Difference between revisions of "Console:Engineering research"
Jump to navigation
Jump to search
m (→Console:Engineering_research: switch to ''Console_Technav'' template.) |
m (→References) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Console_Version|1 | + | {{Console_Version|2.1}} |
{{Console_Technav}} | {{Console_Technav}} | ||
− | ''{{iconify|Engineering}} research'' area is | + | ''{{iconify|Engineering}} research'' area is comprised mainly of the fields: {{iconify|Industry|21px}}, {{iconify|Materials|21px}}, {{iconify|Propulsion|21px}} and {{iconify|Voidcraft|21px}}. |
− | The area provides access to several key points, including: new ship and | + | The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more. |
== Main effects == | == Main effects == | ||
Line 27: | Line 27: | ||
| {{iconify|Materials}} | | {{iconify|Materials}} | ||
| {{MultiColumn| | | {{MultiColumn| | ||
− | |||
* {{icon|component|21px}} Armor components | * {{icon|component|21px}} Armor components | ||
− | * {{icon|Strategic|21px}} Strategic resources reveal | + | * {{icon|Strategic|21px}} Strategic resources reveal |2}} |
− | |||
− | |||
− | |||
| ''The creation and manipulation of materials for increased utility and durability.'' | | ''The creation and manipulation of materials for increased utility and durability.'' | ||
|- | |- | ||
− | | {{iconify| | + | | {{iconify|Propulsion}} |
| {{MultiColumn| | | {{MultiColumn| | ||
− | * {{icon|component|21px}} | + | * {{icon|armor|21px}} Armor modifiers |
− | * {{icon|component|21px}} | + | * {{icon|component|21px}} Kinetic weapons |
− | * {{icon|component|21px}} Explosive weapons | + | * {{icon|damage|21px}} Kinetic weapon modifiers |
+ | * {{icon|component|21px}} Thruster and afterburner components | ||
+ | * {{icon|component|21px}} Explosive weapons | ||
* {{icon|damage|21px}} Explosive weapon modifiers |2}} | * {{icon|damage|21px}} Explosive weapon modifiers |2}} | ||
− | | ''The study of | + | | ''The study of propulsion and trajectory.'' |
|- | |- | ||
| {{iconify|Voidcraft}} | | {{iconify|Voidcraft}} | ||
| {{MultiColumn| | | {{MultiColumn| | ||
* {{icon|min|21px}} Increased mineral storage capacity | * {{icon|min|21px}} Increased mineral storage capacity | ||
− | * {{icon| | + | * {{icon|slot h|21px}} Strike craft wings |
− | * {{icon| | + | * {{icon|damage|21px}} Strike craft modifiers |
− | * [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship | + | * [[File:Ship.png|21px|link=Ship designer|Ship class]] New ship classes |
− | * {{icon| | + | * {{icon|starbase|21px}} New starbase upgrades |
− | * {{icon| | + | * {{icon|health|21px}} Ship and starbase modifiers |2}} |
| ''Space is the final frontier. To master it is to master the future.'' | | ''Space is the final frontier. To master it is to master the future.'' | ||
|} | |} | ||
Line 59: | Line 57: | ||
'''Legend indicators:''' | '''Legend indicators:''' | ||
* Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} . | * Colors: {{tech|start|Starter}} , {{tech|acquire|Acquisition}} , {{tech|rare|Rare}} , {{tech|danger|Dangerous}} , {{tech|repeat|Repeatable}} . | ||
− | * Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon| | + | * Icons: [[File:Army assault.png|24px|link=Army]] Armies / Attachments , {{icon|Building}} Buildings , {{icon|Component}} Components , {{icon|Edict}} Edicts / Policies , [[File:Feature.png|21px|link=|Feature]] Feature unlock , {{icon|Starbase}} Starbase, {{icon|Strategic}} Resources , [[File:Ship.png|24px|link=Ship designer|Ship class]] Ship / Station class . |
'''Notes:''' | '''Notes:''' | ||
Line 75: | Line 73: | ||
! width="3%" | Cost | ! width="3%" | Cost | ||
! width="1%" | {{hover|Tier|T}} | ! width="1%" | {{hover|Tier|T}} | ||
− | ! width="17% | + | ! width="17%" | Effects |
! width="15%" | Prerequisites | ! width="15%" | Prerequisites | ||
! width="20%" | Weight & Modifiers | ! width="20%" | Weight & Modifiers | ||
Line 83: | Line 81: | ||
| {{icon|industry}} | | {{icon|industry}} | ||
| || | | || | ||
− | | | + | | {{icon|Building}} Mining Network I |
| | | | ||
| | | | ||
Line 97: | Line 95: | ||
| | | | ||
| ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.'' | | ''Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Geothermal Fracking" | |- id="Geothermal Fracking" | ||
| {{icon|Geothermal Fracking}} || Geothermal Fracking | | {{icon|Geothermal Fracking}} || Geothermal Fracking | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 500 || align= center | 1 |
− | | {{Plainlist|* {{icon|minerals}} {{green|+ | + | | {{Plainlist|* {{icon|minerals}} {{green|+5000}} Mineral storage capacity |
− | * | + | * {{icon|Building}} Mining Network II }} |
| {{icon|industrial base|21px}} {{tech|start|Industrial Base}} | | {{icon|industrial base|21px}} {{tech|start|Industrial Base}} | ||
| data-sort-value="100" | '''Base:''' 100 | | data-sort-value="100" | '''Base:''' 100 | ||
Line 123: | Line 108: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
| ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.'' | | ''New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Nanomechanics" | |- id="Nanomechanics" | ||
| {{icon|Nanomechanics}} || Nanomechanics | | {{icon|Nanomechanics}} || Nanomechanics | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 500 || align= center | 1 |
− | | | + | | {{icon|Building}} Engineering Facility I |
| | | | ||
| data-sort-value="100" | '''Base:''' 100 | | data-sort-value="100" | '''Base:''' 100 | ||
Line 156: | Line 127: | ||
| {{icon|Powered Exoskeletons}} || Powered Exoskeletons | | {{icon|Powered Exoskeletons}} || Powered Exoskeletons | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 500 || align= center | 1 |
| {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage | | {{Plainlist|* {{icon|Damage}} {{green|+5%}} Army damage | ||
* {{icon|min}} {{green|+5%}} Minerals }} | * {{icon|min}} {{green|+5%}} Minerals }} | ||
Line 166: | Line 137: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
| ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.'' | | ''Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.'' | ||
+ | |- id="Mineral Processing" | ||
+ | | {{icon|Mineral Processing}} || Mineral Processing | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 750 || align= center | 1 | ||
+ | | {{Plainlist|* {{icon|Building}} Mineral Processing Plant I | ||
+ | * {{icon|Starbase}} Nebula Refinery }} | ||
+ | | {{iconify|Geothermal Fracking|21px}} | ||
+ | | data-sort-value="95" | '''Base:''' 95 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
+ | | ''Optimal processing of mined materials have allowed us to reach new levels of efficiency.'' | ||
|- id="Assembly Patterns" | |- id="Assembly Patterns" | ||
| {{icon|Assembly Patterns}} || Assembly Patterns | | {{icon|Assembly Patterns}} || Assembly Patterns | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 1000 || align= center | 1 |
− | | {{icon|speed}} {{green|+25%}} Building | + | | {{icon|speed}} {{green|+25%}} Building construction speed |
| {{iconify|Nanomechanics|21px}} | | {{iconify|Nanomechanics|21px}} | ||
− | | data-sort-value=" | + | | data-sort-value="90" | '''Base:''' 90 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|1.25x}} if {{iconify| | + | * {{green|1.25x}} if a degree of {{iconify|militarist|21px}}. }} |
− | | | + | | ''Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.'' |
|- id="Robotic Workers" | |- id="Robotic Workers" | ||
| {{icon|Robotic Workers}} || Robotic Workers | | {{icon|Robotic Workers}} || Robotic Workers | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 1000 || align= center | 1 |
| [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot | | [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Robot | ||
| {{Plainlist|* {{iconify|Powered Exoskeletons|21px}} | | {{Plainlist|* {{iconify|Powered Exoskeletons|21px}} | ||
− | * {{icon|no|21px}}{{iconify| | + | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }} |
− | |||
− | |||
| data-sort-value="135" | '''Base:''' 135 | | data-sort-value="135" | '''Base:''' 135 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|2x}} if a degree of {{iconify|materialist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. | ||
+ | * {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }} | ||
+ | | ''These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.'' | ||
+ | |- id="Machine Template System" | ||
+ | | {{icon|Machine Template System}} || Machine Template System | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 1500 || align= center | 1 | ||
+ | | {{Plainlist|* {{icon|Trait point}} {{green|+2}} Robot modification points | ||
+ | * [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Mechanical pop templates | ||
+ | * [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }} | ||
+ | | {{Plainlist|* {{iconify|Robotic Workers|21px}} | ||
+ | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | ||
+ | * {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }} | ||
+ | | data-sort-value="85" | '''Base:''' 85 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
+ | | ''Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.'' | ||
+ | |- id="Machine Template System mech" | ||
+ | | {{icon|Machine Template System mech}} || Machine Template System | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 1500 || align= center | 1 | ||
+ | | {{Plainlist|* {{icon|Trait point}} {{green|+1}} Machine modification points | ||
+ | * [[File:Feature.png|21px|link=Genetic modification|Feature]] Can modify robot pops }} | ||
+ | | {{Plainlist|* {{iconify|Powered Exoskeletons|21px}} | ||
+ | * {{iconify|Machine Intelligence|21px}} }} | ||
+ | | data-sort-value="85" | '''Base:''' 85 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
− | | '' | + | | ''Standardization of assembly templates allow for improved specialization of the drone population.'' |
− | |- id=" | + | |- id="Micro-Replicators" |
− | | {{icon| | + | | {{icon|Micro-Replicators}} || Micro-Replicators |
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 2000 || align= center | 2 |
− | | | + | | {{icon|growth speed}} {{green|+10%}} Pop assembly speed |
− | + | | {{iconify|Machine Intelligence|21px}} | |
− | + | | data-sort-value="112.5" | '''Base:''' 112.5 | |
− | |||
− | |||
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
− | | '' | + | | ''Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.'' |
|- id="Deep Core Mining" | |- id="Deep Core Mining" | ||
| {{icon|Deep Core Mining}} || Deep Core Mining | | {{icon|Deep Core Mining}} || Deep Core Mining | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | {{Plainlist|* {{icon|minerals}} {{green|+ | + | | {{Plainlist|* {{icon|minerals}} {{green|+10000}} Mineral storage capacity |
− | * | + | * {{icon|Building}} Mining Network III }} |
| {{Plainlist|* {{iconify|Colonial Centralization|21px}} | | {{Plainlist|* {{iconify|Colonial Centralization|21px}} | ||
* {{iconify|Geothermal Fracking|21px}} }} | * {{iconify|Geothermal Fracking|21px}} }} | ||
Line 225: | Line 236: | ||
| {{icon|Droids tech}} || Droids | | {{icon|Droids tech}} || Droids | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | {{Plainlist|* [[File: | + | | {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Droid |
− | * [[File: | + | * [[File:Army assault.png|24px|link=Army]] Robotic Assault Army }} |
| {{Plainlist|* {{iconify|Colonial Centralization|21px}} | | {{Plainlist|* {{iconify|Colonial Centralization|21px}} | ||
* {{iconify|Robotic Workers|21px}} | * {{iconify|Robotic Workers|21px}} | ||
− | * {{icon|no|21px}}{{iconify| | + | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }} |
− | |||
− | |||
| data-sort-value="70" | '''Base:''' 70 | | data-sort-value="70" | '''Base:''' 70 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|2x}} if {{iconify|mechanist|21px}} (valid civic). | + | * {{green|2x}} if a degree of {{iconify|materialist|21px}}. |
− | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }} | + | * {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic). |
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. | ||
+ | * {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. }} | ||
| ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.'' | | ''Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.'' | ||
|- id="Supersolid Materials" | |- id="Supersolid Materials" | ||
| {{icon|Supersolid Materials}} || Supersolid Materials | | {{icon|Supersolid Materials}} || Supersolid Materials | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | | + | | {{icon|Building}} Engineering Facility II |
| {{Plainlist|* {{iconify|Colonial Centralization|21px}} | | {{Plainlist|* {{iconify|Colonial Centralization|21px}} | ||
* {{iconify|Nanomechanics|21px}} }} | * {{iconify|Nanomechanics|21px}} }} | ||
Line 257: | Line 268: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
| ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.'' | | ''The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.'' | ||
+ | |- id="Advanced Mineral Processing" | ||
+ | | {{icon|Advanced Mineral Processing}} || Advanced Mineral Processing | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 4000 || align= center | 3 | ||
+ | | {{icon|Building}} Mineral Processing Plant II | ||
+ | | {{Plainlist|* {{iconify|Colonial Centralization|21px}} | ||
+ | * {{iconify|Mineral Processing|21px}} }} | ||
+ | | data-sort-value="65" | '''Base:''' 65 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
+ | | ''Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.'' | ||
+ | |- id="Binary Motivators" | ||
+ | | {{icon|Binary Motivators}} || Binary Motivators | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 4000 || align= center | 3 | ||
+ | | {{icon|Trait point}} {{green|+1}} Machine modification points | ||
+ | | {{Plainlist|* {{iconify|Colonial Centralization|21px}} | ||
+ | * {{icon|Machine Template System mech|21px}} Machine Template System | ||
+ | * {{iconify|Machine Intelligence|21px}} }} | ||
+ | | data-sort-value="65" | '''Base:''' 65 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }} | ||
+ | | ''These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.'' | ||
+ | |- id="Cross-Model Standardization" | ||
+ | | {{icon|Cross-Model Standardization}} || Cross-Model Standardization | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 4000 || align= center | 2 | ||
+ | | {{icon|Trait point}} {{green|+1}} Robot modification points | ||
+ | | {{Plainlist|* {{icon|Droids tech|21px}} Droids | ||
+ | * {{iconify|Machine Template System|21px}} | ||
+ | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | ||
+ | * {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }} | ||
+ | | data-sort-value="65" | '''Base:''' 65 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic). | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >2. }} | ||
+ | | ''Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.'' | ||
|- id="Construction Templates" | |- id="Construction Templates" | ||
| {{icon|Construction Templates}} || {{tech|rare|Construction Templates}} | | {{icon|Construction Templates}} || {{tech|rare|Construction Templates}} | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 5000 || align= center | 3 |
− | | {{icon|speed}} {{green|+50%}} Building | + | | {{icon|speed}} {{green|+50%}} Building construction speed |
| {{iconify|Assembly Patterns|21px}} | | {{iconify|Assembly Patterns|21px}} | ||
− | | data-sort-value=" | + | | data-sort-value="30" | '''Base:''' 30 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|1.25x}} if {{iconify| | + | * {{green|1.25x}} if a degree of {{iconify|militarist|21px}}. |
* {{red|0.5x}} if scientist has ''none'' of: | * {{red|0.5x}} if scientist has ''none'' of: | ||
** Expertise is {{iconify|industry|21px}}. | ** Expertise is {{iconify|industry|21px}}. | ||
** Trait is {{iconify|curator|21px}}. }} | ** Trait is {{iconify|curator|21px}}. }} | ||
− | | | + | | ''Standardized pre-fab templates massively reduce on-site facility construction times.'' |
− | |- id=" | + | |- id="Self-Assembling Components" |
− | | {{icon| | + | | {{icon|Self-Assembling Components}} || Self-Assembling Components |
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 6000 || align= center | 3 |
− | | {{icon|speed}} {{green|+10%}} | + | | {{icon|growth speed}} {{green|+10%}} Pop assembly speed |
− | | {{ | + | | {{Plainlist|* {{iconify|Micro-Replicators|21px}} |
− | | data-sort-value=" | + | * {{iconify|Machine Intelligence|21px}} }} |
+ | | data-sort-value="75" | '''Base:''' 75 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{ | + | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} |
− | | '' | + | | ''Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.'' |
− | |- id=" | + | |- id="Fungible Circuitry" |
− | | {{icon| | + | | {{icon|Fungible Circuitry}} || {{tech|rare|Fungible Circuitry}} |
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | {{ | + | | align= center | 8000 || align= center | 4 |
− | + | | {{icon|Trait point}} {{green|+1}} Robot modification points | |
− | | {{iconify| | + | | {{Plainlist|* {{iconify|Cross-Model Standardization|21px}} |
− | | data-sort-value=" | + | * {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}} |
+ | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} | ||
+ | * {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }} | ||
+ | | data-sort-value="22.5" | '''Base:''' 22.5 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{red|0. | + | * {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak. |
− | | '' | + | * {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic). |
− | |- id=" | + | * {{red|0.2x}} if scientist has ''none'' of: |
− | | {{icon| | + | ** Expertise is {{iconify|industry|21px}}. |
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|maniacal|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.'' | ||
+ | |- id="Nanite Assemblers" | ||
+ | | {{icon|Nanite Assemblers}} || {{tech|rare|Nanite Assemblers}} | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | | + | | {{icon|Trait point}} {{green|+1}} Machine modification points |
− | + | | {{Plainlist|* {{iconify|Binary Motivators|21px}} | |
− | |||
− | | {{Plainlist|* {{iconify| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* {{iconify|Galactic Administration|21px}} | * {{iconify|Galactic Administration|21px}} | ||
− | * | + | * {{iconify|Machine Intelligence|21px}} }} |
− | |||
− | |||
− | |||
| data-sort-value="22.5" | '''Base:''' 22.5 | | data-sort-value="22.5" | '''Base:''' 22.5 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
* {{red|0.2x}} if scientist has ''none'' of: | * {{red|0.2x}} if scientist has ''none'' of: | ||
** Expertise is {{iconify|industry|21px}}. | ** Expertise is {{iconify|industry|21px}}. | ||
Line 335: | Line 377: | ||
** Trait is {{iconify|maniacal|21px}}. | ** Trait is {{iconify|maniacal|21px}}. | ||
** Trait is {{iconify|spark of genius|21px}}. }} | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
− | | '' | + | | ''Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.'' |
+ | |- id="Mineral Isolation" | ||
+ | | {{icon|Mineral Isolation}} || Mineral Isolation | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{Plainlist|* {{icon|minerals}} {{green|+10000}} Mineral storage capacity | ||
+ | * {{icon|Building}} Mining Network IV | ||
+ | * {{icon|Building}} Mining Network V }} | ||
+ | | {{Plainlist|* {{iconify|Deep Core Mining|21px}} | ||
+ | * {{iconify|Galactic Administration|21px}} }} | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
+ | | ''Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.'' | ||
|- id="Superfluid Materials" | |- id="Superfluid Materials" | ||
| {{icon|Superfluid Materials}} || Superfluid Materials | | {{icon|Superfluid Materials}} || Superfluid Materials | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 10000 || align= center | 4 |
− | | {{Plainlist|* | + | | {{Plainlist|* {{icon|Building}} Engineering Facility III |
− | * | + | * {{icon|Building}} Engineering Facility IV }} |
| {{Plainlist|* {{iconify|Galactic Administration|21px}} | | {{Plainlist|* {{iconify|Galactic Administration|21px}} | ||
* {{iconify|Supersolid Materials|21px}} }} | * {{iconify|Supersolid Materials|21px}} }} | ||
Line 354: | Line 411: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. }} | ||
| ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.'' | | ''The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.'' | ||
+ | |- id="Synthetics Tech" | ||
+ | | {{icon|Synthetics tech}} || {{tech|danger|Synthetics}} | ||
+ | | {{icon|industry}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{Plainlist|* [[File:Trait robotic 1.png|24px|link=Robot|Buildable pop]] Synthetic | ||
+ | * [[File:Army assault.png|24px|link=Army]] Android Assault Army }} | ||
+ | | {{Plainlist|* {{icon|droids tech|21px}} Droids | ||
+ | * {{iconify|Galactic Administration|21px}} | ||
+ | * {{iconify|Positronic AI|21px}} | ||
+ | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} }} | ||
+ | | data-sort-value="20" | '''Base:''' 20 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|4x}} if has ascension perk [[File:Ap the flesh is weak.png|21px]] The Flesh is Weak. | ||
+ | * {{green|2x}} if a degree of {{iconify|materialist|21px}}. | ||
+ | * {{green|2x}} if {{iconify|mechanist|21px}} (''valid'' civic). | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}}. | ||
+ | * {{red|0.5x}} if a degree of {{iconify|spiritualist|21px}}. | ||
+ | * {{red|0.2x}} if scientist has ''none'' of: | ||
+ | ** Expertise is {{iconify|industry|21px}}. | ||
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|maniacal|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.'' | ||
|- id="Synthetic Personality Matrix" | |- id="Synthetic Personality Matrix" | ||
| {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix | | {{icon|Synthetic Personality Matrix}} || Synthetic Personality Matrix | ||
| {{icon|industry}} | | {{icon|industry}} | ||
− | | align= center | | + | | align= center | 12000 || align= center | 4 |
| [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders | | [[File:Feature.png|21px|link=Robot|Feature]] Can elect synth leaders | ||
| {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}} | | {{Plainlist|* {{icon|Synthetics tech|21px}} {{tech|danger|Synthetics}} | ||
− | * {{icon|no|21px}}{{iconify| | + | * {{icon|no|21px}}{{iconify|Gestalt Consciousness|21px}} |
− | * {{icon|no|21px}} | + | * {{icon|no|21px}}[[File:Edicts.png|21px|link=Policies]] Artificial Intelligence – Outlawed }} |
− | + | | data-sort-value="35" | '''Base:''' 35 | |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 369: | Line 450: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }} | * {{green|1.25x}} if scientist expertise is {{iconify|industry|21px}} ''and'' level is >3. }} | ||
| ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.'' | | ''Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.'' | ||
− | |- id=" | + | |- id="Assembly Algorithms" |
− | | {{icon| | + | | {{icon|Assembly Algorithms}} || {{tech|repeat|Assembly Algorithms}} |
− | | {{icon| | + | | {{icon|industry}} |
− | | align= center | | + | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 |
− | | {{ | + | | {{icon|speed}} {{green|+10%}} Building construction speed |
− | + | | {{icon|Construction Templates|21px}} {{tech|rare|Construction Templates}} | |
− | | | + | | data-sort-value="12.5" | '''Base:''' 12.5 |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{ | + | * {{red|0.01x}} if researching another repeatable tech. }} |
− | + | | ''The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.'' | |
− | + | |- id="Extraction Patterns" | |
− | | '' | + | | {{icon|Extraction Patterns}} || {{tech|repeat|Extraction Patterns}} |
− | |- id=" | + | | {{icon|industry}} |
− | | {{icon| | + | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 |
− | | {{icon| | + | | {{icon|min}} {{green|+5%}} Minerals from jobs |
− | | align= center | | + | | {{iconify|Advanced Mineral Purification|21px}} |
− | + | | data-sort-value="12.5" | '''Base:''' 12.5 | |
− | | {{icon| | ||
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{ | + | * {{red|0.01x}} if researching another repeatable tech. }} |
+ | | ''Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.'' | ||
+ | |- id="Nanocomposite Materials" | ||
+ | | {{icon|Nanocomposite Materials}} || {{tech|start|Nanocomposite Materials}} | ||
+ | | {{icon|materials}} | ||
+ | | || | ||
+ | | {{icon|Component}} Nanocomposite Armor | ||
+ | | | ||
+ | | | ||
| ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.'' | | ''Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.'' | ||
− | |- id=" | + | |- id="Betharian Refining" |
− | | {{icon| | + | | {{icon|Betharian Refining}} || Betharian Refining |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 750 || align= center | 2 |
− | + | | {{icon|Building}} Betharian Power Plant | |
− | | {{icon| | + | | {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} |
− | | | + | * {{icon|Strategic|21px}} Potential resource exists on an owned planet }} |
− | {{ | + | | data-sort-value="190" | '''Base:''' 190 |
− | |||
− | | | ||
− | * {{ | ||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
* {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }} | * {{green|2x}} if scientist expertise is {{iconify|materials|21px}}. }} | ||
− | | '' | + | | ''The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.'' |
− | |- id=" | + | |- id="Ceramo-Metal Materials" |
− | | {{icon| | + | | {{icon|Ceramo-Metal Materials}} || Ceramo-Metal Materials |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 750 || align= center | 1 |
− | | | + | | {{icon|Component}} Ceramo-Metal Armor |
− | | {{ | + | | {{icon|Nanocomposite Materials|21px}} {{tech|start|Nanocomposite Materials}} |
− | + | | data-sort-value="118.75" | '''Base:''' 118.75 | |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} |
− | | '' | + | | ''A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.'' |
− | |- id=" | + | |- id="Exotic Gas Extraction" |
− | | {{icon| | + | | {{icon|Exotic Gas Extraction}} || Exotic Gas Extraction |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | | + | | {{Plainlist|* {{icon|Strategic}} {{iconify|Exotic Gases}} |
− | | {{Plainlist|* {{ | + | * {{icon|Building}} Gas Extraction Wells }} |
− | * {{icon| | + | | {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} |
− | | data-sort-value=" | + | * {{icon|Strategic|21px}} Potential resource exists on an owned planet }} |
+ | | data-sort-value="170" | '''Base:''' 170 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} |
− | | '' | + | | ''Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.'' |
− | |- id=" | + | |- id="Exotic Gas Refining" |
− | | {{icon| | + | | {{icon|Exotic Gas Refining}} || Exotic Gas Refining |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | | + | | {{icon|Building}} Exotic Gas Refineries |
− | | {{ | + | | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} |
− | + | | data-sort-value="170" | '''Base:''' 170 | |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. |
− | + | * {{red|0.5x}} if any owned planet has the potential {{icon|Strategic|21px}} resource. }} | |
− | + | | ''Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.'' | |
− | + | |- id="Rare Crystal Manufacturing" | |
− | + | | {{icon|Rare Crystal Manufacturing}} || Rare Crystal Manufacturing | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * {{ | ||
− | | '' | ||
− | |- id=" | ||
− | | {{icon| | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | | + | | {{icon|Building}} Synthetic Crystal Plants |
− | | {{icon| | + | | {{icon|Industrial Base|21px}} {{tech|start|Industrial Base}} |
− | | data-sort-value=" | + | | data-sort-value="170" | '''Base:''' 170 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. | ||
− | * {{red|0.5x}} if | + | * {{red|0.5x}} if any owned planet has the potential {{icon|Strategic|21px}} resource. }} |
− | | '' | + | | ''The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.'' |
− | |- id=" | + | |- id="Rare Crystal Mining" |
− | | {{icon| | + | | {{icon|Rare Crystal Mining}} || Rare Crystal Mining |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | | + | | {{Plainlist|* {{icon|Strategic}} {{iconify|Rare Crystals}} |
− | | {{icon| | + | * {{icon|Building}} Crystal Mines }} |
− | | data-sort-value=" | + | | {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} |
+ | * {{icon|Strategic|21px}} Potential resource exists on an owned planet }} | ||
+ | | data-sort-value="170" | '''Base:''' 170 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | ||
− | | '' | + | | ''Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.'' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Plasteel Materials" | |- id="Plasteel Materials" | ||
| {{icon|Plasteel Materials}} || Plasteel Materials | | {{icon|Plasteel Materials}} || Plasteel Materials | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 2000 || align= center | 2 |
− | | | + | | {{icon|Component}} Plasteel Armor |
| {{iconify|Ceramo-Metal Materials|21px}} | | {{iconify|Ceramo-Metal Materials|21px}} | ||
− | | data-sort-value=" | + | | data-sort-value="93.75" | '''Base:''' 93.75 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 527: | Line 573: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | ||
| ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.'' | | ''Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.'' | ||
− | |- id=" | + | |- id="Crystal-Infused Plating Tech" |
− | | {{icon| | + | | {{icon|Crystal-Infused Plating tech}} || {{tech|acquire|Crystal-Infused Plating}} |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | | + | | {{icon|Component}} Crystal-Infused Plating |
− | | {{icon| | + | | {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'') |
− | | data-sort-value=" | + | | data-sort-value="0" | '''Base:''' 0 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|+5}} if has country flag ''crystal_armor_1_weight''. }} |
− | + | | ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.'' | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Durasteel Materials" | |- id="Durasteel Materials" | ||
| {{icon|Durasteel Materials}} || Durasteel Materials | | {{icon|Durasteel Materials}} || Durasteel Materials | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 5000 || align= center | 3 |
− | | | + | | {{icon|Component}} Durasteel Armor |
| {{iconify|Plasteel Materials|21px}} | | {{iconify|Plasteel Materials|21px}} | ||
| data-sort-value="75" | '''Base:''' 75 | | data-sort-value="75" | '''Base:''' 75 | ||
Line 581: | Line 598: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | ||
| ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.'' | | ''This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.'' | ||
− | |- id=" | + | |- id="Crystal-Forged Plating Tech" |
− | | {{icon| | + | | {{icon|Crystal-Forged Plating tech}} || {{tech|acquire|Crystal-Forged Plating}} |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | | + | | {{icon|Component}} Crystal-Forged Plating |
− | | {{icon| | + | | {{icon|yes|21px}} Debris analysis outcome (''[[Spaceborne_aliens#Crystalline_entities|Crystalline entities]]'') |
− | + | | | |
− | + | | ''Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.'' | |
− | | | + | |- id="Neutronium Materials" |
− | + | | {{icon|Neutronium Materials}} || Neutronium Materials | |
− | |||
− | |||
− | |||
− | | '' | ||
− | |- id=" | ||
− | | {{icon| | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 10000 || align= center | 4 |
− | | | + | | {{icon|Component}} Neutronium Armor |
− | + | | {{Plainlist|* {{iconify|Durasteel Materials|21px}} | |
+ | * {{iconify|Neutronium Extraction|21px}} }} | ||
| data-sort-value="50" | '''Base:''' 50 | | data-sort-value="50" | '''Base:''' 50 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
* {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|materials|21px}}. }} | ||
− | | ''This | + | | ''This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.'' |
− | |- id=" | + | |- id="Artificial Dragonscales" |
− | | {{icon| | + | | {{icon|Artificial Dragonscales}} || {{tech|acquire|Artificial Dragonscales}} |
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 15000 || align= center | 5 |
− | | {{icon| | + | | {{icon|Component}} Dragonscale Armor |
− | | | + | | [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Ether Drake'') |
− | | | + | | |
− | + | | ''The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.'' | |
− | | | + | |- id="Living Metal Tech" |
− | + | | {{icon|Living Metal tech}} || {{tech|acquire|Living Metal}} | |
− | |||
− | |||
− | |- id=" | ||
− | | {{icon| | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | | + | | align= center | 15000 || align= center | 5 |
− | + | | {{icon|Strategic}} {{iconify|Living Metal}} | |
− | | {{icon| | + | | {{Plainlist|* {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} |
− | + | * [[File:Leader trait scroll.png|21px|link=Events]] Event chain outcome (''Precursors'') }} | |
− | + | | | |
− | + | | ''Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.'' | |
− | |||
− | |||
− | |||
− | * {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | |||
− | | '' | ||
|- id="Matter Compression" | |- id="Matter Compression" | ||
| {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}} | | {{icon|Matter Compression}} || {{tech|repeat|Matter Compression}} | ||
| {{icon|materials}} | | {{icon|materials}} | ||
− | | align= center | {{hover|Every level increases the cost by + | + | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 |
| {{icon|armor}} {{green|+5%}} Ship armor | | {{icon|armor}} {{green|+5%}} Ship armor | ||
| {{iconify|Plasteel Materials|21px}} | | {{iconify|Plasteel Materials|21px}} | ||
Line 659: | Line 648: | ||
* {{red|0.01x}} if researching another repeatable tech. }} | * {{red|0.01x}} if researching another repeatable tech. }} | ||
| ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.'' | | ''Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.'' | ||
− | |- id=" | + | |- id="Chemical Thrusters Tech" |
− | | {{icon| | + | | {{icon|Chemical Thrusters tech}} || {{tech|start|Chemical Thrusters}} |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | || |
− | | | + | | {{icon|Component}} Chemical Thruster |
− | | {{icon| | + | | |
− | | data-sort-value=" | + | | |
+ | | ''Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.'' | ||
+ | |- id="Mass Drivers Tech" | ||
+ | | {{icon|Mass Drivers tech}} || {{tech|start|Mass Drivers}} | ||
+ | | {{icon|propulsion}} | ||
+ | | || | ||
+ | | {{Plainlist|* {{icon|Component}} Mass Driver | ||
+ | * {{icon|Starbase}} Gun Battery }} | ||
+ | | | ||
+ | | | ||
+ | | ''These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.'' | ||
+ | |- id="Nuclear Missiles Tech" | ||
+ | | {{icon|Nuclear Missiles tech}} || {{tech|start|Nuclear Missiles}} | ||
+ | | {{icon|propulsion}} | ||
+ | | || | ||
+ | | {{Plainlist|* {{icon|Component}} Nuclear Missiles | ||
+ | * {{icon|Starbase}} Missile Battery }} | ||
+ | | | ||
+ | | | ||
+ | | ''Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.'' | ||
+ | |- id="Afterburners Tech" | ||
+ | | {{icon|Afterburners tech}} || Afterburners | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 750 || align= center | 1 | ||
+ | | {{icon|Component}} Afterburners | ||
+ | | {{icon|Chemical Thrusters tech|21px}} {{tech|start|Chemical Thrusters}} | ||
+ | | data-sort-value="118.75" | '''Base:''' 118.75 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|2x}} if researched {{icon|Ion Thrusters tech|21px}} Ion Thrusters. |
− | * {{green| | + | * {{green|2x}} if researched {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters. |
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''These powerful thrusters provide additional combat speed but consume a great deal of power.'' |
− | |- id=" | + | |- id="Coilguns Tech" |
− | | {{icon| | + | | {{icon|Coilguns tech}} || Coilguns |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 750 || align= center | 1 |
− | + | | {{icon|Component}} Coilgun | |
− | | {{icon| | + | | {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}} |
− | + | | data-sort-value="95" | '''Base:''' 95 | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 694: | Line 700: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.'' |
− | |- id=" | + | |- id="Fusion Missiles Tech" |
− | | {{icon| | + | | {{icon|Fusion Missiles tech}} || Fusion Missiles |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 750 || align= center | 1 |
− | | | + | | {{icon|Component}} Fusion Missiles |
− | + | | {{Plainlist|* {{iconify|Fusion Power|21px}} | |
− | | data-sort-value=" | + | * {{icon|nuclear missiles tech|21px}} {{tech|start|Nuclear Missiles}} }} |
+ | | data-sort-value="95" | '''Base:''' 95 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 708: | Line 715: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.'' |
− | |- id=" | + | |- id="Flak Battery Tech" |
− | | {{icon| | + | | {{icon|Flak Battery tech}} || {{tech|start|Flak Battery}} |
− | | {{ | + | | {{icon|propulsion}} |
− | + | | || | |
− | + | | {{icon|Component}} Flak Battery | |
− | | {{ | + | | |
− | + | | | |
− | | | + | | ''Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.'' |
− | + | |- id="Antimatter Missiles Tech" | |
− | + | | {{icon|Antimatter Missiles tech}} || Antimatter Missiles | |
− | | | + | | {{icon|propulsion}} |
− | + | | align= center | 1500 || align= center | 2 | |
− | | '' | + | | {{icon|Component}} Antimatter Missiles |
− | |- id=" | + | | {{icon|fusion missiles tech|21px}} Fusion Missiles |
− | | {{icon| | + | | data-sort-value="85" | '''Base:''' 85 |
− | | {{icon| | ||
− | | align= center | | ||
− | | | ||
− | | {{icon| | ||
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 735: | Line 737: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.'' |
− | + | |- id="Ion Thrusters Tech" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id="Ion Thrusters | ||
| {{icon|Ion Thrusters tech}} || Ion Thrusters | | {{icon|Ion Thrusters tech}} || Ion Thrusters | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | | + | | {{icon|Component}} Ion Thruster |
| {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}} | | {{icon|Chemical thrusters tech|21px}} {{tech|start|Chemical Thrusters}} | ||
− | | data-sort-value=" | + | | data-sort-value="106.25" | '''Base:''' 106.25 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
* {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers. | * {{green|2x}} if researched {{icon|Destroyers tech|21px}} Destroyers. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''These electric thrusters use beams of ions to generate thrust without the need for propellant.'' | | ''These electric thrusters use beams of ions to generate thrust without the need for propellant.'' | ||
− | |- id=" | + | |- id="Railguns Tech" |
− | | {{icon| | + | | {{icon|Railguns tech}} || Railguns |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | {{ | + | | {{icon|Component}} Railgun |
− | * | + | | {{icon|coilguns tech|21px}} Coilguns |
− | | | + | | data-sort-value="85" | '''Base:''' 85 |
− | | data-sort-value=" | + | {{Collapse list |
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.'' | ||
+ | |- id="Autocannons Tech" | ||
+ | | {{icon|Autocannons tech}} || Autocannons | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 2000 || align= center | 2 | ||
+ | | {{icon|Component}} Autocannon | ||
+ | | {{icon|coilguns tech|21px}} Coilguns | ||
+ | | data-sort-value="75" | '''Base:''' 75 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 789: | Line 778: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. |
− | | '' | + | * {{red|0.5x}} if ''not'' researched {{icon|mass drivers tech|21px}} {{tech|start|Mass Drivers}}. }} |
− | |- id="Space Torpedoes | + | | ''Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.'' |
+ | |- id="Space Torpedoes Tech" | ||
| {{icon|Space Torpedoes tech}} || Space Torpedoes | | {{icon|Space Torpedoes tech}} || Space Torpedoes | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 2000 || align= center | 2 |
− | | | + | | {{icon|Component}} Space Torpedoes |
− | | {{icon| | + | | {{icon|Nuclear Missiles tech|21px}} {{tech|start|Nuclear Missiles}} |
− | | data-sort-value=" | + | | data-sort-value="75" | '''Base:''' 75 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 803: | Line 793: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.'' | | ''These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.'' | ||
− | |- id=" | + | |- id="Swarmer Missiles Tech" |
− | | {{icon| | + | | {{icon|Swarmer Missiles tech}} || Swarmer Missiles |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 2000 || align= center | 2 |
− | | | + | | {{icon|Component}} Swarmer Missiles |
− | | {{icon| | + | | {{icon|Fusion missiles tech|21px}} Fusion Missiles |
− | | data-sort-value=" | + | | data-sort-value="75" | '''Base:''' 75 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 817: | Line 807: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | ''These | + | | ''These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.'' |
− | |- id=" | + | |- id="Flak Cannons tech" |
− | | {{icon| | + | | {{icon|Flak Cannons tech}} || Flak Cannons |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | | + | | {{icon|Component}} Flak Cannon |
− | | {{icon| | + | | {{icon|flak battery tech|21px}} {{tech|start|Flak Battery}} |
− | | data-sort-value=" | + | | data-sort-value="70" | '''Base:''' 70 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green| | + | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. |
− | * {{green| | + | * {{green|1.25x}} if {{iconify|militarist|21px}}. |
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''Upgraded flak batteries with new, more powerful shrapnel rounds.'' |
− | |- id=" | + | |- id="Advanced Railguns Tech" |
− | | {{icon| | + | | {{icon|Advanced Railguns tech}} || Advanced Railguns |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 4000 || align= center | 3 |
− | | | + | | {{icon|Component}} Advanced Railgun |
− | | {{icon| | + | | {{icon|railguns tech|21px}} Railguns |
− | | data-sort-value=" | + | | data-sort-value="65" | '''Base:''' 65 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 845: | Line 835: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.'' |
− | |- id="Plasma Thrusters | + | |
+ | |- id="Plasma Thrusters Tech" | ||
| {{icon|Plasma Thrusters tech}} || Plasma Thrusters | | {{icon|Plasma Thrusters tech}} || Plasma Thrusters | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 4000 || align= center | 3 |
− | | | + | | {{icon|Component}} Plasma Thruster |
| {{icon|Ion thrusters tech|21px}} Ion Thrusters | | {{icon|Ion thrusters tech|21px}} Ion Thrusters | ||
− | | data-sort-value=" | + | | data-sort-value="81.25" | '''Base:''' 81.25 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
* {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers. | * {{green|2x}} if researched {{icon|Cruisers tech|21px}} Cruisers. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.'' | | ''An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.'' | ||
− | |- id=" | + | |- id="Quantum Missiles tech" |
− | | {{icon| | + | | {{icon|Quantum Missiles tech}} || Quantum Missiles |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 4000 || align= center | 3 |
− | | | + | | {{icon|Component}} Quantum Missiles |
− | | {{icon| | + | | {{icon|antimatter missiles tech|21px}} Antimatter Missiles |
− | | data-sort-value=" | + | | data-sort-value="65" | '''Base:''' 65 |
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.'' | ||
+ | |- id="Ripper Cannons Tech" | ||
+ | | {{icon|ripper cannons tech}} || Ripper Cannons | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 4000 || align= center | 3 | ||
+ | | {{icon|Component}} Ripper Autocannon | ||
+ | | {{icon|autocannons tech|21px}} Autocannon | ||
+ | | data-sort-value="65" | '''Base:''' 65 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 873: | Line 877: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | ''These | + | | ''These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.'' |
+ | |- id="Advanced Afterburners Tech" | ||
+ | | {{icon|Advanced Afterburners tech}} || Advanced Afterburners | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 5000 || align= center | 3 | ||
+ | | {{icon|Component}} Advanced Afterburners | ||
+ | | {{Plainlist|* {{icon|Afterburners tech|21px}} Afterburners | ||
+ | * {{icon|Plasma Thrusters tech|21px}} Plasma Thrusters }} | ||
+ | | data-sort-value="75" | '''Base:''' 75 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.'' | ||
|- id="Armored Torpedoes tech" | |- id="Armored Torpedoes tech" | ||
| {{icon|Armored Torpedoes tech}} || Armored Torpedoes | | {{icon|Armored Torpedoes tech}} || Armored Torpedoes | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 5000 || align= center | 3 |
− | | | + | | {{icon|Component}} Armored Torpedoes |
| {{icon|space torpedoes tech|21px}} Space Torpedoes | | {{icon|space torpedoes tech|21px}} Space Torpedoes | ||
− | | data-sort-value=" | + | | data-sort-value="60" | '''Base:''' 60 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 887: | Line 904: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.'' | | ''Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.'' | ||
− | |- id=" | + | |- id="Kinetic Battery Tech" |
− | | {{icon| | + | | {{icon|Kinetic Battery tech}} || Kinetic Battery |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 6000 || align= center | 3 |
− | | | + | | {{icon|Component}} Kinetic Battery |
− | | {{icon| | + | | {{icon|Advanced railguns tech|21px}} Advanced Railguns |
− | | data-sort-value=" | + | | data-sort-value="50" | '''Base:''' 50 |
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.'' | ||
+ | |- id="Flak Artillery Tech" | ||
+ | | {{icon|Flak Artillery Tech}} || Flak Artillery | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 8000 || align= center | 4 | ||
+ | | {{icon|Component}} Flak Artillery | ||
+ | | {{icon|flak cannons tech|21px}} Flak Cannons | ||
+ | | data-sort-value="45" | '''Base:''' 45 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 901: | Line 932: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
− | | '' | + | | ''Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.'' |
− | |- id=" | + | |- id="Gauss Cannons Tech" |
− | | {{icon| | + | | {{icon|Gauss Cannons tech}} || Gauss Cannons |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | | + | | {{icon|Component}} Gauss Cannon |
− | + | | {{icon|advanced railguns tech|21px}} Advanced Railguns | |
− | + | | data-sort-value="45" | '''Base:''' 45 | |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. |
− | | ''This | + | * {{green|1.25x}} if {{iconify|militarist|21px}}. |
− | |- id="Impulse Thrusters | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
+ | | ''This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.'' | ||
+ | |- id="Impulse Thrusters Tech" | ||
| {{icon|Impulse Thrusters tech}} || Impulse Thrusters | | {{icon|Impulse Thrusters tech}} || Impulse Thrusters | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | | + | | {{icon|Component}} Impulse Thruster |
| {{icon|plasma thrusters tech|21px}} Plasma Thrusters | | {{icon|plasma thrusters tech|21px}} Plasma Thrusters | ||
− | | data-sort-value=" | + | | data-sort-value="56.25" | '''Base:''' 56.25 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
* {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships. | * {{green|2x}} if researched {{icon|Battleships tech|21px}} Battleships. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.'' | | ''These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.'' | ||
− | |- id="Marauder Missiles | + | |- id="Stormfire Cannons Tech" |
+ | | {{icon|stormfire cannons tech}} || Stormfire Cannons | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 8000 || align= center | 4 | ||
+ | | {{icon|Component}} Stormfire Autocannon | ||
+ | | {{icon|ripper cannons tech|21px}} Ripper Cannons | ||
+ | | data-sort-value="45" | '''Base:''' 45 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.'' | ||
+ | |- id="Devastator Torpedoes Tech" | ||
+ | | {{icon|Devastator Torpedoes tech}} || Devastator Torpedoes | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{icon|Component}} Devastator Torpedoes | ||
+ | | {{icon|armored torpedoes tech|21px}} Armored Torpedoes | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.'' | ||
+ | |- id="Kinetic Artillery Tech" | ||
+ | | {{icon|Kinetic Artillery tech}} || Kinetic Artillery | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{icon|Component}} Kinetic Artillery | ||
+ | | {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons | ||
+ | * {{icon|Kinetic Battery tech|21px}} Kinetic Battery }} | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.'' | ||
+ | |- id="Marauder Missiles Tech" | ||
| {{icon|Marauder Missiles tech}} || Marauder Missiles | | {{icon|Marauder Missiles tech}} || Marauder Missiles | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 10000 || align= center | 4 |
− | | | + | | {{icon|Component}} Marauder Missiles |
| {{icon|quantum missiles tech|21px}} Quantum Missiles | | {{icon|quantum missiles tech|21px}} Quantum Missiles | ||
− | | data-sort-value=" | + | | data-sort-value="40" | '''Base:''' 40 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 941: | Line 1,016: | ||
* {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
* {{green|1.25x}} if {{iconify|militarist|21px}}. | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} |
| ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.'' | | ''These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.'' | ||
+ | |- id="Mega Cannon Tech" | ||
+ | | {{icon|Mega Cannon tech}} || Mega Cannon | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{icon|Component}} Mega Cannon | ||
+ | | {{Plainlist|* {{icon|Battleships tech|21px}} Battleships | ||
+ | * {{icon|Advanced Railguns tech|21px}} Advanced Railguns }} | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.'' | ||
+ | |- id="Whirlwind Missiles Tech" | ||
+ | | {{icon|Whirlwind Missiles tech}} || Whirlwind Missiles | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{icon|Component}} Whirlwind Missiles | ||
+ | | {{icon|swarmer missiles tech|21px}} Swarmer Missiles | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.'' | ||
+ | |- id="Giga Cannon Tech" | ||
+ | | {{icon|Giga Cannon tech}} || Giga Cannon | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | 12000 || align= center | 4 | ||
+ | | {{icon|Component}} Giga Cannon | ||
+ | | {{Plainlist|* {{icon|Gauss Cannons tech|21px}} Gauss Cannons | ||
+ | * {{icon|Mega Cannon tech|21px}} Mega Cannon }} | ||
+ | | data-sort-value="35" | '''Base:''' 35 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.5x}} if {{iconify|fanatic militarist|21px}}. | ||
+ | * {{green|1.25x}} if {{iconify|militarist|21px}}. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|propulsion|21px}}. }} | ||
+ | | ''An even more powerful mass accelerator cannon that can rip through even the toughest shields.'' | ||
+ | |- id="High-Density Munitions" | ||
+ | | {{icon|High-Density Munitions}} || {{tech|repeat|High-Density Munitions}} | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|Damage}} {{green|+5%}} Kinetic weapon damage | ||
+ | | {{icon|Railguns tech|21px}} Railguns | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Ultra-dense slugs can punch through even the strongest of projected shields.'' | ||
+ | |- id="Loader Efficiency" | ||
+ | | {{icon|Loader Efficiency}} || {{tech|repeat|Loader Efficiency}} | ||
+ | | {{icon|propulsion}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|Attack Speed}} {{green|+5%}} Kinetic weapon attack speed | ||
+ | | {{icon|Railguns tech|21px}} Railguns | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.'' | ||
|- id="Miniaturized Pre-Igniters" | |- id="Miniaturized Pre-Igniters" | ||
| {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}} | | {{icon|Miniaturized Pre-Igniters}} || {{tech|repeat|Miniaturized Pre-Igniters}} | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | {{hover|Every level increases the cost by + | + | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 |
| {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed | | {{icon|Attack Speed}} {{green|+5%}} Explosive weapon attack speed | ||
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles | | {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles | ||
Line 957: | Line 1,100: | ||
|- id="Thermodynamic Yield Control" | |- id="Thermodynamic Yield Control" | ||
| {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}} | | {{icon|Thermodynamic Yield Control}} || {{tech|repeat|Thermodynamic Yield Control}} | ||
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | {{hover|Every level increases the cost by + | + | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 |
| {{icon|Damage}} {{green|+5%}} Explosive weapon damage | | {{icon|Damage}} {{green|+5%}} Explosive weapon damage | ||
| {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles | | {{icon|Antimatter Missiles tech|21px}} Antimatter Missiles | ||
Line 967: | Line 1,110: | ||
* {{red|0.01x}} if researching another repeatable tech. }} | * {{red|0.01x}} if researching another repeatable tech. }} | ||
| ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.'' | | ''With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.'' | ||
− | |- id=" | + | |- id="Dark Matter Propulsion" |
− | | {{icon| | + | | {{icon|Dark Matter Propulsion}} || {{tech|acquire|Dark Matter Propulsion}} |
− | | {{icon| | + | | {{icon|propulsion}} |
− | | align= center | | + | | align= center | 25000 || align= center | 5 |
− | + | | {{icon|component}} Dark Matter Thrusters | |
− | | {{icon| | + | | {{Plainlist|* {{icon|Impulse Thrusters tech|21px}} Impulse Thrusters |
− | | | + | * {{icon|yes|21px}} Debris analysis outcome (''[[Fallen empire]]s'') }} |
− | {{ | + | | |
− | + | | ''These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.'' | |
− | | | + | |- id="Corvettes tech" |
− | * {{ | + | | {{icon|Corvettes tech}} || {{tech|start|Corvettes}} |
− | * {{ | + | | {{icon|voidcraft}} |
− | + | | || | |
− | | '' | + | | [[File:Ship.png|24px|link=Ship designer|Ship class]] Corvette |
− | |- id=" | + | | {{icon|Starport tech|21px}} {{tech|start|Starport}} |
− | | {{icon| | + | | |
− | | {{icon| | + | | ''The FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower.'' |
− | | | + | |- id="Deep Space Defenses" |
− | | [[File: | + | | {{icon|Deep Space Defenses}} || {{tech|start|Deep Space Defenses}} |
− | | {{icon| | ||
− | |||
− | {{ | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | | '' | ||
− | |- id="Deep Space | ||
− | | {{icon|Deep Space | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
| || | | || | ||
− | | | + | | {{icon|Starbase}} Defense Platform |
− | | {{icon| | + | | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} |
| | | | ||
− | | ''This will enable the construction of defensive deep space platforms | + | | ''This will enable the construction of defensive deep space platforms to protect our Starbases.'' |
|- id="Interplanetary Expeditionary Forces" | |- id="Interplanetary Expeditionary Forces" | ||
| {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}} | | {{icon|Interplanetary Expeditionary Forces}} || {{tech|start|Interplanetary Expeditionary Forces}} | ||
Line 1,011: | Line 1,143: | ||
| | | | ||
| ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.'' | | ''The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.'' | ||
− | |- id=" | + | |- id="Space Exploration" |
− | | {{icon| | + | | {{icon|Space Exploration}} || {{tech|start|Space Exploration}} |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
| || | | || | ||
− | | | + | | [[File:Ship.png|24px|link=Ship designer|Ship class]] Science Ship |
− | + | | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | |
− | |||
| | | | ||
− | + | | ''The realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary.'' | |
− | | ''The | + | |- id="Starbase Construction" |
− | |- id=" | + | | {{icon|Starbase Construction}} || {{tech|start|Starbase Construction}} |
− | | {{icon| | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | | + | | || |
− | | | + | | {{icon|starbase}} Starbase (T1): Outpost |
− | |||
− | |||
| {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} | | {{icon|Offworld Construction|21px}} {{tech|start|Offworld Construction}} | ||
− | | data-sort-value=" | + | | |
+ | | ''A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.'' | ||
+ | |- id="Starport tech" | ||
+ | | {{icon|Starport tech}} || {{tech|start|Starport}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | || | ||
+ | | {{icon|starbase}} Starbase (T2): Starport | ||
+ | | {{icon|Starbase Construction|21px}} {{tech|start|Starbase Construction}} | ||
+ | | | ||
+ | | ''The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.'' | ||
+ | |- id="Standardized Corvette Patterns" | ||
+ | | {{icon|Standardized Corvette Patterns}} || Standardized Corvette Patterns | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 750 || align= center | 1 | ||
+ | | {{Plainlist|* {{icon|cost}} {{green|–5%}} Corvette build cost | ||
+ | * {{icon|Speed}} {{green|+25%}} Corvette build speed }} | ||
+ | | {{icon|Corvettes tech|21px}} Corvettes | ||
+ | | data-sort-value="95" | '''Base:''' 95 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | |
− | + | | ''Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.'' | |
− | |||
− | |||
− | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}.}} | ||
− | | '' | ||
|- id="Carrier Operations" | |- id="Carrier Operations" | ||
| {{icon|Carrier Operations}} || Carrier Operations | | {{icon|Carrier Operations}} || Carrier Operations | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | 1000 || align= center | | + | | align= center | 1000 || align= center | 1 |
− | | {{Plainlist|* | + | | {{Plainlist|* {{icon|Component}} Basic Strike Craft |
− | * | + | * {{icon|Starbase}} Hangar Bay }} |
− | | {{icon| | + | | {{icon|Starport tech|21px}} Starport |
− | | data-sort-value=" | + | | data-sort-value="90" | '''Base:''' 90 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
− | | ''These manned | + | | ''These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.'' |
− | |- id=" | + | |- id="Improved Corvette Hulls" |
− | | {{icon| | + | | {{icon|Improved Corvette Hulls}} || Improved Corvette Hulls |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | 1000 || align= center | | + | | align= center | 1000 || align= center | 1 |
− | | | + | | {{icon|health}} {{green|+100}} Corvette hull points |
− | | {{ | + | | {{icon|Corvettes tech|21px}} Corvettes |
− | | data-sort-value=" | + | | data-sort-value="90" | '''Base:''' 90 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
− | | '' | + | | ''Advances in building techniques will allow for the construction of sturdier and more durable corvettes.'' |
|- id="Destroyers (technology)" | |- id="Destroyers (technology)" | ||
| {{icon|Destroyers tech}} || Destroyers | | {{icon|Destroyers tech}} || Destroyers | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 1500 || align= center | 2 |
− | | {{Plainlist|* {{icon| | + | | {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit |
− | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer | + | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Destroyer }} |
− | + | | {{icon|Corvettes tech|21px}} {{tech|start|Corvettes}} | |
− | + | | data-sort-value="85" | '''Base:''' 85 | |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 1,083: | Line 1,221: | ||
* {{green|2x}} if year is >2215. | * {{green|2x}} if year is >2215. | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
* {{red|0.1x}} if year is <2210.}} | * {{red|0.1x}} if year is <2210.}} | ||
− | | '' | + | | ''While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.'' |
− | |- id=" | + | |- id="Improved Structural Integrity" |
− | | {{icon| | + | | {{icon|Improved Structural Integrity}} || {{tech|rare|Improved Structural Integrity}} |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 2000 || align= center | 2 |
− | | | + | | {{icon|health}} {{green|+500}} Defense platform hull points |
− | | {{icon| | + | | {{icon|Starhold tech|21px}} Starhold |
+ | | data-sort-value="75" | '''Base:''' 75 | ||
+ | | ''A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.'' | ||
+ | |||
+ | |- id="Standardized Destroyer Patterns" | ||
+ | | {{icon|Standardized Destroyer Patterns}} || Standardized Destroyer Patterns | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 2000 || align= center | 2 | ||
+ | | {{Plainlist|* {{icon|cost}} {{green|–5%}} Destroyer build cost | ||
+ | * {{icon|Speed}} {{green|+25%}} Destroyer build speed }} | ||
+ | | {{icon|Destroyers tech|21px}} Destroyers | ||
| data-sort-value="75" | '''Base:''' 75 | | data-sort-value="75" | '''Base:''' 75 | ||
{{Collapse list | {{Collapse list | ||
Line 1,096: | Line 1,245: | ||
| body= | | body= | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
− | | ''Establishing new standards for the modeling and construction of | + | | ''Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.'' |
− | |- id="Advanced | + | |- id="Starhold tech" |
− | | {{icon|Advanced | + | | {{icon|Starhold tech}} || Starhold |
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 2000 || align= center | 2 | ||
+ | | {{icon|starbase}} Starbase (T3): Starhold | ||
+ | | {{icon|Starport tech|21px}} {{tech|start|Starport}} | ||
+ | | data-sort-value="75" | '''Base:''' 75 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|10x}} if a neighbor has the tech. | ||
+ | * {{green|5x}} if has at least {{icon|starbase|21px}} 3 starports. | ||
+ | * {{green|4x}} if year is >2240. | ||
+ | * {{green|3x}} if year is >2235. | ||
+ | * {{green|2x}} if year is >2230. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
+ | * {{red|0.1x}} if year is <2220. }} | ||
+ | | ''As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.'' | ||
+ | |- id="Advanced Corvette Hulls" | ||
+ | | {{icon|Advanced Corvette Hulls}} || {{tech|rare|Advanced Corvette Hulls}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 2500 || align= center | 2 | ||
+ | | {{icon|health}} {{green|+100}} Corvette hull points | ||
+ | | {{iconify|Improved Corvette Hulls|21px}} | ||
+ | | data-sort-value="70" | '''Base:''' 70 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{red|0.25x}} if scientist has ''none'' of: | ||
+ | ** Expertise is {{iconify|voidcraft|21px}}. | ||
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.'' | ||
+ | |- id="Improved Destroyer Hulls" | ||
+ | | {{icon|Improved Destroyer Hulls}} || Improved Destroyer Hulls | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | | + | | {{icon|health}} {{green|+200}} Destroyer hull points |
− | |||
− | |||
| {{icon|Destroyers tech|21px}} Destroyers | | {{icon|Destroyers tech|21px}} Destroyers | ||
| data-sort-value="70" | '''Base:''' 70 | | data-sort-value="70" | '''Base:''' 70 | ||
Line 1,109: | Line 1,291: | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | |||
− | |||
− | |||
− | |||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
− | * {{ | + | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }} |
− | | '' | + | | ''Advances in building techniques will allow for the construction of sturdier and more durable destroyers.'' |
|- id="Improved Strike Craft" | |- id="Improved Strike Craft" | ||
| {{icon|Improved Strike Craft}} || Improved Strike Craft | | {{icon|Improved Strike Craft}} || Improved Strike Craft | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | {{ | + | | {{icon|Component}} Improved Strike Craft |
− | |||
| {{iconify|Carrier Operations|21px}} | | {{iconify|Carrier Operations|21px}} | ||
| data-sort-value="70" | '''Base:''' 70 | | data-sort-value="70" | '''Base:''' 70 | ||
Line 1,129: | Line 1,306: | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
| ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.'' | | ''The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.'' | ||
− | |- id=" | + | |- id="Modular Engineering" |
− | | {{icon| | + | | {{icon|Modular Engineering}} || {{tech|rare|Modular Engineering}} |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 2500 || align= center | 2 |
− | | {{Plainlist|* {{icon|cost}} {{green| | + | | {{Plainlist|* {{icon|cost}} {{green|–25%}} Starbase building build cost |
− | * {{icon| | + | * {{icon|cost}} {{green|–25%}} Starbase module build cost }} |
− | | {{ | + | | {{icon|Starhold tech|21px}} Starhold |
− | | data-sort-value=" | + | | data-sort-value="35" | '''Base:''' 35 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|1.25x}} if {{iconify| | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. |
* {{red|0.5x}} if scientist has ''none'' of: | * {{red|0.5x}} if scientist has ''none'' of: | ||
** Expertise is {{iconify|voidcraft|21px}}. | ** Expertise is {{iconify|voidcraft|21px}}. | ||
** Trait is {{iconify|curator|21px}}. }} | ** Trait is {{iconify|curator|21px}}. }} | ||
− | | '' | + | | ''Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.'' |
− | |- id="Advanced | + | |- id="Advanced Destroyer Hulls" |
− | | {{icon|Advanced | + | | {{icon|Advanced Destroyer Hulls}} || {{tech|rare|Advanced Destroyer Hulls}} |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 4000 || align= center | 3 |
− | | {{ | + | | {{icon|health}} {{green|+200}} Destroyer hull points |
− | + | | {{iconify|Improved Destroyer Hulls|21px}} | |
− | | {{iconify|Improved | + | | data-sort-value="65" | '''Base:''' 65 |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | + | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. |
− | | '' | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. |
+ | * {{red|0.25x}} if scientist has ''none'' of: | ||
+ | ** Expertise is {{iconify|voidcraft|21px}}. | ||
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.'' | ||
|- id="Cruisers (technology)" | |- id="Cruisers (technology)" | ||
| {{icon|Cruisers tech}} || Cruisers | | {{icon|Cruisers tech}} || Cruisers | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 4000 || align= center | 3 |
− | | {{Plainlist|* {{icon| | + | | {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit |
− | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser | + | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Cruiser }} |
− | + | | {{icon|Destroyers tech|21px}} Destroyers | |
− | | {{ | + | | data-sort-value="65" | '''Base:''' 65 |
− | | data-sort-value=" | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 1,175: | Line 1,355: | ||
* {{green|2x}} if year is >2230. | * {{green|2x}} if year is >2230. | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
* {{red|0.1x}} if year is <2220.}} | * {{red|0.1x}} if year is <2220.}} | ||
− | | '' | + | | ''Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.'' |
− | |- id="Standardized | + | |- id="Standardized Cruiser Patterns" |
− | | {{icon|Standardized | + | | {{icon|Standardized Cruiser Patterns}} || Standardized Cruiser Patterns |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 5000 || align= center | 3 |
− | | | + | | {{Plainlist|* {{icon|cost}} {{green|–5%}} Cruiser build cost |
− | | {{icon| | + | * {{icon|Speed}} {{green|+25%}} Cruiser build speed }} |
+ | | {{icon|Cruisers tech|21px}} Cruisers | ||
| data-sort-value="60" | '''Base:''' 60 | | data-sort-value="60" | '''Base:''' 60 | ||
{{Collapse list | {{Collapse list | ||
Line 1,188: | Line 1,370: | ||
| body= | | body= | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
− | | ''Establishing new standards for | + | | ''Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.'' |
− | |- id=" | + | |- id="Star Fortress tech" |
− | | {{icon| | + | | {{icon|Star Fortress tech}} || Star Fortress |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 5000 || align= center | 3 |
− | | | + | | {{icon|starbase}} Starbase (T4): Star Fortress |
− | | {{ | + | | {{icon|Starhold tech|21px}} Starhold |
− | | data-sort-value=" | + | | data-sort-value="60" | '''Base:''' 60 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{green|5x}} if | + | * {{green|10x}} if a neighbor has the tech. |
− | * {{green| | + | * {{green|5x}} if has at least {{icon|starbase|21px}} 3 starholds. |
− | * {{green|1.25x}} if | + | * {{green|4x}} if year is >2270. |
− | | ''These | + | * {{green|3x}} if year is >2265. |
− | |- id=" | + | * {{green|2x}} if year is >2260. |
− | | {{icon| | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. |
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
+ | * {{red|0.1x}} if year is <2250. }} | ||
+ | | ''These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.'' | ||
+ | |- id="Advanced Strike Craft" | ||
+ | | {{icon|Advanced Strike Craft}} || Advanced Strike Craft | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 6000 || align= center | 3 |
− | | {{icon| | + | | {{icon|Component}} Advanced Strike Craft |
− | | {{iconify| | + | | {{iconify|Improved Strike Craft|21px}} |
− | | data-sort-value=" | + | | data-sort-value="50" | '''Base:''' 50 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{ | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} |
− | | '' | + | | ''A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.'' |
− | |- id=" | + | |- id="Corps of Engineers" |
− | | {{icon| | + | | {{icon|corps of engineers}} || {{tech|rare|Corps of Engineers}} |
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 6000 || align= center | 3 |
− | | {{icon| | + | | {{Plainlist|* {{icon|cost}} {{green|–15%}} Starbase upgrade cost |
− | | {{icon| | + | * {{icon|speed}} {{green|+25%}} Starbase upgrade speed }} |
− | | data-sort-value=" | + | | {{Plainlist|* {{icon|Modular Engineering|21px}} {{tech|rare|Modular Engineering}} |
+ | * {{icon|Star Fortress tech|21px}} Star Fortress }} | ||
+ | | data-sort-value="25" | '''Base:''' 25 | ||
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{red|0. | + | * {{green|1.25x}} if a degree of {{iconify|militarist|21px}}. |
− | | '' | + | * {{red|0.25x}} if scientist has ''none'' of: |
− | |- id=" | + | ** Expertise is {{iconify|voidcraft|21px}}. |
− | | {{icon| | + | ** Trait is {{iconify|curator|21px}}. }} |
+ | | ''The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.'' | ||
+ | |- id="Improved Cruiser Hulls" | ||
+ | | {{icon|Improved Cruiser Hulls}} || Improved Cruiser Hulls | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 6000 || align= center | 3 |
− | | {{icon|health}} {{green|+ | + | | {{icon|health}} {{green|+500}} Cruiser hull points |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{icon|Cruisers tech|21px}} Cruisers | | {{icon|Cruisers tech|21px}} Cruisers | ||
− | | data-sort-value=" | + | | data-sort-value="50" | '''Base:''' 50 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{ | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. |
− | | '' | + | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }} |
− | |- id=" | + | | ''Advances in building techniques will allow for the construction of sturdier and more durable cruisers.'' |
− | | {{icon| | + | |- id="Advanced Cruiser Hulls" |
+ | | {{icon|Advanced Cruiser Hulls}} || {{tech|rare|Advanced Cruiser Hulls}} | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | {{icon| | + | | {{icon|health}} {{green|+500}} Cruiser hull points |
− | | {{iconify| | + | | {{iconify|Improved Cruiser Hulls|21px}} |
− | | data-sort-value=" | + | | data-sort-value="45" | '''Base:''' 45 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
| body= | | body= | ||
− | * {{red|0. | + | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. |
− | | '' | + | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. |
+ | * {{red|0.25x}} if scientist has ''none'' of: | ||
+ | ** Expertise is {{iconify|voidcraft|21px}}. | ||
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.'' | ||
|- id="Battleships (technology)" | |- id="Battleships (technology)" | ||
| {{icon|Battleships tech}} || Battleships | | {{icon|Battleships tech}} || Battleships | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 8000 || align= center | 4 |
− | | {{Plainlist|* {{icon| | + | | {{Plainlist|* {{icon|Fleet command limit}} {{green|+10}} Fleet command limit |
− | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship | + | * [[File:Ship.png|24px|link=Ship designer|Ship class]] Battleship }} |
− | |||
| {{icon|Cruisers tech|21px}} Cruisers | | {{icon|Cruisers tech|21px}} Cruisers | ||
| data-sort-value="45" | '''Base:''' 45 | | data-sort-value="45" | '''Base:''' 45 | ||
Line 1,280: | Line 1,465: | ||
* {{green|2x}} if year is >2260. | * {{green|2x}} if year is >2260. | ||
* {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
* {{red|0.1x}} if year is <2250.}} | * {{red|0.1x}} if year is <2250.}} | ||
− | | '' | + | | ''The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.'' |
+ | |- id="Citadel tech" | ||
+ | | {{icon|Citadel tech}} || Citadel | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{icon|starbase}} Starbase (T5): Citadel | ||
+ | | {{icon|Star Fortress tech|21px}} Star Fortress | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|10x}} if a neighbor has the tech. | ||
+ | * {{green|5x}} if has at least {{icon|starbase|21px}} 3 star fortresses. | ||
+ | * {{green|4x}} if year is >2300. | ||
+ | * {{green|3x}} if year is >2295. | ||
+ | * {{green|2x}} if year is >2290. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
+ | * {{red|0.1x}} if year is <2270. }} | ||
+ | | ''Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.'' | ||
+ | |- id="Standardized Battleship Patterns" | ||
+ | | {{icon|Standardized Battleship Patterns}} || Standardized Battleship Patterns | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 10000 || align= center | 4 | ||
+ | | {{Plainlist|* {{icon|cost}} {{green|–5%}} Battleship build cost | ||
+ | * {{icon|Speed}} {{green|+25%}} Battleship build speed }} | ||
+ | | {{icon|Battleships tech|21px}} Battleships | ||
+ | | data-sort-value="40" | '''Base:''' 40 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. }} | ||
+ | | ''Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.'' | ||
+ | |- id="Improved Battleship Hulls" | ||
+ | | {{icon|Improved Battleship Hulls}} || Improved Battleship Hulls | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 12000 || align= center | 4 | ||
+ | | {{icon|health}} {{green|+800}} Battleship hull points | ||
+ | | {{icon|Battleships tech|21px}} Battleships | ||
+ | | data-sort-value="35" | '''Base:''' 35 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. }} | ||
+ | | ''Advances in building techniques will allow for the construction of sturdier and more durable battleships.'' | ||
+ | |- id="Advanced Battleship Hulls" | ||
+ | | {{icon|Advanced Battleship Hulls}} || {{tech|rare|Advanced Battleship Hulls}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | 15000 || align= center | 5 | ||
+ | | {{icon|health}} {{green|+800}} Battleship hull points | ||
+ | | {{iconify|Improved Battleship Hulls|21px}} | ||
+ | | data-sort-value="30" | '''Base:''' 30 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{green|1.25x}} if adopted {{icon|tradition|21px}} Supremacy tradition tree. | ||
+ | * {{green|1.25x}} if scientist expertise is {{iconify|voidcraft|21px}}. | ||
+ | * {{red|0.25x}} if scientist has ''none'' of: | ||
+ | ** Expertise is {{iconify|voidcraft|21px}}. | ||
+ | ** Trait is {{iconify|curator|21px}}. | ||
+ | ** Trait is {{iconify|spark of genius|21px}}. }} | ||
+ | | ''The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.'' | ||
+ | |||
+ | |- id="Fortified Core Layers" | ||
+ | | {{icon|Fortified Core Layers}} || {{tech|repeat|Fortified Core Layers}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|health}} {{green|+10%}} Defense platform health | ||
+ | | {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}} | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Additional layers of armor plating within the structure itself improves the resilience of Military Stations.'' | ||
+ | |- id="Heat Recyclers" | ||
+ | | {{icon|Heat Recyclers}} || {{tech|repeat|Heat Recyclers}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|Attack Speed}} {{green|+10%}} Strike craft attack speed | ||
+ | | {{iconify|Advanced Strike Craft|21px}} | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.'' | ||
|- id="Mega-Engineering" | |- id="Mega-Engineering" | ||
| {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}} | | {{icon|Mega-Engineering}} || {{tech|rare|Mega-Engineering}} | ||
| {{icon|voidcraft}} | | {{icon|voidcraft}} | ||
− | | align= center | | + | | align= center | 20000 || align= center | 5 |
| {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity | | {{Plainlist|* {{icon|min}} {{green|+20000}} Mineral storage capacity | ||
− | * | + | * [[File:Feature.png|21px|link=Megastructures|Feature]] Can repair damaged Megastructures }} |
| {{Plainlist|* {{icon|Battleships tech|21px}} Battleships | | {{Plainlist|* {{icon|Battleships tech|21px}} Battleships | ||
− | * {{ | + | * {{icon|Citadel tech|21px}} Citadel |
* {{iconify|Zero Point Power|21px}} }} | * {{iconify|Zero Point Power|21px}} }} | ||
− | | data-sort-value=" | + | | data-sort-value="5" | '''Base:''' 5 |
{{Collapse list | {{Collapse list | ||
| type= '''Modifiers''' | | type= '''Modifiers''' | ||
Line 1,303: | Line 1,576: | ||
** Trait is {{iconify|maniacal|21px}}. }} | ** Trait is {{iconify|maniacal|21px}}. }} | ||
| ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.'' | | ''To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.'' | ||
+ | |||
+ | |- id="Synapse Interceptors" | ||
+ | | {{icon|Synapse Interceptors}} || {{tech|repeat|Synapse Interceptors}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|Damage}} {{green|+10%}} Strike craft damage | ||
+ | | {{iconify|Advanced Strike Craft|21px}} | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.'' | ||
+ | |- id="Synchronized Firing Patterns" | ||
+ | | {{icon|Synchronized Firing Patterns}} || {{tech|repeat|Synchronized Firing Patterns}} | ||
+ | | {{icon|voidcraft}} | ||
+ | | align= center | {{hover|Every level increases the cost by +5000|20000}} || align= center | 5 | ||
+ | | {{icon|Damage}} {{green|+10%}} Defense platform damage | ||
+ | | {{icon|Improved Structural Integrity|21px}} {{tech|rare|Improved Structural Integrity}} | ||
+ | | data-sort-value="12.5" | '''Base:''' 12.5 | ||
+ | {{Collapse list | ||
+ | | type= '''Modifiers''' | ||
+ | | body= | ||
+ | * {{red|0.01x}} if researching another repeatable tech. }} | ||
+ | | ''Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.'' | ||
|} | |} | ||
== References == | == References == | ||
<references /> | <references /> | ||
+ | |||
{{Template:ConceptsNavbox}} | {{Template:ConceptsNavbox}} | ||
[[Category:Technology]] | [[Category:Technology]] | ||
[[Category:Game concepts]] | [[Category:Game concepts]] | ||
[[Category:Stellaris console]] | [[Category:Stellaris console]] |
Latest revision as of 19:35, 20 May 2020
Version

Please help with verifying or updating older sections of this article. At least some were last verified for version 2.1.
This article is for the console version of Stellaris only.
This article is for the console version of Stellaris only.
Engineering research area is comprised mainly of the fields:
Industry,
Materials,
Propulsion and
Voidcraft.
The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.
Main effects[edit]
A scientist with an expertise in any of these fields will be of benefit in this area enabling fast access to their field's main effects (displayed below).
Note: The table is a summary of the most prominent fields and of their effects within the area. This is not an inclusive list.
Table usage[edit]
Legend indicators:
- Colors: Starter , Acquisition , Rare , Dangerous , Repeatable .
- Icons:
Armies / Attachments ,
Buildings ,
Components ,
Edicts / Policies ,
Feature unlock ,
Starbase,
Resources ,
Ship / Station class .
Notes:
- The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
- If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.
- The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
- To research techs of higher tiers it is first needed to acquire 8 techs of the preceding tier.
- Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
- Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon.
List of engineering technologies[edit]
Technology | C | Cost | T | Effects | Prerequisites | Weight & Modifiers | Description | |
---|---|---|---|---|---|---|---|---|
![]() |
Industrial Base | ![]() |
![]() |
The basic industrial infrastructure that is required to become a spacefaring civilization. | ||||
![]() |
Offworld Construction | ![]() |
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds. | |||||
![]() |
Geothermal Fracking | ![]() |
500 | 1 | ![]() |
Base: 100 | New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust. | |
![]() |
Nanomechanics | ![]() |
500 | 1 | ![]() |
Base: 100 | Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales. | |
![]() |
Powered Exoskeletons | ![]() |
500 | 1 | ![]() |
Base: 150 | Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency. | |
![]() |
Mineral Processing | ![]() |
750 | 1 | ![]() |
Base: 95 | Optimal processing of mined materials have allowed us to reach new levels of efficiency. | |
![]() |
Assembly Patterns | ![]() |
1000 | 1 | ![]() |
![]() |
Base: 90 | Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time. |
![]() |
Robotic Workers | ![]() |
1000 | 1 | ![]() |
Base: 135 | These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs. | |
![]() |
Machine Template System | ![]() |
1500 | 1 | Base: 85 | Rewritable assembly templates allow for the creation of bespoke synthetic worker designs. | ||
![]() |
Machine Template System | ![]() |
1500 | 1 | Base: 85 | Standardization of assembly templates allow for improved specialization of the drone population. | ||
![]() |
Micro-Replicators | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 112.5 | Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones. |
![]() |
Deep Core Mining | ![]() |
2500 | 2 | Base: 70 | These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core. | ||
![]() |
Droids | ![]() |
2500 | 2 | Base: 70 | Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved. | ||
![]() |
Supersolid Materials | ![]() |
2500 | 2 | ![]() |
Base: 70 | The production and understanding of supersolids are of immeasurable value to any and every space-age civilization. | |
![]() |
Advanced Mineral Processing | ![]() |
4000 | 3 | ![]() |
Base: 65 | Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation. | |
![]() |
Binary Motivators | ![]() |
4000 | 3 | ![]() |
Base: 65 | These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems. | |
![]() |
Cross-Model Standardization | ![]() |
4000 | 2 | ![]() |
Base: 65 | Improved production practices allow for greater alterations to synthetic workers without compromising core functionality. | |
![]() |
Construction Templates | ![]() |
5000 | 3 | ![]() |
![]() |
Base: 30 | Standardized pre-fab templates massively reduce on-site facility construction times. |
![]() |
Self-Assembling Components | ![]() |
6000 | 3 | ![]() |
Base: 75 | Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones. | |
![]() |
Fungible Circuitry | ![]() |
8000 | 4 | ![]() |
Base: 22.5 | Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality. | |
![]() |
Nanite Assemblers | ![]() |
8000 | 4 | ![]() |
Base: 22.5 | Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems. | |
![]() |
Mineral Isolation | ![]() |
10000 | 4 | Base: 40 | Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits. | ||
![]() |
Superfluid Materials | ![]() |
10000 | 4 | Base: 40 | The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity. | ||
![]() |
Synthetics | ![]() |
10000 | 4 | Base: 20
Modifiers
|
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations. | ||
![]() |
Synthetic Personality Matrix | ![]() |
12000 | 4 | ![]() |
Base: 35 | Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles. | |
![]() |
Assembly Algorithms | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction. |
![]() |
Extraction Patterns | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns. |
![]() |
Nanocomposite Materials | ![]() |
![]() |
Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation. | ||||
![]() |
Betharian Refining | ![]() |
750 | 2 | ![]() |
Base: 190 | The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable. | |
![]() |
Ceramo-Metal Materials | ![]() |
750 | 1 | ![]() |
![]() |
Base: 118.75 | A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility. |
![]() |
Exotic Gas Extraction | ![]() |
1500 | 2 | Base: 170 | Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology. | ||
![]() |
Exotic Gas Refining | ![]() |
1500 | 2 | ![]() |
![]() |
Base: 170 | Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment. |
![]() |
Rare Crystal Manufacturing | ![]() |
1500 | 2 | ![]() |
![]() |
Base: 170 | The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants. |
![]() |
Rare Crystal Mining | ![]() |
1500 | 2 | Base: 170 | Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision. | ||
![]() |
Plasteel Materials | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 93.75 | Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor. |
![]() |
Crystal-Infused Plating | ![]() |
2500 | 2 | ![]() |
![]() |
Base: 0
Modifiers
|
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag. |
![]() |
Durasteel Materials | ![]() |
5000 | 3 | ![]() |
![]() |
Base: 75 | This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor. |
![]() |
Crystal-Forged Plating | ![]() |
8000 | 4 | ![]() |
![]() |
Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals. | |
![]() |
Neutronium Materials | ![]() |
10000 | 4 | ![]() |
Base: 50 | This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag. | |
![]() |
Artificial Dragonscales | ![]() |
15000 | 5 | ![]() |
![]() |
The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. | |
![]() |
Living Metal | ![]() |
15000 | 5 | ![]() ![]() |
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages. | ||
![]() |
Matter Compression | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts. |
![]() |
Chemical Thrusters | ![]() |
![]() |
Simple yet moderately effective chemical thrusters that rely on combustible propellant to function. | ||||
![]() |
Mass Drivers | ![]() |
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds. | |||||
![]() |
Nuclear Missiles | ![]() |
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range. | |||||
![]() |
Afterburners | ![]() |
750 | 1 | ![]() |
![]() |
Base: 118.75 | These powerful thrusters provide additional combat speed but consume a great deal of power. |
![]() |
Coilguns | ![]() |
750 | 1 | ![]() |
![]() |
Base: 95 | Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets. |
![]() |
Fusion Missiles | ![]() |
750 | 1 | ![]() |
Base: 95 | These updated space-to-space missiles have more powerful fusion warheads and improved flight performance. | |
![]() |
Flak Battery | ![]() |
![]() |
Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles. | ||||
![]() |
Antimatter Missiles | ![]() |
1500 | 2 | ![]() |
![]() |
Base: 85 | Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets. |
![]() |
Ion Thrusters | ![]() |
1500 | 2 | ![]() |
![]() |
Base: 106.25 | These electric thrusters use beams of ions to generate thrust without the need for propellant. |
![]() |
Railguns | ![]() |
1500 | 2 | ![]() |
![]() |
Base: 85 | The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds. |
![]() |
Autocannons | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 75 | Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire. |
![]() |
Space Torpedoes | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 75 | These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens. |
![]() |
Swarmer Missiles | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 75 | These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems. |
![]() |
Flak Cannons | ![]() |
2500 | 2 | ![]() |
![]() |
Base: 70 | Upgraded flak batteries with new, more powerful shrapnel rounds. |
![]() |
Advanced Railguns | ![]() |
4000 | 3 | ![]() |
![]() |
Base: 65 | A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors. |
![]() |
Plasma Thrusters | ![]() |
4000 | 3 | ![]() |
![]() |
Base: 81.25 | An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability. |
![]() |
Quantum Missiles | ![]() |
4000 | 3 | ![]() |
![]() |
Base: 65 | The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum. |
![]() |
Ripper Cannons | ![]() |
4000 | 3 | ![]() |
![]() |
Base: 65 | These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire. |
![]() |
Advanced Afterburners | ![]() |
5000 | 3 | ![]() |
Base: 75 | This improved version of the standard afterburners provide an even greater boost to a ship's combat speed. | |
![]() |
Armored Torpedoes | ![]() |
5000 | 3 | ![]() |
![]() |
Base: 60 | Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates. |
![]() |
Kinetic Battery | ![]() |
6000 | 3 | ![]() |
![]() |
Base: 50 | Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy. |
![]() |
Flak Artillery | ![]() |
8000 | 4 | ![]() |
![]() |
Base: 45 | Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft. |
![]() |
Gauss Cannons | ![]() |
8000 | 4 | ![]() |
![]() |
Base: 45 | This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed. |
![]() |
Impulse Thrusters | ![]() |
8000 | 4 | ![]() |
![]() |
Base: 56.25 | These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions. |
![]() |
Stormfire Cannons | ![]() |
8000 | 4 | ![]() |
![]() |
Base: 45 | Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target. |
![]() |
Devastator Torpedoes | ![]() |
10000 | 4 | ![]() |
![]() |
Base: 40 | Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens. |
![]() |
Kinetic Artillery | ![]() |
10000 | 4 | ![]() |
Base: 40 | An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer. | |
![]() |
Marauder Missiles | ![]() |
10000 | 4 | ![]() |
![]() |
Base: 40 | These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets. |
![]() |
Mega Cannon | ![]() |
10000 | 4 | ![]() |
Base: 40 | An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances. | |
![]() |
Whirlwind Missiles | ![]() |
10000 | 4 | ![]() |
![]() |
Base: 40 | New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance. |
![]() |
Giga Cannon | ![]() |
12000 | 4 | ![]() |
Base: 35 | An even more powerful mass accelerator cannon that can rip through even the toughest shields. | |
![]() |
High-Density Munitions | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Ultra-dense slugs can punch through even the strongest of projected shields. |
![]() |
Loader Efficiency | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate. |
![]() |
Miniaturized Pre-Igniters | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads. |
![]() |
Thermodynamic Yield Control | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact. |
![]() |
Dark Matter Propulsion | ![]() |
25000 | 5 | ![]() |
|
These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics. | |
![]() |
Corvettes | ![]() |
![]() |
![]() |
The FTL breakthrough allowed early attempts to adapt traditional surface-to-space shuttle frames to military applications to finally create relatively small, fast, and maneuverable vessels with limited firepower. | |||
![]() |
Deep Space Defenses | ![]() |
![]() |
![]() |
This will enable the construction of defensive deep space platforms to protect our Starbases. | |||
![]() |
Interplanetary Expeditionary Forces | ![]() |
![]() |
![]() |
The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies. | |||
![]() |
Space Exploration | ![]() |
![]() |
![]() |
The realization of faster-than-light travel is a new dawn for space exploration. Manned missions to other star systems are now not only possible, but necessary. | |||
![]() |
Starbase Construction | ![]() |
![]() |
![]() |
A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system. | |||
![]() |
Starport | ![]() |
![]() |
![]() |
The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems. | |||
![]() |
Standardized Corvette Patterns | ![]() |
750 | 1 |
|
![]() |
Base: 95 | Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline. |
![]() |
Carrier Operations | ![]() |
1000 | 1 | ![]() |
Base: 90 | These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses. | |
![]() |
Improved Corvette Hulls | ![]() |
1000 | 1 | ![]() |
![]() |
Base: 90 | Advances in building techniques will allow for the construction of sturdier and more durable corvettes. |
![]() |
Destroyers | ![]() |
1500 | 2 | ![]() |
Base: 85 | While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats. | |
![]() |
Improved Structural Integrity | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 75 | A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure. |
![]() |
Standardized Destroyer Patterns | ![]() |
2000 | 2 |
|
![]() |
Base: 75 | Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline. |
![]() |
Starhold | ![]() |
2000 | 2 | ![]() |
![]() |
Base: 75 | As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes. |
![]() |
Advanced Corvette Hulls | ![]() |
2500 | 2 | ![]() |
![]() |
Base: 70 | The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads. |
![]() |
Improved Destroyer Hulls | ![]() |
2500 | 2 | ![]() |
![]() |
Base: 70 | Advances in building techniques will allow for the construction of sturdier and more durable destroyers. |
![]() |
Improved Strike Craft | ![]() |
2500 | 2 | ![]() |
![]() |
Base: 70 | The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments. |
![]() |
Modular Engineering | ![]() |
2500 | 2 |
|
![]() |
Base: 35 | Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time. |
![]() |
Advanced Destroyer Hulls | ![]() |
4000 | 3 | ![]() |
![]() |
Base: 65 | The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads. |
![]() |
Cruisers | ![]() |
4000 | 3 | ![]() |
Base: 65 | Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance. | |
![]() |
Standardized Cruiser Patterns | ![]() |
5000 | 3 |
|
![]() |
Base: 60 | Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline. |
![]() |
Star Fortress | ![]() |
5000 | 3 | ![]() |
![]() |
Base: 60 | These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers. |
![]() |
Advanced Strike Craft | ![]() |
6000 | 3 | ![]() |
![]() |
Base: 50 | A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models. |
![]() |
Corps of Engineers | ![]() |
6000 | 3 |
|
Base: 25 | The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability. | |
![]() |
Improved Cruiser Hulls | ![]() |
6000 | 3 | ![]() |
![]() |
Base: 50 | Advances in building techniques will allow for the construction of sturdier and more durable cruisers. |
![]() |
Advanced Cruiser Hulls | ![]() |
8000 | 4 | ![]() |
![]() |
Base: 45 | The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads. |
![]() |
Battleships | ![]() |
8000 | 4 | ![]() |
Base: 45 | The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries. | |
![]() |
Citadel | ![]() |
10000 | 4 | ![]() |
![]() |
Base: 40 | Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs. |
![]() |
Standardized Battleship Patterns | ![]() |
10000 | 4 |
|
![]() |
Base: 40 | Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled. |
![]() |
Improved Battleship Hulls | ![]() |
12000 | 4 | ![]() |
![]() |
Base: 35 | Advances in building techniques will allow for the construction of sturdier and more durable battleships. |
![]() |
Advanced Battleship Hulls | ![]() |
15000 | 5 | ![]() |
![]() |
Base: 30 | The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads. |
![]() |
Fortified Core Layers | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Additional layers of armor plating within the structure itself improves the resilience of Military Stations. |
![]() |
Heat Recyclers | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry. |
![]() |
Mega-Engineering | ![]() |
20000 | 5 | Base: 5 | To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures. | ||
![]() |
Synapse Interceptors | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain. |
![]() |
Synchronized Firing Patterns | ![]() |
20000 | 5 | ![]() |
![]() |
Base: 12.5
Modifiers
|
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time. |
References[edit]
Game concepts
Governance | Empire • Ethics • Government • Civics • Policies • Edicts • Leader • Factions • Population • Species rights • Economy • Technology • Traditions • Crime |
Exploration | Exploration • Map • Species • Anomaly • Events • FTL • Fallen empire • Pre-FTL species • Precursors • Spaceborne aliens |
Colonization | Colonization • Celestial body • Planetary features • Planetary management • Districts • Buildings • Ship • Starbase • Megastructures |
Diplomacy | Diplomacy • Trade • Subject empire • Federations • Galactic community • AI personalities |
Warfare | Warfare • Space warfare • Land warfare • Ship designer |
Others | Traits • Terraforming • Pop modification • Slavery • Crisis • Preset empires • AI players • Easter eggs |