Console:Districts
Version

This article is for the console version of Stellaris only.
Planetary management

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.
Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research and
Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.
Unlike buildings, districts will be retained in case of planetary depopulation.
Planetary districts[edit source]
Each normal planet can support five different types of districts: urban districts, industrial districts, and three different resource districts.
Urban[edit source]
There are two types of urban districts on a normal planet: city districts and industrial districts. City districts mainly provide housing for Pops living on the planetary surface. Industrial districts provide some additional housing and create jobs that generate
alloys or
consumer goods resources. Industrial districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
The maximum number of urban districts that can be built per planet is equivalent to its planetary size.
Upkeep | Time | Cost |
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Resource[edit source]
A resource district provides some additional housing, and creates jobs that generate energy,
minerals, or
food resources. The number of resource districts that can be built is limited by Planetary features, except on
Hive Worlds and
Machine Worlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.
Agrarian Idyll and
Machine Intelligence empires gain 1 additional
Housing from each of them, while
Hive Mind empires gain 1 additional
Job.
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Arcology districts[edit source]
Ecumenopolis planets have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources.
Residential Arcologies[edit source]
Residential Arcologies provide large amount of Housing and can be improved by the same set of Technologies of regular Housing districts.
Upkeep | Time | Cost |
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Production Arcologies[edit source]
Production Arcologies provide large amount of Housing and
Jobs that focus on manufacturing of advanced resources from basic resources. They each require Strategic Resources to build and upkeep.
Upkeep | Time | Cost |
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Ring World districts[edit source]
Ring Worlds have their own set of districts called segments. They are the most powerful district types available but also the most expensive. A maximum of 10 segments may be constructed on a ring section.
Housing segments[edit source]
Like Housing districts on regular planets, the Housing segments provide massive amount of Housing and receive the same set of bonus from Technologies and Traditions.
Upkeep | Time | Cost |
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Production segments[edit source]
The Production segments provide massive amount of Housing and
Jobs that focus on a limited scope of resources. They each consume Strategic Resources to build and upkeep.
Upkeep | Time | Cost |
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Habitat districts[edit source]
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Available only with the Utopia DLC or the Federations DLC enabled. |
Habitats have their own set of Districts, where one of them will depend on the planetary orbital resource deposit where the Habitat is built.
Upkeep | Time | Cost |
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District cost[edit source]
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Please help with verifying or updating this section. It was last verified for console version 3.0. |
District cost can be affected by the following:
References[edit source]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
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Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
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Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
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Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |