Difference between revisions of "Buildings"

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(think this is what was meant?)
(Added information from Extraterrestrial Thursday #4)
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== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
 
== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
 
 
{| class="mildtable"
 
{| class="mildtable"
 
|-
 
|-
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|Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
 
|Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
 
|-
 
|-
|Basic Mine
+
|Basic Mine<ref name="blorg_twitch_4">https://www.twitch.tv/paradoxinteractive/v/59117784</ref>
 
|30 Minerals
 
|30 Minerals
 
|120 days
 
|120 days
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|
 
|
 
* +1 Mineral per month
 
* +1 Mineral per month
|
+
|''Mining Networks extract crucial Minerals from the planaet's crust.''
 
|-
 
|-
|Basic Power Plant
+
|Basic Power Plant<ref name="blorg_twitch_4" />
 
|30 Minerals
 
|30 Minerals
 
|120 days
 
|120 days
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|Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
 
|Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
 
|-
 
|-
|Beltharian Power Plant I
+
|Betharian Power Plant I<ref name="blorg_twitch_4" />
 
|60 Minerals
 
|60 Minerals
 
|210 days
 
|210 days
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|
 
|
 
* +6 Energy per month
 
* +6 Energy per month
|Beltharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
+
|Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
 
|-
 
|-
|Beltharian Power Plant II
+
|Betharian Power Plant II<ref name="blorg_twitch_4" />
|
+
|90 Minerals
 +
|90 days
 +
|1 Betharian Stone
 
|
 
|
 +
* +8 Energy per month
 
|
 
|
 +
|-
 +
|Biolab I<ref name="blorg_twitch_4" />
 +
|60 Minerals
 +
|210 days
 +
|1 Energy
 
|
 
|
 +
* +1 Physics research per month
 +
* +2 Society research per month
 +
* +1 Engineering research per month|
 
|
 
|
 
|-
 
|-
|Engineering Facility I
+
|Engineering Facility I<ref name="blorg_twitch_4" />
 
|60 Minerals
 
|60 Minerals
 
|210 days
 
|210 days
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|
 
|
 
|-
 
|-
|Frontier Clinic
+
|Frontier Clinic<ref name="blorg_twitch_4" />
 
|150 Minerals
 
|150 Minerals
 
|360 days
 
|360 days
 
|1 Energy per month
 
|1 Energy per month
 
|
 
|
 +
* Planet Unique
 
* +2 Food per month
 
* +2 Food per month
 
* Planet Modifier:
 
* Planet Modifier:
** +5% Habitability
+
** Habitability: {{green|+5%}}
|Planet Unique
+
|Frontier clinics improve the quality of life of colonists on alien worlds.
Frontier clinics improve the quality of life of colonists on alien worlds.
 
 
|-
 
|-
|Hydroponics Farm I
+
|Hydroponics Farm I<ref name="blorg_twitch_4" />
 
|60 Minerals
 
|60 Minerals
 
|210 days
 
|210 days
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|
 
|
 
|-
 
|-
|Hydroponics Farm II
+
|Hydroponics Farm II<ref name="blorg_twitch_4" />
 
|90 Minerals
 
|90 Minerals
 
|90 days
 
|90 days
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|
 
|
 
|-
 
|-
|Military Academy
+
|Military Academy<ref name="blorg_twitch_4" />
|120 Minerals
+
|150 Minerals
 
|360 days
 
|360 days
 
|1 Energy per Month
 
|1 Energy per Month
 
|
 
|
 +
* Planet Unique
 
* Planet Modifier:
 
* Planet Modifier:
 
** Army Build Speed: +25.0%
 
** Army Build Speed: +25.0%
 
* Army Modifier:
 
* Army Modifier:
 
** Army Damage: +10.0%
 
** Army Damage: +10.0%
| Planet Unique
+
|
 
|-
 
|-
|Mineral Silo
+
|Mineral Silo I<ref name="blorg_twitch_4" />
|100 Minerals
+
|60 Minerals
 
|210 days
 
|210 days
 
|1 Energy per month
 
|1 Energy per month
 
|
 
|
 
* Empire modifier:
 
* Empire modifier:
** +250 mineral storage capacity
+
** Mineral Storage Capacity: {{green|+500 }}
 
|Mineral Silos increase our Empire's maximum Mineral storage capacity.
 
|Mineral Silos increase our Empire's maximum Mineral storage capacity.
 
|-
 
|-
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|Mining Networks extract crucial Minerals from the planet's crust.
 
|Mining Networks extract crucial Minerals from the planet's crust.
 
|-
 
|-
|Mining Network II
+
|Mining Network II<ref name="blorg_twitch_4" />
|
+
|90 Minerals
|
+
|90 days
|
+
|1.5 Energy
 
|
 
|
 +
* Produces: 3 Minerals
 
|
 
|
 
|-
 
|-
|Physics Lab I
+
|Physics Lab I<ref name="blorg_twitch_4" />
 
|60 Minerals
 
|60 Minerals
 
|210 days
 
|210 days
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|
 
|
 
|-
 
|-
|Planetary Administration
+
|Planetary Administration<ref name="blorg_twitch_4" />
 
|
 
|
 
* 350 Minerals
 
* 350 Minerals
 
* 50 Influence
 
* 50 Influence
 
|360 days
 
|360 days
|Unknown
+
|None
 
|
 
|
 +
* Planet Unique
 
* +3 Minerals per month
 
* +3 Minerals per month
 
* +3 Food per month
 
* +3 Food per month
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** +1 Food per month
 
** +1 Food per month
 
** +1 Energy per month
 
** +1 Energy per month
|Planet Unique
+
|Basic governmental center to handle various administrative tasks.
Basic governmental center to handle various administrative tasks.
+
|-
 +
|Planetary Capital<ref name="blorg_twitch_4" />
 +
|
 +
* 500 Minerals
 +
* 100 Influence
 +
|720 days
 +
|None
 +
|
 +
* Planet Unique
 +
* +4 Minerals per month
 +
* +4 Food per month
 +
* Adjacency Effect:
 +
** +2 Minerals per month
 +
** +2 Food per month
 +
** +2 Energy per month
 +
|
 
|-
 
|-
|Power Hub I
+
|Power Hub I<ref name="blorg_twitch_4" />
|150 Minerals
+
|150 Minerals<br />25 Influence
25 Influence
 
 
|90 days
 
|90 days
 
|None
 
|None
 
|
 
|
 +
* Planet Unique
 
* +3 Energy per month
 
* +3 Energy per month
 
* Planet Modifier:
 
* Planet Modifier:
 
** Energy Credits: +10.0%
 
** Energy Credits: +10.0%
|Planet Unique
+
|Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
 
 
|-
 
|-
 
|Power Plant I
 
|Power Plant I
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|
 
|
 
|
 
|
 +
|-
 +
|Virtual Combat Arena<ref name="blorg_twitch_4" />
 +
|350 Minerals<br />10 Influence
 +
|360 days
 +
|3 Energy
 +
|
 +
* Planet Modifier:
 +
** Happiness: {{green|+5%}}
 +
** Ethics Divergence: {{green|-5%}}
 +
* Army Modifier:
 +
** Army Damage: {{green|+10%}}
 +
|''The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.''
 
|}
 
|}
  
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 15:57, 7 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Buildings are structures constructed on the surface of a planet. One building may be constructed per tile, either increasing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.

Buildings either augment or replace the existing production of a tile, depending on whether a building's output is the same as the tile's natural resource. If so, it will increase production of that resource. However, if the natural and artificial output don't match, the building takes precedence and the natural output stops. For example, if a tile produces one mineral and two food, building a Basic Science Lab I on it would cause both productions to end and only the science output from the building will be produced. If a Hydroponics Farm I is constructed on the same tile only the food would remain of the natural production. A Hydroponics Farm I on the aforementioned tile would result in 4 food per month, while a Mining Network I on that tile would result in 3 minerals per month and no food.

Planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.

Currently known buildings[1][2][3]

Building Build cost Build time Maintenance cost Effect Description
Basic Hydroponics Farm 30 Minerals 120 days 1 Energy per month
  • +1 Food per month
Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
Basic Mine[4] 30 Minerals 120 days 1 Energy per month
  • +1 Mineral per month
Mining Networks extract crucial Minerals from the planaet's crust.
Basic Power Plant[4] 30 Minerals 120 days None
  • +2 Energy per month
Basic Science Lab I 60 Minerals 210 days 1 Energy per month
  • +1 Physics research per month
  • +1 Society research per month
  • +1 Engineering research per month
Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
Betharian Power Plant I[4] 60 Minerals 210 days 1 Betharian Stone
  • +6 Energy per month
Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
Betharian Power Plant II[4] 90 Minerals 90 days 1 Betharian Stone
  • +8 Energy per month
Biolab I[4] 60 Minerals 210 days 1 Energy
  • +1 Physics research per month
  • +2 Society research per month
  • +1 Engineering research per month|
Engineering Facility I[4] 60 Minerals 210 days 1 Energy per month
  • +1 Physics research per month
  • +1 Society research per month
  • +2 Engineering research per month
Frontier Clinic[4] 150 Minerals 360 days 1 Energy per month
  • Planet Unique
  • +2 Food per month
  • Planet Modifier:
    • Habitability: +5%
Frontier clinics improve the quality of life of colonists on alien worlds.
Hydroponics Farm I[4] 60 Minerals 210 days 1 Energy per month
  • +2 Food per month
Hydroponics Farm II[4] 90 Minerals 90 days 1.5 Energy per month
  • +3 Food per month
Military Academy[4] 150 Minerals 360 days 1 Energy per Month
  • Planet Unique
  • Planet Modifier:
    • Army Build Speed: +25.0%
  • Army Modifier:
    • Army Damage: +10.0%
Mineral Silo I[4] 60 Minerals 210 days 1 Energy per month
  • Empire modifier:
    • Mineral Storage Capacity: +500
Mineral Silos increase our Empire's maximum Mineral storage capacity.
Mineral Silo II
Mineral Processing Plant I
Mining Network I 60 Minerals 210 days 1 Energy per month
  • +2 Minerals per month
Mining Networks extract crucial Minerals from the planet's crust.
Mining Network II[4] 90 Minerals 90 days 1.5 Energy
  • Produces: 3 Minerals
Physics Lab I[4] 60 Minerals 210 days 1 Energy per month
  • +2 Physics research per month
  • +1 Society research per month
  • +1 Engineering research per month
Planetary Administration[4]
  • 350 Minerals
  • 50 Influence
360 days None
  • Planet Unique
  • +3 Minerals per month
  • +3 Food per month
  • Adjacency Effect:
    • +1 Minerals per month
    • +1 Food per month
    • +1 Energy per month
Basic governmental center to handle various administrative tasks.
Planetary Capital[4]
  • 500 Minerals
  • 100 Influence
720 days None
  • Planet Unique
  • +4 Minerals per month
  • +4 Food per month
  • Adjacency Effect:
    • +2 Minerals per month
    • +2 Food per month
    • +2 Energy per month
Power Hub I[4] 150 Minerals
25 Influence
90 days None
  • Planet Unique
  • +3 Energy per month
  • Planet Modifier:
    • Energy Credits: +10.0%
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
Power Plant I 60 Minerals 210 days None
  • +3 Energy per month
Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
Power Plant II 90 Minerals 90 days None
  • +4 Energy per month
Reassembled Ship Shelter - 180 days -
  • +2 Food per month
Planet Unique

The remains of a Colony Ship, reassembled for planetside form and function.

Robotics Assembly Plant
Virtual Combat Arena[4] 350 Minerals
10 Influence
360 days 3 Energy
  • Planet Modifier:
    • Happiness: +5%
    • Ethics Divergence: -5%
  • Army Modifier:
    • Army Damage: +10%
The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.