Console:Districts

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Version

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This article has been verified for the current console version (2.2) of the game.

Districts represent large areas of development on the planet dedicated towards a particular purpose, whether that be housing or resource gathering. The total number of districts that can be built on a planet is equal to the planet size. The number of mining, generator and agriculture districts is further constrained by the deposits on the planet.

Each district contributes to the Empire Sprawl (with one district being equivalent to one system), which can increase costs such as, but not limited to Research.png Research and Unity.png Unity if above the Administrative Capacity, but since districts provide more raw resources than average systems, it should not be a strong limitation.

Unlike buildings, districts will be retained in case of planetary depopulation.

Planetary districts

Each normal planet can support four different types of districts: a housing district and three different resource districts.

Housing

A housing district mainly provides Housing.png housing for Pops living on the planetary surface. The maximum number of housing districts that can be built per planet is equivalent to its planetary size.

  • Upkeep: Energy Credits.png -2
  • Time: Time 480
  • Cost: Minerals.png 500
  • Civic agrarian idyll.png Agrarian Idyll civic: Housing.png -1
  • Tradition prosperity public works.png Public works tradition: Housing.png +1
District Pop job.png Jobs Housing.png Government Description
District city.png City District Job clerk.png Clerk: +1
Tradition prosperity trans stellar corporations.pngJob clerk.png Clerk: +1
5
No.pngGestalt consciousness.png Gestalt Consciousness These dense urban centers provide large amounts of housing and office space for clerical workers.
District hive.png Hive District 6 Auth hive mind.png Hive Mind These towering spires are where the drones gather when not working to rejuvenate and consume nutrients.
District nexus.png Nexus District Job maintenance drone.png Maintenance Drone: +1
Job technician.png Tech-Drone: +1
5 Auth machine intelligence.png Machine Intelligence Centralized districts where drones are serviced and repaired before they are deployed to their work assignments.

Resource

A resource district provides some additional housing, and creates jobs that generate Energy Credits.png energy, Minerals.png minerals, or Food.png food resources. The number of resource districts that can be built varies on the planetary tiles that generate the specific resource type, except on Hive Worlds, Machine Worlds and Ringworlds. Resource districts do not generate resources per se, but rather the jobs that the district provides are the source of the resources.

  • Upkeep: Energy Credits.png -1
  • Time: Time 240
  • Cost: Minerals.png 300
  • Housing.png Housing: +2 (+3 with Civic agrarian idyll.png Agrarian Idyll civic)
District Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Planet class Description
District generator.png Generator District Job technician.png Technician: +2 Job technician.png Tech-Drone: +3 Job technician.png Tech-Drone: +2 Rows of massive power plants that generate massive amounts of energy which can then be used or converted into energy credits.
District mining.png Mining District Job miner.png Miner: +2 Job miner.png Mining Drone: +3 Job miner.png Mining Drone: +2 No.png Planet ringworld.png Ring World These mining towns and resource extraction centers drill deep into the mantle to access mineral deposits.
District farming.png Agriculture District Job farmer.png Farmer: +2 Job farmer.png Agri-Drone: +3 Job farmer.png Agri-Drone: +2 No.png Planet ai.png Machine World Land set aside for cultivation, either through the growing of crops or animal husbandry.

Arcology districts

Ecumenopolis worlds have their own set of districts called Arcologies. They provide a far larger amount of housing and jobs than planet districts but cannot produce basic resources. They can be obtained either by conquering the homeworld of the Keepers of Knowledge fallen empire, finishing The First League precursor event chain and colonizing their homeworld. Gestalt consciousness.png Gestalt Consciousness and Civic agrarian idyll.png Agrarian Idyll empires cannot create Ecumenopolis worlds themselves but can use conquered ones.

  • Upkeep: Energy Credits.png -5
  • Time: Time 600
  • Cost: Minerals.png 900
District Regular Jobs Auth hive mind.png Hive Mind Jobs Auth machine intelligence.png Machine Intelligence Jobs Housing.png Description
District arcology housing.png Residential Arcology Job clerk.png Clerk: +5 Job maintenance drone.png Maintenance Drone: +2 Job maintenance drone.png Maintenance Drone: +2 15 With these special ecumenopolistic city districts, integrated vertical architecture is utilized to maximize population density over land surface area.
District arcology arms industry.png Foundry Arcology Job foundry.png Metallurgist: +10 Job foundry.png Foundry Drone: +10 Job foundry.png Fabricator: +10 10 Geared towards military industries, this ecumenopolistic district is filled with the roar of smelters and the clang of metallurgies.
District arcology civilian industry.png Industrial Arcology Job artisan.png Artisan: +10 Job artisan.png Artisan Drone: +10 Job artisan.png Artisan Drone: +10 10 Workshops filled with artisans and civilian industries line the stacked streets of this district.
District arcology leisure.png Leisure Arcology
  • Job culture worker.png Culture Worker: +5
  • (default) Job entertainer.png Entertainer: +5
  • Civic warrior culture.png Job duelist.png Duelist: +5
No.png No.png 10 Where denizens of the ecumenopolis unwind in their leisure hours.

Habitat districts

Habitats have their own set of districts. They provide a larger amount of housing and jobs than planet districts but cannot produce Minerals.png Minerals or Food.png Food.

  • Upkeep: Energy Credits.png -2
  • Time: Time 240
  • Cost: Minerals.png 500
District Pop job.png Jobs Housing.png Requirements Description
District hab housing.png Habitation District Gestalt consciousness.pngJob maintenance drone.png Maintenance Drone: +2 10 A habitat housing district provides comfortable, if compact residences for its population.
District hab cultural.png Leisure District
  • Job culture worker.png Culture Worker: +1
  • (default) Job entertainer.png Entertainer: +2
  • Civic warrior culture.png Job duelist.png Duelist: +2
0 No.pngGestalt consciousness.png Gestalt Consciousness Who needs the great outdoors, with hubs of habitat entertainment like these?
District hab science.png Research District Job researcher.png Researcher: +3

Auth hive mind.png Job brain drone.png Brain Drone: +3
Auth machine intelligence.png Job researcher.png Calculator: +3

0 Centers of scientific discovery, these habitat districts employ researchers from myriad fields of study.
District hab commercial.png Trade District Job clerk.png Clerk: +5 0 No.pngGestalt consciousness.png Gestalt Consciousness A sprawling habitat trading district where merchants and clerks conduct business.
District hab energy.png Reactor District Auth hive mind.png Job technician.png Tech-Drone: +3

Auth machine intelligence.png Job technician.png Tech-Drone: +2

0 Yes.pngGestalt consciousness.png Gestalt Consciousness Habitat-side energy production plant districts generate energy-credits, as well as provide power to the arcology on which they are built.

References

Game concepts
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Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
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Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs