Difference between revisions of "Edict"

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| Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
 
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| This [[Fanatic Individualist]] Edict represents a major effort to sell off or outsource government property and institutions to private investors.
 
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Revision as of 16:26, 28 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Edicts are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in Energy Credits or Influence. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.[1] Empire-wide edicts can be enabled for a monthly Influence cost.[2]

Planetary edicts

This is an incomplete list of planetary edicts, based on pre-release footage of the game.

Planetary Edict Required Technology Cost Effect Duration Description
Capacity Overload New Worlds.png New Worlds Protocol Influence.png 150 Energy Credits.png +15% Energy credits Allows short-term overloading of local grids, letting local plants to run at increased capacity.
Farming Subsidies Biology.png Eco Simulation Influence.png 150 Food.png +25% Food Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Infrastructure Projects Influence.png 150
  • -25% Building cost
  • -25% Construction time
Puts considerable political weight behind new construction initiatives.
Land of Opportunity Influence.png 150 +100% Migration attraction Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Legal Aliens Influence.png 150
Privatization Effort Influence.png 100 Energy Credits.png +50% Energy credits 10 Years This Fanatic Individualist Edict represents a major effort to sell off or outsource government property and institutions to private investors.
Production Targets New Worlds.png Colonial Centralisation Influence.png 150
Propaganda Broadcasts (unrecognized string “diplomacy” for Template:Icon) Planetary Unification Influence.png 150 +10.0% Happiness Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
Reeducation Campaign Influence.png 150

Empire-wide edicts

This is an incomplete list of empire-wide edicts, based on pre-release footage of the game.

Name Cost Effect Description
Encourage Free Thought Influence.png1
  • Ethics Divergence: +15.0%
  • Research Speed: +10.0%
This Edict encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
Engineering Research Grants Influence.png1
  • Research Speed (Engineering): +30.0%
  • Research Speed (Society): -10.0%
  • Research Speed (Physics): -10.0%
This Edict favors the Engineering department with additional funds, at the cost of other scientific disciplines.
Information Quarantine[2] Influence.png1
  • Ethics Divergence: -10.0%
  • Research Speed: -5.0%
Physics Research Grants Influence.png1
  • Research Speed (Engineering): -10.0%
  • Research Speed (Society): -10.0%
  • Research Speed (Physics): +30.0%
This Edict favors the Physics department with additional funds, at the cost of other scientific disciplines.
Propaganda Broadcasts[2]
  • Happiness: +10.0%
Social Welfare Programs Influence.png1
  • Happiness: +15.0%
  • Energy Credits: -20.0%
  • Minerals: -20.0%
This Edict establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
Society Research Grants Influence.png1
  • Research Speed (Engineering): -10.0%
  • Research Speed (Society): +30.0%
  • Research Speed (Physics): -10.0%
This Edict favors the Society department with additional funds, at the cost of other scientific disciplines.
Share the Burden Influence.png2
  • Slave Mineral Output: +20.0%
  • Slave Food Output: +20.0%
  • Robot Resource Output: +20.0%
This Edict dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to suck tasks...

References