Difference between revisions of "Edict"

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'''Edicts''' are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in [[Resources|Energy Credits]] or [[Influence]]. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.<ref name=devdiary>[[forum:895923|Stellaris Dev Diary #12 - Policies & Edicts]]</ref> Empire-wide edicts can be enabled for a monthly [[Influence]] cost.<ref name=blorg1>[https://youtu.be/shoiYDp7EEA?t=34m52s All hail Blorg, Space Friends #01]</ref>
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'''Edicts''' are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in [[Resources|Energy Credits]] or [[Influence]]. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.<ref name=devdiary>[[forum:895923|Stellaris Dev Diary #12 - Policies & Edicts]]</ref>
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It is important to note that ''empire edicts'' can be enabled for a monthly [[Influence]] cost and will remain active until cancelled while ''planetary edicts'' can be enabled for a fixed amount and last for a duration of 10 years.
  
 
== Planetary edicts ==
 
== Planetary edicts ==
This is an incomplete list of planetary edicts, based on pre-release footage of the game.
+
This is an incomplete list of planetary edicts, based on pre-release footage of the game. Planetary edicts last for 10 years once activated.
 
{| class="mildtable sortable" width="100%"
 
{| class="mildtable sortable" width="100%"
! width="10%" | Planetary Edict
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! width="13%" | Planetary Edict
! width="13%" | Required Technology
+
! width="13%" | Requirements
! width="5%" | Cost
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! width="4%" | Cost
! width="12%" | Effect
+
! width="17%" | Effect
! width="10%" | Duration
+
! width="53%" class="unsortable" | Description
! width="60%" class="unsortable" | Description
 
 
|-
 
|-
 
| Capacity Overload
 
| Capacity Overload
 
| {{icon|new worlds}} New Worlds Protocol
 
| {{icon|new worlds}} New Worlds Protocol
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
| {{icon|Energy Credits}} {{green|+15%}} Energy credits
+
| {{icon|Energy Credits}} Energy Credits {{green|+15%}}
|
 
 
| Allows short-term overloading of local grids, letting local plants to run at increased capacity.
 
| Allows short-term overloading of local grids, letting local plants to run at increased capacity.
 
|-
 
|-
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| {{icon|biology}} Eco Simulation
 
| {{icon|biology}} Eco Simulation
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
| {{icon|Food}} {{green|+25%}} Food
+
| {{icon|Food}} Food {{green|+25%}}
|
 
 
| Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
 
| Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
 
|-
 
|-
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|
 
|
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
| {{plainlist|* {{green|-25%}} Building cost
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| {{plainlist|* Building Cost {{green|-25%}}
* {{green|-25%}} Construction time }}
+
* Construction Time {{green|-25%}} }}
|
 
 
| Puts considerable political weight behind new construction initiatives.
 
| Puts considerable political weight behind new construction initiatives.
 
|-
 
|-
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|
 
|
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
| {{green|+100%}} Migration attraction
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| Migration Attraction {{green|+100%}}
|
 
 
| Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
 
| Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
 
|-
 
|-
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|
 
|
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
|
 
 
|
 
|
 
|
 
|
 
|-
 
|-
| Privatization Effort
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| Privatization Effort<ref name="joe1">[https://youtu.be/xkcT3NdArFk?t=41m31s Angry Joe's Stellaris Developer Preview]</ref>
|
+
| {{icon|Fanatic Individualist}} Fanatic Individualist
 
| {{icon|inf}} 100
 
| {{icon|inf}} 100
| {{icon|Energy Credits}} {{green|+50%}} Energy credits
+
| {{icon|Energy Credits}} Energy Credits {{green|+50%}}
|10 Years
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| Represents a major effort to sell off or outsource government property and institutions to private investors.
| This [[Fanatic Individualist]] Edict represents a major effort to sell off or outsource government property and institutions to private investors.
 
 
|-
 
|-
 
| Production Targets
 
| Production Targets
 
| {{icon|new worlds}} Colonial Centralisation
 
| {{icon|new worlds}} Colonial Centralisation
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
|
 
 
|
 
|
 
|
 
|
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| {{icon|diplomacy}} Planetary Unification
 
| {{icon|diplomacy}} Planetary Unification
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
| {{green|+10.0%}} Happiness
+
| Happiness {{green|+10.0%}}
|
 
 
| Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
 
| Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
 
|-
 
|-
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|
 
|
 
| {{icon|inf}} 150
 
| {{icon|inf}} 150
|
 
 
|
 
|
 
|
 
|
 
|}
 
|}
  
== Empire-wide edicts ==
+
== Empire edicts ==
This is an incomplete list of empire-wide edicts, based on pre-release footage of the game. Their cost is per month.
+
This is an incomplete list of empire-wide edicts, based on pre-release footage of the game. Empire edicts remain active until canceled.
{| class="mildtable sortable" width="75%"
+
{| class="mildtable sortable" width="100%"
 +
! width="13%" | Empire Edict
 +
! width="13%" | Requirements
 +
! width="4%" | {{hover|per month|Cost}}
 +
! width="17%" | Effect
 +
! width="53%" class="unsortable" | Description
 
|-
 
|-
!width="175px"|Name
+
| Encourage Free Thought
!width="35px"|{{hover|per month|Cost}}
+
|
!class="unsortable" width="300px"|Effect
+
| {{icon|inf}} 1
!class="unsortable"|Description
+
| {{plainlist|* Ethics Divergence {{red|+15.0%}}
 +
* Research Speed {{green|+10.0%}} }}
 +
| Encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
 
|-
 
|-
|Encourage Free Thought
+
| Engineering Research Grants
|{{icon|inf}}1
 
 
|
 
|
*Ethics Divergence: {{red|+15.0%}}
+
| {{icon|inf}} 1
*Research Speed: {{green|+10.0%}}
+
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{green|+30.0%}}
|This Edict encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
+
* {{icon|soc}} Research Speed (Society) {{red|-10.0%}}
 +
* {{icon|phy}} Research Speed (Physics) {{red|-10.0%}} }}
 +
| Favors the Engineering department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|-
|Engineering Research Grants
+
| Information Quarantine
|{{icon|inf}}1
 
 
|
 
|
*Research Speed (Engineering): {{green|+30.0%}}
+
| {{icon|inf}} 1
*Research Speed (Society): {{red|-10.0%}}
+
| {{plainlist|* Ethics Divergence {{green|-10.0%}}
*Research Speed (Physics): {{red|-10.0%}}
+
* Research Speed {{red|-5.0%}} }}
|This Edict favors the Engineering department with additional funds, at the cost of other scientific disciplines.
+
| Puts strict checks on the flow of information, better preserving local cultural identities.
 
|-
 
|-
|Information Quarantine<ref name=blorg1 />
+
| Physics Research Grants
|{{icon|inf}}1
 
 
|
 
|
*Ethics Divergence: {{green|-10.0%}}
+
| {{icon|inf}} 1
*Research Speed: {{red|-5.0%}}
+
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{red|-10.0%}}
 +
* {{icon|soc}} Research Speed (Society) {{red|-10.0%}}
 +
* {{icon|phy}} Research Speed (Physics) {{green|+30.0%}} }}
 +
| Favors the Physics department with additional funds, at the cost of other scientific disciplines.
 +
|-
 +
| Share the Burden
 
|
 
|
 +
| {{icon|inf}} 2
 +
| {{plainlist|* Robot Resource Output {{green|+20.0%}}
 +
* {{icon|food}} Slave Food Output {{green|+20.0%}}
 +
* {{icon|min}} Slave Mineral Output {{green|+20.0%}} }}
 +
| Dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to such tasks...
 +
|-
 +
| Social Welfare Programs
 +
| {{icon|diplomacy}} The Living State
 +
| {{icon|inf}} 1
 +
| {{plainlist|* Happiness {{green|+15.0%}}
 +
* {{icon|enc}} Energy Credits {{red|-20.0%}}
 +
* {{icon|min}} Minerals {{red|-20.0%}} }}
 +
| Establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
 
|-
 
|-
|Physics Research Grants
+
| Society Research Grants
|{{icon|inf}}1
 
 
|
 
|
*Research Speed (Engineering): {{red|-10.0%}}
+
| {{icon|inf}} 1
*Research Speed (Society): {{red|-10.0%}}
+
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{red|-10.0%}}
*Research Speed (Physics): {{green|+30.0%}}
+
* {{icon|soc}} Research Speed (Society) {{green|+30.0%}}
|This Edict favors the Physics department with additional funds, at the cost of other scientific disciplines.
+
* {{icon|phy}} Research Speed (Physics) {{red|-10.0%}} }}
 +
| Favors the Society department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|-
|Social Welfare Programs
+
| The Grand Fleet
|{{icon|inf}}1
+
| {{icon|military theory}} Interstellar Fleet Traditions
 
|
 
|
*Happiness: {{green|+15.0%}}
 
*Energy Credits: {{red|-20.0%}}
 
*Minerals: {{red|-20.0%}}
 
|This Edict establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
 
|-
 
|Society Research Grants
 
|{{icon|inf}}1
 
 
|
 
|
*Research Speed (Engineering): {{red|-10.0%}}
 
*Research Speed (Society): {{green|+30.0%}}
 
*Research Speed (Physics): {{red|-10.0%}}
 
|This Edict favors the Society department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|Share the Burden
 
|{{icon|inf}}2
 
 
|
 
|
*Slave Mineral Output: {{green|+20.0%}}
 
*Slave Food Output: {{green|+20.0%}}
 
*Robot Resource Output: {{green|+20.0%}}
 
|This Edict dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to suck tasks...
 
 
|}
 
|}
  
 
== References ==
 
== References ==
 +
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]

Revision as of 18:14, 28 April 2016

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Edicts are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in Energy Credits or Influence. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.[1]

It is important to note that empire edicts can be enabled for a monthly Influence cost and will remain active until cancelled while planetary edicts can be enabled for a fixed amount and last for a duration of 10 years.

Planetary edicts

This is an incomplete list of planetary edicts, based on pre-release footage of the game. Planetary edicts last for 10 years once activated.

Planetary Edict Requirements Cost Effect Description
Capacity Overload New Worlds.png New Worlds Protocol Influence.png 150 Energy Credits.png Energy Credits +15% Allows short-term overloading of local grids, letting local plants to run at increased capacity.
Farming Subsidies Biology.png Eco Simulation Influence.png 150 Food.png Food +25% Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Infrastructure Projects Influence.png 150
  • Building Cost -25%
  • Construction Time -25%
Puts considerable political weight behind new construction initiatives.
Land of Opportunity Influence.png 150 Migration Attraction +100% Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Legal Aliens Influence.png 150
Privatization Effort[2] Fanatic Individualist.png Fanatic Individualist Influence.png 100 Energy Credits.png Energy Credits +50% Represents a major effort to sell off or outsource government property and institutions to private investors.
Production Targets New Worlds.png Colonial Centralisation Influence.png 150
Propaganda Broadcasts (unrecognized string “diplomacy” for Template:Icon) Planetary Unification Influence.png 150 Happiness +10.0% Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
Reeducation Campaign Influence.png 150

Empire edicts

This is an incomplete list of empire-wide edicts, based on pre-release footage of the game. Empire edicts remain active until canceled.

Empire Edict Requirements Cost Effect Description
Encourage Free Thought Influence.png 1
  • Ethics Divergence +15.0%
  • Research Speed +10.0%
Encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
Engineering Research Grants Influence.png 1
  • Engineering Research Research Speed (Engineering) +30.0%
  • Society Research Research Speed (Society) -10.0%
  • Physics Research Research Speed (Physics) -10.0%
Favors the Engineering department with additional funds, at the cost of other scientific disciplines.
Information Quarantine Influence.png 1
  • Ethics Divergence -10.0%
  • Research Speed -5.0%
Puts strict checks on the flow of information, better preserving local cultural identities.
Physics Research Grants Influence.png 1
  • Engineering Research Research Speed (Engineering) -10.0%
  • Society Research Research Speed (Society) -10.0%
  • Physics Research Research Speed (Physics) +30.0%
Favors the Physics department with additional funds, at the cost of other scientific disciplines.
Share the Burden Influence.png 2
  • Robot Resource Output +20.0%
  • Food.png Slave Food Output +20.0%
  • Minerals.png Slave Mineral Output +20.0%
Dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to such tasks...
Social Welfare Programs (unrecognized string “diplomacy” for Template:Icon) The Living State Influence.png 1
  • Happiness +15.0%
  • Energy Credits.png Energy Credits -20.0%
  • Minerals.png Minerals -20.0%
Establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
Society Research Grants Influence.png 1
  • Engineering Research Research Speed (Engineering) -10.0%
  • Society Research Research Speed (Society) +30.0%
  • Physics Research Research Speed (Physics) -10.0%
Favors the Society department with additional funds, at the cost of other scientific disciplines.
The Grand Fleet Military Theory.png Interstellar Fleet Traditions

References