Difference between revisions of "Edicts"

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== Empire ==
 
== Empire ==
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Empire edicts affect the  entire empire and will incur a monthly cost in {{iconify|influence}} for as long as the edict is in place.
 
Empire edicts affect the  entire empire and will incur a monthly cost in {{iconify|influence}} for as long as the edict is in place.
  
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=== Event ===
 
=== Event ===
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Event edicts work like empire edicts but are made available only by the completion of certain event chains.  
 
Event edicts work like empire edicts but are made available only by the completion of certain event chains.  
  
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== Planetary ==
 
== Planetary ==
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Planetary edicts can be enabled on a per planet basis for a base cost of {{icon|influence}} {{red|150}} influence. The edicts remain active for a base duration of {{icon|time}} 10 years.
 
Planetary edicts can be enabled on a per planet basis for a base cost of {{icon|influence}} {{red|150}} influence. The edicts remain active for a base duration of {{icon|time}} 10 years.
  

Revision as of 08:22, 15 December 2017

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.
Planetary edicts window

Edicts are instant or temporary effects or modifiers the player or AI may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones). Most edicts are unavailable at the beginning of the game, and must be unlocked by researching specific technologies. All unlocked edicts can the enabled and disabled at will.

There are two types of edicts: empire and planetary edicts.

Modifiers

Edict Duration

Mod country edict length mult.png Population Governance Planet Technology
+25%
  • Trait ruler charismatic.png Charismatic
+10%
  • Tech repeatable improved edict length.png Proclamation Broadcasts

Edict Cost

Mod country edict influence cost.png Population Governance Planet Technology
-33%
  • Civic imperial cult.png Imperial Cult
  • OTA Updates
-25%
  • "Iron Rule" modifier
-20%
  • Trait ruler charismatic.png Charismatic
-15%
  • Tech artificial moral codes.png Artificial Moral Codes
-3%
  • Leader skill levels.png Ruler Skill (per level)

Empire

Empire edicts affect the entire empire and will incur a monthly cost in Influence.png influence for as long as the edict is in place.

Edict Effects Upkeep Requirements Description
Information Quarantine
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • Influence.png −1
This edict puts strict checks on the flow of information, better preserving local cultural identities.
Encourage Political Thought
  • Mod pop ethic shift.png +50% Ethics Shift Chance
  • Influence.png −1
This edict encourages the populace to always challenge conventional wisdom, even if the path taken may lead them astray.
Map the Stars
  • Mod ship science survey speed.png +25% Survey Speed
  • Anomaly discovery chance.png +10% Anomaly Discovery Chance
  • Influence.png −1
  • Tech automated exploration.png Automated Exploration Protocols
This edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Engineering Research Grants
  • Research speed (Engineering) +20% Research Speed (Engineering Research Engineering)
  • Influence.png −1
  • No other research grant is active
This edict favors the engineering department with additional funds, at the cost of other scientific disciplines.
Physics Research Grants
  • Research speed (Physics) +20% Research Speed (Physics Research Physics)
  • Influence.png −1
  • No other research grant is active
This edict favors the physics department with additional funds, at the cost of other scientific disciplines.
Society Research Grants
  • Research speed (society) +20% Research Speed (Society Research Society)
  • Influence.png −1
  • No other research grant is active
This edict favors the society department with additional funds, at the cost of other scientific disciplines.
The Grand Fleet
  • Mod fleet size add.png +35% Naval Capacity
  • Mod ship build speed mult.png +15% Ship Repair Speed
  • Mod spaceport ship build cost mult.png −15% Ship Upgrade Cost
  • Influence.png −2
  • Tech interstellar fleet traditions.png Interstellar Fleet Traditions
This edict puts the pride and glory of the Empire's grand fleet above all else, and that considerable political focus should be spent ensuring its continued prosperity.

Event

Event edicts work like empire edicts but are made available only by the completion of certain event chains.

Edict Effects Upkeep Requirements Description
Crystal Bounty
  • Minerals.png +50 Minerals per destroyed fleet of crystal entities.
Influence.png −1 Resolved Crystalline Entities event aggressively while NOT being Materialist.pngFanatic Materialist.png or Militarist.pngFanatic Militarist.png Order our fleets to scavenge the mineral remains of destroyed Crystalline Entities.
Crystal Sonar
  • Energy Credits.png −30 Energy Credits per use.
  • Instantly survey a system that contains crystalline entities.
Influence.png 0 Resolved Crystalline Entities event peacefully Allows us to order our fleets to use a special technique when encountering Crystalline Entities, instantly surveying the systems they dwell in.
Drone Bounty
  • Energy Credits.png +50 Energy Credits per destroyed fleet of ancient drone.
Influence.png −1 Resolved Ancient Mining Drones event aggressively Instruct our fleets to salvage the energy cells of defeated Ancient Mining Drones.
Droning Optimizations
  • Minerals.png +10% Minerals
Influence.png −1 Resolved Ancient Mining Drones event peacefully while being Xenophile.pngFanatic Xenophile.png or Pacifist.pngFanatic Pacifist.png Modeled after Ancient Mining Drone techniques, this scheme of diverting energy towards our mining operations will increase our mineral yields.
Extensive Sensor Searches
  • Mod planet sensor range mult.png +100% Planet Sensor Range
Influence.png −1 Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Greater Crystal Bounty
  • Minerals.png +100 Minerals per destroyed fleet of crystal entities.
Influence.png −1 Resolved Crystalline Entities event aggressively while being Materialist.png or Fanatic Materialist.png Order our fleets to scavenge the mineral remains of destroyed Crystalline Entities.
Improved Energy Initiative
  • -10% Mod pop consumer goods mult.png Consumer Goods Cost
  • Mod country all tech research speed.png +10% Research Speed (Industry.png Industry)
  • Mod country all tech research speed.png +10% Research Speed (Materials.png Materials)
Influence.png −1 Resolved The Fumes Lie Thick anomaly by not activating robots for the first time We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment
  • Mod pop happiness.png 0+5% Happiness
  • Mod country all tech research speed.png +10% Research Speed (Biology.png Biology)
  • Mod country all tech research speed.png +10% Research Speed (Statecraft.png Statecraft)
Influence.png −1 Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Master's Teachings: Diplomatic Trust
  • Trust growth +25% Trust Growth
  • Mod country trade attractiveness.png +10% Trade Attractiveness
Influence.png −1 Resolved Teachings of Traders anomaly with research Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset
  • Empire leader capacity.png +1 Empire Leader Capacity
  • Research speed (society) +10% Research Speed (Society Research Society)
Influence.png −1 Resolved Teachings of Explorers anomaly with research Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good
  • Mod planet building cost mult.png −10% Building Cost
  • Mod planet building build speed mult.png +10% Building Build Speed
Influence.png −1 Resolved Teachings of Settlers anomaly with research Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States
  • Mod fleet size add.png +10% Naval Capacity
  • Mod army upkeep mult.png −15% Army Upkeep
Influence.png −1 Resolved Teachings of Warriors anomaly with research Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.

Planetary

Planetary edicts can be enabled on a per planet basis for a base cost of Influence.png 150 influence. The edicts remain active for a base duration of Time 10 years.

Basic

Edict Effects Requirements Description
Reeducation Campaigns
  • Mod pop government ethic attraction.png +50% Governing Ethics Attraction
  • Is not Fanatic Authoritarian.png Fanatic Authoritarian
  • Is not Gestalt consciousness.png Gestalt Consciousness
This edict creates local reeducation campaigns, affirming that dissent is naught but the product of ignorance and a failure of reason.
Propaganda Broadcasts
  • Mod pop happiness.png +10% Happiness
  • Tech planetary unification.png Planetary Unification
  • Is not Gestalt consciousness.png Gestalt Consciousness
This edict creates broad information delivery mechanisms, ensuring that a consistent and positive narrative is maintained.
Farming Subsidies
  • Food.png +25% Food
  • Tech eco simulation.png Hydroponics
  • Is not Auth machine intelligence.png Machine Intelligence
This edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Land of Opportunity
  • Mod planet migration xeno pull.png +100% Migration Attraction
  • Is not Gestalt consciousness.png Gestalt Consciousness
This edict creates targeted PR campaigns that frame the planet as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Capacity Overload
  • Energy Credits.png +15% Energy Credits
  • Tech power hub 1.png Global Energy Management
  • Is not Fanatic Egalitarian.png Fanatic Egalitarian
This edict allows short-term overloading of regional grids, letting local power plants run at increased capacity.
Production Targets
  • Minerals.png +15% Minerals
  • Tech colonial centralization.png Colonial Centralization
This edict is a focused administrative effort to re-prioritize and re-evaluate production goals, yielding a boost to mining output.
Infrastructure Projects
  • Mod planet building build speed mult.png +33% Building Build Speed
  • Mod planet building cost mult.png -25% Building Cost
This edict puts considerable political weight behind new construction initiatives.

Fanatic

Fanatic edicts are planetary based. As such, the base cost and base duration are the same. (Influence.png 150 influence, Time 10 years). They are available without research and will replace the basic planetary edict with similar but upgraded effects with a few exceptions such as a fanatic spiritualist one.

Edict Effects Requirements Description
Arms Race
  • Mod army build speed mult.png +33% Army Build Speed
  • Mod spaceport module cost mult.png -25% Spaceport Module Cost
  • Mod ship build speed mult.png +33% Ship Build Speed
Fanatic Militarist.png Fanatic Militarist This fanatic militarist edict focuses all administrative and societal efforts on efficient production of military equipment.
Grassroots Administration
  • Energy Credits.png +20% Energy Credits
Fanatic Egalitarian.png Fanatic Egalitarian This fanatic egalitarian edict encourages the individuals closest to the production effort to take increased responsibility.
Purity Laws
  • Unity.png +20% Unity
Fanatic Xenophobe.png Fanatic Xenophobe This Fanatic Xenophobe edict ensures the purity of our species and unity of our empire through the enforcement of rigid separation laws.
Legal Aliens
  • Mod planet migration xeno pull.png +100% Alien Migration Attraction
Fanatic Xenophile.png Fanatic Xenophile This fanatic xenophile edict launches a massive PR campaign inviting aliens to come live on the planet in a glorious multicultural paradise.
Peace Festivals
  • Food.png +30% Food
Fanatic Pacifist.png Fanatic Pacifist This fanatic pacifist edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Social Engineering
  • Mod pop government ethic attraction.png +75% Governing Ethics Attraction
Fanatic Authoritarian.png Fanatic Authoritarian This fanatic authoritarian edict mandates the use of subtle social instruments to reinforce our governing ethics on the planet.
Spirit of Science
  • Engineering Research +20% Engineering Research
  • Physics Research +20% Physics Research
  • Society Research +20% Society Research
Fanatic Materialist.png Fanatic Materialist This fanatic materialist edict focuses all administrative and societal efforts on efficient research and the celebration of reason.
Spiritual Unity
  • Unity.png +10% Unity
  • Mod pop government ethic attraction.png +10% Governing Ethics Attraction
Fanatic Spiritualist.png Fanatic Spiritualist This fanatic spiritualist edict unites the populace in quasi-religious fervor, with a particular emphasis on harvest and fertility rituals.
Patrol Drones
  • Unrest.png -50% Unrest
Auth machine intelligence.png Machine Intelligence Through the use of extensive drone surveillance, the Machine Intelligence ensures planetside cooperation and compliance.

Consecrate Planet

Unlike other edicts consecrating a world costs 300 Influence.png influence and lasts for Time 100 years.

Edict Effects Requirements Description
Consecrate Planet
  • Mod pop happiness.png +5% Happiness
  • Mod pop growth req.png +15% Growth Speed
  • Unity.png +15% Unity
  • +25% Spiritualist Ethics Attraction
Ap consecrated worlds.png Consecrated Worlds This edict decrees this to be a sacred world, consecrated in the traditions of our faith. Pilgrims will travel from afar to rejoice in its holy aura.

References


Game concepts