Difference between revisions of "Developer diaries"

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Revision as of 09:57, 8 August 2016

Version

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This article is timeless and should be accurate for any version of the game.

Developer diaries[1] are articles, sometimes accompanied by videos, published by Paradox to describe the game design in detail.

Post-release patches

All developer diaries about the patch 1.1 and onwards (patch 1.2 and patch 1.3).

No. Title and link Description Date
33 The Maiden Voyage Paradox' plans for the next three Stellaris patches 2016-05-16
34 Clarke Patch More information on patch 1.1, a.k.a. Clarke 2016-05-24
35 QA in Space A little light on QA work 2016-05-30
36 Asimov Patch, part 1: Diplomacy improvements, Border Access and Embassies More information on patch 1.2, a.k.a. Asimov 2016-06-14
37 Asimov Patch, part 2 More information on patch 1.2, a.k.a. Asimov 2016-06-20
38 New Skyboxes Variation added to the universe with the introduction of new Skyboxes 2016-06-27
39 Back in Action Focusing on addressing community feedback in Heinlein 2016-08-01
40 Heinlein Patch (part 1) Auto-Explore, Rally Points, Expansion Planner and Strategic Resource Rework 2016-08-08

Base game

The following dev diaries all related to development of the base game.

No. Title and link Description Date
1 The Vision Design goals 2015-09-21
2 Art Vision Artistic choices 2015-09-28
3 Galaxy Generation How galaxies are generated 2015-10-05
4 Means of Travel About FTL propulsion 2015-10-12
5 Empires and Species What sets species apart 2015-10-19
6 Rulers and Leaders Role that characters play 2015-10-26
7 Science Ships, Surveys and Anomalies Science ships and events 2015-11-02
8 The Situation Log and Special Projects Event journal 2015-11-09
9 Planets & Resources Planetary differences, resource collection methods 2015-11-16
10 The Spaceport and rare resources Spaceport upgrades and rare resource use 2015-11-23
11 Research & Technology The hidden, semi-random tech tree 2015-11-30
12 Policies & Edicts Empire-wide policies, temporary edicts 2015-12-07
13 Primitive Civilizations Study, enlighten, or infiltrate the natives 2015-12-14
14 Uplifting and Subspecies Uplift and tailor pre-sentients, alter your own people 2015-12-21
15 Fallen Empires Powerful, isolationist AI empires 2016-01-04
16 Colony Events Events to set your planets apart 2016-01-11
17 Ship Designer Choose a design's sections, and fill their weapon and utility slots 2016-01-18
18 Fleet Combat Weapon/defense types, hands-off combat, and emergency FTL 2016-01-25
19 Diplomacy & Trade Trade negotiations and subject types 2016-02-01
20 War and peace War goals and war score 2016-02-08
21 Administrative Sectors Few directly managed planets, AI-managed sectors 2016-02-15
22 Alliances and Federations Multilateral alliances and closely cooperating federations 2016-02-22
23 Multiplayer 32-player multiplayer and enhanced stability 2016-02-29
24 AI Unique personalities, threat assessments, AI budgeting 2016-03-07
25 Reverse Engineering and Unique Technologies Studying debris 2016-03-14
26 Migration, Slavery & Purges Policies concerning Migration, Slavery and Purges 2016-03-21
27 Music & Sound The soundtrack and sound design of Stellaris 2016-03-28
28 Project Lead speaks The project lead of Stellaris, Rikard "Zoft" Åslund speaks 2016-04-04
29 Pop Factions & Elections About populations (pops), factions and elections 2016-04-11
30 Late Game Crises About late game crises 2016-04-18
31 Modding (Scripting Anomalies) About modding in general, and scripting anomalies in particular 2016-04-25
32 Modding (Art) About modding art, with a focus on characters and ship modding 2016-05-02

References