with {{iconify|High Priest}} jobs that produce unity, amenities and society research.
 
* {{iconify|Merchant Guilds}} with {{iconify|Merchant}} jobs that produce trade value and amenities.
 
* {{iconify|Technocracy}} with {{iconify|Science Director}} jobs that produce research and amenities.
 
If an empire chooses the [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] Synthetic Evolution ascension perk the capital buildings will also provide {{iconify|Roboticist}} jobs to assist with robotic pop assembly.
 
  
 
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
! style="width:1%" | || width=15% | Name
+
! style="width:1%" | || Capital
! style="width:10%" | Produces
+
! style="width:12%" | Produces
! style="width:25%" | Jobs
+
! style="width:26%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:6%" | Upkeep
! style="width:10%" | Time
+
! style="width:6%" | Time
! style="width:10%" | Cost
+
! style="width:6%" | Cost
! style="width:20%" | Requirements
+
! style="width:26%" | Description
 
|- id="Reassembled Ship Shelter"
 
|- id="Reassembled Ship Shelter"
 
| style="width:1%" | {{icon|Reassembled Ship Shelter}}
 
| style="width:1%" | {{icon|Reassembled Ship Shelter}}
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* {{iconify|Amenities}} {{green|+3}}
 
* {{iconify|Amenities}} {{green|+3}}
 
|  
 
|  
* (Default) {{iconify|Colonist}} {{green|+2}}
+
* {{iconify|Colonist}} {{green|+2}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Colonist}} {{green|+1}}, {{iconify|Roboticist}} {{green|+1}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{icon|Colonist}} {{red|-1}}, {{iconify|Roboticist}} {{green|+1}}
 
| {{icon|Energy}} {{red|−1}}
 
| {{icon|Energy}} {{red|−1}}
| Always Present
+
| 0
| None
+
| 0
 
| ''The remains of a Colony Ship, reassembled for planetside form and function.''
 
| ''The remains of a Colony Ship, reassembled for planetside form and function.''
----
 
 
|- id="Planetary Administration"
 
|- id="Planetary Administration"
 
| style="width:1%" | {{icon|Planetary Administration}}
 
| style="width:1%" | {{icon|Planetary Administration}}
Line 85: Line 78:
 
* {{iconify|Amenities}} {{green|+5}}
 
* {{iconify|Amenities}} {{green|+5}}
 
|  
 
|  
* {{iconify|Enforcer}}: {{green|+1}}
+
* {{iconify|Administrator}} {{green|+2}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}} {{green|+1}}
+
* {{iconify|Enforcer}} {{green|+1}}
* (Default) {{iconify|Administrator}}: {{green|+2}}
+
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
* {{icon|Aristocratic Elite}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Noble}} {{green|+1}}
+
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
* {{icon|Exalted Priesthood}} {{iconify|Administrator}} {{green|+1}}, {{iconify|High Priest}} {{green|+1}}
+
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
* {{icon|Merchant Guilds}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Merchant}} {{green|+1}}
+
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
* {{icon|Technocracy}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Science Director}} {{green|+1}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
* {{icon|Corporate}} {{iconify|Executive}} {{green|+2}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
 
| {{icon|Energy}} {{red|−3}}
 
| {{icon|Energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
Line 98: Line 91:
 
| ''Seat of the local ruling elite''
 
| ''Seat of the local ruling elite''
 
----
 
----
* {{iconify|Planetary Government|24px}} technology
+
* {{iconify|Planetary Government|24px}}
 
* At least {{icon|pop}} 10 pops
 
* At least {{icon|pop}} 10 pops
 
|- id="Planetary Capital"
 
|- id="Planetary Capital"
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* {{iconify|Amenities}} {{green|+8}}
 
* {{iconify|Amenities}} {{green|+8}}
 
|  
 
|  
* {{iconify|Enforcer}}: {{green|+2}}
+
* {{iconify|Administrator}} {{green|+3}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}} {{green|+2}}
+
* {{iconify|Enforcer}} {{green|+2}}
* (Default) {{iconify|Administrator}}: {{green|+3}}
+
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
* {{icon|Aristocratic Elite}} {{iconify|Administrator}} {{green|+2}}, {{iconify|Noble}} {{green|+1}}
+
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
* {{icon|Exalted Priesthood}} {{iconify|Administrator}} {{green|+1}}, {{iconify|High Priest}} {{green|+2}}
+
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
* {{icon|Merchant Guilds}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Merchant}} {{green|+2}}
+
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
* {{icon|Technocracy}} {{iconify|Administrator}} {{green|+2}}, {{iconify|Science Director}} {{green|+1}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-3}}, {{iconify|Executive}} {{green|+3}}
* {{icon|Corporate}} {{iconify|Executive}} {{green|+3}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+2}}
 
| {{icon|Energy}} {{red|−5}}
 
| {{icon|Energy}} {{red|−5}}
 
| {{icon|time}} 600
 
| {{icon|time}} 600
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| ''A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.''
 
| ''A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.''
 
----
 
----
* {{iconify|Colonial Centralization|24px}} technology
+
* {{iconify|Colonial Centralization|24px}}
 
* At least {{icon|pop}} 40 pops
 
* At least {{icon|pop}} 40 pops
 
|- id="System Capital-Complex"
 
|- id="System Capital-Complex"
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* {{iconify|Amenities}} {{green|+10}}
 
* {{iconify|Amenities}} {{green|+10}}
 
|  
 
|  
* {{iconify|Enforcer}}: {{green|+3}}
+
* {{iconify|Administrator}} {{green|+4}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}} {{green|+3}}
+
* {{iconify|Enforcer}} {{green|+3}}
* (Default) {{iconify|Administrator}}: {{green|+5}}
+
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-2}}, {{iconify|Noble}} {{green|+2}}
* {{icon|Aristocratic Elite}} {{iconify|Administrator}} {{green|+3}}, {{iconify|Noble}} {{green|+2}}
+
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-2}}, {{iconify|High Priest}} {{green|+2}}
* {{icon|Exalted Priesthood}} {{iconify|Administrator}} {{green|+2}}, {{iconify|High Priest}} {{green|+3}}
+
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-2}}, {{iconify|Merchant}} {{green|+2}}
* {{icon|Merchant Guilds}} {{iconify|Administrator}} {{green|+2}}, {{iconify|Merchant}} {{green|+3}}
+
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-2}}, {{iconify|Science Director}} {{green|+2}}
* {{icon|Technocracy}} {{iconify|Administrator}} {{green|+3}}, {{iconify|Science Director}} {{green|+2}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-4}}, {{iconify|Executive}} {{green|+4}}
* {{icon|Corporate}} {{iconify|Executive}} {{green|+5}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+3}}
 
| {{icon|Energy}} {{red|−10}}
 
| {{icon|Energy}} {{red|−10}}
 
| {{icon|time}} 900
 
| {{icon|time}} 900
Line 142: Line 135:
 
| ''A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.''
 
| ''A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.''
 
----
 
----
* {{iconify|Galactic Administration|24px}} technology
+
* {{iconify|Galactic Administration|24px}}
 
* At least {{icon|pop}} 80 pops
 
* At least {{icon|pop}} 80 pops
 
|}
 
|}
  
=== Machine intelligence capitals ===
+
=== Habitat capitals ===
{{iconify|Machine Intelligence}} empires have a different set of capital buildings providing the following jobs:
+
Habitats have their own capital buildings. {{iconify|Gestalt Consciousness}} Empires have different set of jobs with regular Empires.
* {{iconify|Coordinator}} jobs converting energy into research and unity as well as increasing the output of {{iconify|Menial Drone}} on the planet.
 
* {{iconify|Replicator}} jobs converting minerals into engineering research and amenities as well as assisting robotic pop assembly.
 
* {{iconify|Hunter-Seeker Drone}} jobs reduce deviancy, supply defense armies and produce unity.
 
* {{iconify|Maintenance Drone}} producing amenities.
 
 
 
{| class="mildtable plainlist"
 
! style="width:1%" | || width=15% | Name
 
! style="width:10%" | Produces
 
! style="width:25%" | Jobs
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:20%" | Requirements
 
|- id="Reassembled Ship Shelter"
 
|- id="Deployment Post"
 
| style="width:1%" | {{icon|Deployment Post}}
 
| Deployment Post
 
|
 
* {{iconify|Housing}}: {{green|+3}}
 
* {{iconify|Amenities}}: {{green|+3}}
 
|
 
* {{iconify|Coordinator}}: {{green|+1}}
 
* {{iconify|Replicator}}: {{green|+2}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
 
* {{iconify|Maintenance Drone}}: {{green|+1}}
 
| {{icon|Energy}} {{red|−1}}
 
| Always present
 
| None
 
| ''The initial deployment post from which we will expand on this world.''
 
----
 
|- id="Administrative Array"
 
| style="width:1%" | {{icon|Administrative Array}}
 
| Administrative Array
 
|
 
* {{iconify|Housing}}: {{green|+5}}
 
* {{iconify|Amenities}}: {{green|+5}}
 
|
 
* {{iconify|Coordinator}}: {{green|+2}}
 
* {{iconify|Replicator}}: {{green|+3}}
 
* {{iconify|Replicator}}: {{green|+2}} {{icon|Driven Assimilator}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
 
* {{iconify|Maintenance Drone}}: {{green|+2}}
 
| {{icon|Energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 500
 
| ''A semi-autonomous computer network that handles the various administrative functions on a planet.''
 
----
 
* {{iconify|Planetary Government|24px}} technology
 
* At least {{icon|pop}} 10 pops
 
|- id="Planetary Processor"
 
| style="width:1%" | {{icon|Planetary Processor}}
 
| Planetary Processor
 
|
 
* {{iconify|Housing}}: {{green|+8}}
 
* {{iconify|Amenities}}: {{green|+8}}
 
|
 
* {{iconify|Coordinator}}: {{green|+3}}
 
* {{iconify|Replicator}}: {{green|+4}}
 
* {{iconify|Replicator}}: {{green|+3}} {{icon|Driven Assimilator}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+2}}
 
* {{iconify|Maintenance Drone}}: {{green|+3}}
 
| {{icon|Energy}} {{red|−5}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000
 
| ''A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.''
 
----
 
* {{iconify|Colonial Centralization|24px}} technology
 
* At least {{icon|pop}} 40 pops
 
|- id="Primary Nexus"
 
| style="width:1%" | {{icon|Primary Nexus}}
 
| Primary Nexus
 
|
 
* {{iconify|Housing}}: {{green|+10}}
 
* {{iconify|Amenities}}: {{green|+10}}
 
|
 
* {{iconify|Coordinator}}: {{green|+5}}
 
* {{iconify|Replicator}}: {{green|+4}}
 
* {{iconify|Replicator}}: {{green|+3}} {{icon|Driven Assimilator}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+3}}
 
* {{iconify|Maintenance Drone}}: {{green|+4}}
 
| {{icon|Energy}} {{red|−10}}
 
| {{icon|time}} 900
 
| {{icon|minerals}} 2000
 
| ''The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.''
 
----
 
* {{iconify|Galactic Administration|24px}} technology
 
* At least {{icon|pop}} 80 pops
 
|}
 
=== Hive mind capitals ===
 
{{iconify|Hive Mind}} empires only have two capital buildings, equivalent to the level 2 and 3 buildings of other empires. New colonies start with a Hive Core.
 
The capitals provide the following jobs:
 
* {{iconify|Synapse Drone}} jobs convert energy and food into society research and unity.
 
* {{iconify|Hunter-Seeker Drone}} jobs reduce deviancy, supply defense armies and produce unity.
 
* {{iconify|Maintenance Drone}} producing amenities.
 
  
 
{| class="mildtable plainlist"
 
{| class="mildtable plainlist"
! style="width:1%" | || width=15% | Name
+
! style="width:1%" | || Capital
! style="width:10%" | Produces
+
! style="width:12%" | Produces
! style="width:25%" | Jobs
+
! style="width:26%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:6%" | Upkeep
! style="width:10%" | Time
+
! style="width:6%" | Time
! style="width:10%" | Cost
+
! style="width:6%" | Cost
! style="width:20%" | Requirements
+
! style="width:26%" | Description
|- id="Reassembled Ship Shelter"
 
|- id="Hive Core"
 
| style="width:1%" | {{icon|Hive Core}}
 
| Hive Core
 
|
 
* {{iconify|Housing}}: {{green|+5}}
 
* {{iconify|Amenities}}: {{green|+10}}
 
|
 
* {{iconify|Synapse Drone}}: {{green|+2}}
 
* {{iconify|Maintenance Drone}}: {{green|+2}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+1}}
 
| {{icon|Energy}} {{red|−2}}
 
| Always present
 
| {{icon|minerals}} 1000<ref>Only relevant if converting a non-hive capital.</ref>
 
| ''The organizational core from which the Hive Mind coordinates planetside functions.''
 
----
 
|- id="Hive Nexus"
 
| style="width:1%" | {{icon|Hive Nexus}}
 
| Hive Nexus
 
|
 
* {{iconify|Housing}}: {{green|+10}}
 
* {{iconify|Amenities}}: {{green|+10}}
 
|
 
* {{iconify|Synapse Drone}}: {{green|+3}}
 
* {{iconify|Maintenance Drone}}: {{green|+5}}
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+2}}
 
| {{icon|Energy}} {{red|−4}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 1000
 
| ''A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.''
 
----
 
* {{iconify|Colonial Centralization|24px}} technology
 
* At least {{icon|pop}} 40 pops
 
|}
 
 
 
=== Special capitals ===
 
Habitats, Resort Worlds and Thrall Worlds have their own capital buildings.
 
 
 
{| class="mildtable plainlist"
 
! style="width:1%" | || width=15% | Name
 
! style="width:10%" | Produces
 
! style="width:25%" | Jobs
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:20%" | Requirements
 
|- id="Reassembled Ship Shelter"
 
 
|- id="Habitat Administration"
 
|- id="Habitat Administration"
 
| style="width:1%" | {{icon|Planetary Administration}}
 
| style="width:1%" | {{icon|Planetary Administration}}
Line 304: Line 156:
 
* {{iconify|Housing}} {{green|+3}}
 
* {{iconify|Housing}} {{green|+3}}
 
* {{iconify|Amenities}} {{green|+3}}
 
* {{iconify|Amenities}} {{green|+3}}
|
+
|  
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}} {{green|+1}}
+
Default:
* (Default) {{iconify|Administrator}}: {{green|+1}}
+
* {{iconify|Administrator}} {{green|+1}}
* {{icon|Corporate}} {{iconify|Executive}} {{green|+1}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
 +
----
 +
Gestalt:
 
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+1}}
 
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+1}}
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+1}}, {{iconify|Replicator}} {{green|+1}}
+
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+1}}
 +
* {{icon|Machine Intelligence}} {{iconify|Replicator}} {{green|+1}}
 
|
 
|
 
* {{icon|Energy}} {{red|−3}}
 
* {{icon|Energy}} {{red|−3}}
 
* {{icon|Alloys}} {{red|−5}}
 
* {{icon|Alloys}} {{red|−5}}
| Always present
+
| 0
| None
+
| 0
 
| ''The administrative hub of the Habitat, serving as its capital and the seat of the local government.''
 
| ''The administrative hub of the Habitat, serving as its capital and the seat of the local government.''
----
 
{{icon|starbase}} Habitat
 
 
|- id="Habitat Central Control"
 
|- id="Habitat Central Control"
 
| style="width:1%" | {{icon|Planetary Capital}}
 
| style="width:1%" | {{icon|Planetary Capital}}
Line 324: Line 178:
 
* {{iconify|Housing}} {{green|+5}}
 
* {{iconify|Housing}} {{green|+5}}
 
* {{iconify|Amenities}} {{green|+5}}
 
* {{iconify|Amenities}} {{green|+5}}
 +
|
 +
Default:
 +
* {{iconify|Administrator}} {{green|+2}}
 +
* {{iconify|Enforcer}} {{green|+1}}
 +
* {{icon|Aristocratic Elite}} {{icon|Administrator}} {{red|-1}}, {{iconify|Noble}} {{green|+1}}
 +
* {{icon|Exalted Priesthood}} {{icon|Administrator}} {{red|-1}}, {{iconify|High Priest}} {{green|+1}}
 +
* {{icon|Merchant Guilds}} {{icon|Administrator}} {{red|-1}}, {{iconify|Merchant}} {{green|+1}}
 +
* {{icon|Technocracy}} {{icon|Administrator}} {{red|-1}}, {{iconify|Science Director}} {{green|+1}}
 +
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 +
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+2}}
 +
----
 +
Gestalt:
 +
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+2}}
 +
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+2}}
 +
* {{icon|Machine Intelligence}} {{iconify|Replicator}} {{green|+1}}
 
|
 
|
* {{iconify|Enforcer}}: {{green|+1}}
+
* {{icon|Energy}} {{red|−5}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}} {{green|+2}}
+
* {{icon|Alloys}} {{red|−5}}
* (Default) {{iconify|Administrator}}: {{green|+2}}
+
| {{icon|time}} 480
* {{icon|Aristocratic Elite}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Noble}} {{green|+1}}
 
* {{icon|Exalted Priesthood}} {{iconify|Administrator}} {{green|+1}}, {{iconify|High Priest}} {{green|+1}}
 
* {{icon|Merchant Guilds}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Merchant}} {{green|+1}}
 
* {{icon|Technocracy}} {{iconify|Administrator}} {{green|+1}}, {{iconify|Science Director}} {{green|+1}}
 
* {{icon|Corporate}} {{iconify|Executive}} {{green|+2}}
 
* {{icon|Hive Mind}} {{iconify|Synapse Drone}} {{green|+2}}
 
* {{icon|Machine Intelligence}} {{iconify|Coordinator}} {{green|+2}}, {{iconify|Replicator}} {{green|+1}}  
 
| {{icon|Energy}} {{red|−2}}
 
| Always present
 
 
| {{icon|minerals}} 500
 
| {{icon|minerals}} 500
 
| ''An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.''
 
| ''An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.''
 
----
 
----
* {{icon|starbase}} Habitat
+
{{icon|pop}} 10 Pops
* At least {{icon|pop}} 10 pops
+
|}
 +
 
 +
=== Special designation capitals ===
 +
Resort Worlds and Thrall Worlds have their own unique capital buildings.
 +
 
 +
{| class="mildtable plainlist"
 +
! style="width:1%" | || Capital
 +
! style="width:12%" | Produces
 +
! style="width:26%" | Jobs
 +
! style="width:6%" | Upkeep
 +
! style="width:6%" | Time
 +
! style="width:6%" | Cost
 +
! style="width:26%" | Description
 
|- id="Resort Administration"
 
|- id="Resort Administration"
 
| style="width:1%" | {{icon|Planetary Administration}}
 
| style="width:1%" | {{icon|Planetary Administration}}
Line 349: Line 221:
 
* {{iconify|Amenities}} {{green|+5}}
 
* {{iconify|Amenities}} {{green|+5}}
 
|
 
|
* {{iconify|Entertainer}}: {{green|+1}}
+
* {{iconify|Entertainer}} {{green|+1}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}}: {{green|+1}}
+
* {{iconify|Administrator}} {{green|+1}}
* (Default) {{iconify|Administrator}}: {{green|+1}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
* {{icon|Corporate}} {{iconify|Executive}}: {{green|+1}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
|
+
| {{icon|Energy}} {{red|−2}}
* {{icon|Energy}} {{red|−2}}
+
| 0
| Always present
+
| 0
| None
 
 
| ''The central complex from where this planet-wide resort is administrated.''
 
| ''The central complex from where this planet-wide resort is administrated.''
 
----
 
----
[[File:Decision resort colony.png|24px]] Resort World planet specialization
+
[[File:Decision resort colony.png|24px]] Resort World designation
 
|- id="Resort Capital-Complex"
 
|- id="Resort Capital-Complex"
| style="width:1%" | {{icon|Planetary Capital}}
+
| {{icon|Planetary Capital}}
 
| Resort Capital-Complex
 
| Resort Capital-Complex
 
|
 
|
Line 367: Line 238:
 
* {{iconify|Amenities}} {{green|+10}}
 
* {{iconify|Amenities}} {{green|+10}}
 
|
 
|
* {{iconify|Entertainer}}: {{green|+2}}
+
* {{iconify|Entertainer}} {{green|+2}}
* [[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] {{iconify|Roboticist}}: {{green|+1}}
+
* {{iconify|Administrator}} {{green|+1}}
* (Default) {{iconify|Administrator}}: {{green|+1}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-1}}, {{iconify|Executive}} {{green|+1}}
* {{icon|Corporate}} {{iconify|Executive}}: {{green|+1}}
+
* [[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] {{iconify|Roboticist}} {{green|+1}}
 
| {{icon|Energy}} {{red|−4}}
 
| {{icon|Energy}} {{red|−4}}
| {{icon|time}} 480
+
| {{icon|Time}} 480
| {{icon|minerals}} 500
+
| {{icon|Minerals}} 500
 
| ''A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.''
 
| ''A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.''
 
----
 
----
* [[File:Decision resort colony.png|24px]] Resort World planet specialization
+
* [[File:Decision resort colony.png|24px]] Resort World designation
* At least {{icon|pop}} 10 pops
+
* {{icon|pop}} 10 pops
 
|- id="Governor's Palace"
 
|- id="Governor's Palace"
| style="width:1%" | {{icon|Planetary Administration}}
+
| {{icon|Planetary Administration}}
 
| Governor's Palace
 
| Governor's Palace
 
|
 
|
Line 386: Line 257:
 
* {{iconify|Stability}} {{green|+5}}
 
* {{iconify|Stability}} {{green|+5}}
 
|
 
|
* {{iconify|Slave Overseer}}: {{green|+2}}
+
* {{iconify|Slave Overseer}} {{green|+2}}
* (Default) {{iconify|Administrator}}: {{green|+2}}
+
* {{iconify|Administrator}} {{green|+2}}
* {{icon|Corporate}} {{iconify|Executive}}: {{green|+2}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 
| {{icon|Energy}} {{red|−2}}
 
| {{icon|Energy}} {{red|−2}}
| Always present
+
| 0
| None
+
| 0
 
| ''The lavish palace from which this Thrall-World is governed.''
 
| ''The lavish palace from which this Thrall-World is governed.''
 
----
 
----
[[File:Decision slave colony.png|24px]] Thrall World planet specialization
+
[[File:Decision slave colony.png|24px]] Thrall World designation
 
|- id="Governor's Estates"
 
|- id="Governor's Estates"
| style="width:1%" | {{icon|Planetary Capital}}
+
| {{icon|Planetary Capital}}
 
| Governor's Estates
 
| Governor's Estates
 
|
 
|
Line 403: Line 274:
 
* {{iconify|Stability}} {{green|+10}}
 
* {{iconify|Stability}} {{green|+10}}
 
|
 
|
* {{iconify|Slave Overseer}}: {{green|+3}}
+
* {{iconify|Slave Overseer}} {{green|+3}}
* (Default) {{iconify|Administrator}}: {{green|+2}}
+
* {{iconify|Administrator}} {{green|+2}}
* {{icon|Corporate}} {{iconify|Executive}}: {{green|+2}}
+
* {{icon|Corporate}} {{icon|Administrator}} {{red|-2}}, {{iconify|Executive}} {{green|+2}}
 
| {{icon|Energy}} {{red|−4}}
 
| {{icon|Energy}} {{red|−4}}
| {{icon|time}} 480
+
| {{icon|Time}} 480
| {{icon|minerals}} 500
+
| {{icon|Minerals}} 500
 
| ''Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.''
 
| ''Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.''
 
----
 
----
* [[File:Decision slave colony.png|24px]] Thrall World planet specialization
+
* [[File:Decision slave colony.png|24px]] Thrall World designation
* At least {{icon|pop}} 10 pops
+
* {{icon|pop}} 10 pops
 
|}
 
|}
  
== Population growth ==
+
=== Hive Mind capitals ===
{{SVersion|2.3}}
+
{{iconify|Hive Mind}} empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.
Population growth buildings provide jobs that speed up the growth or assembly speed of pops.
 
  
=== Medical facilities ===
+
{| class="mildtable plainlist"
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
+
! style="width:1%" | || Capital
! style="width:1%" | || width=14% | Name
+
! style="width:12%" | Produces
! style="width:18%" | Produces
+
! style="width:26%" | Jobs
! style="width:18%" | Jobs
+
! style="width:6%" | Upkeep
! style="width:7%" | Upkeep
+
! style="width:6%" | Time
! style="width:7%" | Time
+
! style="width:6%" | Cost
! style="width:7%" | Cost
+
! style="width:26%" | Description
! style="width:29%" | Requirements
+
|- id="Hive Core"
|- id="Gene Clinic"
+
| [[File:Building hive core.png]]
| style="width:1%" | {{icon|Gene Clinic}}
+
| Hive Core
| Gene Clinic
 
 
|
 
|
 +
* {{iconify|Housing}} {{green|+8}}
 +
* {{iconify|Amenities}} {{green|+8}}
 +
|
 +
* {{iconify|Synapse Drone}} {{green|+2}}
 +
* {{iconify|Maintenance Drone}} {{green|+2}}
 +
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−2}}
 +
| 0
 +
| 0
 +
| ''The organizational core from which the Hive Mind coordinates planetside functions.''
 +
|- id="Hive Nexus"
 +
| [[File:Building hive nexus.png]]
 +
| Hive Nexus
 
|
 
|
* {{iconify|Medical Worker}}: {{green|+2}}
+
* {{iconify|Housing}} {{green|+15}}
| {{icon|Energy}} {{red|−2}}
+
* {{iconify|Amenities}} {{green|+15}}
| {{icon|time}} 360
+
|
| {{icon|minerals}} 300
+
* {{iconify|Synapse Drone}} {{green|+3}}
| ''Gene Clinics can offer advanced medical treatments, which statistically lead to a significantly healthier and longer-living population.''
+
* {{iconify|Maintenance Drone}} {{green|+5}}
 +
* {{iconify|Hunter-Seeker Drone}} {{green|+2}}
 +
| {{icon|Energy}} {{red|−4}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 1000
 +
| ''A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.''
 
----
 
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* {{iconify|Colonial Centralization|24px}}
* {{icon|Frontier Health|24px}} Genetic Healthcare technology
+
* {{icon|pop}} 40 pops
* Planet Unique
+
|}
|- id="Cyto-Revitalization Center"
+
 
| style="width:1%" | {{icon|Cyto-Revitalization Center}}
+
=== Machine Intelligence capitals ===
| Cyto-Revitalization Center
+
{{iconify|Machine Intelligence}} empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. Machine capitals provide {{iconify|Replicator}} jobs to assemble Machine Pops that don't reproduce themselves. {{iconify|Driven Assimilator}} Empires have one fewer Replicator job from each capital building.
 +
 
 +
{| class="mildtable plainlist"
 +
! style="width:1%" | || Capital
 +
! style="width:12%" | Produces
 +
! style="width:26%" | Jobs
 +
! style="width:6%" | Upkeep
 +
! style="width:6%" | Time
 +
! style="width:6%" | Cost
 +
! style="width:26%" | Description
 +
|- id="Deployment Post"
 +
| [[File:Building deployment post.png]]
 +
| Deployment Post
 +
|
 +
* {{iconify|Housing}} {{green|+5}}
 +
* {{iconify|Amenities}} {{green|+5}}
 +
|
 +
* {{iconify|Maintenance Drone}} {{green|+1}}
 +
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
 +
* {{iconify|Replicator}} {{green|+2}}
 +
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}
 +
| {{icon|Energy}} {{red|−1}}
 +
| 0
 +
| 0
 +
| ''The initial deployment post from which we will expand on this world.''
 +
|- id="Administrative Array"
 +
| [[File:Building machine capital 1.png]]
 +
| Administrative Array
 
|
 
|
 +
* {{iconify|Housing}} {{green|+8}}
 +
* {{iconify|Amenities}} {{green|+8}}
 +
|
 +
* {{iconify|Maintenance Drone}} {{green|+2}}
 +
* {{iconify|Hunter-Seeker Drone}} {{green|+1}}
 +
* {{iconify|Replicator}} {{green|+2}}
 +
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−3}}
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 500
 +
| ''A semi-autonomous computer network that handles the various administrative functions on a planet.''
 +
----
 +
* {{iconify|Planetary Government|24px}}
 +
* {{icon|pop}} 10 pops
 +
|- id="Planetary Processor"
 +
| [[File:Building machine capital 2.png]]
 +
| Planetary Processor
 
|
 
|
* {{iconify|Medical Worker}}: {{green|+5}}
+
* {{iconify|Housing}} {{green|+10}}
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
+
* {{iconify|Amenities}} {{green|+10}}
| {{icon|time}} 480
+
|
| {{icon|minerals}} 500<br>{{icon|exotic gases}} 50
+
* {{iconify|Maintenance Drone}} {{green|+3}}
| ''Cyto-Revitalization Centers can offer advanced medical treatments to a large population.  Treatments on a cellular level lead to a significantly healthier and longer-living population.''
+
* {{iconify|Hunter-Seeker Drone}} {{green|+2}}
 +
* {{iconify|Replicator}} {{green|+2}}
 +
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−5}}
 +
| {{icon|Time}} 600
 +
| {{icon|Minerals}} 1000
 +
| ''A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.''
 
----
 
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* {{iconify|Colonial Centralization|24px}}
* {{icon|Frontier Hospital tech|24px}} Cyto-Revitalization technology
+
* {{icon|pop}} 40 pops
* {{iconify|Planetary Administration|24px}}  
+
|- id="Primary Nexus"
* Planet Unique
+
| [[File:Building machine capital 3.png]]
|- id="Clone Vats"
+
| Primary Nexus
| style="width:1%" | {{icon|clone vats}}
 
| Clone Vats
 
| {{icon|growth speed}} {{green|+33%}} Pop Growth Speed
 
 
|
 
|
| {{icon|energy}} {{red|−2}}
+
* {{iconify|Housing}} {{green|+12}}
| {{icon|time}} 360
+
* {{iconify|Amenities}} {{green|+12}}
| {{icon|minerals}} 200
+
|
| ''Clone Vats allow for a remarkable increase to population growth speed.''
+
* {{iconify|Maintenance Drone}} {{green|+4}}
 +
* {{iconify|Hunter-Seeker Drone}} {{green|+3}}
 +
* {{iconify|Replicator}} {{green|+2}}
 +
* {{icon|Replicator}} {{green|+1}} if 10+ pops
 +
* {{icon|Replicator}} {{green|+1}} if 40+ pops
 +
* {{icon|Driven Assimilator}} {{icon|Replicator}} {{red|-1}}, {{icon|Maintenance Drone}} {{green|+1}}
 +
| {{icon|Energy}} {{red|−10}}
 +
| {{icon|Time}} 900
 +
| {{icon|Minerals}} 2000
 +
| ''The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.''
 
----
 
----
* [[File:Ap engineered evolution.png|24px]] Engineered Evolution Ascension Perk
+
* {{iconify|Galactic Administration|24px}}
* Planet Unique
+
* {{icon|pop}} 80 pops
 
|}
 
|}
  
=== Spawning pools ===
+
== Buildings ==
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
+
{{SVersion|2.7}}
! style="width:1%" | || width=20% | Name
+
Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.
! style="width:20%" | Jobs
+
{| class="mildtable" style="text-align: center;"
! style="width:10%" | Upkeep
+
! Tier
! style="width:10%" | Time
+
! {{iconify|Energy}} upkeep
! style="width:10%" | Cost
+
! {{icon|strategic resources}} Advanced resource upkeep
! style="width:30%" | Requirements
+
! {{iconify|Time}}
|- id="Spawning Pools"
+
! {{iconify|Minerals}} cost
||Icon
+
! {{icon|strategic resources}} Advanced resource cost
| Spawning Pools
+
|-
| {{iconify|Spawning Drone}}: {{green|+1}}
+
| I || {{red|−2}} || '''0''' || 360 || 400 || 0
| {{icon|Energy}} {{red|−2}}
+
|-
| {{icon|time}} 360
+
| II || {{red|−5}} || {{red|−1}} || 480 || 600 || 50
| {{icon|minerals}} 300
+
|-
| ''Tended by the specific and gentle care of specialists, these pools stimulate our spawn into faster growth.''
+
| III || {{red|−8}} || {{red|−2}} || 600 || 800 || 100
----
 
* {{icon|yes}}{{iconify|Hive Mind}}
 
* Planet Unique
 
 
|}
 
|}
  
=== Assembly plants ===
+
If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || width=20% | Name
+
! Primary resource
! style="width:20%" | Jobs
+
! Tier I building (2 Jobs)
! style="width:10%" | Upkeep
+
! Tier II building (5 Jobs)
! style="width:10%" | Time
+
! Tier III building (8 Jobs)
! style="width:10%" | Cost
+
! Job
! style="width:30%" | Requirements
+
! Advanced resource
|- id="Robot Assembly Plants"
+
! Requirements
| style="width:1%" | {{icon|War Factory}}
+
|-
| Robot Assembly Plants
+
| {{iconify|Alloys}}
| {{iconify|Roboticist}} {{green|+1}}
+
| '''Alloy Foundries'''<br>[[File:Building foundry 1.png]]
| {{icon|energy}} {{red|−5}}  
+
| '''Alloy Mega-Forges'''<br>[[File:Building foundry 2.png]]
| {{icon|time}} 360
+
| '''Alloy Nano-Plants'''<br>[[File:Building foundry 3.png]]
| {{icon|minerals}} 400
+
|  
| ''High-tech factories where skilled roboticists assemble the latest robot models.''
+
* {{iconify|Metallurgist}}
----
+
* {{icon|Hive Mind}} {{icon|metallurgist}} Foundry Drone
 +
* {{icon|Machine Intelligence}} {{icon|metallurgist}} Fabricator
 +
| {{iconify|Volatile Motes}}
 +
|  
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|-
 +
| {{iconify|Research}}
 +
| '''Research Labs'''<br>[[File:Building research lab 1.png]]
 +
| '''Research Complexes'''<br>[[File:Building research lab 2.png]]
 +
| '''Advanced Research Complexes'''<br>[[File:Building research lab 3.png]]
 +
|
 +
* {{iconify|Researcher}}
 +
* {{icon|Hive Mind}} {{iconify|Brain Drone}}
 +
* {{icon|Machine Intelligence}} {{icon|researcher}} Calculator
 +
| {{iconify|Exotic Gases}}
 +
|
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
|-
 +
| {{iconify|Consumer Goods}}
 +
| '''Civilian Industries'''<br>[[File:Building factory 1.png]]
 +
| '''Civilian Fabricators'''<br>[[File:Building factory 2.png]]
 +
| '''Civilian Repli-Complexes'''<br>[[File:Building factory 3.png]]
 +
|
 +
* {{iconify|Artisan}}
 +
* {{icon|Rogue Servitor}} {{iconify|Artisan}} Drone
 +
| {{iconify|Rare Crystals}}
 +
|  
 +
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 +
* {{icon|no}} {{icon|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}}
 +
|-
 +
| {{iconify|Unity}}
 +
| '''Autochthon Monument'''<br>[[File:Building autochthon monument.png]]
 +
| '''Heritage Site'''<br>[[File:Building heritage site.png]]
 +
| '''Hypercomms Forum'''<br>[[File:Building hypercomms forum.png]]
 +
| {{iconify|Culture Worker}}
 +
| {{iconify|Rare Crystals}}
 +
|
 +
* {{icon|no}} Thrall World
 +
* {{icon|no}}{{iconify|Corporate}}
 +
* {{icon|no}}{{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Robotic Workers|24px}} technology
+
|-
* Robotic Workers policy is not set to ''Outlawed''
+
| {{iconify|Unity}}
* Planet Unique
+
| '''Temple'''<br>[[File:Building temple.png]]
|- id="Machine Assembly Plants"
+
| '''Holotemple'''<br>[[File:Building holotemple.png]]
| style="width:1%" | {{icon|War Factory}}
+
| '''Sacred Nexus'''<br>[[File:Building sacred nexus.png]]
| Machine Assembly Plants
+
| {{iconify|Priest}}
| {{iconify|Replicator}}: {{green|+1}}
+
| {{iconify|Rare Crystals}}
| {{icon|energy}} {{red|−2}}  
+
|
| {{icon|time}} 360
+
* {{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
| {{icon|minerals}} 300
+
* {{icon|no}} Thrall World
| ''A production line assembly plant where new units are constructed.''
+
|-
----
+
| {{iconify|Unity}}
 +
| '''Corporate Culture Site'''<br>[[File:Building autochthon monument.png]]
 +
| '''Business Management Nexus'''<br>[[File:Building heritage site.png]]
 +
| '''Synergy Forum'''<br>[[File:Building hypercomms forum.png]]
 +
| {{iconify|Manager}}
 +
| {{iconify|Rare Crystals}}
 +
|  
 +
* {{iconify|Corporate}}
 +
* {{icon|no}} Thrall World
 +
* {{icon|no}}{{icon|Fanatic Spiritualist}}{{icon|Spiritualist}} Spiritualist
 +
|-
 +
| {{iconify|Unity}}
 +
| '''Synaptic Nodes'''<br>[[File:Building hive node.png]]
 +
| '''Synaptic Clusters'''<br>[[File:Building hive cluster.png]]
 +
| '''Confluence of Thought'''<br>[[File:Building hive confluence.png]]
 +
| {{iconify|Synapse Drone}}
 +
| {{iconify|Exotic Gases}}
 +
| {{iconify|Hive Mind}}
 +
|-
 +
| {{iconify|Unity}}
 +
| '''Simulation Site'''<br>[[File:Building holo theatres.png]]
 +
| '''Simulation Center'''<br>[[File:Building hab cultural center.png]]
 +
| '''Simulation Complex'''<br>[[File:Building citadel of faith.png]]
 +
| {{iconify|Evaluator}}
 +
| {{iconify|Rare Crystals}}
 +
|
 
* {{iconify|Machine Intelligence}}
 
* {{iconify|Machine Intelligence}}
* Planet Unique
+
* {{icon|no}}{{iconify|Rogue Servitor}}
 +
|-
 +
| {{iconify|Amenities}}
 +
| '''Holo-Theatres'''<br>[[File:Building holo theatres.png]]
 +
| '''Hyper-Entertainment Forums'''<br>[[File:Building hab cultural center.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
|
 +
* {{iconify|Entertainer}}
 +
* {{icon|Warrior Culture}} {{iconify|Duelist}}
 +
| {{iconify|Exotic Gases}}
 +
|
 +
* {{icon|no}} Thrall World
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
|-
 +
| {{icon|administrative cap}} Administrative Capacity
 +
| '''Administrative Offices'''<br>[[File:Building bureaucratic 1.png]]
 +
| '''Administrative Park'''<br>[[File:Building bureaucratic 2.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| {{iconify|Bureaucrat}}
 +
| {{iconify|Rare Crystals}}
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
|-
 +
| {{icon|administrative cap}} Administrative Capacity
 +
| '''Uplink Node'''<br>[[File:Building autochthon monument.png]]
 +
| '''Network Junction'''<br>[[File:Building heritage site.png]]
 +
| '''System Conflux'''<br>[[File:Building hypercomms forum.png]]
 +
| {{iconify|Coordinator}}
 +
| {{iconify|Rare Crystals}}
 +
| {{iconify|Machine Intelligence}}
 +
|-
 +
| {{iconify|Crime}} Fighting
 +
| '''Precinct House'''<br>[[File:Building precinct house.png]]
 +
| '''Hall of Judgement'''<br>[[File:Building hall judgment.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| {{iconify|Enforcer}}
 +
| {{iconify|Exotic Gases}}
 +
|
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
* {{icon|no}} Thrall World
 +
|-
 +
| {{iconify|Deviancy}} Fighting
 +
| '''Sentinel Posts'''<br>[[File:Building sentinel posts.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| style="text-align: center;" | {{icon|no}}
 +
| {{iconify|Hunter-Seeker Drone}}
 +
|
 +
| {{iconify|Gestalt Consciousness}}
 +
|-
 +
| {{iconify|Food}}
 +
| '''Hydroponics Farms'''<br>[[File:Building hydroponics farm 3.png]]
 +
| style="text-align: center;" | {{icon|no}}
 +
| style="text-align: center;" | {{icon|no}}
 +
|
 +
* {{iconify|Farmer}} or Agri-Drone
 +
|
 +
|
 +
* [[File:Sb hydroponics bay.png|24px]] Hydroponics Farming
 +
* {{icon|no}} Resort World
 +
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
 
|}
 
|}
  
== Government ==
+
=== Housing ===
{{SVersion|2.3}}
+
{{SVersion|2.7}}
Government buildings provide various jobs that oversee the planet and protect it from disorder.
+
Housing buildings provide {{iconify|Housing}} and come in two tiers. The advanced resource used to upgrade their tier is {{iconify|Rare Crystals}}. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! colspan=4 | Tier I
 +
! colspan=4 | Tier II
 +
! rowspan=2 | Requirements
 +
|-
 +
! style="width:1%" | || Building
 +
! {{iconify|Housing}}
 +
! {{iconify|Amenities}}
 +
! style="width:1%" | || Building
 +
! {{iconify|Housing}}
 +
! {{iconify|Amenities}}
 +
|-
 +
| [[File:Building luxury residence.png]]
 +
| Luxury Residences
 +
| {{green|+3}}
 +
| {{green|+5}}
 +
| [[File:Building paradise dome.png]]
 +
| Paradise Dome
 +
| {{green|+6}}
 +
| {{green|+10}}
 +
|
 +
* {{icon|no}}{{iconify|Shared Burdens}}
 +
* {{icon|no}} Thrall World planetary modifier
 +
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
 +
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
 +
|-
 +
| [[File:Building residence.png]]
 +
| Communal Housing
 +
| {{green|+5}}
 +
| {{green|+3}}
 +
| [[File:Building paradise dome.png]]
 +
| Utopian Communal Housing
 +
| {{green|+10}}
 +
| {{green|+6}}
 +
|
 +
* {{iconify|Shared Burdens}}
 +
* {{icon|no}} Thrall World planetary modifier
 +
* [[File:Tech paradise dome.png|24px]] Idyllic Architecture technology for tier II
 +
* [[File:Tech habitat 2.png|24px]] Habitat Expansion technology to be built on Habitats
 +
|-
 +
| [[File:Building hive warren.png]]
 +
| Hive Warren
 +
| {{green|+3}}
 +
| {{green|+5}}
 +
| [[File:Building expanded warren.png]]
 +
| Expanded Warren
 +
| {{green|+6}}
 +
| {{green|+10}}
 +
|
 +
* {{iconify|Hive Mind}}
 +
* [[File:Tech housing 2.png|24px]] Anti-Gravity Engineering technology for tier II
 +
|-
 +
| [[File:Building drone storage.png]]
 +
| Drone Storage
 +
| {{green|+4}}
 +
| {{green|+3}}
 +
| [[File:Building drone megastorage.png]]
 +
| Upgraded Drone Storage
 +
| {{green|+8}}
 +
| {{green|+6}}
 +
|
 +
* {{iconify|Machine Intelligence}}
 +
* [[File:Tech micro replicators.png|24px]] Micro-Replicators technology for tier II
 +
|-
 +
| [[File:Building crude huts.png]]
 +
| Slave Huts
 +
| {{green|+8}}
 +
| '''0'''
 +
| colspan=4 style="text-align: center;" | {{icon|no}}
 +
| [[File:Decision slave colony.png|24px]] Thrall World
 +
|}
  
=== Law enforcement ===
+
=== Planet unique ===
Law Enforcement buildings provide Enforcer Jobs, which reduce crime and generate defense armies.
+
{{SVersion|2.7}}
 +
Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.
  
{| class="mildtable plainlist"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:1%" | || width=20% | Name
+
! style="width:1%" | || Building
! style="width:20%" | Jobs
+
! style="width:14%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:26%" | Effects
! style="width:10%" | Time
+
! style="width:6%" | Upkeep
 +
! style="width:6%" | Time
 
! style="width:10%" | Cost
 
! style="width:10%" | Cost
! style="width:30%" | Requirements
+
! style="width:26%" | Requirements
|- id="Precinct House"
+
|- id="Planetary Shield Generator"
| style="width:1%" |  
+
| [[File:Building shield generator.png]]
| Precinct House
+
| Planetary Shield Generator
 +
|
 +
| {{icon|damage}} {{green|-50%}} Orbital Bombardment Damage
 +
| {{icon|energy}} {{red|−5}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 600
 
|
 
|
* {{iconify|Enforcer}}: {{green|+2}}
+
* {{iconify|Planetary Shields|24px}}
 +
* Level 2 Capital
 +
|- id="Military Academy"
 +
| [[File:Building military academy.png]]
 +
| Military Academy
 +
| {{iconify|Soldier}} or Warrior Drone {{green|+1}}
 +
| {{icon|defense army}} {{green|+100}} Army Starting Experience
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
+
| {{icon|time}} 480
 
| {{icon|minerals}} 400
 
| {{icon|minerals}} 400
| ''Monument to law and order.  Enforcers are based here.''
 
----
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{iconify|Planetary Government|24px}} technology
 
|- id="Hall of Judgement"
 
| style="width:1%" |
 
| Hall of Judgement
 
 
|
 
|
* {{iconify|Enforcer}}: {{green|+5}}
+
* {{iconify|Centralized Command|24px}}
| {{icon|energy}} {{red|−4}} <br> {{icon|exotic gases}} {{red|−1}}
+
* Level 2 Capital
| {{icon|time}} 480
+
|- id="Energy Grid"
| {{icon|minerals}} 600 <br> {{icon|exotic gases}} 50
+
| [[File:Building power hub 1.png]]
| ''A massive complex dedicated to courts and law enforcement.''
+
| Energy Grid
 +
| {{iconify|Technician}} or Tech-Drone {{green|+1}}
 +
|  
 +
* {{icon|energy}} {{green|+15%}} Energy from Jobs
 
----
 
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
* {{icon|colonial centralization|24px}} Colonial Centralization technology
+
* {{icon|energy}} {{green|+5%}} from Jobs ''(additionally)''
|- id="Sentinel Posts"
+
* [[File:District generator.png|24px]] {{green|+2}} Max Generator Districts
| style="width:1%" |
 
| Sentinel Posts
 
|
 
* {{iconify|Hunter-Seeker Drone}}: {{green|+2}}
 
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| {{icon|minerals}} 400
| ''These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.''
 
 
----
 
----
{{icon|yes}}{{iconify|Gestalt Consciousness}}
+
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
* {{icon|Planetary Government|24px}}Planetary Government technology
+
* {{icon|minerals}} {{red|+100}}
|}
+
* {{icon|alloys}} {{red|+100}}
 
+
|  
=== Other ===
+
* {{iconify|Global Energy Management|24px}}
{| class="mildtable plainlist"
+
* {{icon|yes}} Level 1 Capital
! style="width:1%" | || width=15% | Name
+
* {{icon|no}} Resort World
! style="width:15%" | Produces
+
|- id="Energy Nexus"
! style="width:15%" | Jobs
+
| [[File:Building power hub 2.png]]
! style="width:7%" | Upkeep
+
| Energy Nexus
! style="width:7%" | Time
+
| {{iconify|Technician}} or Tech-Drone {{green|+2}}
! style="width:7%" | Cost
+
|  
! style="width:34%" | Requirements
+
* {{icon|energy}} {{green|+25%}} Energy from Jobs
|- id="Noble Estates"
+
----
| style="width:1%" |  
+
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
| Noble Estates
+
* {{icon|energy}} {{green|+5%}} from Jobs ''(additionally)''
| {{iconify|Housing}}: {{green|+1}}
+
* [[File:District generator.png|24px]] {{green|+4}} Max Generator Districts
| {{iconify|Noble}}: {{green|+1}}
+
| {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} {{red|−2}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500
+
|  
| ''Palaces and mansions, resplendent in their glory, owned by the nobility.  The surrounding countryside and the peasants that inhabit it are theirs as well.''
+
* {{icon|minerals}} 500
 +
* {{icon|exotic gases}} 50
 
----
 
----
* {{icon|yes}}{{iconify|Aristocratic Elite}} civic
+
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
* Planet Unique
+
* {{icon|minerals}} {{red|+400}}
|- id="Bureaucratic Complex"
+
* {{icon|alloys}} {{red|+150}}
| style="width:1%" |  
+
|  
| Bureaucratic Complex
+
* {{iconify|Planetary Power Grid|24px}}
|
+
* {{icon|yes}} Level 2 Capital
|
+
* {{icon|no}} Resort World
* {{iconify|Administrator}}: {{green|+2}}
+
|- id="Mineral Purification Plants"
| {{icon|energy}} {{red|−3}}
+
| [[File:Building mineral processing plant 1.png]]
| {{icon|time}} 480
+
| Mineral Purification Plants
| {{icon|minerals}} 500
+
| {{iconify|Miner}} or Mining Drone {{green|+1}}
| ''A labyrinthine goverment complex of bureaucratic offices, sub-offices and sub-sub-offices.''
+
|  
 +
* {{icon|minerals}} {{green|+15%}} Minerals from Jobs
 
----
 
----
* {{iconify|Byzantine Bureaucracy}} civic
+
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
* Planet Unique
+
* {{icon|minerals}} {{green|+5%}} from Jobs ''(additionally)''
|- id="Slave Processing Facility"
+
* [[File:District mining.png|24px]] {{green|+2}} Max Mining Districts
| style="width:1%" | {{icon|Slave Processing Facility}}
 
| Slave Processing Facility
 
|
 
* {{icon|Slavery Tolerance}} Slave Output: {{green|+5%}}
 
* {{icon|Political Power}} Slave Political Power: {{yellow|−25%}}
 
|
 
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| {{icon|minerals}} 400
| ''This large and imposing facility is used to process slave labor and extinguish any trace of free will.  A Slave Processing Facility is required for the creation of slave armies.''
 
 
----
 
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
* {{iconify|Neural Implants|24px}} technology
+
* {{icon|minerals}} {{red|+100}}
* Slavery policy is set to ''Allowed''
+
* {{icon|alloys}} {{red|+100}}
* Planet Unique
+
|
|- id="Psi Corps"
+
* {{iconify|Mineral Purification|24px}}
| style="width:1%" |
+
* {{icon|yes}} Level 1 Capital
| Psi Corps
+
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
| {{iconify|Stability}} {{green|+5}}
+
* {{icon|no}} Resort World
| {{iconify|Telepath}} {{green|+2}}
+
|- id="Mineral Purification Hubs"
| {{icon|energy}} {{red|-5}}
+
| [[File:Building mineral processing plant 2.png]]
 +
| Mineral Purification Hubs
 +
| {{iconify|Miner}} or Mining Drone {{green|+2}}
 +
|  
 +
* {{icon|minerals}} {{green|+25%}} Minerals from Jobs
 +
----
 +
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] Machine or Synthetic:
 +
* {{icon|minerals}} {{green|+5%}} from Jobs ''(additionally)''
 +
* [[File:District mining.png|24px]] {{green|+4}} Max Mining Districts
 +
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500
+
|  
| ''Psi-gifted individuals are brought from all across our empire to a place where they are able to hone their abilities.''
+
* {{icon|minerals}} 500
 
+
* {{icon|volatile motes}} 50
''The Psi Corps is your friend. Trust the Corps.''
 
 
----
 
----
* [[File:Ap mind over matter.png|24px]] Mind over Matter Ascension Perk
+
* {{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Traditions#Synthetic_Evolution]] M/S:
* {{icon|no}} [[File:Decision resort colony.png|24px]] Resort World planet specialization
+
* {{icon|minerals}} {{red|+400}}
* {{icon|no}} [[File:Decision slave colony.png|24px]] Thrall World planet specialization
+
* {{icon|alloys}} {{red|+150}}
* {{iconify|Planetary Capital|24px}}
+
|  
* Planet Unique
+
* {{iconify|Advanced Mineral Purification|24px}}
|}
+
* {{icon|yes}} Level 2 Capital
 
+
* {{icon|no}}[[File:Planet ringworld.png|24px]] Ring World
== Resource ==
+
* {{icon|no}} Resort World
{{SVersion|2.3}}
 
These buildings improve the production of basic resources and provide extra storage.
 
 
 
=== Storage ===
 
Planetary resource silos increase an empire's maximum storage capacity.  All material resources (except {{iconify|Trade Value}}, which will be automatically converted into other resources) and strategic resources must be stored, and all excessive products that cannot be stocked will be lost.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:39%" | Requirements & Notes
 
 
 
|- id="Resource Silos"
 
| style="width:1%" |
 
| Resource Silos
 
| Resource Storage Capacity: {{green|+2000}}
 
| {{iconify|Clerk}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Maintenance Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 180
 
| {{icon|minerals}} 200
 
| ''Massive resource silos and storage facilities where large quantities of resources can be safely kept.''
 
----
 
* {{icon|Industrial Base|24px}} Industrial Base technology
 
|}
 
 
 
=== Food production ===
 
Food Processing Facilities directly boosts the {{icon|food}} Food output of [[File:Job_farmer.png|Farmer|link=Jobs|24px]] Farmers. Because of the high yield of Farmers, building lots of Agricultural Districts and a Processing Facility is a very pop-efficient way of producing lots of Food.
 
 
 
If an organic empire finds itself lack of potential Agricultural Districts due to bad luck, they can instead build Hydroponics Farms to provide Farmer jobs to prevent starvation.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:39%" | Requirements & Notes
 
 
 
 
|- id="Food Processing Facilities"
 
|- id="Food Processing Facilities"
| style="width:1%" | [[File:Building food processing facility.png]]
+
| [[File:Building food processing facility.png]]
 
| Food Processing Facilities
 
| Food Processing Facilities
| {{iconify|Food}}  from {{icon|Farmer}} jobs: {{green|+15%}}
+
| {{iconify|Farmer}} or Agri-Drone {{green|+1}}
| {{iconify|Farmer}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Agri-Drone}}: {{green|+1}}
+
| {{icon|food}} {{green|+15%}} Food from Jobs
| {{icon|energy}} {{red|−1}}
+
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
| {{icon|minerals}} 200
+
| {{icon|minerals}} 400
| ''Food that is processed at these facilities has its nutritional value greatly increased.''
+
|  
----
+
* [[File:Tech food processing 1.png|24px]] Food Processing
* Food Processing Tech
+
* {{icon|yes}} Level 1 Capital
* Planet Unique
+
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
 
+
* {{icon|no}} Resort World
 
|- id="Food Processing Centers"
 
|- id="Food Processing Centers"
| style="width:1%" | [[File:Building food processing center.png]]
+
| [[File:Building food processing center.png]]
 
| Food Processing Centers
 
| Food Processing Centers
| {{iconify|Food}} from {{icon|Farmer}} jobs: {{green|+25%}}
+
| {{iconify|Farmer}} or Agri-Drone {{green|+2}}
| {{iconify|Farmer}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Agri-Drone}}: {{green|+2}}
+
| {{icon|food}} {{green|+25%}} Food from Jobs
| {{icon|energy}} {{red|−1}} <br> {{icon|volatile motes}} {{red|−1}}
+
| {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br> {{icon|volatile motes}} 50
+
|  
| ''Streamlined facilities where large amounts of food can be processed.''
+
* {{icon|minerals}} 600
----
+
* {{icon|volatile motes}} 50
* Advanced Food Processing Tech
+
|  
* {{iconify|Planetary Administration|24px}}
+
* [[File:Tech food processing 2.png|24px]] Advanced Food Processing
* Planet Unique
+
* {{icon|yes}} Level 2 Capital
 
+
* {{icon|no}}[[File:Planet ai.png|24px]] Machine World
|- id="Hydroponics Farms"
+
* {{icon|no}} Resort World
| style="width:1%" | {{icon|Hydroponics Farm III}}
+
|- id="Auto-Curating Vault"
| Hydroponics Farms
+
| [[File:Building autocurating vault.png]]
|
+
| Auto-Curating Vault
| {{iconify|Farmer}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Agri-Drone}}: {{green|+2}}
+
|  
| {{icon|energy}} {{red|−2}}
+
|  
| {{icon|time}} 360
+
* {{icon|unity}} {{green|+10}} Unity
| {{icon|minerals}} 300
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
| ''Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.''
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
----
 
* [[File:Sb hydroponics bay.png|24px]]Hydroponics Farming technology
 
|}
 
 
 
=== Mineral production ===
 
Mineral Processing Facilities directly boosts the {{icon|minerals}} Mineral output of [[File:Job_miner.png|Farmer|link=Jobs|24px]] Miners.  Building lots of Mining Districts and a Processing Facility is a very pop-efficient way of producing lots of Minerals.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:39%" | Requirements & Notes
 
 
 
|- id="Mineral Purification Plants"
 
| style="width:1%" | {{icon|Mineral Processing Plant I}}
 
| Mineral Purification Plants
 
| {{iconify|Minerals}} from {{icon|Miner}} jobs: {{green|+15%}}
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{iconify|Minerals}} from {{icon|Miner}} jobs: {{green|+20%}} <br>
 
[[File:District mining.png|24px]] {{green|+2}} max Mining Districts
 
| {{iconify|Miner}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Mining Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 200
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{icon|minerals}} 300 <br> {{icon|alloys}} 100
 
| ''Minerals that have passed through these purifiers are of the highest quality.''
 
----
 
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
 
* {{icon|no}}[[File:Planet ringworld.png|link=Habitat|30px]] Ring World
 
* {{icon|no}} [[File:Decision resort colony.png|24px]] Resort World planet specialization
 
* Mineral Purification Tech
 
* Planet Unique
 
 
 
|- id="Mineral Purification Hubs"
 
| style="width:1%" | {{icon|Mineral Processing Plant II}}
 
| Mineral Purification Hubs
 
| {{iconify|Minerals}} from {{icon|Miner}} jobs: {{green|+25%}}
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{iconify|Minerals}} from {{icon|Miner}} jobs: {{green|+30%}} <br>
 
[[File:District mining.png|24px]] {{green|+4}} max Mining Districts
 
| {{iconify|Miner}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Mining Drone}}: {{green|+2}}
 
| {{icon|energy}} {{red|−1}} <br> {{icon|volatile motes}} {{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br> {{icon|volatile motes}} 50
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
----
+
|
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
+
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
{{icon|minerals}} 800 <br> {{icon|alloys}} 150 <br> {{icon|volatile motes}} 50
+
* {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| ''Massive hubs where minerals are received and then shuttled to arrays of purifiers.''
+
* {{icon|no}}{{iconify|Corporate}}
----
+
* {{icon|no}}{{iconify|Machine Intelligence}}
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
+
* {{icon|yes}} Level 4 Capital
* {{icon|no}}[[File:Planet ringworld.png|link=Habitat|30px]] Ring World
+
* {{icon|no}} Thrall World
* {{icon|no}} [[File:Decision resort colony.png|24px]] Resort World planet specialization
+
|- id="Citadel of Faith"
* Advanced Mineral Purification Tech
+
| [[File:Building citadel of faith.png]]
* {{iconify|Planetary Administration|24px}}
+
| Citadel of Faith
* Planet Unique
+
|  
|-
+
* {{iconify|Priest}} {{green|+5}}
|}
+
* {{iconify|High Priest}} {{green|+1}}
 
+
| {{icon|spiritualist}} {{green|+20%}} Spiritualist ethics attraction
=== Energy hubs ===
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 
 
An Energy Hub directly boosts the {{iconify|Energy}} output of Technicians. Building lots of Generator Districts and an Energy Hub is a very pop-efficient way of producing lots of Energy Credits.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:39%" | Requirements & Notes
 
|- id="Energy Grid"
 
| style="width:1%" | {{icon|Energy Grid}}
 
| Energy Grid
 
| {{iconify|Energy}} from {{icon|Technician}} jobs: {{green|+15%}}
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{iconify|Energy}} from {{icon|Technician}} jobs: {{green|+20%}} <br>
 
[[File:District generator.png|24px]] {{green|+2}} max Generator Districts
 
| {{iconify|Technician}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Tech-Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 200
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{icon|minerals}} 300 <br> {{icon|alloys}} 100
 
| ''A carefully calibrated grid network maximizes the output of power generators.''
 
----
 
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat if not {{iconify|Gestalt Consciousness}}
 
* {{icon|no}} [[File:Decision resort colony.png|24px]] Resort World planet specialization
 
* {{iconify|Global Energy Management|24px}}
 
* Planet Unique
 
|- id="Power Grid"
 
| style="width:1%" | {{icon|Energy Nexus}}
 
| Energy Nexus
 
| {{iconify|Energy}} from {{icon|Technician}} jobs: {{green|+25%}}
 
----
 
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
 
{{iconify|Energy}} from {{icon|Technician}} jobs: {{green|+30%}} <br>
 
[[File:District generator.png|24px]] {{green|+4}} max Generator Districts
 
| {{iconify|Technician}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Tech-Drone}}: {{green|+2}}
 
| {{icon|Energy}} {{red|−1}} <br> {{icon|exotic gases}} {{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br> {{icon|exotic gases}} 50
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
----
+
|  
{{icon|Machine Intelligence}}[[File:ap_synthetic_evolution.png|24px|link=Synthethic Evolution]] <br>
+
* [[File:Tech transcendent faith.png|24px]] Transcendent Faith
{{icon|minerals}} 800 <br> {{icon|alloys}} 150 <br> {{icon|exotic gases}} 50
+
* {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| ''This colossal facility centralizes all energy grids on the planet, improving their efficiency.''
+
* {{icon|yes}} Level 4 Capital
----
+
* {{icon|no}} Thrall World
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat if not {{iconify|Gestalt Consciousness}}
+
|- id="Vault of Acquisitions"
* {{icon|no}} [[File:Decision resort colony.png|24px]] Resort World planet specialization
+
| [[File:Building autocurating vault.png]]
* {{iconify|Planetary Power Grid|24px}}
+
| Vault of Acquisitions
* {{iconify|Planetary Administration|24px}}
+
|  
* Planet Unique
+
|  
|- id="Bio-Reactor"
+
* {{icon|unity}} {{green|+10}} Unity
| style="width:1%" |
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
| Bio-Reactor
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
| {{iconify|Energy Credits}}: {{green|+20}}
 
|
 
| {{icon|Food}} {{red|−25}}
 
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''A facility where organic matter is converted into energy at a highly efficient rate.''
 
----
 
* {{icon|yes}}{{iconify|Machine Intelligence}}
 
* Bio-Reactor Tech
 
|}
 
 
 
== Manufacturing ==
 
{{SVersion|2.3}}
 
These buildings provide jobs that manufacture advanced products and basic strategy resources.
 
 
 
=== Alloys ===
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:20%" | Jobs
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" | Requirements & Notes
 
|- id="Alloy Foundries"
 
| style="width:1%" |
 
| Alloy Foundries
 
| {{iconify|Metallurgist}}: {{green|+2}} <br> {{icon|Hive Mind}} {{iconify|Foundry Drone}}: {{green|+2}} <br> {{icon|Machine Intelligence}} {{iconify|Fabricator}}: {{green|+2}}
 
| {{icon|Energy}} {{red|−4}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''The Metallurgists working in these foundries produce high-quality alloys.''
 
----
 
* Industrial Base Tech
 
|- id="Alloy Mega-Forges"
 
| style="width:1%" |
 
| Alloy Mega-Forges
 
| {{iconify|Metallurgist}}: {{green|+5}} <br> {{icon|Hive Mind}} {{iconify|Foundry Drone}}: {{green|+5}} <br> {{icon|Machine Intelligence}} {{iconify|Fabricator}}: {{green|+5}}
 
| {{icon|energy}} {{red|−5}} <br> {{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600 <br> {{icon|volatile motes}} 50
 
| ''Production on a massive scale, these forges can manufacture alloys in great quantities.''
 
----
 
* Holographic Casts Tech
 
|- id="Alloy Nano-Plants"
 
| style="width:1%" |
 
| Alloy Nano-Plants
 
| {{iconify|Metallurgist}}: {{green|+8}} <br> {{icon|Hive Mind}} {{iconify|Foundry Drone}}: {{green|+8}} <br> {{icon|Machine Intelligence}} {{iconify|Fabricator}}: {{green|+8}}
 
| {{icon|energy}} {{red|−6}} <br> {{icon|volatile motes}} {{red|−2}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 800 <br> {{icon|volatile motes}} 100
 
| ''Advanced manufacturing centers where the alloy production process is aided by nanomachines.''
 
----
 
* {{iconify|Planetary Capital|24px}}
 
* Nano-separators Tech
 
|}
 
 
 
=== Consumer goods ===
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:20%" | Jobs
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" | Requirements & Notes
 
|- id="Civilian Industries"
 
| style="width:1%" |
 
| Civilian Industries
 
| {{iconify|Artisan}}: {{green|+2}} <br> {{icon|Gestalt Consciousness}} {{iconify|Artisan Drone}}: {{green|+2}}
 
| {{icon|Energy}} {{red|−4}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''A wide collection of civilian industries and manufactories where a variety of consumer goods are produced.''
 
----
 
* Industrial Base Tech
 
* {{icon|no}}{{iconify|Gestalt Consciousness}} if not {{iconify|Rogue Servitor}}
 
|- id="Civilian Fabricators"
 
| style="width:1%" |
 
| Civilian Fabricators
 
| {{iconify|Artisan}}: {{green|+5}} <br> {{icon|Gestalt Consciousness}} {{iconify|Artisan Drone}}: {{green|+5}}
 
| {{icon|energy}} {{red|−5}} <br> {{icon|rare crystals}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600 <br> {{icon|rare crystals}} 50
 
| ''Large industrial fabricators geared towards producing consumer goods.''
 
----
 
* {{icon|no}}{{iconify|Gestalt Consciousness}} if not {{iconify|Rogue Servitor}}
 
* Nano-Circult Assembly Tech
 
|- id="Civilian Repli-Complexes"
 
| style="width:1%" |
 
| Civilian Repli-Complexes
 
| {{iconify|Artisan}}: {{green|+8}} <br> {{icon|Gestalt Consciousness}} {{iconify|Artisan Drone}}: {{green|+8}}
 
| {{icon|energy}} {{red|−6}} <br> {{icon|rare crystals}} {{red|−2}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 800 <br> {{icon|rare crystals}} 100
 
| ''Nearly anything can be replicated at the kiosks in these complexes.''
 
----
 
* {{icon|no}}{{iconify|Gestalt Consciousness}} if not {{iconify|Rogue Servitor}}
 
* {{iconify|Planetary Capital|24px}}
 
* Replicator Kiosks Tech
 
|}
 
 
 
=== Processing center ===
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:39%" | Requirements & Notes
 
 
 
|- id="Ministry of Production"
 
| style="width:1%" |
 
| Ministry of Production<br>{{icon|Machine Intelligence}}Resource Processing Center
 
| {{iconify|Alloys}}  from {{icon|Metallurgist}} jobs: {{green|+15%}}<br>{{iconify|Consumer Goods}}  from {{icon|Artisan}} jobs: {{green|+15%}}
 
| {{iconify|Administrator}}: {{green|+1}}<br>{{Icon|Machine Intelligence}}{{icon|Coordinator}}Coordinator: {{green|+1}}
 
| {{icon|energy}} {{red|−5}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
| ''The Ministry of Production works tirelessly to organize and streamline manufacturing across the entire planet.''<br>{{icon|Machine Intelligence}}''A vast facility which centralizes the handling of resources and manufacturing across the entire planet.''
+
|  
----
+
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
* {{icon|no}}{{iconify|Gestalt Consciousness}} if not {{iconify|Rogue Servitor}}
+
* {{iconify|Corporate}}
* Global Production Strategy Tech
+
* {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
* Planet Unique
+
* {{icon|yes}} Level 4 Capital
|}
+
* {{icon|no}} Thrall World
 
+
|- id="Alpha Hub"
=== Advanced resources ===
+
| [[File:Building autocurating vault.png]]
{{SVersion|2.3}}
+
| Alpha Hub
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
|  
! class="unsortable" width=1% | || width=20% | Name
+
|  
! style="width:20%" | Jobs
+
* {{icon|unity}} {{green|+10}} Unity
! style="width:10%" | Upkeep
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
! style="width:10%" | Time
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
! style="width:10%" | Cost
 
! style="width:30%" | Requirements & Notes
 
|- id="Exotic Gas Refineries"
 
| style="width:1%" |
 
| Exotic Gas Refineries
 
| {{iconify|Gas Refiner}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Refinery Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 500
 
| ''These advanced refineries work day and night to produce exotic gases.''
 
----
 
* Exotic Gas Refining Tech
 
|- id="Chemical Plants"
 
| style="width:1%" |
 
| Chemical Plants
 
| {{iconify|Chemist}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Chem-Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 500
 
| ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially.  No open flames are permitted within a five kilometer radius of the plants.''
 
----
 
* Volatile Material Plants Tech
 
|- id="Synthetic Crystal Plants"
 
| style="width:1%" |
 
| Synthetic Crystal Plants
 
| {{iconify|Translucer}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}} {{iconify|Lensing Drone}}: {{green|+1}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 500
 
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
 
----
 
* Rare Crystal Manufacturing Tech
 
|}
 
 
 
== Research ==
 
{{SVersion|2.3}}
 
Research buildings generate [[File:Job_researcher.png|Researcher|link=Jobs|24px]] Researcher Jobs, which produce {{icon|research}} research points for the empire.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=15% | Name
 
! style="width:20%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:29%" | Requirements & Notes
 
 
 
|- id="Research Labs"
 
| style="width:1%" | [[File:Building research lab 1.png]]
 
| Research Labs
 
|
 
| {{iconify|Researcher}}: {{green|+2}} <br> {{icon|hive mind}} {{iconify|Brain Drone}}: {{green|+2}} <br> {{icon|machine intelligence}} {{iconify|Calculator}}: {{green|+2}}
 
| {{icon|energy}} {{red|−4}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''Research Labs provide the basic facilities for general research.''
 
----
 
* {{iconify|Scientific Method|24px}}
 
* {{iconify|Planetary Administration|24px}}
 
 
 
|- id="Research Complexes"
 
| style="width:1%" | [[File:Building research lab 2.png]]
 
| Research Complexes
 
|
 
| {{iconify|Researcher}}: {{green|+5}} <br> {{icon|hive mind}} {{iconify|Brain Drone}}: {{green|+5}} <br> {{icon|machine intelligence}} {{iconify|Calculator}}: {{green|+5}}
 
| {{icon|energy}} {{red|−5}} <br> {{icon|exotic gases}} {{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 600 <br> {{icon|exotic gases}} 50
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
| ''Upgraded research facilities with a very large staff capacity.''
+
|  
----
+
* [[File:Tech autocurating vault.png|24px]] Automate Curation Algorithms
* Exotic Material Labs Tech
+
* {{iconify|Machine Intelligence}}
* {{iconify|Planetary Administration|24px}}
+
* {{icon|yes}} Level 4 Capital
 
+
|- id="Research Institute"
|- id="Advanced Research Complexes"
+
| [[File:Building institute.png]]
| style="width:1%" | [[File:Building research lab 3.png]]
+
| Research Institute
| Advanced Research Complexes
+
| {{icon|researcher}} Science Director {{green|+1}}
|
+
| {{icon|research}} {{green|+15%}} Research Output
| {{iconify|Researcher}}: {{green|+8}} <br> {{icon|hive mind}} {{iconify|Brain Drone}}: {{green|+8}} <br> {{icon|machine intelligence}} {{iconify|Calculator}}: {{green|+8}}
+
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
| {{icon|energy}} {{red|−6}} <br> {{icon|exotic gases}} {{red|−2}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 800 <br> {{icon|exotic gases}} 100
+
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
| ''These advanced research facilities have the very latest science equipment along with an extremely large staff capacity.''
+
|  
----
+
* {{iconify|Interplanetary Research Initiative|24px}}
* Multi-Dimensional Studies Tech
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Planetary Capital|24px}}
+
* {{icon|yes}} Level 3 Capital
 
+
* {{icon|no}} Resort World
|- id="Research Institute"
+
* {{icon|no}} Thrall World
| style="width:1%" | [[File:Building institute.png]]
+
|- id="Planetary Supercomputer"
| Research Institute <br> {{icon|gestalt consciousness}} Planetary Supercomputer
+
| [[File:Building institute.png]]
| {{icon|researcher}} Researcher Output: {{green|+15%}}
+
| Planetary Supercomputer
|{{iconify|Science Director}}:  {{green|+1}} <br>  {{icon|hive mind}} {{iconify|Brain Drone}}: {{green|+1}} <br> {{icon|machine intelligence}} {{iconify|Calculator}}: {{green|+1}}
+
|  
| {{icon|energy}}  {{red|−5}}
+
* {{icon|Hive Mind}} {{icon|brain drone}} Brain Drone {{green|+1}}
 +
* {{icon|Machine Intelligence}} {{icon|researcher}} Calculator {{green|+1}}
 +
| {{icon|research}} {{green|+15%}} Research Output
 +
| {{icon|energy}}  {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500
+
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
| ''The Research Institute is a massive complex, gathering the cutting edges of disparate fields together for unprecedented synergy, improving the research outout of the whole planet.''<br>{{icon|gestalt consciousness}}'' A single colossal supercomputer which can carry out incredibly complex calculations, improving the research output of the whole planet.''
 
----
 
* Interplanetary Research Initiative Tech
 
* {{iconify|Planetary Capital|24px}}
 
|-
 
|}
 
 
 
== Trade ==
 
{{SVersion|2.3}}
 
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. Trade Value is converted to {{iconify|Energy}}, {{iconify|Unity}} and {{Iconify|Consumer Goods}} depending on the Empire's Trade Policy. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them. This makes this building type suitable for tall planets with a large population.
 
 
 
Generating Energy Credits through Trade is a tall alternative to Generator Districts and an Energy Hub. While requiring significant investment and time for pops to grow, the yields of a Clerk workforce overshadows that of a Technician workforce. A default City District will provide housing for 5 pops for a total of 10 base Trade Value, whereas a default Generator District will provide housing for 2 pops that generate 8 base Energy Credits.
 
 
 
{{iconify|Gestalt Consciousness}} cannot utilize trade buildings because they have no civilian economy.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:15%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:29%" | Requirements & Notes
 
|- id="Commercial Zones"
 
| style="width:1%" | icon
 
| Commercial Zones
 
 
|
 
|
| {{iconify|Clerk}}: {{green|+5}}
+
* {{iconify|Interplanetary Research Initiative|24px}}
| {{icon|Energy}}{{red|−2}}
+
* {{iconify|Gestalt Consciousness}}
| {{icon|time}} 360
+
* {{icon|yes}} Level 3 Capital
| {{icon|minerals}} 300
+
|- id="Ministry of Production"
| ''These commercial zones are home to towering office buildings and business complexes.''
+
| [[File:Building production center.png]]
----
+
| Ministry of Production
 +
| {{iconify|Administrator}} {{green|+1}}
 +
|
 +
* {{icon|alloys}} {{green|+15%}} Alloys from Jobs
 +
* {{icon|consumer goods}} {{green|+15%}} Consumer Goods from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}}
 +
| {{icon|time}} 480
 +
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50
 +
|  
 +
* [[File:Tech global production strategy.png|24px]] Global Production Strategy
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Interplanetary Commerce Tech
+
* {{icon|yes}} Level 3 Capital
|- id="Commerce Megaplexes"
+
* {{icon|no}} Resort World
| style="width:1%" | Icon
+
* {{icon|no}} Thrall World
| Commerce Megaplexes
+
|- id="Resource Processing Center"
|
+
| [[File:Building production center.png]]
| {{Iconify|Clerk}}: {{green|+10}}<br/> {{Iconify|Merchant}}: {{green|+1}}
+
| Resource Processing Center
| {{icon|Energy}}{{red|−2}} <br/> {{icon|rare crystals}}{{red|−1}}
+
|  
 +
* {{icon|Machine Intelligence}} {{icon|metallurgist}} Fabricator {{green|+1}}
 +
|  
 +
* {{icon|alloys}} {{green|+15%}} Alloys from Jobs
 +
* {{icon|consumer goods}} {{green|+15%}} Consumer Goods from Jobs
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br/> {{icon|rare crystals}} 50
+
| {{icon|minerals}} 600<br>{{icon|volatile motes}} 50
| ''Great commercial spires and towers rising up towards the sky, blotting out the light.''
+
|  
----
+
* [[File:Tech global production strategy.png|24px]] Global Production Strategy
 +
* {{iconify|Gestalt Consciousness}}
 +
* {{icon|yes}} Level 3 Capital
 +
|- id="Gene Clinic"
 +
| [[File:Building clinic.png]]
 +
| Gene Clinic
 +
| {{iconify|Medical Worker}} {{green|+2}}
 +
|
 +
| {{icon|Energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 +
|
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Interstellar Economics Tech
+
* {{icon|Frontier Health|24px}} Genetic Healthcare
|- id="Galactic Stock Exchanges"
+
* {{icon|yes}} Level 1 Capital
| style="width:1%" | Icon
+
* {{icon|no}} Thrall-World
| Galactic Stock Exchanges
+
|- id="Cyto-Revitalization Center"
| {{iconify|Trade Value}}: {{green|+20%}}  
+
| [[File:Building hospital.png]]
| {{Iconify|Merchant}}: {{green|+2}}
+
| Cyto-Revitalization Center
| {{icon|Energy}} {{red|−5}}
+
| {{iconify|Medical Worker}} {{green|+5}}
 +
|
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500
+
| {{icon|minerals}} 600<br>{{icon|exotic gases}} 50
| ''By engaging in the free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.''
+
|  
----
 
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Galactic Markets Tech
+
* {{icon|Frontier Hospital tech|24px}} Cyto-Revitalization
* {{iconify|Planetary Capital|24px}}
+
* {{icon|yes}} Level 2 Capital
* Planetary Unique
+
* {{icon|no}} Thrall-World
|}
+
|- id="Spawning Pools"
 
+
| [[File:Building spawning pool.png]]
== Amenities ==
+
| Spawning Pools
{{SVersion|2.3}}
+
| {{iconify|Spawning Drone}} {{green|+1}}
These buildings improves the living condition of the planet by providing amenities, housing and various bonuses.
+
|  
 
+
| {{icon|energy}} {{red|−2}}
=== Housing buildings ===
+
| {{icon|time}} 360
Housing Buildings provide extra amenities and housing for the planet.
+
| {{icon|minerals}} 400
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:15%" | Produces
 
! style="width:15%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:29%" | Requirements & Notes
 
|- id="Luxury Residences"
 
| style="width:1%" | icon
 
| Luxury Residences
 
| {{iconify|Housing}}: {{green|+3}} <br/> {{iconify|Amenities}}: {{green|+5}}
 
 
|
 
|
| {{icon|Energy}}{{red|−2}}
+
* {{iconify|Hive Mind}}
 +
* {{icon|yes}} Level 1 Capital
 +
|- id="Robot Assembly Plants"
 +
| [[File:Building robot assembly plant.png]]
 +
| Robot Assembly Plants
 +
| {{iconify|Roboticist}} {{green|+1}}
 +
|
 +
| {{icon|energy}} {{red|−5}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
| {{icon|minerals}} 300
+
| {{icon|minerals}} 600
| ''Intricately designed residental towers with luxurious apartments.  Advanced zero-g technology is the only thing keeping the more outlandish terrace designs from collapsing.''
+
|  
----
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
+
* {{iconify|Robotic Workers|24px}}
* {{icon|no}}{{iconify|Shared Burdens}}
+
* {{icon|no}} {{icon|policy}} Robotic Workers policy ''Outlawed''
|- id="Paradise Dome"
+
* {{icon|yes}} Level 1 Capital
| style="width:1%" | [[File:Building_paradise_dome.png]]
+
* {{icon|no}} Thrall-World
| Paradise Dome
+
|- id="Machine Assembly Plants"
| {{iconify|Housing}}: {{green|+6}} <br/> {{iconify|Amenities}}: {{green|+10}}
+
| [[File:Building robot assembly plant.png]]
 +
| Machine Assembly Plants
 +
| {{iconify|Replicator}} {{green|+1}}
 +
|
 +
| {{icon|energy}} {{red|−2}}
 +
| {{icon|time}} 360
 +
| {{icon|minerals}} 400
 
|
 
|
| {{icon|Energy}} {{red|−2}} <br/> {{icon|rare crystals}} {{red|−1}}
+
* {{iconify|Machine Intelligence}}
 +
* {{icon|yes}} Level 1 Capital
 +
|- id="Machine Assembly Complex"
 +
| [[File:Building machine assembly complex.png]]
 +
| Machine Assembly Complex
 +
| {{iconify|Replicator}} {{green|+3}}
 +
|
 +
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
 +
| {{icon|time}} 600
 +
| {{icon|minerals}} 800<br>{{icon|rare crystals}} 100
 +
|
 +
* {{iconify|Machine Intelligence}}
 +
* [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems
 +
* {{icon|yes}} Level 3 Capital
 +
|- id="Galactic Stock Exchange"
 +
| [[File:Building galactic stock exchange.png]]
 +
| Galactic Stock Exchange
 +
| {{iconify|Merchant}} {{green|+2}}
 +
| {{icon|trade value}} {{green|+20%}} Trade Value
 +
| {{icon|Energy}} {{red|−5}}<br>{{icon|rare crystals}}{{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br/> {{icon|rare crystals}} 50
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
| ''A fully enclosed habitation dome with a self-contained ecosystem, a veritable private paradise for those rich or fortunate enough to live there.''
+
|  
----
+
* [[File:Tech galactic markets.png|24px]] Galactic Markets Tech
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
+
* {{icon|yes}} Level 3 Capital
* {{icon|no}}{{iconify|Shared Burdens}}
+
* {{icon|no}} Resort World
* Idyllic Architecture Tech
+
* {{icon|no}} Thrall World
|- id="Communal Housing"
+
|- id="Noble Estates"
| style="width:1%" | icon
+
| [[File:Building palace.png]]
| Communal Housing
+
| Noble Estates
| {{iconify|Housing}}: {{green|+5}} <br/> {{iconify|Amenities}}: {{green|+3}}
+
| {{iconify|Noble}} {{green|+1}}
|
+
| {{icon|housing}} {{green|+1}} Housing
| {{icon|Energy}}{{red|−2}}
+
| {{icon|energy}} {{red|−2}}
| {{icon|time}} 360
 
| {{icon|minerals}} 300
 
| ''A block of uniform housing, equal in every way.''
 
----
 
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
 
* {{icon|yes}}{{iconify|Shared Burdens}}
 
|- id="Utopian Communal Housing"
 
| style="width:1%" | Icon
 
| Utopian Communal Housing
 
| {{iconify|Housing}}: {{green|+10}} <br/> {{iconify|Amenities}}: {{green|+6}}
 
|
 
| {{icon|Energy}} {{red|−2}} <br/> {{icon|rare crystals}} {{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500 <br/> {{icon|rare crystals}} 50
+
| {{icon|minerals}} 400
| ''An incredible feat of engineering that combines efficient, practical residences with carefully maintained idyllic landscapes.''
 
----
 
* {{icon|no}}[[File:Planet habitat.png|link=Habitat|30px]] Habitat
 
* {{icon|yes}}{{iconify|Shared Burdens}}
 
* Idyllic Architecture Tech
 
|- id="Slave Huts"
 
||Icon
 
| Slave Huts
 
| {{iconify|Housing}}: {{green|+8}}
 
 
|
 
|
| {{icon|Energy}} {{red|−1}}
+
* {{iconify|Aristocratic Elite}} civic
| {{icon|time}} 240
+
* {{icon|yes}} Level 2 Capital
| {{icon|minerals}} 200
+
|- id="Slave Processing Facility"
| ''Crude dwellings for the planet's enslave population''
+
| [[File:Building slave processing.png]]
----
+
| Slave Processing Facility
* {{icon|yes}}{{icon|laborer}} Thrall-World
+
|  
|- id="Hive Warren"
+
|  
||Icon
+
* {{icon|slavery tolerance}} {{green|+5%}} Slave Output
|Hive Warren
+
* {{icon|political power}} {{yellow|−25%}} Slave Political Power
| {{iconify|Housing}}: {{green|+6}}
+
| {{icon|energy}} {{red|−2}}
| {{iconify|Maintenance Drone}}: {{green|+1}}
 
| {{icon|Energy}} {{red|−2}}
 
 
| {{icon|time}} 360
 
| {{icon|time}} 360
| {{icon|minerals}} 300
+
| {{icon|minerals}} 400
| ''A vast warren offers shelters for many Drones to rest.''
+
|  
----
+
* {{icon|policy}} ''Allowed'' Slavery policy
* {{icon|yes}}{{iconify|Hive Mind}}
+
* {{iconify|Neural Implants|24px}}
|- id="Expanded Warren"
+
* {{icon|yes}} Level 2 Capital
||Icon
+
* {{icon|no}} Resort World
| Expanded Warren
+
|- id="Clone Vats"
| {{iconify|Housing}}: {{green|+12}}
+
| [[File:Building clone vats.png]]
| {{iconify|Maintenance Drone}}: {{green|+2}}
+
| Clone Vats
| {{icon|Energy}} {{red|−2}}<br>{{icon|Rare Crystals}} {{red|−1}}
+
|  
| {{icon|time}} 480
+
| {{icon|growth speed}} {{green|+33%}} Pop Growth Speed
| {{icon|minerals}} 500<br> {{icon|Rare Crystals}} 50
+
| {{icon|energy}} {{red|−2}}
| ''By expanding the warrens, still more Drone can shelter within.''
 
----
 
* {{icon|yes}}{{iconify|Hive Mind}}
 
* Anti-Gravity Engineering Tech
 
|- id="Drone Storage"
 
||Icon
 
| Drone Storage
 
| {{iconify|Housing}}: {{green|+4}} <br/> {{iconify|Amenities}}: {{green|+3}}
 
|
 
| {{icon|Energy}} {{red|−2}}
 
 
| {{icon|time}} 360
 
| {{icon|time}} 360
| {{icon|minerals}} 300
+
| {{icon|minerals}} 200
| ''A storage area for Drones to undergo maintenance.''
+
|  
----
+
* [[File:Ap engineered evolution.png|24px|link=Traditions#Engineered_Evolution]] Engineered Evolution
* {{icon|yes}}{{iconify|Machine Intelligence}}
+
* {{icon|yes}} Level 2 Capital
|- id="Upgraded Drone Storage"
+
* {{icon|no}} Resort World
||Icon
+
|- id="Psi Corps"
| Upgraded Drone Storage
+
| [[File:Building hab laboratory module.png]]
| {{iconify|Housing}}: {{green|+8}} <br/> {{iconify|Amenities}}: {{green|+6}}
+
| Psi Corps
|
+
| {{iconify|Telepath}} {{green|+2}}
| {{icon|Energy}} {{red|−2}}<br>{{icon|Rare Crystals}} {{red|−1}}
+
| {{icon|stability}} {{green|+5}} Stability
 +
| {{icon|energy}} {{red|−5}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 300<br> {{icon|Rare Crystals}} 50
+
| {{icon|minerals}} 500
| ''With the latest upgrades, while undergoing maintenance a portion of Drones' power-generation can be re-directed to the grid.''
+
|
----
+
* [[File:Ap mind over matter.png|24px|link=Traditions#Mind_over_Matter]] Mind over Matter
* {{icon|yes}}{{iconify|Machine Intelligence}}
+
* {{icon|yes}} Level 3 Capital
* Micro-Replicators Tech
+
* {{icon|no}} Resort World
 +
* {{icon|no}} Thrall World
 
|}
 
|}
  
=== Amenities buildings ===
+
==== Empire capital buildings ====
These buildings provide jobs that produces amenities for the planet.
+
Capital buildings can only be constructed once on the capital world of an empire.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! class="unsortable" width=1% | || width=20% | Name
+
! style="width:1%" | || Building
! style="width:20%" | Jobs
+
! style="width:12%" | Effects
! style="width:10%" | Upkeep
+
! style="width:8%" | Upkeep
! style="width:10%" | Time
+
! style="width:8%" | Time
! style="width:10%" | Cost
+
! style="width:8%" | Cost
! style="width:30%" | Requirements & Notes
+
! style="width:40%" | Description
|- id="Holo-Theatres"
+
|- id="Embassy Complex"
||Icon
+
| [[File:Building embassy.png]]
| Holo-Theatres
+
| Embassy Complex
| {{plainlist|
+
| {{icon|envoy}} {{green|+1}} Envoys
* (default) {{iconify|Entertainer}}: {{green|+2}}
+
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
* {{icon|warrior culture}} {{iconify|Duelist}}: {{green|+2}}
 
}}
 
| {{icon|Energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 300
 
| ''The latest in holographic entertainment.  Entire worlds built out of photons and energy fields.''
 
----
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* Holo-Entertainment Tech
 
|- id="Hyper-Entertainment Forums"
 
||Icon
 
| Hyper-Entertainment Forums
 
| {{Plainlist|
 
* (default) {{iconify|Entertainer}}: {{green|+4}}
 
* {{icon|warrior culture}} {{iconify|Duelist}}: {{green|+4}}
 
}}
 
| {{icon|Energy}} {{red|−2}}<br>{{icon|Exotic Gases}} {{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 500<br>{{icon|Exotic Gases}} 50
+
| {{icon|minerals}} 600<br>{{icon|rare crystals}} 50
| ''These massive entertainment complexes is where dream come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!''
+
| ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 
----
 
----
 +
* {{iconify|Xeno Diplomacy|24px}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Hyper-Entertainment Forum Tech
+
* {{icon|yes}} Tier 2 Capital
|- id="Maintenance Depots"
+
|- id="Grand Embassy Complex"
||Icon
+
| [[File:Building grand embassy.png]]
| Maintenance Depots
+
| Grand Embassy Complex
| {{iconify|Maintenance Drone}}: {{green|+3}}
+
| {{icon|envoy}} {{green|+2}} Envoys
| {{icon|Energy}} {{red|−1}}
+
| {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}}
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''Workshops where maintenance of machinery and structures is planned, managed, and executed.''
 
----
 
* {{icon|yes}}{{iconify|Gestalt Consciousness}}
 
* Planetary Government Tech
 
|}
 
 
 
== Unity ==
 
{{SVersion|2.3}}
 
=== Normal empire ===
 
==== Culture buildings ====
 
Non-Spiritualist normal empire use culture buildings to generate [[File:Job culture worker.png|Culture Worker|link=Jobs|24px]] Culture Worker Jobs, which produce {{iconify|Unity}} and {{iconify|Society Output}} for the empire. They are all planet-unique.
 
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:25%" | Jobs
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:34%" class="unsortable" | Requirements & Notes
 
|- id="Autochthon Monument"
 
| style="width:1%" | {{icon|Autochthon Monument}}
 
| Autochthon Monument
 
| {{iconify|Culture Worker}}: {{green|+2}}
 
| {{icon|energy}}{{red|−1}}
 
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''A monument to the first pioneers to venture into space.''
 
----
 
* {{icon|no}}{{iconify|Spiritualist|24px}} or {{iconify|Fanatic Spiritualist|24px}}
 
* {{icon|no}}{{iconify|Corporate}}
 
* {{iconify|Sociocultural History|24px}}
 
* Planet Unique
 
 
 
|- id="Heritage Site"
 
| style="width:1%" | {{icon|Heritage Site}}
 
| Heritage Site
 
| {{iconify|Culture Worker}}: {{green|+4}}
 
| {{icon|energy}}{{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''An area dedicated to the early history of our empire and its people.''
 
----
 
* {{icon|no}}{{iconify|Spiritualist|24px}} or {{iconify|Fanatic Spiritualist|24px}}
 
* {{icon|no}}{{iconify|Corporate}}
 
* {{iconify|Heritage Sites|24px}}
 
* {{iconify|Planetary Administration|24px}}
 
* Planet Unique
 
 
 
|- id="Hypercomms Forum"
 
| style="width:1%" | {{icon|Hypercomms Forum}}
 
| Hypercomms Forum
 
| {{iconify|Culture Worker}}: {{green|+7}}
 
| {{icon|energy}} {{red|−3}}  <br/> {{icon|Rare Crystals}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600 <br/> {{icon|Rare Crystals}} 50
 
| ''An immense facility equipped with avant-garde interpersonal communications equipment, the Forum allows for the exchange of multisensory ideas in casual discussions and rapid consensus-forming in debates.''
 
----
 
* {{icon|no}}{{iconify|Spiritualist|24px}} or {{iconify|Fanatic Spiritualist|24px}}
 
* {{icon|no}}{{iconify|Corporate}}
 
* {{iconify|Local Hypercommunication|24px}}
 
* {{iconify|Planetary Capital|24px}}
 
* Planet Unique
 
 
 
|- id="Auto-Curating Vault"
 
| style="width:1%" | {{icon|Auto-Curating Vault}}
 
| Auto-Curating Vault
 
| {{iconify|Culture Worker}}: {{green|+10}}
 
| {{icon|energy}} {{red|−4}} <br/> {{icon|Rare Crystals}} {{red|−2}}
 
 
| {{icon|time}} 600
 
| {{icon|time}} 600
| {{icon|minerals}} 1000 <br/> {{icon|Rare Crystals}} 100
+
| {{icon|minerals}} 800<br>{{icon|rare crystals}} 100
| ''A highly-specialized computerized network constantly acquires, analyzes, evaluates and puts on display everyday artifacts it deems of impending historical import, creating a living museum of the present and a window into the zeitgeist.''
+
| ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.''
 
----
 
----
* {{icon|no}}{{iconify|Spiritualist|24px}} or {{iconify|Fanatic Spiritualist|24px}}
+
* {{iconify|Xeno Relations|24px}}
* {{icon|no}}{{iconify|Corporate}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Automated Curation Algorithms|24px}}
+
* {{icon|yes}} Tier 3 Capital
* {{icon|System Capital-Complex|24px}} System Capital-Complex
+
|- id="Omega Alignment"
* Planet Unique
+
| [[File:Building akx worm 3.png]]
 
+
| Omega Alignment
|}
+
| {{icon|physics}} {{green|+16}} Physics Research
 
+
| {{icon|energy}} {{red|−8}}
==== Corporate ====
+
| {{icon|time}} 900
Non-spiritualist {{iconify|Corporate}} unity buildings generate {{iconify|Manager}} job, which provide {{iconify|Trade Value}} in addition to {{iconify|Unity}} and {{iconify|Society Output}}. Spiritualist Corps use temples instead.
+
| {{icon|minerals}} 1000
 
+
| ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.''
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! class="unsortable" width=1% | || width=20% | Name
 
! style="width:20%" | Jobs
 
! style="width:10%" | Upkeep
 
! style="width:10%" | Time
 
! style="width:10%" | Cost
 
! style="width:30%" class="unsortable" | Requirements & Notes
 
|- id="Corporate Culture Site"
 
| style="width:1%" | {{icon|Autochthon Monument}}
 
| Corporate Culture Site
 
| {{iconify|Manager}}: {{green|+2}}
 
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''A site dedicated to glorifying the unique corporate culture that permeates every business transaction conducted on the planet.''
 
 
----
 
----
* {{icon|no}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
+
* {{iconify|Omega Theory|24px}}
* {{icon|yes}}{{iconify|Corporate}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Sociocultural History|24px}}
+
* {{icon|yes}} Tier 1 Capital
* Planet Unique
 
|- id="Business Management Nexus"
 
| style="width:1%" | {{icon|Heritage Site}}
 
| Business Management Nexus
 
| {{iconify|Manager}}: {{green|+4}}
 
| {{icon|energy}}{{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''A facility where crucial decisions cocerning the business culture of the planet can by strategized and subconsciously focus-tested by sapient resource specialists.''
 
----
 
* {{icon|no}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
 
* {{icon|yes}}{{iconify|Corporate}}
 
* {{icon|Heritage Sites|24px}} Focus Tested Management
 
* {{iconify|Planetary Administration|24px}}
 
* Planet Unique
 
|- id="Synergy Forum"
 
| style="width:1%" | {{icon|Hypercomms Forum}}
 
| Synergy Forum
 
| {{iconify|Manager}}: {{green|+7}}
 
| {{icon|energy}} {{red|−3}}  <br/> {{icon|Rare Crystals}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600 <br/> {{icon|Rare Crystals}} 50
 
| ''A massive FTL communications forum capable of synergizing the corporate culture of millions of planetary corporate subdivisions.''
 
----
 
* {{icon|no}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
 
* {{icon|yes}}{{iconify|Corporate}}
 
* {{icon|Local Hypercommunication|24px}} Post-Relativistic Synergizing
 
* {{iconify|Planetary Capital|24px}}
 
* Planet Unique
 
|- id="Vault of Acquisitions"
 
| style="width:1%" | {{icon|Auto-Curating Vault}}
 
| Vault of Acquisitions
 
| {{iconify|Manager}}: {{green|+10}}
 
| {{icon|energy}} {{red|−5}} <br/> {{icon|Rare Crystals}} {{red|−2}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000 <br/> {{icon|Rare Crystals}} 100
 
|  ''An enormous underground vault that serves the dual propose of business coordination site and public museum to the long and profitable history of the Megacorporation that built it.''
 
----
 
* {{icon|no}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
 
* {{icon|yes}}{{iconify|Corporate}}
 
* {{icon|Automated Curation Algorithms|24px}} Vault of Acquisitions
 
* {{icon|System Capital-Complex|24px}} System Capital-Complex
 
* Planet Unique
 
 
|}
 
|}
  
==== Temples ====
+
=== Trade ===
{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist empires build temples instead of culture buildings. These generate Spiritualist Ethics Attraction provide [[File:Job_priest.png|Priest|link=Jobs|24px]] Priest Jobs instead of Culture Worker Jobs, which provide Amenities in addition to {{iconify|Unity}} and {{iconify|Society Output}}. The buildings cost the same and have identical upkeep.
+
{{SVersion|2.7}}
 +
Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! class="unsortable" width=1% | || width=15% | Name
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:12%" | Jobs
! style="width:10%" | Jobs
+
! style="width:8%" | Upkeep
! style="width:7%" | Upkeep
+
! style="width:8%" | Time
! style="width:7%" | Time
+
! style="width:8%" | Cost
! style="width:7%" | Cost
+
! style="width:40%" | Description
! style="width:34%" class="unsortable" | Requirements & Notes
+
|- id="Commercial Zones"
|- id="Temple"
+
| [[File:Building commercial zone.png]]
| style="width:1%" | {{icon|Temple}}
+
| Commercial Zones
| Temple
+
| {{iconify|Clerk}} {{green|+5}}
| {{icon|Spiritualist|24px}} Spiritualist Ethics Attraction: {{green|+5%}}
+
| {{icon|Energy}} {{red|−2}}
| {{iconify|Priest}}: {{green|+2}}
 
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.''
 
----
 
* {{icon|yes}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
 
* {{iconify|Sociocultural History|24px}}
 
* Planet Unique
 
|- id="Holotemple"
 
| style="width:1%;" | {{icon|Holotemple}}
 
| Holotemple
 
| {{icon|Spiritualist|24px}} Spiritualist Ethics Attraction: {{green|+10%}}
 
| {{iconify|Priest}}: {{green|+4}}
 
| {{icon|energy}} {{red|−2}}
 
 
| {{icon|time}} 360
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| {{icon|minerals}} 400
| ''An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.''
+
| ''These commercial zones are home to towering office buildings and business complexes.''
 
----
 
----
* {{icon|yes}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Holographic Rituals|24px}}
+
* {{icon|no}} Thrall World
* {{iconify|Planetary Administration|24px}}
+
|- id="Commerce Megaplexes"
* Planet Unique
+
| [[File:Building commercial megaplex.png]]
 
+
| Commerce Megaplexes
|- id="Sacred Nexus"
+
|
| style="width:1%" | {{icon|Sacred Nexus}}
+
* {{iconify|Clerk}} {{green|+10}}
| Sacred Nexus
+
* {{iconify|Merchant}} {{green|+1}}
| {{icon|Spiritualist|24px}} Spiritualist Ethics Attraction: {{green|+15%}}
+
| {{icon|Energy}} {{red|−5}}<br/>{{icon|rare crystals}} {{red|−1}}
| {{iconify|Priest}}: {{green|+7}}
 
| {{icon|energy}}{{red|−3}} <br/> {{icon|Rare Crystals}}{{red|−1}}
 
 
| {{icon|time}} 480
 
| {{icon|time}} 480
| {{icon|minerals}} 600 <br/> {{icon|Rare Crystals}} 50
+
| {{icon|minerals}} 600<br/>{{icon|rare crystals}} 50
| ''The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.''
+
| ''Great commercial spires and towers rising up towards the sky, blotting out the light.''
 
----
 
----
* {{icon|yes}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
+
* [[File:Tech interstellar economics.png|24px]] Interstellar Economics
* {{iconify|Consecration Fields|24px}}
+
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* {{iconify|Planetary Capital|24px}}
+
* {{icon|no}} Thrall World
* Planet Unique
 
 
 
|- id="Citadel of Faith"
 
| style="width:1%" | {{icon|Citadel of Faith}}
 
| Citadel of Faith
 
| {{icon|Spiritualist|24px}} Spiritualist Ethics Attraction: {{green|+20%}}
 
| {{iconify|Priest}}: {{green|+10}}
 
| {{icon|energy}} {{red|−4}} <br/> {{icon|Rare Crystals}} {{red|−2}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000 <br/> {{icon|Rare Crystals}} 100
 
| ''A massive complex offering refuge and seclusion from the material world, for all comers.''
 
----
 
* {{icon|yes}}{{icon|Spiritualist|24px}}{{icon|Fanatic Spiritualist|24px}} Spiritualist
 
* {{iconify|Metacognitive Faith|24px}}
 
* {{icon|System Capital-Complex|24px}} System Capital-Complex
 
* Planet Unique
 
|-
 
 
|}
 
|}
  
=== Gestalt consciousness ===
+
=== Refineries ===
 +
Refinery buildings produce {{icon|exotic gases}}{{icon|rare crystals}}{{icon|volatile motes}} advanced resources. Alghough they consume {{iconify|Minerals}}, they don't need any rare planetary features.
  
==== Broadcast buildings ====
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
Normal {{Iconify|Gestalt Consciousness}} Empires use special buildings and jobs to "broadcast" their will, generate {{iconify|Unity}} and {{iconify|Society Output}}.
+
! style="width:1%" | || Building
 
+
! style="width:12%" | Jobs
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
! style="width:8%" | Upkeep
! class="unsortable" width=1% | || width=20% | Name
+
! style="width:8%" | Time
! style="width:25%" | Jobs
+
! style="width:8%" | Cost
! style="width:7%" | Upkeep
+
! style="width:40%" | Description
! style="width:7%" | Time
+
|- id="Chemical Plants"
! style="width:7%" | Cost
+
| [[File:Building chemical plant.png]]
! style="width:34%" class="unsortable" | Requirements & Notes
+
| Chemical Plants
|- id="Synaptic Nodes"
+
| {{icon|chemist}} Chemist or Chem-Drone {{green|+1}}
| style="width:1%" |
+
| {{icon|Energy}} {{red|−3}}
| Synaptic Nodes
+
| {{icon|Time}} 480
| {{iconify|Synapse Drone}}: {{green|+2}}
+
| {{icon|Minerals}} 500
| {{icon|energy}} {{red|−1}}
+
| ''The unpredictable and sometimes unstable Volatile Motes are produced here artificially.  No open flames are permitted within a five kilometer radius of the plants.''
| {{icon|time}} 240
 
| {{icon|minerals}} 200
 
| ''A center of massive, macroscopic synapses, these nodes, tended to and assisted by specialized drones, receive and transmit the will of the Hive.''
 
 
----
 
----
* {{icon|yes}}{{iconify|Hive Mind}}
+
* {{iconify|Volatile Material Plants|24px}}
* Synaptic Structures Tech
+
* {{icon|no}} Resort World
* Planet Unique
+
* {{icon|no}} Thrall World
|- id="Synaptic Clusters"
+
|- id="Exotic Gas Refineries"
| style="width:1%" |
+
| [[File:Building refinery.png]]
| Synaptic Clusters
+
| Exotic Gas Refineries
| {{iconify|Synapse Drone}}: {{green|+4}}
+
| {{icon|gas refiner}} Gas Refiner or Refinery Drone {{green|+1}}
| {{icon|energy}}{{red|−2}}
+
| {{icon|Energy}} {{red|−3}}
| {{icon|time}} 360
+
| {{icon|Time}} 480
| {{icon|minerals}} 400
+
| {{icon|Minerals}} 500
| ''Synaptic hive nodes networked and clustered together produce maximum meganeuron transmission per available surface area, strengthening the organization of the will to its drones.''
+
| ''These advanced refineries work day and night to produce exotic gases.''
 
----
 
----
* {{icon|yes}}{{iconify|Hive Mind}}
+
* {{iconify|Exotic Gas Refining|24px}}
* Clustered Synapses Tech
+
* {{icon|no}} Resort World
* Planet Unique
+
* {{icon|no}} Thrall World
|- id="Confluence of Thought"
+
|- id="Synthetic Crystal Plants"
| style="width:1%" |
+
| [[File:Building crystal plant.png]]
| Confluence of Thought
+
| Synthetic Crystal Plants
| {{iconify|Synapse Drone}}: {{green|+7}}
+
| {{icon|translucer}} Translucer or Lensing Drone {{green|+1}}
| {{icon|energy}}{{red|−3}} <br/> {{icon|Rare Crystals}}{{red|−1}}
+
| {{icon|Energy}} {{red|−3}}
| {{icon|time}} 480
+
| {{icon|Time}} 480
| {{icon|minerals}} 600 <br/> {{icon|Rare Crystals}} 50
+
| {{icon|Minerals}} 500
| ''A massive nervous center of macroscopic neurology, billions of meganeurons fire along vast stretches of roiling protoplasmic fibers in the Confluence, spreading, strengthening, coordinating the will of the Hive.''
+
| ''Nearly identical to the real thing, the crystals produced here are of the highest quality.''
 
----
 
----
* {{icon|yes}}{{iconify|Hive Mind}}
+
* {{iconify|Rare Crystal Manufacturing|24px}}
* Confluence of Thought Tech
+
* {{icon|no}} Resort World
* {{iconify|Hive Nexus|24px}}
+
* {{icon|no}} Thrall World
* Planet Unique
+
|- id="Kha'lanka Crystal Plant"
|- id="Uplink Node"
+
| [[File:Building crystal plant 2.png]]
| style="width:1%" | {{icon|Autochthon Monument}}
+
| Kha'lanka Crystal Plant
| Uplink Node
+
| {{icon|translucer}} Translucer or Lensing Drone {{green|+3}}
| {{iconify|Coordinator}}: {{green|+2}}
+
| {{icon|Energy}} {{red|−3}}
| {{icon|energy}}{{red|−1}}
+
| {{icon|Time}} 800
| {{icon|time}} 240
+
| {{icon|Minerals}} 1000
| {{icon|minerals}} 200
+
| ''The discovery of new crystal manufacturing techniques, far below the surface in the city of the Kha'lanka lithoids, has effectivized artificial crystal manufacturing through oxidation of rapidly growing silicon-based cell clusters.''
| ''An uplink node that decreases planetary latency.''
 
 
----
 
----
* {{icon|yes}}{{iconify|Machine Intelligence}}
+
* {{icon|anr}} ''Whispers in the Stone'' archaeology site
* {{icon|no}}{{iconify|Rogue Servitor}}
+
* {{icon|no}} Resort World
* {{iconify|Sociocultural History|24px}}
+
* {{icon|no}} Thrall World
* Planet Unique
 
|- id="Network Junction"
 
| style="width:1%" | {{icon|Heritage Site}}
 
| Network Junction
 
| {{iconify|Coordinator}}: {{green|+4}}
 
| {{icon|energy}}{{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| ''This powerful transceiver increases the bandwidth of the signals being continuously sent between the many different systems operating across our empire.''
 
----
 
* {{icon|yes}}{{iconify|Machine Intelligence}}
 
* {{icon|no}}{{iconify|Rogue Servitor}}
 
* {{icon|Heritage Sites|24px}}Planetary Communications
 
* {{icon|Administrative Array|24px}} Administrative Array
 
* Planet Unique
 
|- id="System Conflux"
 
| style="width:1%" | {{icon|Hypercomms Forum}}
 
| System Conflux
 
| {{iconify|Coordinator}}: {{green|+7}}
 
| {{icon|energy}} {{red|−3}}  <br/> {{icon|Rare Crystals}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600 <br/> {{icon|Rare Crystals}} 50
 
| ''A massive hub facility that receives and forwards signals across interstellar distances from millions of different systems.''
 
----
 
* {{icon|yes}}{{iconify|Machine Intelligence}}
 
* {{icon|no}}{{iconify|Rogue Servitor}}
 
* {{iconify|Local Hypercommunication|24px}}
 
* {{icon|Planetary Processor|24px}} Planetary Processor
 
* Planet Unique
 
|- id="Alpha Hub"
 
| style="width:1%" | {{icon|Auto-Curating Vault}}
 
| Alpha Hub
 
| {{iconify|Coordinator}}: {{green|+10}}
 
| {{icon|energy}} {{red|−4}} <br/> {{icon|Rare Crystals}} {{red|−2}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000 <br/> {{icon|Rare Crystals}} 100
 
| ''The nerve center of all intra-communication that occurs between the quintillions of semi-sapient systems that administers our empire.''
 
----
 
* {{icon|yes}}{{iconify|Machine Intelligence}}
 
* {{icon|no}}{{iconify|Rogue Servitor}}
 
* {{icon|Automated Curation Algorithms|24px}} Alpha Hub
 
* {{icon|Primary Nexus|24px}} Primary Nexus
 
* Planet Unique
 
 
|}
 
|}
  
==== Rogue servitor buildings ====
+
=== Organic safekeeping ===
{{iconify|Rogue Servitor}} empires do not use common broadcast buildings.  Instead, they serve and protect {{icon|Bio-Trophy}} Bio-Trophies and get a large amount of {{iconify|Unity}} from them.
+
{{iconify|Rogue Servitor}} empires need Organic safekeeping buildings to provide {{iconify|Bio-Trophy}} Jobs for {{iconify|Unity}}. These buildings are converted into {{iconify|Housing}} buildings of equal tier if the planet is conquered by an empire that lacks the civic.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! class="unsortable" width=1% | || width=20% | Name
+
! style="width:1%" | || Building
! style="width:18%" | Jobs
+
! style="width:20%" | Jobs
! style="width:10%" | Upkeep
+
! style="width:8%" | Upkeep
! style="width:10%" | Time
+
! style="width:8%" | Time
! style="width:10%" | Cost
+
! style="width:8%" | Cost
! style="width:32%" class="unsortable" | Requirements & Notes
+
! style="width:40%" | Description
 
|- id="Organic Sanctuary"
 
|- id="Organic Sanctuary"
| style="width:1%" | [[File:building_organic_sanctuary.png]]
+
| [[File:building_organic_sanctuary.png]]
 
| Organic Sanctuary
 
| Organic Sanctuary
| {{iconify|Bio-Trophy}}: {{green|+10}}<br>{{iconify|Maintenance Drone}}: {{green|+1}}
+
|
 +
* {{iconify|Bio-Trophy}} {{green|+10}}
 +
* {{iconify|Maintenance Drone}} {{green|+1}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
 
| {{icon|minerals}} 400
 
| {{icon|minerals}} 400
 
| ''This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.''
 
| ''This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.''
----
 
* {{icon|yes}}{{iconify|Machine Intelligence}}
 
* {{icon|yes}}{{iconify|Rogue Servitor}}
 
 
|- id="Organic Paradise"
 
|- id="Organic Paradise"
| style="width:1%" | [[File:Building_paradise_dome.png]]
+
| [[File:Building_paradise_dome.png]]
 
| Organic Paradise
 
| Organic Paradise
| {{iconify|Bio-Trophy}}: {{green|+20}}<br>{{iconify|Maintenance Drone}}: {{green|+2}}
+
|
| {{icon|energy}} {{red|−3}}<br>{{icon|Exotic Gases}} {{red|−1}}
+
* {{iconify|Bio-Trophy}} {{green|+20}}
 +
* {{iconify|Maintenance Drone}} {{green|+2}}
 +
| {{icon|energy}} {{red|−5}}<br>{{icon|Exotic Gases}} {{red|−1}}
 
| {{icon|time}} 480
 
| {{icon|time}} 480
 
| {{icon|minerals}} 600<br>{{icon|Exotic Gases}} 50
 
| {{icon|minerals}} 600<br>{{icon|Exotic Gases}} 50
 
| ''An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.''
 
| ''An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.''
 
----
 
----
* {{icon|yes}}{{iconify|Machine Intelligence}}
+
[[File:Tech paradise dome.png|24px]] Idyllic Architecture
* {{icon|yes}}{{iconify|Rogue Servitor}}
 
* Idyllic Architecture Tech
 
 
|}
 
|}
  
== Army ==
+
=== Military ===
{{SVersion|2.3}}
+
{{SVersion|2.7}}
These buildings provide jobs that protects the planet from invasion and increases naval capacity.
+
Military buildings produce {{icon|defense army}} defense armies and are vital for the protection of a world. Once constructed they will always be placed at the top of the buildings order to be the last buildings destroyed by orbital bombardment. Fortresses can also contain an FTL inhibitor if the [[File:Tech aura snare.png|24px]] FTL Inhibition technology has been researched.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" colspan=2| Name
+
! style="width:1%" | || Building
! style="width:20%" | Produces
+
! style="width:12%" | Produces
! style="width:15%" | Jobs
+
! style="width:26%" | Jobs
! style="width:7%" | Upkeep
+
! style="width:6%" | Upkeep
! style="width:7%" | Time
+
! style="width:6%" | Time
! style="width:7%" | Cost
+
! style="width:6%" | Cost
! style="width:29%" | Requirements & Notes
+
! style="width:26%" | Description
 
|- id="Stronghold"
 
|- id="Stronghold"
| style="width:1%" | [[File:Building_stronghold.png]]
+
| [[File:Building stronghold.png]]
 
| Stronghold
 
| Stronghold
| {{icon|housing}} Housing: {{green|+1}}
+
| {{iconify|Housing}} {{green|+1}}
| {{iconify|Soldier}}: {{green|+1}}<br>{{icon|Gestalt Consciousness}}{{Icon|Soldier}}Warrior Drone: {{green|+1}}
+
| {{iconify|Soldier}} or Warrior Drone {{green|+1}}
| {{icon|energy}}{{red|−1}}
+
| {{icon|energy}} {{red|−1}}
 
| {{icon|time}} 240
 
| {{icon|time}} 240
| {{icon|minerals}} 200
+
| {{icon|minerals}} 600
 
| ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.''
 
| ''A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.''
 
----
 
----
* Planetary Defense Tech
+
* {{icon|yes}} Tier 1 Capital
 
|- id="Fortress"
 
|- id="Fortress"
| style="width:1%" | [[File:Building_fortress.png]]
+
| [[File:Building fortress.png]]
 
| Fortress
 
| Fortress
| {{icon|housing}} Housing: {{green|+3}}<br>{{icon|yes}} Planetary FTL Inhibitor
+
| {{iconify|Housing}} {{green|+3}}<br>[[File:Tech aura snare.png|24px]] FTL inhibitor
| {{iconify|Soldier}}: {{green|+3}}<br>{{icon|Gestalt Consciousness}}{{Icon|Soldier}}Warrior Drone: {{green|+3}}
+
| {{iconify|Soldier}} or Warrior Drone {{green|+3}}
 
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|energy}} {{red|−1}}<br>{{icon|volatile motes}} {{red|−1}}
 
| {{icon|time}} 360
 
| {{icon|time}} 360
Line 1,699: Line 1,292:
 
| ''A massive fortress complex with an expanded garrison and training facilities for soldiers.''
 
| ''A massive fortress complex with an expanded garrison and training facilities for soldiers.''
 
----
 
----
* Global Defense Grid Tech
+
* {{iconify|Global Defense Grid|24px}}
|- id="Military Academy"
+
* {{icon|yes}} Tier 2 Capital
| style="width:1%" | [[File:Building_military_academy.png]]
 
| Military Academy
 
| Army Starting Experience: {{green|+100}}
 
| {{iconify|Soldier}}: {{green|+1}}<br>{{icon|Gestalt Consciousness}}{{Icon|Soldier}}Warrior Drone: {{green|+1}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 400
 
| ''Military Academies improve local recruitment rates and offer a higher standard of training.''
 
----
 
* Centralized Command Tech
 
* {{icon|Hive Mind}}Drone Command Center Tech
 
* {{icon|Machine Intelligence}} Maintenance Command Tech
 
|- id="Planetary Shield Generator"
 
|
 
| Planetary Shield Generator
 
| Orbital Bombardment Damage: {{green|-50%}}
 
|
 
| {{icon|energy}} {{red|−5}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 500
 
| ''Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.''
 
----
 
* Planetary Shields Tech
 
 
|}
 
|}
 
== Corporate ==
 
{{SVersion|2.3}}
 
These buildings can only be constructed by the branch offices of {{iconify|Corporate}} Empires.  Corporate Buildings are typically mutually beneficial, providing the Corp with some sort of modifier (such as Naval Capacity) or production of a resource (such as Alloys), and giving the planet owner some sort of modifier (such as Amenities) or an increased number of jobs.  Many Corporate Buildings also increase trade value, which benefits both the owner of the planet and the Corporate. As a general rule however, the Corporate will always benefit more than the owner of the planet.
 
 
Corporate Buildings use a special set of building slots which exclusively for branch offices.  Each additional {{icon|pop|21px}} 25 pops unlock a new building slot, capped to 4 buildings .
 
 
=== Normal corporate buildings ===
 
Some buildings can also be built by syndicate if all requirements are met.
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" colspan=2| Name
 
! style="width:15%" | Planet Bonus
 
! style="width:15%" | Corporate Bonus
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:29%" | Requirements & Notes
 
|- id="Amusement Megaplex"
 
|
 
| Amusement Megaplex
 
| {{iconify|Amenities}}: {{green|+10}}
 
| {{iconify|Energy Credits}}: {{green|+10}}
 
| N/A
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Private Mining Consortium"
 
|
 
| Private Mining Consortium
 
| {{iconify|Miner}}: {{green|+1}}
 
| {{iconify|Minerals}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''A private mineral extraction company owned by a megacorporation.  It employs local miners to access the planet's wealth.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Fast Food Chain"
 
|
 
| Fast Food Chain
 
| {{iconify|Farmer}}: {{green|+1}}
 
| {{iconify|Food}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Affordable, fast, and with a perfectly acceptable nutritional value.  Zero toxins* and zero hassle!''<br>''* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Virtual Entertainment Studios"
 
|
 
| Virtual Entertainment Studios
 
| {{iconify|Clerk}}: {{green|+2}}
 
| {{iconify|Consumer Goods}}: {{green|+6}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Private Military Industries"
 
|
 
| Private Military Industries
 
| {{iconify|Clerk}}: {{green|+2}}
 
| {{iconify|Alloys}}: {{green|+3}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Mercenary Liaison Office"
 
|
 
| Mercenary Liaison Office
 
| {{iconify|Soldier}}: {{green|+1}}<br>Army Starting Experience: {{green|+100}}
 
| {{iconify|Naval Capacity}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''This office allows locals to sign up for the exciting life of a corporate soldier of fortune.  Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Public Relations Firm"
 
|
 
| Public Relations Firm
 
| {{iconify|Clerk}}: {{green|+2}}
 
| {{iconify|Unity}}: {{green|+6}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''Misconceptions and suspicions are always floating around any large corporate entity.  It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Private Research Enterprises"
 
|
 
| Private Research Enterprises
 
| {{iconify|Clerk}}: {{green|+2}}
 
| {{iconify|Research}}: {{green|+6}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Commercial Forum"
 
|
 
| Commercial Forum
 
| {{iconify|Merchant}}: {{green|+1}}<br>{{icon|energy}} Branch Office Value: {{green|+25%}}
 
|
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.''
 
----
 
* {{icon|no}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Temple of Prosperity"
 
|
 
| Temple of Prosperity
 
| {{iconify|Prosperity Preacher}}: {{green|+2}}<br>{{icon|spiritualist}} Spiritualist Ethics Attraction: {{green|+50%}}
 
|
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''A high-security temple that spreads the gospel of the Megachurch that built it.''
 
----
 
* {{icon|yes}}[[File:Civic gospel of the masses.png|24px]] Gospel of the Masses
 
* Planet Unique
 
|- id="Xeno-Outreach Agency"
 
|
 
| Xeno-Outreach Agency
 
| {{iconify|Trade Value}}: {{green|+5%}}
 
| {{icon|migration attraction}} Immigration pull: {{green|+25%}}
 
| {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000<br>{{icon|rare crystals}} 50
 
| ''This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.''
 
----
 
* Xeno Outreach Agencies Tech
 
* Planet has equal to or greater than 50 {{iconify|pop}}s
 
* Planet Unique
 
|- id="Executive Retreat"
 
|
 
| Executive Retreat
 
| {{iconify|Trade Value}}: {{green|+5%}}
 
| {{iconify|Amenities}}: {{green|+10%}}
 
| {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}}
 
| {{icon|time}} 600
 
| {{icon|minerals}} 1000<br>{{icon|exotic gases}} 50
 
| ''A luxurious resort complex for high ranking corporate officers.  Here they can sample the local planetary culture in a high security environment.''
 
----
 
* Executive Leisure Program Tech
 
* Planet has equal to or greater than 50 {{iconify|pop}}s
 
* Planet Unique
 
|}
 
 
=== Syndicate buildings ===
 
Corporate with [[File:Civic criminal heritage.png|24px]] Criminal Heritage civic use a special set of corporate buildings, which provides a large {{icon|crime}} Crime Rate boost for the planet.  Their branch offices receive extra value from planetary crime rate.
 
 
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
 
! style="width:20%" colspan=2| Name
 
! style="width:15%" | Planet Bonus
 
! style="width:15%" | Corporate Bonus
 
! style="width:7%" | Upkeep
 
! style="width:7%" | Time
 
! style="width:7%" | Cost
 
! style="width:29%" | Requirements & Notes
 
|- id="Underground Clubs"
 
|
 
| Underground Clubs
 
| {{iconify|Amenities}}: {{green|+10}}<br>{{iconify|Crime}}: {{red|+40}}
 
| {{iconify|Energy Credits}}: {{green|+10}}
 
| N/A
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''These illegal entertainment clubs will satisfy any vice.  As night descends, they are open for business in the planet's seedier districts.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Wildcat Mining Operations"
 
|
 
| Wildcat Mining Operations
 
| {{iconify|Trade Value}}: {{green|+5}}<br>{{iconify|Crime}}: {{red|+25}}
 
| {{iconify|Minerals}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Bio-Reprocessing Plants"
 
|
 
| Bio-Reprocessing Plants
 
| {{iconify|Trade Value}}: {{green|+5}}<br>{{iconify|Crime}}: {{red|+25}}
 
| {{iconify|Food}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Concealed Drug Labs"
 
|
 
| Concealed Drug Labs
 
| {{iconify|Trade Value}}: {{green|+5}}<br>{{iconify|Crime}}: {{red|+25}}
 
| {{iconify|Consumer Goods}}: {{green|+6}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Subterranean drug clubs in remote regions that are virtually undetectable from the surface.  Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Wrecking Yards"
 
|
 
| Wrecking Yards
 
| {{iconify|Trade Value}}: {{green|+5}}<br>{{iconify|Crime}}: {{red|+25}}
 
| {{iconify|Alloys}}: {{green|+3}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''Stolen vessels and prize ships brought in by pirates are broken into scrap here.  Any valuable components and alloys are carefully salvaged.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Pirate Free Haven"
 
|
 
| Pirate Free Haven
 
| {{iconify|Soldier}}: {{green|+1}}<br>Army Starting Experience: {{green|+100}}<br>{{iconify|Crime}}: {{red|+40}}
 
| {{iconify|Naval Capacity}}: {{green|+10}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 360
 
| {{icon|minerals}} 500
 
| ''A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
|- id="Syndicate Front Corporations"
 
|
 
| Syndicate Front Corporations
 
| {{iconify|Clerk}}: {{green|+2}}<br>{{iconify|Crime}}: {{red|+40}}
 
| {{iconify|Unity}}: {{green|+6}}
 
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Illicit Research Labs"
 
|
 
| Illicit Research Labs
 
| {{iconify|Clerk}}: {{green|+2}}<br>{{iconify|Crime}}: {{red|+40}}
 
| {{iconify|Research}}: {{green|+6}}
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''All manner of highly illegal R&D is carried out in these secret laboratories.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|- id="Smuggler's Port"
 
|
 
| Smuggler's Port
 
| {{iconify|Merchant}}: {{green|+1}}<br>{{icon|energy}} Branch Office Value: {{green|+25%}}<br>{{iconify|Crime}}: {{red|+50}}
 
|
 
| {{icon|energy}} {{red|−3}}
 
| {{icon|time}} 480
 
| {{icon|minerals}} 800
 
| ''An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes.  Large volumes of illegal cargo passes through here every day.''
 
----
 
* {{icon|yes}}[[File:Civic criminal heritage.png|24px]] Criminal Heritage
 
* Planet Unique
 
|}
 
 
== Special ==
 
{{SVersion|2.3}}
 
These buildings can only be obtained from certain event, having certain features or purchase from aliens.
 
  
 
=== Feature-related ===
 
=== Feature-related ===
These buildings can only be unlocked by some planet features.
+
{{SVersion|2.7}}
 +
Feature buildings can only be built based on the number certain rare Planetary Features allow.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2| Name
+
! style="width:1%" | || Building
! style="width:15%" | Produces
+
! style="width:20%" | Effects
! style="width:15%" | Jobs
+
! style="width:6%" | Upkeep
! style="width:7%" | Upkeep
+
! style="width:6%" | Time
! style="width:7%" | Time
+
! style="width:6%" | Cost
! style="width:7%" | Cost
+
! style="width:18%" | Planetary Features
! style="width:29%" | Requirements & Notes
+
! style="width:26%" | Description
 
|- id="Betharian Power Plant"
 
|- id="Betharian Power Plant"
 +
| [[File:Building betharian power plant.png]]
 +
| Betharian Power Plant
 
|
 
|
| Betharian Power Plant
+
* {{iconify|Energy}} {{green|+10}}
| {{iconify|Energy Credits}}: {{green|+10}}
+
* {{iconify|Technician}} or Tech-Drone {{green|+4}}
| {{icon|Technician}} Technician: {{green|+4}}<br>{{icon|Gestalt Consciousness}}{{icon|Technician}} Tech-Drone: {{green|+4}}
+
|  
| N/A
+
| {{icon|Time}} 360
| {{icon|time}} 360
 
 
| {{icon|minerals}} 200
 
| {{icon|minerals}} 200
 +
| [[File:D betharian deposit.png|30px]] Betharian Fields
 
| ''Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.''
 
| ''Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.''
 
----
 
----
* Betharian Refining Tech
+
* {{iconify|Betharian Refining|24px}}
* Number limited by Betharian Fields Deposits
 
 
|- id="Alien Zoo"
 
|- id="Alien Zoo"
|
+
| [[File:Building alien zoo.png]]
 
| Alien Zoo
 
| Alien Zoo
 
|  
 
|  
| {{iconify|Entertainer}}: {{green|+1}}<br>{{iconify|Culture Worker}}: {{green|+2}}
+
* {{iconify|Culture Worker}} {{green|+2}}
| {{icon|energy}} {{red|−1}}
+
* {{iconify|Entertainer}} {{green|+1}}
| {{icon|time}} 360
+
* {{icon|Warrior Culture}} {{icon|Entertainer}} {{red|-1}}, {{iconify|Duelist}} {{green|+1}}
 +
| {{icon|Energy}} {{red|-1}}
 +
| {{icon|Time}} 360
 
| {{icon|minerals}} 200
 
| {{icon|minerals}} 200
 +
| [[File:D alien pets deposit.png|30px]] Isolated Valley
 
| ''As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.''
 
| ''As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.''
 
----
 
----
 +
* {{iconify|Xenology|24px}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Xenology Tech
 
* Number limited by Isolated Valley Deposits
 
 
|- id="Crystal Mines"
 
|- id="Crystal Mines"
|
+
| [[File:Building crystal mines.png]]
 
| Crystal Mines
 
| Crystal Mines
|
+
| {{iconify|Crystal Miner}} or Crystal Mining Drone {{green|+1}}
| {{iconify|Crystal Miner}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}}{{iconify|Crystal Mining Drone}}: {{green|+1}}
+
| {{icon|Energy}} {{red|-1}}
| {{icon|energy}} {{red|−1}}
+
| {{icon|Time}} 360
| {{icon|time}} 360
 
 
| {{icon|minerals}} 200
 
| {{icon|minerals}} 200
 +
|
 +
* [[File:D crystalline caverns.png|30px]] Crystalline Caverns
 +
* [[File:D crystal forest.png|30px]] Crystal Forest
 +
* [[File:D crystal reef.png|30px]] Crystal Reef
 +
* [[File:D space walk.png|30px]] Rare Crystal Deposit
 
| ''Great care must be taken when excavating these mines to avoid damaging the crystals.''
 
| ''Great care must be taken when excavating these mines to avoid damaging the crystals.''
 
----
 
----
* Rare Crystal Mining Tech
+
* {{iconify|Rare Crystal Mining|24px}}
* Number limited by Rare Crystal Deposits
 
 
|- id="Gas Extraction Wells"
 
|- id="Gas Extraction Wells"
|
+
| [[File:Building gas extractors.png]]
 
| Gas Extraction Wells
 
| Gas Extraction Wells
|
+
| {{iconify|Gas Extractor}} or Gas Extraction Drone {{green|+1}}
| {{iconify|Gas Extractor}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}}{{iconify|Gas Extraction Drone}}: {{green|+1}}
+
| {{icon|Energy}} {{red|-1}}
| {{icon|energy}} {{red|−1}}
+
| {{icon|Time}} 360
| {{icon|time}} 360
 
 
| {{icon|minerals}} 200
 
| {{icon|minerals}} 200
 +
|
 +
* [[File:D bubbling swamp.png|30px]] Bubbling Swamp
 +
* [[File:D fuming bog.png|30px]] Fuming Bog
 +
* [[File:D space walk.png|30px]] Exotic Gas Deposit
 
| ''These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.''
 
| ''These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.''
 
----
 
----
* Exotic Gas Extraction Tech
+
* {{iconify|Exotic Gas Extraction|24px}}
* Number limited by Exotic Gas Deposits
 
 
|- id="Mote Harvesting Traps"
 
|- id="Mote Harvesting Traps"
|
+
| [[File:Building mote harvesting traps.png]]
 
| Mote Harvesting Traps
 
| Mote Harvesting Traps
|
+
| {{iconify|Mote Harvester}} or Mote Harvesting Drone {{green|+1}}
| {{iconify|Mote Harvester}}: {{green|+1}} <br> {{icon|Gestalt Consciousness}}{{iconify|Mote Harvesting Drone}}: {{green|+1}}
+
| {{icon|Energy}} {{red|-1}}
| {{icon|energy}} {{red|−1}}
+
| {{icon|Time}} 360
| {{icon|time}} 360
 
 
| {{icon|minerals}} 200
 
| {{icon|minerals}} 200
 +
|
 +
* [[File:D dust caverns.png|30px]] Dust Caverns
 +
* [[File:D dust desert.png|30px]] Dust Desert
 +
* [[File:D space walk.png|30px]] Volatile Mote Deposit
 
| ''These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.''
 
| ''These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.''
 
----
 
----
* Mote Stabilization Tech
+
* {{iconify|Mote Stabilization|24px}}
* Number limited by Volatile Motes Deposits
 
 
|}
 
|}
  
=== Others ===
+
=== Other buildings ===
 
+
{{SVersion|2.7}}
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:20%" colspan=2| Name
+
! style="width:1%" | || Building
! style="width:15%" | Produces
+
! style="width:26%" | Effects
! style="width:15%" | Jobs
+
! style="width:8%" | Upkeep
! style="width:7%" | Upkeep
+
! style="width:8%" | Time
! style="width:7%" | Time
+
! style="width:8%" | Cost
! style="width:7%" | Cost
+
! style="width:26%" | Description
! style="width:29%" | Requirements & Notes
+
|- id="Resource Silos"
|- id="Waste Reprocessing Center"
+
| [[File:Building resource silo.png]]
 +
| Resource Silos
 
|
 
|
| Waste Reprocessing Center
+
* {{icon|resource storage capacity}} Resource Storage Capacity {{green|+2000}}
| {{plainlist|
+
* {{iconify|Clerk}} {{green|+2}}
*{{iconify|Minerals}}: {{green|+10}}
+
* {{icon|Gestalt Consciousness}} {{icon|Clerk}} {{red|-2}}, {{iconify|Maintenance Drone}} {{green|+1}}
*{{iconify|Energy Credits}}: {{green|+10}}
+
| {{icon|energy}} {{red|−1}}
*{{iconify|Amenities}}: {{green|+5}}}}
 
| {{icon|Technician}} Tech-Drone: {{green|+2}}
 
| N/A
 
| {{icon|time}} 480
 
| {{icon|minerals}} 100
 
| ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals.  Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.''
 
----
 
* {{icon|yes}}{{iconify|Gestalt Consciousness}}
 
* Provided by caravaneers
 
|- id="Numistic Shrine"
 
|
 
| Numistic Shrine
 
|
 
| {{plainlist|
 
*{{icon|Merchant}} Merchant: {{green|+2}}
 
*{{icon|Priest}} Priest: {{green|+2}}}}
 
| N/A
 
 
| {{icon|time}} 180
 
| {{icon|time}} 180
| {{icon|minerals}} 100
+
| {{icon|minerals}} 200
| ''A shrine devoted to the worship of Numa, goddess of fortune.''
+
| ''Massive resource silos and storage facilities where large quantities of resources can be safely kept.''
 
----
 
----
* {{icon|no}}{{iconify|Gestalt Consciousness}}
+
* {{icon|no}} Resort World
* Provided by caravaneers
+
* {{icon|no}} Thrall World
|- id="Ministry of Culture"
+
|- id="Bio-Reactor"
|
+
| [[File:Building bio reactor.png]]
| Ministry of Culture
+
| Bio-Reactor
| {{iconify|Unity}} from {{iconify|Jobs}}: {{green|+15%}}<ref>this is an empire-wide effect.</ref>
+
| {{iconify|Energy}} {{green|+20}}
|
+
| {{icon|food}} {{red|−25}}
* (Default) {{iconify|Culture Worker}}: {{green|+3}}
+
| {{icon|time}} 240
* {{icon|Hive Mind}} {{iconify|Synapse Drone}}: {{green|+3}}
+
| {{icon|minerals}} 200
* {{icon|Machine Intelligence}} {{iconify|Coordinator}}: {{green|+3}}
+
| ''A facility where organic matter is converted into energy at a highly efficient rate.''
| {{icon|energy}} {{red|−2}}
 
| {{icon|time}} 480
 
| N/A
 
| ''A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.''
 
 
----
 
----
* Provided by artisan enclave event
+
* {{icon|yes}} Main species does not require Food
* Planet Unique
 
 
|- id="Nanite Transmuter"
 
|- id="Nanite Transmuter"
|
+
| [[File:Building nanite transmuter.png]]
 
| Nanite Transmuter
 
| Nanite Transmuter
| {{plainlist|
 
*{{iconify|Rare Crystals}}: {{green|+2}}
 
*{{iconify|Volatile Motes}}: {{green|+2}}
 
*{{iconify|Exotic Gases}}: {{green|+2}}}}
 
 
|  
 
|  
| {{plainlist|
+
* {{iconify|Exotic Gases}} {{green|+2}}
*{{icon|energy}} {{red|−5}}
+
* {{iconify|Rare Crystals}} {{green|+2}}
*{{icon|nanites}} {{red|−1}}}}
+
* {{iconify|Volatile Motes}} {{green|+2}}
| {{icon|time}} 600
+
| {{icon|energy}} {{red|−5}}<br>{{icon|nanites}} {{red|−1}}
 +
| {{icon|time}} 600  
 
| {{icon|minerals}} 1000
 
| {{icon|minerals}} 1000
| ''This factory mass-produces a variety of rare resources using extremely advanced nanites.''
+
| ''This factory mass-produces a variety of rare resources using extremely advanced nanites. A Nanite Deficit will halt production.''
 
----
 
----
* {{icon|yes}}{{iconify|Distant Stars}} DLC
+
* [[File:Tech nanite transmutation.png|24px]] Nanite Transmutation
 +
* {{iconify|Planetary Administration|24px}}
 
* {{icon|no}} Resort World
 
* {{icon|no}} Resort World
 
* {{icon|no}} Thrall World
 
* {{icon|no}} Thrall World
* Nanite Transmutation technology
+
|- id="Slave Huts"
|- id="Omega Alignment"
+
| [[File:Building crude huts.png]]
 +
| Slave Huts
 +
| {{iconify|Housing}} {{green|+8}}
 +
| {{icon|Energy}} {{red|−1}}
 +
| {{icon|time}} 240
 +
| {{icon|minerals}} 200
 +
| ''Crude dwellings for the planet's enslaved population.''
 +
----
 +
[[File:Decision slave colony.png|24px]] Thrall World
 +
|- id="Overseer Residences"
 +
| [[File:Building residence.png]]
 +
| Overseer Residences
 +
|
 +
* {{iconify|Housing}} {{green|+2}}
 +
* {{icon|enforcer}} Slave Overseer {{green|+2}}
 +
| {{icon|Energy}} {{red|−1}}
 +
| {{icon|time}} 240
 +
| {{icon|minerals}} 200
 +
| ''These homes are reserved for the relatively privileged slave overseers.''
 +
----
 +
[[File:Decision slave colony.png|24px]] Thrall World
 +
|}
 +
 
 +
=== Purchasable ===
 +
{{SVersion|2.7}}
 +
Purchasable buildings can only be obtained via a deal with aliens.
 +
 
 +
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
 +
! style="width:1%" | || Building
 +
! style="width:24%" | Effects
 +
! style="width:8%" | Upkeep
 +
! style="width:8%" | Time
 +
! style="width:8%" | Cost
 +
! style="width:12%" | Deal
 +
! style="width:26%" | Description
 +
|- id="Ministry of Culture"
 +
| [[File:Building artist patron.png]]
 +
| Ministry of Culture
 
|
 
|
| Omega Alignment
+
* {{icon|unity}} {{green|+15%}} Unity from Jobs
| {{iconify|Physics Research}}: {{green|+16}}
+
* {{iconify|Culture Worker}} {{green|+3}}
 +
* {{icon|Hive Mind}} {{icon|Culture Worker}} {{red|-3}}, {{iconify|Synapse Drone}} {{green|+3}}
 +
* {{icon|Machine Intelligence}} {{icon|Culture Worker}} {{red|-3}}, {{iconify|Evaluator}} {{green|+3}}
 +
| {{icon|Energy}} {{red|−2}}
 +
| {{icon|Time}} 480
 
|  
 
|  
| {{icon|energy}} {{red|−6}}
+
| {{icon|lev}} Artisan enclave
| {{icon|time}} 900
+
| ''A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.''
| {{icon|minerals}} 1000
 
| ''The surfact of this object angles space.  The interior is not visible to any sensor or imaging technology available.  But we all know that what's in there.''
 
 
----
 
----
 +
* {{icon|no}} Thrall World
 +
* {{icon|yes}} Planet Unique
 +
|- id="Numistic Shrine"
 +
| [[File:Building nuumismatic shrine.png]]
 +
| Numistic Shrine
 +
|
 +
* {{iconify|Merchant}} {{green|+2}}
 +
* {{iconify|Priest}} {{green|+2}}
 +
|
 +
| {{icon|Time}} 180
 +
| {{icon|Minerals}} 1000
 +
|
 +
* {{icon|mgc}} Caravan
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
* {{icon|no}}{{iconify|Gestalt Consciousness}}
* Part of [[Horizon Signal]] event
+
| ''A shrine devoted to the worship of Numa, goddess of fortune.''
* Must be built on capital planet
+
|- id="Waste Reprocessing Center"
* Omega Theory technology
+
| [[File:Building waste reprocessing center.png]]
* Planet Unique
+
| Waste Reprocessing Center
 +
|
 +
* {{iconify|Energy}} {{green|+10}}
 +
* {{iconify|Minerals}} {{green|+10}}
 +
* {{iconify|Amenities}} {{green|+5}}
 +
* {{icon|Technician}} Tech-Drone {{green|+2}}
 +
|
 +
| {{icon|Time}} 480
 +
| {{icon|Minerals}} 100
 +
|
 +
* {{icon|mgc}} Caravan
 +
* {{icon|yes}}{{iconify|Gestalt Consciousness}}
 +
| ''A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals.  Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.''
 
|}
 
|}
  
 
== Primitive ==
 
== Primitive ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
These buildings can be found on planets owned by primitive civilizations. They have negligible output compared to the one constructed by spacefaring civilizations.
+
Primitive buildings can be found on planets owned by pre-FTL civilizations. They have negligible output and no upkeep and are removed or converted if the civilization is conquered or discovers FTL.
 
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
! style="width:1%" | || Building
! style="width:20%" colspan=2| Name
+
! Produces
! style="width:15%" | Produces
+
! Jobs
! style="width:15%" | Jobs
+
! width="16%" | Requirements
! style="width:50%" | Notes & Age
+
! width="24%" | Description
 
|- id="Crude Huts"
 
|- id="Crude Huts"
| style="width:1%" | [[File:Building primitive farm.png]]
+
| [[File:Building crude huts.png]]
 
| Crude Huts
 
| Crude Huts
| {{iconify|Housing}}: {{green|+4}}<br>{{iconify|Amenities}}: {{green|+5}}<br>{{iconify|Crime}}: {{green|-10}}
+
|  
|
+
* {{icon|housing}} {{green|+4}} Housing
 +
* {{icon|amenities}} {{green|+5}} Amenities
 +
* {{icon|crime}} {{green|−10}} Crime
 +
|
 +
| Stone Age planet capital
 
| ''Primitive shelters constructed out of stone, clay or whatever other materials were available.''
 
| ''Primitive shelters constructed out of stone, clay or whatever other materials were available.''
----
 
* Stone Age
 
 
|- id="Stone Palaces"
 
|- id="Stone Palaces"
| style="width:1%" | [[File:Building great pyramid.png]]
+
| [[File:Building stone palace.png]]
 
| Stone Palaces
 
| Stone Palaces
| {{iconify|Housing}}: {{green|+3}}<br>{{iconify|Amenities}}: {{green|+25}}<br>{{iconify|Crime}}: {{green|-10}}
+
|  
| {{iconify|Feudal Noble}}: {{green|+1}}<br>{{iconify|Warrior}}: {{green|+1}}<br>{{iconify|Scholar}}: {{green|+1}}<br>{{iconify|Cleric}}: {{green|+1}}
+
* {{icon|housing}} {{green|+3}} Housing
 +
* {{icon|amenities}} {{green|+25}} Amenities
 +
* {{icon|crime}} {{green|−10}} Crime
 +
|  
 +
* {{icon|feudal noble}} {{green|+1}} Feudal Noble
 +
* {{icon|warrior}} {{green|+1}} Warrior
 +
* {{icon|scholar}} {{green|+1}} Scholar
 +
* {{icon|cleric}} {{green|+1}} Cleric
 +
| Bronze Age – Steam Age planet capital
 
| ''Primitive Palaces built out of stone, where the local ruling elite resides.''
 
| ''Primitive Palaces built out of stone, where the local ruling elite resides.''
----
 
* Bronze, Iron, Late Medieval, Renaissance and Steam Age
 
 
|- id="Regional Capitals"
 
|- id="Regional Capitals"
||| Regional Capitals
+
| [[File:Building primitive capital.png]]
| {{iconify|Housing}}: {{green|+5}}<br>{{iconify|Amenities}}: {{green|+25}}<br>{{iconify|Crime}}: {{green|-20}}
+
| Regional Capitals
| {{iconify|Bureaucrat}}: {{green|+2}}<br>{{iconify|Soldier}} (Primitive): {{green|+2}}<br>{{iconify|Researcher}} (Primitive): {{green|+2}}<br>{{iconify|Priest}} (Primitive): {{green|+2}}
+
|  
 +
* {{icon|housing}} {{green|+5}} Housing
 +
* {{icon|amenities}} {{green|+25}} Amenities
 +
* {{icon|crime}} {{green|−20}} Crime
 +
|  
 +
* {{icon|primitive bureaucrat}} {{green|+2}} Bureaucrat
 +
* {{icon|primitive warrior 2}} {{green|+2}} Soldier
 +
* {{icon|primitive researcher 2}} {{green|+2}} Researcher
 +
* {{icon|primitive priest 2}} {{green|+2}} Priest
 +
| Industrial Age – Early Space Age planet capital
 
| ''The regional capital buildings of the various nation-states inhabiting this primitive world.''
 
| ''The regional capital buildings of the various nation-states inhabiting this primitive world.''
----
+
|- id="Junkheap"
* Industrial, Machine, Atomic and Early Space Age
+
| [[File:Building junkpile.png]]
 +
| Junkheap
 +
|
 +
* {{icon|housing}} {{green|+15}} Housing
 +
* {{icon|amenities}} {{green|+20}} Amenities
 +
| {{icon|miner}} {{green|+10}} Scavenger
 +
| Junk Ratling planet capital
 +
| ''A rusting, irradiated jumble of collapsed infrastructure, destroyed buildings. and decaying wreckage from an unknown civiliztion.''
 
|- id="Primitive Dwellings"
 
|- id="Primitive Dwellings"
| style="width:1%" | [[File:Building primitive farm.png]]
+
| [[File:Building crude huts.png]]
 
| Primitive Dwellings
 
| Primitive Dwellings
| {{iconify|Housing}}: {{green|+6}}
+
| {{icon|housing}} {{green|+6}} Housing
 
|
 
|
 +
| Bronze Age – Renaissance Age
 
| ''These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.''
 
| ''These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.''
----
 
* Bronze, Iron, Late Medieval and Renaissance Age
 
 
|- id="Urban Dwellings"
 
|- id="Urban Dwellings"
| style="width:1%" | [[File:Building_modern_2.png]]
+
| [[File:Building residence.png]]
 
| Urban Dwellings
 
| Urban Dwellings
| {{iconify|Housing}}: {{green|+24}}
+
| {{icon|housing}} {{green|+24}} Housing
 
|
 
|
 +
| Steam Age – Early Space Age
 
| ''Cramped and often polluted jungles of concrete.''
 
| ''Cramped and often polluted jungles of concrete.''
----
 
* Steam, Industrial, Machine, Atomic and Early Space Age
 
 
|- id="Primitive Factory"
 
|- id="Primitive Factory"
| style="width:1%" | [[File:Building_primitive_factory.png]]
+
| [[File:Building primitive factory.png]]
 
| Primitive Factory
 
| Primitive Factory
 
|
 
|
| {{iconify|Laborer}}: {{green|+2}}
+
| {{icon|laborer}} {{green|+2}} Labourer
 +
| Steam Age – Early Space Age
 
| ''Primitive, inefficient factories spewing pollution while producing goods.''
 
| ''Primitive, inefficient factories spewing pollution while producing goods.''
----
 
* Steam, Industrial, Machine, Atomic and Early Space Age
 
 
|- id="Primitive Mine"
 
|- id="Primitive Mine"
| style="width:1%" | [[File:Building mining network 1.png]]  
+
| [[File:Building primitive mine.png]]
 
|| Primitive Mine
 
|| Primitive Mine
 
|
 
|
| {{iconify|Miner}} (Primitive): {{green|+2}}
+
| {{plainlist|
 +
* {{icon|primitive miner}}{{green|+2}} Miner
 +
* {{icon|Lithoid}}{{icon|primitive miner}}{{green|+8}} Miner
 +
| Steam Age – Early Space Age
 
| ''Primitive mining tunnels that snake through the ground.''
 
| ''Primitive mining tunnels that snake through the ground.''
----
 
* Steam, Industrial, Machine, Atomic and Early Space Age
 
 
|- id="Primitive Farms"
 
|- id="Primitive Farms"
||| Primitive Farms
+
| [[File:Building crude huts.png]]
 +
|| Primitive Farms
 
|
 
|
| {{iconify|Farmer}} (Primitive): {{green|+10}}
+
| {{icon|farmer}} {{green|+10}} Farmer
 +
| {{plainlist|
 +
* Industrial Age – Early Space Age
 +
* {{icon|no}}{{iconify|Lithoid}}
 
| ''Primitive farmsteads working the soil for meager returns.''
 
| ''Primitive farmsteads working the soil for meager returns.''
----
 
* Industrial, Machine, Atomic and Early Space Age
 
 
|- id="Primitive Power Plant"
 
|- id="Primitive Power Plant"
| style="width:1%" | [[File:Building power plant 1.png]]
+
| [[File:Building primitive power plant.png]]
|Primitive Power Plant
+
| Primitive Power Plant
 
|
 
|
| {{iconify|Technician}} (Primitive): {{green|+2}}
+
| {{icon|primitive technician}} {{green|+2}} Technician
 +
| Industrial Age – Early Space Age
 
| ''A primitive and somewhat unreliable power plant that relies on coal or early atomic power.''
 
| ''A primitive and somewhat unreliable power plant that relies on coal or early atomic power.''
----
+
|- id="Great Pyramid"
* Industrial, Machine, Atomic and Early Space Age
+
| [[File:Building stone palace.png]]
 +
| Great Pyramid
 +
|
 +
* {{icon|food}} {{green|+2}} Food
 +
* {{icon|society}} {{green|+2}} Society Research
 +
|
 +
| Observation event
 +
| ''A pyramid constructed by the local population to appease a deity descended from the sky.''
 
|}
 
|}
  
 
== Fallen empire ==
 
== Fallen empire ==
{{SVersion|2.3}}
+
{{SVersion|2.7}}
Fallen empire buildings are found on the homeworlds and planets of Fallen empires. They are more effective than any building available to normal empires, and most of them are autonomous. They cannot be rebuilt, although a regular empire can gain the ability to construct one randomly chosen Fallen empire building as a random reward from the action "Reverse-Engineer Arcane Technology" for the price of 5 {{iconify|Minor Artifacts}}.
+
Fallen Empire buildings are found on the homeworlds and planets of Fallen Empires. These buildings use incredibly advanced arcane technology, and as such are exceptionally effective compared to regular empire buildings. Most are autonomous, and can be used by other empires if captured. Ruined Fallen Empire buildings can be repaired. Fallen Empires, awakened or not, can never build more Fallen Empire buildings (with a few exceptions), making these buildings highly valuable.
  
{| class="mildtable" cellspacing="2" cellpadding="4" width="100%"
+
Using the ''Reverse-Engineer Arcane Technology'' artifact action has a small chance to allow the user to build a Fallen Empire building on one of their planets. Each building takes {{icon|time}} 480 days to construct. If demolished however, they cannot be rebuilt.
! style="width:20%" colspan=2| Name
+
 
! style="width:15%" | Produces
+
{| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%"
! style="width:15%" | Jobs
+
! style="width:1%" | || Building
! style="width:7%" | Upkeep
+
! Produces
! style="width:7%" | Time
+
! Jobs
! style="width:36%" | Description & Notes
+
! Upkeep
 +
! On Capture
 +
! width="25%" | Description
 
|-  
 
|-  
| style="width:1%" | [[File:Building hab capital.png]]
+
| [[File:Building palace.png]]
 
| Ancient Palace
 
| Ancient Palace
 
|
 
|
| {{icon|no}}{{icon|Fanatic Spiritualist}}{{iconify|Administrator}}: {{green|+2}} <br>{{icon|yes}}{{icon|Fanatic Spiritualist}}{{icon|Priest}} Sky Cardinal: {{green|+2}}<br/>{{icon|Enforcer}} Protector: {{green|+2}}
+
|  
| {{icon|energy}} {{red|−10}}
+
* {{icon|administrator}} {{green|+2}} Overseer
| {{icon|time}} 480
+
* {{icon|enforcer}} {{green|+2}} Protector
 +
| {{nowrap|{{icon|energy}} {{red|−10}}}}
 +
| {{yellow|Converts to high level capital}}
 
|''A massive palatial complex built in a different age.  The decrepit and abandoned wings are not betrayed by its shining exterior.''
 
|''A massive palatial complex built in a different age.  The decrepit and abandoned wings are not betrayed by its shining exterior.''
 
----
 
----
* Can be found on organic Fallen Empire worlds
+
* Is the colony capital of biological Fallen Empire worlds
 
|-
 
|-
 +
| [[File:Building slave processing.png]]
 +
| Ancient Control Center
 
|
 
|
 +
| {{icon|soldier}} {{green|+5}} Guardian
 +
| {{icon|energy}} {{red|−10}}
 +
| {{yellow|Converts to high level capital}}
 +
| ''The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.''
 +
----
 +
* Is the colony capital of Ancient Caretakers worlds
 +
|-
 +
| [[File:Building fe xeno zoo.png]]
 +
| Xeno Preserve
 +
|
 +
* {{icon|housing}} {{green|+30}} Housing
 +
* {{icon|amenities}} {{green|+15}} Amenities
 +
| {{icon|Xeno-Keeper}} {{green|+2}} Xeno-Keeper
 +
| {{icon|energy}} {{red|−10}}
 +
| {{yellow|Converts to low level capital}}
 +
| ''A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.''
 +
----
 +
* Is the colony capital of The Preserve
 +
|-
 +
| [[File:Building fortress.png]]
 
| Aegis Complex
 
| Aegis Complex
 
|
 
|
| {{icon|Enforcer}} Protector: {{green|+5}}  
+
| {{icon|enforcer}} {{green|+5}} Protector
| {{icon|energy}}{{red|−10}}
+
| {{icon|energy}} {{red|−10}}
| N/A
+
| {{yellow|Converts to Fortress}}
 
| ''A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.''
 
| ''A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.''
 
|-
 
|-
|
+
| [[File:Building hab cultural center.png]]
 
| Affluence Center
 
| Affluence Center
| {{iconify|Consumer Goods}}: {{green|+50}}
+
| {{icon|consumer goods}} {{green|+50}} Consumer Goods
 
|
 
|
| {{icon|energy}} {{red|−10}}<br/>{{icon|minerals}} {{red|−25}}
+
|  
| {{icon|time}} 480
+
* {{icon|energy}} {{red|−10}}
 +
* {{icon|minerals}} {{red|−25}}
 +
| {{green|Usable}}
 
| ''Any material desire can be met here, no matter how outlandish.''
 
| ''Any material desire can be met here, no matter how outlandish.''
 
|-
 
|-
| style="width:1%" | [[File:Building food processing facility.png]]
+
| [[File:Building nano forge.png]]
| Nourishment Center
+
| Auto-Forge
| {{iconify|Food}}: {{green|+100}}
+
| {{icon|alloys}} {{green|+25}} Alloys
 
|
 
|
| {{icon|energy}} {{red|−20}}
+
|  
| {{icon|time}} 480
+
* {{icon|energy}} {{red|−10}}
| ''If it exists as a flavor, it can be replicated here.''
+
* {{icon|minerals}} {{red|−50}}
 +
| {{green|Usable}}
 +
| ''The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.''
 
|-
 
|-
|
+
| [[File:Building class 4 singularity.png]]
| Class−4 Singularity
+
| Class-4 Singularity
| {{iconify|Energy Credits}}: {{green|+250}}
+
| {{icon|energy}} {{green|+250}} Energy
 
|
 
|
 
| N/A
 
| N/A
| {{icon|time}} 480
+
| {{green|Usable}}
 
| ''Even after all this time, the containment fields remain stable.  No one understands how.''
 
| ''Even after all this time, the containment fields remain stable.  No one understands how.''
 
|-
 
|-
|
+
| [[File:Building nanite transmuter.png]]
 
| Dimensional Fabricator
 
| Dimensional Fabricator
| {{iconify|Minerals}}: {{green|+100}}<br/>{{iconify|Rare Crystals}}: {{green|+2}}<br/>{{iconify|Exotic Gases}}: {{green|+2}}<br/>{{iconify|Volatile Motes}}: {{green|+2}}
+
|  
 +
* {{icon|minerals}} {{green|+100}} Minerals
 +
* {{icon|exotic gases}} {{green|+2}} Exotic Gases
 +
* {{icon|rare crystals}} {{green|+2}} Rare Crystals
 +
* {{icon|volatile motes}} {{green|+2}} Volatile Motes
 +
----
 +
If Fallen Empire:
 +
* {{icon|dark matter}} {{green|+2}} Dark Matter
 +
* {{icon|living metal}} {{green|+2}} Living Metal
 +
* {{icon|zro}} {{green|+2}} Zro
 
|
 
|
 
| {{icon|energy}} {{red|−20}}
 
| {{icon|energy}} {{red|−20}}
| N/A
+
| {{green|Usable}}
 
| ''This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.''
 
| ''This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.''
 
|-
 
|-
 +
| [[File:Building food processing center.png]]
 +
| Nourishment Center
 +
| {{icon|food}} {{green|+100}} Food
 
|
 
|
| Auto-Forge
+
| {{icon|energy}} {{red|−20}}
| {{iconify|Alloys}}: {{green|+25}}
+
| {{green|Usable}}
|
+
| ''If it exists as a flavor, it can be replicated here.''
| {{icon|energy}} {{red|−10}}<br/>{{icon|minerals}} {{red|−50}}
 
| {{icon|time}} 480
 
| ''The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.''
 
 
|-
 
|-
|
+
| [[File:Building paradise dome.png]]
 
| Sky Dome
 
| Sky Dome
| {{iconify|Housing}}: {{green|+20}} <br> {{iconify|Amenities}}: {{green|+20}}
+
|  
 +
* {{icon|housing}} {{green|+20}} Housing
 +
* {{icon|amenities}} {{green|+20}} Amenities
 
|
 
|
 
| {{icon|energy}} {{red|−10}}
 
| {{icon|energy}} {{red|−10}}
| {{icon|time}} 480
+
| {{green|Usable}}
 
| ''A floating utopia maintained with extremely advanced anti-gravity technology.''
 
| ''A floating utopia maintained with extremely advanced anti-gravity technology.''
 
|-
 
|-
|
+
| [[File:Building master archive.png]]
 
| Master Archive
 
| Master Archive
| {{icon|research}} Research Output: {{green|+100}}
+
| {{icon|research}} {{green|+100}} Research Output
| {{iconify|Archivist}}: {{green|+10}}
+
| {{icon|archivist}} {{green|+10}} Archivist
 
| {{icon|energy}} {{red|−20}}
 
| {{icon|energy}} {{red|−20}}
| {{icon|time}} 480
+
| {{green|Usable}}
 
| ''The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost.  Still, whatever scraps of data can be obtained are often invaluable.''
 
| ''The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost.  Still, whatever scraps of data can be obtained are often invaluable.''
 
----
 
----
 
* Can only be found on The Archives
 
* Can only be found on The Archives
 
|-
 
|-
|
+
| [[File:Building citadel of faith.png]]
| Xeno Preserve
 
| {{iconify|Housing}}: {{green|+30}} <br> {{iconify|Amenities}}: {{green|+15}}
 
| {{iconify|Xeno-Keeper}}: {{green|+2}}
 
| {{icon|energy}} {{red|−10}}
 
| {{icon|time}} 480
 
| ''A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.''
 
----
 
* Can only be found on The Preserve
 
|-
 
|
 
 
| Empyrean Shrine
 
| Empyrean Shrine
 
|
 
|
| {{icon|Priest}}Augur of the Shroud: {{green|+3}}
+
| {{icon|priest}} {{green|+3}} Augur of the Shroud
 
| {{icon|energy}} {{red|−10}}
 
| {{icon|energy}} {{red|−10}}
| {{icon|time}} 480
+
| {{yellow|Converts to planet unique Unity building}}
 
| ''The shrine itself vibrates somehow, making it appears slightly blurred from a distance.''
 
| ''The shrine itself vibrates somehow, making it appears slightly blurred from a distance.''
 
----
 
----
 
* Can only be found on Sky Temple
 
* Can only be found on Sky Temple
 
|-
 
|-
|
+
| [[File:Building ancient cryo chamber.png]]
| Ancient Control Center
 
|
 
| {{icon|Soldier}}Guardian: {{green|+5}}
 
| {{icon|energy}} {{red|−10}}
 
| N/A
 
| ''The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.''
 
----
 
* Can only be found on the ringworld of Ancient Caretakers.
 
|-
 
|
 
 
| Ancient Cryo-Chamber
 
| Ancient Cryo-Chamber
 
|
 
|
 
|
 
|
 
| {{icon|energy}} {{red|−20}}
 
| {{icon|energy}} {{red|−20}}
| {{icon|time}} 480
+
| {{red|Must be demolished or replaced}}
 
| ''Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.''
 
| ''Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.''
 
----
 
----

Latest revision as of 23:26, 21 July 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot.

If the number of pops falls below the number required for a building slot any constructed building will become ruined and stop producing jobs. Ruined buildings can be rebuilt for half the time and cost of a new one. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet build speed[edit]

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Capital[edit]

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard capitals[edit]

The standard set of capitals are built on planets without a special designation as well as ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities.

The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading. The upgraded capitals provide Job administrator.png Administrator jobs and some Civics and Authorities replace some of them with other Pop cat ruler.png Ruler Stratum jobs.

Capital Produces Jobs Upkeep Time Cost Description
Building colony shelter.png Reassembled Ship Shelter
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • Job colonist.png Colonist +2
  • Ap synthetic evolution.png Job colonist.png -1, Job roboticist.png Roboticist +1
Energy Credits.png −1 0 0 The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job administrator.png Administrator +2
  • Job enforcer.png Enforcer +1
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −3 Time 480 Minerals.png 500 Seat of the local ruling elite
  • Tech planetary government.png Planetary Government
  • At least Pop.png 10 pops
Building capital 2.png Planetary Capital
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job administrator.png Administrator +3
  • Job enforcer.png Enforcer +2
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -3, Job executive.png Executive +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
Energy Credits.png −5 Time 600 Minerals.png 1000 A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization
  • At least Pop.png 40 pops
Building capital 3.png System Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job administrator.png Administrator +4
  • Job enforcer.png Enforcer +3
  • Civic aristocratic elite.png Job administrator.png -2, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png -2, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png -2, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png -2, Job researcher.png Science Director +2
  • Auth corporate.png Job administrator.png -4, Job executive.png Executive +4
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
Energy Credits.png −10 Time 900 Minerals.png 2000 A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration
  • At least Pop.png 80 pops

Habitat capitals[edit]

Habitats have their own capital buildings. Gestalt consciousness.png Gestalt Consciousness Empires have different set of jobs with regular Empires.

Capital Produces Jobs Upkeep Time Cost Description
Building capital 1.png Habitat Administration
  • Housing.png Housing +3
  • Amenities.png Amenities +3

Default:

  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1

Gestalt:

  • Auth hive mind.png Job synapse drone.png Synapse Drone +1
  • Auth machine intelligence.png Job coordinator.png Coordinator +1
  • Auth machine intelligence.png Job replicator.png Replicator +1
  • Energy Credits.png −3
  • Alloys.png −5
0 0 The administrative hub of the Habitat, serving as its capital and the seat of the local government.
Building capital 2.png Habitat Central Control
  • Housing.png Housing +5
  • Amenities.png Amenities +5

Default:

  • Job administrator.png Administrator +2
  • Job enforcer.png Enforcer +1
  • Civic aristocratic elite.png Job administrator.png -1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png -1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png -1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png -1, Job researcher.png Science Director +1
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2

Gestalt:

  • Auth hive mind.png Job synapse drone.png Synapse Drone +2
  • Auth machine intelligence.png Job coordinator.png Coordinator +2
  • Auth machine intelligence.png Job replicator.png Replicator +1
  • Energy Credits.png −5
  • Alloys.png −5
Time 480 Minerals.png 500 An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.

Pop.png 10 Pops

Special designation capitals[edit]

Resort Worlds and Thrall Worlds have their own unique capital buildings.

Capital Produces Jobs Upkeep Time Cost Description
Building capital 1.png Resort Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job entertainer.png Entertainer +1
  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −2 0 0 The central complex from where this planet-wide resort is administrated.

Decision resort colony.png Resort World designation

Building capital 2.png Resort Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job entertainer.png Entertainer +2
  • Job administrator.png Administrator +1
  • Auth corporate.png Job administrator.png -1, Job executive.png Executive +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
Energy Credits.png −4 Time 480 Minerals.png 500 A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
  • Decision resort colony.png Resort World designation
  • Pop.png 10 pops
Building capital 1.png Governor's Palace
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Stability.png Stability +5
  • Job enforcer.png Slave Overseer +2
  • Job administrator.png Administrator +2
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
Energy Credits.png −2 0 0 The lavish palace from which this Thrall-World is governed.

Decision slave colony.png Thrall World designation

Building capital 2.png Governor's Estates
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Stability.png Stability +10
  • Job enforcer.png Slave Overseer +3
  • Job administrator.png Administrator +2
  • Auth corporate.png Job administrator.png -2, Job executive.png Executive +2
Energy Credits.png −4 Time 480 Minerals.png 500 Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.
  • Decision slave colony.png Thrall World designation
  • Pop.png 10 pops

Hive Mind capitals[edit]

Auth hive mind.png Hive Mind empires only have two capital buildings. They are the equivalent to the level 2 and 3 capitals of other empires for conversion purposes, even if the world previously contained a level 1 or 4 capital.

Capital Produces Jobs Upkeep Time Cost Description
Building hive core.png Hive Core
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job synapse drone.png Synapse Drone +2
  • Job maintenance drone.png Maintenance Drone +2
  • Job patrol drone.png Hunter-Seeker Drone +1
Energy Credits.png −2 0 0 The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus
  • Housing.png Housing +15
  • Amenities.png Amenities +15
  • Job synapse drone.png Synapse Drone +3
  • Job maintenance drone.png Maintenance Drone +5
  • Job patrol drone.png Hunter-Seeker Drone +2
Energy Credits.png −4 Time 480 Minerals.png 1000 A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Tech colonial centralization.png Colonial Centralization
  • Pop.png 40 pops

Machine Intelligence capitals[edit]

Auth machine intelligence.png Machine Intelligence empires use buildings similar to regular empires and will convert to or from them if a planet is conquered by an empire with different authority. Machine capitals provide Job replicator.png Replicator jobs to assemble Machine Pops that don't reproduce themselves. Civic machine assimilator.png Driven Assimilator Empires have one fewer Replicator job from each capital building.

Capital Produces Jobs Upkeep Time Cost Description
Building deployment post.png Deployment Post
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job maintenance drone.png Maintenance Drone +1
  • Job patrol drone.png Hunter-Seeker Drone +1
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1
Energy Credits.png −1 0 0 The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job maintenance drone.png Maintenance Drone +2
  • Job patrol drone.png Hunter-Seeker Drone +1
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −3 Time 480 Minerals.png 500 A semi-autonomous computer network that handles the various administrative functions on a planet.
  • Tech planetary government.png Planetary Government
  • Pop.png 10 pops
Building machine capital 2.png Planetary Processor
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job maintenance drone.png Maintenance Drone +3
  • Job patrol drone.png Hunter-Seeker Drone +2
  • Job replicator.png Replicator +2
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −5 Time 600 Minerals.png 1000 A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
  • Tech colonial centralization.png Colonial Centralization
  • Pop.png 40 pops
Building machine capital 3.png Primary Nexus
  • Housing.png Housing +12
  • Amenities.png Amenities +12
  • Job maintenance drone.png Maintenance Drone +4
  • Job patrol drone.png Hunter-Seeker Drone +3
  • Job replicator.png Replicator +2
  • Job replicator.png +1 if 10+ pops
  • Job replicator.png +1 if 40+ pops
  • Civic machine assimilator.png Job replicator.png -1, Job maintenance drone.png +1
Energy Credits.png −10 Time 900 Minerals.png 2000 The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.
  • Tech galactic administration.png Galactic Administration
  • Pop.png 80 pops

Buildings[edit]

Each regular building has up to 3 tiers, which determine its number of Jobs, upkeep, construction time and cost. Tier II and III buildings also require a certain strategic resource for construction and upkeep.

Tier Energy Credits.png Energy upkeep Strategic.png Advanced resource upkeep Time Time Minerals.png Minerals cost Strategic.png Advanced resource cost
I −2 0 360 400 0
II −5 −1 480 600 50
III −8 −2 600 800 100

If a world is conquered by an empire that uses a different set of buildings for the same primary resource the existing buildings will be converted into new ones of the same tier.

Primary resource Tier I building (2 Jobs) Tier II building (5 Jobs) Tier III building (8 Jobs) Job Advanced resource Requirements
Alloys.png Alloys Alloy Foundries
Building foundry 1.png
Alloy Mega-Forges
Building foundry 2.png
Alloy Nano-Plants
Building foundry 3.png
  • Job foundry.png Metallurgist
  • Auth hive mind.png Job foundry.png Foundry Drone
  • Auth machine intelligence.png Job foundry.png Fabricator
Volatile motes.png Volatile Motes
  • No.png Resort World
  • No.png Thrall World
Research.png Research Research Labs
Building research lab 1.png
Research Complexes
Building research lab 2.png
Advanced Research Complexes
Building research lab 3.png
  • Job researcher.png Researcher
  • Auth hive mind.png Job brain drone.png Brain Drone
  • Auth machine intelligence.png Job researcher.png Calculator
Exotic gases.png Exotic Gases
  • No.png Resort World
  • No.png Thrall World
Consumer goods.png Consumer Goods Civilian Industries
Building factory 1.png
Civilian Fabricators
Building factory 2.png
Civilian Repli-Complexes
Building factory 3.png
  • Job artisan.png Artisan
  • Civic machine servitor.png Job artisan.png Artisan Drone
Rare crystals.png Rare Crystals
  • No.png Resort World
  • No.png Thrall World
  • No.png Gestalt consciousness.png unless Civic machine servitor.png Rogue Servitor
Unity.png Unity Autochthon Monument
Building autochthon monument.png
Heritage Site
Building heritage site.png
Hypercomms Forum
Building hypercomms forum.png
Job culture worker.png Culture Worker Rare crystals.png Rare Crystals
  • No.png Thrall World
  • No.pngAuth corporate.png Corporate
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.pngGestalt consciousness.png Gestalt Consciousness
Unity.png Unity Temple
Building temple.png
Holotemple
Building holotemple.png
Sacred Nexus
Building sacred nexus.png
Job priest.png Priest Rare crystals.png Rare Crystals
  • Fanatic Spiritualist.pngSpiritualist.png Spiritualist
  • No.png Thrall World
Unity.png Unity Corporate Culture Site
Building autochthon monument.png
Business Management Nexus
Building heritage site.png
Synergy Forum
Building hypercomms forum.png
Job manager.png Manager Rare crystals.png Rare Crystals
  • Auth corporate.png Corporate
  • No.png Thrall World
  • No.pngFanatic Spiritualist.pngSpiritualist.png Spiritualist
Unity.png Unity Synaptic Nodes
Building hive node.png
Synaptic Clusters
Building hive cluster.png
Confluence of Thought
Building hive confluence.png
Job synapse drone.png Synapse Drone Exotic gases.png Exotic Gases Auth hive mind.png Hive Mind
Unity.png Unity Simulation Site
Building holo theatres.png
Simulation Center
Building hab cultural center.png
Simulation Complex
Building citadel of faith.png
Job evaluator.png Evaluator Rare crystals.png Rare Crystals
  • Auth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
Amenities.png Amenities Holo-Theatres
Building holo theatres.png
Hyper-Entertainment Forums
Building hab cultural center.png
No.png
  • Job entertainer.png Entertainer
  • Civic warrior culture.png Job duelist.png Duelist
Exotic gases.png Exotic Gases
  • No.png Thrall World
  • No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Administrative Offices
Building bureaucratic 1.png
Administrative Park
Building bureaucratic 2.png
No.png Job bureaucrat.png Bureaucrat Rare crystals.png Rare Crystals No.pngGestalt consciousness.png Gestalt Consciousness
Mod country admin cap add.png Administrative Capacity Uplink Node
Building autochthon monument.png
Network Junction
Building heritage site.png
System Conflux
Building hypercomms forum.png
Job coordinator.png Coordinator Rare crystals.png Rare Crystals Auth machine intelligence.png Machine Intelligence
Job criminal.png Crime Fighting Precinct House
Building precinct house.png
Hall of Judgement
Building hall judgment.png
No.png Job enforcer.png Enforcer Exotic gases.png Exotic Gases
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World
Job criminal.png Deviancy Fighting Sentinel Posts
Building sentinel posts.png
No.png No.png Job patrol drone.png Hunter-Seeker Drone Gestalt consciousness.png Gestalt Consciousness
Food.png Food Hydroponics Farms
Building hydroponics farm 3.png
No.png No.png
  • Job farmer.png Farmer or Agri-Drone
  • Sb hydroponics bay.png Hydroponics Farming
  • No.png Resort World
  • No.pngPlanet ai.png Machine World

Housing[edit]

Housing buildings provide Housing.png Housing and come in two tiers. The advanced resource used to upgrade their tier is Rare crystals.png Rare Crystals. If the world is conquered by an empire with different government each housing building will be converted into the equal tier counterpart of the new owner.

Tier I Tier II Requirements
Building Housing.png Housing Amenities.png Amenities Building Housing.png Housing Amenities.png Amenities
Building luxury residence.png Luxury Residences +3 +5 Building paradise dome.png Paradise Dome +6 +10
  • No.pngCivic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building residence.png Communal Housing +5 +3 Building paradise dome.png Utopian Communal Housing +10 +6
  • Civic shared burdens.png Shared Burdens
  • No.png Thrall World planetary modifier
  • Tech paradise dome.png Idyllic Architecture technology for tier II
  • Tech habitat 2.png Habitat Expansion technology to be built on Habitats
Building hive warren.png Hive Warren +3 +5 Building expanded warren.png Expanded Warren +6 +10
  • Auth hive mind.png Hive Mind
  • Tech housing 2.png Anti-Gravity Engineering technology for tier II
Building drone storage.png Drone Storage +4 +3 Building drone megastorage.png Upgraded Drone Storage +8 +6
  • Auth machine intelligence.png Machine Intelligence
  • Tech micro replicators.png Micro-Replicators technology for tier II
Building crude huts.png Slave Huts +8 0 No.png Decision slave colony.png Thrall World

Planet unique[edit]

Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level.

Building Jobs Effects Upkeep Time Cost Requirements
Building shield generator.png Planetary Shield Generator Damage -50% Orbital Bombardment Damage Energy Credits.png −5 Time 600 Minerals.png 600
  • Tech planetary shield generator.png Planetary Shields
  • Level 2 Capital
Building military academy.png Military Academy Job soldier.png Soldier or Warrior Drone +1 Army defense.png +100 Army Starting Experience Energy Credits.png −2 Time 480 Minerals.png 400
  • Tech centralized command.png Centralized Command
  • Level 2 Capital
Building power hub 1.png Energy Grid Job technician.png Technician or Tech-Drone +1
  • Energy Credits.png +15% Energy from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Energy Credits.png +5% from Jobs (additionally)
  • District generator.png +2 Max Generator Districts
Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +100
  • Alloys.png +100
  • Tech power hub 1.png Global Energy Management
  • Yes.png Level 1 Capital
  • No.png Resort World
Building power hub 2.png Energy Nexus Job technician.png Technician or Tech-Drone +2
  • Energy Credits.png +25% Energy from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Energy Credits.png +5% from Jobs (additionally)
  • District generator.png +4 Max Generator Districts
Energy Credits.png −2
Exotic gases.png −1
Time 480
  • Minerals.png 500
  • Exotic gases.png 50

  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +400
  • Alloys.png +150
  • Tech power hub 2.png Planetary Power Grid
  • Yes.png Level 2 Capital
  • No.png Resort World
Building mineral processing plant 1.png Mineral Purification Plants Job miner.png Miner or Mining Drone +1
  • Minerals.png +15% Minerals from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Minerals.png +5% from Jobs (additionally)
  • District mining.png +2 Max Mining Districts
Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +100
  • Alloys.png +100
  • Tech mineral purification 1.png Mineral Purification
  • Yes.png Level 1 Capital
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World
Building mineral processing plant 2.png Mineral Purification Hubs Job miner.png Miner or Mining Drone +2
  • Minerals.png +25% Minerals from Jobs

Auth machine intelligence.pngAp synthetic evolution.png Machine or Synthetic:

  • Minerals.png +5% from Jobs (additionally)
  • District mining.png +4 Max Mining Districts
Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Minerals.png 500
  • Volatile motes.png 50

  • Auth machine intelligence.pngAp synthetic evolution.png M/S:
  • Minerals.png +400
  • Alloys.png +150
  • Tech mineral purification 2.png Advanced Mineral Purification
  • Yes.png Level 2 Capital
  • No.pngPlanet ringworld.png Ring World
  • No.png Resort World
Building food processing facility.png Food Processing Facilities Job farmer.png Farmer or Agri-Drone +1 Food.png +15% Food from Jobs Energy Credits.png −2 Time 360 Minerals.png 400
  • Tech food processing 1.png Food Processing
  • Yes.png Level 1 Capital
  • No.pngPlanet ai.png Machine World
  • No.png Resort World
Building food processing center.png Food Processing Centers Job farmer.png Farmer or Agri-Drone +2 Food.png +25% Food from Jobs Energy Credits.png −2
Volatile motes.png −1
Time 480
  • Minerals.png 600
  • Volatile motes.png 50
  • Tech food processing 2.png Advanced Food Processing
  • Yes.png Level 2 Capital
  • No.pngPlanet ai.png Machine World
  • No.png Resort World
Building autocurating vault.png Auto-Curating Vault
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • No.pngAuth corporate.png Corporate
  • No.pngAuth machine intelligence.png Machine Intelligence
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building citadel of faith.png Citadel of Faith
  • Job priest.png Priest +5
  • Job priest.png High Priest +1
Spiritualist.png +20% Spiritualist ethics attraction Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech transcendent faith.png Transcendent Faith
  • Spiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building autocurating vault.png Vault of Acquisitions
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • Auth corporate.png Corporate
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.png Level 4 Capital
  • No.png Thrall World
Building autocurating vault.png Alpha Hub
  • Unity.png +10 Unity
  • Unity.png +15% Unity from Jobs
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech autocurating vault.png Automate Curation Algorithms
  • Auth machine intelligence.png Machine Intelligence
  • Yes.png Level 4 Capital
Building institute.png Research Institute Job researcher.png Science Director +1 Research.png +15% Research Output Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building institute.png Planetary Supercomputer
  • Auth hive mind.png Job brain drone.png Brain Drone +1
  • Auth machine intelligence.png Job researcher.png Calculator +1
Research.png +15% Research Output Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • Tech global research initiative.png Interplanetary Research Initiative
  • Gestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
Building production center.png Ministry of Production Job administrator.png Administrator +1
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building production center.png Resource Processing Center
  • Auth machine intelligence.png Job foundry.png Fabricator +1
  • Alloys.png +15% Alloys from Jobs
  • Consumer goods.png +15% Consumer Goods from Jobs
Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
  • Tech global production strategy.png Global Production Strategy
  • Gestalt consciousness.png Gestalt Consciousness
  • Yes.png Level 3 Capital
Building clinic.png Gene Clinic Job healthcare.png Medical Worker +2 Energy Credits.png −2 Time 360 Minerals.png 400
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare
  • Yes.png Level 1 Capital
  • No.png Thrall-World
Building hospital.png Cyto-Revitalization Center Job healthcare.png Medical Worker +5 Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization
  • Yes.png Level 2 Capital
  • No.png Thrall-World
Building spawning pool.png Spawning Pools Job spawning drone.png Spawning Drone +1 Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth hive mind.png Hive Mind
  • Yes.png Level 1 Capital
Building robot assembly plant.png Robot Assembly Plants Job roboticist.png Roboticist +1 Energy Credits.png −5 Time 360 Minerals.png 600
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers
  • No.png Menu icon policies.png Robotic Workers policy Outlawed
  • Yes.png Level 1 Capital
  • No.png Thrall-World
Building robot assembly plant.png Machine Assembly Plants Job replicator.png Replicator +1 Energy Credits.png −2 Time 360 Minerals.png 400
  • Auth machine intelligence.png Machine Intelligence
  • Yes.png Level 1 Capital
Building machine assembly complex.png Machine Assembly Complex Job replicator.png Replicator +3 Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
  • Auth machine intelligence.png Machine Intelligence
  • Tech mega assembly.png Mega-Assembly Systems
  • Yes.png Level 3 Capital
Building galactic stock exchange.png Galactic Stock Exchange Job merchant.png Merchant +2 Trade value.png +20% Trade Value Energy Credits.png −5
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
  • Tech galactic markets.png Galactic Markets Tech
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World
Building palace.png Noble Estates Job noble.png Noble +1 Housing.png +1 Housing Energy Credits.png −2 Time 480 Minerals.png 400
  • Civic aristocratic elite.png Aristocratic Elite civic
  • Yes.png Level 2 Capital
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png +5% Slave Output
  • Mod pop political power.png −25% Slave Political Power
Energy Credits.png −2 Time 360 Minerals.png 400
  • Menu icon policies.png Allowed Slavery policy
  • Tech neural implants.png Neural Implants
  • Yes.png Level 2 Capital
  • No.png Resort World
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed Energy Credits.png −2 Time 360 Minerals.png 200
  • Ap engineered evolution.png Engineered Evolution
  • Yes.png Level 2 Capital
  • No.png Resort World
Building hab laboratory module.png Psi Corps Job telepath.png Telepath +2 Stability.png +5 Stability Energy Credits.png −5 Time 480 Minerals.png 500
  • Ap mind over matter.png Mind over Matter
  • Yes.png Level 3 Capital
  • No.png Resort World
  • No.png Thrall World

Empire capital buildings[edit]

Capital buildings can only be constructed once on the capital world of an empire.

Building Effects Upkeep Time Cost Description
Building embassy.png Embassy Complex Envoy.png +1 Envoys Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
This building forms the heart of the empire's diplomatic efforts.

Due to the need to be close to the seat of the government, it can only be built at our capital.

  • Tech xeno diplomacy.png Xeno Diplomacy
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 2 Capital
Building grand embassy.png Grand Embassy Complex Envoy.png +2 Envoys Energy Credits.png −8
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
The complex is intended to awe the viewer, rendering them compliant in negotiations.

Due to the need to be close to the seat of the government, it can only be built at our capital.

  • Tech diplomacy 2.png Xeno Relations
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 3 Capital
Building akx worm 3.png Omega Alignment Physics Research +16 Physics Research Energy Credits.png −8 Time 900 Minerals.png 1000 The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.
  • Tech akx worm 3.png Omega Theory
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Yes.png Tier 1 Capital

Trade[edit]

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them.

Building Jobs Upkeep Time Cost Description
Building commercial zone.png Commercial Zones Job clerk.png Clerk +5 Energy Credits.png −2 Time 360 Minerals.png 400 These commercial zones are home to towering office buildings and business complexes.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World
Building commercial megaplex.png Commerce Megaplexes
  • Job clerk.png Clerk +10
  • Job merchant.png Merchant +1
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Great commercial spires and towers rising up towards the sky, blotting out the light.
  • Tech interstellar economics.png Interstellar Economics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.png Thrall World

Refineries[edit]

Refinery buildings produce Exotic gases.pngRare crystals.pngVolatile motes.png advanced resources. Alghough they consume Minerals.png Minerals, they don't need any rare planetary features.

Building Jobs Upkeep Time Cost Description
Building chemical plant.png Chemical Plants Job chemist.png Chemist or Chem-Drone +1 Energy Credits.png −3 Time 480 Minerals.png 500 The unpredictable and sometimes unstable Volatile Motes are pro