Difference between revisions of "Edict"

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{{version|Pre-release}}
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#REDIRECT [[Edicts]]
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'''Edicts''' are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in [[Resources|Energy Credits]] or [[Influence]]. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.<ref name=devdiary>[[forum:895923|Stellaris Dev Diary #12 - Policies & Edicts]]</ref>
 
 
 
It is important to note that ''empire edicts'' can be enabled for a monthly [[Influence]] cost and will remain active until cancelled while ''planetary edicts'' can be enabled for a fixed amount and last for a duration of 10 years.
 
 
 
== Planetary edicts ==
 
This is an incomplete list of planetary edicts, based on pre-release footage of the game. Planetary edicts last for 10 years once activated.
 
{| class="mildtable sortable" width="100%"
 
! width="13%" | Planetary Edict
 
! width="13%" | Requirements
 
! width="4%" | Cost
 
! width="17%" | Effect
 
! width="53%" class="unsortable" | Description
 
|-
 
| Capacity Overload
 
| {{icon|new worlds}} New Worlds Protocol
 
| {{icon|inf}} 150
 
| {{icon|Energy Credits}} Energy Credits {{green|+15%}}
 
| Allows short-term overloading of local grids, letting local plants to run at increased capacity.
 
|-
 
| Farming Subsidies
 
| {{icon|biology}} Eco Simulation
 
| {{icon|inf}} 150
 
| {{icon|Food}} Food {{green|+25%}}
 
| Provides aggressive economic stimulus for positive, quantifiable impacts on food production.
 
|-
 
| Infrastructure Projects
 
|
 
| {{icon|inf}} 150
 
| {{plainlist|* Building Cost {{green|-25%}}
 
* Construction Time {{green|-25%}} }}
 
| Puts considerable political weight behind new construction initiatives.
 
|-
 
| Land of Opportunity
 
|
 
| {{icon|inf}} 150
 
| Migration Attraction {{green|+100%}}
 
| Creates targeted PR campaigns that frame the plant as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
 
|-
 
| Legal Aliens
 
|
 
| {{icon|inf}} 150
 
|
 
|
 
|-
 
| Privatization Effort<ref name="joe1">[https://youtu.be/xkcT3NdArFk?t=41m31s Angry Joe's Stellaris Developer Preview]</ref>
 
| {{icon|Fanatic Individualist}} Fanatic Individualist
 
| {{icon|inf}} 100
 
| {{icon|Energy Credits}} Energy Credits {{green|+50%}}
 
| Represents a major effort to sell off or outsource government property and institutions to private investors.
 
|-
 
| Production Targets
 
| {{icon|new worlds}} Colonial Centralisation
 
| {{icon|inf}} 150
 
|
 
|
 
|-
 
| Propaganda Broadcasts
 
| {{icon|statecraft}} Planetary Unification
 
| {{icon|inf}} 150
 
| Happiness {{green|+10.0%}}
 
| Creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
 
|-
 
| Reeducation Campaign
 
|
 
| {{icon|inf}} 150
 
|Ethics Divergence: {{green|-10%}}
 
|''This Edict creates local reeducation campaigns, affirming that dissent is naught but the product of ignorance and a failure of reason.''
 
|}
 
 
 
== Empire edicts ==
 
This is an incomplete list of empire-wide edicts, based on pre-release footage of the game. Empire edicts remain active until canceled.
 
{| class="mildtable sortable" width="100%"
 
! width="13%" | Empire Edict
 
! width="13%" | Requirements
 
! width="4%" | {{hover|per month|Cost}}
 
! width="17%" | Effect
 
! width="53%" class="unsortable" | Description
 
|-
 
| Encourage Free Thought
 
|
 
| {{icon|inf}} 1
 
| {{plainlist|* Ethics Divergence {{red|+15.0%}}
 
* Research Speed {{green|+10.0%}} }}
 
| Encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
 
|-
 
| Engineering Research Grants
 
|
 
| {{icon|inf}} 1
 
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{green|+30.0%}}
 
* {{icon|soc}} Research Speed (Society) {{red|-10.0%}}
 
* {{icon|phy}} Research Speed (Physics) {{red|-10.0%}} }}
 
| Favors the Engineering department with additional funds, at the cost of other scientific disciplines.
 
|-
 
| Information Quarantine
 
|
 
| {{icon|inf}} 1
 
| {{plainlist|* Ethics Divergence {{green|-10.0%}}
 
* Research Speed {{red|-5.0%}} }}
 
| Puts strict checks on the flow of information, better preserving local cultural identities.
 
|-
 
| Physics Research Grants
 
|
 
| {{icon|inf}} 1
 
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{red|-10.0%}}
 
* {{icon|soc}} Research Speed (Society) {{red|-10.0%}}
 
* {{icon|phy}} Research Speed (Physics) {{green|+30.0%}} }}
 
| Favors the Physics department with additional funds, at the cost of other scientific disciplines.
 
|-
 
| Share the Burden
 
|
 
| {{icon|inf}} 2
 
| {{plainlist|* Robot Resource Output {{green|+20.0%}}
 
* {{icon|food}} Slave Food Output {{green|+20.0%}}
 
* {{icon|min}} Slave Mineral Output {{green|+20.0%}} }}
 
| Dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to such tasks...
 
|-
 
| Social Welfare Programs
 
| {{icon|statecraft}} The Living State
 
| {{icon|inf}} 1
 
| {{plainlist|* Happiness {{green|+15.0%}}
 
* {{icon|enc}} Energy Credits {{red|-20.0%}}
 
* {{icon|min}} Minerals {{red|-20.0%}} }}
 
| Establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
 
|-
 
| Society Research Grants
 
|
 
| {{icon|inf}} 1
 
| {{plainlist|* {{icon|eng}} Research Speed (Engineering) {{red|-10.0%}}
 
* {{icon|soc}} Research Speed (Society) {{green|+30.0%}}
 
* {{icon|phy}} Research Speed (Physics) {{red|-10.0%}} }}
 
| Favors the Society department with additional funds, at the cost of other scientific disciplines.
 
|-
 
| The Grand Fleet
 
| {{icon|military theory}} Interstellar Fleet Traditions
 
|
 
|
 
|
 
|}
 
 
 
== References ==
 
 
 
[[Category:Game concepts]]
 

Latest revision as of 18:06, 5 May 2016

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