Difference between revisions of "Console:Engineering research"

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(Created page with "{{Console_SVersion|1.7}} {{Technav}} ''{{iconify|Engineering}} research'' area is compromised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{ic...")
 
m (References)
 
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{{Console_SVersion|1.7}}
+
{{Console_Version|2.1}}
{{Technav}}
+
{{Console_Technav}}
''{{iconify|Engineering}} research'' area is compromised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Rocketry|21px}} and {{iconify|Voidcraft|21px}}.
+
''{{iconify|Engineering}} research'' area is comprised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Propulsion|21px}} and {{iconify|Voidcraft|21px}}.
  
The area provides access to several key points, including: new ship and station classes, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
+
The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
  
 
== Main effects ==
 
== Main effects ==
Line 27: Line 27:
 
| {{iconify|Materials}}
 
| {{iconify|Materials}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|component|21px}} Kinetic weapons (mass drivers)
 
 
* {{icon|component|21px}} Armor components
 
* {{icon|component|21px}} Armor components
* {{icon|Strategic|21px}} Strategic resources reveal
+
* {{icon|Strategic|21px}} Strategic resources reveal |2}}
* {{icon|component|21px}} Kinetic weapons (canons)
 
* {{icon|damage|21px}} Kinetic weapon modifiers
 
* {{icon|armor|21px}} Armor modifiers |2}}
 
 
| ''The creation and manipulation of materials for increased utility and durability.''
 
| ''The creation and manipulation of materials for increased utility and durability.''
 
|-
 
|-
| {{iconify|Rocketry}}
+
| {{iconify|Propulsion}}
 
| {{MultiColumn|
 
| {{MultiColumn|
* {{icon|component|21px}} Thruster components
+
* {{icon|armor|21px}} Armor modifiers
* {{icon|component|21px}} Explosive weapons (missiles)
+
* {{icon|component|21px}} Kinetic weapons
* {{icon|component|21px}} Explosive weapons (torpedoes)
+
* {{icon|damage|21px}} Kinetic weapon modifiers
 +
* {{icon|component|21px}} Thruster and afterburner components
 +
* {{icon|component|21px}} Explosive weapons
 
* {{icon|damage|21px}} Explosive weapon modifiers |2}}
 
* {{icon|damage|21px}} Explosive weapon modifiers |2}}
| ''The study of explosive propulsion.''
+
| ''The study of propulsion and trajectory.''
 
|-
 
|-
 
| {{iconify|Voidcraft}}
 
| {{iconify|Voidcraft}}
 
| {{MultiColumn|
 
| {{MultiColumn|
 
* {{icon|min|21px}} Increased mineral storage capacity
 
* {{icon|min|21px}} Increased mineral storage capacity
* {{icon|module|21px}} Additional spaceport modules and slots
+
* {{icon|slot h|21px}} Strike craft wings
* {{icon|hangar|21px}} Aircraft carrier wings
+
* {{icon|damage|21px}} Strike craft modifiers
* [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship and station classes
+
* [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship classes
* {{icon|health|21px}} Ship and station modifiers
+
* {{icon|starbase|21px}} New starbase upgrades
* {{icon|damage|21px}} Aircraft carrier modifiers |2}}
+
* {{icon|health|21px}} Ship and starbase modifiers |2}}
 
| ''Space is the final frontier. To master it is to master the future.''
 
| ''Space is the final frontier. To master it is to master the future.''
 
|}
 
|}
Line 59: Line 57:
 
'''Legend indicators:'''
 
'''Legend indicators:'''
 
* Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} .
 
* Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} .
* Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon|Module}} Modules , {{icon|Strategic}} Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class .
+
* Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon|Starbase}} Starbase, {{icon|Strategic}} Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class .
  
 
'''Notes:'''
 
'''Notes:'''
Line 75: Line 73:
 
! width="3%" | Cost
 
! width="3%" | Cost
 
! width="1%" | {{hover|Tier|T}}
 
! width="1%" | {{hover|Tier|T}}
! width="17%" class="unsortable" | Effects
+
! width="17%" | Effects
 
! width="15%" | Prerequisites
 
! width="15%" | Prerequisites
 
! width="20%" | Weight & Modifiers
 
! width="20%" | Weight & Modifiers
Line 83: Line 81:
 
| {{icon|industry}}
 
| {{icon|industry}}
 
| ||
 
| ||
| [[File:Building modern 2.png|24px|link=Buildings]] [[Mining Network I]]
+
| {{icon|Building}} Mining Network I
 
|
 
|
 
|
 
|
Line 97: Line 95:
 
|  
 
|  
 
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
 
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.''
|- id="Betharian Refining"
 
| {{icon|Betharian Refining}} || Betharian Refining
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| [[File:Building modern 2.png|24px|link=Buildings]] [[Betharian Power Plant]]
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
* {{icon|yes|21px}} Potential resource on an owned planet. }}
 
| data-sort-value="200" | '''Base:''' 200
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
 
 
|- id="Geothermal Fracking"
 
|- id="Geothermal Fracking"
 
| {{icon|Geothermal Fracking}} || Geothermal Fracking
 
| {{icon|Geothermal Fracking}} || Geothermal Fracking
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+5000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mining Network II]] }}
+
* {{icon|Building}} Mining Network II }}
 
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}}
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
Line 123: Line 108:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
 
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.''
|- id="Mineral Processing"
 
| {{icon|Mineral Processing}} || Mineral Processing
 
| {{icon|industry}}
 
| align= center | 360 || align= center | 1
 
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
 
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mineral Processing Plant I]]
 
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mineral Silo II]] }}
 
| {{iconify|Geothermal Fracking|21px}}
 
| data-sort-value="100" | '''Base:''' 100
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.''
 
 
|- id="Nanomechanics"
 
|- id="Nanomechanics"
 
| {{icon|Nanomechanics}} || Nanomechanics
 
| {{icon|Nanomechanics}} || Nanomechanics
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
| [[File:Building modern 2.png|24px|link=Buildings]] [[Engineering Facility I]]
+
| {{icon|Building}} Engineering Facility I
 
|
 
|
 
| data-sort-value="100" | '''Base:''' 100
 
| data-sort-value="100" | '''Base:''' 100
Line 156: Line 127:
 
| {{icon|Powered Exoskeletons}} || Powered Exoskeletons
 
| {{icon|Powered Exoskeletons}} || Powered Exoskeletons
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 360 || align= center | 1
+
| align= center | 500 || align= center | 1
 
| {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage
 
| {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage
 
* {{icon|min}} {{green|+5%}} Minerals }}
 
* {{icon|min}} {{green|+5%}} Minerals }}
Line 166: Line 137:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
 
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.''
 +
|- id="Mineral Processing"
 +
| {{icon|Mineral Processing}} || Mineral Processing
 +
| {{icon|industry}}
 +
| align= center | 750 || align= center | 1
 +
| {{Plainlist|* {{icon|Building}} Mineral Processing Plant I
 +
* {{icon|Starbase}} Nebula Refinery }}
 +
| {{iconify|Geothermal Fracking|21px}}
 +
| data-sort-value="95" | '''Base:''' 95
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.''
 
|- id="Assembly Patterns"
 
|- id="Assembly Patterns"
 
| {{icon|Assembly Patterns}} || Assembly Patterns
 
| {{icon|Assembly Patterns}} || Assembly Patterns
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 600 || align= center | 1
+
| align= center | 1000 || align= center | 1
| {{icon|speed}} {{green|+25%}} Building build speed
+
| {{icon|speed}} {{green|+25%}} Building construction speed
 
| {{iconify|Nanomechanics|21px}}
 
| {{iconify|Nanomechanics|21px}}
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}. }}
+
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}}. }}
| <small>''no description.''</small>
+
| ''Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.''
 
|- id="Robotic Workers"
 
|- id="Robotic Workers"
 
| {{icon|Robotic Workers}} || Robotic Workers
 
| {{icon|Robotic Workers}} || Robotic Workers
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 600 || align= center | 1
+
| align= center | 1000 || align= center | 1
 
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
 
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot
 
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
 
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="135" | '''Base:''' 135
 
| data-sort-value="135" | '''Base:''' 135
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
 +
* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }}
 +
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
 +
|- id="Machine Template System"
 +
| {{icon|Machine Template System}} || Machine Template System
 +
| {{icon|industry}}
 +
| align= center | 1500 || align= center | 1
 +
| {{Plainlist|* {{icon|Trait point}} {{green|+2}} Robot modification points
 +
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Mechanical pop templates
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
 +
| {{Plainlist|* {{iconify|Robotic Workers|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
 +
| data-sort-value="85" | '''Base:''' 85
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.''
 +
|- id="Machine Template System mech"
 +
| {{icon|Machine Template System mech}} || Machine Template System
 +
| {{icon|industry}}
 +
| align= center | 1500 || align= center | 1
 +
| {{Plainlist|* {{icon|Trait point}} {{green|+1}} Machine modification points
 +
* [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }}
 +
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}}
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="85" | '''Base:''' 85
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.''
+
| ''Standardization of assembly templates allow for improved specialization of the drone population.''
|- id="Advanced Mineral Processing"
+
|- id="Micro-Replicators"
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
+
| {{icon|Micro-Replicators}} || Micro-Replicators
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 1400 || align= center | 2
+
| align= center | 2000 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{icon|growth speed}} {{green|+10%}} Pop assembly speed
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mineral Processing Plant II]]
+
| {{iconify|Machine Intelligence|21px}}
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mineral Silo III]] }}
+
| data-sort-value="112.5" | '''Base:''' 112.5
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Mineral Processing|21px}} }}
 
| data-sort-value="70" | '''Base:''' 70
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
+
| ''Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.''
 
|- id="Deep Core Mining"
 
|- id="Deep Core Mining"
 
| {{icon|Deep Core Mining}} || Deep Core Mining
 
| {{icon|Deep Core Mining}} || Deep Core Mining
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|minerals}} {{green|+10000}} Mineral storage capacity
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mining Network III]] }}
+
* {{icon|Building}} Mining Network III }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Geothermal Fracking|21px}} }}
 
* {{iconify|Geothermal Fracking|21px}} }}
Line 225: Line 236:
 
| {{icon|Droids tech}} || Droids
 
| {{icon|Droids tech}} || Droids
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Robotic Army
+
| {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid }}
+
* [[File:Army assault.png|24px|link=Army]] Robotic Assault Army }}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Robotic Workers|21px}}
 
* {{iconify|Robotic Workers|21px}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
+
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
+
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2.
 +
* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }}
 
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
 
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.''
 
|- id="Supersolid Materials"
 
|- id="Supersolid Materials"
 
| {{icon|Supersolid Materials}} || Supersolid Materials
 
| {{icon|Supersolid Materials}} || Supersolid Materials
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| [[File:Building modern 2.png|24px|link=Buildings]] [[Engineering Facility II]]
+
| {{icon|Building}} Engineering Facility II
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 
* {{iconify|Nanomechanics|21px}} }}
 
* {{iconify|Nanomechanics|21px}} }}
Line 257: Line 268:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
 
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.''
 +
|- id="Advanced Mineral Processing"
 +
| {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Building}} Mineral Processing Plant II
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{iconify|Mineral Processing|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.''
 +
|- id="Binary Motivators"
 +
| {{icon|Binary Motivators}} || Binary Motivators
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Trait point}} {{green|+1}} Machine modification points
 +
| {{Plainlist|* {{iconify|Colonial Centralization|21px}}
 +
* {{icon|Machine Template System mech|21px}} Machine Template System
 +
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
 +
| ''These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.''
 +
|- id="Cross-Model Standardization"
 +
| {{icon|Cross-Model Standardization}} || Cross-Model Standardization
 +
| {{icon|industry}}
 +
| align= center | 4000 || align= center | 2
 +
| {{icon|Trait point}} {{green|+1}} Robot modification points
 +
| {{Plainlist|* {{icon|Droids tech|21px}} Droids
 +
* {{iconify|Machine Template System|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
 +
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }}
 +
| ''Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.''
 
|- id="Construction Templates"
 
|- id="Construction Templates"
 
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
 
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}}
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 2200 || align= center | 2
+
| align= center | 5000 || align= center | 3
| {{icon|speed}} {{green|+50%}} Building build speed
+
| {{icon|speed}} {{green|+50%}} Building construction speed
 
| {{iconify|Assembly Patterns|21px}}
 
| {{iconify|Assembly Patterns|21px}}
| data-sort-value="45" | '''Base:''' 45
+
| data-sort-value="30" | '''Base:''' 30
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|industry|21px}}.
 
** Expertise is {{iconify|industry|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
** Trait is {{iconify|curator|21px}}. }}
| <small>''no description.''</small>
+
| ''Standardized pre-fab templates massively reduce on-site facility construction times.''
|- id="Assembly Algorithms"
+
|- id="Self-Assembling Components"
| {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}}
+
| {{icon|Self-Assembling Components}} || Self-Assembling Components
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|speed}} {{green|+10%}} Building build speed
+
| {{icon|growth speed}} {{green|+10%}} Pop assembly speed
| {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}}
+
| {{Plainlist|* {{iconify|Micro-Replicators|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{iconify|Machine Intelligence|21px}} }}
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
| ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.''
+
| ''Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.''
|- id="Extraction Patterns"
+
|- id="Fungible Circuitry"
| {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}}
+
| {{icon|Fungible Circuitry}} || {{tech|rare|Fungible Circuitry}}
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{icon|min}} {{green|+5%}} Minerals
+
| {{icon|Trait point}} {{green|+1}} Robot modification points
| {{iconify|Advanced Mineral Processing|21px}}
+
| {{Plainlist|* {{iconify|Cross-Model Standardization|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
 +
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
 +
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''
+
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
|- id="Mineral Isolation"
+
* {{red|0.2x}} if scientist has ''none'' of:
| {{icon|Mineral Isolation}} || Mineral Isolation
+
** Expertise is {{iconify|industry|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.''
 +
|- id="Nanite Assemblers"
 +
| {{icon|Nanite Assemblers}} || {{tech|rare|Nanite Assemblers}}
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{Plainlist|* {{icon|minerals}} {{green|+1000}} Mineral storage capacity
+
| {{icon|Trait point}} {{green|+1}} Machine modification points
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mining Network IV]]
+
| {{Plainlist|* {{iconify|Binary Motivators|21px}}
* [[File:Building modern 2.png|24px|link=Buildings]] [[Mining Network V]] }}
 
| {{Plainlist|* {{iconify|Deep Core Mining|21px}}
 
* {{iconify|Galactic Administration|21px}} }}
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
 
|- id="Synthetics tech"
 
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
 
| {{icon|industry}}
 
| align= center | 4000 || align= center | 3
 
| {{Plainlist|* [[File:Army assault.png|24px|link=Army]] Android Army
 
* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
 
* [[File:Edicts.png|24px|link=Policies]] Artificial Intelligence – Citizen Rights }}
 
| {{Plainlist|* {{icon|droids tech|21px}} Droids
 
 
* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Galactic Administration|21px}}
* {{icon|Sentient AI|21px}} {{tech|danger|Sentient AI}}
+
* {{iconify|Machine Intelligence|21px}} }}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
 
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
 
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
 
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
| data-sort-value="22.5" | '''Base:''' 22.5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
 
* {{green|2x}} if {{iconify|mechanist|21px}} (valid civic).
 
 
* {{red|0.2x}} if scientist has ''none'' of:
 
* {{red|0.2x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|industry|21px}}.
 
** Expertise is {{iconify|industry|21px}}.
Line 335: Line 377:
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|maniacal|21px}}.
 
** Trait is {{iconify|spark of genius|21px}}. }}
 
** Trait is {{iconify|spark of genius|21px}}. }}
| ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.''
+
| ''Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.''
 +
|- id="Mineral Isolation"
 +
| {{icon|Mineral Isolation}} || Mineral Isolation
 +
| {{icon|industry}}
 +
| align= center | 10000 || align= center | 4
 +
| {{Plainlist|* {{icon|minerals}} {{green|+10000}} Mineral storage capacity
 +
* {{icon|Building}} Mining Network IV
 +
* {{icon|Building}} Mining Network V }}
 +
| {{Plainlist|* {{iconify|Deep Core Mining|21px}}
 +
* {{iconify|Galactic Administration|21px}} }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 +
| ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.''
 
|- id="Superfluid Materials"
 
|- id="Superfluid Materials"
 
| {{icon|Superfluid Materials}} || Superfluid Materials
 
| {{icon|Superfluid Materials}} || Superfluid Materials
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 5000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| {{Plainlist|* [[File:Building modern 2.png|24px|link=Buildings]] [[Engineering Facility III]]
+
| {{Plainlist|* {{icon|Building}} Engineering Facility III
* [[File:Building modern 2.png|24px|link=Buildings]] [[Engineering Facility IV]] }}
+
* {{icon|Building}} Engineering Facility IV }}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
| {{Plainlist|* {{iconify|Galactic Administration|21px}}
 
* {{iconify|Supersolid Materials|21px}} }}
 
* {{iconify|Supersolid Materials|21px}} }}
Line 354: Line 411:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }}
 
| ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.''
 
| ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.''
 +
|- id="Synthetics Tech"
 +
| {{icon|Synthetics tech}} || {{tech|danger|Synthetics}}
 +
| {{icon|industry}}
 +
| align= center | 10000 || align= center | 4
 +
| {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic
 +
* [[File:Army assault.png|24px|link=Army]] Android Assault Army }}
 +
| {{Plainlist|* {{icon|droids tech|21px}} Droids
 +
* {{iconify|Galactic Administration|21px}}
 +
* {{iconify|Positronic AI|21px}}
 +
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }}
 +
| data-sort-value="20" | '''Base:''' 20
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak.
 +
* {{green|2x}} if a degree of {{iconify|materialist|21px}}.
 +
* {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic).
 +
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}.
 +
* {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}.
 +
* {{red|0.2x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|industry|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|maniacal|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.''
 
|- id="Synthetic Personality Matrix"
 
|- id="Synthetic Personality Matrix"
 
| {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix
 
| {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix
 
| {{icon|industry}}
 
| {{icon|industry}}
| align= center | 5000 || align= center | 3
+
| align= center | 12000 || align= center | 4
 
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
 
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders
 
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
 
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}}
* {{icon|no|21px}}{{iconify|Hive-minded|21px}}
+
* {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}}
* {{icon|no|21px}}{{iconify|Spiritualist|21px}}
+
* {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }}
* {{icon|no|21px}}{{iconify|Fanatic spiritualist|21px}} }}
+
| data-sort-value="35" | '''Base:''' 35
| data-sort-value="40" | '''Base:''' 40
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 369: Line 450:
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }}
 
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
 
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.''
|- id="Mass Drivers tech"
+
|- id="Assembly Algorithms"
| {{icon|Mass Drivers tech}} || Mass Drivers
+
| {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}}
| {{icon|materials}}
+
| {{icon|industry}}
| align= center | 360 || align= center | 1
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Mass Driver
+
| {{icon|speed}} {{green|+10%}} Building construction speed
* [[File:Spaceport 1.png|24px|link=Modules]] Projectile Defense Module }}
+
| {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}}
|
+
| data-sort-value="12.5" | '''Base:''' 12.5
| data-sort-value="50" | '''Base:''' 50
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{red|0.01x}} if researching another repeatable tech. }}
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.''
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
|- id="Extraction Patterns"
| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
+
| {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}}
|- id="Nanocomposite Materials"
+
| {{icon|industry}}
| {{icon|Nanocomposite Materials}} || Nanocomposite Materials
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
| {{icon|materials}}
+
| {{icon|min}} {{green|+5%}} Minerals from jobs
| align= center | 480 || align= center | 1
+
| {{iconify|Advanced Mineral Purification|21px}}
| [[File:Component.png|24px|link=Component]] Nanocomposite Armor
+
| data-sort-value="12.5" | '''Base:''' 12.5
| {{icon|Spaceport tech|21px}} {{tech|start|Spaceport}}
 
| data-sort-value="118.75" | '''Base:''' 118.75
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.''
 +
|- id="Nanocomposite Materials"
 +
| {{icon|Nanocomposite Materials}} || {{tech|start|Nanocomposite Materials}}
 +
| {{icon|materials}}
 +
| ||
 +
| {{icon|Component}} Nanocomposite Armor
 +
|
 +
|
 
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
 
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.''
|- id="Coilguns tech"
+
|- id="Betharian Refining"
| {{icon|Coilguns tech}} || Coilguns
+
| {{icon|Betharian Refining}} || Betharian Refining
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 600 || align= center | 1
+
| align= center | 750 || align= center | 2
| [[File:Component.png|24px|link=Component]] Coilgun
+
| {{icon|Building}} Betharian Power Plant
| {{icon|mass drivers tech|21px}} Mass Drivers
+
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
| data-sort-value="90" | '''Base:''' 90
+
* {{icon|Strategic|21px}} Potential resource exists on an owned planet }}
{{Collapse list
+
| data-sort-value="190" | '''Base:''' 190
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.''
 
|- id="Garanthium Mining"
 
| {{icon|Garanthium Mining}} || Garanthium Mining
 
| {{icon|materials}}
 
| align= center | 600 || align= center | 1
 
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Garanthium Ore}}
 
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
 
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
 
| data-sort-value="180" | '''Base:''' 180
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Establishing successful Garanthium quarries poses unique challenges, as the malleable qualities of the ore make it as difficult to mine as it is attractive.''
+
| ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.''
|- id="Orillium Extraction"
+
|- id="Ceramo-Metal Materials"
| {{icon|Orillium Extraction}} || Orillium Extraction
+
| {{icon|Ceramo-Metal Materials}} || Ceramo-Metal Materials
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 600 || align= center | 1
+
| align= center | 750 || align= center | 1
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Orillium Ore}}
+
| {{icon|Component}} Ceramo-Metal Armor
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
+
| {{icon|Nanocomposite Materials|21px}} {{tech|start|Nanocomposite Materials}}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
| data-sort-value="118.75" | '''Base:''' 118.75
| data-sort-value="180" | '''Base:''' 180
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Stabilization beams allow relatively safe extraction of volatile Orillium ores.''
+
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
|- id="Teldar Crystal Mining"
+
|- id="Exotic Gas Extraction"
| {{icon|Teldar Crystal Mining}} || Teldar Crystal Mining
+
| {{icon|Exotic Gas Extraction}} || Exotic Gas Extraction
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 600 || align= center | 1
+
| align= center | 1500 || align= center | 2
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Teldar Crystals}}
+
| {{Plainlist|* {{icon|Strategic}} {{iconify|Exotic Gases}}
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
+
* {{icon|Building}} Gas Extraction Wells }}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
| data-sort-value="180" | '''Base:''' 180
+
* {{icon|Strategic|21px}} Potential resource exists on an owned planet }}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''Teldar crystals emanate tell-tale wavelengths of light outside the visible spectrum.''
+
| ''Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.''
|- id="Yurantic Crystal Mining"
+
|- id="Exotic Gas Refining"
| {{icon|Yurantic Crystal Mining}} || Yurantic Crystal Mining
+
| {{icon|Exotic Gas Refining}} || Exotic Gas Refining
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 600 || align= center | 1
+
| align= center | 1500 || align= center | 2
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Yurantic Crystals}}
+
| {{icon|Building}} Exotic Gas Refineries
| {{Plainlist|* {{iconify|Mineral Processing|21px}}
+
| {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}
* {{icon|yes|21px}} Potential resource within borders ''or'' established contact with an empire owning the tech. }}
+
| data-sort-value="170" | '''Base:''' 170
| data-sort-value="180" | '''Base:''' 180
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}.
| ''Yurantic crystals have rare reflective properties that enhance the effectiveness of energy weapons.''
+
* {{red|0.5x}} if any owned planet has the potential {{icon|Strategic|21px}} resource. }}
|- id="Ceramo-Metal Materials"
+
| ''Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.''
| {{icon|Ceramo-Metal Materials}} || Ceramo-Metal Materials
+
|- id="Rare Crystal Manufacturing"
| {{icon|materials}}
+
| {{icon|Rare Crystal Manufacturing}} || Rare Crystal Manufacturing
| align= center | 720 || align= center | 1
 
| [[File:Component.png|24px|link=Component]] Ceramo-Metal Armor
 
| {{iconify|Nanocomposite Materials|21px}}
 
| data-sort-value="106.25" | '''Base:''' 106.25
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.''
 
|- id="Autocannon tech"
 
| {{icon|Autocannons tech}} || Autocannons
 
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 1000 || align= center | 2
+
| align= center | 1500 || align= center | 2
| [[File:Component.png|24px|link=Component]] Autocannon
+
| {{icon|Building}} Synthetic Crystal Plants
| {{icon|coilguns tech|21px}} Coilguns
+
| {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}}
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}.
* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} Mass Drivers. }}
+
* {{red|0.5x}} if any owned planet has the potential {{icon|Strategic|21px}} resource. }}
| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.''
+
| ''The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.''
|- id="Railguns tech"
+
|- id="Rare Crystal Mining"
| {{icon|Railguns tech}} || Railguns
+
| {{icon|Rare Crystal Mining}} || Rare Crystal Mining
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 1000 || align= center | 2
+
| align= center | 1500 || align= center | 2
| [[File:Component.png|24px|link=Component]] Railgun
+
| {{Plainlist|* {{icon|Strategic}} {{iconify|Rare Crystals}}
| {{icon|coilguns tech|21px}} Coilguns
+
* {{icon|Building}} Crystal Mines }}
| data-sort-value="75" | '''Base:''' 75
+
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 +
* {{icon|Strategic|21px}} Potential resource exists on an owned planet }}
 +
| data-sort-value="170" | '''Base:''' 170
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''
+
| ''Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.''
|- id="Crystal-Infused Plating tech"
 
| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}
 
| {{icon|materials}}
 
| align= center | 1400 || align= center | 1
 
| [[File:Component.png|24px|link=Component]] Crystal-Infused Plating
 
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
 
| data-sort-value="0" | '''Base:''' 0
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}
 
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
 
 
|- id="Plasteel Materials"
 
|- id="Plasteel Materials"
 
| {{icon|Plasteel Materials}} || Plasteel Materials
 
| {{icon|Plasteel Materials}} || Plasteel Materials
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 1400 || align= center | 2
+
| align= center | 2000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Plasteel Armor
+
| {{icon|Component}} Plasteel Armor
 
| {{iconify|Ceramo-Metal Materials|21px}}
 
| {{iconify|Ceramo-Metal Materials|21px}}
| data-sort-value="87.5" | '''Base:''' 87.5
+
| data-sort-value="93.75" | '''Base:''' 93.75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 527: Line 573:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
 
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.''
|- id="Advanced Railguns tech"
+
|- id="Crystal-Infused Plating Tech"
| {{icon|Advanced Railguns tech}} || Advanced Railguns
+
| {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}}
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 1800 || align= center | 2
+
| align= center | 2500 || align= center | 2
| [[File:Component.png|24px|link=Component]] Advanced Railgun
+
| {{icon|Component}} Crystal-Infused Plating
| {{icon|railguns tech|21px}} Railguns
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'')
| data-sort-value="65" | '''Base:''' 65
+
| data-sort-value="0" | '''Base:''' 0
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|+5}} if has country flag ''crystal_armor_1_weight''. }}
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
 
| ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.''
 
|- id="Flak Battery tech"
 
| {{icon|Flak Battery tech}} || Flak Battery
 
| {{icon|materials}}
 
| align= center | 1800 || align= center | 2
 
| [[File:Component.png|24px|link=Component]] Flak Battery
 
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Gun batteries that fire area effect shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also inflict damage on larger ships.''
 
|- id="Ripper Cannons tech"
 
| {{icon|ripper cannons tech}} || Ripper Cannons
 
| {{icon|materials}}
 
| align= center | 1800 || align= center | 2
 
| [[File:Component.png|24px|link=Component]] Ripper Autocannon
 
| {{icon|autocannons tech|21px}} Autocannon
 
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.''
 
 
|- id="Durasteel Materials"
 
|- id="Durasteel Materials"
 
| {{icon|Durasteel Materials}} || Durasteel Materials
 
| {{icon|Durasteel Materials}} || Durasteel Materials
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 2200 || align= center | 2
+
| align= center | 5000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Durasteel Armor
+
| {{icon|Component}} Durasteel Armor
 
| {{iconify|Plasteel Materials|21px}}
 
| {{iconify|Plasteel Materials|21px}}
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
Line 581: Line 598:
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
 
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.''
|- id="Flak Artillery tech"
+
|- id="Crystal-Forged Plating Tech"
| {{icon|Flak Artillery tech}} || Flak Artillery
+
| {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}}
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| [[File:Component.png|24px|link=Component]] Flak Artillery
+
| {{icon|Component}} Crystal-Forged Plating
| {{icon|flak battery tech|21px}} Flak Battery
+
| {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'')
| data-sort-value="50" | '''Base:''' 50
+
|
{{Collapse list
+
| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''
| type= '''Modifiers'''
+
|- id="Neutronium Materials"
| body=
+
| {{icon|Neutronium Materials}} || Neutronium Materials
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Upgraded flak batteries with new, more powerful shrapnel rounds. They offer excellent defense against both strike craft and missiles.''
 
|- id="Gauss Cannon tech"
 
| {{icon|Gauss Cannons tech}} || Gauss Cannons
 
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 3000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| [[File:Component.png|24px|link=Component]] Gauss Cannon
+
| {{icon|Component}} Neutronium Armor
| {{icon|advanced railguns tech|21px}} Advanced Railguns
+
| {{Plainlist|* {{iconify|Durasteel Materials|21px}}
 +
* {{iconify|Neutronium Extraction|21px}} }}
 
| data-sort-value="50" | '''Base:''' 50
 
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''
+
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
|- id="High-Density Munitions"
+
|- id="Artificial Dragonscales"
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
+
| {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}}
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 15000 || align= center | 5
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
+
| {{icon|Component}} Dragonscale Armor
| {{icon|Railguns tech|21px}} Railguns
+
| [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Ether Drake'')
| data-sort-value="12.5" | '''Base:''' 12.5
+
|
{{Collapse list
+
| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''
| type= '''Modifiers'''
+
|- id="Living Metal Tech"
| body=
+
| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
 
|- id="Kinetic Battery tech"
 
| {{icon|Kinetic Battery tech}} || Kinetic Battery
 
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | 3000 || align= center | 3
+
| align= center | 15000 || align= center | 5
| [[File:Component.png|24px|link=Component]] Kinetic Battery
+
| {{icon|Strategic}} {{iconify|Living Metal}}
| {{icon|Advanced railguns tech|21px}} Advanced Railguns
+
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
| data-sort-value="50" | '''Base:''' 50
+
* [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Precursors'') }}
{{Collapse list
+
|
| type= '''Modifiers'''
+
| ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
 
| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''
 
|- id="Loader Efficiency"
 
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
 
| {{icon|materials}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
 
| {{icon|Railguns tech|21px}} Railguns
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
 
 
|- id="Matter Compression"
 
|- id="Matter Compression"
 
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
 
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}}
 
| {{icon|materials}}
 
| {{icon|materials}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|armor}} {{green|+5%}} Ship armor
 
| {{icon|armor}} {{green|+5%}} Ship armor
 
| {{iconify|Plasteel Materials|21px}}
 
| {{iconify|Plasteel Materials|21px}}
Line 659: Line 648:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
 
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.''
|- id="Stormfire Cannons tech"
+
|- id="Chemical Thrusters Tech"
| {{icon|stormfire cannons tech}} || Stormfire Cannons
+
| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}
| {{icon|materials}}
+
| {{icon|propulsion}}
| align= center | 3000 || align= center | 3
+
| ||
| [[File:Component.png|24px|link=Component]] Stormfire Autocannon
+
| {{icon|Component}} Chemical Thruster
| {{icon|ripper cannons tech|21px}} Ripper Cannons
+
|
| data-sort-value="50" | '''Base:''' 50
+
|
 +
| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''
 +
|- id="Mass Drivers Tech"
 +
| {{icon|Mass Drivers tech}} || {{tech|start|Mass Drivers}}
 +
| {{icon|propulsion}}
 +
| ||
 +
| {{Plainlist|* {{icon|Component}} Mass Driver
 +
* {{icon|Starbase}} Gun Battery }}
 +
|
 +
|
 +
| ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.''
 +
|- id="Nuclear Missiles Tech"
 +
| {{icon|Nuclear Missiles tech}} || {{tech|start|Nuclear Missiles}}
 +
| {{icon|propulsion}}
 +
| ||
 +
| {{Plainlist|* {{icon|Component}} Nuclear Missiles
 +
* {{icon|Starbase}} Missile Battery }}
 +
|
 +
|
 +
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
 +
|- id="Afterburners Tech"
 +
| {{icon|Afterburners tech}} || Afterburners
 +
| {{icon|propulsion}}
 +
| align= center | 750 || align= center | 1
 +
| {{icon|Component}} Afterburners
 +
| {{icon|Chemical Thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
 +
| data-sort-value="118.75" | '''Base:''' 118.75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
* {{green|2x}} if researched {{icon|Ion Thrusters tech|21px}} Ion Thrusters.
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
* {{green|2x}} if researched {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''Advanced rotary autocannons capable of spewing a cloud of armor-piercing and high-explosive shells at a target.''
+
| ''These powerful thrusters provide additional combat speed but consume a great deal of power.''
|- id="Crystal-Forged Plating tech"
+
|- id="Coilguns Tech"
| {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}}
+
| {{icon|Coilguns tech}} || Coilguns
| {{icon|materials}}
+
| {{icon|propulsion}}
| align= center | 4000 || align= center | 3
+
| align= center | 750 || align= center | 1
| [[File:Component.png|24px|link=Component]] Crystal-Forged Plating
+
| {{icon|Component}} Coilgun
| {{icon|yes|21px}} Debris analysis outcome (''Crystalline Entities'')
+
| {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}}
|
+
| data-sort-value="95" | '''Base:''' 95
| ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.''
 
|- id="Mega Cannon tech"
 
| {{icon|Mega Cannon tech}} || Mega Cannon
 
| {{icon|materials}}
 
| align= center | 4000 || align= center | 3
 
| [[File:Component.png|24px|link=Component]] Mega Cannon
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
* {{icon|Gauss Cannons tech|21px}} Gauss Cannons }}
 
| data-sort-value="45" | '''Base:''' 45
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 694: Line 700:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
+
| ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.''
|- id="Kinetic Artillery tech"
+
|- id="Fusion Missiles Tech"
| {{icon|Kinetic Artillery tech}} || Kinetic Artillery
+
| {{icon|Fusion Missiles tech}} || Fusion Missiles
| {{icon|materials}}
+
| {{icon|propulsion}}
| align= center | 5000 || align= center | 3
+
| align= center | 750 || align= center | 1
| [[File:Component.png|24px|link=Component]] Kinetic Artillery
+
| {{icon|Component}} Fusion Missiles
| {{icon|Kinetic Battery tech|21px}} Kinetic Battery
+
| {{Plainlist|* {{iconify|Fusion Power|21px}}
| data-sort-value="40" | '''Base:''' 40
+
* {{icon|nuclear missiles tech|21px}} {{tech|start|Nuclear Missiles}} }}
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 708: Line 715:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.''
+
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
|- id="Neutronium Materials"
+
|- id="Flak Battery Tech"
| {{icon|Neutronium Materials}} || Neutronium Materials
+
| {{icon|Flak Battery tech}} || {{tech|start|Flak Battery}}
| {{icon|materials}}
+
| {{icon|propulsion}}
| align= center | 5000 || align= center | 3
+
| ||
| [[File:Component.png|24px|link=Component]] Neutronium Armor
+
| {{icon|Component}} Flak Battery
| {{Plainlist|* {{iconify|Durasteel Materials|21px}}
+
|
* {{iconify|Neutronium Extraction|21px}} }}
+
|
| data-sort-value="50" | '''Base:''' 50
+
| ''Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.''
{{Collapse list
+
|- id="Antimatter Missiles Tech"
| type= '''Modifiers'''
+
| {{icon|Antimatter Missiles tech}} || Antimatter Missiles
| body=
+
| {{icon|propulsion}}
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
| align= center | 1500 || align= center | 2
| ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.''
+
| {{icon|Component}} Antimatter Missiles
|- id="Giga Cannon tech"
+
| {{icon|fusion missiles tech|21px}} Fusion Missiles
| {{icon|Giga Cannon tech}} || Giga Cannon
+
| data-sort-value="85" | '''Base:''' 85
| {{icon|materials}}
 
| align= center | 6000 || align= center | 3
 
| [[File:Component.png|24px|link=Component]] Giga Cannon
 
| {{icon|Mega Cannon tech|21px}} Mega Cannon
 
| data-sort-value="35" | '''Base:''' 35
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 735: Line 737:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
+
| ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.''
|- id="Living Metal tech"
+
|- id="Ion Thrusters Tech"
| {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}}
 
| {{icon|materials}}
 
| align= center | 6000 || align= center | 3
 
| [[File:Strategic.png|24px|link=Resource]] {{iconify|Living Metal}}
 
| {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
* {{icon|yes|21px}} Event chain outcome (''Precursors'') }}
 
|
 
| ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.''
 
|- id="Artificial Dragonscales"
 
| {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}}
 
| {{icon|materials}}
 
| align= center | 7000 || align= center | 3
 
| [[File:Component.png|24px|link=Component]] Dragonscale Armor
 
| {{icon|yes|21px}} Event chain outcome (''Ether Drake'')
 
|
 
| ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.''
 
|- id="Chemical Thrusters tech"
 
| {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}}
 
| {{icon|rocketry}}
 
| ||
 
| [[File:Component.png|24px|link=Component]] Chemical Thruster
 
|
 
|
 
| ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.''
 
|- id="Ion Thrusters tech"
 
 
| {{icon|Ion Thrusters tech}} || Ion Thrusters
 
| {{icon|Ion Thrusters tech}} || Ion Thrusters
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 360 || align= center | 1
+
| align= center | 1500 || align= center | 2
| [[File:Component.png|24px|link=Component]] Ion Thruster
+
| {{icon|Component}} Ion Thruster
 
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
 
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}}
| data-sort-value="125" | '''Base:''' 125
+
| data-sort-value="106.25" | '''Base:''' 106.25
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Improved Spaceport|21px}}.
 
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
 
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
 
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.''
|- id="Nuclear Missiles tech"
+
|- id="Railguns Tech"
| {{icon|Nuclear Missiles tech}} || Nuclear Missiles
+
| {{icon|Railguns tech}} || Railguns
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 360 || align= center | 1
+
| align= center | 1500 || align= center | 2
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Nuclear Missiles
+
| {{icon|Component}} Railgun
* [[File:Spaceport 1.png|24px|link=Modules]] Missile Defense Module }}
+
| {{icon|coilguns tech|21px}} Coilguns
|
+
| data-sort-value="85" | '''Base:''' 85
| data-sort-value="50" | '''Base:''' 50
+
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.''
 +
|- id="Autocannons Tech"
 +
| {{icon|Autocannons tech}} || Autocannons
 +
| {{icon|propulsion}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|Component}} Autocannon
 +
| {{icon|coilguns tech|21px}} Coilguns
 +
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 789: Line 778:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}.
| ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.''
+
* {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}}. }}
|- id="Space Torpedoes tech"
+
| ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.''
 +
|- id="Space Torpedoes Tech"
 
| {{icon|Space Torpedoes tech}} || Space Torpedoes
 
| {{icon|Space Torpedoes tech}} || Space Torpedoes
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 480 || align= center | 1
+
| align= center | 2000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Space Torpedoes
+
| {{icon|Component}} Space Torpedoes
| {{icon|Fusion Missiles tech|21px}} Fusion Missiles
+
| {{icon|Nuclear Missiles tech|21px}} {{tech|start|Nuclear Missiles}}
| data-sort-value="95" | '''Base:''' 95
+
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 803: Line 793:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
 
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.''
|- id="Fusion Missiles tech"
+
|- id="Swarmer Missiles Tech"
| {{icon|Fusion Missiles tech}} || Fusion Missiles
+
| {{icon|Swarmer Missiles tech}} || Swarmer Missiles
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 600 || align= center | 1
+
| align= center | 2000 || align= center | 2
| [[File:Component.png|24px|link=Component]] Fusion Missiles
+
| {{icon|Component}} Swarmer Missiles
| {{icon|nuclear missiles tech|21px}} Nuclear Missiles
+
| {{icon|Fusion missiles tech|21px}} Fusion Missiles
| data-sort-value="90" | '''Base:''' 90
+
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 817: Line 807:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.''
+
| ''These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.''
|- id="Afterburners tech"
+
|- id="Flak Cannons tech"
| {{icon|Afterburners tech}} || Afterburners
+
| {{icon|Flak Cannons tech}} || Flak Cannons
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1000 || align= center | 2
+
| align= center | 2500 || align= center | 2
| [[File:Component.png|24px|link=Component]] Afterburners
+
| {{icon|Component}} Flak Cannon
| {{icon|Ion Thrusters tech|21px}} Ion Thrusters
+
| {{icon|flak battery tech|21px}} {{tech|start|Flak Battery}}
| data-sort-value="93.75" | '''Base:''' 93.75
+
| data-sort-value="70" | '''Base:''' 70
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{icon|Ion Thrusters tech|21px}} Ion Thrusters.
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
* {{green|2x}} if researched {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters.
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''These powerful thrusters provide additional combat speed but consume a great deal of power.''
+
| ''Upgraded flak batteries with new, more powerful shrapnel rounds.''
|- id="Antimatter Missiles tech"
+
|- id="Advanced Railguns Tech"
| {{icon|Antimatter Missiles tech}} || Antimatter Missiles
+
| {{icon|Advanced Railguns tech}} || Advanced Railguns
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1000 || align= center | 2
+
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Antimatter Missiles
+
| {{icon|Component}} Advanced Railgun
| {{icon|fusion missiles tech|21px}} Fusion Missiles
+
| {{icon|railguns tech|21px}} Railguns
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 845: Line 835:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.''
+
| ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.''
|- id="Plasma Thrusters tech"
+
 
 +
|- id="Plasma Thrusters Tech"
 
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
 
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1000 || align= center | 2
+
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Plasma Thruster
+
| {{icon|Component}} Plasma Thruster
 
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
 
| {{icon|Ion thrusters tech|21px}} Ion Thrusters
| data-sort-value="93.75" | '''Base:''' 93.75
+
| data-sort-value="81.25" | '''Base:''' 81.25
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|2x}} if researched {{iconify|Advanced Spaceport|21px}}.
 
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
 
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
 
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.''
|- id="Swarmer Missiles tech"
+
|- id="Quantum Missiles tech"
| {{icon|Swarmer Missiles tech}} || Swarmer Missiles
+
| {{icon|Quantum Missiles tech}} || Quantum Missiles
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1000 || align= center | 2
+
| align= center | 4000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Swarmer Missiles
+
| {{icon|Component}} Quantum Missiles
| {{icon|Quantum missiles tech|21px}} Quantum Missiles
+
| {{icon|antimatter missiles tech|21px}} Antimatter Missiles
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="65" | '''Base:''' 65
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.''
 +
|- id="Ripper Cannons Tech"
 +
| {{icon|ripper cannons tech}} || Ripper Cannons
 +
| {{icon|propulsion}}
 +
| align= center | 4000 || align= center | 3
 +
| {{icon|Component}} Ripper Autocannon
 +
| {{icon|autocannons tech|21px}} Autocannon
 +
| data-sort-value="65" | '''Base:''' 65
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 873: Line 877:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.''
+
| ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.''
 +
|- id="Advanced Afterburners Tech"
 +
| {{icon|Advanced Afterburners tech}} || Advanced Afterburners
 +
| {{icon|propulsion}}
 +
| align= center | 5000 || align= center | 3
 +
| {{icon|Component}} Advanced Afterburners
 +
| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners
 +
* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
 
|- id="Armored Torpedoes tech"
 
|- id="Armored Torpedoes tech"
 
| {{icon|Armored Torpedoes tech}} || Armored Torpedoes
 
| {{icon|Armored Torpedoes tech}} || Armored Torpedoes
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1400 || align= center | 2
+
| align= center | 5000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Armored Torpedoes
+
| {{icon|Component}} Armored Torpedoes
 
| {{icon|space torpedoes tech|21px}} Space Torpedoes
 
| {{icon|space torpedoes tech|21px}} Space Torpedoes
| data-sort-value="70" | '''Base:''' 70
+
| data-sort-value="60" | '''Base:''' 60
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 887: Line 904:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.''
 
| ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.''
|- id="Quantum Missiles tech"
+
|- id="Kinetic Battery Tech"
| {{icon|Quantum Missiles tech}} || Quantum Missiles
+
| {{icon|Kinetic Battery tech}} || Kinetic Battery
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 1800 || align= center | 2
+
| align= center | 6000 || align= center | 3
| [[File:Component.png|24px|link=Component]] Quantum Missiles
+
| {{icon|Component}} Kinetic Battery
| {{icon|antimatter missiles tech|21px}} Antimatter Missiles
+
| {{icon|Advanced railguns tech|21px}} Advanced Railguns
| data-sort-value="65" | '''Base:''' 65
+
| data-sort-value="50" | '''Base:''' 50
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.''
 +
|- id="Flak Artillery Tech"
 +
| {{icon|Flak Artillery Tech}} || Flak Artillery
 +
| {{icon|propulsion}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Component}} Flak Artillery
 +
| {{icon|flak cannons tech|21px}} Flak Cannons
 +
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 901: Line 932:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
| ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.''
+
| ''Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.''
|- id="Advanced Afterburners tech"
+
|- id="Gauss Cannons Tech"
| {{icon|Advanced Afterburners tech}} || Advanced Afterburners
+
| {{icon|Gauss Cannons tech}} || Gauss Cannons
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| [[File:Component.png|24px|link=Component]] Advanced Afterburners
+
| {{icon|Component}} Gauss Cannon
| {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners
+
| {{icon|advanced railguns tech|21px}} Advanced Railguns
* {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }}
+
| data-sort-value="45" | '''Base:''' 45
| data-sort-value="62.5" | '''Base:''' 62.5
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
| ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.''
+
* {{green|1.25x}} if {{iconify|militarist|21px}}.
|- id="Impulse Thrusters tech"
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.''
 +
|- id="Impulse Thrusters Tech"
 
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
 
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 3000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| [[File:Component.png|24px|link=Component]] Impulse Thruster
+
| {{icon|Component}} Impulse Thruster
 
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
 
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters
| data-sort-value="62.5" | '''Base:''' 62.5
+
| data-sort-value="56.25" | '''Base:''' 56.25
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
 
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
 
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.''
|- id="Marauder Missiles tech"
+
|- id="Stormfire Cannons Tech"
 +
| {{icon|stormfire cannons tech}} || Stormfire Cannons
 +
| {{icon|propulsion}}
 +
| align= center | 8000 || align= center | 4
 +
| {{icon|Component}} Stormfire Autocannon
 +
| {{icon|ripper cannons tech|21px}} Ripper Cannons
 +
| data-sort-value="45" | '''Base:''' 45
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.''
 +
|- id="Devastator Torpedoes Tech"
 +
| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes
 +
| {{icon|propulsion}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Devastator Torpedoes
 +
| {{icon|armored torpedoes tech|21px}} Armored Torpedoes
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''
 +
|- id="Kinetic Artillery Tech"
 +
| {{icon|Kinetic Artillery tech}} || Kinetic Artillery
 +
| {{icon|propulsion}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Kinetic Artillery
 +
| {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons
 +
* {{icon|Kinetic Battery tech|21px}} Kinetic Battery }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.''
 +
|- id="Marauder Missiles Tech"
 
| {{icon|Marauder Missiles tech}} || Marauder Missiles
 
| {{icon|Marauder Missiles tech}} || Marauder Missiles
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 3000 || align= center | 3
+
| align= center | 10000 || align= center | 4
| [[File:Component.png|24px|link=Component]] Marauder Missiles
+
| {{icon|Component}} Marauder Missiles
 
| {{icon|quantum missiles tech|21px}} Quantum Missiles
 
| {{icon|quantum missiles tech|21px}} Quantum Missiles
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="40" | '''Base:''' 40
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 941: Line 1,016:
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
 
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.''
 +
|- id="Mega Cannon Tech"
 +
| {{icon|Mega Cannon tech}} || Mega Cannon
 +
| {{icon|propulsion}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Mega Cannon
 +
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 +
* {{icon|Advanced Railguns tech|21px}} Advanced Railguns }}
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.''
 +
|- id="Whirlwind Missiles Tech"
 +
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
 +
| {{icon|propulsion}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|Component}} Whirlwind Missiles
 +
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
 +
|- id="Giga Cannon Tech"
 +
| {{icon|Giga Cannon tech}} || Giga Cannon
 +
| {{icon|propulsion}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|Component}} Giga Cannon
 +
| {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons
 +
* {{icon|Mega Cannon tech|21px}} Mega Cannon }}
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 +
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }}
 +
| ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.''
 +
|- id="High-Density Munitions"
 +
| {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}}
 +
| {{icon|propulsion}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Damage}} {{green|+5%}} Kinetic weapon damage
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Ultra-dense slugs can punch through even the strongest of projected shields.''
 +
|- id="Loader Efficiency"
 +
| {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}}
 +
| {{icon|propulsion}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed
 +
| {{icon|Railguns tech|21px}} Railguns
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.''
 
|- id="Miniaturized Pre-Igniters"
 
|- id="Miniaturized Pre-Igniters"
 
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
 
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}}
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
 
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
Line 957: Line 1,100:
 
|- id="Thermodynamic Yield Control"
 
|- id="Thermodynamic Yield Control"
 
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
 
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}}
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
 
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
 
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles
Line 967: Line 1,110:
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
 
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.''
|- id="Whirlwind Missiles tech"
+
|- id="Dark Matter Propulsion"
| {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles
+
| {{icon|Dark Matter Propulsion}} || {{tech|acquire|Dark Matter Propulsion}}
| {{icon|rocketry}}
+
| {{icon|propulsion}}
| align= center | 3000 || align= center | 3
+
| align= center | 25000 || align= center | 5
| [[File:Component.png|24px|link=Component]] Whirlwind Missiles
+
| {{icon|component}} Dark Matter Thrusters
| {{icon|swarmer missiles tech|21px}} Swarmer Missiles
+
| {{Plainlist|* {{icon|Impulse Thrusters tech|21px}} Impulse Thrusters
| data-sort-value="50" | '''Base:''' 50
+
* {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }}
{{Collapse list
+
|
| type= '''Modifiers'''
+
| ''These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.''
| body=
+
|- id="Corvettes tech"
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
+
| {{icon|Corvettes tech}} || {{tech|start|Corvettes}}
* {{green|1.25x}} if {{iconify|militarist|21px}}.
+
| {{icon|voidcraft}}
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
+
| ||
| ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.''
+
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette
|- id="Devastator Torpedoes tech"
+
| {{icon|Starport tech|21px}} {{tech|start|Starport}}
| {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes
+
|
| {{icon|rocketry}}
+
| ''The FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower.''
| align= center | 4000 || align= center | 3
+
|- id="Deep Space Defenses"
| [[File:Component.png|24px|link=Component]] Devastator Torpedoes
+
| {{icon|Deep Space Defenses}} || {{tech|start|Deep Space Defenses}}
| {{icon|armored torpedoes tech|21px}} Armored Torpedoes
 
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|rocketry|21px}}. }}
 
| ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.''
 
|- id="Deep Space Outposts"
 
| {{icon|Deep Space Outposts}} || {{tech|start|Deep Space Outposts}}
 
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| ||
 
| ||
| [[File:Ship.png|24px|link=Station|Station class]] Defense Platform
+
| {{icon|Starbase}} Defense Platform
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
+
| {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}}
 
|
 
|
| ''This will enable the construction of defensive deep space platforms far from the gravity wells of a planetary body.''
+
| ''This will enable the construction of defensive deep space platforms to protect our Starbases.''
 
|- id="Interplanetary Expeditionary Forces"
 
|- id="Interplanetary Expeditionary Forces"
 
| {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}}
 
| {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}}
Line 1,011: Line 1,143:
 
|
 
|
 
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
 
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.''
|- id="Spaceport tech"
+
|- id="Space Exploration"
| {{icon|Spaceport tech}} || {{tech|start|Spaceport}}
+
| {{icon|Space Exploration}} || {{tech|start|Space Exploration}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
 
| ||
 
| ||
| {{Plainlist|* [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette
+
| [[File:Ship.png|24px|link=Ship designer|Ship class]] Science Ship
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Science Ship
+
| {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}}
* [[File:Ship.png|24px|link=Station|Station class]] Spaceport }}
 
 
|
 
|
|
+
| ''The realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary.''
| ''The spaceport is a planet's foothold in space, a center for trade and commerce as well as home base for military and civilian vessels.''
+
|- id="Starbase Construction"
|- id="Improved Spaceport"
+
| {{icon|Starbase Construction}} || {{tech|start|Starbase Construction}}
| {{icon|Improved Spaceport}} || Improved Spaceport
 
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 600 || align= center | 1
+
| ||
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{icon|starbase}} Starbase (T1): Outpost
* [[File:Spaceport 1.png|24px|link=Modules]] Corvette Assembly Yards
 
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level II }}
 
 
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
 
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}}
| data-sort-value="90" | '''Base:''' 90
+
|
 +
| ''A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.''
 +
|- id="Starport tech"
 +
| {{icon|Starport tech}} || {{tech|start|Starport}}
 +
| {{icon|voidcraft}}
 +
| ||
 +
| {{icon|starbase}} Starbase (T2): Starport
 +
| {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}}
 +
|
 +
| ''The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.''
 +
|- id="Standardized Corvette Patterns"
 +
| {{icon|Standardized Corvette Patterns}} || Standardized Corvette Patterns
 +
| {{icon|voidcraft}}
 +
| align= center | 750 || align= center | 1
 +
| {{Plainlist|* {{icon|cost}} {{green|–5%}} Corvette build cost
 +
* {{icon|Speed}} {{green|+25%}} Corvette build speed }}
 +
| {{icon|Corvettes tech|21px}} Corvettes
 +
| data-sort-value="95" | '''Base:''' 95
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|10x}} if a neighbor has the tech.
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
* {{green|4x}} if year is >2210.
+
| ''Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.''
* {{green|3x}} if year is >2207.
 
* {{green|2x}} if year is >2204.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.}}
 
| ''Enhancements to artificial gravity and life support systems allow for further expansion of orbital facilities.''
 
 
|- id="Carrier Operations"
 
|- id="Carrier Operations"
 
| {{icon|Carrier Operations}} || Carrier Operations
 
| {{icon|Carrier Operations}} || Carrier Operations
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 2
+
| align= center | 1000 || align= center | 1
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Basic Bomber Wing
+
| {{Plainlist|* {{icon|Component}} Basic Strike Craft
* [[File:Component.png|24px|link=Component]] Basic Fighter Wing }}
+
* {{icon|Starbase}} Hangar Bay }}
| {{icon|Cruisers tech|21px}} Cruisers
+
| {{icon|Starport tech|21px}} Starport
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''These manned, short-range strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.''
+
| ''These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.''
|- id="Deep Space Stations"
+
|- id="Improved Corvette Hulls"
| {{icon|Deep Space Stations}} || Deep Space Stations
+
| {{icon|Improved Corvette Hulls}} || Improved Corvette Hulls
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 2
+
| align= center | 1000 || align= center | 1
| [[File:Ship.png|24px|link=Station|Station class]] Defense Station
+
| {{icon|health}} {{green|+100}} Corvette hull points
| {{iconify|Deep Space Outposts|21px}}
+
| {{icon|Corvettes tech|21px}} Corvettes
| data-sort-value="75" | '''Base:''' 75
+
| data-sort-value="90" | '''Base:''' 90
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|5x}} if researched {{iconify|Advanced Spaceport|21px}}.
 
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''New construction methods will allow for the construction of even larger military stations in the depths of space.''
+
| ''Advances in building techniques will allow for the construction of sturdier and more durable corvettes.''
 
|- id="Destroyers (technology)"
 
|- id="Destroyers (technology)"
 
| {{icon|Destroyers tech}} || Destroyers
 
| {{icon|Destroyers tech}} || Destroyers
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 2
+
| align= center | 1500 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer
+
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer }}
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level III }}
+
| {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}}
| {{iconify|Improved Spaceport|21px}}
+
| data-sort-value="85" | '''Base:''' 85
| data-sort-value="75" | '''Base:''' 75
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,083: Line 1,221:
 
* {{green|2x}} if year is >2215.
 
* {{green|2x}} if year is >2215.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 
* {{red|0.1x}} if year is <2210.}}
 
* {{red|0.1x}} if year is <2210.}}
| ''Expanded dry-docks allow for the construction of Destroyer-class military vessels.''
+
| ''While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.''
|- id="Standardized Cruiser Patterns"
+
|- id="Improved Structural Integrity"
| {{icon|Standardized Cruiser Patterns}} || Standardized Cruiser Patterns
+
| {{icon|Improved Structural Integrity}} || {{tech|rare|Improved Structural Integrity}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1000 || align= center | 2
+
| align= center | 2000 || align= center | 2
| [[File:Spaceport 1.png|24px|link=Modules]] Cruiser Assembly Yards
+
| {{icon|health}} {{green|+500}} Defense platform hull points
| {{icon|cruisers tech|21px}} Cruisers
+
| {{icon|Starhold tech|21px}} Starhold
 +
| data-sort-value="75" | '''Base:''' 75
 +
| ''A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.''
 +
 
 +
|- id="Standardized Destroyer Patterns"
 +
| {{icon|Standardized Destroyer Patterns}} || Standardized Destroyer Patterns
 +
| {{icon|voidcraft}}
 +
| align= center | 2000 || align= center | 2
 +
| {{Plainlist|* {{icon|cost}} {{green|–5%}} Destroyer build cost
 +
* {{icon|Speed}} {{green|+25%}} Destroyer build speed }}
 +
| {{icon|Destroyers tech|21px}} Destroyers
 
| data-sort-value="75" | '''Base:''' 75
 
| data-sort-value="75" | '''Base:''' 75
 
{{Collapse list
 
{{Collapse list
Line 1,096: Line 1,245:
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.''
+
| ''Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.''
|- id="Advanced Spaceport"
+
|- id="Starhold tech"
| {{icon|Advanced Spaceport}} || Advanced Spaceport
+
| {{icon|Starhold tech}} || Starhold
 +
| {{icon|voidcraft}}
 +
| align= center | 2000 || align= center | 2
 +
| {{icon|starbase}} Starbase (T3): Starhold
 +
| {{icon|Starport tech|21px}} {{tech|start|Starport}}
 +
| data-sort-value="75" | '''Base:''' 75
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|5x}} if has at least {{icon|starbase|21px}} 3 starports.
 +
* {{green|4x}} if year is >2240.
 +
* {{green|3x}} if year is >2235.
 +
* {{green|2x}} if year is >2230.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 +
* {{red|0.1x}} if year is <2220. }}
 +
| ''As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.''
 +
|- id="Advanced Corvette Hulls"
 +
| {{icon|Advanced Corvette Hulls}} || {{tech|rare|Advanced Corvette Hulls}}
 +
| {{icon|voidcraft}}
 +
| align= center | 2500 || align= center | 2
 +
| {{icon|health}} {{green|+100}} Corvette hull points
 +
| {{iconify|Improved Corvette Hulls|21px}}
 +
| data-sort-value="70" | '''Base:''' 70
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.''
 +
|- id="Improved Destroyer Hulls"
 +
| {{icon|Improved Destroyer Hulls}} || Improved Destroyer Hulls
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{icon|health}} {{green|+200}} Destroyer hull points
* [[File:Spaceport 1.png|24px|link=Modules]] Destroyer Assembly Yards
 
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level IV }}
 
 
| {{icon|Destroyers tech|21px}} Destroyers
 
| {{icon|Destroyers tech|21px}} Destroyers
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
Line 1,109: Line 1,291:
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|10x}} if a neighbor has the tech.
 
* {{green|4x}} if year is >2230.
 
* {{green|3x}} if year is >2225.
 
* {{green|2x}} if year is >2220.
 
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
* {{red|0.1x}} if year is <2215.}}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
| ''State-of-the-art orbital construction techniques result in spaceports the size of major planet side cities.''
+
| ''Advances in building techniques will allow for the construction of sturdier and more durable destroyers.''
 
|- id="Improved Strike Craft"
 
|- id="Improved Strike Craft"
 
| {{icon|Improved Strike Craft}} || Improved Strike Craft
 
| {{icon|Improved Strike Craft}} || Improved Strike Craft
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1400 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Improved Bomber Wing
+
| {{icon|Component}} Improved Strike Craft
* [[File:Component.png|24px|link=Component]] Improved Fighter Wing }}
 
 
| {{iconify|Carrier Operations|21px}}
 
| {{iconify|Carrier Operations|21px}}
 
| data-sort-value="70" | '''Base:''' 70
 
| data-sort-value="70" | '''Base:''' 70
Line 1,129: Line 1,306:
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
| ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.''
 
| ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.''
|- id="Corps of Engineers"
+
|- id="Modular Engineering"
| {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}}
+
| {{icon|Modular Engineering}} || {{tech|rare|Modular Engineering}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 1800 || align= center | 2
+
| align= center | 2500 || align= center | 2
| {{Plainlist|* {{icon|cost}} {{green|–15%}} Military station build cost
+
| {{Plainlist|* {{icon|cost}} {{green|–25%}} Starbase building build cost
* {{icon|health}} {{green|+25%}} Military station health }}
+
* {{icon|cost}} {{green|–25%}} Starbase module build cost }}
| {{iconify|Deep Space Stations|21px}}
+
| {{icon|Starhold tech|21px}} Starhold
| data-sort-value="32.5" | '''Base:''' 32.5
+
| data-sort-value="35" | '''Base:''' 35
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{red|0.5x}} if scientist has ''none'' of:
 
* {{red|0.5x}} if scientist has ''none'' of:
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Expertise is {{iconify|voidcraft|21px}}.
 
** Trait is {{iconify|curator|21px}}. }}
 
** Trait is {{iconify|curator|21px}}. }}
| ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
+
| ''Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.''
|- id="Advanced Strike Craft"
+
|- id="Advanced Destroyer Hulls"
| {{icon|Advanced Strike Craft}} || Advanced Strike Craft
+
| {{icon|Advanced Destroyer Hulls}} || {{tech|rare|Advanced Destroyer Hulls}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 2200 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{Plainlist|* [[File:Component.png|24px|link=Component]] Advanced Bomber Wing
+
| {{icon|health}} {{green|+200}} Destroyer hull points
* [[File:Component.png|24px|link=Component]] Advanced Fighter Wing }}
+
| {{iconify|Improved Destroyer Hulls|21px}}
| {{iconify|Improved Strike Craft|21px}}
+
| data-sort-value="65" | '''Base:''' 65
| data-sort-value="60" | '''Base:''' 60
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
| ''A further refinement in strike craft design, these advanced fighters and bombers are a pilot's dream. Their performance far exceeds that of previous models.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.''
 
|- id="Cruisers (technology)"
 
|- id="Cruisers (technology)"
 
| {{icon|Cruisers tech}} || Cruisers
 
| {{icon|Cruisers tech}} || Cruisers
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 2200 || align= center | 2
+
| align= center | 4000 || align= center | 3
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser
+
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser }}
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level V }}
+
| {{icon|Destroyers tech|21px}} Destroyers
| {{iconify|Advanced Spaceport|21px}}
+
| data-sort-value="65" | '''Base:''' 65
| data-sort-value="60" | '''Base:''' 60
 
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,175: Line 1,355:
 
* {{green|2x}} if year is >2230.
 
* {{green|2x}} if year is >2230.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 
* {{red|0.1x}} if year is <2220.}}
 
* {{red|0.1x}} if year is <2220.}}
| ''Expanded dry-docks allow for the construction of Cruiser-class military vessels.''
+
| ''Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.''
|- id="Standardized Battleship Patterns"
+
|- id="Standardized Cruiser Patterns"
| {{icon|Standardized Battleship Patterns}} || Standardized Battleship Patterns
+
| {{icon|Standardized Cruiser Patterns}} || Standardized Cruiser Patterns
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 2200 || align= center | 2
+
| align= center | 5000 || align= center | 3
| [[File:Spaceport 1.png|24px|link=Modules]] Battleship Assembly Yards
+
| {{Plainlist|* {{icon|cost}} {{green|–5%}} Cruiser build cost
| {{icon|Battleships tech|21px}} Battleships
+
* {{icon|Speed}} {{green|+25%}} Cruiser build speed }}
 +
| {{icon|Cruisers tech|21px}} Cruisers
 
| data-sort-value="60" | '''Base:''' 60
 
| data-sort-value="60" | '''Base:''' 60
 
{{Collapse list
 
{{Collapse list
Line 1,188: Line 1,370:
 
| body=
 
| body=
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''Establishing new standards for how we design and construct massive battleship greatly improves the speed at which they can be assembled.''
+
| ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.''
|- id="Deep Space Installations"
+
|- id="Star Fortress tech"
| {{icon|Deep Space Installations}} || Deep Space Installations
+
| {{icon|Star Fortress tech}} || Star Fortress
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 3000 || align= center | 3
+
| align= center | 5000 || align= center | 3
| [[File:Ship.png|24px|link=Station|Station class]] Fortress
+
| {{icon|starbase}} Starbase (T4): Star Fortress
| {{iconify|Deep Space Stations|21px}}
+
| {{icon|Starhold tech|21px}} Starhold
| data-sort-value="50" | '''Base:''' 50
+
| data-sort-value="60" | '''Base:''' 60
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{green|5x}} if researched {{icon|battleships tech|21px}} Battleships.
+
* {{green|10x}} if a neighbor has the tech.
* {{green|1.25x}} if {{iconify|militarist|21px}} ''or'' {{iconify|fanatic militarist|21px}}.
+
* {{green|5x}} if has at least {{icon|starbase|21px}} 3 starholds.
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
+
* {{green|4x}} if year is >2270.
| ''These massive installations are like cities floating in space. They can support a crew of thousands, and are often equipped with firepower rivaling that of a fleet.''
+
* {{green|3x}} if year is >2265.
|- id="Fortified Core Layers"
+
* {{green|2x}} if year is >2260.
| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 +
* {{red|0.1x}} if year is <2250. }}
 +
| ''These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.''
 +
|- id="Advanced Strike Craft"
 +
| {{icon|Advanced Strike Craft}} || Advanced Strike Craft
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|health}} {{green|+10%}} Military station health
+
| {{icon|Component}} Advanced Strike Craft
| {{iconify|Deep Space Stations|21px}}
+
| {{iconify|Improved Strike Craft|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
| ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.''
+
| ''A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.''
|- id="Heat Recyclers"
+
|- id="Corps of Engineers"
| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}
+
| {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed
+
| {{Plainlist|* {{icon|cost}} {{green|–15%}} Starbase upgrade cost
| {{icon|Cruisers tech|21px}} Cruisers
+
* {{icon|speed}} {{green|+25%}} Starbase upgrade speed }}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| {{Plainlist|* {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}}
 +
* {{icon|Star Fortress tech|21px}} Star Fortress }}
 +
| data-sort-value="25" | '''Base:''' 25
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if a degree of {{iconify|militarist|21px}}.
| ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.''
+
* {{red|0.25x}} if scientist has ''none'' of:
|- id="Hull Integrity"
+
** Expertise is {{iconify|voidcraft|21px}}.
| {{icon|Hull Integrity}} || {{tech|repeat|Hull Integrity}}
+
** Trait is {{iconify|curator|21px}}. }}
 +
| ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.''
 +
|- id="Improved Cruiser Hulls"
 +
| {{icon|Improved Cruiser Hulls}} || Improved Cruiser Hulls
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 6000 || align= center | 3
| {{icon|health}} {{green|+5%}} Ship health
+
| {{icon|health}} {{green|+500}} Cruiser hull points
| {{iconify|Advanced Spaceport|21px}}
 
| data-sort-value="12.5" | '''Base:''' 12.5
 
{{Collapse list
 
| type= '''Modifiers'''
 
| body=
 
* {{red|0.01x}} if researching another repeatable tech. }}
 
| ''Further increasing compartmentalization of shipboard spaces allows ships to sustain more damage before hull integrity reaches critically low levels.''
 
|- id="Synapse Interceptors"
 
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
 
| {{icon|voidcraft}}
 
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
 
| {{icon|Damage}} {{green|+10%}} Strike craft damage
 
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| {{icon|Cruisers tech|21px}} Cruisers
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="50" | '''Base:''' 50
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
| ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.''
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
|- id="Synchronized Firing Patterns"
+
| ''Advances in building techniques will allow for the construction of sturdier and more durable cruisers.''
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
+
|- id="Advanced Cruiser Hulls"
 +
| {{icon|Advanced Cruiser Hulls}} || {{tech|rare|Advanced Cruiser Hulls}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | {{hover|Every level increases the cost by +1000|3000}} || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{icon|Damage}} {{green|+10%}} Military station damage
+
| {{icon|health}} {{green|+500}} Cruiser hull points
| {{iconify|Deep Space Stations|21px}}
+
| {{iconify|Improved Cruiser Hulls|21px}}
| data-sort-value="12.5" | '''Base:''' 12.5
+
| data-sort-value="45" | '''Base:''' 45
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
 
| body=
 
| body=
* {{red|0.01x}} if researching another repeatable tech. }}
+
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
+
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.''
 
|- id="Battleships (technology)"
 
|- id="Battleships (technology)"
 
| {{icon|Battleships tech}} || Battleships
 
| {{icon|Battleships tech}} || Battleships
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 4000 || align= center | 3
+
| align= center | 8000 || align= center | 4
| {{Plainlist|* {{icon|minerals}} {{green|+2000}} Mineral storage capacity
+
| {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship
+
* [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship }}
* [[File:Feature.png|21px|link=Spaceport|Feature]] Spaceport Level VI }}
 
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| {{icon|Cruisers tech|21px}} Cruisers
 
| data-sort-value="45" | '''Base:''' 45
 
| data-sort-value="45" | '''Base:''' 45
Line 1,280: Line 1,465:
 
* {{green|2x}} if year is >2260.
 
* {{green|2x}} if year is >2260.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 
* {{red|0.1x}} if year is <2250.}}
 
* {{red|0.1x}} if year is <2250.}}
| ''Expanded dry-docks allow for the construction of Battleship-class military vessels.''
+
| ''The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.''
 +
|- id="Citadel tech"
 +
| {{icon|Citadel tech}} || Citadel
 +
| {{icon|voidcraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{icon|starbase}} Starbase (T5): Citadel
 +
| {{icon|Star Fortress tech|21px}} Star Fortress
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|10x}} if a neighbor has the tech.
 +
* {{green|5x}} if has at least {{icon|starbase|21px}} 3 star fortresses.
 +
* {{green|4x}} if year is >2300.
 +
* {{green|3x}} if year is >2295.
 +
* {{green|2x}} if year is >2290.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 +
* {{red|0.1x}} if year is <2270. }}
 +
| ''Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.''
 +
|- id="Standardized Battleship Patterns"
 +
| {{icon|Standardized Battleship Patterns}} || Standardized Battleship Patterns
 +
| {{icon|voidcraft}}
 +
| align= center | 10000 || align= center | 4
 +
| {{Plainlist|* {{icon|cost}} {{green|–5%}} Battleship build cost
 +
* {{icon|Speed}} {{green|+25%}} Battleship build speed }}
 +
| {{icon|Battleships tech|21px}} Battleships
 +
| data-sort-value="40" | '''Base:''' 40
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }}
 +
| ''Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.''
 +
|- id="Improved Battleship Hulls"
 +
| {{icon|Improved Battleship Hulls}} || Improved Battleship Hulls
 +
| {{icon|voidcraft}}
 +
| align= center | 12000 || align= center | 4
 +
| {{icon|health}} {{green|+800}} Battleship hull points
 +
| {{icon|Battleships tech|21px}} Battleships
 +
| data-sort-value="35" | '''Base:''' 35
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }}
 +
| ''Advances in building techniques will allow for the construction of sturdier and more durable battleships.''
 +
|- id="Advanced Battleship Hulls"
 +
| {{icon|Advanced Battleship Hulls}} || {{tech|rare|Advanced Battleship Hulls}}
 +
| {{icon|voidcraft}}
 +
| align= center | 15000 || align= center | 5
 +
| {{icon|health}} {{green|+800}} Battleship hull points
 +
| {{iconify|Improved Battleship Hulls|21px}}
 +
| data-sort-value="30" | '''Base:''' 30
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree.
 +
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.
 +
* {{red|0.25x}} if scientist has ''none'' of:
 +
** Expertise is {{iconify|voidcraft|21px}}.
 +
** Trait is {{iconify|curator|21px}}.
 +
** Trait is {{iconify|spark of genius|21px}}. }}
 +
| ''The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.''
 +
 
 +
|- id="Fortified Core Layers"
 +
| {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|health}} {{green|+10%}} Defense platform health
 +
| {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.''
 +
|- id="Heat Recyclers"
 +
| {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed
 +
| {{iconify|Advanced Strike Craft|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.''
 
|- id="Mega-Engineering"
 
|- id="Mega-Engineering"
 
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
 
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}}
 
| {{icon|voidcraft}}
 
| {{icon|voidcraft}}
| align= center | 10000 || align= center | 4
+
| align= center | 20000 || align= center | 5
 
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
 
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity
* {{icon|speed}} {{green|+50%}} Building build speed }}
+
* [[File:Feature.png|21px|link=Megastructures|Feature]] Can repair damaged Megastructures }}
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
 
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships
* {{iconify|Deep Space Installations|21px}}
+
* {{icon|Citadel tech|21px}} Citadel
 
* {{iconify|Zero Point Power|21px}} }}
 
* {{iconify|Zero Point Power|21px}} }}
| data-sort-value="7.5" | '''Base:''' 7.5
+
| data-sort-value="5" | '''Base:''' 5
 
{{Collapse list
 
{{Collapse list
 
| type= '''Modifiers'''
 
| type= '''Modifiers'''
Line 1,303: Line 1,576:
 
** Trait is {{iconify|maniacal|21px}}. }}
 
** Trait is {{iconify|maniacal|21px}}. }}
 
| ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.''
 
| ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.''
 +
 +
|- id="Synapse Interceptors"
 +
| {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Damage}} {{green|+10%}} Strike craft damage
 +
| {{iconify|Advanced Strike Craft|21px}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.''
 +
|- id="Synchronized Firing Patterns"
 +
| {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}}
 +
| {{icon|voidcraft}}
 +
| align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5
 +
| {{icon|Damage}} {{green|+10%}} Defense platform damage
 +
| {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}}
 +
| data-sort-value="12.5" | '''Base:''' 12.5
 +
{{Collapse list
 +
| type= '''Modifiers'''
 +
| body=
 +
* {{red|0.01x}} if researching another repeatable tech. }}
 +
| ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.''
 
|}
 
|}
  
 
== References ==
 
== References ==
 
<references />
 
<references />
 +
 
{{Template:ConceptsNavbox}}
 
{{Template:ConceptsNavbox}}
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
 +
[[Category:Stellaris console]]

Latest revision as of 19:35, 20 May 2020

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.1.

This article is for the console version of Stellaris only.

Engineering Research Engineering research area is comprised mainly of the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Propulsion and Voidcraft.png Voidcraft.

The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.

Main effects[edit]

A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).

Field Focus Description
Industry.png Industry
  • Minerals.png Increased mineral storage capacity
  • Building Mineral producing buildings
  • Building Engineering producing buildings
  • Trait robotic 1.png Buildable pops and associated armies
  • Speed Increased building construction speed
  • Trait Point Machine modification capabilities
  • Trait Point Machine/robot modification points
  • Minerals.png Mineral modifiers
Ingenuity and productivity.
Materials.png Materials
  • Component Armor components
  • Strategic.png Strategic resources reveal
The creation and manipulation of materials for increased utility and durability.
Propulsion.png Propulsion
  • Armor Armor modifiers
  • Component Kinetic weapons
  • Damage Kinetic weapon modifiers
  • Component Thruster and afterburner components
  • Component Explosive weapons
  • Damage Explosive weapon modifiers
The study of propulsion and trajectory.
Voidcraft.png Voidcraft
  • Minerals.png Increased mineral storage capacity
  • Hangar Strike craft wings
  • Damage Strike craft modifiers
  • Ship class New ship classes
  • Spaceport 1.png New starbase upgrades
  • Health Ship and starbase modifiers
Space is the final frontier. To master it is to master the future.

Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.

Table usage[edit]

Legend indicators:

  • Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
  • Icons: Army assault.png Armies / Attachments , Building Buildings , Component Components , Menu icon policies and edicts.png Edicts / Policies , Feature Feature unlock , Spaceport 1.png Starbase, Strategic.png Resources , Ship class Ship / Station class .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
  5. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  6. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.

List of engineering technologies[edit]

Technology C Cost T Effects Prerequisites Weight & Modifiers Description
Tech basic industry.png Industrial Base Industry.png Building Mining Network I The basic industrial infrastructure that is required to become a spacefaring civilization.
Tech space construction.png Offworld Construction Industry.png
  • Ship class Construction Ship
  • Station class Mining Station
  • Station class Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
Tech mining 1.png Geothermal Fracking Industry.png 500 1
  • Minerals.png +5000 Mineral storage capacity
  • Building Mining Network II
Tech basic industry.png Industrial Base Base: 100
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Tech engineering lab 1.png Nanomechanics Industry.png 500 1 Building Engineering Facility I Base: 100
Modifiers
  • 2x if year is >2205.
  • 2x if year is >2210.
  • 2x if year is >2215.
  • 2x if year is >2220.
  • 1.25x if scientist expertise is Industry.png industry.
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
Tech powered exoskeletons.png Powered Exoskeletons Industry.png 500 1
  • Damage +5% Army damage
  • Minerals.png +5% Minerals
Tech basic industry.png Industrial Base Base: 150
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
Tech mineral purification 1.png Mineral Processing Industry.png 750 1
  • Building Mineral Processing Plant I
  • Spaceport 1.png Nebula Refinery
Tech mining 1.png Geothermal Fracking Base: 95
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
Tech assembly pattern.png Assembly Patterns Industry.png 1000 1 Speed +25% Building construction speed Tech engineering lab 1.png Nanomechanics Base: 90
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
Tech robotic workers.png Robotic Workers Industry.png 1000 1 Buildable pop Robot
  • Tech powered exoskeletons.png Powered Exoskeletons
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 135
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if a degree of Spiritualist.png spiritualist.
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Tech robomodding.png Machine Template System Industry.png 1500 1
  • Trait Point +2 Robot modification points
  • Buildable pop Mechanical pop templates
  • Feature Can modify robot pops
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
Tech robomodding.png Machine Template System Industry.png 1500 1
  • Trait Point +1 Machine modification points
  • Feature Can modify robot pops
  • Tech powered exoskeletons.png Powered Exoskeletons
  • Auth machine intelligence.png Machine Intelligence
Base: 85
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Standardization of assembly templates allow for improved specialization of the drone population.
Tech micro replicators.png Micro-Replicators Industry.png 2000 2 Mod pop growth req.png +10% Pop assembly speed Auth machine intelligence.png Machine Intelligence Base: 112.5
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.
Tech mining 2.png Deep Core Mining Industry.png 2500 2
  • Minerals.png +10000 Mineral storage capacity
  • Building Mining Network III
  • Tech colonial centralization.png Colonial Centralization
  • Tech mining 1.png Geothermal Fracking
Base: 70
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Tech droid workers.png Droids Industry.png 2500 2
  • Buildable pop Droid
  • Army assault.png Robotic Assault Army
  • Tech colonial centralization.png Colonial Centralization
  • Tech robotic workers.png Robotic Workers
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 70
Modifiers
  • 2x if a degree of Materialist.png materialist.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
  • 0.5x if a degree of Spiritualist.png spiritualist.
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
Tech engineering lab 2.png Supersolid Materials Industry.png 2500 2 Building Engineering Facility II
  • Tech colonial centralization.png Colonial Centralization
  • Tech engineering lab 1.png Nanomechanics
Base: 70
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
Tech mineral purification 2.png Advanced Mineral Processing Industry.png 4000 3 Building Mineral Processing Plant II
  • Tech colonial centralization.png Colonial Centralization
  • Tech mineral purification 1.png Mineral Processing
Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
Tech robomodding points 1.png Binary Motivators Industry.png 4000 3 Trait Point +1 Machine modification points
  • Tech colonial centralization.png Colonial Centralization
  • Tech robomodding.png Machine Template System
  • Auth machine intelligence.png Machine Intelligence
Base: 65
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
Tech robomodding points 1.png Cross-Model Standardization Industry.png 4000 2 Trait Point +1 Robot modification points
  • Tech droid workers.png Droids
  • Tech robomodding.png Machine Template System
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 65
Modifiers
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry and level is >2.
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
Tech construction templates.png Construction Templates Industry.png 5000 3 Speed +50% Building construction speed Tech assembly pattern.png Assembly Patterns Base: 30
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
  • 0.5x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
Standardized pre-fab templates massively reduce on-site facility construction times.
Tech self assembling components.png Self-Assembling Components Industry.png 6000 3 Mod pop growth req.png +10% Pop assembly speed
  • Tech micro replicators.png Micro-Replicators
  • Auth machine intelligence.png Machine Intelligence
Base: 75
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.
Tech robomodding points 2.png Fungible Circuitry Industry.png 8000 4 Trait Point +1 Robot modification points
  • Tech robomodding points 1.png Cross-Model Standardization
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 22.5
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
Tech robomodding points 2.png Nanite Assemblers Industry.png 8000 4 Trait Point +1 Machine modification points
  • Tech robomodding points 1.png Binary Motivators
  • Tech galactic administration.png Galactic Administration
  • Auth machine intelligence.png Machine Intelligence
Base: 22.5
Modifiers
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
Tech mining 3.png Mineral Isolation Industry.png 10000 4
  • Minerals.png +10000 Mineral storage capacity
  • Building Mining Network IV
  • Building Mining Network V
  • Tech mining 2.png Deep Core Mining
  • Tech galactic administration.png Galactic Administration
Base: 40
Modifiers
  • 1.25x if scientist expertise is Industry.png industry.
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Tech engineering lab 3.png Superfluid Materials Industry.png 10000 4
  • Building Engineering Facility III
  • Building Engineering Facility IV
  • Tech galactic administration.png Galactic Administration
  • Tech engineering lab 2.png Supersolid Materials
Base: 40
Modifiers
  • 2x if year is >2225.
  • 2x if year is >2230.
  • 2x if year is >2235.
  • 2x if year is >2240.
  • 1.25x if scientist expertise is Industry.png industry.
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
Tech synthetic workers.png Synthetics Industry.png 10000 4
  • Buildable pop Synthetic
  • Army assault.png Android Assault Army
  • Tech droid workers.png Droids
  • Tech galactic administration.png Galactic Administration
  • Tech sentient ai.png Positronic AI
  • No.pngGestalt consciousness.png Gestalt Consciousness
Base: 20
Modifiers
  • 4x if has ascension perk Ap the flesh is weak.png The Flesh is Weak.
  • 2x if a degree of Materialist.png materialist.
  • 2x if Origins mechanist.png mechanist (valid civic).
  • 1.25x if scientist expertise is Industry.png industry.
  • 0.5x if a degree of Spiritualist.png spiritualist.
  • 0.2x if scientist has none of:
    • Expertise is Industry.png industry.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
    • Trait is Leader trait lightbulb on.png spark of genius.
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
Tech synthetic leaders.png Synthetic Personality Matrix Industry.png 12000 4 Feature Can elect synth leaders
  • Tech synthetic workers.png Synthetics
  • No.pngGestalt consciousness.png Gestalt Consciousness
  • No.pngMenu icon policies and edicts.png Artificial Intelligence – Outlawed
Base: 35
Modifiers
  • 1.25x if scientist expertise is Industry.png industry and level is >3.
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
Tech repeatable reduced building time.png Assembly Algorithms Industry.png 20000 5 Speed +10% Building construction speed Tech construction templates.png Construction Templates Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
Tech repeatable improved tile mineral output.png Extraction Patterns Industry.png 20000 5 Minerals.png +5% Minerals from jobs Tech mineral purification 2.png Advanced Mineral Purification Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
Tech ship armor 1.png Nanocomposite Materials Materials.png Component Nanocomposite Armor Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
Tech mine betharian.png Betharian Refining Materials.png 750 2 Building Betharian Power Plant
  • Tech space construction.png Offworld Construction
  • Strategic.png Potential resource exists on an owned planet
Base: 190
Modifiers
  • 2x if scientist expertise is Materials.png materials.
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
Tech ship armor 2.png Ceramo-Metal Materials Materials.png 750 1 Component Ceramo-Metal Armor Tech ship armor 1.png Nanocomposite Materials Base: 118.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
Tech exotic gases.png Exotic Gas Extraction Materials.png 1500 2
  • Strategic.png Exotic gases.png Exotic Gases
  • Building Gas Extraction Wells
  • Tech space construction.png Offworld Construction
  • Strategic.png Potential resource exists on an owned planet
Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.
Tech exotic gases.png Exotic Gas Refining Materials.png 1500 2 Building Exotic Gas Refineries Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
  • 0.5x if any owned planet has the potential Strategic.png resource.
Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.
Tech rare crystals.png Rare Crystal Manufacturing Materials.png 1500 2 Building Synthetic Crystal Plants Tech basic industry.png Industrial Base Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
  • 0.5x if any owned planet has the potential Strategic.png resource.
The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.
Tech mine rare crystals.png Rare Crystal Mining Materials.png 1500 2
  • Strategic.png Rare crystals.png Rare Crystals
  • Building Crystal Mines
  • Tech space construction.png Offworld Construction
  • Strategic.png Potential resource exists on an owned planet
Base: 170
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.
Tech ship armor 3.png Plasteel Materials Materials.png 2000 2 Component Plasteel Armor Tech ship armor 2.png Ceramo-Metal Materials Base: 93.75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
Tech crystal armor 1.png Crystal-Infused Plating Materials.png 2500 2 Component Crystal-Infused Plating Yes.png Debris analysis outcome (Crystalline entities) Base: 0
Modifiers
  • +5 if has country flag crystal_armor_1_weight.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech ship armor 4.png Durasteel Materials Materials.png 5000 3 Component Durasteel Armor Tech ship armor 3.png Plasteel Materials Base: 75
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
Tech crystal armor 2.png Crystal-Forged Plating Materials.png 8000 4 Component Crystal-Forged Plating Yes.png Debris analysis outcome (Crystalline entities) Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
Tech ship armor 5.png Neutronium Materials Materials.png 10000 4 Component Neutronium Armor
  • Tech ship armor 4.png Durasteel Materials
  • Tech mine neutronium.png Neutronium Extraction
Base: 50
Modifiers
  • 1.25x if scientist expertise is Materials.png materials.
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
Tech dragon armor.png Artificial Dragonscales Materials.png 15000 5 Component Dragonscale Armor Leader trait scroll.png Event chain outcome (Ether Drake) The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
Tech mine living metal.png Living Metal Materials.png 15000 5 Strategic.png Living Metal.png Living Metal
  • Tech space construction.png Offworld Construction
  • Leader trait scroll.png Event chain outcome (Precursors)
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Tech repeatable improved armor output.png Matter Compression Materials.png 20000 5 Armor +5% Ship armor Tech ship armor 3.png Plasteel Materials Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
Tech thrusters 1.png Chemical Thrusters Propulsion.png Component Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
Tech mass drivers 1.png Mass Drivers Propulsion.png
  • Component Mass Driver
  • Spaceport 1.png Gun Battery
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
Tech missiles 1.png Nuclear Missiles Propulsion.png
  • Component Nuclear Missiles
  • Spaceport 1.png Missile Battery
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Tech afterburners 1.png Afterburners Propulsion.png 750 1 Component Afterburners Tech thrusters 1.png Chemical Thrusters Base: 118.75
Modifiers
  • 2x if researched Tech thrusters 2.png Ion Thrusters.
  • 2x if researched Tech thrusters 3.png Plasma Thrusters.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These powerful thrusters provide additional combat speed but consume a great deal of power.
Tech mass drivers 2.png Coilguns Propulsion.png 750 1 Component Coilgun Tech mass drivers 1.png Mass Drivers Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Tech missiles 2.png Fusion Missiles Propulsion.png 750 1 Component Fusion Missiles
  • Tech fusion power.png Fusion Power
  • Tech missiles 1.png Nuclear Missiles
Base: 95
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
Tech flak batteries 1.png Flak Battery Propulsion.png Component Flak Battery Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
Tech missiles 3.png Antimatter Missiles Propulsion.png 1500 2 Component Antimatter Missiles Tech missiles 2.png Fusion Missiles Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
Tech thrusters 2.png Ion Thrusters Propulsion.png 1500 2 Component Ion Thruster Tech thrusters 1.png Chemical Thrusters Base: 106.25
Modifiers
  • 2x if researched Tech destroyers.png Destroyers.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These electric thrusters use beams of ions to generate thrust without the need for propellant.
Tech mass drivers 3.png Railguns Propulsion.png 1500 2 Component Railgun Tech mass drivers 2.png Coilguns Base: 85
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
Tech autocannons 1.png Autocannons Propulsion.png 2000 2 Component Autocannon Tech mass drivers 2.png Coilguns Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
  • 0.5x if not researched Tech mass drivers 1.png Mass Drivers.
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
Tech torpedoes 1.png Space Torpedoes Propulsion.png 2000 2 Component Space Torpedoes Tech missiles 1.png Nuclear Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
Tech swarmer missiles 1.png Swarmer Missiles Propulsion.png 2000 2 Component Swarmer Missiles Tech missiles 2.png Fusion Missiles Base: 75
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
Tech flak batteries 2.png Flak Cannons Propulsion.png 2500 2 Component Flak Cannon Tech flak batteries 1.png Flak Battery Base: 70
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Upgraded flak batteries with new, more powerful shrapnel rounds.
Tech mass drivers 4.png Advanced Railguns Propulsion.png 4000 3 Component Advanced Railgun Tech mass drivers 3.png Railguns Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
Tech thrusters 3.png Plasma Thrusters Propulsion.png 4000 3 Component Plasma Thruster Tech thrusters 2.png Ion Thrusters Base: 81.25
Modifiers
  • 2x if researched Tech cruisers.png Cruisers.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
Tech missiles 4.png Quantum Missiles Propulsion.png 4000 3 Component Quantum Missiles Tech missiles 3.png Antimatter Missiles Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
Tech autocannons 2.png Ripper Cannons Propulsion.png 4000 3 Component Ripper Autocannon Tech autocannons 1.png Autocannon Base: 65
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
Tech afterburners 2.png Advanced Afterburners Propulsion.png 5000 3 Component Advanced Afterburners
  • Tech afterburners 1.png Afterburners
  • Tech thrusters 3.png Plasma Thrusters
Base: 75
Modifiers
  • 1.25x if scientist expertise is Propulsion.png propulsion.
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
Tech torpedoes 2.png Armored Torpedoes Propulsion.png 5000 3 Component Armored Torpedoes Tech torpedoes 1.png Space Torpedoes Base: 60
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
Tech kinetic artillery 1.png Kinetic Battery Propulsion.png 6000 3 Component Kinetic Battery Tech mass drivers 4.png Advanced Railguns Base: 50
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
Tech flak batteries 3.png Flak Artillery Propulsion.png 8000 4 Component Flak Artillery Tech flak batteries 2.png Flak Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.
Tech mass drivers 5.png Gauss Cannons Propulsion.png 8000 4 Component Gauss Cannon Tech mass drivers 4.png Advanced Railguns Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
Tech thrusters 4.png Impulse Thrusters Propulsion.png 8000 4 Component Impulse Thruster Tech thrusters 3.png Plasma Thrusters Base: 56.25
Modifiers
  • 2x if researched Tech battleships.png Battleships.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
Tech autocannons 3.png Stormfire Cannons Propulsion.png 8000 4 Component Stormfire Autocannon Tech autocannons 2.png Ripper Cannons Base: 45
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.
Tech torpedoes 3.png Devastator Torpedoes Propulsion.png 10000 4 Component Devastator Torpedoes Tech torpedoes 2.png Armored Torpedoes Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
Tech kinetic artillery 2.png Kinetic Artillery Propulsion.png 10000 4 Component Kinetic Artillery
  • Tech mass drivers 5.png Gauss Cannons
  • Tech kinetic artillery 1.png Kinetic Battery
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
Tech missiles 5.png Marauder Missiles Propulsion.png 10000 4 Component Marauder Missiles Tech missiles 4.png Quantum Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
Tech mass accelerator 1.png Mega Cannon Propulsion.png 10000 4 Component Mega Cannon
  • Tech battleships.png Battleships
  • Tech mass drivers 4.png Advanced Railguns
Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
Tech swarmer missiles 2.png Whirlwind Missiles Propulsion.png 10000 4 Component Whirlwind Missiles Tech swarmer missiles 1.png Swarmer Missiles Base: 40
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
Tech mass accelerator 2.png Giga Cannon Propulsion.png 12000 4 Component Giga Cannon
  • Tech mass drivers 5.png Gauss Cannons
  • Tech mass accelerator 1.png Mega Cannon
Base: 35
Modifiers
  • 1.5x if Fanatic Militarist.png fanatic militarist.
  • 1.25x if Militarist.png militarist.
  • 1.25x if scientist expertise is Propulsion.png propulsion.
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
Tech repeatable weapon type kinetic damage.png High-Density Munitions Propulsion.png 20000 5 Damage +5% Kinetic weapon damage Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Ultra-dense slugs can punch through even the strongest of projected shields.
Tech repeatable weapon type kinetic fire rate.png Loader Efficiency Propulsion.png 20000 5 Attack Speed +5% Kinetic weapon attack speed Tech mass drivers 3.png Railguns Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
Tech repeatable weapon type explosive fire rate.png Miniaturized Pre-Igniters Propulsion.png 20000 5 Attack Speed +5% Explosive weapon attack speed Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
Tech repeatable weapon type explosive damage.png Thermodynamic Yield Control Propulsion.png 20000 5 Damage +5% Explosive weapon damage Tech missiles 3.png Antimatter Missiles Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
Tech dark matter propulsion.png Dark Matter Propulsion Propulsion.png 25000 5 Component Dark Matter Thrusters
These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
Tech corvettes.png Corvettes Voidcraft.png Ship class Corvette Tech starbase 2.png Starport The FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower.
Tech space defense station 1.png Deep Space Defenses Voidcraft.png Spaceport 1.png Defense Platform Tech starbase 1.png Starbase Construction This will enable the construction of defensive deep space platforms to protect our Starbases.
Tech assault armies.png Interplanetary Expeditionary Forces Voidcraft.png Army assault.png Assault Army Tech planetary defenses.png Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
Tech space exploration.png Space Exploration Voidcraft.png Ship class Science Ship Tech basic science lab 1.png Scientific Method The realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary.
Tech starbase 1.png Starbase Construction Voidcraft.png Spaceport 1.png Starbase (T1): Outpost Tech space construction.png Offworld Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
Tech starbase 2.png Starport Voidcraft.png Spaceport 1.png Starbase (T2): Starport Tech starbase 1.png Starbase Construction The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
Tech corvette build speed.png Standardized Corvette Patterns Voidcraft.png 750 1
  • Cost –5% Corvette build cost
  • Speed +25% Corvette build speed
Tech corvettes.png Corvettes Base: 95
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
Tech strike craft 1.png Carrier Operations Voidcraft.png 1000 1
  • Component Basic Strike Craft
  • Spaceport 1.png Hangar Bay
Tech starbase 2.png Starport Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
Tech corvette hull 1.png Improved Corvette Hulls Voidcraft.png 1000 1 Health +100 Corvette hull points Tech corvettes.png Corvettes Base: 90
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
Tech destroyers.png Destroyers Voidcraft.png 1500 2
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Destroyer
Tech corvettes.png Corvettes Base: 85
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2230.
  • 3x if year is >2220.
  • 2x if year is >2215.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2210.
While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.
Tech defense platform hull 1.png Improved Structural Integrity Voidcraft.png 2000 2 Health +500 Defense platform hull points Tech starbase 3.png Starhold Base: 75 A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
Tech destroyer build speed.png Standardized Destroyer Patterns Voidcraft.png 2000 2
  • Cost –5% Destroyer build cost
  • Speed +25% Destroyer build speed
Tech destroyers.png Destroyers Base: 75
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.
Tech starbase 3.png Starhold Voidcraft.png 2000 2 Spaceport 1.png Starbase (T3): Starhold Tech starbase 2.png Starport Base: 75
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 starports.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
Tech corvette hull 2.png Advanced Corvette Hulls Voidcraft.png 2500 2 Health +100 Corvette hull points Tech corvette hull 1.png Improved Corvette Hulls Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.
Tech destroyer hull 1.png Improved Destroyer Hulls Voidcraft.png 2500 2 Health +200 Destroyer hull points Tech destroyers.png Destroyers Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable destroyers.
Tech strike craft 2.png Improved Strike Craft Voidcraft.png 2500 2 Component Improved Strike Craft Tech strike craft 1.png Carrier Operations Base: 70
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
Tech modular engineering.png Modular Engineering Voidcraft.png 2500 2
  • Cost –25% Starbase building build cost
  • Cost –25% Starbase module build cost
Tech starbase 3.png Starhold Base: 35
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
Tech destroyer hull 2.png Advanced Destroyer Hulls Voidcraft.png 4000 3 Health +200 Destroyer hull points Tech destroyer hull 1.png Improved Destroyer Hulls Base: 65
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.
Tech cruisers.png Cruisers Voidcraft.png 4000 3
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Cruiser
Tech destroyers.png Destroyers Base: 65
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2240.
  • 3x if year is >2235.
  • 2x if year is >2230.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2220.
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
Tech cruiser build speed.png Standardized Cruiser Patterns Voidcraft.png 5000 3
  • Cost –5% Cruiser build cost
  • Speed +25% Cruiser build speed
Tech cruisers.png Cruisers Base: 60
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Tech starbase 4.png Star Fortress Voidcraft.png 5000 3 Spaceport 1.png Starbase (T4): Star Fortress Tech starbase 3.png Starhold Base: 60
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 starholds.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
Tech strike craft 3.png Advanced Strike Craft Voidcraft.png 6000 3 Component Advanced Strike Craft Tech strike craft 2.png Improved Strike Craft Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
Tech space defense station improvement.png Corps of Engineers Voidcraft.png 6000 3
  • Cost –15% Starbase upgrade cost
  • Speed +25% Starbase upgrade speed
  • Tech modular engineering.png Modular Engineering
  • Tech starbase 4.png Star Fortress
Base: 25
Modifiers
  • 1.25x if a degree of Militarist.png militarist.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
Tech cruiser hull 1.png Improved Cruiser Hulls Voidcraft.png 6000 3 Health +500 Cruiser hull points Tech cruisers.png Cruisers Base: 50
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable cruisers.
Tech cruiser hull 2.png Advanced Cruiser Hulls Voidcraft.png 8000 4 Health +500 Cruiser hull points Tech cruiser hull 1.png Improved Cruiser Hulls Base: 45
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.
Tech battleships.png Battleships Voidcraft.png 8000 4
  • Fleet capacity.png +10 Fleet command limit
  • Ship class Battleship
Tech cruisers.png Cruisers Base: 45
Modifiers
  • 10x if a neighbor has the tech.
  • 4x if year is >2270.
  • 3x if year is >2265.
  • 2x if year is >2260.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2250.
The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.
Tech starbase 5.png Citadel Voidcraft.png 10000 4 Spaceport 1.png Starbase (T5): Citadel Tech starbase 4.png Star Fortress Base: 40
Modifiers
  • 10x if a neighbor has the tech.
  • 5x if has at least Spaceport 1.png 3 star fortresses.
  • 4x if year is >2300.
  • 3x if year is >2295.
  • 2x if year is >2290.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 0.1x if year is <2270.
Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
Tech battleship build speed.png Standardized Battleship Patterns Voidcraft.png 10000 4
  • Cost –5% Battleship build cost
  • Speed +25% Battleship build speed
Tech battleships.png Battleships Base: 40
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.
Tech battleship hull 1.png Improved Battleship Hulls Voidcraft.png 12000 4 Health +800 Battleship hull points Tech battleships.png Battleships Base: 35
Modifiers
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
Advances in building techniques will allow for the construction of sturdier and more durable battleships.
Tech battleship hull 2.png Advanced Battleship Hulls Voidcraft.png 15000 5 Health +800 Battleship hull points Tech battleship hull 1.png Improved Battleship Hulls Base: 30
Modifiers
  • 1.25x if adopted Menu icon traditions.png Supremacy tradition tree.
  • 1.25x if scientist expertise is Voidcraft.png voidcraft.
  • 0.25x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait lightbulb on.png spark of genius.
The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.
Tech repeatable improved military station health.png Fortified Core Layers Voidcraft.png 20000 5 Health +10% Defense platform health Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
Tech repeatable weapon type strike craft fire rate.png Heat Recyclers Voidcraft.png 20000 5 Attack Speed +10% Strike craft attack speed Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
Tech mega engineering.png Mega-Engineering Voidcraft.png 20000 5
  • Minerals.png +20000 Mineral storage capacity
  • Feature Can repair damaged Megastructures
  • Tech battleships.png Battleships
  • Tech starbase 5.png Citadel
  • Tech zero point power.png Zero Point Power
Base: 5
Modifiers
  • 20x if has any mega-structure (in any condition) within borders.
  • 2x if has ascension perk Ap master builders.png Master Builders.
  • 2x if has ascension perk Ap voidborn.png Voidborne.
  • 0.5x if scientist has none of:
    • Expertise is Voidcraft.png voidcraft.
    • Trait is Leader trait curator.png curator.
    • Trait is Leader trait maniacal.png maniacal.
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
Tech repeatable weapon type strike craft fire damage.png Synapse Interceptors Voidcraft.png 20000 5 Damage +10% Strike craft damage Tech strike craft 3.png Advanced Strike Craft Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
Tech repeatable improved military station damage.png Synchronized Firing Patterns Voidcraft.png 20000 5 Damage +10% Defense platform damage Tech defense platform hull 1.png Improved Structural Integrity Base: 12.5
Modifiers
  • 0.01x if researching another repeatable tech.
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.

References[edit]


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