Difference between revisions of "Edicts"

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{{version|2.3}}
+
{{version|2.7}}
[[File:UI empire edicts.png|right|thumb|300px|Empire edicts window]]
+
[[File:UI empire edicts.png|right|thumb|320px|Empire edicts window]]
'''Edicts''' are renewable temporary modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events. All edicts have a base duration of 10 years.
+
'''Edicts''' are empire modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.
  
== Modifiers ==
+
== Edict Cost ==
{{SVersion|2.3}}
+
Edict cost can be reduced by the following:
{{box wrapper}}
+
{| class="mildtable"
{| class="mildtable" style="float: left; margin-right: 30px;"
 
 
! Source
 
! Source
! Edict cost bonus
+
! Edict cost
 
|-
 
|-
| {{iconify|Spiritualist}} ethic
+
| {{iconify|Imperial Cult}} civic
| {{green|-5%}}
+
| {{green|-25%}}
 
|-
 
|-
| {{iconify|Fanatic Spiritualist}} ethic
+
| {{iconify|Democratic}} authority
| {{green|-10%}}
+
| {{green|-20%}}
 
|-
 
|-
| {{iconify|Charismatic ruler}} trait
+
|{{iconify|Oligarchic}} authority
| {{green|-10%}}
+
| {{green|-20%}}
 
|-
 
|-
 
| {{iconify|Cutthroat Politics}} civic
 
| {{iconify|Cutthroat Politics}} civic
 
| {{green|-20%}}
 
| {{green|-20%}}
 
|-
 
|-
| {{iconify|Subsumed Will}} civic
+
| {{iconify|Charismatic ruler}} trait
| {{green|-20%}}
+
| {{green|-10%}}
 +
|-
 +
| {{iconify|Fanatic Spiritualist}} ethic
 +
| {{green|-10%}}
 
|-
 
|-
| {{iconify|OTA Updates}} civic
+
| {{iconify|Spiritualist}} ethic
| {{green|-20%}}
+
| {{green|-5%}}
 
|}
 
|}
  
{| class="mildtable" style="float: left; margin-right: 30px;"
+
== Continuous Edicts ==
! Source
+
{{SVersion|2.7}}
! Edict duration bonus
+
Continuous edicts can be activated or deactivated anytime by spending {{iconify|Influence}}. They use Edict Capacity.
 +
 
 +
{| class="mildtable sortable plainlist"
 +
! Edict
 +
! Cost
 +
! Effects
 +
! Requirements
 +
! style="width:30%" class="unsortable" | Description
 
|-
 
|-
| [[File:ap executive vigor.png|24px]] Executive Vigor ascension perk
+
| Fortify the Border
| {{green|+50%}}
+
| 100 {{icon|influence}}
 +
|
 +
* {{icon|speed}} {{green|+50%}} Starbase Upgrade Speed
 +
* {{icon|starbase}} {{green|+2}} Starbase Capacity
 +
* {{icon|empire sprawl}} {{red|+10%}} Empire Sprawl from Systems
 +
|
 +
| ''Defense of our systems is paramount. This Edict will divert additional resources to these ends.''
 
|-
 
|-
| {{iconify|Imperial Cult}} civic
+
| Nutritional Plenitude
| {{green|+25%}}
+
| 200 {{icon|influence}}
 +
|
 +
* {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
 +
* {{icon|happiness}} {{green|+5%}} Organic Pop Happiness
 +
* {{icon|happiness}} {{green|+5%}} Lithoid Pop Happiness
 +
* {{icon|pop food}} {{red|+25%}} Organic Pop Upkeep
 +
* {{icon|pop min}} {{red|+25%}} Lithoid Pop Upkeep
 +
* {{icon|empire sprawl}} {{red|+10%}} Empire Sprawl from Pops
 +
| {{iconify|Gene Crops|24px}} technology<br>{{icon|no}}{{iconify|Machine Intelligence}}
 +
| ''It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.''
 
|-
 
|-
| {{iconify|Charismatic ruler}} trait
+
| Expanded Breeding Program
| {{green|+20%}}
+
| 200 {{icon|influence}}
|-
+
|
| {{iconify|Proclamation Broadcasts|24px}} repeatable technology
+
* {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
| {{green|+10%}}
+
* {{icon|happiness}} {{green|+5%}} Organic Pop Happiness
|}
+
* {{icon|happiness}} {{green|+5%}} Lithoid Pop Happiness
{{end box wrapper}}
+
* {{icon|pop food}} {{red|+25%}} Organic Pop Upkeep
 
+
* {{icon|pop min}} {{red|+25%}} Lithoid Pop Upkeep
== Influence Edicts ==
+
* {{icon|empire sprawl}} {{red|+10%}} Empire Sprawl from Pops
{{SVersion|2.3}}
+
| {{iconify|Gene Crops|24px}} technology<br>{{iconify|Rogue Servitor}} civic
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
| ''Using gamification and point-based reward schemes, we will subtly encourage our Bio-Trophies to fill our Organic Sanctuaries.''
! style="width:15%" | Edict
 
! style="width:5%" | Cost
 
! style="width:20%" | Effects
 
! style="width:20%" | Requirements
 
! style="width:40%" class="unsortable" | Description
 
 
|-
 
|-
| Map The Stars
+
| Fleet Supremacy
 
| 100 {{icon|influence}}
 
| 100 {{icon|influence}}
| {{icon|survey speed}} {{green|+25%}} Survey Speed<br>{{icon|anomaly discovery chance}} {{green|+10%}} Anomaly Discovery Chance
+
|  
|
+
* {{icon|leader experience gain}} {{green|+100}} Ship Starting Experience
| This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
+
* {{icon|ship build speed}} {{green|+10%}} Ship Build Speed
 +
* {{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight from Fleet Power
 +
* {{icon|ship upkeep}} {{red|+10%}} Ship Upkeep
 +
| {{iconify|Doctrine: Space Combat|24px}} technology
 +
| ''Our navy is the best means to project power. This Edict will prioritize them above lesser needs.''
 
|-
 
|-
| Capacity Overload
+
| Capacity Subsidies
| 300 {{icon|influence}}
+
| 200 {{icon|influence}}
| {{icon|energy}} {{green|+20%}} Monthly Energy Credits
+
|  
| {{iconify|Global Energy Management|21px}}
+
* {{icon|energy}} {{green|+20%}} Technician Output
| This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
+
* {{icon|energy}} {{red|+0.5}} Technician Upkeep
 +
| {{iconify|Global Energy Management|24px}} technology
 +
| ''This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.''
 
|-
 
|-
| Production Targets
+
| Mining Subsidies
| 300 {{icon|influence}}
+
| 200 {{icon|influence}}
| {{icon|minerals}} {{green|+20%}} Monthly Minerals
+
|  
| {{iconify|Colonial Centralization|21px}}
+
* {{icon|minerals}} {{green|+20%}} Miner Output
| This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
+
* {{icon|energy}} {{red|+0.5}} Miner Upkeep
 +
| {{iconify|Mineral Purification|24px}} technology
 +
| ''This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.''
 
|-
 
|-
 
| Farming Subsidies
 
| Farming Subsidies
 
| 200 {{icon|influence}}
 
| 200 {{icon|influence}}
| {{icon|food}} {{green|+20%}} Monthly Food
+
|  
| {{iconify|Hydroponics|21px}}
+
* {{icon|food}} {{green|+20%}} Farmer Output
| This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
+
* {{icon|energy}} {{red|+0.5}} Farmer Upkeep
 +
| [[File:Tech food processing 1.png|24px]] Food Processing technology
 +
| ''This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.''
 +
|-
 +
| Forge Subsidies
 +
| 200 {{icon|influence}}
 +
|
 +
* {{icon|alloys}} {{green|+10%}} Metallurgist Output
 +
* {{icon|energy}} {{red|+1}} Metallurgist Upkeep
 +
| [[File:Tech global production strategy.png|24px]] Global Production Strategy technology
 +
| ''Our empire thirsts for more specialized alloys and precious metals. This Edict provides our foundries with additional resources so production can be increased.''
 +
|-
 +
| Industrial Subsidies
 +
| 200 {{icon|influence}}
 +
|
 +
* {{icon|consumer goods}} {{green|+10%}} Artisan Output
 +
* {{icon|energy}} {{red|+1}} Artisan Upkeep
 +
|
 +
* [[File:Tech global production strategy.png|24px]] Global Production Strategy technology
 +
* {{icon|yes}} One must be true:<br>• {{icon|no}}{{iconify|Gestalt Consciousness}}<br>• {{iconify|Rogue Servitor}} civic
 +
| ''Success can be measured the the acquisition of things. This Edict provides our factories with additional resources so production can be increased.''
 +
|-
 +
| Map the Stars
 +
| 200 {{icon|influence}}
 +
|
 +
* {{icon|survey speed}} {{green|+25%}} Survey Speed
 +
* {{icon|anomaly discovery chance}} {{green|+10%}} Anomaly Discovery Chance
 +
| {{icon|tradition}} Adopted the Discovery tradition tree
 +
| ''This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.''
 
|-
 
|-
| Research Grants
+
| Diplomatic Grants
 +
| 100 {{icon|influence}}
 +
| {{icon|envoy}} {{green|+1}} Available Envoys
 +
| {{icon|tradition}} Adopted the Diplomacy tradition tree<br>Communications with another empire
 +
| ''This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.''
 +
|-
 +
| Research Subsidies
 
| 200 {{icon|influence}}
 
| 200 {{icon|influence}}
| {{icon|research speed}} {{green|+10%}} Research Speed
+
|  
| {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
+
* {{icon|research}} {{green|+10%}} Researcher Output
| This Edict favors our researchers with additional funds.
+
* {{icon|energy}} {{red|+1}} Researcher Upkeep
 +
| [[File:Tradition discovery planetary survey corps.png|24px]] Databank Uplinks tradition
 +
| ''Knowledge is power. This Edict focuses our efforts on advancing technology.''
 +
|-
 +
| Extended Shifts
 +
| 200 {{icon|influence}}
 +
|
 +
* {{icon|pop resource output}} {{green|+10%}} Worker and Slave Output
 +
* {{icon|happiness}} {{red|-10%}} Worker and Slave Happiness
 +
* {{iconify|Slave}}s [[Population#Slaves_and_Workers|benefit twice]] from this
 +
| [[File:Tradition domination vassal acculturation.png|24px]] Workplace Motivators tradition
 +
| ''We must ask our workers to toil harder. Some blood, sweat and tears may be necessary for the Greater Good.''
 
|-
 
|-
| Declare Saint
+
| Drone Overdrive
 
| 200 {{icon|influence}}
 
| 200 {{icon|influence}}
| {{icon|unity}} {{green|+15%}} Unity
+
|  
 +
* {{icon|pop resource output}} {{green|+10%}} Menial Drone Output
 +
* {{icon|amenities}} {{red|+10%}} Pop Amenities Usage
 +
| [[File:Tradition synchronicity drone network.png|24px]] Drone Network tradition
 +
| ''Our drones will be worked harder, as more resources are required.''
 +
|-
 +
| Veneration of Saints
 +
| 100 {{icon|influence}}
 +
|
 +
* {{icon|unity}} {{green|+20%}} Priest Output
 +
* {{icon|spiritualist}} {{green|+25%}} Spiritualist Ethic Attraction
 
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 
| {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
| This Edict will bestow sainthood upon a deceased individual who led a particularly pious life, creating a new unifying symbol.
+
| ''Rather than focusing exclusively on this temporal world, we should provide our spiritual guides with whatever they need to prepare us for the next.''
 
|-
 
|-
 
| Peace Festivals
 
| Peace Festivals
| 200 {{icon|influence}}
+
| 100 {{icon|influence}}
| {{icon|happiness}} {{green|+10%}} Happiness
+
|  
| {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
+
* {{icon|happiness}} {{green|+10%}} Happiness
| This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
+
* {{icon|pacifist}} {{green|+25%}} Pacifist Ethic Attraction
 +
|
 +
* {{iconify|Planetary Unification|21px}} technology
 +
* {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
| ''This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.''
 
|-
 
|-
 
| Information Quarantine
 
| Information Quarantine
 
| 200 {{icon|influence}}
 
| 200 {{icon|influence}}
| {{icon|governing ethics attraction}} {{green|+50%}} Governing Ethics Attraction
+
|  
 +
* {{icon|stability}} {{green|+5}} Stability
 +
* {{icon|governing ethics attraction}} {{green|+50%}} Governing Ethics Attraction
 
| {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
 
| {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian
| This Edict puts strict checks on the flow of information, better preserving local cultural identities.
+
| ''This Edict puts strict checks on the flow of information, better preserving local cultural identities.''
 
|-
 
|-
 
| Encourage Political Thought
 
| Encourage Political Thought
| 200 {{icon|influence}}
+
| 100 {{icon|influence}}
| {{icon|ethic shift}} {{green|+50%}} Ethics Shift Chance
+
| {{icon|ethic shift}} {{green|+100%}} Ethics Shift Chance
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
 
| {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian
| This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
+
| ''This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.''
 
|-
 
|-
 
| Land of Opportunity
 
| Land of Opportunity
 
| 200 {{icon|influence}}
 
| 200 {{icon|influence}}
| {{icon|migration attraction}} {{green|+100%}} Immigration Pull<br>{{icon|growth speed}} Pop Growth from Immigration
+
|  
 +
* {{icon|migration attraction}} {{green|+100%}} Immigration Pull
 +
* {{icon|growth speed}} {{green|+25%}} Pop Growth from Immigration
 
| {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
| {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
| This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
+
| ''This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.''
 
|-
 
|-
| Diplomatic Grants
+
| Evacuation Protocols
 
| 100 {{icon|influence}}
 
| 100 {{icon|influence}}
| {{icon|trust growth}} {{green|+50%}} Trust Growth<br>{{icon|trade attractiveness}} {{green|+10%}} Trade Attractiveness
+
|  
| Not {{iconify|Gestalt Consciousness}}<br>Not {{iconify|Barbaric Despoilers}}<br> Not {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br> Communications with at least one other empire
+
* {{icon|colony development speed}} {{green|+100%}} Colony Development Speed
| This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
+
* {{icon|resettlement cost}} {{green|-50%}} Resettlement Cost
 +
|  
 +
* {{Iconify|Doomsday}} origin
 +
* [[File:PM Exploding Planet.png|24px]] Homeworld hasn't exploded yet
 +
* {{icon|colonist}} Has colonized another planet
 +
| ''We must establish a new home and prepare to evacuate our homeworld.''
 +
|-
 +
| Greater Than Ourselves
 +
| 300 {{icon|influence}}
 +
| {{icon|pop}} Unemployed bottom stratum Pops resettle
 +
| [[File:Resolution greater good.png|24px]] The Greater Good Resolution 3
 +
| ''Encourages unemployed worker and simple drone pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire.''
 
|}
 
|}
  
== Strategic Resources Edicts ==
+
=== Edict Capacity ===
Advanced Resources Edicts cost an amount of advanced resources proportional to the Empire Size.
+
All empires have an Edict Capacity which determines how many Continuous Edicts can be active at the same time without penalties. Each empire starts with an Edict capacity of 1 and every Edict above Edict Capacity increases {{iconify|Empire Sprawl}} by {{red|+25%}}. Edict Capacity can be increased by the following:
{{SVersion|2.3}}
+
{| class="mildtable"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Source
 +
! Capacity
 +
|-
 +
| {{iconify|Dictatorial}} authority
 +
| {{green|+1}}
 +
|-
 +
| {{iconify|Imperial}} authority
 +
| {{green|+1}}
 +
|-
 +
| {{iconify|Imperial Cult}} civic
 +
| {{green|+1}}
 +
|-
 +
| {{iconify|Inwards Perfection}} civic
 +
| {{green|+1}}
 +
|-
 +
| [[File:ap executive vigor.png|24px]] Executive Vigor ascension perk
 +
| {{green|+2}}
 +
|}
 +
 
 +
== Timed Edicts ==
 +
{{SVersion|2.7}}
 +
Timed Edicts can be activated by spending various of resources. They do not use Edict Capacity and they cannot be manually deactivated before they expire.
 +
 
 +
=== Edict Duration ===
 +
Timed Edicts last for 10 years by default. The duration can be improved by the following.
 +
{| class="mildtable"
 +
! Source
 +
! Edict duration
 +
|-
 +
| {{iconify|Charismatic ruler}} trait
 +
| {{green|+20%}}
 +
|-
 +
| [[File:Resolution rules of war.png|24px]] Rules of War resolution 5
 +
| {{green|+20%}}
 +
|-
 +
| {{iconify|Proclamation Broadcasts|24px}} repeatable technology
 +
| {{green|+10%}}
 +
|-
 +
| [[File:Ruler.png|24px]] Ruler level
 +
| {{green|+5%}} per level
 +
|}
 +
 
 +
=== Strategic Resources Edicts ===
 +
Strategic Resources Edicts cost an amount of advanced or strategic resources. The cost is increased by 1% for each point of {{iconify|Empire Sprawl}}, regardless of Administrative Capacity.
 +
{| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%"
 
! Edict
 
! Edict
! Cost
+
! Base cost
 
! Effects
 
! Effects
! Description
+
! style="width:30%" class="unsortable" | Description
 
|-
 
|-
| Terraforming Gasses
+
| Terraforming Gases
 
| 25 {{icon|exotic gases}}
 
| 25 {{icon|exotic gases}}
 
| {{icon|terraforming speed}} {{green|+50%}} Terraforming Speed  
 
| {{icon|terraforming speed}} {{green|+50%}} Terraforming Speed  
 
| ''By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.''
 
| ''By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.''
----
 
Requires the {{iconify|Terrestrial Sculpting|24px}} technology
 
 
|-
 
|-
 
| Volatile Land Clearance
 
| Volatile Land Clearance
Line 146: Line 289:
 
| Crystalline Sensors
 
| Crystalline Sensors
 
| 25 {{icon|rare crystals}}
 
| 25 {{icon|rare crystals}}
| {{icon|sensor range}} {{green|+1}} Ship Sensor Range
+
| {{icon|sensor range}} {{green|+1}} Sensor Range
 
| ''By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.''
 
| ''By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.''
 
|-
 
|-
Line 157: Line 300:
 
| 50 {{icon|exotic gases}}
 
| 50 {{icon|exotic gases}}
 
| {{icon|ship shield}} {{green|+25%}} Shield Hit Points
 
| {{icon|ship shield}} {{green|+25%}} Shield Hit Points
| ''Some exotic gasses can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.''
+
| ''Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.''
 
|-
 
|-
 
| Focusing Crystals
 
| Focusing Crystals
 
| 50 {{icon|rare crystals}}
 
| 50 {{icon|rare crystals}}
| {{icon|damage}} {{green|+25%}} Energy Weapon Damage
+
| {{icon|energy weapons|24px}} {{green|+25%}} Energy Weapon Damage
 
| ''By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.''
 
| ''By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.''
 
|-
 
|-
 
| Volatile Ammunition
 
| Volatile Ammunition
 
| 50 {{icon|volatile motes}}
 
| 50 {{icon|volatile motes}}
| {{icon|damage}} {{green|+25%}} Kinetic Weapon Damage
+
| {{icon|kinetic weapons|24px}} {{green|+25%}} Kinetic Weapon Damage
 
| ''We are able to deploy volatile motes as an explosive in our ships' ammunition.''
 
| ''We are able to deploy volatile motes as an explosive in our ships' ammunition.''
 
|-
 
|-
 
| Volatile Explosives
 
| Volatile Explosives
 
| 50 {{icon|volatile motes}}
 
| 50 {{icon|volatile motes}}
| {{icon|damage}} {{green|+25%}} Explosive Weapon Damage
+
| {{icon|explosive weapons|24px}} {{green|+25%}} Explosive Weapon Damage
 
| ''By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.''
 
| ''By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.''
 
|-
 
|-
Line 190: Line 333:
 
|}
 
|}
  
== Campaigns ==
+
=== Campaigns ===
{{SVersion|2.3}}
+
Campaign Edicts cost basic resources and are unlocked by the {{iconify|Planetary Unification|21px}} technology.
Campaigns cost {{iconify|energy}} or {{iconify|food}} and are unlocked by the {{iconify|Planetary Unification|21px}} technology.
+
{| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
! Edict
! style="width:15%" | Edict
+
! Cost
! style="width:5%" | Cost
+
! Effects
! style="width:20%" | Effects
+
! Requirements
! style="width:20%" | Requirements
+
! style="width:30%" class="unsortable" | Description
! style="width:60%" class="unsortable" | Description
 
 
|-
 
|-
 
| Education Campaign
 
| Education Campaign
 
| 1000 {{icon|energy}}
 
| 1000 {{icon|energy}}
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
| Not {{iconify|Gestalt Consciousness}}
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.''
 
| ''Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.''
 
|-
 
|-
Line 209: Line 351:
 
| 1000 {{icon|energy}}
 
| 1000 {{icon|energy}}
 
| {{icon|consumer goods}} {{green|-10%}} Pop Consumer Goods Upkeep
 
| {{icon|consumer goods}} {{green|-10%}} Pop Consumer Goods Upkeep
| Not {{iconify|Gestalt Consciousness}}
+
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.''
 
| ''The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.''
|-
 
| Healthcare Campaign
 
| 1000 {{icon|energy}}
 
| {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
 
| Not {{iconify|Gestalt Consciousness}}
 
| ''Diet, regular exercise and sleeping patterns all combine to affect the health of our population. By promoting a healthier lifestyle, their life expectancy will go up.''
 
 
|-
 
|-
 
| Fear Campaign
 
| Fear Campaign
 
| 1000 {{icon|energy}}
 
| 1000 {{icon|energy}}
 
| {{icon|unity}} {{green|+10%}} Monthly Unity<br>{{icon|Xenophobe}} {{green|+25%}} Xenophobe Ethics Attraction
 
| {{icon|unity}} {{green|+10%}} Monthly Unity<br>{{icon|Xenophobe}} {{green|+25%}} Xenophobe Ethics Attraction
| {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>Communications with at least one other empire
+
| Communications with another empire<br>{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
 
| ''The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.''
 
| ''The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.''
|-
 
| Drone Campaign
 
| 1000 {{icon|energy}}
 
| {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed
 
| {{iconify|Machine Intelligence}}
 
| ''By allocating additional resources to our production facilities, we are able to produce new worker drones at an even quicker pace.''
 
 
|-
 
|-
 
| Machine Learning Campaign
 
| Machine Learning Campaign
Line 235: Line 365:
 
| {{iconify|Machine Intelligence}}
 
| {{iconify|Machine Intelligence}}
 
| ''By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.''
 
| ''By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.''
|-
 
| Drone Campaign
 
| 500 {{icon|food}}
 
| {{icon|growth speed}} {{green|+10%}} Pop Growth Speed
 
| {{iconify|Hive Mind}}
 
| ''By allocating additional biomass to our spawning pools, we are able to produce new worker drones at an even quicker pace.''
 
 
|-
 
|-
 
| Learning Campaign
 
| Learning Campaign
| 500 {{icon|food}}
+
| 500 {{icon|food}} if not Lithoid<br>500 {{icon|minerals}} if Lithoid
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 
| {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
 
| {{iconify|Hive Mind}}
 
| {{iconify|Hive Mind}}
Line 249: Line 373:
 
|-
 
|-
 
| War Drone Campaign
 
| War Drone Campaign
| 500 {{icon|food}}
+
| 500 {{icon|food}} if not Lithoid<br>500 {{icon|minerals}} if Lithoid
 
| {{icon|army damage}} {{green|+15%}} Army Damage  
 
| {{icon|army damage}} {{green|+15%}} Army Damage  
 
| {{iconify|Hive Mind}}
 
| {{iconify|Hive Mind}}
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|}
 
|}
  
== Ambitions ==
+
=== Ambitions ===
{{SVersion|2.3}}
+
Ambition Edicts become available with the {{iconify|Ascension Theory|24px}} technology and are the most powerful available edicts. They cost base {{iconify|Unity}} equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for {{iconify|Unity}} after all traditions are adopted.
Ambitions become available with the {{iconify|Ascension Theory|24px}} technology and are the most powerful available edicts. They cost base {{iconify|Unity}} equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for {{iconify|Unity}} after all traditions are adopted.
+
{| class="mildtable sortable plainlist" cellspacing="2" cellpadding="4" width="100%"
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
 
 
! Edict
 
! Edict
 
! Effects
 
! Effects
! Description
+
! Requirements
 +
! style="width:30%" class="unsortable" | Description
 
|-
 
|-
| Scientific Revolution
+
| Architectural Renaissance
|  
+
|
* {{icon|research speed}} {{green|+20%}} Research Speed
+
* {{icon|megastructure build speed}} {{green|+50%}} Megastructure Build Speed
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
+
* {{icon|building build speed}} {{green|+100%}} Planet Build Speed
| ''A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.''
+
* {{icon|megastructure build speed}} {{green|+1}} Megastructure Build Capacity
 +
| {{iconify|Mega Engineering|24px}} technology
 +
| ''It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.''
 
|-
 
|-
 
| Desperate Measures
 
| Desperate Measures
Line 273: Line 399:
 
* {{icon|ship build speed}} {{green|+100%}} Ship Build Speed during a Defensive War
 
* {{icon|ship build speed}} {{green|+100%}} Ship Build Speed during a Defensive War
 
* {{icon|fire rate}} {{green|+40%}} Home Territory Fire Rate
 
* {{icon|fire rate}} {{green|+40%}} Home Territory Fire Rate
 +
|
 
| ''The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.''
 
| ''The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.''
 
|-
 
|-
Line 279: Line 406:
 
* {{icon|starbase upgrade speed}} {{green|+100%}} Starbase Upgrade Speed
 
* {{icon|starbase upgrade speed}} {{green|+100%}} Starbase Upgrade Speed
 
* {{icon|starbase upgrade speed}} {{green|+100%}} Defense Platform build Speed
 
* {{icon|starbase upgrade speed}} {{green|+100%}} Defense Platform build Speed
 +
|
 
| ''Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!''
 
| ''Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!''
 
|-
 
|-
| Architectural Renaissance
+
| Grand Fleet
 
|
 
|
* {{icon|megastructure build speed}} {{green|+50%}} Megastructure Build Speed
+
* {{icon|naval capacity}} {{green|+20%}} Naval Capacity
* {{icon|building build speed}} {{green|+100%}} Planet Build Speed
+
* {{icon|ship upkeep}} {{green|−20%}} Ship Upkeep
* {{green|+1}} Megastructure Build Capacity
+
|  
| ''It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.''
+
| ''Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.''
 
|-
 
|-
 
| Hearts and Minds
 
| Hearts and Minds
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* {{icon|governing ethics attraction}} {{green|+100%}} Governing Ethics Attraction
 
* {{icon|governing ethics attraction}} {{green|+100%}} Governing Ethics Attraction
 
* {{icon|ethic shift}} {{green|+100%}} Ethics Shift Chance
 
* {{icon|ethic shift}} {{green|+100%}} Ethics Shift Chance
 +
| {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.''
 
| ''A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.''
 
|-
 
|-
 
| Omnifarious Acquisition
 
| Omnifarious Acquisition
|
+
| {{icon|minerals}} {{green|+33%}} Monthly Minerals
* {{icon|minerals}} {{green|+33%}} Monthly Minerals
+
|
 
| ''Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.''
 
| ''Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.''
 
|-
 
|-
| Grand Fleet
+
| Scientific Revolution
|
+
|  
* {{icon|naval capacity}} {{green|+20%}} Naval Capacity
+
* {{icon|research speed}} {{green|+20%}} Research Speed
* {{icon|ship upkeep}} {{green|-20%}} Ship Upkeep
+
* {{icon|research alternatives}} {{green|+1}} Research Alternatives
| ''Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.''
+
|
 +
| ''A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.''
 
|-
 
|-
 
| Will to Power
 
| Will to Power
 
|
 
|
 
* {{icon|influence}} {{green|+5}} Monthly Influence
 
* {{icon|influence}} {{green|+5}} Monthly Influence
 +
|
 
| ''As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.''
 
| ''As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.''
 
|}
 
|}
  
== Event Edicts ==
+
=== Event Edicts ===
{{SVersion|2.3}}
+
Event Edicts can only be made available by the completion of certain event chains with specific choices. Despite their consumption of {{iconify|Influence}}, they are Timed Edicts that last 10 years and do not use Edict Capacity.
Event edicts work like empire edicts but are made available only by the completion of certain event chains.  
+
{| class="mildtable sortable plainlist" width="100%"
{| class="mildtable sortable" width="100%"
+
! Edict
! style="width:15%" | Edict
+
! Cost
! style="width:5%" | Cost
+
! Effects
! style="width:20%" | Effects
 
 
! style="width:20%" | Requirements
 
! style="width:20%" | Requirements
! style="width:40%" class="unsortable" | Description
+
! style="width:30%" class="unsortable" | Description
 
|-
 
|-
 
| Extensive Sensor Searches
 
| Extensive Sensor Searches
Line 346: Line 476:
 
| Resolved Echoes from the Deep [[anomaly]] by caring about researchers well-being for the first time
 
| Resolved Echoes from the Deep [[anomaly]] by caring about researchers well-being for the first time
 
| ''Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.''
 
| ''Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.''
 +
|-
 +
| Numistic Visualization
 +
| 200 {{icon|influence}}
 +
|
 +
* {{icon|Consumer Goods Cost}} {{green|-5%}} Pop Consumer Goods Upkeep
 +
* {{icon|research speed (society)}} {{green|+10%}} Research Speed ({{iconify|Statecraft}})
 +
* {{icon|energy}} {{green|+10%}} Monthly Energy Credits
 +
| Bought the edict from the Numistic Order Caravaneer fleet
 +
| ''The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.''
 
|-
 
|-
 
| Master's Teachings: Diplomatic Trust
 
| Master's Teachings: Diplomatic Trust
 
| 100 {{icon|influence}}  
 
| 100 {{icon|influence}}  
|
+
| {{icon|trust growth}} {{green|+100%}} Trust Growth
* {{icon|trust growth}} {{green|+100%}} Trust Growth
+
| Teachings of Traders anomaly
| Resolved Teachings of Traders [[anomaly]] with research
 
 
| ''Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.''
 
| ''Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.''
 
|-
 
|-
Line 359: Line 497:
 
* {{icon|empire leader capacity}} {{green|+1}} Leader Pool Size
 
* {{icon|empire leader capacity}} {{green|+1}} Leader Pool Size
 
* {{icon|research speed (society)}} {{green|+10%}} Society Research Speed
 
* {{icon|research speed (society)}} {{green|+10%}} Society Research Speed
| Resolved Teachings of Explorers [[anomaly]] with research
+
|
 +
* Teachings of Explorers anomaly
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.''
 
| ''Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.''
 
|-
 
|-
Line 368: Line 508:
 
* {{icon|building cost}} {{green|−10%}} District Cost
 
* {{icon|building cost}} {{green|−10%}} District Cost
 
* {{icon|building build speed}} {{green|+10%}} Planet Build Speed
 
* {{icon|building build speed}} {{green|+10%}} Planet Build Speed
| Resolved Teachings of Settlers [[anomaly]] with research
+
|
 +
* Teachings of Settlers anomaly
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.''
 
| ''Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.''
 
|-
 
|-
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* {{icon|naval capacity}} {{green|+10%}} Naval Capacity
 
* {{icon|naval capacity}} {{green|+10%}} Naval Capacity
 
* {{icon|army upkeep}} {{green|−15%}} Army Upkeep
 
* {{icon|army upkeep}} {{green|−15%}} Army Upkeep
| Resolved Teachings of Warriors [[anomaly]] with research
+
|
 +
* Teachings of Warriors anomaly
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.''
 
| ''Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.''
|-
 
| Numistic Visualization
 
| 200 {{icon|influence}}
 
|
 
* {{icon|Consumer Goods Cost}} {{green|-5%}} Pop Consumer Goods Upkeep
 
* {{icon|research speed (society)}} {{green|+10%}} Research Speed ({{iconify|Statecraft}})
 
* {{icon|energy}} {{green|+10%}} Monthly Energy Credits
 
| Bought the edict from the Numistic Order Caravaneer fleet
 
| ''The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.''
 
 
|}
 
|}
  

Latest revision as of 19:18, 7 August 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.
Empire edicts window

Edicts are empire modifiers with a fixed cost that an empire may choose to apply. Most edicts are unavailable at the beginning of the game and must be unlocked through research or events.

Edict Cost[edit]

Edict cost can be reduced by the following:

Source Edict cost
Civic imperial cult.png Imperial Cult civic -25%
Auth democratic.png Democratic authority -20%
Auth oligarchic.png Oligarchic authority -20%
Civic cutthroat politics.png Cutthroat Politics civic -20%
Trait ruler charismatic.png Charismatic ruler trait -10%
Fanatic Spiritualist.png Fanatic Spiritualist ethic -10%
Spiritualist.png Spiritualist ethic -5%

Continuous Edicts[edit]

Continuous edicts can be activated or deactivated anytime by spending Influence.png Influence. They use Edict Capacity.

Edict Cost Effects Requirements Description
Fortify the Border 100 Influence.png
  • Speed +50% Starbase Upgrade Speed
  • Spaceport 1.png +2 Starbase Capacity
  • Empire sprawl.png +10% Empire Sprawl from Systems
Defense of our systems is paramount. This Edict will divert additional resources to these ends.
Nutritional Plenitude 200 Influence.png
  • Mod pop growth req.png +10% Pop Growth Speed
  • Mod pop happiness.png +5% Organic Pop Happiness
  • Mod pop happiness.png +5% Lithoid Pop Happiness
  • Pop resource food mult.png +25% Organic Pop Upkeep
  • Pop resource minerals mult.png +25% Lithoid Pop Upkeep
  • Empire sprawl.png +10% Empire Sprawl from Pops
Tech gene crops.png Gene Crops technology
No.pngAuth machine intelligence.png Machine Intelligence
It is the fundamental right of each of our citizens to enter hibernation with a full digestive organ. Easy access to plentiful, nutritional fare will be the fuel that spurs our growth among the stars.
Expanded Breeding Program 200 Influence.png
  • Mod pop growth req.png +10% Pop Growth Speed
  • Mod pop happiness.png +5% Organic Pop Happiness
  • Mod pop happiness.png +5% Lithoid Pop Happiness
  • Pop resource food mult.png +25% Organic Pop Upkeep
  • Pop resource minerals mult.png +25% Lithoid Pop Upkeep
  • Empire sprawl.png +10% Empire Sprawl from Pops
Tech gene crops.png Gene Crops technology
Civic machine servitor.png Rogue Servitor civic
Using gamification and point-based reward schemes, we will subtly encourage our Bio-Trophies to fill our Organic Sanctuaries.
Fleet Supremacy 100 Influence.png
  • Mod leader species exp gain.png +100 Ship Starting Experience
  • Mod ship build speed mult.png +10% Ship Build Speed
  • Diplomatic weight.png +10% Diplomatic Weight from Fleet Power
  • Mod ship upkeep mult.png +10% Ship Upkeep
Tech doctrine fleet size 1.png Doctrine: Space Combat technology Our navy is the best means to project power. This Edict will prioritize them above lesser needs.
Capacity Subsidies 200 Influence.png
  • Energy Credits.png +20% Technician Output
  • Energy Credits.png +0.5 Technician Upkeep
Tech power hub 1.png Global Energy Management technology This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
Mining Subsidies 200 Influence.png
  • Minerals.png +20% Miner Output
  • Energy Credits.png +0.5 Miner Upkeep
Tech mineral purification 1.png Mineral Purification technology This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
Farming Subsidies 200 Influence.png
  • Food.png +20% Farmer Output
  • Energy Credits.png +0.5 Farmer Upkeep
Tech food processing 1.png Food Processing technology This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Forge Subsidies 200 Influence.png
  • Alloys.png +10% Metallurgist Output
  • Energy Credits.png +1 Metallurgist Upkeep
Tech global production strategy.png Global Production Strategy technology Our empire thirsts for more specialized alloys and precious metals. This Edict provides our foundries with additional resources so production can be increased.
Industrial Subsidies 200 Influence.png
  • Consumer goods.png +10% Artisan Output
  • Energy Credits.png +1 Artisan Upkeep
  • Tech global production strategy.png Global Production Strategy technology
  • Yes.png One must be true:
    No.pngGestalt consciousness.png Gestalt Consciousness
    Civic machine servitor.png Rogue Servitor civic
Success can be measured the the acquisition of things. This Edict provides our factories with additional resources so production can be increased.
Map the Stars 200 Influence.png
  • Mod ship science survey speed.png +25% Survey Speed
  • Anomaly discovery chance.png +10% Anomaly Discovery Chance
Menu icon traditions.png Adopted the Discovery tradition tree This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Diplomatic Grants 100 Influence.png Envoy.png +1 Available Envoys Menu icon traditions.png Adopted the Diplomacy tradition tree
Communications with another empire
This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
Research Subsidies 200 Influence.png
  • Research.png +10% Researcher Output
  • Energy Credits.png +1 Researcher Upkeep
Tradition discovery planetary survey corps.png Databank Uplinks tradition Knowledge is power. This Edict focuses our efforts on advancing technology.
Extended Shifts 200 Influence.png
  • Mod pop resource output.png +10% Worker and Slave Output
  • Mod pop happiness.png -10% Worker and Slave Happiness
  • Slave Slaves benefit twice from this
Tradition domination vassal acculturation.png Workplace Motivators tradition We must ask our workers to toil harder. Some blood, sweat and tears may be necessary for the Greater Good.
Drone Overdrive 200 Influence.png
  • Mod pop resource output.png +10% Menial Drone Output
  • Amenities.png +10% Pop Amenities Usage
Tradition synchronicity drone network.png Drone Network tradition Our drones will be worked harder, as more resources are required.
Veneration of Saints 100 Influence.png
  • Unity.png +20% Priest Output
  • Spiritualist.png +25% Spiritualist Ethic Attraction
Spiritualist.pngFanatic Spiritualist.png Spiritualist Rather than focusing exclusively on this temporal world, we should provide our spiritual guides with whatever they need to prepare us for the next.
Peace Festivals 100 Influence.png
  • Mod pop happiness.png +10% Happiness
  • Pacifist.png +25% Pacifist Ethic Attraction
  • Tech planetary unification.png Planetary Unification technology
  • Pacifist.pngFanatic Pacifist.png Pacifist
This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Information Quarantine 200 Influence.png
  • Stability.png +5 Stability
  • Mod pop government ethic attraction.png +50% Governing Ethics Attraction
Authoritarian.pngFanatic Authoritarian.png Authoritarian This Edict puts strict checks on the flow of information, better preserving local cultural identities.
Encourage Political Thought 100 Influence.png Mod pop ethic shift.png +100% Ethics Shift Chance Egalitarian.pngFanatic Egalitarian.png Egalitarian This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
Land of Opportunity 200 Influence.png
  • Mod planet migration all pull.png +100% Immigration Pull
  • Mod pop growth req.png +25% Pop Growth from Immigration
Xenophile.pngFanatic Xenophile.png Xenophile This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Evacuation Protocols 100 Influence.png
  • Mod planet colony development speed.png +100% Colony Development Speed
  • Mod pop resettlement cost mult.png -50% Resettlement Cost
  • Origins doomsday.png Doomsday origin
  • PM Exploding Planet.png Homeworld hasn't exploded yet
  • Job colonist.png Has colonized another planet
We must establish a new home and prepare to evacuate our homeworld.
Greater Than Ourselves 300 Influence.png Pop.png Unemployed bottom stratum Pops resettle Resolution greater good.png The Greater Good Resolution 3 Encourages unemployed worker and simple drone pops to voluntarily resettle themselves to suitable planets with jobs and housing within our empire.

Edict Capacity[edit]

All empires have an Edict Capacity which determines how many Continuous Edicts can be active at the same time without penalties. Each empire starts with an Edict capacity of 1 and every Edict above Edict Capacity increases Empire sprawl.png Empire Sprawl by +25%. Edict Capacity can be increased by the following:

Source Capacity
Auth dictatorial.png Dictatorial authority +1
Imperial Imperial authority +1
Civic imperial cult.png Imperial Cult civic +1
Civic inwards perfection.png Inwards Perfection civic +1
Ap executive vigor.png Executive Vigor ascension perk +2

Timed Edicts[edit]

Timed Edicts can be activated by spending various of resources. They do not use Edict Capacity and they cannot be manually deactivated before they expire.

Edict Duration[edit]

Timed Edicts last for 10 years by default. The duration can be improved by the following.

Source Edict duration
Trait ruler charismatic.png Charismatic ruler trait +20%
Resolution rules of war.png Rules of War resolution 5 +20%
Tech repeatable improved edict length.png Proclamation Broadcasts repeatable technology +10%
Ruler.png Ruler level +5% per level

Strategic Resources Edicts[edit]

Strategic Resources Edicts cost an amount of advanced or strategic resources. The cost is increased by 1% for each point of Empire sprawl.png Empire Sprawl, regardless of Administrative Capacity.

Edict Base cost Effects Description
Terraforming Gases 25 Exotic gases.png Mod country terraform speed mult.png +50% Terraforming Speed By employing exotic gases to the terraforming process, we are able to achieve progress at a much faster rate.
Volatile Land Clearance 25 Volatile motes.png Mod planet clear blocker cost mult.png -25% Clear Blocker Cost
Mod planet clear blocker time mult.png -25% Clear Blocker Time
By using volatile motes for their explosive capabilities, we are able to clear difficult terrain at a much faster rate.
Crystalline Sensors 25 Rare crystals.png Mod planet sensor range mult.png +1 Sensor Range By employing rare crystals to boost our sensors, we are able to gain a crystal clear picture of our surroundings.
Exotic Gases as Fuel 50 Exotic gases.png Mod ship speed mult.png +15% Sublight Speed Various exotic gases also function as excellent fuel for sublight travel, although perhaps not the most economical alternative.
Exotic Gases for Shield Boost 50 Exotic gases.png Mod ship shield hp mult.png +25% Shield Hit Points Some exotic gases can be utilized for boosting ships' shield capabilities. They can create complex dampening fields to repel and soften enemy attacks.
Focusing Crystals 50 Rare crystals.png Combat stat damage energy.png +25% Energy Weapon Damage By increasing our ships' access to rare crystals, we are able to increase the damage of their energy weapons.
Volatile Ammunition 50 Volatile motes.png Combat stat damage kinetic.png +25% Kinetic Weapon Damage We are able to deploy volatile motes as an explosive in our ships' ammunition.
Volatile Explosives 50 Volatile motes.png Combat stat damage explosive.png +25% Explosive Weapon Damage By using volatile motes to construct specialized missiles, our ships will have greater destructive capabilities.
Volatile Reactive Armor 50 Volatile motes.png Mod ship armor mult.png +25% Armor Hit Points By enhancing our ships' armor with a reactive component, our ships are able to absorb more damage by reducing incoming damage in a controlled counter-explosion.
Living Metal Mega-Construction 50 Living Metal.png Mod megastructure build speed.png +50% Megastructure Build Speed The inherent properties of living metal makes it perfect for improving megastructure construction.
Nanite Actuators 50 Nanites.png Mod country all tech research speed.png +10% Research Speed Simple but powerful nanoactuators, allowing for complex manipulations and experiments at mesoscopic scales.

Campaigns[edit]

Campaign Edicts cost basic resources and are unlocked by the Tech planetary unification.png Planetary Unification technology.

Edict Cost Effects Requirements Description
Education Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain No.pngGestalt consciousness.png Gestalt Consciousness Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.
Recycling Campaign 1000 Energy Credits.png Consumer goods.png -10% Pop Consumer Goods Upkeep No.pngGestalt consciousness.png Gestalt Consciousness The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.
Fear Campaign 1000 Energy Credits.png Unity.png +10% Monthly Unity
Xenophobe.png +25% Xenophobe Ethics Attraction
Communications with another empire
Xenophobe.pngFanatic Xenophobe.png Xenophobe
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.
Machine Learning Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Auth machine intelligence.png Machine Intelligence By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.
Learning Campaign 500 Food.png if not Lithoid
500 Minerals.png if Lithoid
Mod leader species exp gain.png +25% Leader Experience Gain Auth hive mind.png Hive Mind By providing our autonomous drones with additional nutrients, we are able to increase their productivity.
War Drone Campaign 500 Food.png if not Lithoid
500 Minerals.png if Lithoid
Mod army damage mult.png +15% Army Damage Auth hive mind.png Hive Mind By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.

Ambitions[edit]

Ambition Edicts become available with the Tech ascension theory.png Ascension Theory technology and are the most powerful available edicts. They cost base Unity.png Unity equal to the next tradition to activate, but do not further increase tradition costs. They are the only use for Unity.png Unity after all traditions are adopted.

Edict Effects Requirements Description
Architectural Renaissance
  • Mod megastructure build speed.png +50% Megastructure Build Speed
  • Mod planet building build speed mult.png +100% Planet Build Speed
  • Mod megastructure build speed.png +1 Megastructure Build Capacity
Tech mega engineering.png Mega Engineering technology It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.
Desperate Measures
  • Mod ship build speed mult.png +100% Ship Build Speed during a Defensive War
  • Mod ship fire rate mult.png +40% Home Territory Fire Rate
The cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.
Fortress Proclamation
  • Mod starbase upgrade time mult.png +100% Starbase Upgrade Speed
  • Mod starbase upgrade time mult.png +100% Defense Platform build Speed
Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!
Grand Fleet
  • Mod fleet size add.png +20% Naval Capacity
  • Mod ship upkeep mult.png −20% Ship Upkeep
Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.
Hearts and Minds
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod pop ethic shift.png +100% Ethics Shift Chance
No.pngGestalt consciousness.png Gestalt Consciousness A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.
Omnifarious Acquisition Minerals.png +33% Monthly Minerals Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.
Scientific Revolution
  • Mod country all tech research speed.png +20% Research Speed
  • Mod num tech alternatives add.png +1 Research Alternatives
A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.
Will to Power
  • Influence.png +5 Monthly Influence
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.

Event Edicts[edit]

Event Edicts can only be made available by the completion of certain event chains with specific choices. Despite their consumption of Influence.png Influence, they are Timed Edicts that last 10 years and do not use Edict Capacity.

Edict Cost Effects Requirements Description
Extensive Sensor Searches 200 Influence.png
  • Mod planet sensor range mult.png +1 Sensor Range
  • Mod planet sensor range mult.png +2 Ship Hyperlane Detection Range
Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Improved Energy Initiative 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (Engineering) +10% Research Speed (Industry.png Industry)
  • Research speed (Engineering) +10% Research Speed (Materials.png Materials)
Resolved The Fumes Lie Thick anomaly by not activating robots for the first time We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment 200 Influence.png
  • Mod pop happiness.png +5% Happiness
  • Research speed (society) +10% Research Speed (Biology.png Biology)
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Numistic Visualization 200 Influence.png
  • Mod pop consumer goods mult.png -5% Pop Consumer Goods Upkeep
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
  • Energy Credits.png +10% Monthly Energy Credits
Bought the edict from the Numistic Order Caravaneer fleet The active use of Numistic visualization techniques will refocus our people's attention from personal gain to cosmic energy production. To achieve something, you must first visualize it.
Master's Teachings: Diplomatic Trust 100 Influence.png Trust growth +100% Trust Growth Teachings of Traders anomaly Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset 100 Influence.png
  • Empire leader capacity.png +1 Leader Pool Size
  • Research speed (society) +10% Society Research Speed
  • Teachings of Explorers anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good 100 Influence.png
  • Mod planet building cost mult.png −10% Building Cost
  • Mod planet building cost mult.png −10% District Cost
  • Mod planet building build speed mult.png +10% Planet Build Speed
  • Teachings of Settlers anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States 100 Influence.png
  • Mod fleet size add.png +10% Naval Capacity
  • Mod army upkeep mult.png −15% Army Upkeep
  • Teachings of Warriors anomaly
  • No.pngGestalt consciousness.png Gestalt Consciousness
Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.

References[edit]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs