Stellaris Wiki

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 3.0.

This article is for the console version of Stellaris only.

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.

Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research.png Research and Unity.png Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.

Unlike buildings, districts will be retained in case of planetary depopulation.

Planetary districtsEdit

Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.

UrbanEdit

There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide   housing for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate   alloys or   consumer goods resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.

The maximum number of urban districts that can be built per planet is equivalent to its planetary size.

Upkeep Time Cost
  −2   480   500
District Produces   Jobs Description
  City District   Housing: +5
  • +1   Public Works tradition
  • +1   Weather Control Systems technology
  • +1   Anti-Gravity Engineering technology
  • −1   Agrarian Idyll

  Building Slot: +1

  Clerk: +1
  • +1   Trans-Stellar Corporations tradition
These dense urban centers provide large amounts of housing and office space for clerical workers.

   Gestalt Consciousness

  Industrial District   Housing: +2

  −2   Industrial Maintenance

  Metallurgist: +1
  • +1   Gestalt Consciousness

  Artisan: +1

  • −1   Gestalt Consciousness

  Maintenance Drone: +0

  • +1   Industrial Maintenance
Smelting facilities and factories fill this district, creating advanced products out of raw materials.
  Hive District   Housing: +6
  • +6   Hive Worlds
  • +1   Extended Hives tradition
  • +1   Weather Control Systems technology
  • +1   Anti-Gravity Engineering technology

  Building Slot: +1

  Maintenance Drone: +3
  • +3   Hive Worlds
  • +1   Anti-Gravity Engineering technology
These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.

  Hive Mind

  Nexus District   Housing: +5
  • +1   Optimized Nexus tradition
  • +1   Weather Control Systems technology
  • +1   Anti-Gravity Engineering technology

  Building Slot: +1

  Maintenance Drone: +3
  • +1   Anti-Gravity Engineering technology
Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.

  Machine Intelligence

ResourceEdit

A resource district provides some additional housing, and creates jobs that generate   energy,   minerals, or   food resources. The number of resource districts that can be built is limited by Planetary features, except on   Hive Worlds and   Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.

  Agrarian Idyll and   Machine Intelligence empires gain 1 additional   Housing from each of them, while   Hive Mind empires gain 1 additional   Job.

Upkeep Time Cost
  −1   240   300
District Produces   Jobs Description
  Generator District   Housing: +2
  • +1   Agrarian Idyll
  • +1   Machine Intelligence
  Technician / Tech-Drone: +2
  • +1   Hive Mind
Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
  Mining District   Housing: +2
  • +1   Agrarian Idyll
  • +1   Machine Intelligence
  Miner / Mining Drone: +2
  • +1   Hive Mind
These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
  Agriculture District   Housing: +2
  • +1   Agrarian Idyll
  • +1     Agrarian Utopias technology
  • +1   Machine Intelligence
  Farmer / Agri-Drone: +2
  • +1   Hive Mind
Land set aside for cultivation, either through the growing of crops or animal husbandry.

   Machine Worlds

Arcology districtsEdit

  Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.

Residential ArcologiesEdit

Residential Arcologies provide large amount of   Housing and can be improved by the same set of Technologies of regular Housing districts.

Upkeep Time Cost
  −5   600   1000
District Produces   Jobs Description
  Residential Arcology   Housing: +15
  • +3   Public Works tradition
  • +3   Weather Control Systems technology
  • +3   Anti-Gravity Engineering technology
     Clerk: +3
  • +3   Trans-Stellar Corporations tradition

    Maintenance Drone: +9

  • +3   Anti-Gravity Engineering technology
With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.

Production ArcologiesEdit

Production Arcologies provide large amount of   Housing and   Jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.

Upkeep Time Cost
  −5

  −1

  600   1000
  50
District Produces   Jobs Description
  Foundry Arcology   Housing: +10

  −2   Industrial Maintenance

  Metallurgist / Foundry Drone / Fabricator: +6

  Maintenance Drone: +0

  • +1   Industrial Maintenance
Geared towards military industries, this ecumenopolis district is filled with the roar of smelters and the clang of metallurgies.

  Strategic Resource:   Volatile Motes

  Industrial Arcology   Housing: +10

  −2   Industrial Maintenance

  Artisan / Artisan Drone: +6

  Maintenance Drone: +0

  • +1   Industrial Maintenance
Workshops filled with artisans and civilian industries line the stacked streets of this district.

  Strategic Resource:   Rare Crystals

  One must be true:

  •    Gestalt Consciousness
  •   Rogue Servitor
  Leisure Arcology   Housing: +10   Culture Worker: +4
  Entertainer: +4
    −4,   Duelist +4
Where denizens of the ecumenopolis unwind in their leisure hours.

  Strategic Resource:   Exotic Gases

   Gestalt Consciousness

Ring World districtsEdit

  Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.

Housing segmentsEdit

Like Housing districts on regular planets, the Housing segments provide massive amount of   Housing and receive the same set of bonus from Technologies and Traditions.

Upkeep Time Cost
  −5   360   1000
District Produces   Jobs Description
  City Segment   Housing: +25
  • +5   Public Works tradition
  • +5   Weather Control Systems technology
  • +5   Anti-Gravity Engineering technology
  • −5   Agrarian Idyll
  Clerk: +5
  • +5   Trans-Stellar Corporations tradition

  Enforcer: +2

Urban centers fill this Ring World section, providing large amounts of housing and office space for clerical workers.

   Gestalt Consciousness

  Hive Segment   Housing: +30
  • +5   Extended Hives tradition
  • +5   Weather Control Systems technology
  • +5   Anti-Gravity Engineering technology
  Maintenance Drone: +15
  • +5   Anti-Gravity Engineering technology

  Synapse Drone: +2

Towering spires stretch across this Ring World section for drones to gather when not working to rejuvenate and consume nutrients.

  Hive Mind

  Nexus Segment   Housing: +25
  • +5   Optimized Nexus tradition
  • +5   Weather Control Systems technology
  • +5   Anti-Gravity Engineering technology
  Maintenance Drone: +10
  • +5   Anti-Gravity Engineering technology

  Tech-Drone: +2

Efficient districts fill this Ring World section, provide locations for drones to be serviced and repaired before they are deployed to their work assignments.

  Machine Intelligence

Production segmentsEdit

The Production segments provide massive amount of   Housing and   Jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.

Upkeep Time Cost
  −5
  −2
  360   1000
  50
District Produces   Jobs Description
  Commercial Segment   Housing: +10   Clerk: +10
  Merchant: +2
Civilian industry and infrastructure populate this Ring World segment dedicated to commerce.

  Strategic Resource:   Rare Crystals
   Gestalt Consciousness
   Fallen Empire

  Generator Segment   Housing: +10
  • +5   Hive Mind
  Technician / Tech-Drone: +10
  • +5   Hive Mind
Reactors fill this Ring World section, focused on the generation of energy.

  Strategic Resource:   Rare Crystals

  One must be true:

  •   Gestalt Consciousness
  •   Fallen Empire
  Research Segment   Housing: +10   Researcher / Brain Drone / Calculator: +10 Research facilities of all kinds fill this Ring World segment.

  Strategic Resource:   Exotic Gases

  Agricultural Segment   Housing: +10
  • +5   Agrarian Idyll
  • +5     Agrarian Utopias technology
  • +5   Hive Mind
  Farmer / Agri-Drone: +10
  • +5   Hive Mind
Endless seas of farmland stretch across this Ring World section, growing massive amounts of food.

  Strategic Resource:   Volatile Motes

  Industrial Segment   Housing: +10

  −4   Industrial Maintenance

  Artisan / Artisan-Drone: +5
  • −5   Gestalt Consciousness
  • +1   Rogue Servitor

  Metallurgist / Foundry-Drone / Fabricator: +5

  • +5   Gestalt Consciousness
  • −1   Rogue Servitor

  Maintenance Drone: +0

  • +2   Industrial Maintenance
Clanking factories and powerful machinery fill this Ring World section, providing a strong industrial base for the Empire.

  Strategic Resource:   Volatile Motes

Habitat districtsEdit

  Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built.

Upkeep Time Cost
  −2   240   400
District Produces   Jobs Description
  Habitation District   Housing: +8     Maintenance Drone: +2 A habitat housing district provides comfortable, if compact residences for its population.
  Trade District   Housing: +3   Clerk: +3
  • +1   Trans-Stellar Corporations tradition
A sprawling habitat trading district where merchants and clerks conduct business.

   Gestalt Consciousness

  Leisure District   Housing: +3 Default:
  •   Culture Worker: +1
  •   Entertainer: +2
  •     −2,   Duelist +2

  Rogue Servitor:

  •   Maintenance Drone: +1
  •   Bio-Trophy: +5
Who needs the great outdoors, with hubs of habitat entertainment like these?

  One must be true:

  •    Gestalt Consciousness
  •   Rogue Servitor
  Astro-Mining Bay   Housing: +3   Miner / Mining-Drone: +3
  • +1   Hive Mind
With no natural resources on their own, Habitats depend on these facilities to mine and process minerals from nearby asteroids and planetoids.

  Minerals or   Alloys deposit on the planet

  Reactor District   Housing: +3   Technician / Tech-Drone: +3
  • +1   Hive Mind
Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.

  Energy deposit on the planet or Empire is   Gestalt Consciousness

  Research District   Housing: +3   Researcher / Brain-Drone / Calculator: +3 Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.

  Research or      Strategic Resource deposit on the planet

  Industrial District   Housing: +3

  −2   Industrial Maintenance

  Metallurgist / Foundry-Drone / Fabricator: +1
  • +1   Gestalt Consciousness
  • −1   Rogue Servitor

  Artisan / Artisan-Drone: +1

  • −1   Gestalt Consciousness
  • +1   Rogue Servitor

  Maintenance Drone: +0

  • +1   Industrial Maintenance
Industrial machinery fills this habitat district, taking full advantage of the benefits of low gravity.

District costEdit

District cost can be affected by the following:

Source District cost
   Colonial Remains planet modifier −25%
  Architectural Sense ruler trait −10%
  Architectural Interest governor trait −10%
  Functional Architecture civic −10%
  Master's Teachings: The Greater Good edict −10%
  Ecumenopolis designation −5%
   High Gravity planet modifier +10%
   Low Gravity planet modifier −10%

ReferencesEdit


Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs