Difference between revisions of "Economy"

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'''Resources''' are used for various purposes in the game. There are a range of different resources with different in-game impact.
 
'''Resources''' are used for various purposes in the game. There are a range of different resources with different in-game impact.
  
==Standard resources==
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== Basic resources ==
Standard resources are gained principally from [[planets]]. On a habitable planet, assigning a population unit to a tile can result in resources dependent on the tile and any [[buildings]] present. On uninhabited worlds, and also stars and other features, orbital stations can give access to resources without requiring population. The standard resources are:
+
Standard resources are gained principally from [[planets]]. On a habitable planet, assigning a population unit to a tile can result in resource production dependent on the tile and any [[buildings]] present. On uninhabited worlds, and also stars and other features, orbital stations can give access to resources without requiring population. The standard resources are:
  
'''Food'''. Food is a local resource for each inhabited star system. Surplus food results in population growth. If there is insufficient food, POPs will starve and become unhappy.
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=== {{iconify|Energy Credits}} ===
 +
Energy is described as the game's analogy for money. Some construction and upgrades require Energy expenditure, but also importantly almost all buildings and units come with an Energy cost.
  
'''Energy Credits'''. Energy is described as the game's analogy for money. Some construction and upgrades require Energy expenditure, but also importantly almost all buildings and units come with an Energy cost.  
+
=== {{iconify|Minerals}} ===
 +
Minerals are the principal building resource. Constructing almost any unit or building comes with a Minerals cost.
  
'''Minerals'''. Minerals are the principal building resource. Constructing almost any unit or building comes with a Minerals cost.  
+
=== {{iconify|Influence}} ===
 +
Influence is a diplomatic and political resource. It is earned mainly by declaring other civilizations as Rivals in [[diplomacy]]. It is spent on, among other things: Conducting diplomacy, recruiting leaders, influencing [[election]]s, changing [[policies]], issuing [[edict]]s, changing [[government]] type and [[resettlement]]. [[Frontier outpost]]s, also require influence to operate.
  
==Technology resources==
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=== {{iconify|Food}} ===
'''[[Technology]] resources''' are gained from planets in a similar manner to standard resources. There are three flavours of technology resource: Physics, Society and Engineering. The only use of the Technology resources is to contribute to research in the relevant domain.
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Food is a local resource for each inhabited star system. Surplus food results in population growth. If there is insufficient food, POPs will starve and become unhappy.
  
==Influence==
+
== Research ==
'''Influence''' is a special diplomatic and political resource. It is earned principally by declaring other civilizations as Rivals in [[diplomacy]]. It is spent on, among other things, conducting diplomacy, recruiting leaders, influencing which candidate is elected in an [[election]], changing [[policies]], issuing [[edict|edicts]], changing your [[government]] type and [[Population#Resettlement|resettling]] POPs to different planets. [[Frontier outpost]] space stations, which have the effect of expending the faction's borders, require Influence for upkeep.
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Research is gained from planets in a similar manner to normal resources. It is automatically used to improve [[technology]]. There are three types of research, each corresponding to the technology type they are applied to.
  
==Strategic Resources==
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=== {{iconify|Physics}} ===
'''Strategic resources''' are rare resources that can be found throughout the galaxy. They have an abnormal or useful behaviour when processed. Each strategic resource can be used for either a special building or a [[spaceport]] module, and their effects can range from financial to destructive. They can also be traded with other empires, and may take an important role in diplomacy. Due to their rarity and potency, they may lead to tensions with rival empires who will try to control the rare resources by force. Certain [[technology]] is needed to reveal and to make use of them.
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=== {{iconify|Society}} ===
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=== {{iconify|Engineering}} ===
  
{| class="wikitable"
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== Strategic resources ==
 +
Strategic resources are rare resources that can be found throughout the galaxy. They have an unusual and useful behaviour when processed. Each strategic resource can be used for either a special building or a [[spaceport]] module, and their effects can range from financial to destructive. Certain [[Technology|technologies]] are needed to reveal and process strategic resources. They can also be traded with other empires, and may take an important role in diplomacy. Due to their rarity and potency, strategic resources may lead to tensions with rival empires which might try to acquire them by force.
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 +
{| class="mildtable"
 
|-
 
|-
 
!Resource
 
!Resource
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!Description
 
!Description
 
|-
 
|-
|Betharian Stone<ref name="let's_try_stellaris" />
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|Betharian Stone<ref name="let's_try_stellaris">[https://www.youtube.com/watch?v=r5rmqiyxxjY Let's Try: Stellaris] by Quill18</ref>
 
|Betharian Refining
 
|Betharian Refining
|Allows: [[Betharian Power Plant]] ({{green|+6|back}} energy credits)
+
|Allows: [[Betharian Power Plant]] ({{icon|enc}} 6)
|These rare stones have been deposited on many worlds through meteor strikes. They burn very slowly and are very efficient energy sources.
+
|''These rare stones have been deposited on many worlds through meteor strikes. They burn very slowly and are very efficient energy sources.''
 
|-
 
|-
|Engos Vapor<ref name="dev_diary_10" />
+
|Engos Vapor<ref name="dev_diary_10">[https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-10-the-spaceport-and-rare-resources.892292/ Dev Diary #10 - The Spaceport and rare resources]</ref>
 
|Engos Vapor Refining
 
|Engos Vapor Refining
 
|
 
|
|A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.<ref name="Blorg stream #4">[https://www.twitch.tv/paradoxinteractive/v/59117784 Blorg Stream #4]</ref>
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|''A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.''<ref name="blorg_twitch_4">[https://www.twitch.tv/paradoxinteractive/v/59117784 Extraterrestrial Thursday #4]</ref>
 
|-
 
|-
|Garanthium Ore<ref name="let's_try_stellaris">[https://www.youtube.com/watch?v=r5rmqiyxxjY Let's Try: Stellaris | Gameplay from Paradox's Space Game!] by Quill18</ref>
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|Garanthium Ore<ref name="let's_try_stellaris" />
 
|Garanthium Mining
 
|Garanthium Mining
|{{green|+25%|back}} ship armor
+
|Ship Armor: {{green|+25%}}
|This ore is several times stronger than diamond and is useful in the construction of ship armor.
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|''This ore is several times stronger than diamond and is useful in the construction of ship armor.''
 
|-
 
|-
|Pitharan Dust<ref name="dev_diary_10">[https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-10-the-spaceport-and-rare-resources.892292/ Dev Diary #10 - The Spaceport and rare resources]</ref>
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|Pitharan Dust<ref name="dev_diary_10" />
 
|Research Station
 
|Research Station
|{{green|+10%|back}} happiness
+
|Happiness: {{green|+10%}}
|This fine dust is a natural occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.
+
|''This fine dust is a natural occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.''
 
|}
 
|}
  
 
== References ==
 
== References ==
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 11:36, 8 April 2016

Resources are used for various purposes in the game. There are a range of different resources with different in-game impact.

Basic resources

Standard resources are gained principally from planets. On a habitable planet, assigning a population unit to a tile can result in resource production dependent on the tile and any buildings present. On uninhabited worlds, and also stars and other features, orbital stations can give access to resources without requiring population. The standard resources are:

Energy Credits.png Energy Credits

Energy is described as the game's analogy for money. Some construction and upgrades require Energy expenditure, but also importantly almost all buildings and units come with an Energy cost.

Minerals.png Minerals

Minerals are the principal building resource. Constructing almost any unit or building comes with a Minerals cost.

Influence.png Influence

Influence is a diplomatic and political resource. It is earned mainly by declaring other civilizations as Rivals in diplomacy. It is spent on, among other things: Conducting diplomacy, recruiting leaders, influencing elections, changing policies, issuing edicts, changing government type and resettlement. Frontier outposts, also require influence to operate.

Food.png Food

Food is a local resource for each inhabited star system. Surplus food results in population growth. If there is insufficient food, POPs will starve and become unhappy.

Research

Research is gained from planets in a similar manner to normal resources. It is automatically used to improve technology. There are three types of research, each corresponding to the technology type they are applied to.

Physics Research Physics

Society Research Society

Engineering Research Engineering

Strategic resources

Strategic resources are rare resources that can be found throughout the galaxy. They have an unusual and useful behaviour when processed. Each strategic resource can be used for either a special building or a spaceport module, and their effects can range from financial to destructive. Certain technologies are needed to reveal and process strategic resources. They can also be traded with other empires, and may take an important role in diplomacy. Due to their rarity and potency, strategic resources may lead to tensions with rival empires which might try to acquire them by force.

Resource Required Technology Effect Description
Betharian Stone[1] Betharian Refining Allows: Betharian Power Plant (Energy Credits.png 6) These rare stones have been deposited on many worlds through meteor strikes. They burn very slowly and are very efficient energy sources.
Engos Vapor[2] Engos Vapor Refining A naturally occurring stimulant that helps all forms of life adapt and evolve. It can also be used as a very potent conductor for energy weapons.[3]
Garanthium Ore[1] Garanthium Mining Ship Armor: +25% This ore is several times stronger than diamond and is useful in the construction of ship armor.
Pitharan Dust[2] Research Station Happiness: +10% This fine dust is a natural occuring stimulant found on some worlds. It has a calming effect on most beings, and can be used as a non-violent way of pacifying hostile individuals.

References