Difference between revisions of "Edicts"

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(removed planetary edicts)
(Strategic resources: Added new section to show strategic resource edicts.)
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| Not {{iconify|Gestalt Consciousness}}<br>Not {{iconify|Barbaric Despoilers}}<br> Not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}<br> Communications with at least one other empire
 
| Not {{iconify|Gestalt Consciousness}}<br>Not {{iconify|Barbaric Despoilers}}<br> Not {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}<br> Communications with at least one other empire
 
| This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
 
| This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.
 +
|}
 +
 +
== Strategic Resources ==
 +
All strategic resource edicts availible. Note that some reqire technology, and all require an amount of resources that is modified by Empire Size.
 +
{{SVersion|2.1}}
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{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
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! style="width:15%" | Edict
 +
! style="width:5%" | Cost
 +
! style="width:20%" | Effects
 +
! style="width:20%" | Requirements
 +
! style="width:40%" class="unsortable" | Description
 +
|-
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| Terraforming Gasses
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| 25 {{icon|exotic gases}}
 +
| {{icon|terraforming}} Terraform Speed {{green|+50%}}
 +
| {{icon|terrestrial sculpting}} Terrestrial Sculpting
 +
| This Edict speeds up terraforming
 +
|-
 +
| Volatile Land Clearance
 +
| 25 {{icon|volatile motes}}
 +
| {{icon|blockers}} {{green|-25%}} Blocker clear cost
 +
</br> {{icon|blockers}} {{green|+25%}} Blocker clear speed
 +
|
 +
| This Edict speeds up the clearing of planetary blockers
 +
|-
 +
| Crystalline Sensors
 +
| 25 {{icon|rare crystals}}
 +
| {{icon|sensor range}} {{green|+1%}} Ship Sensor Range
 +
|
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| This Edict increases the range of your ships sensors
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|-
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| Living Metal Mega-Construction
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| 50 {{icon|living metal}}
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| {{icon|megastructure}} {{green|+50%}} Mega-structure build speed.
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| {{icon|tech living metal}} Living Metal Extraction
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| This Edict provides a straight boost to MS build speed.
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|-
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| Fuel Gasses
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| 50 {{icon|exotic gasses}}
 +
| {{icon|ship speed}} {{green|+15%}} Ship speed increase
 +
|
 +
| This Edict boosts ship speed a small amount
 +
|-
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| Shield Gasses
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| 50 {{icon|exotic gasses}}
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| {{icon|ship shield}} {{green|+25%}} Ship shield strength
 +
|
 +
| This Edict adds shield capacity across the fleet.
 +
|-
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| Kinetic Boost
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| 50 {{icon|volatile motes}}
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| {{icon|weapon damage}} {{green|+25%}} Kinetic Weapon Damage
 +
|
 +
| This Edict boosts kinetic weapon damage
 +
|-
 +
| Missile Boost
 +
| 50 {{icon|volatile motes}}
 +
| {{icon|weapon damage}} {{green|+25%}} Guided weapon damage
 +
|
 +
| This Edict boosts missile weapon damage
 +
|-
 +
| Armor Boost
 +
| 50 {{icon|volatile motes}}
 +
| {{icon|armor health}} {{green|+25%}} Armor health.
 +
|
 +
| This Edict boosts the strength of armor across the fleet.
 +
|-
 +
| Crystal Focus
 +
| 50 {{icon|rare crystals}}
 +
| {{icon|weapon damage}} {{green|+25%}} Energy Weapon Damage
 +
|
 +
| This Edict boosts energy weapon damage.
 
|}
 
|}
  

Revision as of 03:50, 7 December 2018

Version

Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.1.

This article is for the PC version of Stellaris only.
Empire edicts window

Edicts are instant effects or temporary modifiers with a fixed cost that an empire may choose to apply to one of their planets (in the case of planetary edicts) or their entire empire (in the case of empire-wide ones). Most edicts are unavailable at the beginning of the game and must be unlocked through research or events. All edicts have a base duration of 10 years.

Modifiers

Edict Duration

Mod country edict length mult.png Population Governance Planet Technology
+50%
  • Ap executive vigor.png Executive Vigor
+25%
  • Civic imperial cult.png Imperial Cult
+20%
  • Trait ruler charismatic.png Charismatic
+10%
  • Civic inwards perfection.png Inward Perfection
  • Tech repeatable improved edict length.png Proclamation Broadcasts
+5%
  • Leader skill levels.png Ruler Skill (per level)

Edict Cost

Mod country edict influence cost.png Population Governance Planet Technology
-25%
  • "Iron Rule" modifier
-20%
  • Civic cutthroat politics.png Cutthroat Politics
    Civic machine ota updates.png OTA Updates
-15%
  • Tech artificial moral codes.png Artificial Moral Codes
-10%
  • Fanatic Spiritualist.png Fanatic Spiritualist
  • Trait ruler charismatic.png Charismatic
-5%
  • Spiritualist.png Spiritualist

Empire

Edict Cost Effects Requirements Description
Map The Stars 100 Influence.png Mod ship science survey speed.png +25% Survey Speed
Anomaly discovery chance.png +10% Anomaly Discovery Chance
This Edict pushes for further galactic exploration, to bring light to the darkness and find what wonders lie beyond.
Capacity Overload 300 Influence.png Energy Credits.png +20% Empire Energy Generation Tech power hub 1.png Global Energy Management This Edict allows short-term overloading of energy grids, letting power plants across our empire run at increased capacity.
Production Targets 300 Influence.png Minerals.png +20% Empire Minerals Production Tech colonial centralization.png Colonial Centralization This Edict is a focused administrative effort to reprioritize and re-evaluate production goals, yielding a boost to mining output.
Farming Subsidies 200 Influence.png Food.png +20% Empire Food Output Tech eco simulation.png Hydroponics This Edict provides aggressive economic stimulus for positive, quantifiable impacts on food production.
Encourage Political Thought 200 Influence.png Mod pop ethic shift.png +50% Ethics Shift Chance Egalitarian.png Egalitarian or Fanatic Egalitarian.png Fanatic Egalitarian This Edict Encourages the populace to openly discuss political matters, even if the path taken may lead them astray.
Research Grants 200 Influence.png Mod country all tech research speed.png +10% Research Speed Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist This Edict favors our researchers with additional funds.
Land of Opportunity 200 Influence.png Mod planet migration all pull.png +100% Migration Attraction Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic Xenophile This Edict creates targeted PR campaigns that frame our empire as being on the cutting edge, a new social frontier - a place where anyone can thrive, a fresh start.
Declare Saint 200 Influence.png Unity.png +15% Unity Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist This Edict will bestow sainthood upon a deceased individual who led a particularly pious life, creating a new unifying symbol.
Peace Festivals 200 Influence.png Mod pop happiness.png +10% Happiness Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist This Pacifist Edict fosters a spirit of unity and good cheer through whole seasons filled with special events and festivals.
Information Quarantine 200 Influence.png Mod pop government ethic attraction.png +50% Governing Ethics Attraction Authoritarian.png Authoritarian or Fanatic Authoritarian.png Fanatic Authoritarian This Edict puts strict checks on the flow of information, better preserving local cultural identities.
Diplomatic Grants 100 Influence.png Trust growth +50% Trust Growth
Mod country trade attractiveness.png +10% Trade Attractiveness
Not Gestalt consciousness.png Gestalt Consciousness
Not Civic barbaric despoilers.png Barbaric Despoilers
Not Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe
Communications with at least one other empire
This Edict initiates a diplomatic offensive in a concentrated effort to improve the image of our empire in the eyes of others.

Strategic Resources

All strategic resource edicts availible. Note that some reqire technology, and all require an amount of resources that is modified by Empire Size.

Edict Cost Effects Requirements Description
Terraforming Gasses 25 Exotic gases.png (unrecognized string “terraforming” for Template:Icon) Terraform Speed +50% Tech terrestrial sculpting.png Terrestrial Sculpting This Edict speeds up terraforming
Volatile Land Clearance 25 Volatile motes.png (unrecognized string “blockers” for Template:Icon) -25% Blocker clear cost


(unrecognized string “blockers” for Template:Icon) +25% Blocker clear speed

This Edict speeds up the clearing of planetary blockers
Crystalline Sensors 25 Rare crystals.png Mod planet sensor range mult.png +1% Ship Sensor Range This Edict increases the range of your ships sensors
Living Metal Mega-Construction 50 Living Metal.png (unrecognized string “megastructure” for Template:Icon) +50% Mega-structure build speed. (unrecognized string “tech living metal” for Template:Icon) Living Metal Extraction This Edict provides a straight boost to MS build speed.
Fuel Gasses 50 (unrecognized string “exotic gasses” for Template:Icon) Mod ship speed mult.png +15% Ship speed increase This Edict boosts ship speed a small amount
Shield Gasses 50 (unrecognized string “exotic gasses” for Template:Icon) Mod ship shield hp mult.png +25% Ship shield strength This Edict adds shield capacity across the fleet.
Kinetic Boost 50 Volatile motes.png (unrecognized string “weapon damage” for Template:Icon) +25% Kinetic Weapon Damage This Edict boosts kinetic weapon damage
Missile Boost 50 Volatile motes.png (unrecognized string “weapon damage” for Template:Icon) +25% Guided weapon damage This Edict boosts missile weapon damage
Armor Boost 50 Volatile motes.png (unrecognized string “armor health” for Template:Icon) +25% Armor health. This Edict boosts the strength of armor across the fleet.
Crystal Focus 50 Rare crystals.png (unrecognized string “weapon damage” for Template:Icon) +25% Energy Weapon Damage This Edict boosts energy weapon damage.

Event

Event edicts work like empire edicts but are made available only by the completion of certain event chains.

Edict Cost Effects Requirements Description
Extensive Sensor Searches 200 Influence.png
  • Mod planet sensor range mult.png +1 Sensor Range
Resolved Abandoned Sensor Array anomaly by trying to activate it for the first time After having researched advanced sensor technology we have enough information to pour extra resources into enhancing our own search scans. Our technicians would have an easier time finding objects of interest at the edge of our systems with this initiative.
Improved Energy Initiative 200 Influence.png
  • Mod pop consumer goods mult.png -10% Consumer Goods Cost
  • Research speed (Engineering) +10% Research Speed (Industry.png Industry)
  • Research speed (Engineering) +10% Research Speed (Materials.png Materials)
Resolved The Fumes Lie Thick anomaly by not activating robots for the first time We can further limit the use of toxic fuels and non-renewable resources in order to promote research into new methods of energy production. This could help us come closer to a perfect energy cycle and improve the environment for our people to enjoy.
Improved Working Environment 200 Influence.png
  • Mod pop happiness.png 0+5% Happiness
  • Research speed (society) +10% Research Speed (Biology.png Biology)
  • Research speed (society) +10% Research Speed (Statecraft.png Statecraft)
Resolved Echoes from the Deep anomaly by caring about researchers well-being for the first time Spending time and resources to improve the working conditions of our people will surely result in better results and happier workers.
Master's Teachings: Diplomatic Trust 100 Influence.png
  • Trust growth +100% Trust Growth
Resolved Teachings of Traders anomaly with research Translations of an alien philosopher's teachings. Her anecdotes from diplomatic negotiations could act as a good base for diplomatic negotiations.
Master's Teachings: Philosophical Mindset 100 Influence.png
  • Empire leader capacity.png +1 Empire Leader Capacity
  • Research speed (society) +10% Research Speed (Society Research Society)
Resolved Teachings of Explorers anomaly with research Translations of an alien philosopher's teachings. It contains several analysis and ponderings on the meaning of life and the purpose of the cosmos. By having our rulers follow these advice we can make more informed decisions.
Master's Teachings: The Greater Good 100 Influence.png
  • Mod planet building cost mult.png −10% Building Cost
  • Mod planet building build speed mult.png +10% Building Build Speed
Resolved Teachings of Settlers anomaly with research Translations of an alien philosopher's teachings. By following her advice on how to unify the people via self-sacrifice we could make great strides in infrastructure.
Master's Teachings: Warring States 100 Influence.png
  • Mod fleet size add.png +10% Naval Capacity
  • Mod army upkeep mult.png −15% Army Upkeep
Resolved Teachings of Warriors anomaly with research Translations of an alien philosopher's teachings. Her depictions of war and ideas on combat strategy could make for excellent training material for our military.
Hallow World 300 Influence.png
  • Unity.png +10% Unity while the Gaia World remains uncolonized and within borders
  • At least one uncolonized Gaia World within borders
  • No Gaia World has been set as Hallow World
  • Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist
We search our domain for an uncolonized Gaia World to designate as a Holy World. As long as it remains unspoiled by mortals and within our borders, this sacrosanct planet will give us: +10% Unity generation.

Campaigns

Campaigns cost Energy Credits.png energy or Food.png food and are unlocked by the Tech planetary unification.png Planetary Unification technology.

Edict Cost Effects Requirements Description
Education Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Not Gestalt consciousness.png Gestalt Consciousness Back to school! By momentarily spending resources to promote higher education programs among our leaders, their skills will improve at a faster rate.
Recycling Campaign 1000 Energy Credits.png Consumer goods.png -15% Consumer Goods Cost Not Gestalt consciousness.png Gestalt Consciousness The populace must be taught to limit wasteful consumption of resources. A public awareness campaign to promote recycling will momentarily lower our consumer goods cost.
Healthcare Campaign 1000 Energy Credits.png Mod pop growth req.png +20% Growth Speed Not Gestalt consciousness.png Gestalt Consciousness Diet, regular exercise and sleeping patterns all combine to affect the health of our population. By promoting a healthier lifestyle, their life expectancy will go up.
Fear Campaign 1000 Energy Credits.png Unity.png +10% Unity
+25% Xenophobe Ethics Attraction
Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe
Communications with at least one other empire
The vile and beastly nature of the xeno must be communicated to our people. They must accept the truth that we stand alone in a sea of alien filth.
Drone Campaign 1000 Energy Credits.png Mod pop robot build speed mult.png +20% Robot build speed Auth machine intelligence.png Machine Intelligence By allocating additional resources to our production facilities, we are able to produce new worker drones at an even quicker pace.
Machine Learning Campaign 1000 Energy Credits.png Mod leader species exp gain.png +25% Leader Experience Gain Auth machine intelligence.png Machine Intelligence By allocating additional resources to our autonomous drones, they are able to increase the rate at which their self-learning algorithms improve their overall productivity.
Drone Campaign 500 Food.png Mod pop growth req.png +20% Growth Speed Auth hive mind.png Hive Mind By allocating additional biomass to our spawning pools, we are able to produce new worker drones at an even quicker pace.
Learning Campaign 500 Food.png Mod leader species exp gain.png +25% Leader Experience Gain Auth hive mind.png Hive Mind By providing our autonomous drones with additional nutrients, we are able to increase their productivity.
War Drone Campaign 500 Food.png Mod army damage mult.png +15% Army Damage Auth hive mind.png Hive Mind By allocating our war drones additional nutrients, we are able to increase their strength and combat readiness.

Unity Ambitions

Unity Ambitions become available with the Tech ascension theory.png Ascension Theory technology. They cost base Unity.png unity equal to the next tradition to activate, but do not further increase tradition costs. They have a base duration of 10 years.

Edict Effects Description
Scientific Revolution
  • Mod country all tech research speed.png +20% Research Speed
  • Mod num tech alternatives add.png +1 Research Alternatives
A brief yet highly productive golden age of scientific discovery. The combination of fearlessness, ingenuity and unbridled optimism can take you far.
Desperate Measures
  • +100% starbase build speed when in a defensive war
  • Mod ship fire rate mult.png +40% Home Territory Fire Rate
A cornered animal is indeed the most dangerous, as our enemies will soon find out. No effort must be spared to ensure our continued survival.
Fortress Proclamation
  • +100% starbase upgrade speed
  • +100% defense platform build speed
Our frontiers shall be an unassailable line, and they will convey a clear message to our most ambitious neighbors - this far, no further!
Architectural Renaissance
  • Mod megastructure build speed.png +50% Megastructure Build Speed
  • Mod planet building build speed mult.png +100% Building Build Speed
It is construction on a scale that previous generations could only dream of. Megastructures may well become the true legacy of our civilization.
Hearts and Minds
  • Mod pop government ethic attraction.png +100% Governing Ethics Attraction
  • Mod pop government ethic attraction.png +100% Ethics Shift Chance
A concentrated propaganda effort to make the populace understand the merits of the government's position. Ultimately, it is for their own good.
Omnifarious Acquisition
  • Minerals.png +33% Empire Minerals Production
Everything that can be spared will be recycled and used. Our ambitions require all the resources we can possibly find.
Grand Fleet
  • Mod fleet size add.png +20% Naval Capacity
  • Mod ship upkeep mult.png -20% Ship Upkeep
Our galactic ambitions require that the construction of A Grand Fleet must be our primary goal.
Will to Power
  • Influence.png +5 Monthly Influence
As power is simply the ability to impose one's will on others, the will to power is a self-fulfilling prophecy.

References


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs