Difference between revisions of "Buildings"

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== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
 
== Currently known buildings<ref name="pc_gamer_weekender">PC Gamer Weekender - Paradox Interactive presents Stellaris</ref><ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref><ref name=blorg3>[https://www.twitch.tv/paradoxinteractive/v/57765929 Extraterrestrial Thursday #3]</ref>==
{| class="mildtable"
+
{| class="mildtable sortable"
 
|-
 
|-
 
!Building
 
!Building
!Build cost
+
!Cost
!Build time
+
!{{hover|in days|Time}}
!Maintenance cost
+
!{{hover|per month|Maintenance}}
!Effect
+
!class="unsortable"|Attributes
!Description
+
!class="unsortable"|Description
 
|-
 
|-
 
|Basic Hydroponics Farm
 
|Basic Hydroponics Farm
|30 Minerals
+
|{{icon|min}} 30
|120 days
+
|120
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +1 Food per month
+
* Produces: {{icon|food}} 1
|Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
+
|''Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.''
 
|-
 
|-
 
|Basic Mine<ref name="blorg_twitch_4"> [https://www.twitch.tv/paradoxinteractive/v/59117784 Extraterrestrial Thursday #4]</ref>
 
|Basic Mine<ref name="blorg_twitch_4"> [https://www.twitch.tv/paradoxinteractive/v/59117784 Extraterrestrial Thursday #4]</ref>
|30 Minerals
+
|{{icon|min}} 30
|120 days
+
|120
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +1 Mineral per month
+
* Produces: {{icon|min}} 1
 
|''Mining Networks extract crucial Minerals from the planaet's crust.''
 
|''Mining Networks extract crucial Minerals from the planaet's crust.''
 
|-
 
|-
 
|Basic Power Plant<ref name="blorg_twitch_4" />
 
|Basic Power Plant<ref name="blorg_twitch_4" />
|30 Minerals
+
|{{icon|min}} 30
|120 days
+
|120
 
|None
 
|None
 
|
 
|
* +2 Energy per month
+
* Produces: {{icon|enc}} 2
 
|
 
|
 
|-
 
|-
 
|Basic Science Lab I
 
|Basic Science Lab I
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +1 Physics research per month
+
* Produces: {{icon|phy}} 1, {{icon|soc}} 1, {{icon|eng}} 1
* +1 Society research per month
+
|''Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.''
* +1 Engineering research per month
 
|Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
 
 
|-
 
|-
 
|Betharian Power Plant I<ref name="blorg_twitch_4" />
 
|Betharian Power Plant I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Betharian Stone
+
|{{hover|iconify later|bet}} 1
 
|
 
|
* +6 Energy per month
+
* Produces: {{icon|enc}} 6
 
|Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
 
|Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
 
|-
 
|-
 
|Betharian Power Plant II<ref name="blorg_twitch_4" />
 
|Betharian Power Plant II<ref name="blorg_twitch_4" />
|90 Minerals
+
|{{icon|min}} 90
|90 days
+
|90
|1 Betharian Stone
+
|{{hover|iconify later|bet}} 1
 
|
 
|
* +8 Energy per month
+
* Produces: {{icon|enc}} 8
 
|
 
|
 
|-
 
|-
 
|Biolab I<ref name="blorg_twitch_4" />
 
|Biolab I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy
+
|{{icon|enc}} 1
 
|
 
|
* +1 Physics research per month
+
* Produces: {{icon|phy}} 1, {{icon|soc}} 2, {{icon|eng}} 1
* +2 Society research per month
 
* +1 Engineering research per month
 
 
|
 
|
 
|-
 
|-
 
|Engineering Facility I<ref name="blorg_twitch_4" />
 
|Engineering Facility I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +1 Physics research per month
+
* Produces: {{icon|phy}} 1, {{icon|soc}} 1, {{icon|eng}} 2
* +1 Society research per month
 
* +2 Engineering research per month
 
 
|
 
|
 
|-
 
|-
 
|Engineering Facility II<ref name="blorg_twitch_4" />
 
|Engineering Facility II<ref name="blorg_twitch_4" />
|90 Minerals
+
|{{icon|min}} 90
|90 days
+
|90
|1.5 Energy per month
+
|{{icon|enc}} 1.5
 
|
 
|
* +1 Physics research per month
+
* Produces: {{icon|phy}} 1, {{icon|soc}} 1, {{icon|eng}} 3
* +1 Society research per month
 
* +3 Engineering research per month
 
 
|
 
|
 
|-
 
|-
 
|Frontier Clinic<ref name="blorg_twitch_4" />
 
|Frontier Clinic<ref name="blorg_twitch_4" />
|150 Minerals
+
|{{icon|min}} 150
|360 days
+
|360
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
 
* Planet Unique
 
* Planet Unique
* +2 Food per month
+
* Produces: {{icon|food}} 2
 
* Planet Modifier:
 
* Planet Modifier:
** Habitability: {{green|+5%}}
+
** Habitability: {{green|+5.0%}}
|Frontier clinics improve the quality of life of colonists on alien worlds.
+
|''Frontier clinics improve the quality of life of colonists on alien worlds.''
 
|-
 
|-
 
|Hydroponics Farm I<ref name="blorg_twitch_4" />
 
|Hydroponics Farm I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +2 Food per month
+
* Produces: {{icon|food}} 2
 
|
 
|
 
|-
 
|-
 
|Hydroponics Farm II<ref name="blorg_twitch_4" />
 
|Hydroponics Farm II<ref name="blorg_twitch_4" />
|90 Minerals
+
|{{icon|min}} 90
|90 days
+
|90
|1.5 Energy per month
+
|{{icon|enc}} 1.5
 
|
 
|
* +3 Food per month
+
* Produces: {{icon|food}} 3
 
|
 
|
 
|-
 
|-
 
|Military Academy<ref name="blorg_twitch_4" />
 
|Military Academy<ref name="blorg_twitch_4" />
|150 Minerals
+
|{{icon|min}} 150
|360 days
+
|360
|1 Energy per Month
+
|{{icon|enc}} 1
 
|
 
|
 
* Planet Unique
 
* Planet Unique
 
* Planet Modifier:
 
* Planet Modifier:
** Army Build Speed: +25.0%
+
** Army Build Speed: {{green|+25.0%}}
 
* Army Modifier:
 
* Army Modifier:
** Army Damage: +10.0%
+
** Army Damage: {{green|+10.0%}}
 
|
 
|
 
|-
 
|-
 
|Mineral Silo I<ref name="blorg_twitch_4" />
 
|Mineral Silo I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* Empire modifier:
+
* Empire Modifier:
** Mineral Storage Capacity: {{green|+500 }}
+
** Mineral Storage Capacity: {{green|+500}}
|Mineral Silos increase our Empire's maximum Mineral storage capacity.
+
|''Mineral Silos increase our Empire's maximum Mineral storage capacity.''
 
|-
 
|-
 
|Mineral Silo II
 
|Mineral Silo II
Line 160: Line 152:
 
|-
 
|-
 
|Mining Network I
 
|Mining Network I
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +2 Minerals per month
+
* Produces: {{icon|min}} 2
|Mining Networks extract crucial Minerals from the planet's crust.
+
|''Mining Networks extract crucial Minerals from the planet's crust.''
 
|-
 
|-
 
|Mining Network II<ref name="blorg_twitch_4" />
 
|Mining Network II<ref name="blorg_twitch_4" />
|90 Minerals
+
|{{icon|min}} 90
|90 days
+
|90
|1.5 Energy
+
|{{icon|enc}} 1.5
 
|
 
|
* Produces: 3 Minerals
+
* Produces: {{icon|min}} 3
 
|
 
|
 
|-
 
|-
 
|Physics Lab I<ref name="blorg_twitch_4" />
 
|Physics Lab I<ref name="blorg_twitch_4" />
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
|1 Energy per month
+
|{{icon|enc}} 1
 
|
 
|
* +2 Physics research per month
+
* Produces: {{icon|phy}} 2, {{icon|soc}} 1, {{icon|eng}} 1
* +1 Society research per month
 
* +1 Engineering research per month
 
 
|
 
|
 
|-
 
|-
 
|Planetary Administration<ref name="blorg_twitch_4" />
 
|Planetary Administration<ref name="blorg_twitch_4" />
|
+
|{{icon|min}} 350<br />{{icon|inf}} 50
* 350 Minerals
+
|360
* 50 Influence
 
|360 days
 
 
|None
 
|None
 
|
 
|
 
* Planet Unique
 
* Planet Unique
* +3 Minerals per month
+
* Produces: {{icon|min}} 3, {{icon|food}} 3
* +3 Food per month
 
 
* Adjacency Effect:
 
* Adjacency Effect:
** +1 Minerals per month
+
** Mineral Output: {{green|+1}}
** +1 Food per month
+
** Food Output: {{green|+1}}
** +1 Energy per month
+
** Energy Credits: {{green|+1}}
|Basic governmental center to handle various administrative tasks.
+
|''Basic governmental center to handle various administrative tasks.''
 
|-
 
|-
 
|Planetary Capital<ref name="blorg_twitch_4" />
 
|Planetary Capital<ref name="blorg_twitch_4" />
|
+
|{{icon|min}} 500<br />{{icon|inf}} 100
* 500 Minerals
+
|720
* 100 Influence
 
|720 days
 
 
|None
 
|None
 
|
 
|
 
* Planet Unique
 
* Planet Unique
* +4 Minerals per month
+
* Produces: {{icon|min}} 4, {{icon|food}} 4
* +4 Food per month
 
 
* Adjacency Effect:
 
* Adjacency Effect:
** +2 Minerals per month
+
** Mineral Output: {{green|+2}}
** +2 Food per month
+
** Food Output: {{green|+2}}
** +2 Energy per month
+
** Energy Credits: {{green|+2}}
 
|
 
|
 
|-
 
|-
 
|Power Hub I<ref name="blorg_twitch_4" />
 
|Power Hub I<ref name="blorg_twitch_4" />
|150 Minerals<br />25 Influence
+
|{{icon|min}} 150<br />{{icon|inf}} 25
|90 days
+
|90
 
|None
 
|None
 
|
 
|
 
* Planet Unique
 
* Planet Unique
* +3 Energy per month
+
* Produces: {{icon|enc}} 3
 
* Planet Modifier:
 
* Planet Modifier:
** Energy Credits: +10.0%
+
** Energy Credits: {{green|+10.0%}}
|Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
+
|''Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.''
 
|-
 
|-
 
|Power Plant I
 
|Power Plant I
|60 Minerals
+
|{{icon|min}} 60
|210 days
+
|210
 
|None
 
|None
 
|
 
|
* +3 Energy per month
+
* Produces: {{icon|enc}} 3
|Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
+
|''Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.''
 
|-
 
|-
 
|Power Plant II
 
|Power Plant II
|90 Minerals
+
|{{icon|min}} 90
|90 days
+
|90
 
|None
 
|None
 
|
 
|
* +4 Energy per month
+
* Produces: {{icon|enc}} 4
 
|
 
|
 
|-
 
|-
 
|Reassembled Ship Shelter
 
|Reassembled Ship Shelter
 
| -
 
| -
|180 days
+
|180
 
| -
 
| -
 
|
 
|
* +2 Food per month
+
* Planet Unique
|Planet Unique
+
* Produces: {{icon|food}} 2
The remains of a Colony Ship, reassembled for planetside form and function.
+
|''The remains of a Colony Ship, reassembled for planetside form and function.''
 
|-
 
|-
 
|Robotics Assembly Plant
 
|Robotics Assembly Plant
Line 261: Line 245:
 
|-
 
|-
 
|Virtual Combat Arena<ref name="blorg_twitch_4" />
 
|Virtual Combat Arena<ref name="blorg_twitch_4" />
|350 Minerals<br />10 Influence
+
|{{icon|min}} 350<br />{{icon|inf}} 10
|360 days
+
|360
|3 Energy
+
|{{icon|enc}} 3
 
|
 
|
 
* Planet Modifier:
 
* Planet Modifier:
** Happiness: {{green|+5%}}
+
** Happiness: {{green|+5.0%}}
** Ethics Divergence: {{green|-5%}}
+
** Ethics Divergence: {{green|-5.0%}}
 
* Army Modifier:
 
* Army Modifier:
** Army Damage: {{green|+10%}}
+
** Army Damage: {{green|+10.0%}}
 
|''The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.''
 
|''The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.''
 
|}
 
|}

Revision as of 11:03, 8 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Buildings are structures constructed on the surface of a planet. One building may be constructed per tile, either increasing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.

Buildings either augment or replace the existing production of a tile, depending on whether a building's output is the same as the tile's natural resource. If so, it will increase production of that resource. However, if the natural and artificial output don't match, the building takes precedence and the natural output stops. For example, if a tile produces one mineral and two food, building a Basic Science Lab I on it would cause both productions to end and only the science output from the building will be produced. If a Hydroponics Farm I is constructed on the same tile only the food would remain of the natural production. A Hydroponics Farm I on the aforementioned tile would result in 4 food per month, while a Mining Network I on that tile would result in 3 minerals per month and no food.

Planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.

Currently known buildings[1][2][3]

Building Cost Time Maintenance Attributes Description
Basic Hydroponics Farm Minerals.png 30 120 Energy Credits.png 1
  • Produces: Food.png 1
Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
Basic Mine[4] Minerals.png 30 120 Energy Credits.png 1
  • Produces: Minerals.png 1
Mining Networks extract crucial Minerals from the planaet's crust.
Basic Power Plant[4] Minerals.png 30 120 None
  • Produces: Energy Credits.png 2
Basic Science Lab I Minerals.png 60 210 Energy Credits.png 1
  • Produces: Physics Research 1, Society Research 1, Engineering Research 1
Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
Betharian Power Plant I[4] Minerals.png 60 210 bet 1
  • Produces: Energy Credits.png 6
Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
Betharian Power Plant II[4] Minerals.png 90 90 bet 1
  • Produces: Energy Credits.png 8
Biolab I[4] Minerals.png 60 210 Energy Credits.png 1
  • Produces: Physics Research 1, Society Research 2, Engineering Research 1
Engineering Facility I[4] Minerals.png 60 210 Energy Credits.png 1
  • Produces: Physics Research 1, Society Research 1, Engineering Research 2
Engineering Facility II[4] Minerals.png 90 90 Energy Credits.png 1.5
  • Produces: Physics Research 1, Society Research 1, Engineering Research 3
Frontier Clinic[4] Minerals.png 150 360 Energy Credits.png 1
  • Planet Unique
  • Produces: Food.png 2
  • Planet Modifier:
    • Habitability: +5.0%
Frontier clinics improve the quality of life of colonists on alien worlds.
Hydroponics Farm I[4] Minerals.png 60 210 Energy Credits.png 1
  • Produces: Food.png 2
Hydroponics Farm II[4] Minerals.png 90 90 Energy Credits.png 1.5
  • Produces: Food.png 3
Military Academy[4] Minerals.png 150 360 Energy Credits.png 1
  • Planet Unique
  • Planet Modifier:
    • Army Build Speed: +25.0%
  • Army Modifier:
    • Army Damage: +10.0%
Mineral Silo I[4] Minerals.png 60 210 Energy Credits.png 1
  • Empire Modifier:
    • Mineral Storage Capacity: +500
Mineral Silos increase our Empire's maximum Mineral storage capacity.
Mineral Silo II
Mineral Processing Plant I
Mining Network I Minerals.png 60 210 Energy Credits.png 1
  • Produces: Minerals.png 2
Mining Networks extract crucial Minerals from the planet's crust.
Mining Network II[4] Minerals.png 90 90 Energy Credits.png 1.5
  • Produces: Minerals.png 3
Physics Lab I[4] Minerals.png 60 210 Energy Credits.png 1
  • Produces: Physics Research 2, Society Research 1, Engineering Research 1
Planetary Administration[4] Minerals.png 350
Influence.png 50
360 None
  • Planet Unique
  • Produces: Minerals.png 3, Food.png 3
  • Adjacency Effect:
    • Mineral Output: +1
    • Food Output: +1
    • Energy Credits: +1
Basic governmental center to handle various administrative tasks.
Planetary Capital[4] Minerals.png 500
Influence.png 100
720 None
  • Planet Unique
  • Produces: Minerals.png 4, Food.png 4
  • Adjacency Effect:
    • Mineral Output: +2
    • Food Output: +2
    • Energy Credits: +2
Power Hub I[4] Minerals.png 150
Influence.png 25
90 None
  • Planet Unique
  • Produces: Energy Credits.png 3
  • Planet Modifier:
    • Energy Credits: +10.0%
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
Power Plant I Minerals.png 60 210 None
  • Produces: Energy Credits.png 3
Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
Power Plant II Minerals.png 90 90 None
  • Produces: Energy Credits.png 4
Reassembled Ship Shelter - 180 -
  • Planet Unique
  • Produces: Food.png 2
The remains of a Colony Ship, reassembled for planetside form and function.
Robotics Assembly Plant
Virtual Combat Arena[4] Minerals.png 350
Influence.png 10
360 Energy Credits.png 3
  • Planet Modifier:
    • Happiness: +5.0%
    • Ethics Divergence: -5.0%
  • Army Modifier:
    • Army Damage: +10.0%
The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.

References