Buildings

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Revision as of 23:51, 17 April 2019 by 157.52.108.39 (talk) (Trade)
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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.2.

This article is for the PC version of Stellaris only.

A building provides variety of jobs that generate different kinds of resource that are not suitable to large-scale resource gathering. They are limited by the planet's population and capped to 16 buildings at 75 pops, with the first slot always being occupied by the colony's capital building. Each additional Pop.png 5 pops unlock a new building slot. If the number of pops falls below the number required tor a building slot any constructed building will go into disrepair and stop producing jobs. If a planetary population is completely wiped out (either by resettlement or warfare), all pre-existing buildings will be completely destroyed.

Planet Build Speed

Mod planet building build speed mult.png Planet Build Speed is a modifier that lowers the building time for all buildings. This modifier can be very useful, as it also affects building upgrades, and higher level buildings can take longer to build.

Source Bonus
Menu icon policies and edicts.png Master's Teachings: The Greater Good edict +10%
Leader trait architectural interest.png Architectural Interest governor trait +10%
Trait ruler architectural sense.png Architectural Sense ruler trait +10%
Trait brainslugged.png Brain Slug Host governor trait +10%
Tech repeatable reduced building time.png Assembly Algorithms repeatable technology +10%
Tech assembly pattern.png Assembly Patterns technology +25%
Tradition prosperity sct.png Standard Construction Templates / Prefabricated Buildings prosperity tradition +25%
Tech construction templates.png Construction Templates technology +50%
Menu icon policies and edicts.png Architectural Renaissance ambition +100%

Colony Capital

The Colony Capital always occupies the first building slot and provides some of the basic housing, amenities, jobs that reduce crime and spawn defence armies, and other jobs which vary depending on empire authority and civics. Many other buildings require a sufficiently high-level capital building before they can be built or upgraded, which gates your colony's development. Capital buildings cannot be demolished, downgraded, ruined, or disabled.

Standard Capitals

The standard set of capitals are built on planets and ringworlds by Auth democratic.pngAuth oligarchic.pngAuth dictatorial.pngImperialAuth corporate.png authorities. The base capital provides Job colonist.png Colonist jobs that produce food and amenities to assist with the initial upkeep of a newly settled colony, they are removed upon upgrading. The upgraded capitals provide the following jobs:

  • Job enforcer.png Enforcer jobs to reduce crime, spawn defence armies and produce a small amount of unity.
  • Job administrator.png Administrator jobs produce unity and amenities.
  • Auth corporate.png Corporate empires have Job executive.png Executive jobs in place of Administrators, which produce unity, amenities and trade value.

The following civics replace some Administrator jobs with other Pop cat ruler.png Ruler strata jobs:

  • Civic aristocratic elite.png Aristocratic Elite with Job noble.png Noble jobs providing planet stability and amenities.
  • Civic exalted priesthood.png Exalted Priesthood with Job priest.png High Priest jobs that produce unity, amenities and society research.
  • Civic merchant guilds.png Merchant Guilds with Job merchant.png Merchant jobs that produce trade value and amenities.
  • Civic technocracy.png Technocracy with Job researcher.png Science Director jobs that produce research and amenities.

If an empire chooses the Ap synthetic evolution.png Synthetic Evolution ascension perk the capital buildings will also provide Job roboticist.png Roboticist jobs to assist with robotic pop assembly.

Name Produces Jobs Upkeep Time Cost Requirements
Building colony shelter.png Reassembled Ship Shelter
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • (Default) Job colonist.png Colonist +2
  • Ap synthetic evolution.png Job colonist.png Colonist +1, Job roboticist.png Roboticist +1
Energy Credits.png −1 Always Present None The remains of a Colony Ship, reassembled for planetside form and function.
Building capital 1.png Planetary Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job enforcer.png Enforcer: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
  • (Default) Job administrator.png Administrator: +2
  • Civic aristocratic elite.png Job administrator.png Administrator +1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png Administrator +1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +1, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +2
Energy Credits.png −3 Time 480 Minerals.png 500 Seat of the local ruling elite
  • Tech planetary government.png Planetary Government technology
  • At least Pop.png 10 pops
Building capital 2.png Planetary Capital
  • Housing.png Housing +8
  • Amenities.png Amenities +8
  • Job enforcer.png Enforcer: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
  • (Default) Job administrator.png Administrator: +3
  • Civic aristocratic elite.png Job administrator.png Administrator +2, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +2
  • Civic merchant guilds.png Job administrator.png Administrator +1, Job merchant.png Merchant +2
  • Civic technocracy.png Job administrator.png Administrator +2, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +3
Energy Credits.png −5 Time 600 Minerals.png 1000 A sprawling complex of bureaucratic structures that acts as the administrative center for a major colony.
  • Tech colonial centralization.png Colonial Centralization technology
  • At least Pop.png 40 pops
Building capital 3.png System Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job enforcer.png Enforcer: +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +3
  • (Default) Job administrator.png Administrator: +5
  • Civic aristocratic elite.png Job administrator.png Administrator +3, Job noble.png Noble +2
  • Civic exalted priesthood.png Job administrator.png Administrator +2, Job priest.png High Priest +3
  • Civic merchant guilds.png Job administrator.png Administrator +2, Job merchant.png Merchant +3
  • Civic technocracy.png Job administrator.png Administrator +3, Job researcher.png Science Director +2
  • Auth corporate.png Job executive.png Executive +5
Energy Credits.png −10 Time 900 Minerals.png 2000 A towering configuration of administrative bureaus and networked infrastructure, allowing the construction of highly demanding facilities.
  • Tech galactic administration.png Galactic Administration technology
  • At least Pop.png 80 pops

Machine Intelligence Capitals

Auth machine intelligence.png Machine Intelligence empires have a different set of capital buildings providing the following jobs:

  • Job administrator.png Coordinator jobs converting energy into research and unity as well as increasing the output of Pop cat simple drone.png Menial Drone on the planet.
  • Job replicator.png Replicator jobs converting minerals into engineering research and amenities as well as assisting robotic pop assembly.
  • Job patrol drone.png Hunter-Seeker Drone jobs reduce deviancy, supply defense armies and produce unity.
  • Job maintenance drone.png Maintenance Drone producing amenities.
Name Produces Jobs Upkeep Time Cost Requirements
Building deployment post.png Deployment Post
  • Housing.png Housing: +3
  • Amenities.png Amenities: +3
  • Job administrator.png Coordinator: +1
  • Job replicator.png Replicator: +1
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +1
Energy Credits.png −1 Always present None The initial deployment post from which we will expand on this world.
Building machine capital 1.png Administrative Array
  • Housing.png Housing: +5
  • Amenities.png Amenities: +5
  • Job administrator.png Coordinator: +2
  • Job replicator.png Replicator: +2
  • Job replicator.png Replicator: +1 Civic machine assimilator.png
  • Job patrol drone.png Hunter-Seeker Drone: +1
  • Job maintenance drone.png Maintenance Drone: +2
Energy Credits.png −3 Time 480 Minerals.png 500 A semi-autonomous computer network that handles the various administrative functions on a planet.
  • Tech planetary government.png Planetary Government technology
  • At least Pop.png 10 pops
Building machine capital 2.png Planetary Processor
  • Housing.png Housing: +8
  • Amenities.png Amenities: +8
  • Job administrator.png Coordinator: +3
  • Job replicator.png Replicator: +3
  • Job replicator.png Replicator: +2 Civic machine assimilator.png
  • Job patrol drone.png Hunter-Seeker Drone: +2
  • Job maintenance drone.png Maintenance Drone: +3
Energy Credits.png −5 Time 600 Minerals.png 1000 A powerful administrative computer that has been designed to manage and oversee the various functions of a complex planetary settlement.
  • Tech colonial centralization.png Colonial Centralization technology
  • At least Pop.png 40 pops
Building machine capital 3.png Primary Nexus
  • Housing.png Housing: +10
  • Amenities.png Amenities: +10
  • Job administrator.png Coordinator: +5
  • Job replicator.png Replicator: +4
  • Job replicator.png Replicator: +3 Civic machine assimilator.png
  • Job patrol drone.png Hunter-Seeker Drone: +3
  • Job maintenance drone.png Maintenance Drone: +4
Energy Credits.png −10 Time 900 Minerals.png 2000 The administrative heart of the system. Hundreds of AIs process requests and manage the minute but critical details that are involved in running an efficient interstellar civilization.
  • Tech galactic administration.png Galactic Administration technology
  • At least Pop.png 80 pops

Hive Mind Capitals

Auth hive mind.png Hive Mind empires only have two capital buildings, equivalent to the level 2 and 3 buildings of other empires. New colonies start with a Hive Core. The capitals provide the following jobs:

  • Job synapse drone.png Synapse Drone jobs convert energy and food into society research and unity.
  • Job patrol drone.png Hunter-Seeker Drone jobs reduce deviancy, supply defense armies and produce unity.
  • Job maintenance drone.png Maintenance Drone producing amenities.
Name Produces Jobs Upkeep Time Cost Requirements
Building hive core.png Hive Core
  • Housing.png Housing: +5
  • Amenities.png Amenities: +10
  • Job synapse drone.png Synapse Drone: +2
  • Job maintenance drone.png Maintenance Drone: +2
  • Job patrol drone.png Hunter-Seeker Drone: +1
Energy Credits.png −2 Always present Minerals.png 1000[1] The organizational core from which the Hive Mind coordinates planetside functions.
Building hive nexus.png Hive Nexus
  • Housing.png Housing: +10
  • Amenities.png Amenities: +10
  • Job synapse drone.png Synapse Drone: +3
  • Job maintenance drone.png Maintenance Drone: +5
  • Job patrol drone.png Hunter-Seeker Drone: +2
Energy Credits.png −4 Time 480 Minerals.png 1000 A sprawling capital complex from which the Hive Mind focuses planetary organization, coordination, and planning.
  • Tech colonial centralization.png Colonial Centralization technology
  • At least Pop.png 40 pops

Special Capitals

Habitats, Resort Worlds and Thrall Worlds have their own capital buildings.

Name Produces Jobs Upkeep Time Cost Requirements
Building capital 1.png Habitat Administration
  • Housing.png Housing +3
  • Amenities.png Amenities +3
  • Ap synthetic evolution.png Job roboticist.png Roboticist +1
  • (Default) Job administrator.png Administrator: +1
  • Auth corporate.png Job executive.png Executive +1
  • Auth hive mind.png Job synapse drone.png Synapse Drone +1
  • Auth machine intelligence.png Job administrator.png Coordinator +1, Job replicator.png Replicator +1
  • Energy Credits.png −3
  • Alloys.png −5
Always present None The administrative hub of the Habitat, serving as its capital and the seat of the local government.

Spaceport 1.png Habitat

Building capital 2.png Habitat Central Control
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job enforcer.png Enforcer: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist +2
  • (Default) Job administrator.png Administrator: +2
  • Civic aristocratic elite.png Job administrator.png Administrator +1, Job noble.png Noble +1
  • Civic exalted priesthood.png Job administrator.png Administrator +1, Job priest.png High Priest +1
  • Civic merchant guilds.png Job administrator.png Administrator +1, Job merchant.png Merchant +1
  • Civic technocracy.png Job administrator.png Administrator +1, Job researcher.png Science Director +1
  • Auth corporate.png Job executive.png Executive +2
  • Auth hive mind.png Job synapse drone.png Synapse Drone +2
  • Auth machine intelligence.png Job administrator.png Coordinator +2, Job replicator.png Replicator +1
Energy Credits.png −2 Always present Minerals.png 500 An extensive complex of bureaucratic offices that oversees the administration of a highly-populated habitat.
  • Spaceport 1.png Habitat
  • At least Pop.png 10 pops
Building capital 1.png Resort Administration
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Job entertainer.png Entertainer: +1
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1
  • (Default) Job administrator.png Administrator: +1
  • Auth corporate.png Job executive.png Executive: +1
  • Energy Credits.png −2
Always present None The central complex from where this planet-wide resort is administrated.

Decision resort colony.png Resort World planet specialization

Building capital 2.png Resort Capital-Complex
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Job entertainer.png Entertainer: +2
  • Ap synthetic evolution.png Job roboticist.png Roboticist: +1
  • (Default) Job administrator.png Administrator: +1
  • Auth corporate.png Job executive.png Executive: +1
Energy Credits.png −4 Time 480 Minerals.png 500 A huge sprawling complex capable of administrating an even greater number of resorts and tourist attractions.
  • Decision resort colony.png Resort World planet specialization
  • At least Pop.png 10 pops
Building capital 1.png Governor's Palace
  • Housing.png Housing +5
  • Amenities.png Amenities +5
  • Stability.png Stability +5
  • Job enforcer.png Slave Overseer: +2
  • (Default) Job administrator.png Administrator: +2
  • Auth corporate.png Job executive.png Executive: +2
Energy Credits.png −2 Always present None The lavish palace from which this Thrall-World is governed.

Decision slave colony.png Thrall World planet specialization

Building capital 2.png Governor's Estates
  • Housing.png Housing +10
  • Amenities.png Amenities +10
  • Stability.png Stability +10
  • Job enforcer.png Slave Overseer: +3
  • (Default) Job administrator.png Administrator: +2
  • Auth corporate.png Job executive.png Executive: +2
Energy Credits.png −4 Time 480 Minerals.png 500 Sprawling and luxurious palaces that house the ruling elite of the Thrall-World.
  • Decision slave colony.png Thrall World planet specialization
  • At least Pop.png 10 pops

Population Growth

Population growth buildings provide jobs that speed up the growth or assembly speed of pops.

Medical Facilities

Name Produces Jobs Upkeep Time Cost Requirements
Building clinic.png Gene Clinic Amenities.png Amenities +10
  • Mod pop growth req.png +10% Pop Growth Speed
  • Consumer goods.png Consumer Goods -2
  • Job healthcare.png Medical Worker: +2
Energy Credits.png −2 Time 360 Minerals.png 300 Gene Clinics can offer advanced medical treatments, which statistically lead to a significantly healthier and longer-living population.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Genetic Healthcare technology
  • Planet Unique
Building clinic.png Cyto-Revitalization Center Amenities.png Amenities +25
  • Mod pop growth req.png +25% Pop Growth Speed
  • Consumer goods.png Consumer Goods -5
  • Job healthcare.png Medical Worker: +5
Energy Credits.png −2
Exotic gases.png −1
Time 480 Minerals.png 500
Exotic gases.png 50
Cyto-Revitalization Centers can offer advanced medical treatments to a large population. Treatments on a cellular level lead to a significantly healthier and longer-living population.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech frontier health.png Cyto-Revitalization technology
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building clone vats.png Clone Vats Mod pop growth req.png +33% Pop Growth Speed Energy Credits.png −2 Time 360 Minerals.png 200 Clone Vats are required for the creation of clone armies.
  • Ap engineered evolution.png Engineered Evolution Ascension Perk
  • Planet Unique

Spawning Pools

Name Jobs Upkeep Time Cost Requirements
Icon Spawning Pools Job spawning drone.png Spawning Drone: +1 Energy Credits.png −2 Time 360 Minerals.png 300 Tended by the specific and gentle care of specialists, these pools stimulate our spawn into faster growth.
  • Yes.pngAuth hive mind.png Hive Mind
  • Planet Unique

Assembly Plants

Name Jobs Upkeep Time Cost Requirements
Building war factory.png Robot Assembly Plants Job roboticist.png Roboticist +1 Energy Credits.png −5 Time 360 Minerals.png 400 High-tech factories where skilled roboticists assemble the latest robot models.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech robotic workers.png Robotic Workers technology
  • Robotic Workers policy is not set to Outlawed
  • Planet Unique
Building war factory.png Machine Assembly Plants Job replicator.png Replicator: +1 Energy Credits.png −2 Time 360 Minerals.png 300 A production line assembly plant where new units are constructed.
  • Auth machine intelligence.png Machine Intelligence
  • Planet Unique

Government

Government buildings provide various jobs that oversee the planet and protect it from disorder.

Law Enforcement

Law Enforcement buildings provide Enforcer Jobs, which reduce crime and generate defense armies.

Name Jobs Upkeep Time Cost Requirements
Precinct House
  • Job enforcer.png Enforcer: +2
Energy Credits.png −2 Time 360 Minerals.png 400 Monument to law and order. Enforcers are based here.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech planetary government.png Planetary Government technology
Hall of Judgement
  • Job enforcer.png Enforcer: +5
Energy Credits.png −4
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
A massive complex dedicated to courts and law enforcement.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech colonial centralization.png Colonial Centralization technology
Sentinel Posts
  • Job patrol drone.png Hunter-Seeker Drone: +2
Energy Credits.png −2 Time 360 Minerals.png 400 These are the outposts from which Patrol Drones scan the Consciousness for signs of deviancy and malfunction.

Yes.pngGestalt consciousness.png Gestalt Consciousness

  • Tech planetary government.pngPlanetary Government technology

Other

Name Produces Jobs Upkeep Time Cost Requirements
Noble Estates Housing.png Housing: +1 Job noble.png Noble: +1 Energy Credits.png −2 Time 480 Minerals.png 500 Palaces and mansions, resplendent in their glory, owned by the nobility. The surrounding countryside and the peasants that inhabit it are theirs as well.
  • Yes.pngCivic aristocratic elite.png Aristocratic Elite civic
  • Planet Unique
Bureaucratic Complex
  • Job administrator.png Administrator: +2
Energy Credits.png −3 Time 480 Minerals.png 500 A labyrinthine goverment complex of bureaucratic offices, sub-offices and sub-sub-offices.
  • Civic byzantine bureaucracy.png Byzantine Bureaucracy civic
  • Planet Unique
Building slave processing.png Slave Processing Facility
  • Mod pop slavery tolerance.png Slave Output: +5%
  • Mod pop political power.png Slave Political Power: −25%
Energy Credits.png −2 Time 360 Minerals.png 400 This large and imposing facility is used to process slave labor and extinguish any trace of free will. A Slave Processing Facility is required for the creation of slave armies.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Tech neural implants.png Neural Implants technology
  • Slavery policy is set to Allowed
  • Planet Unique
Psi Corps Stability.png Stability +5 Job telepath.png Telepath +2 Energy Credits.png -5 Time 480 Minerals.png 500 Psi-gifted individuals are brought from all across our empire to a place where they are able to hone their abilities.

The Psi Corps is your friend. Trust the Corps.


  • Ap mind over matter.png Mind over Matter Ascension Perk
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
  • Building capital 2.png Planetary Capital
  • Planet Unique

Resource

These buildings improve the production of basic resources and provide extra storage.

Storage

Planetary resource silos increase an empire's maximum storage capacity. All material resources (except Trade value.png Trade Value, which will be automatically converted into other resources) and strategic resources must be stored, and all excessive products that cannot be stocked will be lost.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Resource Silos Resource Storage Capacity: +2000 Job clerk.png Clerk: +2
Gestalt consciousness.png Job maintenance drone.png Maintenance Drone: +1
Energy Credits.png −1 Time 180 Minerals.png 200 Massive resource silos and storage facilities where large quantities of resources can be safely kept.
  • Tech basic industry.png Industrial Base technology

Food Production

Food Processing Facilities directly boosts the Food.png Food output of Farmer Farmers. Because of the high yield of Farmers, building lots of Agricultural Districts and a Processing Facility is a very pop-efficient way of producing lots of Food.

If an organic empire finds itself lack of potential Agricultural Districts due to bad luck, they can instead build Hydroponics Farms to provide Farmer jobs to prevent starvation.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building food processing facility.png Food Processing Facilities Food.png Food from Job farmer.png jobs: +15% Job farmer.png Farmer: +1
Gestalt consciousness.png Job farmer.png Agri-Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200 Food that is processed at these facilities has its nutritional value greatly increased.
  • No.pngPlanet habitat.png Habitat
  • Food Processing Tech
  • Planet Unique
Building food processing center.png Food Processing Centers Food.png Food from Job farmer.png jobs: +25% Job farmer.png Farmer: +2
Gestalt consciousness.png Job farmer.png Agri-Drone: +2
Energy Credits.png −1
Volatile motes.png −1
Time 480 Minerals.png 500
Volatile motes.png 50
Streamlined facilities where large amounts of food can be processed.
  • No.pngPlanet habitat.png Habitat
  • Advanced Food Processing Tech
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building hydroponics farm 3.png Hydroponics Farms Food.png Food +12 Job farmer.png Farmer: +2
Gestalt consciousness.png Job farmer.png Agri-Drone: +2
Energy Credits.png −2 Time 360 Minerals.png 300 Hydroponics Farms produce nutrient-rich vegetable matter tailored for consumption by local Pops.
  • Sb hydroponics bay.pngHydroponics Farming technology

Mineral Production

Mineral Processing Facilities directly boosts the Minerals.png Mineral output of Farmer Miners. Building lots of Mining Districts and a Processing Facility is a very pop-efficient way of producing lots of Minerals.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building mineral processing plant 1.png Mineral Purification Plants Minerals.png Minerals from Job miner.png jobs: +15%

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png Minerals from Job miner.png jobs: +20%
District mining.png +2 max Mining Districts

Job miner.png Miner: +1
Gestalt consciousness.png Job miner.png Mining Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png 300
Alloys.png 100

Minerals that have passed through these purifiers are of the highest quality.
  • No.pngPlanet habitat.png Habitat
  • No.pngPlanet ringworld.png Ring World
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
  • Mineral Purification Tech
  • Planet Unique
Building mineral processing plant 2.png Mineral Purification Hubs Minerals.png Minerals from Job miner.png jobs: +25%

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png Minerals from Job miner.png jobs: +30%
District mining.png +4 max Mining Districts

Job miner.png Miner: +2
Gestalt consciousness.png Job miner.png Mining Drone: +2
Energy Credits.png −1
Volatile motes.png −1
Time 480 Minerals.png 500
Volatile motes.png 50

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png 800
Alloys.png 150
Volatile motes.png 50

Massive hubs where minerals are received and then shuttled to arrays of purifiers.
  • No.pngPlanet habitat.png Habitat
  • No.pngPlanet ringworld.png Ring World
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
  • Advanced Mineral Purification Tech
  • Building capital 1.png Planetary Administration
  • Planet Unique

Energy Hubs

An Energy Hub directly boosts the Energy Credits.png Energy output of Technicians. Building lots of Generator Districts and an Energy Hub is a very pop-efficient way of producing lots of Energy Credits.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building power hub 1.png Energy Grid Energy Credits.png Energy from Job technician.png jobs: +15%

Auth machine intelligence.pngAp synthetic evolution.png
Energy Credits.png Energy from Job technician.png jobs: +20%
District generator.png +2 max Generator Districts

Job technician.png Technician: +1
Gestalt consciousness.png Job technician.png Tech-Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png 300
Alloys.png 100

A carefully calibrated grid network maximizes the output of power generators.
  • No.pngPlanet habitat.png Habitat if not Gestalt consciousness.png Gestalt Consciousness
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
  • Tech power hub 1.png Global Energy Management
  • Planet Unique
Building power hub 2.png Energy Nexus Energy Credits.png Energy from Job technician.png jobs: +25%

Auth machine intelligence.pngAp synthetic evolution.png
Energy Credits.png Energy from Job technician.png jobs: +30%
District generator.png +4 max Generator Districts

Job technician.png Technician: +2
Gestalt consciousness.png Job technician.png Tech-Drone: +2
Energy Credits.png −1
Exotic gases.png −1
Time 480 Minerals.png 500
Exotic gases.png 50

Auth machine intelligence.pngAp synthetic evolution.png
Minerals.png 800
Alloys.png 150
Exotic gases.png 50

This colossal facility centralizes all energy grids on the planet, improving their efficiency.
  • No.pngPlanet habitat.png Habitat if not Gestalt consciousness.png Gestalt Consciousness
  • No.png Decision resort colony.png Resort World planet specialization
  • No.png Decision slave colony.png Thrall World planet specialization
  • Tech power hub 2.png Planetary Power Grid
  • Building capital 1.png Planetary Administration
  • Planet Unique
Bio-Reactor Energy Credits.png Energy Credits: +20 Food.png −25 Time 240 Minerals.png 200 A facility where organic matter is converted into energy at a highly efficient rate.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • Bio-Reactor Tech

Manufacturing

These buildings provide jobs that manufacture advanced products and basic strategy resources.

Alloys

Name Jobs Upkeep Time Cost Requirements & Notes
Alloy Foundries Job foundry.png Metallurgist: +2
Auth hive mind.png Job foundry.png Foundry Drone: +2
Auth machine intelligence.png Job foundry.png Fabricator: +2
Energy Credits.png −4 Time 360 Minerals.png 400 The Metallurgists working in these foundries produce high-quality alloys.
  • Industrial Base Tech
Alloy Mega-Forges Job foundry.png Metallurgist: +5
Auth hive mind.png Job foundry.png Foundry Drone: +5
Auth machine intelligence.png Job foundry.png Fabricator: +5
Energy Credits.png −5
Volatile motes.png −1
Time 480 Minerals.png 600
Volatile motes.png 50
Production on a massive scale, these forges can manufacture alloys in great quantities.
  • Holographic Casts Tech
Alloy Nano-Plants Job foundry.png Metallurgist: +8
Auth hive mind.png Job foundry.png Foundry Drone: +8
Auth machine intelligence.png Job foundry.png Fabricator: +8
Energy Credits.png −6
Volatile motes.png −2
Time 600 Minerals.png 800
Volatile motes.png 100
Advanced manufacturing centers where the alloy production process is aided by nanomachines.
  • Building capital 2.png Planetary Capital
  • Nano-separators Tech

Consumer Goods

Name Jobs Upkeep Time Cost Requirements & Notes
Civilian Industries Job artisan.png Artisan: +2
Gestalt consciousness.png Job artisan.png Artisan Drone: +2
Energy Credits.png −4 Time 360 Minerals.png 400 A wide collection of civilian industries and manufactories where a variety of consumer goods are produced.
  • Industrial Base Tech
  • No.pngGestalt consciousness.png Gestalt Consciousness if not Civic machine servitor.png Rogue Servitor
Civilian Fabricators Job artisan.png Artisan: +5
Gestalt consciousness.png Job artisan.png Artisan Drone: +5
Energy Credits.png −5
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
Large industrial fabricators geared towards producing consumer goods.
  • No.pngGestalt consciousness.png Gestalt Consciousness if not Civic machine servitor.png Rogue Servitor
  • Nano-Circult Assembly Tech
Civilian Repli-Complexes Job artisan.png Artisan: +8
Gestalt consciousness.png Job artisan.png Artisan Drone: +8
Energy Credits.png −6
Rare crystals.png −2
Time 600 Minerals.png 800
Rare crystals.png 100
Nearly anything can be replicated at the kiosks in these complexes.
  • No.pngGestalt consciousness.png Gestalt Consciousness if not Civic machine servitor.png Rogue Servitor
  • Building capital 2.png Planetary Capital
  • Replicator Kiosks Tech

Processing Center

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Ministry of Production
Auth machine intelligence.pngResource Processing Center
Alloys.png Alloys from Job foundry.png jobs: +15%
Consumer goods.png Consumer Goods from Job artisan.png jobs: +15%
Job administrator.png Administrator: +1
Auth machine intelligence.pngJob administrator.pngCoordinator: +1
Energy Credits.png −5 Time 480 Minerals.png 500 The Ministry of Production works tirelessly to organize and streamline manufacturing across the entire planet.
Auth machine intelligence.pngA vast facility which centralizes the handling of resources and manufacturing across the entire planet.
  • No.pngGestalt consciousness.png Gestalt Consciousness if not Civic machine servitor.png Rogue Servitor
  • Global Production Strategy Tech
  • Planet Unique

Advanced resources

Name Jobs Upkeep Time Cost Requirements & Notes
Exotic Gas Refineries Job gas refiner.png Gas Refiner: +1
Gestalt consciousness.png Job gas refiner.png Refinery Drone: +1
Energy Credits.png −3 Time 480 Minerals.png 500 These advanced refineries work day and night to produce exotic gases.
  • Exotic Gas Refining Tech
Chemical Plants Job chemist.png Chemist: +1
Gestalt consciousness.png Job chemist.png Chem-Drone: +1
Energy Credits.png −3 Time 480 Minerals.png 500 The unpredictable and sometimes unstable Volatile Motes are produced here artificially. No open flames are permitted within a five kilometer radius of the plants.
  • Volatile Material Plants Tech
Synthetic Crystal Plants Job translucer.png Translucer: +1
Gestalt consciousness.png Job translucer.png Lensing Drone: +1
Energy Credits.png −3 Time 480 Minerals.png 500 Nearly identical to the real thing, the crystals produced here are of the highest quality.
  • Rare Crystal Manufacturing Tech

Research

Research buildings generate Researcher Researcher Jobs, which produce Research.png research points for the empire.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building research lab 1.png Research Labs Engineering Research Engineering Physics Research Physics Society Research Society +8
  • Consumer goods.png Consumer Goods -4
Job researcher.png Researcher: +2
Auth hive mind.png Job brain drone.png Brain Drone: +2
Auth machine intelligence.png Job researcher.png Calculator: +2
Energy Credits.png −4 Time 360 Minerals.png 400 Research Labs provide the basic facilities for general research.
  • No.pngPlanet habitat.png Habitat
  • Tech basic science lab 1.png Scientific Method
  • Building capital 1.png Planetary Administration
Building research lab 2.png Research Complexes Engineering Research Engineering Physics Research Physics Society Research Society +20
  • Consumer goods.png Consumer Goods -10
Job researcher.png Researcher: +5
Auth hive mind.png Job brain drone.png Brain Drone: +5
Auth machine intelligence.png Job researcher.png Calculator: +5
Energy Credits.png −5
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
Upgraded research facilities with a very large staff capacity.
  • No.pngPlanet habitat.png Habitat
  • Exotic Material Labs Tech
  • Building capital 1.png Planetary Administration
Building research lab 3.png Advanced Research Complexes Engineering Research Engineering Physics Research Physics Society Research Society +32
  • Consumer goods.png Consumer Goods -16
Job researcher.png Researcher: +8
Auth hive mind.png Job brain drone.png Brain Drone: +8
Auth machine intelligence.png Job researcher.png Calculator: +8
Energy Credits.png −6
Exotic gases.png −2
Time 480 Minerals.png 800
Exotic gases.png 100
These advanced research facilities have the very latest science equipment along with an extremely large staff capacity.
  • No.pngPlanet habitat.png Habitat
  • Multi-Dimensional Studies Tech
  • Building capital 2.png Planetary Capital
Building institute.png Research Institute
Gestalt consciousness.png Planetary Supercomputer
Job researcher.png Researcher Output: +15% Job researcher.png Science Director: +1
Auth hive mind.png Job brain drone.png Brain Drone: +1
Auth machine intelligence.png Job researcher.png Calculator: +1
Energy Credits.png −5 Time 480 Minerals.png 500 The Research Institute is a massive complex, gathering the cutting edges of disparate fields together for unprecedented synergy, improving the research outout of the whole planet.
Gestalt consciousness.png A single colossal supercomputer which can carry out incredibly complex calculations, improving the research output of the whole planet.
  • Interplanetary Research Initiative Tech
  • Building capital 2.png Planetary Capital

Trade

Trade Buildings create Clerk and Merchant Jobs, which generate Trade Values and Amenities. Trade Value is converted to Energy Credits.png Energy, Unity.png Unity and Consumer goods.png Consumer Goods depending on the Empire's Trade Policy. While Clerk Jobs have a poor yield of only 2 Trade Value per Jobs, Commerce Buildings provide a significant number of them. This makes this building type suitable for tall planets with a large population.

Generating Energy Credits through Trade is a tall alternative to Generator Districts and an Energy Hub. While requiring significant investment and time for pops to grow, the yields of a Clerk workforce overshadows that of a Technician workforce. A default City District will provide housing for 5 pops for a total of 10 base Trade Value, whereas a default Generator District will provide housing for 2 pops that generate 8 base Energy Credits.

Gestalt consciousness.png Gestalt Consciousness cannot utilize trade buildings because they have no civilian economy.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
icon Commercial Zones Amenities.png Amenities +10
Trade value.png Trade Value +12
Job clerk.png Clerk: +5 Energy Credits.png−2 Time 360 Minerals.png 300 These commercial zones are home to towering office buildings and business complexes.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPlanet habitat.png Habitat
  • Interplanetary Commerce Tech
Icon Commerce Megaplexes Amenities.png Amenities +25
Trade value.png Trade Value +35
Job clerk.png Clerk: +10
Job merchant.png Merchant: +1
Energy Credits.png−2
Rare crystals.png−1
Time 480 Minerals.png 500
Rare crystals.png 50
Great commercial spires and towers rising up towards the sky, blotting out the light.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngPlanet habitat.png Habitat
  • Interstellar Economics Tech
Icon Galactic Stock Exchanges Trade value.png Trade Value: +20% Job merchant.png Merchant: +2 Energy Credits.png −5 Time 480 Minerals.png 500 By engaging in the free trade of goods and services we allow for a more specialized economy, where an individual can excel in a narrow field and trade for their needs.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Galactic Markets Tech
  • Building capital 2.png Planetary Capital
  • Planetary Unique

Amenities

These buildings improves the living condition of the planet by providing amenities, housing and various bonuses.

Housing Buildings

Housing Buildings provide extra amenities and housing for the planet.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
icon Luxury Residences Housing.png Housing: +3
Amenities.png Amenities: +5
Energy Credits.png−2 Time 360 Minerals.png 300 Intricately designed residental towers with luxurious apartments. Advanced zero-g technology is the only thing keeping the more outlandish terrace designs from collapsing.
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
Building paradise dome.png Paradise Dome Housing.png Housing: +6
Amenities.png Amenities: +10
Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 500
Rare crystals.png 50
A fully enclosed habitation dome with a self-contained ecosystem, a veritable private paradise for those rich or fortunate enough to live there.
  • No.pngPlanet habitat.png Habitat
  • No.pngCivic shared burdens.png Shared Burdens
  • Idyllic Architecture Tech
icon Communal Housing Housing.png Housing: +5
Amenities.png Amenities: +3
Energy Credits.png−2 Time 360 Minerals.png 300 A block of uniform housing, equal in every way.
  • No.pngPlanet habitat.png Habitat
  • Yes.pngCivic shared burdens.png Shared Burdens
Icon Utopian Communal Housing Housing.png Housing: +10
Amenities.png Amenities: +6
Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 500
Rare crystals.png 50
An incredible feat of engineering that combines efficient, practical residences with carefully maintained idyllic landscapes.
  • No.pngPlanet habitat.png Habitat
  • Yes.pngCivic shared burdens.png Shared Burdens
  • Idyllic Architecture Tech
Icon Slave Huts Housing.png Housing: +8 Energy Credits.png −1 Time 240 Minerals.png 200 Crude dwellings for the planet's enslave population
  • Yes.pngJob primitive laborer.png Thrall-World
Icon Hive Warren Housing.png Housing: +6 Job maintenance drone.png Maintenance Drone: +1 Energy Credits.png −2 Time 360 Minerals.png 300 A vast warren offers shelters for many Drones to rest.
  • Yes.pngAuth hive mind.png Hive Mind
Icon Expanded Warren Housing.png Housing: +12 Job maintenance drone.png Maintenance Drone: +2 Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 500
Rare crystals.png 50
By expanding the warrens, still more Drone can shelter within.
  • Yes.pngAuth hive mind.png Hive Mind
  • Anti-Gravity Engineering Tech
Icon Drone Storage Housing.png Housing: +4
Amenities.png Amenities: +3
Energy Credits.png −2 Time 360 Minerals.png 300 A storage area for Drones to undergo maintenance.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
Icon Upgraded Drone Storage Housing.png Housing: +8
Amenities.png Amenities: +6
Energy Credits.png −2
Rare crystals.png −1
Time 480 Minerals.png 300
Rare crystals.png 50
With the latest upgrades, while undergoing maintenance a portion of Drones' power-generation can be re-directed to the grid.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • Micro-Replicators Tech

Amenities Buildings

These buildings provide jobs that produces amenities for the planet.

Name Jobs Upkeep Time Cost Requirements & Notes
Icon Holo-Theatres Job entertainer.png Entertainer: +2 Energy Credits.png −2 Time 360 Minerals.png 300 The latest in holographic entertainment. Entire worlds built out of photons and energy fields.
  • No.pngPlanet habitat.png Habitat
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Holo-Entertainment Tech
Icon Hyper-Entertainment Forums Job entertainer.png Entertainer: +4 Energy Credits.png −2
Exotic gases.png −1
Time 480 Minerals.png 500
Exotic gases.png 50
These massive entertainment complexes is where dream come true. Shopping malls, restaurants, amusement parks, virtual arcades, and more. You dream it - we are it!
  • No.pngPlanet habitat.png Habitat
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Hyper-Entertainment Forum Tech
Icon Maintenance Depots Job maintenance drone.png Maintenance Drone: +3 Energy Credits.png −1 Time 240 Minerals.png 200 Workshops where maintenance of machinery and structures is planned, managed, and executed.
  • Yes.pngGestalt consciousness.png Gestalt Consciousness
  • Planetary Government Tech

Unity

Normal Empire

Culture buildings

Non-Spiritualist normal empire use culture buildings to generate Culture Worker Culture Worker Jobs, which produce Unity.png Unity and Society Research Society Output for the empire. They are all planet-unique.

Name Jobs Upkeep Time Cost Requirements & Notes
Building autochthon monument.png Autochthon Monument Job culture worker.png Culture Worker: +2 Energy Credits.png−1 Time 240 Minerals.png 200 A monument to the first pioneers to venture into space.
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • Tech cultural heritage.png Sociocultural History
  • Planet Unique
Building heritage site.png Heritage Site Job culture worker.png Culture Worker: +4 Energy Credits.png−2 Time 360 Minerals.png 400 An area dedicated to the early history of our empire and its people.
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • Tech heritage site.png Heritage Sites
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building hypercomms forum.png Hypercomms Forum Job culture worker.png Culture Worker: +7 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
An immense facility equipped with avant-garde interpersonal communications equipment, the Forum allows for the exchange of multisensory ideas in casual discussions and rapid consensus-forming in debates.
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • Tech hypercomms forum.png Local Hypercommunication
  • Building capital 2.png Planetary Capital
  • Planet Unique
Building autocurating vault.png Auto-Curating Vault Job culture worker.png Culture Worker: +10 Energy Credits.png −4
Rare crystals.png −2
Time 600 Minerals.png 1000
Rare crystals.png 100
A highly-specialized computerized network constantly acquires, analyzes, evaluates and puts on display everyday artifacts it deems of impending historical import, creating a living museum of the present and a window into the zeitgeist.
  • No.pngSpiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
  • No.pngAuth corporate.png Corporate
  • Tech autocurating vault.png Automated Curation Algorithms
  • Building capital 3.png System Capital-Complex
  • Planet Unique

Corporate

Non-spiritualist Auth corporate.png Corporate unity buildings generate Job manager.png Manager job, which provide Trade value.png Trade Value in addition to Unity.png Unity and Society Research Society Output. Spiritualist Corps use temples instead.

Name Jobs Upkeep Time Cost Requirements & Notes
Building autochthon monument.png Corporate Culture Site Job manager.png Manager: +2 Energy Credits.png −1 Time 240 Minerals.png 200 A site dedicated to glorifying the unique corporate culture that premeates every business transaction conducted on the planet.
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.pngAuth corporate.png Corporate
  • Tech cultural heritage.png Sociocultural History
  • Planet Unique
Building heritage site.png Business Management Nexus Job manager.png Manager: +4 Energy Credits.png−2 Time 360 Minerals.png 400 A facility where crucial decisions cocerning the business culture of the planet can by strategized and subconsciously focus-tested by sapient resource specialists.
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.pngAuth corporate.png Corporate
  • Tech heritage site.png Focus Tested Management
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building hypercomms forum.png Synergy Forum Job manager.png Manager: +7 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
A massive FTL communications forum capable of synergizing the corporate culture of millions of planetary corporate subdivisions.
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.pngAuth corporate.png Corporate
  • Tech hypercomms forum.png Post-Relativistic Synergizing
  • Building capital 2.png Planetary Capital
  • Planet Unique
Building autocurating vault.png Vault of Acquisitions Job manager.png Manager: +10 Energy Credits.png −5
Rare crystals.png −2
Time 600 Minerals.png 1000
Rare crystals.png 100
An enormous underground vault that serves the dual propose of business coordination site and public museum to the long and profitable history of the Megacorporation that built it.
  • No.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Yes.pngAuth corporate.png Corporate
  • Tech autocurating vault.png Vault of Acquisitions
  • Building capital 3.png System Capital-Complex
  • Planet Unique

Temples

Spiritualist.pngFanatic Spiritualist.png Spiritualist empires build temples instead of culture buildings. These generate Spiritualist Ethics Attraction provide Priest Priest Jobs instead of Culture Worker Jobs, which provide Amenities in addition to Unity.png Unity and Society Research Society Output. The buildings cost the same and have identical upkeep.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building temple.png Temple Spiritualist.png Spiritualist Ethics Attraction: +5% Job priest.png Priest: +2 Energy Credits.png −1 Time 240 Minerals.png 200 Simple constructs erected since time immemorial, temples are places of quiet contemplation and communion with that which unites us all.
  • Yes.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech cultural heritage.png Sociocultural History
  • Planet Unique
Building holotemple.png Holotemple Spiritualist.png Spiritualist Ethics Attraction: +10% Job priest.png Priest: +4 Energy Credits.png −2 Time 360 Minerals.png 400 An enhanced form of its rough-hewn predecessors, the latest in Spiritualist technology creates a mutable reality inside the Holotemple - all for deeper meditation and more intense devotion.
  • Yes.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech holographic rituals.png Holographic Rituals
  • Building capital 1.png Planetary Administration
  • Planet Unique
Building sacred nexus.png Sacred Nexus Spiritualist.png Spiritualist Ethics Attraction: +15% Job priest.png Priest: +7 Energy Credits.png−3
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
The latest developments in field technology allow worshipers to directly experience the divine influence of sacred ground.
  • Yes.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech sacred nexus.png Consecration Fields
  • Building capital 2.png Planetary Capital
  • Planet Unique
Building citadel of faith.png Citadel of Faith Spiritualist.png Spiritualist Ethics Attraction: +20% Job priest.png Priest: +10 Energy Credits.png −4
Rare crystals.png −2
Time 600 Minerals.png 1000
Rare crystals.png 100
A massive complex offering refuge and seclusion from the material world, for all comers.
  • Yes.pngSpiritualist.pngFanatic Spiritualist.png Spiritualist
  • Tech transcendent faith.png Metacognitive Faith
  • Building capital 3.png System Capital-Complex
  • Planet Unique

Gestalt Consciousness

Broadcast Buildings

Normal Gestalt consciousness.png Gestalt Consciousness Empires use special buildings and jobs to "broadcast" their will, generate Unity.png Unity and Society Research Society Output.

Name Jobs Upkeep Time Cost Requirements & Notes
Synaptic Nodes Job synapse drone.png Synapse Drone: +2 Energy Credits.png −1 Time 240 Minerals.png 200 A center of massive, macroscopic synapses, these nodes, tended to and assisted by specialized drones, receive and transmit the will of the Hive.
  • Yes.pngAuth hive mind.png Hive Mind
  • Synaptic Structures Tech
  • Planet Unique
Synaptic Clusters Job synapse drone.png Synapse Drone: +4 Energy Credits.png−2 Time 360 Minerals.png 400 Synaptic hive nodes networked and clustered together produce maximum meganeuron transmission per available surface area, strengthening the organization of the will to its drones.
  • Yes.pngAuth hive mind.png Hive Mind
  • Clustered Synapses Tech
  • Planet Unique
Confluence of Thought Job synapse drone.png Synapse Drone: +7 Energy Credits.png−3
Rare crystals.png−1
Time 480 Minerals.png 600
Rare crystals.png 50
A massive nervous center of macroscopic neurology, billions of meganeurons fire along vast stretches of roiling protoplasmic fibers in the Confluence, spreading, strengthening, coordinating the will of the Hive.
  • Yes.pngAuth hive mind.png Hive Mind
  • Confluence of Thought Tech
  • Building hive nexus.png Hive Nexus
  • Planet Unique
Building heritage site.png Network Junction Job administrator.png Coordinator: +4 Energy Credits.png−2 Time 360 Minerals.png 400 This powerful transceiver increases the bandwidth of the signals being continuously sent between the many different systems operating across our empire.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
  • Tech heritage site.pngPlanetary Communications
  • Building machine capital 1.png Administrative Array
  • Planet Unique
Building hypercomms forum.png System Conflux Job administrator.png Coordinator: +7 Energy Credits.png −3
Rare crystals.png −1
Time 480 Minerals.png 600
Rare crystals.png 50
A massive hub facility that receives and forwards signals across interstellar distances from millions of different systems.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
  • Tech hypercomms forum.png Local Hypercommunication
  • Building machine capital 2.png Planetary Processor
  • Planet Unique
Building autocurating vault.png Alpha Hub Job administrator.png Coordinator: +10 Energy Credits.png −4
Rare crystals.png −2
Time 600 Minerals.png 1000
Rare crystals.png 100
The nerve center of all intra-communication that occurs between the quintillions of semi-sapient systems that administers our empire.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • No.pngCivic machine servitor.png Rogue Servitor
  • Tech autocurating vault.png Alpha Hub
  • Building machine capital 3.png Primary Nexus
  • Planet Unique

Rogue Servitor Buildings

Civic machine servitor.png Rogue Servitor empires do not use common broadcast buildings. Instead, they serve and protect Job bio trophy.png Bio-Trophies and get a large amount of Unity.png Unity from them.

Name Jobs Upkeep Time Cost Requirements & Notes
Building organic sanctuary.png Organic Sanctuary Job bio trophy.png Bio-Trophy: +10
Job maintenance drone.png Maintenance Drone: +1
Energy Credits.png −2 Time 360 Minerals.png 400 This sanctuary provides a sealed environment where organics can thrive in a safe and above all controlled manner.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • Yes.pngCivic machine servitor.png Rogue Servitor
Building paradise dome.png Organic Paradise Job bio trophy.png Bio-Trophy: +20
Job maintenance drone.png Maintenance Drone: +2
Energy Credits.png −3
Exotic gases.png −1
Time 480 Minerals.png 600
Exotic gases.png 50
An AI-controlled artifical paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.
  • Yes.pngAuth machine intelligence.png Machine Intelligence
  • Yes.pngCivic machine servitor.png Rogue Servitor
  • Idyllic Architecture Tech

Army

These buildings provide jobs that protects the planet from invasion and increases naval capacity.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Building stronghold.png Stronghold Housing.png Housing: +1 Job soldier.png Soldier: +1
Gestalt consciousness.pngJob soldier.pngWarrior Drone: +1
Energy Credits.png−1 Time 240 Minerals.png 200 A planetary stronghold housing a substantial garrison force to protect the world from invasion and rebellion.
  • Planetary Defense Tech
Building fortress.png Fortress Housing.png Housing: +3
Yes.png Planetary FTL Inhibitor
Job soldier.png Soldier: +3
Gestalt consciousness.pngJob soldier.pngWarrior Drone: +3
Energy Credits.png −1
Volatile motes.png −1
Time 360 Minerals.png 400
Volatile motes.png 50
A massive fortress complex with an expanded garrison and training facilities for soldiers.
  • Global Defense Grid Tech
Building military academy.png Military Academy Army Starting Experience: +100 Job soldier.png Soldier: +1
Gestalt consciousness.pngJob soldier.pngWarrior Drone: +1
Energy Credits.png −2 Time 480 Minerals.png 400 Military Academies improve local recruitment rates and offer a higher standard of training.
  • Centralized Command Tech
  • Auth hive mind.pngDrone Command Center Tech
  • Auth machine intelligence.png Maintenance Command Tech
Planetary Shield Generator Orbital Bombardment Damage: -50% Energy Credits.png −5 Time 600 Minerals.png 500 Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.
  • Planetary Shields Tech

Corporate

These buildings can only be constructed by the branch offices of Auth corporate.png Corporate Empires. Corporate Buildings are typically mutually beneficial, providing the Corp with some sort of modifier (such as Naval Capacity) or production of a resource (such as Alloys), and giving the planet owner some sort of modifier (such as Amenities) or an increased number of jobs. Many Corporate Buildings also increase trade value, which benefits both the owner of the planet and the Corporate. As a general rule however, the Corporate will always benefit more than the owner of the planet.

Corporate Buildings use a special set of building slots which exclusively for branch offices. Each additional Pop.png 25 pops unlock a new building slot, capped to 4 buildings .

Normal Corporate Buildings

Some buildings can also be built by syndicate if all requirements are met.

Name Planet Bonus Corporate Bonus Upkeep Time Cost Requirements & Notes
Amusement Megaplex Amenities.png Amenities: +10 Energy Credits.png Energy Credits: +10 N/A Time 480 Minerals.png 800 A magical place where dream can become reality, this megaplex features wholesome, corporate-sanctioned fun for the entire family unit.
  • No.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Private Mining Consortium Job miner.png Miner: +1 Minerals.png Minerals: +10 Energy Credits.png −2 Time 360 Minerals.png 500 A private mineral extraction company owned by a megacorporation. It employs local miners to access the planet's wealth.
  • No.pngCivic criminal heritage.png Criminal Heritage
Fast Food Chain Job farmer.png Farmer: +1 Food.png Food: +10 Energy Credits.png −2 Time 360 Minerals.png 500 Affordable, fast, and with a perfectly acceptable nutritional value. Zero toxins* and zero hassle!
* Food may contain traces of potassium benzoate, nitric acid, dark matter, soylent green and liquid smoke.
  • No.pngCivic criminal heritage.png Criminal Heritage
Virtual Entertainment Studios Job clerk.png Clerk: +2 Consumer goods.png Consumer Goods: +6 Energy Credits.png −2 Time 360 Minerals.png 500 Using nano-transaction systems and neuro-chemical retention algorithms, these development houses bring the latest in virtual entertainment software into the homes and lives of billions of sapient consumers.
  • No.pngCivic criminal heritage.png Criminal Heritage
Private Military Industries Job clerk.png Clerk: +2 Alloys.png Alloys: +3 Energy Credits.png −2 Time 360 Minerals.png 500 These planet-based corporate factories produce and assemble a variety of components that are vital in starship construction.
  • No.pngCivic criminal heritage.png Criminal Heritage
Mercenary Liaison Office Job soldier.png Soldier: +1
Army Starting Experience: +100
Mod fleet size add.png Naval Capacity: +10 Energy Credits.png −2 Time 360 Minerals.png 500 This office allows locals to sign up for the exciting life of a corporate soldier of fortune. Generous compensation, limited health insurance and stories of adventure ensure a steady stream of recruits.
  • No.pngCivic criminal heritage.png Criminal Heritage
Public Relations Firm Job clerk.png Clerk: +2 Unity.png Unity: +6 Energy Credits.png −3 Time 480 Minerals.png 800 Misconceptions and suspicions are always floating around any large corporate entity. It is in the public's interest to hear out all sides of any dispute, and this PR firm makes it their business to get their employer's point across.
  • No.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Private Research Enterprises Job clerk.png Clerk: +2 Research.png Research: +6 Energy Credits.png −3 Time 480 Minerals.png 800 In these state-of-the-art facilities, private tech-enterprises carry out important R&D on behalf of their parent company.
  • No.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Commercial Forum Job merchant.png Merchant: +1
Energy Credits.png Branch Office Value: +25%
Energy Credits.png −3 Time 480 Minerals.png 800 Movers and shakers, local economic leaders, and other important figures can meet with corporate representatives here in a relaxed, soothing environment ideal for the creation of new business deals.
  • No.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Temple of Prosperity Job priest.png Prosperity Preacher: +2
Spiritualist.png Spiritualist Ethics Attraction: +50%
Energy Credits.png −2 Time 360 Minerals.png 500 A high-security temple that spreads the gospel of the Megachurch that built it.
  • Yes.pngCivic gospel of the masses.png Gospel of the Masses
  • Planet Unique
Xeno-Outreach Agency Trade value.png Trade Value: +5% Mod planet migration all pull.png Immigration pull: +25% Energy Credits.png −5
Rare crystals.png −1
Time 600 Minerals.png 1000
Rare crystals.png 50
This corporate agency promotes a wide variety of interstellar tourist attractions, as well as offering employment packages and signing bonuses to potential emigrants interested in relocating to corporate space.
  • Xeno Outreach Agencies Tech
  • Planet has equal to or greater than 50 Pop.png pops
  • Planet Unique
Executive Retreat Trade value.png Trade Value: +5% Amenities.png Amenities: +10% Energy Credits.png −5
Exotic gases.png −1
Time 600 Minerals.png 1000
Exotic gases.png 50
A luxurious resort complex for high ranking corporate officers. Here they can sample the local planetary culture in a high security environment.
  • Executive Leisure Program Tech
  • Planet has equal to or greater than 50 Pop.png pops
  • Planet Unique

Syndicate Buildings

Corporate with Civic criminal heritage.png Criminal Heritage civic use a special set of corporate buildings, which provides a large Job criminal.png Crime Rate boost for the planet. Their branch offices receive extra value from planetary crime rate.

Name Planet Bonus Corporate Bonus Upkeep Time Cost Requirements & Notes
Underground Clubs Amenities.png Amenities: +10
Job criminal.png Crime: +40
Energy Credits.png Energy Credits: +10 N/A Time 480 Minerals.png 800 These illegal entertainment clubs will satisfy any vice. As night descends, they are open for business in the planet's seedier districts.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Wildcat Mining Operations Trade value.png Trade Value: +5
Job criminal.png Crime: +25
Minerals.png Minerals: +10 Energy Credits.png −2 Time 360 Minerals.png 500 Illegal, highly unsafe mining operations operated by the destitute and the desperate, who toil away in the vain hopes of striking it rich.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
Bio-Reprocessing Plants Trade value.png Trade Value: +5
Job criminal.png Crime: +25
Food.png Food: +10 Energy Credits.png −2 Time 360 Minerals.png 500 Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
Concealed Drug Labs Trade value.png Trade Value: +5
Job criminal.png Crime: +25
Consumer goods.png Consumer Goods: +6 Energy Credits.png −2 Time 360 Minerals.png 500 Subterranean drug clubs in remote regions that are virtually undetectable from the surface. Chemists work day and night here to produce various illegal, highly addictive and quite lucrative narcotics.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
Wrecking Yards Trade value.png Trade Value: +5
Job criminal.png Crime: +25
Alloys.png Alloys: +3 Energy Credits.png −2 Time 360 Minerals.png 500 Stolen vessels and prize ships brought in by pirates are broken into scrap here. Any valuable components and alloys are carefully salvaged.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
Pirate Free Haven Job soldier.png Soldier: +1
Army Starting Experience: +100
Job criminal.png Crime: +40
Mod fleet size add.png Naval Capacity: +10 Energy Credits.png −2 Time 360 Minerals.png 500 A secluded and hidden city on the planet's surface, where pirates and other lowlifes can congregate to repair their ships and trade stories.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
Syndicate Front Corporations Job clerk.png Clerk: +2
Job criminal.png Crime: +40
Unity.png Unity: +6 Energy Credits.png −2 Time 480 Minerals.png 800 These above-the-board businesses allow the local criminal syndicate to operate behind a veneer of upstanding legality.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Illicit Research Labs Job clerk.png Clerk: +2
Job criminal.png Crime: +40
Research.png Research: +6 Energy Credits.png −3 Time 480 Minerals.png 800 All manner of highly illegal R&D is carried out in these secret laboratories.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique
Smuggler's Port Job merchant.png Merchant: +1
Energy Credits.png Branch Office Value: +25%
Job criminal.png Crime: +50
Energy Credits.png −3 Time 480 Minerals.png 800 An unauthorized spaceport that remains off the records thanks to secrecy and generous bribes. Large volumes of illegal cargo passes through here every day.
  • Yes.pngCivic criminal heritage.png Criminal Heritage
  • Planet Unique

Special

These buildings can only be obtained from certain event, having certain features or purchase from aliens.

Feature-related

These buildings can only be unlocked by some planet features.

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Betharian Power Plant Energy Credits.png Energy Credits: +10 Job technician.png Technician: +4
Gestalt consciousness.pngJob technician.png Tech-Drone: +4
N/A Time 360 Minerals.png 200 Betharian Power Plants consume Betharian Stone to produce vast amounts of Energy Credits.
  • Betharian Refining Tech
  • Number limited by Betharian Fields Deposits
Alien Zoo Job entertainer.png Entertainer: +1
Job culture worker.png Culture Worker: +2
Energy Credits.png −1 Time 360 Minerals.png 200 As a sign of our mastery of the unknown, we have gathered alien creatures from all across the galaxy.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Xenology Tech
  • Number limited by Isolated Valley Deposits
Crystal Mines Job crystal miner.png Crystal Miner: +1
Gestalt consciousness.pngJob crystal miner.png Crystal Mining Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200 Great care must be taken when excavating these mines to avoid damaging the crystals.
  • Rare Crystal Mining Tech
  • Number limited by Rare Crystal Deposits
Gas Extraction Wells Job gas extractor.png Gas Extractor: +1
Gestalt consciousness.pngJob gas refiner.png Gas Extraction Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200 These hulking wells reach deep into the planet's mantle to access pockets of Exotic Gas.
  • Exotic Gas Extraction Tech
  • Number limited by Exotic Gas Deposits
Mote Harvesting Traps Job mote harvester.png Mote Harvester: +1
Gestalt consciousness.pngJob mote harvester.png Mote Harvesting Drone: +1
Energy Credits.png −1 Time 360 Minerals.png 200 These intricate facilities trap Volatile Motes within energy fields, funneling them into special containment zone below ground where they can be stabilized and harvested.
  • Mote Stabilization Tech
  • Number limited by Volatile Motes Deposits

Others

Name Produces Jobs Upkeep Time Cost Requirements & Notes
Waste Reprocessing Center
  • Minerals.png Minerals: +10
  • Energy Credits.png Energy Credits: +10
  • Amenities.png Amenities: +5
Job technician.png Tech-Drone: +2 N/A Time 480 Minerals.png 100 A planet's one stop center for converting industrial and biowaste into mostly clean, mostly reusable energy and minerals. Designed by the Racket Industrial Enterprise, Its construction is somewhat arcane, and largely non-reverse-engineerable.
  • Yes.pngGestalt consciousness.png Gestalt Consciousness
  • Provided by caravaneers
Numistic Shrine
  • Job merchant.png Merchant: +2
  • Job priest.png Priest: +2
N/A Time 180 Minerals.png 100 A shrine devoted to the worship of Numa, goddess of fortune.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Provided by caravaneers
Ministry of Culture Unity.png Unity from Pop job.png Jobs: +15%[2]
  • (Default) Job culture worker.png Culture Worker: +3
  • Auth hive mind.png Job synapse drone.png Synapse Drone: +3
  • Auth machine intelligence.png Job administrator.png Coordinator: +3
Energy Credits.png −2 Time 480 N/A A fashionable headquarters for the ministry of culture, helping to spread knowledge, entertainment and art to the masses.
  • Provided by artisan enclave event
  • Planet Unique
Nanite Transmuter
  • Rare crystals.png Rare Crystals: +2
  • Volatile motes.png Volatile Motes: +2
  • Exotic gases.png Exotic Gases: +2
  • Energy Credits.png −5
  • Nanites.png −1
Time 600 Minerals.png 1000 This factory mass-produces a variety of rare resources using extremely advanced nanites.
  • Yes.pngDistant Stars.png Distant Stars DLC
  • No.png Resort World
  • No.png Thrall World
  • Nanite Transmutation technology
Omega Alignment Physics Research Physics Research: +16 Energy Credits.png −6 Time 900 Minerals.png 1000 The surfact of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • Part of Horizon Signal event
  • Must be built on capital planet
  • Omega Theory technology
  • Planet Unique

Primitive

These buildings can be found on planets owned by primitive civilizations. They have negligible output compared to the one constructed by spacefaring civilizations.

Name Produces Jobs Notes & Age
Building primitive farm.png Crude Huts Housing.png Housing: +4
Amenities.png Amenities: +5
Job criminal.png Crime: -10
Primitive shelters constructed out of stone, clay or whatever other materials were available.
  • Stone Age
Building great pyramid.png Stone Palaces Housing.png Housing: +3
Amenities.png Amenities: +25
Job criminal.png Crime: -10
Job noble.png Feudal Noble: +1
Job hunter.png Warrior: +1
Job researcher.png Scholar: +1
Job priest.png Cleric: +1
Primitive Palaces built out of stone, where the local ruling elite resides.
  • Bronze, Iron, Late Medieval, Renaissance and Steam Age
Regional Capitals Housing.png Housing: +5
Amenities.png Amenities: +25
Job criminal.png Crime: -20
Job administrator.png Bureaucrat: +2
Job soldier.png Soldier (Primitive): +2
Job researcher.png Researcher (Primitive): +2
Job priest.png Priest (Primitive): +2
The regional capital buildings of the various nation-states inhabiting this primitive world.
  • Industrial, Machine, Atomic and Early Space Age
Building primitive farm.png Primitive Dwellings Housing.png Housing: +6 These small buildings provide a minimal amount of shelter, but they keep out the worst of the elements.
  • Bronze, Iron, Late Medieval and Renaissance Age
Building modern 2.png Urban Dwellings Housing.png Housing: +24 Cramped and often polluted jungles of concrete.
  • Steam, Industrial, Machine, Atomic and Early Space Age
Building primitive factory.png Primitive Factory Job primitive laborer.png Laborer: +2 Primitive, inefficient factories spewing pollution while producing goods.
  • Steam, Industrial, Machine, Atomic and Early Space Age
Building mining network 1.png Primitive Mine Job miner.png Miner (Primitive): +2 Primitive mining tunnels that snake through the ground.
  • Steam, Industrial, Machine, Atomic and Early Space Age
Primitive Farms Job farmer.png Farmer (Primitive): +10 Primitive farmsteads working the soil for meager returns.
  • Industrial, Machine, Atomic and Early Space Age
Building power plant 1.png Primitive Power Plant Job technician.png Technician (Primitive): +2 A primitive and somewhat unreliable power plant that relies on coal or early atomic power.
  • Industrial, Machine, Atomic and Early Space Age

Fallen Empire

Fallen empire buildings are found on the homeworlds of fallen empires. They are more effective than any building available to normal empires, and most of them are autonomous. They cannot be rebuilt.

Name Produces Jobs Upkeep Time Description & Notes
Building hab capital.png Ancient Palace No.pngFanatic Spiritualist.pngJob administrator.png Administrator: +2
Yes.pngFanatic Spiritualist.pngJob priest.png Sky Cardinal: +2
Job enforcer.png Protector: +2
Energy Credits.png −10 Time 480 A massive palatial complex built in a different age. The decrepit and abandoned wings are not betrayed by its shining exterior.
  • Can be found on organic Fallen Empire worlds
Aegis Complex Job enforcer.png Protector: +5 Energy Credits.png−10 N/A A massive planetary defense complex housing a multitude of armories stocked to the brim with advanced precursor weaponry.
Affluence Center Consumer goods.png Consumer Goods: +50 Energy Credits.png −10
Minerals.png −25
Time 480 Any material desire can be met here, no matter how outlandish.
Building food processing facility.png Nourishment Center Food.png Food: +100 Energy Credits.png −20 Time 480 If it exists as a flavor, it can be replicated here.
Class−4 Singularity Energy Credits.png Energy Credits: +250 N/A Time 480 Even after all this time, the containment fields remain stable. No one understands how.
Dimensional Fabricator Minerals.png Minerals: +100
Rare crystals.png Rare Crystals: +2
Exotic gases.png Exotic Gases: +2
Volatile motes.png Volatile Motes: +2
Energy Credits.png −20 N/A This building uses little-understood dimensional technology to tunnel into other realities and siphon off their valuable resources.
Auto-Forge Alloys.png Alloys: +25 Energy Credits.png −10
Minerals.png −50
Time 480 The colossal nano-replicator bays convert raw materials into advanced alloys with miraculous efficiency.
Sky Dome Housing.png Housing: +20
Amenities.png Amenities: +20
Energy Credits.png −10 Time 480 A floating utopia maintained with extremely advanced anti-gravity technology.
Master Archive Research.png Research Output: +100 Job fe archivist.png Archivist: +10 Energy Credits.png −20 Time 480 The collected knowledge of five galactic ages is supposedly stored here, but the ability to operate the exceedingly complex and arcane data retrieval system has long since been lost. Still, whatever scraps of data can be obtained are often invaluable.
  • Can only be found on The Archives
Xeno Preserve Housing.png Housing: +30
Amenities.png Amenities: +15
Job culture worker.png Xeno-Keeper: +2 Energy Credits.png −10 Time 480 A highly sophisticated preserve that maintains the natural habitat of the "preserved" alien species perfectly.
  • Can only be found on The Preserve
Empyrean Shrine Job priest.pngAugur of the Shroud: +3 Energy Credits.png −10 Time 480 The shrine itself vibrates somehow, making it appears slightly blurred from a distance.
  • Can only be found on Sky Temple
Ancient Control Center Job soldier.pngGuardian: +5 Energy Credits.png −10 N/A The ancient control center of this section of the ringworld is just barely kept functional by the tireless effort of a legion of machine drones.
  • Can only be found on the ringworld of Ancient Caretakers.
Ancient Cryo-Chamber Energy Credits.png −20 Time 480 Rows upon rows of cryo-pods line this massive structure, containing the long-expired remains of billions of alien specimens frozen long ago.
  • Can only be found on Alpha Complex.

References

  1. Only relevant if converting a non-hive capital.
  2. this is an empire-wide effect.
Game concepts