Version

This article is for the console version of Stellaris only.
Planetary management

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research and
Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.
Unlike buildings, districts will be retained in case of planetary depopulation.
Planetary districtsEdit
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.
UrbanEdit
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide housing for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate alloys or consumer goods resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
The maximum number of urban districts that can be built per planet is equivalent to its planetary size.
Upkeep | Time | Cost |
---|---|---|
−2 | 480 | 500 |
ResourceEdit
A resource district provides some additional housing, and creates jobs that generate energy, minerals, or food resources. The number of resource districts that can be built is limited by Planetary features, except on Hive Worlds and Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
Agrarian Idyll and Machine Intelligence empires gain 1 additional Housing from each of them, while Hive Mind empires gain 1 additional Job.
Upkeep | Time | Cost |
---|---|---|
−1 | 240 | 300 |
Arcology districtsEdit
Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.
Residential ArcologiesEdit
Residential Arcologies provide large amount of Housing and can be improved by the same set of Technologies of regular Housing districts.
Upkeep | Time | Cost |
---|---|---|
−5 | 600 | 1000 |
Production ArcologiesEdit
Production Arcologies provide large amount of Housing and Jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
Upkeep | Time | Cost |
---|---|---|
−5 | 600 | 1000 50 |
Ring World districtsEdit
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segmentsEdit
Like Housing districts on regular planets, the Housing segments provide massive amount of Housing and receive the same set of bonus from Technologies and Traditions.
Upkeep | Time | Cost |
---|---|---|
−5 | 360 | 1000 |
Production segmentsEdit
The Production segments provide massive amount of Housing and Jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
Upkeep | Time | Cost |
---|---|---|
−5 −2 |
360 | 1000 50 |
Habitat districtsEdit
Available only with the Utopia DLC or the Federations DLC enabled. |
Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built.
Upkeep | Time | Cost |
---|---|---|
−2 | 240 | 400 |
District costEdit
Please help with verifying or updating this section. It was last verified for console version 3.0. |
District cost can be affected by the following:
ReferencesEdit
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |