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Buildings

Revision as of 15:14, 17 April 2016 by Ben Kerman (talk | contribs)

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This article is for the PC version of Stellaris only.

Buildings are structures constructed on the surface of a planet. One building may be constructed per tile, either increasing the tile's productivity when it is worked by a population unit or providing some other bonus. They cost minerals to build and energy each month to maintain.

Buildings either augment or replace the existing production of a tile, depending on whether a building's output is the same as the tile's natural resource. If so, it will increase production of that resource. However, if the natural and artificial output don't match, the building takes precedence and the natural output stops. For example, if a tile produces one mineral and two food, building a Basic Science Lab I on it would cause both productions to end and only the science output from the building will be produced. If a Hydroponics Farm I is constructed on the same tile only the food would remain of the natural production. A Hydroponics Farm I on the aforementioned tile would result in 4 food per month, while a Mining Network I on that tile would result in 3 minerals per month and no food.

Planet-wide and empire-wide effects of buildings occur regardless of whether the tile aligns with the building.

Currently known buildings[1][2][3]

Building Cost Time Maintenance Attributes Description
Basic Hydroponics Farm   30 120   1
  • Produces:   1
Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
Basic Mine[4]   30 120   1
  • Produces:   1
Mining Networks extract crucial Minerals from the planaet's crust.
Basic Power Plant[4]   30 120 None
  • Produces:   2
Basic Science Lab I   60 210   1 Science Labs provide the basic facilities for general research, and can be Upgraded for more specialized functionalitty.
Betharian Power Plant I[4]   60 210 bet 1
  • Produces:   6
Betharian Power Plants consume Beltharian Stone to produce vast amounts of Energy Credits.
Betharian Power Plant II[4]   90 90 bet 1
  • Produces:   8
Betharian Power Plant III[5]   120 180 bet 1
  • Produces:   10
Biolab I[4]   60 210   1
Biolab II[5]   120 180   2
Engineering Facility I[6]   90 180   1.5 Engineering Facilities are specialized institutions generating additional Engineering research.
Engineering Facility II[5]   120 180   2
Frontier Clinic[4]   150 360   1
  • Planet Unique
  • Produces:   2
  • Planet Modifier:
    • Habitability: +5.0%
Frontier clinics improve the quality of life of colonists on alien worlds.
Hydroponics Farm I[4]   60 210   1
  • Produces:   2
Hydroponics Farm II[4]   90 90   1.5
  • Produces:   3
Military Academy[4]   150 360   1
  • Planet Unique
  • Planet Modifier:
    • Army Build Speed: +25.0%
  • Army Modifier:
    • Army Damage: +10.0%
Mineral Silo I[4]   60 210   1
  • Empire Modifier:
    • Mineral Storage Capacity: +500
Mineral Silos increase our Empire's maximum Mineral storage capacity.
Mineral Silo II
Mineral Processing Plant I
Mining Network I   60 210   1
  • Produces:   2
Mining Networks extract crucial Minerals from the planet's crust.
Mining Network II[4]   90 90   1.5
  • Produces:   3
Mining Network III[5]   120 180   2
  • Produces:   4
Physics Lab I[4]   60 210   1
Physics Lab II   120 180   2
Physics Lab III[5]
Physics Lab IV[5]   180 180   3
Planetary Administration[4]   350
  50
360 None
  • Planet Unique
  • Produces:   3,   3
  • Adjacency Effect:
    • Mineral Output: +1
    • Food Output: +1
    • Energy Credits: +1
Basic governmental center to handle various administrative tasks.
Planetary Capital[4]   500
  100
720 None
  • Planet Unique
  • Produces:   4,   4
  • Adjacency Effect:
    • Mineral Output: +2
    • Food Output: +2
    • Energy Credits: +2
Power Hub I[4]   150
  25
180 None
  • Planet Unique
  • Produces:   3
  • Planet Modifier:
    • Energy Credits: +10.0%
Power Hubs produce some Energy Credits on their own, but more importantly increase the overall Energy Credit output of the planet.
Power Hub II[5]   250
  25
180 None
  • Planet Unique
  • Produces:   6
  • Planet Modifier:
    • Energy Credits: +15.0%
Power Plant I   60 210 None
  • Produces:   3
Power Plants produce Energy Credits, necessary for maintaining most buildings and ships.
Power Plant II   90 180 None
  • Produces:   4
Power Plant III[5]
Reassembled Ship Shelter - 180 -
  • Planet Unique
  • Produces:   2
The remains of a Colony Ship, reassembled for planetside form and function.
Robotics Assembly Plant
Virtual Combat Arena[4]   350
  10
360   3
  • Planet Modifier:
    • Happiness: +5.0%
    • Ethics Divergence: -5.0%
  • Army Modifier:
    • Army Damage: +10.0%
The Virtual Combat Arena serves both as entertainment and a means foster communal unity. Local armies may also use the Virtual Combat Arena for virtual exercises.

References