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Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.

Edicts are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones), usually in exchange for a cost in Energy Credits or Influence. Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies.[1] Empire-wide edicts can be enabled for a monthly Influence cost.[2]

Planetary edicts

This is an incomplete list of planetary edicts, based on pre-release footage of the game.

Name Cost Effect Duration Description
Privatization Effort[3] Influence.png100
  • Energy Credits.png Energy Credits: +50%
10 Years This Fanatic Individualist Edict represents a major effort to sell off or outsource government property and institutions to private investors.

Empire-wide edicts

This is an incomplete list of empire-wide edicts, based on pre-release footage of the game.

Name Cost Effect Description
Encourage Free Thought Influence.png1
  • Ethics Divergence: +15.0%
  • Research Speed: +10.0%
This Edict encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
Information Quarantine[2] Influence.png1
  • Ethics Divergence: -10.0%
  • Research Speed: -5.0%
Propaganda Broadcasts[2]
  • Happiness: +10.0%
Social Welfare Programs Influence.png1
  • Happiness: +15.0%
  • Energy Credits: -20.0%
  • Minerals: -20.0%
This Edict establishes a large amount of social programs, at a considerable cost, to ease the lives of the populace.
Society Research Grants Influence.png1
  • Research Speed (Engineering): -10.0%
  • Research Speed (Society): +30.0%
  • Research Speed (Physics): -10.0%
This Edict favors the Society department with additional funds, at the cost of other scientific disciplines.
Share the Burden Influence.png2
  • Slave Mineral Output: +20.0%
  • Slave Food Output: +20.0%
  • Robot Resource Output: +20.0%
This Edict dictates that the various burdens of society should be shared by each according to their ability. Manual labour is best left to those used to suck tasks...