Difference between revisions of "Console:Engineering research"

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m (Console:Engineering_research: switch to ''Console_Technav'' template.)
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{{Console_Version|1.7}}
+
{{Console_Version|1.8}}
 
{{Console_Technav}}
 
{{Console_Technav}}
 
''{{iconify|Engineering}} research'' area is compromised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Rocketry|21px}} and {{iconify|Voidcraft|21px}}.
 
''{{iconify|Engineering}} research'' area is compromised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Rocketry|21px}} and {{iconify|Voidcraft|21px}}.
  
The area provides access to several key points, including: new ship and station classes, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
+
The area provides access to several key points, including new ship and station classes, revealing strategic resources, kinetic and explosive weapons, buildable pops, machine modification capabilities, improved mineral production and storage, and more.
  
 
== Main effects ==
 
== Main effects ==
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* {{icon|component|21px}} Armor components
 
* {{icon|component|21px}} Armor components
 
* {{icon|Strategic|21px}} Strategic resources reveal
 
* {{icon|Strategic|21px}} Strategic resources reveal
* {{icon|component|21px}} Kinetic weapons (canons)
+
* {{icon|component|21px}} Kinetic weapons (cannons)
 
* {{icon|damage|21px}} Kinetic weapon modifiers
 
* {{icon|damage|21px}} Kinetic weapon modifiers
 
* {{icon|armor|21px}} Armor modifiers |2}}
 
* {{icon|armor|21px}} Armor modifiers |2}}
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* {{icon|min|21px}} Increased mineral storage capacity
 
* {{icon|min|21px}} Increased mineral storage capacity
 
* {{icon|module|21px}} Additional spaceport modules and slots
 
* {{icon|module|21px}} Additional spaceport modules and slots
* {{icon|hangar|21px}} Aircraft carrier wings
+
* {{icon|hangar|21px}} Improved strike craft wings
 
* [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship and station classes
 
* [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship and station classes
 
* {{icon|health|21px}} Ship and station modifiers
 
* {{icon|health|21px}} Ship and station modifiers
* {{icon|damage|21px}} Aircraft carrier modifiers |2}}
+
* {{icon|damage|21px}} Strike craft modifiers |2}}
 
| ''Space is the final frontier. To master it is to master the future.''
 
| ''Space is the final frontier. To master it is to master the future.''
 
|}
 
|}
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== Table usage ==
 
== Table usage ==
 
'''Legend indicators:'''
 
'''Legend indicators:'''
* Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} .
+
* Colors: {{tech|start|Starter}}, {{tech|acquire|Acquisition}}, {{tech|rare|Rare}}, {{tech|danger|Dangerous}}, {{tech|repeat|Repeatable}}.
* Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon|Module}} Modules , {{icon|Strategic}} Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class .
+
* Icons: [[File:Army assault.png|24px|link=Army]] Armies/Attachments, {{icon|Building}} Buildings, {{icon|Component}} Components, {{icon|Edict}} Edicts/Policies, [[File:Feature.png|21px|link=|Feature]] Feature unlock, {{icon|Module}} Modules, {{icon|Strategic}} Resources, [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship/Station class.
  
 
'''Notes:'''
 
'''Notes:'''
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! width="3%" | Cost
 
! width="3%" | Cost
 
! width="1%" | {{hover|Tier|T}}
 
! width="1%" | {{hover|Tier|T}}
! width="17%" class="unsortable" | Effects
+
! width="17%" | Effects
 
! width="15%" | Prerequisites
 
! width="15%" | Prerequisites
 
! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
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| {{icon|industry}}
 
| {{icon|industry}}
 
| ||
 
| ||
| [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_I|Mining Network I]]
+
| {{icon|Building}} Mining Network I
 
|
 
|
 
|
 
|
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Betharian_Power_Plant|Betharian Power Plant]]
+
| {{icon|Building}} Betharian Power Plant
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
* {{icon|yes|21px}} Potential resource on an owned planet. }}
+
* {{iconify|Betharian Stone|21px}} available on an owned planet }}
 
| data-sort-value="200" | '''Base:''' 200
 
| data-sort-value="200" | '''Base:''' 200
 
{{Collapse list
 
{{Collapse list
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_II|Mining Network II]] }}
+
* {{icon|Building}} Mining Network II }}
 
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Processing_Plant_I|Mineral Processing Plant I]]
+
* {{icon|Building}} Mineral Processing Plant I
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Silo_II|Mineral Silo II]] }}
+
* {{icon|Building}} Mineral Silo II }}
 
| {{iconify|Geothermal Fracking|21px}}
 
| {{iconify|Geothermal Fracking|21px}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_I|Engineering Facility I]]
+
| {{icon|Building}} Engineering Facility I
 
|
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| {{icon|speed}} {{green|+25%}} Building build speed
+
| {{icon|speed}} {{green|+25%}} Building construction speed
 
| {{iconify|Nanomechanics|21px}}
 
| {{iconify|Nanomechanics|21px}}
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
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| body=
 
| body=
 
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}. }}
 
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}. }}
| <small>''no description.''</small>
+
| ''Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.''
 
|- id="Robotic Workers"
 
|- id="Robotic Workers"
 
| {{icon|Robotic Workers}} || Robotic Workers
 
| {{icon|Robotic Workers}} || Robotic Workers
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| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
 
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
 
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
 
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="135" | '''Base:''' 135
 
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if {{iconify|materialist|21px}} ''or'' {{iconify|fanatic materialist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
 +
* {{red|0.5x}} if {{iconify|spiritualist|21px}} ''or'' {{iconify|fanatic spiritualist|21px}}. }}
 +
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
 +
|- id="Machine Template System"
 +
| {{icon|Machine Template System}} || Machine Template System
 +
| {{icon|industry}}
 +
| align= center | 720 || align= center | 1
 +
| {{Plainlist|* {{icon|Trait point}} {{green|+1}} Robot modification points
 +
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Mechanical pop templates
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
 +
| {{Plainlist|* {{iconify|Robotic Workers|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.''
 +
|- id="Machine Template System mech"
 +
| {{icon|Machine Template System mech}} || Machine Template System
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 1
 +
| {{Plainlist|* {{icon|Trait point}} {{green|+1}} Machine modification points
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
 +
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
+
| ''Standardization of assembly templates allow for improved specialization of the drone population.''
 
|- id="Advanced Mineral Processing"
 
|- id="Advanced Mineral Processing"
 
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
 
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Processing_Plant_II|Mineral Processing Plant II]]
+
* {{icon|Building}} Mineral Processing Plant II
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mineral_Silo_III|Mineral Silo III]] }}
+
* {{icon|Building}} Mineral Silo III }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Mineral Processing|21px}} }}
 
* {{iconify|Mineral Processing|21px}} }}
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* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
 
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
 +
|- id="Binary Motivators"
 +
| {{icon|Binary Motivators}} || Binary Motivators
 +
| {{icon|industry}}
 +
| align= center | 1400 || align= center | 2
 +
| {{icon|Trait point}} {{green|+1}} Machine modification points
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|Machine Template System mech|21px}} Machine Template System
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
 +
| ''These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.''
 
|- id="Deep Core Mining"
 
|- id="Deep Core Mining"
 
| {{icon|Deep Core Mining}} || Deep Core Mining
 
| {{icon|Deep Core Mining}} || Deep Core Mining
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_III|Mining Network III]] }}
+
* {{icon|Building}} Mining Network III }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Geothermal Fracking|21px}} }}
 
* {{iconify|Geothermal Fracking|21px}} }}
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Robotic Army
+
| {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid }}
+
* [[File:Army assault.png|24px|link=Army]] Robotic Assault Army
 +
* [[File:Army assault.png|24px|link=Army]] Robotic Defense Army }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Robotic Workers|21px}}
 
* {{iconify|Robotic Workers|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
+
* {{green|2x}} if {{iconify|materialist|21px}} ''or'' {{iconify|fanatic materialist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
+
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2.
 +
* {{red|0.5x}} if {{iconify|spiritualist|21px}} ''or'' {{iconify|fanatic spiritualist|21px}}. }}
 
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
 
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
 
|- id="Supersolid Materials"
 
|- id="Supersolid Materials"
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| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_II|Engineering Facility II]]
+
| {{icon|Building}} Engineering Facility II
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Nanomechanics|21px}} }}
 
* {{iconify|Nanomechanics|21px}} }}
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* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
 
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
 +
|- id="Cross-Model Standardization"
 +
| {{icon|Cross-Model Standardization}} || Cross-Model Standardization
 +
| {{icon|industry}}
 +
| align= center | 1800 || align= center | 2
 +
| {{icon|Trait point}} {{green|+1}} Robot modification points
 +
| {{Plainlist|* {{icon|Droids tech|21px}} Droids
 +
* {{iconify|Machine Template System|21px}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
 +
| ''Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.''
 
|- id="Construction Templates"
 
|- id="Construction Templates"
 
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
 
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 2200 || align= center | 2
 
| align= center | 2200 || align= center | 2
| {{icon|speed}} {{green|+50%}} Building build speed
+
| {{icon|speed}} {{green|+50%}} Building construction speed
 
| {{iconify|Assembly Patterns|21px}}
 
| {{iconify|Assembly Patterns|21px}}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="42.5" | '''Base:''' 42.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
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** Expertise is {{iconify|industry|21px}}.
 
** Expertise is {{iconify|industry|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
** Trait is {{iconify|curator|21px}}. }}
| <small>''no description.''</small>
+
| ''Standardized pre-fab templates massively reduce on-site facility construction times.''
|- id="Assembly Algorithms"
+
|- id="Fungible Circuitry"
| {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}}
+
| {{icon|Fungible Circuitry}} || {{tech|rare|Fungible Circuitry}}
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 4000 || align= center | 3
| {{icon|speed}} {{green|+10%}} Building build speed
+
| {{icon|Trait point}} {{green|+1}} Robot modification points
| {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}}
+
| {{Plainlist|* {{iconify|Cross-Model Standardization|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
 +
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Fanatic Spiritualist|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
 +
| data-sort-value="20" | '''Base:''' 20
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
| ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.''
+
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
|- id="Extraction Patterns"
+
* {{red|0.2x}} if scientist has ''none'' of:
| {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}}
+
** Expertise is {{iconify|industry|21px}}.
| {{icon|industry}}
+
** Trait is {{iconify|curator|21px}}.
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
** Trait is {{iconify|maniacal|21px}}.
| {{icon|min}} {{green|+5%}} Minerals
+
** Trait is {{iconify|spark of genius|21px}}. }}
| {{iconify|Advanced Mineral Processing|21px}}
+
| ''Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.''
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''
 
 
|- id="Mineral Isolation"
 
|- id="Mineral Isolation"
 
| {{icon|Mineral Isolation}} || Mineral Isolation
 
| {{icon|Mineral Isolation}} || Mineral Isolation
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| align= center | 4000 || align= center | 3
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_IV|Mining Network IV]]
+
* {{icon|Building}} Mining Network IV
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Mining_Network_V|Mining Network V]] }}
+
* {{icon|Building}} Mining Network V }}
 
| {{Plainlist|* {{iconify|Deep Core Mining|21px}}
 
| {{Plainlist|* {{iconify|Deep Core Mining|21px}}
 
* {{iconify|Galactic Administration|21px}} }}
 
* {{iconify|Galactic Administration|21px}} }}
Line 311: Line 370:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
 
| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
|- id="Synthetics tech"
+
|- id="Nanite Assemblers"
 +
| {{icon|Nanite Assemblers}} || {{tech|rare|Nanite Assemblers}}
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Trait point}} {{green|+1}} Machine modification points
 +
| {{Plainlist|* {{iconify|Binary Motivators|21px}}
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|industry|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.''
 +
|- id="Synthetics Tech"
 
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
 
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| align= center | 4000 || align= center | 3
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Android Army
+
| {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
+
* [[File:Army assault.png|24px|link=Army]] Android Assault Army
* [[File:Edicts.png|24px|link=Policies]] Artificial Intelligence – Citizen Rights }}
+
* [[File:Army assault.png|24px|link=Army]] Android Defense Army }}
 
| {{Plainlist|* {{icon|droids tech|21px}} Droids
 
| {{Plainlist|* {{icon|droids tech|21px}} Droids
 
* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Galactic Administration|21px}}
* {{icon|Sentient AI|21px}} {{tech|danger|Sentient AI}}
+
* {{iconify|Positronic AI|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
{{Collapse list
Line 329: Line 404:
 
| body=
 
| body=
 
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
 
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
+
* {{green|2x}} if {{iconify|materialist|21px}} ''or'' {{iconify|fanatic materialist|21px}}.
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
 +
* {{red|0.5x}} if {{iconify|spiritualist|21px}} ''or'' {{iconify|fanatic spiritualist|21px}}.
 
* {{red|0.2x}} if scientist has ''none'' of:
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|industry|21px}}.
 
** Expertise is {{iconify|industry|21px}}.
Line 340: Line 418:
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| align= center | 5000 || align= center | 3
 
| align= center | 5000 || align= center | 3
| {{Plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_III|Engineering Facility III]]
+
| {{Plainlist|* {{icon|Building}} Engineering Facility III
* [[File:Building modern 2.png|24px|link=Buildings]] [[Console:Buildings#Engineering_Facility_IV|Engineering Facility IV]] }}
+
* {{icon|Building}} Engineering Facility IV }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Supersolid Materials|21px}} }}
 
* {{iconify|Supersolid Materials|21px}} }}
Line 360: Line 438:
 
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
 
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
 
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
 
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="40" | '''Base:''' 40
 
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
Line 369: Line 445:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
 
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
 
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
|- id="Mass Drivers tech"
+
|- id="Assembly Algorithms"
 +
| {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}}
 +
| {{icon|industry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|speed}} {{green|+10%}} Building construction speed
 +
| {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.''
 +
|- id="Extraction Patterns"
 +
| {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}}
 +
| {{icon|industry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|min}} {{green|+5%}} Minerals
 +
| {{iconify|Advanced Mineral Processing|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''
 +
|- id="Mass Drivers Tech"
 
| {{icon|Mass Drivers tech}} || Mass Drivers
 
| {{icon|Mass Drivers tech}} || Mass Drivers
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Mass Driver
+
| {{Plainlist|* {{icon|Component}} Mass Driver
* [[File:Spaceport 1.png|24px|link=Modules]] Projectile Defense Module }}
+
* {{icon|Module}} Projectile Defense Module }}
 
|
 
|
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 388: Line 488:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 480 || align= center | 1
 
| align= center | 480 || align= center | 1
| [[File:Component.png|24px|link=Component]] Nanocomposite Armor
+
| {{icon|Component}} Nanocomposite Armor
 
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
 
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
 
| data-sort-value="118.75" | '''Base:''' 118.75
 
| data-sort-value="118.75" | '''Base:''' 118.75
Line 396: Line 496:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
 
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
|- id="Coilguns tech"
+
|- id="Coilguns Tech"
 
| {{icon|Coilguns tech}} || Coilguns
 
| {{icon|Coilguns tech}} || Coilguns
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Component.png|24px|link=Component]] Coilgun
+
| {{icon|Component}} Coilgun
 
| {{icon|mass drivers tech|21px}} Mass Drivers
 
| {{icon|mass drivers tech|21px}} Mass Drivers
 
| data-sort-value="90" | '''Base:''' 90
 
| data-sort-value="90" | '''Base:''' 90
Line 414: Line 514:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Garanthium Ore}}
+
| {{icon|Strategic}} {{iconify|Garanthium Ore}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
Line 427: Line 527:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Orillium Ore}}
+
| {{icon|Strategic}} {{iconify|Orillium Ore}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
Line 440: Line 540:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Teldar Crystals}}
+
| {{icon|Strategic}} {{iconify|Teldar Crystals}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
Line 453: Line 553:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Yurantic Crystals}}
+
| {{icon|Strategic}} {{iconify|Yurantic Crystals}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
Line 466: Line 566:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 720 || align= center | 1
 
| align= center | 720 || align= center | 1
| [[File:Component.png|24px|link=Component]] Ceramo-Metal Armor
+
| {{icon|Component}} Ceramo-Metal Armor
 
| {{iconify|Nanocomposite Materials|21px}}
 
| {{iconify|Nanocomposite Materials|21px}}
 
| data-sort-value="106.25" | '''Base:''' 106.25
 
| data-sort-value="106.25" | '''Base:''' 106.25
Line 474: Line 574:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
 
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
|- id="Autocannon tech"
+
|- id="Crystal-Infused Plating Tech"
 +
| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}
 +
| {{icon|materials}}
 +
| align= center | 1400 || align= center | 1
 +
| {{icon|Component}} Crystal-Infused Plating
 +
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'')
 +
| data-sort-value="0" | '''Base:''' 0
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}
 +
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
 +
|- id="Autocannons Tech"
 
| {{icon|Autocannons tech}} || Autocannons
 
| {{icon|Autocannons tech}} || Autocannons
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Autocannon
+
| {{icon|Component}} Autocannon
 
| {{icon|coilguns tech|21px}} Coilguns
 
| {{icon|coilguns tech|21px}} Coilguns
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 489: Line 601:
 
* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} Mass Drivers. }}
 
* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} Mass Drivers. }}
 
| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.''
 
| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.''
|- id="Railguns tech"
+
|- id="Railguns Tech"
 
| {{icon|Railguns tech}} || Railguns
 
| {{icon|Railguns tech}} || Railguns
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Railgun
+
| {{icon|Component}} Railgun
 
| {{icon|coilguns tech|21px}} Coilguns
 
| {{icon|coilguns tech|21px}} Coilguns
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 503: Line 615:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''
 
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''
|- id="Crystal-Infused Plating tech"
+
|- id="Flak Battery Tech"
| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}
+
| {{icon|Flak Battery tech}} || Flak Battery
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 1400 || align= center | 1
+
| align= center | 1400 || align= center | 2
| [[File:Component.png|24px|link=Component]] Crystal-Infused Plating
+
| {{icon|Component}} Flak Battery
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
+
| {{icon|Railguns tech|21px}} Railguns
| data-sort-value="0" | '''Base:''' 0
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.''
 
|- id="Plasteel Materials"
 
|- id="Plasteel Materials"
 
| {{icon|Plasteel Materials}} || Plasteel Materials
 
| {{icon|Plasteel Materials}} || Plasteel Materials
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| [[File:Component.png|24px|link=Component]] Plasteel Armor
+
| {{icon|Component}} Plasteel Armor
 
| {{iconify|Ceramo-Metal Materials|21px}}
 
| {{iconify|Ceramo-Metal Materials|21px}}
 
| data-sort-value="87.5" | '''Base:''' 87.5
 
| data-sort-value="87.5" | '''Base:''' 87.5
Line 527: Line 641:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
 
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
|- id="Advanced Railguns tech"
+
|- id="Advanced Railguns Tech"
 
| {{icon|Advanced Railguns tech}} || Advanced Railguns
 
| {{icon|Advanced Railguns tech}} || Advanced Railguns
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 1800 || align= center | 2
 
| align= center | 1800 || align= center | 2
| [[File:Component.png|24px|link=Component]] Advanced Railgun
+
| {{icon|Component}} Advanced Railgun
 
| {{icon|railguns tech|21px}} Railguns
 
| {{icon|railguns tech|21px}} Railguns
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
Line 541: Line 655:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.''
 
| ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.''
|- id="Flak Battery tech"
+
|- id="Ripper Cannons Tech"
| {{icon|Flak Battery tech}} || Flak Battery
 
| {{icon|materials}}
 
| align= center | 1800 || align= center | 2
 
| [[File:Component.png|24px|link=Component]] Flak Battery
 
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.''
 
|- id="Ripper Cannons tech"
 
 
| {{icon|ripper cannons tech}} || Ripper Cannons
 
| {{icon|ripper cannons tech}} || Ripper Cannons
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 1800 || align= center | 2
 
| align= center | 1800 || align= center | 2
| [[File:Component.png|24px|link=Component]] Ripper Autocannon
+
| {{icon|Component}} Ripper Autocannon
 
| {{icon|autocannons tech|21px}} Autocannon
 
| {{icon|autocannons tech|21px}} Autocannon
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
Line 573: Line 673:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 2200 || align= center | 2
 
| align= center | 2200 || align= center | 2
| [[File:Component.png|24px|link=Component]] Durasteel Armor
+
| {{icon|Component}} Durasteel Armor
 
| {{iconify|Plasteel Materials|21px}}
 
| {{iconify|Plasteel Materials|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 581: Line 681:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
 
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
|- id="Flak Artillery tech"
+
|- id="Gauss Cannons Tech"
| {{icon|Flak Artillery tech}} || Flak Artillery
 
| {{icon|materials}}
 
| align= center | 3000 || align= center | 3
 
| [[File:Component.png|24px|link=Component]] Flak Artillery
 
| {{icon|flak battery tech|21px}} Flak Battery
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.''
 
|- id="Gauss Cannon tech"
 
 
| {{icon|Gauss Cannons tech}} || Gauss Cannons
 
| {{icon|Gauss Cannons tech}} || Gauss Cannons
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Gauss Cannon
+
| {{icon|Component}} Gauss Cannon
 
| {{icon|advanced railguns tech|21px}} Advanced Railguns
 
| {{icon|advanced railguns tech|21px}} Advanced Railguns
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 609: Line 695:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''
 
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''
|- id="High-Density Munitions"
+
|- id="Kinetic Battery Tech"
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
 
| {{icon|materials}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
 
| {{icon|Railguns tech|21px}} Railguns
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
 
|- id="Kinetic Battery tech"
 
 
| {{icon|Kinetic Battery tech}} || Kinetic Battery
 
| {{icon|Kinetic Battery tech}} || Kinetic Battery
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Kinetic Battery
+
| {{icon|Component}} Kinetic Battery
 
| {{icon|Advanced railguns tech|21px}} Advanced Railguns
 
| {{icon|Advanced railguns tech|21px}} Advanced Railguns
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 635: Line 709:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''
 
| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''
|- id="Loader Efficiency"
+
|- id="Stormfire Cannons Tech"
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
 
| {{icon|materials}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
 
| {{icon|Railguns tech|21px}} Railguns
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
 
|- id="Matter Compression"
 
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
 
| {{icon|materials}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|armor}} {{green|+5%}} Ship armor
 
| {{iconify|Plasteel Materials|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
 
|- id="Stormfire Cannons tech"
 
 
| {{icon|stormfire cannons tech}} || Stormfire Cannons
 
| {{icon|stormfire cannons tech}} || Stormfire Cannons
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Stormfire Autocannon
+
| {{icon|Component}} Stormfire Autocannon
 
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 673: Line 723:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.''
 
| ''Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.''
|- id="Crystal-Forged Plating tech"
+
|- id="Crystal-Forged Plating Tech"
 
| {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}}
 
| {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}}
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 4000 || align= center | 3
 
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Crystal-Forged Plating
+
| {{icon|Component}} Crystal-Forged Plating
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'')
 
|
 
|
 
| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''
 
| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''
|- id="Mega Cannon tech"
+
|- id="Mega Cannon Tech"
 
| {{icon|Mega Cannon tech}} || Mega Cannon
 
| {{icon|Mega Cannon tech}} || Mega Cannon
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 4000 || align= center | 3
 
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Mega Cannon
+
| {{icon|Component}} Mega Cannon
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|Gauss Cannons tech|21px}} Gauss Cannons }}
 
* {{icon|Gauss Cannons tech|21px}} Gauss Cannons }}
Line 696: Line 746:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
 
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
|- id="Kinetic Artillery tech"
+
|- id="Flak Artillery Tech"
 +
| {{icon|Flak Artillery tech}} || Flak Artillery
 +
| {{icon|materials}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Component}} Flak Artillery
 +
| {{icon|flak battery tech|21px}} Flak Battery
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 +
| ''Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.''
 +
|- id="Kinetic Artillery Tech"
 
| {{icon|Kinetic Artillery tech}} || Kinetic Artillery
 
| {{icon|Kinetic Artillery tech}} || Kinetic Artillery
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 5000 || align= center | 3
 
| align= center | 5000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Kinetic Artillery
+
| {{icon|Component}} Kinetic Artillery
 
| {{icon|Kinetic Battery tech|21px}} Kinetic Battery
 
| {{icon|Kinetic Battery tech|21px}} Kinetic Battery
 
| data-sort-value="40" | '''Base:''' 40
 
| data-sort-value="40" | '''Base:''' 40
Line 714: Line 778:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 5000 || align= center | 3
 
| align= center | 5000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Neutronium Armor
+
| {{icon|Component}} Neutronium Armor
 
| {{Plainlist|* {{iconify|Durasteel Materials|21px}}
 
| {{Plainlist|* {{iconify|Durasteel Materials|21px}}
 
* {{iconify|Neutronium Extraction|21px}} }}
 
* {{iconify|Neutronium Extraction|21px}} }}
Line 723: Line 787:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
 
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
|- id="Giga Cannon tech"
+
|- id="Giga Cannon Tech"
 
| {{icon|Giga Cannon tech}} || Giga Cannon
 
| {{icon|Giga Cannon tech}} || Giga Cannon
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 6000 || align= center | 3
 
| align= center | 6000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Giga Cannon
+
| {{icon|Component}} Giga Cannon
 
| {{icon|Mega Cannon tech|21px}} Mega Cannon
 
| {{icon|Mega Cannon tech|21px}} Mega Cannon
 
| data-sort-value="35" | '''Base:''' 35
 
| data-sort-value="35" | '''Base:''' 35
Line 737: Line 801:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
 
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
|- id="Living Metal tech"
+
|- id="Living Metal Tech"
 
| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}
 
| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 6000 || align= center | 3
 
| align= center | 6000 || align= center | 3
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Living Metal}}
+
| {{icon|Strategic}} {{iconify|Living Metal}}
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
* {{icon|yes|21px}} Event chain outcome (''Precursors'') }}
+
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Precursors'') }}
 
|
 
|
 
| ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
 
| ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
Line 750: Line 814:
 
| {{icon|materials}}
 
| {{icon|materials}}
 
| align= center | 7000 || align= center | 3
 
| align= center | 7000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Dragonscale Armor
+
| {{icon|Component}} Dragonscale Armor
| {{icon|yes|21px}} Event chain outcome (''Ether Drake'')
+
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Ether Drake'')
 
|
 
|
 
| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''
 
| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''
|- id="Chemical Thrusters tech"
+
|- id="High-Density Munitions"
 +
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
 +
|- id="Loader Efficiency"
 +
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
 +
|- id="Matter Compression"
 +
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
 +
| {{icon|materials}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|armor}} {{green|+5%}} Ship armor
 +
| {{iconify|Plasteel Materials|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
 +
|- id="Chemical Thrusters Tech"
 
| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}
 
| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| ||
 
| ||
| [[File:Component.png|24px|link=Component]] Chemical Thruster
+
| {{icon|Component}} Chemical Thruster
 +
|
 
|
 
|
|
 
 
| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''
 
| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''
|- id="Ion Thrusters tech"
+
|- id="Ion Thrusters Tech"
 
| {{icon|Ion Thrusters tech}} || Ion Thrusters
 
| {{icon|Ion Thrusters tech}} || Ion Thrusters
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| [[File:Component.png|24px|link=Component]] Ion Thruster
+
| {{icon|Component}} Ion Thruster
 
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
 
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
 
| data-sort-value="125" | '''Base:''' 125
 
| data-sort-value="125" | '''Base:''' 125
Line 776: Line 876:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
 
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
|- id="Nuclear Missiles tech"
+
|- id="Nuclear Missiles Tech"
 
| {{icon|Nuclear Missiles tech}} || Nuclear Missiles
 
| {{icon|Nuclear Missiles tech}} || Nuclear Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 360 || align= center | 1
 
| align= center | 360 || align= center | 1
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Nuclear Missiles
+
| {{Plainlist|* {{icon|Component}} Nuclear Missiles
* [[File:Spaceport 1.png|24px|link=Modules]] Missile Defense Module }}
+
* {{icon|Module}} Missile Defense Module }}
 
|
 
|
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 791: Line 891:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
 
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
|- id="Space Torpedoes tech"
+
|- id="Space Torpedoes Tech"
 
| {{icon|Space Torpedoes tech}} || Space Torpedoes
 
| {{icon|Space Torpedoes tech}} || Space Torpedoes
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 480 || align= center | 1
 
| align= center | 480 || align= center | 1
| [[File:Component.png|24px|link=Component]] Space Torpedoes
+
| {{icon|Component}} Space Torpedoes
 
| {{icon|Fusion Missiles tech|21px}} Fusion Missiles
 
| {{icon|Fusion Missiles tech|21px}} Fusion Missiles
 
| data-sort-value="95" | '''Base:''' 95
 
| data-sort-value="95" | '''Base:''' 95
Line 805: Line 905:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
 
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
|- id="Fusion Missiles tech"
+
|- id="Fusion Missiles Tech"
 
| {{icon|Fusion Missiles tech}} || Fusion Missiles
 
| {{icon|Fusion Missiles tech}} || Fusion Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| [[File:Component.png|24px|link=Component]] Fusion Missiles
+
| {{icon|Component}} Fusion Missiles
 
| {{icon|nuclear missiles tech|21px}} Nuclear Missiles
 
| {{icon|nuclear missiles tech|21px}} Nuclear Missiles
 
| data-sort-value="90" | '''Base:''' 90
 
| data-sort-value="90" | '''Base:''' 90
Line 819: Line 919:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
 
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
|- id="Afterburners tech"
+
|- id="Afterburners Tech"
 
| {{icon|Afterburners tech}} || Afterburners
 
| {{icon|Afterburners tech}} || Afterburners
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Afterburners
+
| {{icon|Component}} Afterburners
 
| {{icon|Ion Thrusters tech|21px}} Ion Thrusters
 
| {{icon|Ion Thrusters tech|21px}} Ion Thrusters
 
| data-sort-value="93.75" | '''Base:''' 93.75
 
| data-sort-value="93.75" | '''Base:''' 93.75
Line 833: Line 933:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These powerful thrusters provide additional combat speed but consume a great deal of power.''
 
| ''These powerful thrusters provide additional combat speed but consume a great deal of power.''
|- id="Antimatter Missiles tech"
+
|- id="Antimatter Missiles Tech"
 
| {{icon|Antimatter Missiles tech}} || Antimatter Missiles
 
| {{icon|Antimatter Missiles tech}} || Antimatter Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Antimatter Missiles
+
| {{icon|Component}} Antimatter Missiles
 
| {{icon|fusion missiles tech|21px}} Fusion Missiles
 
| {{icon|fusion missiles tech|21px}} Fusion Missiles
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 847: Line 947:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.''
 
| ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.''
|- id="Plasma Thrusters tech"
+
|- id="Plasma Thrusters Tech"
 
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
 
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Plasma Thruster
+
| {{icon|Component}} Plasma Thruster
 
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
 
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
 
| data-sort-value="93.75" | '''Base:''' 93.75
 
| data-sort-value="93.75" | '''Base:''' 93.75
Line 861: Line 961:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
 
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
|- id="Swarmer Missiles tech"
+
|- id="Swarmer Missiles Tech"
 
| {{icon|Swarmer Missiles tech}} || Swarmer Missiles
 
| {{icon|Swarmer Missiles tech}} || Swarmer Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Swarmer Missiles
+
| {{icon|Component}} Swarmer Missiles
 
| {{icon|Quantum missiles tech|21px}} Quantum Missiles
 
| {{icon|Quantum missiles tech|21px}} Quantum Missiles
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 879: Line 979:
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| [[File:Component.png|24px|link=Component]] Armored Torpedoes
+
| {{icon|Component}} Armored Torpedoes
 
| {{icon|space torpedoes tech|21px}} Space Torpedoes
 
| {{icon|space torpedoes tech|21px}} Space Torpedoes
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
Line 893: Line 993:
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 1800 || align= center | 2
 
| align= center | 1800 || align= center | 2
| [[File:Component.png|24px|link=Component]] Quantum Missiles
+
| {{icon|Component}} Quantum Missiles
 
| {{icon|antimatter missiles tech|21px}} Antimatter Missiles
 
| {{icon|antimatter missiles tech|21px}} Antimatter Missiles
 
| data-sort-value="65" | '''Base:''' 65
 
| data-sort-value="65" | '''Base:''' 65
Line 903: Line 1,003:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.''
 
| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.''
|- id="Advanced Afterburners tech"
+
|- id="Advanced Afterburners Tech"
 
| {{icon|Advanced Afterburners tech}} || Advanced Afterburners
 
| {{icon|Advanced Afterburners tech}} || Advanced Afterburners
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Advanced Afterburners
+
| {{icon|Component}} Advanced Afterburners
 
| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners
 
| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners
 
* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}
 
* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}
Line 916: Line 1,016:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
 
| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
|- id="Impulse Thrusters tech"
+
|- id="Impulse Thrusters Tech"
 
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
 
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Impulse Thruster
+
| {{icon|Component}} Impulse Thruster
 
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
 
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
 
| data-sort-value="62.5" | '''Base:''' 62.5
 
| data-sort-value="62.5" | '''Base:''' 62.5
Line 929: Line 1,029:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
 
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
|- id="Marauder Missiles tech"
+
|- id="Marauder Missiles Tech"
 
| {{icon|Marauder Missiles tech}} || Marauder Missiles
 
| {{icon|Marauder Missiles tech}} || Marauder Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Marauder Missiles
+
| {{icon|Component}} Marauder Missiles
 
| {{icon|quantum missiles tech|21px}} Quantum Missiles
 
| {{icon|quantum missiles tech|21px}} Quantum Missiles
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 943: Line 1,043:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
 
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
|- id="Miniaturized Pre-Igniters"
+
|- id="Whirlwind Missiles Tech"
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
 
| {{icon|rocketry}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.''
 
|- id="Thermodynamic Yield Control"
 
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
 
| {{icon|rocketry}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
 
|- id="Whirlwind Missiles tech"
 
 
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
 
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 3000 || align= center | 3
 
| align= center | 3000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Whirlwind Missiles
+
| {{icon|Component}} Whirlwind Missiles
 
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
 
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
Line 981: Line 1,057:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
 
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
|- id="Devastator Torpedoes tech"
+
|- id="Devastator Torpedoes Tech"
 
| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes
 
| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes
 
| {{icon|rocketry}}
 
| {{icon|rocketry}}
 
| align= center | 4000 || align= center | 3
 
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Devastator Torpedoes
+
| {{icon|Component}} Devastator Torpedoes
 
| {{icon|armored torpedoes tech|21px}} Armored Torpedoes
 
| {{icon|armored torpedoes tech|21px}} Armored Torpedoes
 
| data-sort-value="45" | '''Base:''' 45
 
| data-sort-value="45" | '''Base:''' 45
Line 995: Line 1,071:
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''
 
| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''
 +
|- id="Miniaturized Pre-Igniters"
 +
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
 +
| {{icon|rocketry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
 +
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.''
 +
|- id="Thermodynamic Yield Control"
 +
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
 +
| {{icon|rocketry}}
 +
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 +
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
 +
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
 
|- id="Deep Space Outposts"
 
|- id="Deep Space Outposts"
 
| {{icon|Deep Space Outposts}} || {{tech|start|Deep Space Outposts}}
 
| {{icon|Deep Space Outposts}} || {{tech|start|Deep Space Outposts}}
Line 1,007: Line 1,107:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| ||
 
| ||
| [[File:Army assault.png|24px|link=Army]] Assault Army
+
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Assault Army
 +
* [[File:Army assault.png|24px|link=Army]] Hunter-Killer Army }}
 
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 
| {{icon|Planetary Defenses|21px}} {{tech|start|Planetary Defenses}}
 
|
 
|
 
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
 
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
|- id="Spaceport tech"
+
|- id="Spaceport Tech"
 
| {{icon|Spaceport tech}} || {{tech|start|Spaceport}}
 
| {{icon|Spaceport tech}} || {{tech|start|Spaceport}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
Line 1,025: Line 1,126:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 600 || align= center | 1
 
| align= center | 600 || align= center | 1
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+3000}} Mineral storage capacity
* [[File:Spaceport 1.png|24px|link=Modules]] Corvette Assembly Yards
+
* {{icon|Module}} {{green|+1}} Spaceport module slots
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level II }}
+
* {{icon|Module}} Corvette Assembly Yards }}
 
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| data-sort-value="90" | '''Base:''' 90
 
| data-sort-value="90" | '''Base:''' 90
Line 1,043: Line 1,144:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Basic Bomber Wing
+
| {{Plainlist|* {{icon|Component}} Basic Bomber Wing
* [[File:Component.png|24px|link=Component]] Basic Fighter Wing }}
+
* {{icon|Component}} Basic Fighter Wing }}
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 1,070: Line 1,171:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+3000}} Mineral storage capacity
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer
+
* {{icon|Module}} {{green|+1}} Spaceport module slots
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level III }}
+
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer }}
 
| {{iconify|Improved Spaceport|21px}}
 
| {{iconify|Improved Spaceport|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 1,089: Line 1,190:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 1000 || align= center | 2
 
| align= center | 1000 || align= center | 2
| [[File:Spaceport 1.png|24px|link=Modules]] Cruiser Assembly Yards
+
| {{icon|Module}} Cruiser Assembly Yards
 
| {{icon|cruisers tech|21px}} Cruisers
 
| {{icon|cruisers tech|21px}} Cruisers
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 1,101: Line 1,202:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+3000}} Mineral storage capacity
* [[File:Spaceport 1.png|24px|link=Modules]] Destroyer Assembly Yards
+
* {{icon|Module}} {{green|+1}} Spaceport module slots
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level IV }}
+
* {{icon|Module}} Destroyer Assembly Yards }}
 
| {{icon|Destroyers tech|21px}} Destroyers
 
| {{icon|Destroyers tech|21px}} Destroyers
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
Line 1,120: Line 1,221:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 1400 || align= center | 2
 
| align= center | 1400 || align= center | 2
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Improved Bomber Wing
+
| {{Plainlist|* {{icon|Component}} Improved Bomber Wing
* [[File:Component.png|24px|link=Component]] Improved Fighter Wing }}
+
* {{icon|Component}} Improved Fighter Wing }}
 
| {{iconify|Carrier Operations|21px}}
 
| {{iconify|Carrier Operations|21px}}
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
Line 1,149: Line 1,250:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 2200 || align= center | 2
 
| align= center | 2200 || align= center | 2
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Advanced Bomber Wing
+
| {{Plainlist|* {{icon|Component}} Advanced Bomber Wing
* [[File:Component.png|24px|link=Component]] Advanced Fighter Wing }}
+
* {{icon|Component}} Advanced Fighter Wing }}
 
| {{iconify|Improved Strike Craft|21px}}
 
| {{iconify|Improved Strike Craft|21px}}
 
| data-sort-value="60" | '''Base:''' 60
 
| data-sort-value="60" | '''Base:''' 60
Line 1,162: Line 1,263:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 2200 || align= center | 2
 
| align= center | 2200 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+3000}} Mineral storage capacity
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser
+
* {{icon|Module}} {{green|+1}} Spaceport module slots
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level V }}
+
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser }}
 
| {{iconify|Advanced Spaceport|21px}}
 
| {{iconify|Advanced Spaceport|21px}}
 
| data-sort-value="60" | '''Base:''' 60
 
| data-sort-value="60" | '''Base:''' 60
Line 1,181: Line 1,282:
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| align= center | 2200 || align= center | 2
 
| align= center | 2200 || align= center | 2
| [[File:Spaceport 1.png|24px|link=Modules]] Battleship Assembly Yards
+
| {{icon|Module}} Battleship Assembly Yards
 
| {{icon|Battleships tech|21px}} Battleships
 
| {{icon|Battleships tech|21px}} Battleships
 
| data-sort-value="60" | '''Base:''' 60
 
| data-sort-value="60" | '''Base:''' 60
Line 1,203: Line 1,304:
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
| ''These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.''
 
| ''These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.''
 +
|- id="Battleships (technology)"
 +
| {{icon|Battleships tech}} || Battleships
 +
| {{icon|voidcraft}}
 +
| align= center | 4000 || align= center | 3
 +
| {{Plainlist|* {{icon|minerals}} {{green|+3000}} Mineral storage capacity
 +
* {{icon|Module}} {{green|+1}} Spaceport module slots
 +
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship }}
 +
| {{icon|Cruisers tech|21px}} Cruisers
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|4x}} if year is >2270.
 +
* {{green|3x}} if year is >2265.
 +
* {{green|2x}} if year is >2260.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.1x}} if year is <2250.}}
 +
| ''Expanded dry-docks allow for the construction of Battleship-class military vessels.''
 
|- id="Fortified Core Layers"
 
|- id="Fortified Core Layers"
 
| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}
 
| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|health}} {{green|+10%}} Military station health
 
| {{icon|health}} {{green|+10%}} Military station health
 
| {{iconify|Deep Space Stations|21px}}
 
| {{iconify|Deep Space Stations|21px}}
Line 1,218: Line 1,338:
 
| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}
 
| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed
 
| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| {{icon|Cruisers tech|21px}} Cruisers
Line 1,230: Line 1,350:
 
| {{icon|Hull Integrity}} || {{tech|repeat|Hull Integrity}}
 
| {{icon|Hull Integrity}} || {{tech|repeat|Hull Integrity}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|health}} {{green|+5%}} Ship health
 
| {{icon|health}} {{green|+5%}} Ship health
 
| {{iconify|Advanced Spaceport|21px}}
 
| {{iconify|Advanced Spaceport|21px}}
Line 1,242: Line 1,362:
 
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
 
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|Damage}} {{green|+10%}} Strike craft damage
 
| {{icon|Damage}} {{green|+10%}} Strike craft damage
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| {{icon|Cruisers tech|21px}} Cruisers
Line 1,254: Line 1,374:
 
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
 
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +1000|5000}} || align= center | 4
 
| {{icon|Damage}} {{green|+10%}} Military station damage
 
| {{icon|Damage}} {{green|+10%}} Military station damage
 
| {{iconify|Deep Space Stations|21px}}
 
| {{iconify|Deep Space Stations|21px}}
Line 1,263: Line 1,383:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
 
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
|- id="Battleships (technology)"
 
| {{icon|Battleships tech}} || Battleships
 
| {{icon|voidcraft}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
 
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship
 
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level VI }}
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|10x}} if a neighbor has the tech.
 
* {{green|4x}} if year is >2270.
 
* {{green|3x}} if year is >2265.
 
* {{green|2x}} if year is >2260.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{red|0.1x}} if year is <2250.}}
 
| ''Expanded dry-docks allow for the construction of Battleship-class military vessels.''
 
 
|- id="Mega-Engineering"
 
|- id="Mega-Engineering"
 
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
 
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
Line 1,287: Line 1,388:
 
| align= center | 10000 || align= center | 4
 
| align= center | 10000 || align= center | 4
 
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
 
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
* {{icon|speed}} {{green|+50%}} Building build speed }}
+
* [[File:Feature.png|21px|link=Megastructures|Feature]] Can repair damaged Megastructures }}
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{iconify|Deep Space Installations|21px}}
 
* {{iconify|Deep Space Installations|21px}}

Revision as of 18:14, 13 May 2020

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 1.8.

This article is for the console version of Stellaris only.

Engineering Research Engineering research area is compromised mainly of the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Rocketry and Voidcraft.png Voidcraft.

The area provides access to several key points, including new ship and station classes, revealing strategic resources, kinetic and explosive weapons, buildable pops, machine modification capabilities, improved mineral production and storage, and more.

Main effects

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Industry.png Industry
  • Minerals.png Increased mineral storage capacity
  • Building Mineral producing buildings
  • Building Engineering producing buildings
  • Trait robotic 1.png Buildable pops and associated armies
  • Speed Increased building construction speed
  • Trait Point Machine modification capabilities
  • Trait Point Machine/robot modification points
  • Minerals.png Mineral modifiers
Ingenuity and productivity.
Materials.png Materials
  • Component Kinetic weapons (mass drivers)
  • Component Armor components
  • Strategic.png Strategic resources reveal
  • Component Kinetic weapons (cannons)
  • Damage Kinetic weapon modifiers
  • Armor Armor modifiers
The creation and manipulation of materials for increased utility and durability.
Propulsion.png Rocketry
  • Component Thruster components
  • Component Explosive weapons (missiles)
  • Component Explosive weapons (torpedoes)
  • Damage Explosive weapon modifiers
The study of explosive propulsion.
Voidcraft.png Voidcraft
  • Minerals.png Increased mineral storage capacity
  • Module Additional spaceport modules and slots
  • Hangar Improved strike craft wings
  • Ship class New ship and station classes
  • Health Ship and station modifiers
  • Damage Strike craft modifiers
Space is the final frontier. To master it is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage

Legend indicators:

  • Colors: Starter, Acquisition, Rare, Dangerous, Repeatable.
  • Icons: Army assault.png Armies/Attachments, Building Buildings, Component Components, Menu icon policies and edicts.png Edicts/Policies, Feature Feature unlock, Module Modules, Strategic.png Resources, Ship class Ship/Station class.

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of engineering technologies

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic industry.png Industrial Base Industry.png Building Mining Network I The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech space construction.png Offworld Construction Industry.png
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech mine betharian.png Betharian Refining Industry.png 360 1 Building Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • Betharian.png Betharian Stone available on an owned planet
Base: 200
Modifiers
  • 2x if scientist expertise is Industry.png industry.
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Tech mining 1.png Geothermal Fracking Industry.png 360 1
  • Minerals.png +2000 Mineral storage capacity
  • Building Mining Network II
Tech basic industry.png Industrial Base Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech mineral purification 1.png Mineral Processing Industry.png 360 1
  • Minerals.png +2000 Mineral storage capacity
  • Building Mineral Processing Plant I
  • Building Mineral Silo II
Tech mining 1.png Geothermal Fracking Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech engineering lab 1.png Nanomechanics Industry.png 360 1 Building Engineering Facility I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Industry.png industry.
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech powered exoskeletons.png Powered Exoskeletons Industry.png 360 1
  • Damage +5% Army damage
  • Minerals.png +5% Minerals
Tech basic industry.png Industrial Base Base: 150
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech assembly pattern.png Assembly Patterns Industry.png 600 1 Speed +25% Building construction speed Tech engineering lab 1.png Nanomechanics Base: 50
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
Tech robotic workers.png Robotic Workers Industry.png 600 1 Buildable pop Robot
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 135
Modifiers
  • 2x if Materialist.png materialist or Fanatic Materialist.png fanatic materialist.
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if Spiritualist.png spiritualist or Fanatic Spiritualist.png fanatic spiritualist.
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Tech robomodding.png Machine Template System Industry.png 720 1
  • Trait Point +1 Robot modification points
  • Buildable pop Mechanical pop templates
  • Feature Can modify robot pops
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
Tech robomodding.png Machine Template System Industry.png 1400 1
  • Trait Point +1 Machine modification points
  • Feature Can modify robot pops
  • Tech powered exoskeletons.png Powered Exoskeletons
  • Auth machine intelligence.png Machine Intelligence
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Standardization of assembly templates allow for improved specialization of the drone population.
Tech mineral purification 2.png Advanced Mineral Processing Industry.png 1400 2
  • Minerals.png +2000 Mineral storage capacity
  • Building Mineral Processing Plant II
  • Building Mineral Silo III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral purification 1.png Mineral Processing
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech robomodding points 1.png Binary Motivators Industry.png 1400 2 Trait Point +1 Machine modification points
  • Tech colonial centralization.png Colonial Centralization
  • Tech robomodding.png Machine Template System
  • Auth machine intelligence.png Machine Intelligence
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Tech mining 2.png Deep Core Mining Industry.png 1400 2
  • Minerals.png +2000 Mineral storage capacity
  • Building Mining Network III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mining 1.png Geothermal Fracking
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech droid workers.png Droids Industry.png 1400 2
  • Buildable pop Droid
  • Army assault.png Robotic Assault Army
  • Army assault.png Robotic Defense Army
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 70
Modifiers
  • 2x if Materialist.png materialist or Fanatic Materialist.png fanatic materialist.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
  • 0.5x if Spiritualist.png spiritualist or Fanatic Spiritualist.png fanatic spiritualist.
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Tech engineering lab 2.png Supersolid Materials Industry.png 1400 2 Building Engineering Facility II
  • Tech colonial centralization.png Colonial Centralization
  • Tech engineering lab 1.png Nanomechanics
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech robomodding points 1.png Cross-Model Standardization Industry.png 1800 2 Trait Point +1 Robot modification points
  • Tech droid workers.png Droids
  • Tech robomodding.png Machine Template System
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic Spiritualist
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 65
Modifiers
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
Tech construction templates.png Construction Templates Industry.png 2200 2 Speed +50% Building construction speed Tech assembly pattern.png Assembly Patterns Base: 42.5
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 0.5x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
Standardized pre-fab templates massively reduce on-site facility construction times.
Tech robomodding points 2.png Fungible Circuitry Industry.png 4000 3 Trait Point +1 Robot modification points
  • Tech robomodding points 1.png Cross-Model Standardization
  • Tech synthetic workers.png Synthetics
  • No.pngSpiritualist.png Spiritualist
  • No.pngFanatic Spiritualist.png Fanatic Spiritualist
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 20
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
Tech mining 3.png Mineral Isolation Industry.png 4000 3
  • Minerals.png +2000 Mineral storage capacity
  • Building Mining Network IV
  • Building Mining Network V
  • Tech mining 2.png Deep Core Mining
  • Tech galactic administration.png Galactic Administration
Base: 45
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech robomodding points 2.png Nanite Assemblers Industry.png 4000 3 Trait Point +1 Machine modification points
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
Tech synthetic workers.png Synthetics Industry.png 4000 3
  • Buildable pop Synthetic
  • Army assault.png Android Assault Army
  • Army assault.png Android Defense Army
  • Tech droid workers.png Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt consciousness
Base: 22.5
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if Materialist.png materialist or Fanatic Materialist.png fanatic materialist.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if Spiritualist.png spiritualist or Fanatic Spiritualist.png fanatic spiritualist.
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech engineering lab 3.png Superfluid Materials Industry.png 5000 3
  • Building Engineering Facility III
  • Building Engineering Facility IV
  • Tech galactic administration.png Galactic Administration
  • Tech engineering lab 2.png Supersolid Materials
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Tech synthetic leaders.png Synthetic Personality Matrix Industry.png 5000 3 Feature Can elect synth leaders
  • Tech synthetic workers.png Synthetics
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 40
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >3.
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech repeatable reduced building time.png Assembly Algorithms Industry.png 5000 4 Speed +10% Building construction speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Tech repeatable improved tile mineral output.png Extraction Patterns Industry.png 5000 4 Minerals.png +5% Minerals Tech mineral purification 2.png Advanced Mineral Processing Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Tech mass drivers 1.png Mass Drivers Materials.png 360 1
  • Component Mass Driver
  • Module Projectile Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech ship armor 1.png Nanocomposite Materials Materials.png 480 1 Component Nanocomposite Armor Tech spaceport 1.png Spaceport Base: 118.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech mass drivers 2.png Coilguns Materials.png 600 1 Component Coilgun Tech mass drivers 1.png Mass Drivers Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Tech mine garanthium.png Garanthium Mining Materials.png 600 1 Strategic.png Garanthium.png Garanthium Ore
  • Tech mineral purification 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Establishing successful Garanthium quarries poses unique challenges, as the malleable qualities of the ore make it as difficult to mine as it is attractive.
Tech mine orillium.png Orillium Extraction Materials.png 600 1 Strategic.png Orillium.png Orillium Ore
  • Tech mineral purification 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Stabilization beams allow relatively safe extraction of volatile Orillium ores.
Tech mine teldar.png Teldar Crystal Mining Materials.png 600 1 Strategic.png Teldar.png Teldar Crystals
  • Tech mineral purification 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Teldar crystals emanate tell-tale wavelengths of light outside the visible spectrum.
Tech mine rare crystals.png Yurantic Crystal Mining Materials.png 600 1 Strategic.png Yurantic.png Yurantic Crystals
  • Tech mineral purification 1.png Mineral Processing
  • Yes.png Potential resource within borders or established contact with an empire owning the tech.
Base: 180
Modifiers
  • 2x if scientist expertise is Materials.png materials.
Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.
Tech ship armor 2.png Ceramo-Metal Materials Materials.png 720 1 Component Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 106.25
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech crystal armor 1.png Crystal-Infused Plating Materials.png 1400 1 Component Crystal-Infused Plating Yes.png Debris analysis outcome (Crystalline entities) Base: 0
Modifiers
  • +5 if has country flag crystal_armor_1_weight.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech autocannons 1.png Autocannons Materials.png 1000 2 Component Autocannon Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
  • 0.5x if not researched Tech mass drivers 1.png Mass Drivers.
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Tech mass drivers 3.png Railguns Materials.png 1000 2 Component Railgun Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Tech flak batteries 1.png Flak Battery Materials.png 1400 2 Component Flak Battery Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.
Tech ship armor 3.png Plasteel Materials Materials.png 1400 2 Component Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 87.5
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech mass drivers 4.png Advanced Railguns Materials.png 1800 2 Component Advanced Railgun Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech autocannons 2.png Ripper Cannons Materials.png 1800 2 Component Ripper Autocannon Tech autocannons 1.png Autocannon Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Tech ship armor 4.png Durasteel Materials Materials.png 2200 2 Component Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech mass drivers 5.png Gauss Cannons Materials.png 3000 3 Component Gauss Cannon Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Tech kinetic artillery 1.png Kinetic Battery Materials.png 3000 3 Component Kinetic Battery Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Tech autocannons 3.png Stormfire Cannons Materials.png 3000 3 Component Stormfire Autocannon Tech autocannons 2.png Ripper Cannons Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.
Tech crystal armor 2.png Crystal-Forged Plating Materials.png 4000 3 Component Crystal-Forged Plating Yes.png Debris analysis outcome (Crystalline entities) Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Tech mass accelerator 1.png Mega Cannon Materials.png 4000 3 Component Mega Cannon
  • Tech battleships.png Battleships
  • Tech mass drivers 5.png Gauss Cannons
Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech flak batteries 3.png Flak Artillery Materials.png 5000 3 Component Flak Artillery Tech flak batteries 1.png Flak Battery Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.
Tech kinetic artillery 2.png Kinetic Artillery Materials.png 5000 3 Component Kinetic Artillery Tech kinetic artillery 1.png Kinetic Battery Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech ship armor 5.png Neutronium Materials Materials.png 5000 3 Component Neutronium Armor
  • Tech ship armor 4.png Durasteel Materials
  • Tech mine neutronium.png Neutronium Extraction
Base: 50
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech mass accelerator 2.png Giga Cannon Materials.png 6000 3 Component Giga Cannon Tech mass accelerator 1.png Mega Cannon Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Materials.png materials.
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Tech mine living metal.png Living Metal Materials.png 6000 3 Strategic.png Living Metal.png Living Metal
  • Tech space construction.png Offworld Construction
  • Leader trait scroll.png Event chain outcome (Precursors)
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Tech dragon armor.png Artificial Dragonscales Materials.png 7000 3 Component Dragonscale Armor Leader trait scroll.png Event chain outcome (Ether Drake) The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Tech repeatable weapon type kinetic damage.png High-Density Munitions Materials.png 5000 4 Damage +5% Kinetic weapon damage Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency Materials.png 5000 4 Attack Speed +5% Kinetic weapon attack speed Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech repeatable improved armor output.png Matter Compression Materials.png 5000 4 Armor +5% Ship armor Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Tech thrusters 1.png Chemical Thrusters Propulsion.png Component Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Tech thrusters 2.png Ion Thrusters Propulsion.png 360 1 Component Ion Thruster Tech thrusters 1.png Chemical Thrusters Base: 125
Modifiers
  • 2x if researched Tech spaceport 2.png Improved Spaceport.
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Tech missiles 1.png Nuclear Missiles Propulsion.png 360 1
  • Component Nuclear Missiles
  • Module Missile Defense Module
Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Tech torpedoes 1.png Space Torpedoes Propulsion.png 480 1 Component Space Torpedoes Tech missiles 2.png Fusion Missiles Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Tech missiles 2.png Fusion Missiles Propulsion.png 600 1 Component Fusion Missiles Tech missiles 1.png Nuclear Missiles Base: 90
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Tech afterburners 1.png Afterburners Propulsion.png 1000 2 Component Afterburners Tech thrusters 2.png Ion Thrusters Base: 93.75
Modifiers
  • 2x if researched Tech thrusters 2.png Ion Thrusters.
  • 2x if researched Tech thrusters 3.png Plasma Thrusters.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These powerful thrusters provide additional combat speed but consume a great deal of power.
Tech missiles 3.png Antimatter Missiles Propulsion.png 1000 2 Component Antimatter Missiles Tech missiles 2.png Fusion Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Tech thrusters 3.png Plasma Thrusters Propulsion.png 1000 2 Component Plasma Thruster Tech thrusters 2.png Ion Thrusters Base: 93.75
Modifiers
  • 2x if researched Tech spaceport 4.png Advanced Spaceport.
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Tech swarmer missiles 1.png Swarmer Missiles Propulsion.png 1000 2 Component Swarmer Missiles Tech missiles 4.png Quantum Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech torpedoes 2.png Armored Torpedoes Propulsion.png 1400 2 Component Armored Torpedoes Tech torpedoes 1.png Space Torpedoes Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech missiles 4.png Quantum Missiles Propulsion.png 1800 2 Component Quantum Missiles Tech missiles 3.png Antimatter Missiles Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech afterburners 2.png Advanced Afterburners Propulsion.png 3000 3 Component Advanced Afterburners
  • Tech afterburners 1.png Afterburners
  • Tech thrusters 3.png Plasma Thrusters
Base: 62.5
Modifiers
  • 1.25x if scientist expertise is Propulsion.png rocketry.
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Tech thrusters 4.png Impulse Thrusters Propulsion.png 3000 3 Component Impulse Thruster Tech thrusters 3.png Plasma Thrusters Base: 62.5
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech missiles 5.png Marauder Missiles Propulsion.png 3000 3 Component Marauder Missiles Tech missiles 4.png Quantum Missiles Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Tech swarmer missiles 2.png Whirlwind Missiles Propulsion.png 3000 3 Component Whirlwind Missiles Tech swarmer missiles 1.png Swarmer Missiles Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Tech torpedoes 3.png Devastator Torpedoes Propulsion.png 4000 3 Component Devastator Torpedoes Tech torpedoes 2.png Armored Torpedoes Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png rocketry.
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters Propulsion.png 5000 4 Attack Speed +5% Explosive weapon attack speed Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control Propulsion.png 5000 4 Damage +5% Explosive weapon damage Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech space defense station 1.png Deep Space Outposts Voidcraft.png Station class Defense Platform Tech space construction.png Offworld Construction This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.
Tech assault armies.png Interplanetary Expeditionary Forces Voidcraft.png
  • Army assault.png Assault Army
  • Army assault.png Hunter-Killer Army
Tech planetary defenses.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Tech spaceport 1.png Spaceport Voidcraft.png
  • Ship class Corvette
  • Ship class Science Ship
  • Station class Spaceport
The spaceport is a planet's foothold in space, a center for trade and commerce as well as home base for military and civilian vessels.
Tech spaceport 2.png Improved Spaceport Voidcraft.png 600 1
  • Minerals.png +3000 Mineral storage capacity
  • Module +1 Spaceport module slots
  • Module Corvette Assembly Yards
Tech space construction.png Offworld Construction Base: 90
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2210.
  • 3x if year is >2207.
  • 2x if year is >2204.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.
Tech strike craft 1.png Carrier Operations Voidcraft.png 1000 2
  • Component Basic Bomber Wing
  • Component Basic Fighter Wing
Tech cruisers.png Cruisers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These manned, short-range strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech space defense station 2.png Deep Space Stations Voidcraft.png 1000 2 Station class Defense Station Tech space defense station 1.png Deep Space Outposts Base: 75
Modifiers
  • 5x if researched Tech spaceport 4.png Advanced Spaceport.
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
New construction methods will allow for the construction of even larger military stations in the depths of space.
Tech destroyers.png Destroyers Voidcraft.png 1000 2
  • Minerals.png +3000 Mineral storage capacity
  • Module +1 Spaceport module slots
  • Ship class Destroyer
Tech spaceport 2.png Improved Spaceport Base: 75
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2220.
  • 2x if year is >2215.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2210.
Expanded dry-docks allow for the construction of Destroyer-class military vessels.
Tech cruiser build speed.png Standardized Cruiser Patterns Voidcraft.png 1000 2 Module Cruiser Assembly Yards Tech cruisers.png Cruisers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech spaceport 4.png Advanced Spaceport Voidcraft.png 1400 2
  • Minerals.png +3000 Mineral storage capacity
  • Module +1 Spaceport module slots
  • Module Destroyer Assembly Yards
Tech destroyers.png Destroyers Base: 70
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2225.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2215.
State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.
Tech strike craft 2.png Improved Strike Craft Voidcraft.png 1400 2
  • Component Improved Bomber Wing
  • Component Improved Fighter Wing
Tech strike craft 1.png Carrier Operations Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech space defense station improvement.png Corps of Engineers Voidcraft.png 1800 2
  • Cost –15% Military station build cost
  • Health +25% Military station health
Tech space defense station 2.png Deep Space Stations Base: 32.5
Modifiers
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech strike craft 3.png Advanced Strike Craft Voidcraft.png 2200 2
  • Component Advanced Bomber Wing
  • Component Advanced Fighter Wing
Tech strike craft 2.png Improved Strike Craft Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
A further refinement in strike craft design, these advanced fighters and bombers are a pilot's dream. Their performance far exceeds that of previous models.
Tech cruisers.png Cruisers Voidcraft.png 2200 2
  • Minerals.png +3000 Mineral storage capacity
  • Module +1 Spaceport module slots
  • Ship class Cruiser
Tech spaceport 4.png Advanced Spaceport Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2220.
Expanded dry-docks allow for the construction of Cruiser-class military vessels.
Tech battleship build speed.png Standardized Battleship Patterns Voidcraft.png 2200 2 Module Battleship Assembly Yards Tech battleships.png Battleships Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for how we design and construct massive battleship greatly improves the speed at which they can be assembled.
Tech space defense station 3.png Deep Space Installations Voidcraft.png 3000 3 Station class Fortress Tech space defense station 2.png Deep Space Stations Base: 50
Modifiers
  • 5x if researched Tech battleships.png Battleships.
  • 1.25x if Militarist.png militarist or Fanatic Militarist.png fanatic militarist.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.
Tech battleships.png Battleships Voidcraft.png 4000 3
  • Minerals.png +3000 Mineral storage capacity
  • Module +1 Spaceport module slots
  • Ship class Battleship
Tech cruisers.png Cruisers Base: 45
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.1x if year is <2250.
Expanded dry-docks allow for the construction of Battleship-class military vessels.
Tech repeatable improved military station health.png Fortified Core Layers Voidcraft.png 5000 4 Health +10% Military station health Tech space defense station 2.png Deep Space Stations Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers Voidcraft.png 5000 4 Attack Speed +10% Strike craft attack speed Tech cruisers.png Cruisers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
Tech repeatable improved ship health.png Hull Integrity Voidcraft.png 5000 4 Health +5% Ship health Tech spaceport 4.png Advanced Spaceport Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Further increasing compartmentalization of shipboard spaces allows ships to sustain more damage before hull integrity reaches critically low levels.
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors Voidcraft.png 5000 4 Damage +10% Strike craft damage Tech cruisers.png Cruisers Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
Tech repeatable improved military station damage.png Synchronized Firing Patterns Voidcraft.png 5000 4 Damage +10% Military station damage Tech space defense station 2.png Deep Space Stations Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
Tech mega engineering.png Mega-Engineering Voidcraft.png 10000 4
  • Minerals.png +20000 Mineral storage capacity
  • Feature Can repair damaged Megastructures
  • Tech battleships.png Battleships
  • Tech space defense station 3.png Deep Space Installations
  • Tech zero point power.png Zero Point Power
Base: 7.5
Modifiers
  • 20x if has any mega-structure (in any condition) within borders.
  • 2x if has ascension perk Ap master builders.png Master Builders.
  • 2x if has ascension perk Ap voidborn.png Voidborne.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.

References

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