Console:Districts
Planetary management

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research and
Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.
Unlike buildings, districts will be retained in case of planetary depopulation.
Contents
Planetary districtsEdit
Each normal planet can support four different types of districts: a housing district and three different resource districts.
HousingEdit
A housing district mainly provides housing for Pops living on the planetary surface. The maximum number of housing districts that can be built per planet is equivalent to its planetary size.
ResourceEdit
A resource district provides some additional housing, and creates jobs that generate energy, minerals, or food resources. The number of resource districts that can be built varies on the planetary tiles that generate the specific resource type, except on Hive Worlds, Machine Worlds and Ringworlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
Arcology districtsEdit
Ecumenopolis worlds have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources. They can be obtained either by conquering the homeworld of the Keepers of Knowledge fallen empire, finishing The First League precursor event chain and colonizing their homeworld. Gestalt Consciousness and Agrarian Idyll empires cannot create Ecumenopolis worlds themselves but can use conquered ones.
Habitat districtsEdit
Available only with the Utopia DLC enabled. |
Habitats have their own set of districts. They provide a larger amount of housing and jobs than planet districts but cannot produce Minerals or Food.
ReferencesEdit
Game concepts
Governance | Empire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |