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This article has been verified for the current PC version (3.5) of the game.

Engineering research Engineering research area is composed mainly of the fields: Industry.png Industry, Materials.png Materials, Propulsion.png Propulsion and Voidcraft.png Voidcraft.

The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved mineral production & storage, and more.

Table usageEdit

Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable .

Notes:

  1. The table shows the default names/icons of techs. Flavor entry is displayed if accompanied by a change to effects/requirements.
  2. If a tech has been available as a research option as part of the last choice, then its (total) weight will be halved in the coming choice.
  3. The table denotes the base cost of a tech. Actual in-game tech cost will scale with the empire's size (number of colonized planets and population).
  4. The   Technocracy civic doubles the weight modifier for leading scientist expertise traits.
  5. To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.
  6. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.
  7. Most icons also double as links. For more information about an unlocked effect (buildings, components, etc.), click on the accompanying icon.

IndustryEdit

The   Industry tech tree focuses on   Minerals production and   Mechanical pops.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Industrial Base 0
  •   Alloy Foundries
  •   Civilian Industries
  •   Resource Silos
  •   Industrial District
The basic industrial infrastructure that is required to become a spacefaring civilization.
  Offworld Construction 0
  •   Construction Ship
  •   Mining Station
  •   Research Station
Construction in space presents our engineers with new design challenges that must be solved before we can build orbital stations above other worlds.
  Mechanized Mining 0   Mining District The basic industrial infrastructure that is required to become a spacefaring civilization.
  Geothermal Fracking 2000 1
  •   +20% Minerals from Miners
  •   +10% Minerals from Starbase Constructions
  Industrial Base Base: 100
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
  Deep Core Mining 4000 2
  •   +20% Minerals from Miners
  •   +10% Minerals from Starbase Constructions
  Geothermal Fracking Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
  Mineral Isolation 8000 3
  •   +20% Minerals from Miners
  •   +10% Minerals from Starbase Constructions
  Deep Core Mining Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
  Mineral Purification 3000 1
  •   Mineral Purification Plants
  •   Mining Subsidies
  Geothermal Fracking Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.5x   Prospectorium subject
Optimal processing of mined materials have allowed us to reach new levels of efficiency.
  Advanced Mineral Purification 6000 2
  •   Mineral Purification Hubs
  •   Low Gravity Mega-Refiners
  •   Colonial Centralization
  •   Mineral Purification
  •   Access to Volatile Motes through tech or galactic market
Base: 140
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.5x   Prospectorium subject
Second-stage processing of pseudo-refined minerals allow for more efficient storage and transportation.
  Extraction Patterns 50000 5   +5% Minerals from Jobs   Advanced Mineral Purification Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Changes in how mineral deposits are evaluated relative to each other lead to more efficient boring patterns.
  Nanomechanics 2000 1   +20% Engineering Research from Researchers Base: 100
Modifiers0
  • 2x year is >2205
  • 2x year is >2210
  • 2x year is >2215
  • 2x year is >2220
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.5x   Scholarium subject
Advanced instrumentation allows for the study and practical application of physical systems at nanometric scales.
  Supersolid Materials 6000 2   +20% Engineering Research from Researchers   Nanomechanics Base: 70
Modifiers0
  • 2x if year is >2225
  • 2x if year is >2230
  • 2x if year is >2235
  • 2x if year is >2240
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.5x   Scholarium subject
The production and understanding of supersolids are of immeasurable value to any and every space-age civilization.
  Superfluid Materials 20000 4   +20% Engineering Research from Researchers   Supersolid Materials Base: 40
Modifiers0
  • 2x if year is >2225
  • 2x if year is >2230
  • 2x if year is >2235
  • 2x if year is >2240
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.5x   Scholarium subject
The study of superfluidity promises to marry quantum mechanics with the fundamental interaction of gravity.
  Assembly Patterns 3000 1   +25% Planetary Build Speed   Nanomechanics Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
  • 1.25x    Militarist
Rapid iteration in construction simulations determines the optimal component assembly patterns for each building project ahead of time.
  Construction Templates 10000 3
  •   +25% Planetary Build Speed
  •   −10% Empire Size from Districts
  Assembly Patterns Base: 30
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x    Militarist
  • 0.5x leading scientist does not have   Expertise: Industry or   Curator traits
Standardized pre-fab templates massively reduce on-site facility construction times.
  Assembly Algorithms 50000 5   +25% Planetary Build Speed   Construction Templates Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
The application of game and puzzle theory has the potential to greatly optimize modular assembly and construction.
  Weather Control Systems 5000 2   +1 City District Housing Base: 112.5
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
The ability to alter a planet's weather patterns to suppress destructive weather phenomena will make residential buildings easier to maintain and open up new areas for habitation.
  Anti-Gravity Engineering 8000 3
  •   +1 City District Housing
  •   Expanded Warren
  •   Habitation Module
  •   Weather Control Systems
  •    Agrarian Idyll
Base: 97.5
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
With directional gravity technology, buildings on the surface of planets can reach higher than ever before without risking structural collapse. The sky is the limit!
  Zero-G Refineries 2000 1
  •   +10% Mining Station Output
  •   Nebula Refinery
  Offworld Construction Base: 100
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
The addition of internal refineries on mining stations will substantially increase mineral production.
  Long-Range Mineral Scanners 3000 1   +10% Mining Station Output   Zero-G Refineries Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Increased scanner range will allow us to more quickly identify mineral concentrations, and focus our mining efforts there.
  Mineral Cutting Beams 4000 2   +10% Mining Station Output   Long-Range Mineral Scanners Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
These powerful short-range lasers can easily slice through rock, making the extraction of minerals a more efficient affair.
  Autonomous Mining Drones 6000 2   +10% Mining Station Output   Mineral Cutting Beams Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Fleets of autonomous drones equipped with mining beams are deployed to quickly and efficiently gather nearby minerals.
  Nanite Mineral Probes 8000 3   +10% Mining Station Output   Autonomous Mining Drones Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
These special probes are equipped with swarms of nanites that identify previously unknown mineral concentrations and mark them for later extraction.
  Powered Exoskeletons
  Improved Servomotors
2000 1
  •   +5% Army damage
  •   +5% Minerals from Jobs
  Industrial Base Base: 150
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Wearing a powered exoskeleton suit augments the user's strength and speed. The military applications are obvious, but it will also increase labor efficiency.
  Robotic Workers 3000 1
  •   Can build Mechanical pops
  •   Robot Assembly Plants
  •   Powered Exoskeletons
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
Base: 135
Modifiers0
  • 2x    Materialist
  • 1.25x leading scientist has   Expertise: Industry trait
  • 0.5x    Spiritualist
These robotic work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
  Droids 6000 2
  •   Mechanical pops can take Specialist jobs
  •   Robotic Assault Army
  •   Colonial Centralization
  •   Robotic Workers
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
Base: 70
Modifiers0
  • 2x   Mechanist origin
  • 2x    Materialist
  • 1.25x leading scientist has   Expertise: Industry trait and skill level 3
  • 0.5x    Spiritualist
Upgraded robotic workers, these units have an expanded movement range equal to that of most organics. Their neural processors have also been greatly improved.
  Synthetics 20000 4
  •   +10% Robot Output
  •   Mechanical pops can take Ruler jobs
  •   Droids
  •   Galactic Administration
  •   Positronic AI
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
Base: 20
Modifiers0
  • 4x   The Flesh is Weak ascension perk
  • 2x   Mechanist origin
  • 2x    Materialist
  • 1.5x   Technological Ascendancy ascension perk
  • 0.5x    Spiritualist
Highly advanced robots that are stronger, faster and more durable than the vast majority of organics. With their upgraded neural processors they are fully capable of independent operations.
  Synthetic Personality Matrix 24000 4   Mechanical pops can generate Leaders
  •   Synthetics
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
  •    Artificial Intelligence policy Outlawed
Base: 35
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait and skill level above 3
  • 0.33x   Necrophage and   Necrophage
Equipped with a personality, synthetics will finally be able to interact socially on equal terms with the rest of our citizens. Some units may even assume leadership roles.
  Machine Template System 4000 1
  •   +2 Mechanical pop trait points
  •   +1 Machine pop trait points
  •   Can modify Mechanical pops
  •   Robotic Workers if not Machine Empire
  •   Powered Exoskeletons if Machine Empire
  •    Hive Mind
  •    Robotic Workers policy Outlawed
Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Rewritable assembly templates allow for the creation of bespoke synthetic worker designs.
  Cross-Model Standardization 8000 2   +1 Mechanical pop trait points
  •   Droids
  •   Machine Template System
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
Base: 65
Modifiers0
  • 2x   Mechanist origin
  • 1.25x leading scientist has   Expertise: Industry trait and skill level 3
Improved production practices allow for greater alterations to synthetic workers without compromising core functionality.
  Binary Motivators 8000 3   +1 Machine pop trait points
  •   Colonial Centralization
  •   Machine Template System
  •   Machine Intelligence
Base: 65
Modifiers0
  • 1.25x if leading scientist has   Expertise: Industry trait and skill level 3
These advanced motivators are both smaller and lighter than previous versions, allowing robotic units to allocate additional space for subsystems.
  Fungible Circuitry 16000 4   +1 Mechanical pop trait points
  •   Cross-Model Standardization
  •   Synthetics
  •    Gestalt Consciousness
  •    Robotic Workers policy Outlawed
Base: 22.5
Modifiers0
  • 4x   The Flesh is Weak ascension perk
  • 2x   Mechanist origin
  • 1.5x   Technological Ascendancy ascension perk
  • 0.5x leading scientist does not have   Expertise: Industry or   Curator traits
Improved production practices allow for fundamental changes to synthetic workers without compromising core functionality.
  Nanite Assemblers 16000 4   +1 Machine modification points
  •   Binary Motivators
  •   Galactic Administration
  •   Machine Intelligence
Base: 22.5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Industry trait
  • 0.2x leading scientist does not have   Expertise: Industry or   Curator traits
Using programmable nanites to assist in the construction of new robotic units will allow for more advanced models that are equipped with an even greater array of subsystems.
  Mega-Assembly Systems 16000 4   Machine Assembly Complex
  •   Binary Motivators
  •   Galactic Administration
  •   Machine Intelligence
Base: 22.5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Industry trait
  • 0.2x leading scientist does not have   Expertise: Industry or   Curator traits
Advanced templates allow us to drastically increase the assembly of new units.
  Micro-Replicators 5000 2
  •   +10% Pop Assembly Speed
  •   Upgraded Drone Storage
  Machine Intelligence Base: 112.5
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Microscopic tools that can assist our replication units in creating the more complex circuitry needed for new drones.
  Self-Assembling Components 12000 3   +10% Pop Assembly Speed
  •   Micro-Replicators
  •   Machine Intelligence
Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Industry trait
Modeled on organic DNA, these microscopic machine intellects are capable of autonomously assembling most components needed for new drones.

MaterialsEdit

The   Materials tech tree focuses on advanced and strategic resources and ship armor.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Nanocomposite Materials 0   Nanocomposite Armor Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.
  Ceramo-Metal Materials 2500 1   Ceramo-Metal Armor   Nanocomposite Materials Base: 118.75
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Bulwark subject
A combination of different metals and ceramics that result in a strong armor without sacrificing flexibility.
  Plasteel Materials 5000 2   Plasteel Armor   Ceramo-Metal Materials Base: 93.75
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Bulwark subject
Plasteel is an elastic material that combines many of the qualities of plastics and metal. It is relatively cheap to produce and can be used to augment ship armor.
  Durasteel Materials 10000 3   Durasteel Armor   Plasteel Materials Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Bulwark subject
This strong yet flexible material is capable of withstanding severe punishment. It serves well as ship armor.
  Neutronium Materials 20000 4   Neutronium Armor   Durasteel Materials Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Bulwark subject
This incredibly dense and strong material can resist firepower that would turn armor made of any other alloys into slag.
  Artificial Dragonscales 50000 5   Dragonscale Armor   Ether Drake or   Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures.
  Matter Compression 50000 5   +5% Armor Hit Points   Plasteel Materials Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Compressing suitable materials into ultra-dense forms is a cheap and efficient way to improve their ability to absorb weapons-grade impacts.
  Crystal-Infused Plating 6000 2   Crystal-Infused Plating   Crystalline entities outcome By infusing armor plating with Crystalline matter we are able to further increase the durability of our ships' protective hulls.
  Crystal-Forged Plating 16000 4   Crystal-Forged Plating   Destroying Crystal Nidus Introducing Crystalline matter into the forging process further improves the ultra-hard qualities of crystal-infused metals.
  Nano-Circuit Assembly 3000 1   Civilian Fabricators
  •   Industrial Base
  •   Access to Rare Crystals through tech or galactic market
  •    Gestalt Consciousness unless Rogue Servitor
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Prospectorium subject
With pre-programmed nano-circuits, many consumer products can be rapidly assembled in fabricators.
  Replicator Kiosks 8000 3
  •   Civilian Repli-Complexes
  •   Orbital Logistics Systems
  •   Colonial Centralization
  •   Nano-Circuit Assembly
  •    Gestalt Consciousness unless Rogue Servitor
Base: 130
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Prospectorium subject
These kiosks can replicate any pre-approved object if its pattern has been stored within their memory banks.
  Holographic Casts 3000 1   Alloy Mega-Forges
  •   Industrial Base
  •   Access to Volatile Motes through tech or galactic market
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Prospectorium subject
Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.
  Nano-Separators 8000 3
  •   Alloy Nano-Plants
  •   Alloy Processing Facilities
  •   Colonial Centralization
  •   Holographic Casts
Base: 130
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 1.5x   Prospectorium subject
Nano-separators are a revolutionary new step in the creation of alloys, simplifying the casting process while improving overall production quality.
  Ceramo-Metal Alloys 4000 2   +10% Metallurgists Output
  •   Holographic Casts
  •   Ceramo-Metal Materials
Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
The widespread use of advanced ceramics in industry can improve metallurgical yields.
  Durasteel-Laced Alloys 16000 4   +10% Metallurgists Output
  •   Ceramo-Metal Alloys
  •   Nano-Separators
  •   Durasteel Materials
Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
By replacing antiquated ceramo-metal equipment with cutting edge technology, we can run our forges hotter and longer, increasing production.
  Exotic Gas Refining 4000 2
  •   Exotic Gas Refineries
  •   Can use Exotic Gases resource
  Industrial Base Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 0.5x any celestial body within borders has a deposit of   Exotic Gases
Exotic Gas can be produced artificially, but it is a difficult process that requires advanced refinery equipment.
  Rare Crystal Manufacturing 4000 2
  •   Synthetic Crystal Plants
  •   Can use Rare Crystals resource
  Industrial Base Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
  • 0.5x any celestial body within borders has a deposit of   Rare Crystals
The crystallization process is complicated and difficult, but synthetic crystals can be manufactured by using specialized industrial plants.
  Exotic Gas Extraction 4000 2
  •   Gas Extraction Wells
  •   Can use Exotic Gases resource
  •   Offworld Construction
  •   Exotic Gases deposit within borders
Base: 170
Modifiers0
  • 1.25x leading scientist has   Expertise: Materials trait
Pockets of Exotic Gas are rare and often inaccessible by conventional means. Such deposits can only be reached by using special extractor technology.
  Rare Crystal Mining 4000 2
  •   Crystal Mines
  •   Can use Rare Crystals resource
  •   Offworld Construction
  •   Rare Crystals deposit within borders
Base: 170
Modifiers0
  • 2x leading scientist has   Expertise: Materials trait
Mining these crystals without damaging or even destroying them is an extremely delicate process. It requires advanced equipment capable of pinpoint precision.
  Betharian Refining 2500 2   Betharian Power Plant
  •   Offworld Construction
  •   Betharian Fields planetary feature on any colony
Base: 190
Modifiers0
  • 2x leading scientist has   Expertise: Materials trait
The Betharian minerals appear to have originated from singular source, but were scattered across the galaxy millennia ago. The minerals are most often encountered as pebble-sized clusters, and are highly flammable.
  Living Metal 32000 5   Can use Living Metal resource
  •   Offworld Construction
  •   Discovered Living Metal
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
  Nanite Transmutation 6000 2   Nanite Transmuter
  •   Distant Stars DLC
  •   Nanites deposit within borders
Base: 35
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Materials trait
The mass-production of these rare resources require particularly capable nanites.

PropulsionEdit

The   Propulsion tech tree focuses on thruster, missile and kinetic ship components.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Chemical Thrusters 0   Chemical Thruster Simple yet moderately effective chemical thrusters that rely on combustible propellant to function.
  Ion Thrusters 4000 2   Ion Thruster   Chemical thrusters Base: 106.25
Modifiers0
  • 2x   Destroyers technology
  • 1.25x leading scientist has   Expertise: Propulsion trait
These electric thrusters use beams of ions to generate thrust without the need for propellant.
  Plasma Thrusters 8000 3   Plasma Thruster   Ion Thrusters Base: 81.25
Modifiers0
  • 2x   Cruisers technology
  • 1.25x leading scientist has   Expertise: Propulsion trait
An advanced form of electric propulsion, plasma thrusters afford ships greater sublight speeds and maneuverability.
  Impulse Thrusters 16000 4   Impulse Thruster   Plasma Thrusters Base: 56.25
Modifiers0
  • 2x   Battleships technology
  • 1.25x leading scientist has   Expertise: Propulsion trait
These highly advanced fusion-powered thrusters provide ships with unmatched maneuverability and speed under sublight conditions.
  Dark Matter Propulsion 50000 5   Dark Matter Thrusters These thrusters utilize Dark Matter technology to generate propulsion in a manner that appears to defy numerous laws of physics.
  Afterburners 2500 1   Afterburners   Chemical Thrusters Base: 118.75
Modifiers0
  • 2x   Ion Thrusters technology
  • 2x   Plasma Thrusters technology
  • 1.25x leading scientist has   Expertise: Propulsion trait
These powerful thrusters provide additional combat speed but consume a great deal of power.
  Advanced Afterburners 10000 3   Advanced Afterburners
  •   Afterburners
  •   Plasma Thrusters
Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
This improved version of the standard afterburners provide an even greater boost to a ship's combat speed.
  Flak Battery 0   Flak Battery Gun batteries that fire shrapnel rounds at close range. They are particularly lethal to enemy strike craft, but can also defend against missiles.
  Flak Cannons 6000 3   Flak Cannon   Flak Battery Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Upgraded flak batteries with new, more powerful shrapnel rounds.
  Flak Artillery 16000 4   Flak Artillery   Flak Cannons Base: 45
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Predictive tracking algorithms and even more powerful rounds make these batteries incredibly lethal to enemy strike craft.
  Nuclear Missiles 0
  •   Nuclear Missiles
  •   Missile Battery
  •   Planetary Defense Batteries
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
  Fusion Missiles 2500 1   Fusion Missiles
  •   Nuclear Missiles
  •   Fusion Power
Base: 95
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
These updated space-to-space missiles have more powerful fusion warheads and improved flight performance.
  Antimatter Missiles 4000 2   Antimatter Missiles   Fusion Missiles Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Advanced missiles equipped with very powerful antimatter warheads. A new and improved guidance system gives them a better chance of finding their targets.
  Quantum Missiles 8000 3   Quantum Missiles   Antimatter Missiles Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
The latest version of space-to-space missile, this upgraded variant has an immensely powerful warhead that draws its energy from a zero point vacuum.
  Marauder Missiles 20000 4   Marauder Missiles   Quantum Missiles Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
These highly advanced missiles are equipped with limited onboard AI pilots that substantially improve their performance and ability to track targets.
  Swarmer Missiles 5000 2   Swarmer Missiles   Fusion Missiles Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.
  Whirlwind Missiles 20000 4   Whirlwind Missiles   Swarmer Missiles Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
New miniaturization techniques will allow us to equip swarmer missiles with more powerful warheads and improved flight performance.
  Space Torpedoes 5000 2   Space Torpedoes   Nuclear Missiles Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
These torpedoes are essentially very large, slow-moving missiles. They are equipped with more powerful warheads and shield modulators that let them slip unmolested through energy screens.
  Armored Torpedoes 10000 3   Armored Torpedoes   Space Torpedoes Base: 60
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
  Devastator Torpedoes 20000 4   Devastator Torpedoes   Armored Torpedoes Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Advanced torpedoes with very powerful warheads. They have a sleeker design, faster engines and upgraded shield modulators for slipping through energy screens.
  Mass Drivers 0
  •   Mass Driver
  •   Gun Battery
  •   Planetary Defense Guns
These electromagnetic projectile launchers use magnets to accelerate armor-piercing rounds towards targets at high speeds.
  Coilguns 2500 1   Coilgun   Mass Drivers Base: 95
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
  Railguns 4000 2   Railgun   Coilguns Base: 85
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
The latest in electromagnetic accelerators, railguns use twin parallel rails to fire projectiles at incredible speeds.
  Advanced Railguns 8000 3   Advanced Railgun   Railguns Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
A new version of the venerable railgun, with sturdier rails and an enhanced power supply. These weapons are even more powerful and accurate than their predecessors.
  Gauss Cannons 16000 4   Gauss Cannon   Advanced Railguns Base: 45
Modifiers0
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
  • 1.25x leading scientist has   Expertise: Propulsion trait
This updated version of the old coilgun design is even more destructive than the latest railgun designs. It is capable of launching projectiles with incredible accuracy and speed.
  Kinetic Battery 12000 3   Kinetic Battery   Advanced Railguns Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Very long-range artillery capable of hurling powerful rounds over extreme distances with a large degree of accuracy.
  Kinetic Artillery 20000 4   Kinetic Artillery
  •   Gauss Cannons
  •   Kinetic Battery
Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
An even more powerful long-range, ship-based artillery cannon, equipped with a new barrel and an upgraded fire control computer.
  Mega Cannon 20000 4   Mega Cannon
  •   Battleships
  •   Advanced Railguns
Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
An enormous mass accelerator cannon that can only be placed in a spinal mount and fires monstrously powerful rounds over vast distances.
  Giga Cannon 24000 4   Giga Cannon
  •   Gauss Cannons
  •   Mega Cannon
Base: 35
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
An even more powerful mass accelerator cannon that can rip through even the toughest shields.
  Autocannons 5000 2   Autocannon   Coilguns Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Large-caliber ballistic weapons that fire cased explosive shells. The main advantage of these cannons is their high rate of fire.
  Ripper Cannons 8000 3   Ripper Autocannon   Autocannons Base: 65
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
These upgraded rotary autocannons feature improved tracking and fire control systems. This allows them to maintain an even higher rate of fire.
  Stormfire Cannons 16000 4   Stormfire Autocannon   Ripper Cannons Base: 45
Modifiers0
  • 1.25x leading scientist has   Expertise: Propulsion trait
  • 1.5x   Fanatic Militarist
  • 1.25x   Militarist
Advanced rotary autocannons capable of spewing a cloud of high-explosive shells at a target.
  Thermodynamic Yield Control 50000 5   +5% Explosive Weapon Damage   Antimatter Missiles Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
With the chemical reaction tightly controlled by missile-board microprocessors, warhead detonations can be tuned for maximum effect for local conditions at the time of impact.
  Miniaturized Pre-Igniters 50000 5   +5% Explosive Weapon Attack Speed   Antimatter Missiles Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Advances in miniaturization allow for more rapid loading and discharging of rocket-propelled payloads.
  High-Density Munitions 50000 5   +5% Kinetic Weapon Damage   Railguns Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Ultra-dense slugs can punch through even the strongest of projected shields.
  Loader Efficiency 50000 5   +5% Kinetic Weapon Attack Speed   Railguns Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Minor technical advances combine with improved shipboard routines for handling munitions to provide a noticeable boost in fire rate.
  Orbital Trash Dispersal 8000 1   Orbital Trash Disperser   Caravaneers deal This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.

VoidcraftEdit

The   Voidcraft tech tree focuses on ships and spaceborne structures.

Technology Cost Tier Effects/Unlocks Prerequisites Weight & Modifiers Description
  Space Exploration 0   Science Ship The Science Ship is used as a base of operations for a top Scientist, ready to explore the vastness of space.
  Interplanetary Expeditionary Forces 0   Assault Army   Planetary Defenses The invasion of another world is a staggering enterprise. There are immense logistical challenges that must be overcome before we can muster our first interplanetary armies.
  Deep Space Defenses 0   Defense Platform   Starbase Construction This will enable the construction of defensive deep space platforms to protect our Starbases.
  Orbital Energy Conversion 0   Solar Panel Network   Gestalt Consciousness Advances in solar panel technology could offset the operating costs of our starbases. The panels would require an entire starbase module to generate enough energy, however.
  Starbase Construction 0   Outpost   Offworld Construction A centralized space installation built in close orbit around the system primary is necessary to make full use of the resources in a star system.
  Starport 0   Starport   Starbase Construction The earliest starbases were little more than makeshift outposts. Permanent starports will enable us to maintain a firmer grip on star systems.
  Starhold 5000 2   Starhold   Starport Base: 75
Modifiers0
  • 10x a neighbor has the tech
  • 5x at least 3 Starports
  • 4x year is >2240
  • 3x year is >2235
  • 2x year is >2230
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Unyielding tradition tree
  • 0.1x year is <2220
As space traffic increases, larger and more defensible starbases are needed to maintain control over system spacelanes.
  Star Fortress 10000 3
  •   Star Fortress
  •   Orbital Ring tier 2
  Starhold Base: 60
Modifiers0
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Unyielding tradition tree
  • 0.1x year is <2250
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
  Citadel 20000 4
  •   Citadel
  •   Orbital Ring tier 3
  Star Fortress Base: 40
Modifiers0
  • 10x a neighbor has the tech
  • 5x at least 3 Star Fortresses
  • 4x year is >2300
  • 3x year is >2295
  • 2x year is >2290
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Unyielding tradition tree
  • 0.1x year is <2270
Plans for an immense battlestation capable of holding its own against several strike fleets are now being drawn up. If realized, these citadels will become monuments to greatness as much as system hubs.
  Improved Structural Integrity 5000 2   +500 Defense Platform Hull Points   Starhold Base: 37.5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.5x   Bulwark subject
A reinforced framework and blast shields with enhanced impact absorption will ensure the structural integrity of the platform even under immense pressure.
  Fortified Core Layers 50000 5   +10% Defense platform hull points   Improved Structural Integrity Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Additional layers of armor plating within the structure itself improves the resilience of Military Stations.
  Synchronized Firing Patterns 50000 5   +10% Defense platform damage   Improved Structural Integrity Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Cross-linking weapon systems to fire in staggered volleys improves the actual damage output of Military Stations over time.
  Modular Engineering 6000 2
  •   −25% Starbase building build cost
  •   −25% Starbase module build cost
  Starhold Base: 35
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x    Militarist
  • 0.5x leading scientist does not have   Expertise: Voidcraft or   Curator traits
Streamlined starbase construction procedures, using modular designs, will halve the present build cost and time.
  Corps of Engineers
  Optimized Station Construction
12000 3
  •   −15% Starbase upgrade cost
  •   +25% Starbase upgrade speed
  •   Modular Engineering
  •   Star Fortress
Base: 25
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.5x   Bulwark subject
  • 0.25x leading scientist does not have   Expertise: Voidcraft or   Curator traits
The creation of a dedicated naval engineering corps will greatly benefit the construction of deep space defense platforms, decreasing building costs and increasing durability.
  Orbital Rings 10000 3   Orbital Ring megastructures
  •   Overlord DLC
  •   Starhold
  •   Galactic Administration
  •   Ceramo-Metal Infrastructure
Base: 60
Modifiers0
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x   Society leading scientist has   Expertise: New Worlds trait
  • 1.25x adopted the   Unyielding tradition tree
  • 0.1x year is <2250
These mighty space forts will provide a focal point for all military activity in a star system, and their presence is sure to deter all but the most stubborn attackers.
  Orbital Habitats 10000 3   Habitat megastructures
  •   Utopia DLC
  •   Starhold
Base: 60
Modifiers0
  • 10x a neighbor has the tech
  • 5x at least 3 Starholds
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Expansion tradition tree
  • 1.25x finished the   Expansion tradition tree
  • 0.1x year is <2250
Allows the construction of largely self-sustaining Orbital Habitats.
  Habitat Expansion 20000 4   Upgrade Habitat decision
  •   Orbital Habitats
  •   Star Fortress
  •   Any habitat colony
Base: 35
Modifiers0
  • 10x   Void Dwellers origin
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Our early habitats were primitive things compared to the efficient designs we can now develop.
  Advanced Space Habitation 40000 4   Upgrade Habitat decision (second use)
  •   Habitat Expansion
  •   Citadel
  •   Any habitat colony
Base: 35
Modifiers0
  • 10x   Void Dwellers origin
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Years of improvements to our orbital Habitats have led us to create newer more effective designs.
  Mega-Engineering 48000 5
  •   +20000 Resource Storage Capacity
  •   Can repair damaged Megastructures
  •   Citadel
  •   Battleships
  •   Zero Point Power
Base: 5
Modifiers0
  • 20x with any mega-structure (in any condition) within borders
  • 2x Any habitat colony
  • 1.5x if any neighbour has the tech
  • 1.5x   Technological Ascendancy ascension perk
  • 1.5x per owned Starhold (up to 9x with 6)
  • 1.5x per owned Citadel (up to 9x with 6)
To complete constructing projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
  Ring World 48000 5   Ring World megastructure
  •   Utopia DLC
  •   Galactic Wonders ascension perk
A Ring World allows for multiple planet-like zones, cannibalizing all other planets in the system for materials.
  Corvettes 0   Corvette The Corvette is the most basic military ship, armed and ready in the event of hostile contacts.
  Destroyers 4000 2
  •   +10 Fleet command limit
  •   Destroyer
  Corvettes Base: 85
Modifiers0
  • 10x a neighbor has the tech
  • 4x year is >=2230
  • 3x year is >=2220
  • 2x year is >=2215
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
  • 0.1x year is <2210
While larger than Corvettes, Destroyer hull configurations still make for comparatively nimble gunboats.
  Cruisers 8000 3
  •   +10 Fleet command limit
  •   Cruiser
  Destroyers Base: 65
Modifiers0
  • 10x a neighbor has the tech
  • 4x year is >2240
  • 3x year is >2235
  • 2x year is >2230
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
  • 0.1x year is <2220
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
  Battleships 16000 4
  •   +10 Fleet command limit
  •   Battleship
  Cruisers Base: 45
Modifiers0
  • 10x a neighbor has the tech
  • 4x year is >2270
  • 3x year is >2265
  • 2x year is >2260
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
  • 0.1x year is <2250
The largest of the standard military vessels, Battleships are traditionally heavily armored and sport several gun batteries.
  Titans 32000 5
  •   +10 Fleet command limit
  •   Ion Cannon defense platform
  •   Titan
  •   Apocalypse DLC
  •   Battleships
Base: 30
Modifiers0
  • 10x a neighbor has the tech
  • 4x year is >2350
  • 3x year is >2340
  • 2x year is >2330
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
  • 0.1x year is <2300
Modeled after the hulking shadows looming in the core systems of Stagnant Ascendancies, the Titan class can be outfitted with X-size weapons.
  Colossi 20000 5
  •   Colossus
  •   Colossal Assembly Yards
  •   Apocalypse DLC
  •   Colossus Project ascension perk
Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button.
  Core Cracking 20000 5   World Cracker colossus weapon
  •   Colossi
  •   Completed the Colossus Project
  •     Pacifist
Base: 10
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
A directed feed of thermic energy superheats the atmosphere and agitates the planet's core, setting up disastrous tectonic events. A final and comparatively minute concussive blast is then delivered, cracking the planet open.
  Atmospheric Nanobot Dispersal 20000 5   Nanobot Diffuser colossus weapon
  •   Colossi
  •   Completed the Colossus Project
  •   Driven Assimilator
Base: 10
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
Swarms of nanobots are dispersed in the atmosphere. They infect sapient beings and restructure themselves into cybernetic implants, turning their unwitting hosts into cyborgs slaved to the Machine Intelligence.
  Juggernaut 48000 5
  •   Juggernaut
  •   Colossal Assembly Yards
  •   Federations DLC
  •   Battleships
  •   Citadel
Base: 5
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x   Titans technology
A mobile space base of unparalleled proportions, the Juggernaut ship takes offensive warfare to a whole new level.
  Standardized Corvette Patterns 2500 1
  •   −5% Corvette Build Cost
  •   +25% Corvette Build Speed
  Corvettes Base: 95
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Establishing new standards for the modeling and construction of corvettes greatly improves the efficiency of the production pipeline.
  Standardized Destroyer Patterns 5000 2
  •   −5% Destroyer Build Cost
  •   +25% Destroyer Build Speed
  Destroyers Base: 75
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Establishing new standards for the modeling and construction of destroyers greatly improves the efficiency of the production pipeline.
  Standardized Cruiser Patterns 10000 3
  •   −5% Cruiser Build Cost
  •   +25% Cruiser Build Speed
  Cruisers Base: 60
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
  Standardized Battleship Patterns 20000 4
  •   −5% Battleship Build Cost
  •   +25% Battleship Build Speed
  Battleships Base: 40
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Establishing new standards for how we design and construct massive battleships greatly improves the speed at which they can be assembled.
  Improved Corvette Hulls 3000 1   +100 Corvette hull points   Corvettes Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
  Improved Destroyer Hulls 6000 2   +200 Destroyer hull points   Destroyers Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable destroyers.
  Improved Cruiser Hulls 12000 3   +500 Cruiser hull points   Cruisers Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable cruisers.
  Improved Battleship Hulls 24000 4   +800 Battleship hull points   Battleships Base: 35
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable battleships.
  Improved Titan Hulls 40000 5   +2000 Titan hull points   Titans Base: 25
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
Advances in building techniques will allow for the construction of sturdier and more durable titans.
  Advanced Corvette Hulls 6000 2   +100 Corvette hull points   Improved Corvette Hulls Base: 70
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
The latest generation of corvette hulls have optimized structural integrity fields and improved bulkheads.
  Advanced Destroyer Hulls 8000 3   +200 Destroyer hull points   Improved Destroyer Hulls Base: 65
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
The latest generation of destroyer hulls have optimized structural integrity fields and improved bulkheads.
  Advanced Cruiser Hulls 16000 4   +500 Cruiser hull points   Improved Cruiser Hulls Base: 45
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
The latest generation of cruiser hulls have optimized structural integrity fields and improved bulkheads.
  Advanced Battleship Hulls 32000 5   +800 Battleship hull points   Improved Battleship Hulls Base: 30
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
The latest generation of battleship hulls have optimized structural integrity fields and improved bulkheads.
  Advanced Titan Hulls 48000 5   +2000 Titan hull points   Improved Titan Hulls Base: 20
Modifiers0
  • 1.5x   Technological Ascendancy ascension perk
  • 1.25x leading scientist has   Expertise: Voidcraft trait
  • 1.25x adopted the   Supremacy tradition tree
The latest generation of titan hulls have optimized structural integrity fields and improved bulkheads.
  Carrier Operations 3000 1
  •   Basic Strike Craft
  •   Hangar Bay
  •   Planetary Defense Hangars
  Starport Base: 90
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
These manned strike craft are launched from a mothership and rely on their speed and small size to survive long enough to punch through enemy defenses.
  Improved Strike Craft 6000 2   Improved Strike Craft   Carrier Operations Base: 70
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
The next generation of strike craft, featuring improved avionics, better handling characteristics and more powerful armaments.
  Advanced Strike Craft 12000 3   Advanced Strike Craft   Improved Strike Craft Base: 50
Modifiers0
  • 1.25x leading scientist has   Expertise: Voidcraft trait
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
  Synapse Interceptors 50000 5   +10% Strike Craft Damage   Advanced Strike Craft Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Increasing the speed at which fighter pilots can process and act upon enemy positioning data elevates strike craft a few steps up the food chain.
  Heat Recyclers 50000 5   +10% Strike Craft Attack Speed   Advanced Strike Craft Base: 12.5
Modifiers0
  • 0.01x another repeatable tech was drawn
Circulating excess heat from weapons discharge in order to prime munitions as they are loaded increases the rate of fire of strike craft weaponry.
  L-Gate Insight 2000 2   +1 L-Gate Insights
  •   Encountered an L-Gate
  •   L-Gates opened
Base: 70
Modifiers0
  • 0.01x if another repeatable tech was drawn
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery..
  Nanite Repair System 48000 5   Nanite Repair System   Scavenger Bot debris A highly effective hull auto-repair system comprised of billions of microscopic nanomachines was found among the smoking remains of the Scavenger, and has been repurposed for our uses. Whether the Scavenger pilfered this system from an ancient derelict, or was originally constructed with it remains unknown.

ReferencesEdit

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