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Console commands/Individual traits examples and descriptions

Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.2.

This article is for the PC version of Stellaris only.
Main article: Console commands

These can be used with the add_trait_leader and remove_trait_leader command. Use tweakergui debugtooltip(pre 1.1) or debugtooltip(1.1) command to find the id of leaders.

  • Example of console command: "add_trait_leader 4 leader_trait_adaptable"

Generic Leader ID numbers are generated in every new game as follows (tested on 5/18/16 version 1.0.2):

0 - Faction Leader/Ruler

1 - Admiral Pool Leader #1 ; 2 - Admiral Pool Leader #2 ; 3 - Admiral Pool Leader #3

4 - General Pool Leader #1 ; 5 - General Pool Leader #2 ; 6 - General Pool Leader #3

7 - Scientist Pool Leader #1 ; 8 - Scientist Pool Leader #2 ; 9 - Scientist Pool Leader #3

10 - Governor Pool Leader #1 ; 11 - Governor Pool Leader #2 ; 12 - Governor Pool Leader #3

13 - Active Governor ; 14 - Active Scientist #4 ; 15 - Active Scientist #3 ; 16 - Active Scientist #2 ; 17 - Active Scientist #1

As of 2.2, using debugtooltip and hovering over the leader will reveal their ID, which can be used to apply traits (tested on 2020-08-09 version 2.7.2).

LeadersEdit

Trait Key Name Effect Leader types applicable to
leader_trait_adaptable   Adaptable +25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_flexible_programming   Flexible Programming +25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_stubborn   Stubborn -15% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_rigid_programming   Rigid Programming -25% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_eager   Eager -50%   Leader Recruitment Cost
-50% Leader Upkeep Cost
*Admirals
*Scientists
*Generals
*Governors
leader_trait_newboot   Newboot -50%   Leader Recruitment Cost
-50% Leader Upkeep Cost
*Admirals
*Scientists
*Generals
*Governors
leader_trait_resilient   Resilient +20 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_shroud_age   Shroud Age +40 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_substance_abuser   Substance Abuser -20 Leader Age *Admirals
*Scientists
*Generals
*Governors
leader_trait_arrested_development   Arrested Development -100% Leader Experience Gain *Admirals
*Scientists
*Generals
*Governors
leader_trait_agrarian_upbringing   Agrarian Upbringing +10%   Food from jobs *Governors
leader_trait_army_veteran   Army Veteran +20%   Army Build Speed
-20%   Army Cost
+20%   Defense Army Damage
*Governors
leader_trait_warbot_tinkerer   Warbot Tinkerer +20%   Army Build Speed
-20%   Army Cost
+40%   Defense Army Damage
*Governors
leader_trait_retired_fleet_officer   Retired Fleet Officer +20% Shipyard Build Speed
-10% Shipyard Build Cost
*Governors
leader_trait_ai_aided_design   AI Aided Design +20%   Ship Build Speed
-10%   Ship Cost
*Governors
leader_trait_environmental_engineer   Environmental Engineer -25%   Clear Blocker Cost
-25%   Clear Blocker Time
*Governors
leader_trait_bulldozer   Bulldozer -25%   Clear Blocker Cost
-25%   Clear Blocker Time
*Governors
leader_trait_iron_fist   Iron Fist +1   Slave Mineral Output
+15%   Slave Food Output
*Governors
leader_trait_intellectual   Intellectual +10%   Engineering Output
+10%   Physics Output
+10%   Society Output
*Governors
leader_trait_analytical   Analytical +10%   Engineering Output
+10%   Physics Output
+10%   Society Output
*Governors
leader_trait_governor_erudite
  Erudite +5%   Engineering Output
+5%   Physics Output
+5%   Society Output
*Governors
leader_trait_governor_psionic
  Psychic +5 Stability
+10%   Unity from jobs
*Governors
leader_trait_governor_chosen
  Chosen One +10 Stability
+20%   Unity from jobs
Immortal
*Governors
leader_trait_governor_cyborg
  Cybernetic +5%   Minerals from jobs *Governors
leader_trait_governor_synthetic
  Synthetic +5%  Energy Credits from jobs
+5%   Minerals from jobs
*Governors
leader_trait_waste_management_specialist
  Waste Management Specialist -10%   Upkeep *Governors
leader_trait_righteous
  Righteous -25   Crime *Governors
leader_trait_governor_brainslug
  Brain Slug Host +10% Building Build Speed
+15%   Engineering Output
+15%   Physics Output
+15%   Society Output
*Governors
leader_trait_paranoid   Paranoid -5% Research Speed
-10% Anomaly Research Speed
*Scientists
leader_trait_archaeologist_ancrel   Archaeologist   +25% Archaeology Excavation Speed (with Ancient Relics version) *Scientists
leader_trait_archaeologist   Archaeologist   +50% Precursor Anomaly Research Speed (without Ancient Relics version) *Scientists
leader_trait_inspired_archaeologist Inspired Archaeologist (with Ancient Relics only)   +1000% Archaeology Excavation Speed *Scientists
leader_trait_carefree   Carefree +35% Anomaly Research Speed *Scientists
leader_trait_careful   Careful -10% Anomaly Fail Risk (Disabled in 2.1) *Scientists
leader_trait_cataloger   Cataloger +25% Survey Speed *Scientists
leader_trait_roamer   Roamer +25% Survey Speed *Scientists
leader_trait_meticulous   Meticulous +10%   Anomaly Discovery Chance *Scientists
leader_trait_spark_of_genius   Spark of Genius +10%   Research Speed
Increase chance to discover rare techs
*Scientists
leader_trait_maniacal   Maniacal +5% Research Speed
Increase chance to discover risky techs
*Scientists
leader_trait_custom_AI_assistant   Custom AI Assistant +5%   Research Speed
+10%   Survey Speed
+15%   Anomaly Research Speed
*Scientists
leader_trait_sapient_AI_assistant   Sapient AI Assistant +10%   Research Speed
+20%   Survey Speed
+30%   Anomaly Research Speed
*Scientists
leader_trait_towel   Towel-bearer +40%   Survey Speed *Scientists
leader_trait_curator   Curator +15%   Research Speed
+25%   Survey Speed
*Scientists
leader_trait_expertise_industry   Expertise: Industry +15%   Industry Research Speed *Scientists
leader_trait_expertise_materials   Expertise: Materials +15%   Materials Research Speed *Scientists
leader_trait_expertise_propulsion   Expertise: Propulsion +15%   Propulsion Research Speed *Scientists
leader_trait_expertise_voidcraft   Expertise: Voidcraft +15%   Voidcraft Research Speed *Scientists
leader_trait_expertise_computing  Expertise: Computing +15%   Computing Research Speed *Scientists
leader_trait_expertise_field_manipulation   Expertise: Field Manipulation +15%   Field Manipulation Research Speed *Scientists
leader_trait_expertise_particles  Expertise: Particles +15%   Particles Research Speed *Scientists
leader_trait_expertise_biology   Expertise: Biology +15%   Biology Research Speed *Scientists
leader_trait_expertise_military_theory   Expertise: Military Theory +15%   Military Theory Research Speed *Scientists
leader_trait_expertise_new_worlds   Expertise: New Worlds +15%   New Worlds Research Speed *Scientists
leader_trait_expertise_psionics  Expertise: Psionics +15%   Psionics Research Speed *Scientists
leader_trait_expertise_statecraft   Expertise: Statecraft +15%   Statecraft Research Speed *Scientists
leader_trait_scientist_erudite
  Erudite +5%   Research Speed *Scientists
leader_trait_scientist_psionic
  Psychic +10%   Research Speed
+25%   Survey Speed
*Scientists
leader_trait_scientist_chosen
  Chosen One +20%   Research Speed
+50%   Survey Speed
Immortal
*Scientists
leader_trait_scientist_cyborg
  Cybernetic +5%   Research Speed *Scientists
leader_trait_scientist_synthetic
  Synthetic +5%   Research Speed
+15% Anomaly Research Speed
*Scientists
leader_trait_scientist_brainslug
  Brain Slug Host +10%   Research Speed
+15%   Survey Speed
+15%   Anomaly Research Speed
*Scientists
leader_trait_aggressive   Aggressive +5%   Fire Rate
+5%   Sublight Speed
*Admirals
leader_trait_cautious   Cautious +20%   Weapons Range *Admirals
leader_trait_engineer   Engineer +0.5%   Daily Hull Regeneration
+0.5%   Daily Armor Regeneration
*Admirals
leader_trait_fleet_logistician   Fleet Logistician -10%   Ship Upkeep *Admirals
leader_trait_maintenance_loop   Maintenance Loop -10%   Ship Upkeep *Admirals
leader_trait_scout   Scout +1   Sensor Range
+2   Ship Hyperlane Detection Range
+10%   Sublight Speed
*Admirals
leader_trait_trickster   Trickster -15% Emergency FTL Damage Risk
+25% Combat Disengagement Chance
*Admirals
leader_trait_unyielding   Unyielding +10%   Ship Hull Points
+5% Weapons Damage
-33% Combat Disengagement Chance
*Admirals
leader_trait_gale_speed   Gale-Speed +5%   Evasion
+20%   Sublight Speed
*Admirals
leader_trait_lethargic   Lethargic -5%   Evasion
-20%   Sublight Speed
*Admirals
leader_trait_sentinel   Sentinel Training +20%   Damage to Prethoryn Creatures *Admirals
leader_trait_hive_affinity   Hive Affinity +20%   Fire Rate *Admirals
leader_trait_void_swimmer   Void Hunter +20%   Sublight Speed *Admirals
leader_trait_ethereal   Ethereal +20%   Evasion *Admirals
leader_trait_dimensional_stutter   Dimensional Stutter +20%   Sublight Speed *Admirals
leader_trait_dragonslayer   Dragonslayer +10%   Sublight Speed Sublight Speed
+10%   Fire Rate
*Admirals
leader_trait_admiral_erudite
  Erudite +5%   Fire Rate
+10% Combat Disengagement Chance
*Admirals
leader_trait_admiral_psionic
  Psychic +10%   Weapons Damage
+15%   Ship Evasion
*Admirals
leader_trait_admiral_chosen
  Chosen One +20%   Weapons Damage
+30%   Ship Evasion
Immortal
*Admirals
leader_trait_admiral_cyborg
  Cybernetic +5%   Fire Rate *Admirals
leader_trait_admiral_synthetic
  Synthetic +5%   Fire Rate
+10%   Weapons Range
*Admirals
leader_trait_cybrex
  Cybrex Databases +10%   Ship Evasion
+10%   Fire Rate
+20%   Damage to the Contingency
*Admirals
leader_trait_mercenary_warrior   Mercenary Warrior +10%   Ship Evasion
+10%   Fire Rate
*Admirals
leader_trait_great_khan
  The Great Khan +20%   Fire Rate
+20%   Sublight Speed
+20%   Weapons Damage
+30%   Ship Evasion
+0.5%   Daily Hull Regeneration
+0.5%   Daily Armor Regeneration
+10%   Weapons Range
Immortal
*Admirals
leader_trait_admiral_brainslug
  Brain Slug Host +5%   Ship Evasion
+5%   Fire Rate
-10%   Ship Upkeep
*Admirals
leader_trait_admiral_hells_heart
  Hell's Heart +10%   Fire Rate
+10%   Weapons Damage
+10%   Sublight Speed
-5%   Ship Evasion
-33% Combat Disengagement Chance
*Admirals
leader_trait_armchair_commander   Armchair Commander -10%   Army Morale
-10%   Army Damage
*Generals
leader_trait_army_logistician   Army Logistician -20%   Army Upkeep *Generals
leader_trait_attacker   Invader +20%   Army Morale on Attack
+20%   Army Damage on Attack
(Disabled in 2.0)
*Generals
leader_trait_butcher   Butcher +10%   Army Damage
+33% Army Collateral Damage
*Generals
leader_trait_charismatic   Charismatic Leader +25%   Army Morale *Generals
leader_trait_defender   Defender +20%   Army Morale on Defense
+20%   Army Damage on Defense
(Disabled in 2.0)
*Generals
leader_trait_demoralizer   Demoralizer +30%   Army Morale Damage *Generals
leader_trait_glory_seeker   Glory Seeker +10%   Army Morale
+5%   Army Damage
*Generals
leader_trait_general_erudite
  Erudite +5%   Army Damage
+10% Army Disengagement Chance
*Generals
leader_trait_general_psionic
  Psychic +15%   Army Morale
+15%   Army Morale Damage
*Generals
leader_trait_general_chosen
  Chosen One +30%   Army Morale
+30%   Army Morale Damage
+20%   Army Damage
Immortal
*Generals
leader_trait_general_cyborg
  Cybernetic +5%   Army Damage *Generals
leader_trait_general_synthetic
  Synthetic +10%   Army Damage *Generals
leader_trait_general_brainslug
  Brain Slug Host -15%   Army Upkeep *Generals

RulerEdit

Following traits apply only for rulers.

Trait Key Name Effect Index Number
trait_ruler_corvette_focus   Corvette Focus -20%   Corvette Build cost 60
trait_ruler_destroyer_focus   Destroyer Focus -20%   Destroyer Build cost 61
trait_ruler_cruiser_focus   Cruiser Focus -20%   Cruiser Build cost 62
trait_ruler_battleship_focus   Battleship Focus -20%   Battleship Build cost 63
trait_ruler_architectural_sense   Architectural Sense -10%   Building Cost 70
trait_ruler_champion_of_the_people   Champion of the People +5%   Happiness 78
trait_ruler_charismatic   Charismatic Leader -10%   Edict Cost
+20%   Edict Duration
77
trait_ruler_deep_connections   Deep Connections +1   Influence Gain 76
trait_ruler_eye_for_talent   Eye for Talent +1 Leader Level Cap
+20%   Leader Experience Gain
75
trait_ruler_expansionist   Expansionist -15% Outpost Build Cost
−15% Starbase Influence Cost
79
trait_ruler_explorer   Explorer -25% Science Ship Build Cost
+33%   Anomaly Research Speed
83
trait_ruler_fertility_preacher   Fertility Preacher +10%   Food 80
trait_ruler_fortifier   Fortifier −10% Starbase Upgrade Cost
−33% Defense Platform Build Cost
66
trait_ruler_from_the_ranks   From The Ranks +20%   Army Morale
+33% Army Experience Gain
65
trait_ruler_frontier_spirit   Frontier Spirit -35% Colony Ship Cost
+25% Colonization Speed
71
trait_ruler_home_in_the_sky   Home in the Sky -20% Starbase Module Build Cost
-10% Starbase Upgrade Cost
73
trait_ruler_industrialist   Industrialist +10%   Minerals 74
trait_ruler_investor   Investor +10%   Trade Value 81
trait_ruler_logistic_understanding   Logistic Understanding -5%   Ship Upkeep Cost
-10%   Army Upkeep Cost
67
trait_ruler_military_pioneer   Military Pioneer -10% Ship Upgrade Cost
-10% Shipyard Build cost
68
trait_ruler_recruiter   Recruiter +50%   Army Build Speed
-20%   Army Cost
64
trait_ruler_space_miner   Space Miner -25% Constructor Build Cost
-25% Mining Station Build Cost
82
trait_ruler_warlike   Warlike +5% Weapon Damage
+10%%   Army Damage
69
trait_ruler_world_shaper   World Shaper +25% Terraforming Speed
-15%   Clear Blocker Cost
72
leader_trait_fleet_organizer   Fleet Organizer +15%   Naval Capacity 84
leader_trait_nervous   Nervous -10%   Fire Rate
leader_trait_reformer   Reformer +10%   Unity 85
leader_trait_ruler_erudite
  Erudite +5%   Research Speed 86
leader_trait_ruler_psionic
  Psychic +10%   Governing Ethics Attraction
+0.5   Monthly Influence
89
leader_trait_ruler_chosen
  Chosen One Immortal
+20%   Governing Ethics Attraction
+1   Monthly Influence
90
leader_trait_ruler_cyborg
  Cybernetic 87
leader_trait_ruler_synthetic
  Synthetic +5% Robot Resource Production 88
leader_trait_hive_mind   Hive Mind +40   Naval Capacity (removed in 1.8) 91
leader_trait_ruler_brainslug
  Brain Slug Host +10%   Naval Capacity
+10%   Engineering Output
+10%   Physics Output
+10%   Society Output
242
leader_trait_ruler_machine_intelligence 120
leader_trait_flexible_programming 121
leader_trait_rigid_programming 122
leader_trait_newboot 123
leader_trait_unstable_code_base 132