Difference between revisions of "Diplomacy"

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== Diplomatic Actions ==
 
== Diplomatic Actions ==
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Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic options are only accepted if the target empire holds a neutral (yellow) or better attitude. Higher level diplomatic options are not available to empires with the {{iconify|Inwards Perfection}} civic.
 
Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic options are only accepted if the target empire holds a neutral (yellow) or better attitude. Higher level diplomatic options are not available to empires with the {{iconify|Inwards Perfection}} civic.
  
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== Trust, Threat and Ethics ==
 
== Trust, Threat and Ethics ==
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Trust is gained slowly by maintaining any form of lasting treaty (including Guarantee of Independence Migration, Research, NAP/Association, Defense Pact, Federation). The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties, with the total cap being 100. Finishing the Diplomacy tradition tree grants +50 trust cap and the [[File:Tradition_domination_star_lords.png|24px]]Star Lords tradition grants a further +50 trust cap towards subjects. Trust decays if there is no new income.
 
Trust is gained slowly by maintaining any form of lasting treaty (including Guarantee of Independence Migration, Research, NAP/Association, Defense Pact, Federation). The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties, with the total cap being 100. Finishing the Diplomacy tradition tree grants +50 trust cap and the [[File:Tradition_domination_star_lords.png|24px]]Star Lords tradition grants a further +50 trust cap towards subjects. Trust decays if there is no new income.
  
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== Agreements and Ethics Attraction ==
 
== Agreements and Ethics Attraction ==
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Some diplomatic relationships affect the ethics attraction within an Empire. Running deals can have a great impact, based on the empire ethics of the other party - always dragging their own population towards a certain Ethic. The wrong friend can cause great internal issues for an Empire.
 
Some diplomatic relationships affect the ethics attraction within an Empire. Running deals can have a great impact, based on the empire ethics of the other party - always dragging their own population towards a certain Ethic. The wrong friend can cause great internal issues for an Empire.
  
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== Attitude ==
 
== Attitude ==
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Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.
 
Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.
  
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== Opinion modifiers ==
 
== Opinion modifiers ==
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Here is the full list of opinion modifiers that exist in the game, their triggering conditions, decay and limits.
 
Here is the full list of opinion modifiers that exist in the game, their triggering conditions, decay and limits.
  

Revision as of 08:22, 15 December 2017

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.

Diplomacy in Stellaris draws on the model of previous Paradox games. Each AI nation has an opinion and relation values which are increased by friendly actions, diplomatic agreements, and agreeable ethics - and decreased by hostile behaviour and incompatible ethics. The tone adopted at first contact with a new alien species is particularly important in determining starting relations.

Diplomatic Actions

Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic options are only accepted if the target empire holds a neutral (yellow) or better attitude. Higher level diplomatic options are not available to empires with the Civic inwards perfection.png Inwards Perfection civic.

During war, the peace and surrenders are available from the war menu.

Action Effect Notes
Diplomacy war.png Declare War Enters the War Demands menu to declare a war. War is not declared until the goals have been confirmed. See Warfare for Details.
Diplomatic trade icon.png Offer Trade Deal Allows the negotiation of a one-time deal. Trade options are basic and strategic resources, systems, survey data, sensor links, research agreements and permits to construct wormhole stations within another empire's borders. Each AI personality has a different acceptance rate for trade deals.
Diplomacy rivalry.png Declare/End Rivalry Gives -100 Diplomacy opinion.png opinion to the other empire, but grants you Influence per month based on proximity and Relative Power. Includes Closing the border towards Rival. Modifiers do not stack on mutual Rivalry, but is the only way for target to get Influence as well. Cannot be lifted for 10 years after declaration. Default Limit of Rivalries is 3, but can be increased via Ethics and Civics.
Message insult.png Insult Decaying -200 Diplomacy opinion.png opinion Opinion Modifier. Used to lower Opinion to goad enemy into canceling federation associate status or declare war. Can be combined with Rivalry and Closing Borders.
Diplomacy defensive pact.png Form/Break Defensive Pact In a Defensive Pact if either empire is attacked the other will join the war as a defender. Costs 1 Influence.png influence per month and per partner. Only available if neither empire is involved in a war.
Diplomacy non aggression pact.png Form/Break Non-Aggression Pact Empires in a Non-Aggression Pact will not be able to declare war upon another Lasts for as long as the pact holds, and for 10 years after either party canceled it.
Diplomacy migration pact.png Offer/Break Migration Treaty Migration Treaties allow the migration of Pops across both empires borders. Both parties need to allow Pop Migration.
Diplomacy guarantee.png Guarantee Independence Available towards independent empires. The guaranteeing empire will come to the target empire's defense if attacked but not vice versa. Automatically signed with Liberated Empire. Removed by Vassal Status, Defense Pact, Federations and similar higher level agreements. This is the only way to start building trust if the other empire holds a negative attitude. Costs 0.5 Influence.png influence per Month.
Diplomacy support independence.png Support Independence Available towards subject empires. The supporting empire will join the war against the overlord if the subject starts a war for independence. The supporting empire's power will be added to the relative power of subjects opinion modifier between the subject and the overlord.
Diplomacy federation.png Invite to Federation Forms a new Federation with the Target Empire. Requires "The Federation" perk from the "Diplomacy" Tradition tree.
Diplomacy federation.png Ask to join Federation Requests to join an already existing Federation. Does not need any Tradition, only a pre-existing Federation, but every existing member must agree.
Diplomacy federation.png Federation Association Status For Federations the Non-Aggression Pact is replaced by Federation association status. All Federation members must agree to granting or removing the status, but the associate member can cancel it at any time. Hovering over the choice will show what Federation members will agree.
Diplomacy alliance.png Close/Open Borders Controls border access. The initial stance is determined by the Initial Border Status policy. Has a lasting opinion impact, but no limit how often to remove/give to an empire.
Diplomacy hasvassal.png Ask to be their Vassal/Protectorate Turns your empire into a Vassal or Protectorate. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power.
Diplomacy istributary.png Offer Tribute Turns your empire into a Tributary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power.
Diplomacy hasvassal.png Offer Vassal/Protectorate Status Asks the empire to become your Vassal or Protectorate. Requires both a superior fleet and positive attitude for the AI to accept it.
Diplomacy istributary.png Demand Tribute Asks the empire to become your Vassal or Protectorate. Requires both a superior fleet and positive attitude for the AI to accept it.
Diplomacy hasvassal.png Release Subject An overlord can always release a subject. Used to avoid risking wars of independence if the relative power of subjects becomes too great.
Diplomacy being integrated.png Integrate Subject Integrates a Vassal or Protectorate into the overlord empire. Costs Influence.png influence depending on the distance between the overlord and subject. Tributaries cannot be integrated.
Diplomacy hasvassal.png Request to become AE subject Become a subject of an Awakened Empire. Awakened Empires holding an Imperious attitude will agree while those holding a Belligerent attitude will prefer a more aggressive subjugation.

Trust, Threat and Ethics

Trust is gained slowly by maintaining any form of lasting treaty (including Guarantee of Independence Migration, Research, NAP/Association, Defense Pact, Federation). The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties, with the total cap being 100. Finishing the Diplomacy tradition tree grants +50 trust cap and the Tradition domination star lords.pngStar Lords tradition grants a further +50 trust cap towards subjects. Trust decays if there is no new income.

Trust is translated 1:1 to Opinion, making later cooperation much more likely.

Threat is acquired by conquering or liberating other empires planets. It is seen as a form of aggressive expansion. Threat gain is dependent on the AI empire's personality and existing NAP or stronger deals. Shared Threat acts as a positive acceptance modifier for defensive deals.

Ethics have a significant effect on diplomacy. Not only will they define opinion modifiers and liberated empires' ethics, they can also affect trust gain, number of and influence gain from rivalries and influence cost of running operations.

Agreements and Ethics Attraction

Some diplomatic relationships affect the ethics attraction within an Empire. Running deals can have a great impact, based on the empire ethics of the other party - always dragging their own population towards a certain Ethic. The wrong friend can cause great internal issues for an Empire.

  • War: Militarist
  • Rivalry: Militarist
  • Defensive Pact or Federation: Egalitarian, Xenophile, Spiritualist
  • Migration Access: Egalitarian, Xenophile, Spiritualist
  • Research Agreement: Materialist
  • Subject: Spiritualist if the overlord is spiritualist too

Attitude

Each empire will have a specific attitude towards other empires dictated by their AI personality, diplomatic interactions and the relative power of both empires.

Attitude Effects Requirements Description
Neutral no effects This Empire does not consider us relevant to their interests.
Wary no effects inferior relative power This Empire maintains a cautious attitude towards us.
Receptive more inclined to accept diplomatic pacts diplomatic AI personalities This Empire is interested in closer relations with us.
Cordial more inclined to accept diplomatic pacts improved opinion This Empire is amenable to peaceful coexistence and trading with us.
Friendly more inclined to accept diplomatic pacts and join a federation high opinion and successful past diplomacy This Empire views us as a friend and may be willing to form an alliance with us.
Protective more inclined to accept diplomatic pacts and may ask you to become their subject high opinion and superior relative power This Empire believes that we are weak and need their protection.
Unfriendly refuses trade and diplomatic pacts low opinion This Empire views us with suspicion and mistrust.
Rival refuses trade and diplomatic pacts rival with low opinion This Empire views us as their rival.
Hostile refuses trade and diplomatic pacts and will declare war unless the difference in strength is large enough very low opinion This Empire views us as their enemy. They are likely to attack us if they think they can win.
Domineering refuses trade and diplomatic pacts and will declare war in order to vassalize unless the difference in strength is large enough low opinion and Subjugator AI This Empire believes that we would make a fine vassal.
Threatened refuses trade and diplomatic pacts and will declare war unless the difference in strength is large enough high threat rating This Empire views us as a threatening menace.
Overlord no effect overlord This Empire is our overlord.
Loyal supports the overlord subject with high opinion This subject is loyal to us.
Disloyal refuses trade and diplomatic pacts and will declare war on the overlord unless the difference in strength is large enough subject with low opinion This subject resents its subservience to us.
Dismissive refuses trade Fallen Empire This Fallen Empire considers us largely beneath their notice.
Patronizing accepts trade and some fallen empires may bestow gifts Fallen Empire with high opinion This Fallen Empire views us as errant children in need of their guidance. They may deign to bestow gifts of technology, resources or ships on us.
Angry refuses trade and will send a demand which will start a war if refused Fallen Empire with low opinion We have angered this Fallen Empire with our actions, and they may declare war to punish us.
Arrogant no effect Awakened Empire This Awakened Empire views us with dismissive arrogance.
Imperious will ask you to become their subject Awakened Empire This Awakened Empire views us as a future subject. They are likely to demand we surrender our independence.
Belligerent will declare war Awakened Empire and subject demand was refused This Awakened Empire views us as a target of conquest. They are likely to attack us.
Custodial accepts joining a federation Guardian Awakened Empires This Awakened Empire believes that it needs to protect us from the crisis currently threatening the galaxy. They are likely to attempt to ally us.
Enigmatic opinion is hidden and has no impact Ancient Caretakers This Fallen Empire is an ancient artificial intelligence that behaves in a strange and unpredictable manner. We do not know what to expect from it.
Berserk attacks any empire nearby Malfunctioning Custodians This Awakened Empire is an ancient artificial intelligence that has gone berserk. It is likely to attack anything and anyone around it.

Opinion modifiers

Here is the full list of opinion modifiers that exist in the game, their triggering conditions, decay and limits.

Opinion modifying option have no effect in a multiplayer game in relation to human players. However they will take effect if the AI takes over a human player, after the "rejoin Cooldown" has been worked off.

Permanent modifiers

There modifiers are either permanent or will persist until the diplomatic status changes and are the second most important factor in deciding how diplomacy will proceed after a first contact.

Name Value
Same Authority 10 if both empires have the same authority
Star Lords 20 if you adopted the Tradition domination star lords.pngStar Lords tradition and they are your subject
Defender of the Galaxy 20 if your empire has the Ap defender of the galaxy.pngDefender of the Galaxy ascension perk
Fanatic Purifiers -1000 if your empire has the Civic fanatic purifiers.png Fanatic Purifiers civic
Fellow Fanatic Purifiers 200 if both empires have the Civic fanatic purifiers.png Fanatic Purifiers civic and are the same species

Diplomacy Modifiers

Name Value
At War -50
Defensive Pact 20
Federation Associate 10
Federation Member 50
Guarantees Independence 10
Supports Independence 10
Closed Borders -20
Same Overlord 50
Subject 25
Allied to Rivals -25
Rivals with Allies -25
Our Rival -100
Rivaling Us -100
Ally of Ally 15
First Contact Hostilities -25
First Contact War -75 if a planet was captured before communications were established
Mutual Rivals 25 if both empires have the same rival

Trait Modifiers

Name Value
Charismatic Ruler 25 if your ruler's species is Charismatic.png Charismatic
Repugnant -25 if your ruler's species is Repugnant.png Repugnant
-10 if both rulers' species are Repugnant.png Repugnant
Emotion Emulators 25 if your ruler's species has Emotion emulators.pngEmotion Emulators
Uncanny -25 if your ruler's species is Uncanny.pngUncanny
-10 if both rulers' species are Uncanny.pngUncanny
Wicked Cyborgs -20 if your species has the Trait cybernetic.png Cybernetic trait and their empire is Spiritualist.png Spiritualist
-40 if your species has the Trait cybernetic.png Cybernetic trait and their empire is Fanatic Spiritualist.png Fanatic Spiritualist
Abandoned Organic Origins -20 if your empire became Trait robotic 3.png Synthetic and their empires is not Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist

Policy Modifiers

Name Value
Interference Policy -5 if their empire is Xenophobe.png Xenophobe and your empire has the Passive Study policy
-10 if their empire is Fanatic Xenophobe.png Fanatic Xenophobe and your empire has the Passive Study policy
10 if both empires have the Passive Study policy
Slavery Policy -10 if their empire is Egalitarian.png Egalitarian or Xenophile.png Xenophile and your empire allows slavery
-20 if their empire is Fanatic Egalitarian.png Fanatic Egalitarian or Fanatic Xenophile.png Fanatic Xenophile and your empire allows slavery
Bombardment Policy -5 if their empire is Pacifist.png Pacifist and your empire has policy: Limited
-10 if their empire is Fanatic Pacifist.png Fanatic Pacifist and your empire has policy: Limited
-10 if their empire is Pacifist.png Pacifist and your empire has policy: Full
-20 if their empire is Fanatic Pacifist.png Fanatic Pacifist and your empire has policy: Full
-15 if their empire is Pacifist.png Pacifist and your empire has policy: Armageddon
-30 if their empire is Fanatic Pacifist.png Fanatic Pacifist and your empire has policy: Armageddon

Ethics Modifiers

Name Value
Materialist Fools -10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Materialist.png Materialist
-20 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
-20 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Materialist.png Materialist
-40 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
Bright Materialists 25 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
10 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Materialist.png Materialist
10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Fanatic Materialist.png Fanatic Materialist
10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Materialist.png Materialist
Spiritualist Fools -10 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Spiritualist.png Spiritualist
-20 IF has ethic: Materialist.png Materialist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
-20 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Spiritualist.png Spiritualist
-40 IF has ethic: Fanatic Materialist.png Fanatic Materialist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
Wise Spiritualists 25 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
10 IF has ethic: Fanatic Spiritualist.png Fanatic Spiritualist AND Your Empire has ethic: Spiritualist.png Spiritualist
10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Fanatic Spiritualist.png Fanatic Spiritualist
10 IF has ethic: Spiritualist.png Spiritualist AND Your Empire has ethic: Spiritualist.png Spiritualist
Egalitarian Rabble -10 IF has ethic: Authoritarian.png Authoritarian AND Your Empire has ethic: Egalitarian.png Egalitarian
-20 IF has ethic: Authoritarian.png Authoritarian AND Your Empire has ethic: Fanatic Egalitarian.png Fanatic Egalitarian
-20 IF has ethic: Fanatic Authoritarian.png Fanatic Authoritarian AND Your Empire has ethic: Egalitarian.png Egalitarian
-40 IF has ethic: Fanatic Authoritarian.png Fanatic Authoritarian AND Your Empire has ethic: Fanatic Egalitarian.png Fanatic Egalitarian
Free Egalitarianists 25 IF has ethic: Fanatic Egalitarian.png Fanatic Egalitarian AND Your Empire has ethic: Fanatic Egalitarian.png Fanatic Egalitarian
10 IF has ethic: Fanatic Egalitarian.png Fanatic Egalitarian AND Your Empire has ethic: Egalitarian.png Egalitarian
10 IF has ethic: Egalitarian.png Egalitarian AND Your Empire has ethic: Fanatic Egalitarian.png Fanatic Egalitarian
10 IF has ethic: Egalitarian.png Egalitarian AND Your Empire has ethic: Egalitarian.png Egalitarian
Enlightened Pacifists 25 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has ethic: Fanatic Pacifist.png Fanatic Pacifist
10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND Your Empire has ethic: Pacifist.png Pacifist
10 IF has ethic: Pacifist.png Pacifist AND Your Empire has ethic: Fanatic Pacifist.png Fanatic Pacifist
10 IF has ethic: Pacifist.png Pacifist AND Your Empire has ethic: Pacifist.png Pacifist
Authoritarian Tyrants -10 IF has ethic: Egalitarian.png Egalitarian AND Your Empire has ethic: Authoritarian.png Authoritarian
-20 IF has ethic: Egalitarian.png Egalitarian AND Your Empire has ethic: Fanatic Authoritarian.png Fanatic Authoritarian
-20 IF has ethic: Fanatic Egalitarian.png Fanatic Egalitarian AND Your Empire has ethic: Authoritarian.png Authoritarian
-40 IF has ethic: Fanatic Egalitarian.png Fanatic Egalitarian AND Your Empire has ethic: Fanatic Authoritarian.png Fanatic Authoritarian
Xenophilia 20 IF has ethic: Xenophile.png Xenophile AND NOT{is in the same phenotype as: Your Empire }
10 IF has ethic: Xenophile.png Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
5 IF has ethic: Xenophile.png Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
40 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is in the same phenotype as: Your Empire }
20 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
Xenophobia -20 IF has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-5 IF has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
-40 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-20 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-10 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND is subspecies of: Your Empire
Xenophile Diplomacy 10 IF NOT{has ethic: Xenophile.png Xenophile AND has ethic: Fanatic Xenophile.png Fanatic Xenophile AND has ethic: Xenophobe.png Xenophobe AND has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND Your Empire has ethic: Xenophile.png Xenophile AND NOT{is in the same phenotype as: Your Empire }
20 IF NOT{has ethic: Xenophile.png Xenophile AND has ethic: Fanatic Xenophile.png Fanatic Xenophile AND has ethic: Xenophobe.png Xenophobe AND has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND Your Empire has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is in the same phenotype as: Your Empire }
10 IF has ethic: Xenophile.png Xenophile AND Your Empire {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile}
10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND Your Empire has ethic: Xenophile.png Xenophile
20 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND Your Empire has ethic: Fanatic Xenophile.png Fanatic Xenophile
Xenophobic Bigots -10 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-5 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-10 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Xenophobe.png Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-5 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Xenophobe.png Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-20 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
-20 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND NOT{is in the same phenotype as: Your Empire }
-10 IF NOT{has ethic: Fanatic Xenophobe.png Fanatic Xenophobe} AND NOT{has ethic: Xenophobe.png Xenophobe} AND Your Empire has ethic: Fanatic Xenophobe.png Fanatic Xenophobe AND is in the same phenotype as: Your Empire AND NOT{is the same species as: Your Empire } AND NOT{is subspecies of: Your Empire }
Soulless Machines -40 if you are a machine empire and their empire is Spiritualist.png Spiritualist
-60 if you are a machine empire and their empire is Fanatic Spiritualist.png Fanatic Spiritualist

Gestalt Consciousness Modifiers

Name Value
Hive Mind -30 if your empire is a Auth hive mind.png Hive Mind and their empire is not a Gestalt consciousness.png Gestalt Consciousness
Fellow Hive Mind 30 if both empires are Auth hive mind.png Hive Minds
Prey -1000 if their empire has the Civic devouring swarm.png Devouring Swarm civic
Machine Intelligence -30 if your empire is a Auth machine intelligence.png Machine Intelligence and their empire is not a Gestalt consciousness.png Gestalt Consciousness
Fellow Machine Intelligence 30 if both empires are Auth machine intelligence.png Machine Intelligences
Universal Compatibility 20 if both empires are Auth machine intelligence.png Machine Intelligences and you have the Tradition diplomacy the federation.png Universal Compatibility tradition
Fellow Servitors 40 if both empires have the Civic machine servitor.png Rogue Servitor civic
Dreaded Assimilators -100 if your empire has the Civic machine assimilator.png Driven Assimilator civic and their empire is not a Gestalt consciousness.png Gestalt Consciousness
Soul Thieves -200 if your empire has the Civic machine assimilator.png Driven Assimilator civic and their empire is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
Biophiles -200 if your empire has the Civic machine servitor.png Rogue Servitor civic and their empire has the Civic machine terminator.png Determined Exterminator civic
Organic Filth -1000 if your empire is organic and their empire has the Civic machine terminator.png Determined Exterminator civic
Murderer Machines -1000 if your empire has the Civic machine terminator.png Determined Exterminator civic and their empire is organic or Civic machine servitor.png Rogue Servitor
Fellow Machines 100 if your empire is a Auth machine intelligence.png Machine Intelligence and their empire has the Civic machine terminator.png Determined Exterminator civic
Fellow Exterminators 200 if both empires have the Civic machine terminator.png Determined Exterminator civic
Sophisticated Machines 20 if your empire is a Auth machine intelligence.png Machine Intelligence and their empire is Materialist.png Materialist
40 if your empire is a Auth machine intelligence.png Machine Intelligence and their empire is Fanatic Materialist.png Fanatic Materialist

Personality Modifiers

Name Value
Pacifist Cowards -50 if has AI personality Honorbound Warriors and your empire is Pacifist.png Pacifist
-100 if has AI personality Honorbound Warriors and your empire is Fanatic Pacifist.png Fanatic Pacifist
Infidel Unbelievers -100 if has AI personality Evangelizing Zealots and your empire is Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist
Xeno Filth -1000 if has AI personality Fanatic Purifiers and you are not the same species
Fanatical Befrienders 100 if has AI personality Fanatical Befrienders
Metalheads -1000 if has AI personality Metalheads
Is a Democracy 25 if has AI personality Democratic Crusaders and your empire has Auth democratic.png Democratic authority
Is an Oligarchy -50 if has AI personality Democratic Crusaders and your empire has Auth oligarchic.png Oligarchic or Auth dictatorial.png Dictatorial authority
Is an Autocracy -100 if has AI personality Democratic Crusaders and your empire has Imperial Imperial authority
Oppressors -100 if has AI personality Democratic Crusaders and your empire has the Civic machine servitor.png Rogue Servitor civic
-1000 if has AI personality Democratic Crusaders and your empire has the Civic machine assimilator.png Driven Assimilator civic
Willing Servants 25 if has AI personality Decadent Hierarchy and your empire has the Civic machine servitor.png Rogue Servitor civic

Fallen Empire Modifiers

Name Value
Desecrated Holy Planet -200 if has AI personality Holy Guardians and your empire has at least one holy world colony
Encroaching Borders -200 if has AI personality Militant Isolationists and your empire has at least one colony o frontier outpost near their borders
Devouring Swarm -80 if has AI personality Enigmatic Observers and your empire has the Civic devouring swarm.png Devouring Swarm civic
Determined Exterminator -40 if has AI personality Enigmatic Observers and your empire has the Civic machine terminator.png Determined Exterminator civic

Temporary Modifiers

These modifiers are temporary and will eventually disappear. However they can also be reinforced and increased up to a certain limit.

Name Value Decay Limit
Was at War -25 1
Genocidal -5 IF NOT{has AI behavior: purger} AND NOT{is a fallen empire}
-5 IF has ethic: Egalitarian.png Egalitarian AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Egalitarian.png Fanatic Egalitarian AND NOT{is a fallen empire}
-5 IF has ethic: Xenophile.png Xenophile AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile AND NOT{is a fallen empire}
-5 IF has AI personality: Benevolent Interventionists
1 -1000
Purged our Species -25 1 -1000
Terror Bombing -5 IF NOT{has ethic: Militarist.png Militarist} AND NOT{has ethic: Fanatic Militarist.png Fanatic Militarist} AND NOT{is a fallen empire}
-5 IF has ethic: Pacifist.png Pacifist AND NOT{is a fallen empire}
-10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist AND NOT{is a fallen empire}
-5 IF has AI personality: Benevolent Interventionists
1 -100
Changed Federation -75 2
Broke Federation -75 2
Broke Federation Associate status -25 2
Kicked us from federation -100 2
Tried to kick us from federation -75 2
Voted down proposal -25 2
Broke Defensive Pact -40 2
Broke NAP -25 2
Broke Migration Treaty -15 2
Broke Guarantee of Independence -25 2
Accepted plea for protection 30 5
Ceded planet At war -30 5
Forced subject -30 5
Released from Overlord 30 1
White peace not acceptable -20 5
Broke free from Overlord -50 2
New Contact -20 2
1 IF {has ethic: Xenophile.png Xenophile OR has ethic: Fanatic Xenophile.png Fanatic Xenophile}
-1 IF {has ethic: Xenophobe.png Xenophobe OR has ethic: Fanatic Xenophobe.png Fanatic Xenophobe}
Insulted -200 2
Demanded subjugation -20 IF NOT a fallen empire
-200 IF is a fallen empire
1
Declined War -20 1
Inactive at War -20 duration(month): 12
Breakaway State -100 2
Former Oppressors -100 2
Liberated 100 2
Liberator 100 2
Seized Resource Station -5 IF NOT a fallen empire
-20 IF is a fallen empire
2
Annexed Primitives -25
-15 IF has ethic: Xenophile.png Xenophile
-25 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-5 IF has ethic: Pacifist.png Pacifist
-10 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist
X0 IF has AI behavior: infiltrator or dominator
X0 IF has ethic: Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe
1

Variable Modifiers

Name Value Decay Limit
Broke Trade Pact -1 per 1/10 of the value of your side of the trade agreement, it also remove all your positive trade deals modifiers present with them 2 -50
Favorable trade deal 1 per trade acceptance point 2 100
Threat -5 for each conquered planet
-1 for each conquered pop
x0.5 if you have a Non-Aggression Pact
-1000
Mutual Threats 1 200
Trust 1 100
Relative Power of Subjects -1 per 1% power difference between the overlord and all the subjects combined -1000
Border Friction -3 for each neighboring system
x10 if has AI personality Fanatical Purifiers
x10 if has AI personality Metalheads
x0 if has AI personality Migratory Flock
x0 if has AI personality Fanatical Befrienders
x0 if subject
x0 if is a fallen empire and doesn't have AI personality Militant Isolationists
-100

Fallen Empires Only

Name Value Decay Limit
Accepted Gift 50 2 50
Accepted Demands 25 1 100
Refused Demands -200 1 -200
Spurned Gift -50 1 -100
Failed Task -50 1 -50
Failed Major Task -200 1 -200
Refused Task -25 1 -25
Completed Task 100 1 200
Refused Request -50 1 -100
Accepted Request 100 2 200

Events

Name Value Decay
Abandoned Refugees (apology) -35 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Abandoned Refugees -50 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Abandoned Refugees (insult) -75 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Saved Crew 25 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Desecrated Tomb -20 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Desecrated Tomb 2 -35 3
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Desecrated Tomb 3 -50 4
1 IF has ethic: Xenophile.png Xenophile
2 IF has ethic: Fanatic Xenophile.png Fanatic Xenophile
-1 IF has ethic: Xenophobe.png Xenophobe
-2 IF has ethic: Fanatic Xenophobe.png Fanatic Xenophobe
Hostility Forgiven 35 if you send back the assassin during an assassination event
(option available only to Pacifist.png Pacifist and Fanatic Pacifist.png Fanatic Pacifist empires)
5
-5 IF has ethic: Militarist.png Militarist
-3 IF has ethic: Fanatic Militarist.png Fanatic Militarist
2 IF has ethic: Pacifist.png Pacifist
4 IF has ethic: Fanatic Pacifist.png Fanatic Pacifist
Literary Savior 20
Book Burner -20
opinion_dead_captives -10
opinion_live_captives 10
Destroyed Dimensional Portal 40 if you strike the final blow 5
Heretical Research -50 5
Encroaching Colony -75 5
Encroaching Scientists -50 if you close borders during an Suspect Science Ship event 5
Shade Giver 100 2

Leviathans

Name Value Decay
War in Heaven Winner 200 5
War in Heaven Ally 100 2
War in Heaven Enemy -100 2
League of Non-Aligned Systems 200 2
Refused to join the League of Non-Aligned Systems -100 1
Destroyed Curator Enclave -15 2
Destroyed Trader Enclave -15 2

Utopia

Name Value Decay
The Blind Wanderer -40 if you didn't care about the constellation in the Blind Wanderer event 2
Shots Fired -40 if both empires traded insults in the Blind Wanderer event 2
Mind Invasion Attempt -35 if you were discovered spying on a Fallen Empire from the Shroud 2
Brought on the End -1000 if you brought the End of the Cycle 5

Synthetic Dawn

Name Value Decay
Mechanical Hubris Redeemed 80 if you quashed a machine uprising and their empire is organic 1
Machine Oppressor -80 if you quashed a machine uprising and their empire is mechanical 1
Rebellious Robots -80 if you vanquished your creators as a machine uprising and their empire is organic 1
Self-Emancipator 80 if you vanquished your creators as a machine uprising and their empire is mechanical 1

Opinion Effects

Aside from determining an empire's attitude, opinion also affects certain quests such as The Prince. In addition, a negative opinion can trigger certain events from empires that aren't Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist.

  • An opinion below -50 can trigger a governor assassination event
  • An opinion below -100 can trigger an objection to expansion event

References


Game concepts