Difference between revisions of "Events"

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(DLC events)
(Added Nemesis and the file name of events)
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* [[Federations events 2]]
* [[Federations events 2]]
* [[Federations events 3]]
* [[Federations events 3]]
| {{icon|Nemesis}} || Nemesis ||
* [[Nemesis crisis endgame]]
* [[Nemesis crisis events]]
* [[Nemesis Crisis Menace Objective Events]]
* [[Nemesis Custodian Events]]
* [[Nemesis Galactic Emperor Events]]
* [[Nemesis Espionage Events]]
* [[Nemesis Operations Events]]
* [[Nemesis Operations Events 2]]
* [[Nemesis Operations Events 3]]

Revision as of 19:25, 16 April 2021


Outliner top.png
Please help with verifying or updating older sections of this article. At least some were last verified for version 2.8.

This article is for the PC version of Stellaris only.

Events occur throughout the course of play. There are a whole range of events in the game, which can result in positive, negative and mixed outcomes for a player's empire. They take the form of a pop-up notification on the player's screen, which may present a player with a choice, or may simply inform the player of the consequences and require they acknowledge the event has occurred.

Event pages

The following is a list of all events files as found in the /Stellaris/events/ folder.

DLC events

DLC Events
Leviathans.png Leviathans
Utopia.png Utopia
Synthetic Dawn.png Synthetic Dawn
Apocalypse.png Apocalypse
Distant Stars.png Distant Stars
MegaCorp.png MegaCorp
Ancient Relics.png Ancient Relics
Federations Federations
Nemesis.png Nemesis

Special projects

Special projects are quest-like events. They are usually spawned by anomalies, but can also be triggered by certain events. Most projects requires sending a science ship with a skilled scientist in order to begin analysis.

The following is a list of all special projects files as found in the /Stellaris/common/special_projects/ folder.

  • Special projects 1
  • Special projects 2
  • Special projects 3
  • Special projects 4
  • Special projects 5
  • Ancient Relics projects
  • Ancient Relics Miranda projects
  • Apocalypse Special Projects
  • Distant Stars projects
  • Federations projects
  • Guardian Special Projects
  • Horizon Signal Special Projects
  • Leviathans projects
  • Megacorp projects
  • Utopia Special Projects

Technical event pages

The following is a list of all events files found in the /Stellaris/events/ folder that are not meant to be seen by the player in-game and define some game functionality.

  • Achievement events (triggers for some of the achievements)
  • Advisor events (tutorials)
  • An4 events (handles the movement of space creatures)
  • Anomaly events AI (gives the AI resources instead of event chains when investigating anomalies)
  • Crisis trigger events (defines the crisis triggers)
  • Observer events (sends a notification to multiplayer observers whenever something major happens)
  • Pretender events (creates a new ruler for imperial authorities if the current one dies without an heir)
  • Test events (file used by developers for testing)
  • Utopia on action events (functionality for certain Utopia mechanics)
  • Megacorp events (handles the Consecrate World decision and removes decision modifiers if a planet is conquered)
  • Ancient relics site spawn event (determines the chance for an archaeology site to be discovered on survey and ensures anomalies can't appear on the same celestial body)
  • Necroids events (functionality for Necrophage mechanics)
  • Game start has a large number of effects that trigger before the first loading screen ends:
    • Adds the Commonwealth of Man preset empire if United Nations of Earth is present
    • Starts the countdown for the Nomad fleet to appear
    • Spawns the empires starting fleets, stations and resources
    • Gives benefits to advanced empires
    • Gives Fallen Empire species their unique traits
    • Adds civic-granted technologies
    • Creates wormholes
    • Creates nebulae
    • Creates the Shroud
    • Creates the Corrupted Avatar system
    • Determines what kind of awakening will the Ancient Caretakers have if the Contingency activates
    • Makes Marauders neutral towards Enclaves
    • Makes space creatures neutral towards Fallen Empires
  • Failures (mechanic removed from game in patch 2.1)


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs