Difference between revisions of "Edict"

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#REDIRECT [[Edicts]]
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'''Edicts''' are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in [[Resources|Energy Credits]] or [[Influence]]. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.<ref name=devdiary>[[forum:895923|Stellaris Dev Diary #12 - Policies & Edicts]]</ref> Empire-wide edicts can be enabled for a monthly [[Influence]] cost.<ref name=blorg1>[https://youtu.be/shoiYDp7EEA?t=34m52s All hail Blorg, Space Friends #01]</ref>
 
 
 
== Planetary edicts ==
 
This is an incomplete list of planetary edicts, based on pre-release footage of the game.
 
{| class="mildtable sortable" width="100%"
 
! width="10%" | Planetary Edict
 
! width="13%" | Required Technology
 
! width="5%" | Cost
 
! width="12%" | Effect
 
! width="10%" | Duration
 
! width="60%" class="unsortable" | Description
 
|-
 
| Capacity Overload
 
| {{icon|new worlds}} New Worlds Protocol
 
| {{icon|inf}} 150
 
| {{icon|Energy Credits}} {{green|+15%}} Energy credits
 
|
 
| Allows short-term overloading of local grids, letting local plants to run at increased capacity.
 
|-
 
| Farming Subsidies
 
| {{icon|biology}} Eco Simulation
 
| {{icon|inf}} 150
 
| {{icon|Food}} {{green|+25%}} Food
 
|
 
| Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
 
|-
 
| Infrastructure Projects
 
|
 
| {{icon|inf}} 150
 
| {{plainlist|* {{green|-25%}} Building cost
 
* {{green|-25%}} Construction time }}
 
|
 
| Puts considerable political weight behind new construction initiatives.
 
|-
 
| Land of Opportunity
 
|
 
| {{icon|inf}} 150
 
| {{green|+100%}} Migration attraction
 
|
 
| Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
 
|-
 
| Legal Aliens
 
|
 
| {{icon|inf}} 150
 
|
 
|
 
|
 
|-
 
| Privatization Effort
 
|
 
| {{icon|inf}} 100
 
| {{icon|Energy Credits}} {{green|+50%}} Energy credits
 
|10 Years
 
| This [[Fanatic Individualist]] Edict represents a major effort to sell off or outsource government property and institutions to private investors.
 
|-
 
| Production Targets
 
| {{icon|new worlds}} Colonial Centralisation
 
| {{icon|inf}} 150
 
|
 
|
 
|
 
|-
 
| Propaganda Broadcasts
 
| {{icon|diplomacy}} Planetary Unification
 
| {{icon|inf}} 150
 
| {{green|+10.0%}} Happiness
 
|
 
| Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
 
|-
 
| Reeducation Campaign
 
|
 
| {{icon|inf}} 150
 
|
 
|
 
|
 
|}
 
 
 
== Empire-wide edicts ==
 
This is an incomplete list of empire-wide edicts, based on pre-release footage of the game.
 
{| class="mildtable sortable" width="75%"
 
|-
 
!width="175px"|Name
 
!width="95px"|{{hover|per month|Cost per Month}}
 
!class="unsortable" width="300px"|Effect
 
!class="unsortable"|Description
 
|-
 
|Encourage Free Thought
 
|{{icon|inf}}1
 
|
 
*Ethics Divergence: {{red|+15.0%}}
 
*Research Speed: {{green|+10.0%}}
 
|This Edict encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
 
|-
 
|Engineering Research Grants
 
|{{icon|inf}}1
 
|
 
*Research Speed (Engineering): {{green|+30.0%}}
 
*Research Speed (Society): {{red|-10.0%}}
 
*Research Speed (Physics): {{red|-10.0%}}
 
|This Edict favors the Engineering department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|Information Quarantine<ref name=blorg1 />
 
|{{icon|inf}}1
 
|
 
*Ethics Divergence: {{green|-10.0%}}
 
*Research Speed: {{red|-5.0%}}
 
|
 
|-
 
|Physics Research Grants
 
|{{icon|inf}}1
 
|
 
*Research Speed (Engineering): {{red|-10.0%}}
 
*Research Speed (Society): {{red|-10.0%}}
 
*Research Speed (Physics): {{green|+30.0%}}
 
|This Edict favors the Physics department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|Social Welfare Programs
 
|{{icon|inf}}1
 
|
 
*Happiness: {{green|+15.0%}}
 
*Energy Credits: {{red|-20.0%}}
 
*Minerals: {{red|-20.0%}}
 
|This Edict establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
 
|-
 
|Society Research Grants
 
|{{icon|inf}}1
 
|
 
*Research Speed (Engineering): {{red|-10.0%}}
 
*Research Speed (Society): {{green|+30.0%}}
 
*Research Speed (Physics): {{red|-10.0%}}
 
|This Edict favors the Society department with additional funds, at the cost of other scientific disciplines.
 
|-
 
|Share the Burden
 
|{{icon|inf}}2
 
|
 
*Slave Mineral Output: {{green|+20.0%}}
 
*Slave Food Output: {{green|+20.0%}}
 
*Robot Resource Output: {{green|+20.0%}}
 
|This Edict dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to suck tasks...
 
|}
 
 
 
== References ==
 
[[Category:Game concepts]]
 

Latest revision as of 18:06, 5 May 2016

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