Console:Edicts
Version

This article is for the console version of Stellaris only.
Edicts are empire modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.
Edict cost[edit source]
Edict cost can be reduced by the following:
Source | Edict cost |
---|---|
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−25% |
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−20% |
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−10% |
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−10% |
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−5% |
Continuous edicts[edit source]
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Please help with verifying or updating this section. It was last verified for console version 3.0. |
Continuous edicts can be activated or deactivated anytime by spending Influence. They use Edict Capacity.
Edict capacity[edit source]
All empires have an edict capacity which determines how many continuous edicts can be active at the same time without penalties. Each empire starts with an edict capacity of 1 and every edict above edict capacity increases empire sprawl by +25%. Edict capacity can be increased by the following:
Source | Capacity |
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+1 |
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+1 |
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+1 |
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+2 |
Timed edicts[edit source]
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Please help with verifying or updating this section. It was last verified for console version 3.0. |
Timed Edicts can be activated by spending various of resources. They do not use Edict Capacity and they cannot be manually deactivated before they expire.
Edict duration[edit source]
Timed edicts last for 10 years by default. The duration can be improved by the following.
Source | Edict duration |
---|---|
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+20% |
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+20% |
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+10% |
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+5% per level |
Strategic resources edicts[edit source]
Strategic resources edicts cost an amount of advanced or strategic resources. The cost is increased by 1% for each point of empire sprawl, regardless of administrative capacity. Strategic resources edicts are not visible unless the empire has sufficient strategic resources.
Campaigns[edit source]
Campaign edicts cost basic resources and are unlocked by the Planetary Unification technology.
Ambitions[edit source]
Ambition Edicts become available with the Ascension Theory technology and are the most powerful available edicts. They cost base
Unity equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for
Unity after all traditions are adopted.
Event edicts[edit source]
Event edicts can only be made available by the completion of certain event chains with specific choices.
Edict | Cost | Effects | Requirements | Description |
---|---|---|---|---|
Extensive Sensor Searches | 200 ![]() |
Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time | After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative. | |
Improved Energy Initiative | 200 ![]() |
Resolved The Fumes Lie Thick anomaly by not activating robots for the first time | We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy. | |
Improved Working Environment | 200 ![]() |
Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time | Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers. | |
Numistic Visualization | 200 ![]() |
Bought the edict from the Numistic Order caravaneer fleet | The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it. | |
Master's Teachings: Diplomatic Trust | 100 ![]() |
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Teachings of Traders anomaly | Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations. |
Master's Teachings: Philosophical Mindset | 100 ![]() |
Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions. | ||
Master's Teachings: The Greater Good | 100 ![]() |
Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure. | ||
Master's Teachings: Warring States | 100 ![]() |
Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military. |
Sacrifices[edit source]
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Available only with the Necroids DLC enabled. |
Sacrifice edicts are available only to empires with the Death Cult or
Corporate Death Cult civic who have at least one
Mortal Initiate job. All sacrifices will kill all pops holding the jobs, with the edict granting increasing benefits the more pops are sacrificed. In addition each sacrifice grants +5
pop growth speed. Only one Sacrifice Edict can be active at any time. For the best chances of the highest modifier the empire should sacrifice at least 40 Pops.
References[edit source]
Exploration | Exploration • FTL • Anomaly • Archaeological site • Relics • Pre-FTL species • Fallen empire • Events • Spaceborne aliens • Guardians • Marauders • Caravaneers |
Celestial bodies | Celestial body • Colonization • Terraforming • Planetary features • Planet modifiers |
Species | Species • Traits • Population • Pop modification • Species rights • Ethics |
Governance | Empire • Government • Civics • Policies • Edicts • Leader • Factions • Technology • Traditions • Situations |
Economy | Economy • Planetary management • Districts • Buildings • Holdings • Jobs • Designation • Trade • Megastructures |
Diplomacy | Diplomacy • Relations • Galactic community • Federations • Subject empires • Intelligence • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Starbase • Ship • Ship designer • Crisis |
Others | The Shroud • L-Cluster • Unique systems • Preset empires • AI players • Easter eggs |