Difference between revisions of "Buildings"

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(Reworded, improved table)
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Buildings may be constructed on individual tiles on a planet, either enhancing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.
+
Buildings are structures constructed on the surface of a [[planet]]. One building may be constructed per tile, either increasing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.
  
Buildings either augment or replace the existing production of a tile, depending on whether the building's output aligns with the tile's native resource. For example, if a tile produces 1 mineral and 2 food when worked and you build a science lab there, no more materials or food will come from that tile and you will only receive the science output form the building. Another example would be given the same tile, building a hydroponics farm would result in ''only'' food being produced from that tile. At level 1, in this case, that would mean the tile is producing 4 food per month. In the same way, building a mining network (level 1) on that tile would result in the tile producing 3 minerals per month and no food.
+
Buildings either augment or replace the existing production of a tile, depending on whether If a building's output is the same as the tile's natural resource, it will increase production of that resource. However, if the natural and artificial output don't match, the building takes precedence and the natural output stops. For example, if a tile produces one mineral and two food, building a Basic Science Lab I on it would cause both productions to end and only the science output from the building will be produced. If a Hydroponics Farm I is constructed on the same tile ''only'' the food would remain of the natural production. A Hydroponics Farm I on the aforementioned tile would result in 4 food per month, while a Mining Network I on that tile would result in 3 minerals per month and no food.
  
The planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.
+
Planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.
  
 
== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
 
== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
  
{| class="wikitable"
+
{| class="mildtable"
 
|-
 
|-
! Building name
+
!Building
! Cost
+
!Build cost
! Maintenance cost
+
!Build time
! Build time
+
!Maintenance cost
! Effect
+
!Effect
! Description
+
!Description
 
|-
 
|-
| Basic Hydroponics Farm
+
|Basic Hydroponics Farm
| 30 Minerals
+
|30 Minerals
| 1 Energy per month
+
|120 days
| 120
+
|1 Energy per month
| +1 Food per month
+
|
| Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
+
* +1 Food per month
 +
|Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
 
|-
 
|-
| Basic Mine
+
|Basic Mine
| 30 Minerals
+
|30 Minerals
| 1 Energy per month
+
|120 days
| 120
+
|1 Energy per month
| +1 Mineral per month
+
|
 +
* +1 Mineral per month
 
|
 
|
 
|-
 
|-
| Basic Power Plant
+
|Basic Power Plant
| 30 Minerals
+
|30 Minerals
| None
+
|120 days
| 120
+
|None
| +2 Energy per month
+
|
 +
* +2 Energy per month
 
|
 
|
 
|-
 
|-
| Basic Science Lab I
+
|Basic Science Lab I
| 60 Minerals
+
|60 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
 
|
 
|
 
* +1 Physics research per month
 
* +1 Physics research per month
 
* +1 Society research per month
 
* +1 Society research per month
 
* +1 Engineering research per month
 
* +1 Engineering research per month
| Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
+
|Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
 
|-
 
|-
| Beltharian Power Plant I
+
|Beltharian Power Plant I
| 60 Minerals
+
|60 Minerals
| 1 Betharian Stone
+
|210 days
| 210
+
|1 Betharian Stone
| +6 Energy per month
+
|
| Beltharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
+
* +6 Energy per month
 +
|Beltharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
 
|-
 
|-
| Beltharian Power Plant II
+
|Beltharian Power Plant II
 
|
 
|
 
|
 
|
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|
 
|
 
|-
 
|-
| Engineering Facility I
+
|Engineering Facility I
| 60 Minerals
+
|60 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
 
|
 
|
 
* +1 Physics research per month
 
* +1 Physics research per month
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|
 
|
 
|-
 
|-
| Frontier Clinic
+
|Frontier Clinic
| 150 Minerals
+
|150 Minerals
| 1 Energy per month
+
|360 days
| 360
+
|1 Energy per month
 
|
 
|
 
* +2 Food per month
 
* +2 Food per month
* Planet Modifier: +5% Habitability
+
* Planet Modifier:
| Planet Unique
+
** +5% Habitability
 +
|Planet Unique
 
Frontier clinics improve the quality of life of colonists on alien worlds.
 
Frontier clinics improve the quality of life of colonists on alien worlds.
 
|-
 
|-
| Hydroponics Farm I
+
|Hydroponics Farm I
| 60 Minerals
+
|60 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
| +2 Food per month
+
|
 +
* +2 Food per month
 
|
 
|
 
|-
 
|-
| Hydroponics Farm II
+
|Hydroponics Farm II
| 90 Minerals
+
|90 Minerals
| 1.5 Energy per month
+
|90 days
| 90
+
|1.5 Energy per month
| +3 Food per month
+
|
 +
* +3 Food per month
 
|
 
|
 
|-
 
|-
| Military Academy
+
|Military Academy
| 120 Minerals
+
|120 Minerals
| 1 Energy per Month
+
|360 days
| 360
+
|1 Energy per Month
 
|
 
|
* Planet Modifier: Army Build Speed: +25.0%
+
* Planet Modifier:
* Army Modifier: Army Damage: +10.0%
+
** Army Build Speed: +25.0%
 +
* Army Modifier:
 +
** Army Damage: +10.0%
 
| Planet Unique
 
| Planet Unique
 
|-
 
|-
| Mineral Silo
+
|Mineral Silo
| 100 Minerals
+
|100 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
| Empire modifier: +250 mineral storage capacity
+
|
| Mineral Silos increase our Empire's maximum Mineral storage capacity.
+
* Empire modifier:
 +
** +250 mineral storage capacity
 +
|Mineral Silos increase our Empire's maximum Mineral storage capacity.
 
|-
 
|-
| Mineral Silo II
+
|Mineral Silo II
 
|
 
|
 
|
 
|
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|
 
|
 
|-
 
|-
| Mineral Processing Plant I
+
|Mineral Processing Plant I
 
|
 
|
 
|
 
|
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|
 
|
 
|-
 
|-
| Mining Network I
+
|Mining Network I
| 60 Minerals
+
|60 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
| +2 Minerals per month
+
|
| Mining Networks extract crucial Minerals from the planet's crust.
+
* +2 Minerals per month
 +
|Mining Networks extract crucial Minerals from the planet's crust.
 
|-
 
|-
| Mining Network II
+
|Mining Network II
 
|
 
|
 
|
 
|
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|
 
|
 
|-
 
|-
| Physics Lab I
+
|Physics Lab I
| 60 Minerals
+
|60 Minerals
| 1 Energy per month
+
|210 days
| 210
+
|1 Energy per month
 
|
 
|
 
* +2 Physics research per month
 
* +2 Physics research per month
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|
 
|
 
|-
 
|-
| Planetary Administration
+
|Planetary Administration
 
|
 
|
 
* 350 Minerals
 
* 350 Minerals
 
* 50 Influence
 
* 50 Influence
| Unknown
+
|360 days
| 360
+
|Unknown
 
|
 
|
 
* +3 Minerals per month
 
* +3 Minerals per month
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** +1 Food per month
 
** +1 Food per month
 
** +1 Energy per month
 
** +1 Energy per month
| Planet Unique
+
|Planet Unique
 
Basic governmental center to handle various administrative tasks.
 
Basic governmental center to handle various administrative tasks.
 
|-
 
|-
| Power Hub I
+
|Power Hub I
 
|150 Minerals
 
|150 Minerals
 
25 Influence
 
25 Influence
| None
+
|90 days
| 90
+
|None
 
|
 
|
 
* +3 Energy per month
 
* +3 Energy per month
* Planet Modifier: Energy Credits: +10.0%
+
* Planet Modifier:
| Planet Unique
+
** Energy Credits: +10.0%
 +
|Planet Unique
 
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
 
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
 
|-
 
|-
| Power Plant I
+
|Power Plant I
| 60 Minerals
+
|60 Minerals
| None
+
|210 days
| 210
+
|None
| +3 Energy per month
+
|
| Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
+
* +3 Energy per month
 +
|Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
 
|-
 
|-
| Power Plant II
+
|Power Plant II
| 90 Minerals
+
|90 Minerals
| None
+
|90 days
| 90
+
|None
| +4 Energy per month
+
|
 +
* +4 Energy per month
 
|
 
|
 
|-
 
|-
| Reassembled Ship Shelter
+
|Reassembled Ship Shelter
 
| -
 
| -
 +
|180 days
 
| -
 
| -
| 180
+
|
| +2 Food per month
+
* +2 Food per month
| Planet Unique
+
|Planet Unique
 
The remains of a Colony Ship, reassembled for planetside form and function.
 
The remains of a Colony Ship, reassembled for planetside form and function.
 
|-
 
|-
| Robotics Assembly Plant
+
|Robotics Assembly Plant
 
|
 
|
 
|
 
|

Revision as of 10:33, 6 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Buildings are structures constructed on the surface of a planet. One building may be constructed per tile, either increasing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.

Buildings either augment or replace the existing production of a tile, depending on whether If a building's output is the same as the tile's natural resource, it will increase production of that resource. However, if the natural and artificial output don't match, the building takes precedence and the natural output stops. For example, if a tile produces one mineral and two food, building a Basic Science Lab I on it would cause both productions to end and only the science output from the building will be produced. If a Hydroponics Farm I is constructed on the same tile only the food would remain of the natural production. A Hydroponics Farm I on the aforementioned tile would result in 4 food per month, while a Mining Network I on that tile would result in 3 minerals per month and no food.

Planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.

Currently known buildings[1][2][3]

Building Build cost Build time Maintenance cost Effect Description
Basic Hydroponics Farm 30 Minerals 120 days 1 Energy per month
  • +1 Food per month
Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
Basic Mine 30 Minerals 120 days 1 Energy per month
  • +1 Mineral per month
Basic Power Plant 30 Minerals 120 days None
  • +2 Energy per month
Basic Science Lab I 60 Minerals 210 days 1 Energy per month
  • +1 Physics research per month
  • +1 Society research per month
  • +1 Engineering research per month
Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
Beltharian Power Plant I 60 Minerals 210 days 1 Betharian Stone
  • +6 Energy per month
Beltharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
Beltharian Power Plant II
Engineering Facility I 60 Minerals 210 days 1 Energy per month
  • +1 Physics research per month
  • +1 Society research per month
  • +2 Engineering research per month
Frontier Clinic 150 Minerals 360 days 1 Energy per month
  • +2 Food per month
  • Planet Modifier:
    • +5% Habitability
Planet Unique

Frontier clinics improve the quality of life of colonists on alien worlds.

Hydroponics Farm I 60 Minerals 210 days 1 Energy per month
  • +2 Food per month
Hydroponics Farm II 90 Minerals 90 days 1.5 Energy per month
  • +3 Food per month
Military Academy 120 Minerals 360 days 1 Energy per Month
  • Planet Modifier:
    • Army Build Speed: +25.0%
  • Army Modifier:
    • Army Damage: +10.0%
Planet Unique
Mineral Silo 100 Minerals 210 days 1 Energy per month
  • Empire modifier:
    • +250 mineral storage capacity
Mineral Silos increase our Empire's maximum Mineral storage capacity.
Mineral Silo II
Mineral Processing Plant I
Mining Network I 60 Minerals 210 days 1 Energy per month
  • +2 Minerals per month
Mining Networks extract crucial Minerals from the planet's crust.
Mining Network II
Physics Lab I 60 Minerals 210 days 1 Energy per month
  • +2 Physics research per month
  • +1 Society research per month
  • +1 Engineering research per month
Planetary Administration
  • 350 Minerals
  • 50 Influence
360 days Unknown
  • +3 Minerals per month
  • +3 Food per month
  • Adjacency Effect:
    • +1 Minerals per month
    • +1 Food per month
    • +1 Energy per month
Planet Unique

Basic governmental center to handle various administrative tasks.

Power Hub I 150 Minerals

25 Influence

90 days None
  • +3 Energy per month
  • Planet Modifier:
    • Energy Credits: +10.0%
Planet Unique

Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.

Power Plant I 60 Minerals 210 days None
  • +3 Energy per month
Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
Power Plant II 90 Minerals 90 days None
  • +4 Energy per month
Reassembled Ship Shelter - 180 days -
  • +2 Food per month
Planet Unique

The remains of a Colony Ship, reassembled for planetside form and function.

Robotics Assembly Plant
  1. PC Gamer Weekender - Paradox Interactive presents Stellaris
  2. Extraterrestrial Thursday #2
  3. Extraterrestrial Thursday #3