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This article is for the PC version of Stellaris only.
Stellaris' DLC tab in the launcher.
Downloadable content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris. They are modular in nature, which means that a player can choose to play with or without a given DLC by checking them out at the launch menu. An expansion DLC is normally accompanied by a free patch that gives players most of the new content as not to hinder the playability of the game. As such, most DLCs are seen as optional content for players who wish to have a better gaming experience in exchange for some monetary support.
Multiplayer games also benefit from this compatibility, that is to say if the host has a gameplay DLC (expansions and flavor packs) the player does not, the game acts as if the player has it.
The base game is required for any and all DLC relating to the game. While cosmetic/music DLCs can be used with any game version, content DLCs can't be used prior to the version they were released with.
The base game is available in 2 enhanced editions which consist of e-books, game soundtrack and some forum bonuses (along with one species portrait). To see a more detailed description of the individual DLCs scroll down to their appropriate section (music, cosmetic, e-book).
09 May 2016
Deep & varied exploration.
Enormous procedural galaxies, containing thousands of planets.
Explore anomalies with your heroic scientist leaders.
Infinitely varied races through customization and procedural generation.
Advanced diplomacy system worthy of a grand strategy game.
Ship designer based on a vast array of technologies.
Megastructures: Build wondrous structures in your systems including Dyson Spheres and ringworlds, bringing both prestige and major advantages.
Habitat Stations: Build "tall" and establish space stations that will house more population, serving the role of planets in a small and confined empire.
Ascension Perks: Complete tradition trees to unlock Ascension Perks for your empire. Follow one of the three Ascension Paths and achieve Biological Mastery, give up your biological forms in a Synthetic Evolution, or become a fully psionic species through Transcendence.
Indoctrination: Influence primitive civilizations to adopt your ethics through the use of observation stations, preparing them for enlightenment or annexation.
Advanced Slavery: Maximize the benefits of slavery by choosing specific roles for enthralled species -- as Domestic Servants, Battle Thralls, or Livestock.
Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution.
Planet Destroyers: Keep the local systems in line with fear of the new "Colossus" planet-killer weapon – a technological terror that eliminates entire worlds from the universe.
"Titan" class ships: New enormous capital ships can lead fleets to conquest, offering tremendous bonuses to the vessels under their command. Meanwhile, fortify key systems with massive orbital installations and secure your homeworld as an impenetrable bastion among the stars.
Pirates of the Constellation: Watch out for Marauders – space nomads who raid settled empires on the fringe of civilization. Hire them as mercenaries, but take care that they don't unify and trigger a new mid-game crisis!
Some non-violent Features: New Ascension Perks and Civics are added in the expansion, along with new Unity Ambitions that provide new ways to spend Unity and customize your development.
Sounds of Destruction: Three new musical pieces from composer Andreas Waldetoft for a pleasurable planet-shattering expedition.
Behind Closed Doors: Discover hidden traces of an ancient gateway network unlocking a sealed path to a constellation outside our own galaxy.
Sensors are Picking up...: Encounter dozens of new anomalies and events for your intrepid scientists to observe and analyze.
Brave New Worlds: Plot unexplored unique solar systems, each with their own story to tell. Gain technology, resources, and valuable worlds to colonize.
There's Always a Bigger Fish: Meet a number of unique gargantuan creatures in the vacuum of space. But approach with caution, because whether gentle or something more sinister, that is yet to be discovered.
E-books are books written based on the Stellaris universe. These, however, do not impact the actual game in any way whatsoever.
Digital Collector's Book
(part of Galaxy Edition)
09 May 2016
This 130-page book on Stellaris's aesthetic design includes a collection of game art unavailable anywhere else. Learn of the thoughts and research that drove these designs, the problems encountered along the way, and the ways they were finally brought to life.
Written by Steven Savile: An original novel based on the science-fiction setting of Paradox's Stellaris.
When the Commonwealth of Man receives proof that they are not alone in the universe, humanity is divided: should our species seek salvation in potential friends among the stars, or prepare for an inevitable war? What discoveries await the colony ship as they journey into the unknown to find the source of a mysterious alien signal?