Difference between revisions of "Factions"

From Stellaris Wiki
Jump to navigation Jump to search
(Supremacist)
(Spawn Limitations)
(35 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{version|2.5}}
+
{{version|2.7}}
 
[[File:Evt senate.png|450px|right|thumb|Just like Ethics shift will never be one-sided in individualist empires, factions will always form.]]
 
[[File:Evt senate.png|450px|right|thumb|Just like Ethics shift will never be one-sided in individualist empires, factions will always form.]]
In order to represent the struggles an empire will face in attempting to maintain control over a diverse population, Stellaris includes a system where units of an empire's population can support factions. Factions represent political parties and are the main determinant of pop {{iconify|happiness}}. They are disabled for {{iconify|Gestalt Consciousness}} empires. A faction's name is randomized but can be manually changed at any point.
+
Factions represent political parties and have a potentially high impact on Pop {{iconify|Happiness}}. There is at least one Faction for each ethic and each Pop will join the Faction matching its ethic. Factions are not present in {{iconify|Gestalt Consciousness}} empires. A faction's name is randomized but can be manually changed at any point.
  
 
== Faction Properties ==
 
== Faction Properties ==
{{SVersion|2.5}}
+
{{SVersion|2.7}}
 
[[File:UI factions.png|thumb|500px|Factions screen]]
 
[[File:UI factions.png|thumb|500px|Factions screen]]
 
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.
 
Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.
  
 
=== Spawn Limitations ===
 
=== Spawn Limitations ===
Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is an also 180 day lockout between Factions spawning. While many also require having met another species, this is not a universal rule.
+
Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is also an 180 day lockout between Factions spawning. While many also require having met another species, this is not a universal rule.
  
 
Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later.
 
Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later.
Line 33: Line 33:
  
 
=== Support ===
 
=== Support ===
A pop can only support a faction if it's sentient as well and not enslaved, purger or suffering from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, [[Ethics attraction]] plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions. Every Ethic has at least one Faction.
+
A pop can only support a faction if it's sentient, has Full Citizenship or Residence rights and does not suffer from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, [[Ethics attraction]] plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions.
  
The tooltip separates between Citizen and non-Citizen (Residency) pops. Currently all pops count the same regardless of {{iconify|Political Power}} and if they have Citizen Rights.
+
The tooltip separates between Citizen and non-Citizen (Residence) pops. Currently all pops count the same regardless of {{iconify|Political Power}} and if they have Citizen Rights.
  
 
It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner.
 
It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner.
Line 52: Line 52:
  
 
=== Effects ===
 
=== Effects ===
All Factions produce {{iconify|Influence}} for the empire. The higher the Faction Approval and Support the more Influence will be produced. All Factions produce in total ''2'' Influence baseline, which can be increased to 3 with {{Iconify|The Living State|24px}} Technology. This value is then multiplied by Faction Approval and Support, resulting in the total yield.  
+
All Factions produce {{iconify|Influence}} for the empire. The higher the Faction Approval and Support the more Influence will be produced. All Factions produce in total ''2'' Influence baseline, which can be increased to 3 with {{Iconify|The Living State|24px}} Technology. This value is then multiplied by Faction Approval and Support, resulting in the total yield.
 +
 
 +
For example:
 +
* If all Factions in an empire have 100% Approval, they produce {{iconify|Influence}} {{green|+2}} in total.
 +
* If a Faction has 50% Approval and 50% Support while another Faction has 100% Approval and 50% Support, they produce {{iconify|Influence}} {{green|+1.5}} in total.
  
 
Faction Influence Gain can be improved by the following:
 
Faction Influence Gain can be improved by the following:
Line 60: Line 64:
  
 
=== Leader ===
 
=== Leader ===
Every Faction has a Leader. That one will be drawn randomly from the Leaders already hired or hire-able in the empire, but often with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the Faction and the Factions Ethics will also increase.
+
Every Faction has a Leader. That one will be drawn randomly from the empire's hired leaders, while some factions with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the faction's Ethics will also increase by {{green|+25%}}.
 +
 
 +
If the leader is killed or fired, a new faction leader will be drawn randomly from the empire's hired leaders. If no existing leaders are capable to, the faction will remain leaderless for the rest of the game.
  
 
=== Actions ===
 
=== Actions ===
 
Actions the player can do to deal with the Faction:
 
Actions the player can do to deal with the Faction:
* '''Embrace Faction''' allows an empire to change their Ethics one step towards that Faction's Ethics. It costs 500 {{iconify|influence}}, has a 20 year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step.
+
* '''Embrace Faction''' allows an empire to shift its Ethics one step towards that Faction's Ethics. It costs 500 {{iconify|influence}}, has a 20 year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step.
 
* '''Suppression''' allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives {{icon|ethic shift}} {{red|-75%}} Ethic Attraction for the chosen ethic and costs {{icon|influence}} {{red|-1}} Influence per month.
 
* '''Suppression''' allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives {{icon|ethic shift}} {{red|-75%}} Ethic Attraction for the chosen ethic and costs {{icon|influence}} {{red|-1}} Influence per month.
 
* '''Support''' allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing [[ethics]] or to prepare for an ethics switch. Supporting a faction gives {{icon|ethic shift}} {{green|+100%}} Ethic Attraction for the chosen ethic but costs {{icon|influence}} {{red|-2}} Influence per month.
 
* '''Support''' allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing [[ethics]] or to prepare for an ethics switch. Supporting a faction gives {{icon|ethic shift}} {{green|+100%}} Ethic Attraction for the chosen ethic but costs {{icon|influence}} {{red|-2}} Influence per month.
  
 
== Factions ==
 
== Factions ==
{{hatnote|For any of the Terms used, please see [[Game Terms]].}}
+
{{SVersion|2.7}}
* '''Guiding Ethics:''' The Primary Ethics of the Faction. A Faction can have only one Guiding Ethics.
+
There are 9 Factions present in Stellaris, one for each ethic except {{iconify|Xenophobe}} which has two. Many Faction issues are not present if the empire has the {{iconify|Fanatic Purifiers}} civic or requires the empire to have established communications with a certain number of empires.
* '''Attraction:''' How attractive the Faction is to join (as opposed to an equally eligible Faction). Base values are: 100. x1.25 if Leader is Ruler. x0.75 if no Leader. Only Additional cases and exceptions will be listed below.
+
{| class="mildtable"
* '''Leader:''' How the weighting for choosing the Faction Leader works. The base value is 100 with an Exclusion for Event Leaders
 
 
 
=== Imperialist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons imperialists|Imperialist Factions desire dominance over other Empires. They like Rivalries and conquering other Empires, and dislike relying on others.}}
 
* '''Guiding Ethics:''' {{iconify|Militarist|24px}}
 
* '''Additional Supporter Requirements:''' none
 
* '''Attraction:''' default; x1.25 with Citizenship Rights
 
* '''Leader:''' default
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
! Faction !! Ethic !! Issue !! Communications !! Additional requirements to appear !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}} !! {{icon|fanatic purifiers}}
 
|-
 
|-
| '''Aggressive Diplomacy''' || Communications with an independent Default Empire || {{icon|policy}} ''Unrestricted Wars'' or ''Liberation Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–30}}
+
| rowspan=13 | [[File:Faction icons imperialists.png]] Imperialist
 +
| rowspan=13 | {{iconify|Militarist}}
 +
| '''Strong Diplomacy''' || 0 || None || {{icon|cooperative}} ''Belligerent'' or ''Supremacist'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Conquest''' || Communications with an independent Default Empire || {{icon|war}} Conquering a planet (remains fulfilled for 10 years) || {{green|+10}} || {{yellow|0}}
+
| '''Weak Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{red|–10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Fanatic Purifiers''' || Always || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}}
+
| '''Aggressive Diplomacy''' || 1 || None || {{icon|policy}} ''Unrestricted Wars'' or ''Liberation Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–30}} ||
 
|-
 
|-
| '''Local Rivalry''' || 3+ Communications, 0-1 Rivals, not Fanatic Purifiers || {{icon|rivalry}} 1 Rival || {{green|+5}} || {{red|-5}}
+
| '''Conquest''' || 0 || None || {{icon|war}} Conquered a planet within the last 10 years || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| '''Neighborhood Rivalries''' || 3+ Communications, 2 Rivals, not Fanatic Purifiers  || {{icon|rivalry}} 2 Rivals || {{green|+10}} || {{yellow|0}}
+
| '''Local Rivalry''' || 3 || Below 2 Rivals || {{icon|rivalry}} 1 Rival || {{green|+5}} || {{red|–5}} || {{icon|no}}
 
|-
 
|-
| '''Galactic Nemeses''' || 3+ Communications, 3+ Rivals, not Fanatic Purifiers || {{icon|rivalry}} 3+ Rivals || {{green|+15}} || {{yellow|0}}
+
| '''Neighborhood Rivalries''' || 3 || Below 3 Rivals || {{icon|rivalry}} 2 Rivals || {{green|+10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Imperial Hegemony''' || 3+ Communications, not Fanatic Purifiers || {{icon|vassal}} Having a Subject || {{green|+5}} || {{yellow|0}}
+
| '''Galactic Nemeses''' || 3 || None || {{icon|rivalry}} 3+ Rivals || {{green|+15}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Subject State''' || Always || {{icon|vassal}} Being a Subject || {{yellow|0}} || {{red|-25}}
+
| '''Imperial Hegemony''' || 3 || None || {{icon|vassal}} Having a Subject or being the president of a {{iconify|Hegemony}} Federation || {{green|+5}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Leviathan Slayer''' || Encountered any Leviathan || {{icon|lev}} Killed a Leviathan || {{green|+10}} || {{yellow|0}}
+
| '''Subject State''' || 0 || None || {{icon|vassal}} Being a Subject || {{red|–25}} || {{yellow|0}} ||
 
|-
 
|-
| '''Military Requisition of Artifacts''' || Always || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}}
+
| '''Fanatic Purifiers''' || 0 || None || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| '''Waste of Artifacts''' || Always || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}}
+
| '''Leviathan Slayer''' || 0 || None || {{icon|lev}} Killed a Leviathan within the last 20 years || {{green|+10}} || {{yellow|0}} ||  
|}
 
 
 
'''Summary:''' Imperialist factions function as a Militarist path that requires frequent warfare, as well as rivalries and subjects in order to please.
 
With 2.2 Rivalries were drastically buffed, both in effect how to aquire them. They go from -5 to +15, but Fanatic Purifier just replaces the Rivalry possibilities with a flat +10.
 
Federations and Liberation Warfare are no longer a hinderance for this faction like they used to be, but being a subject is not a possibility.
 
Being an Overlord and Killing a Leviathan are the only ways to get the persistent +20 bonuses
 
Reaching even consistent 60% is problematic without vassal and Rival, with 80% being impossible
 
 
 
=== Isolationist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons isolationists|Isolationist Factions desire isolation, seeking to have as few dealings with other Empires as possible - save for Non-Aggression Pacts. They dislike wars of aggression as well as being seen as an easy target.}}
 
* '''Guiding Ethics:''' {{iconify|Xenophobe|24px}}
 
* '''Additional Supporter Requirements:''' Pop is either Xeno or Empire is {{iconify|Pacifist|24px}}
 
* '''Attraction:''' default; x1.5 if Xenophobe. x0.25 if Militarist
 
* '''Leader:''' default
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Communications !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''Military Requisition of Artifacts''' || 0 || None || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| '''Stalwart Defense''' || style="text-align: center; | 1 || {{icon|policy}} ''Liberation Wars'' or ''Defensive Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–25}}
+
| '''Waste of Artifacts''' || 0 || None || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} ||  
|-
 
| '''Unwilling Aggression''' || style="text-align: center; | 3+ || [[File:diplomacy truce.png|24px]] Not attacking or joining another empire in war || {{yellow|0}} || {{red|–25}}
 
 
|-
 
|-
| '''Strong Alone''' || style="text-align: center; | 1 || {{icon|federation}} Not being in a Federation || {{yellow|0}} || {{red|–25}}
+
| rowspan=6 | [[File:Faction icons progressives.png]] Progressive
 +
| rowspan=6 | {{iconify|Egalitarian}}
 +
| '''Anti-Autocratic''' || 0 || None || {{icon|imperial}} Not Dictatorial or Imperial Authority || {{green|+10}} || {{red|–15}} ||
 
|-
 
|-
| '''Restricted Movement''' || style="text-align: center; | 3+ || {{icon|policy}} No Migration Agreement or ''Refugees Welcome'' Refugees Policy || {{yellow|0}} || {{red|–10}}
+
| '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}}
|-
 
| '''Non-Aggression Pact''' || style="text-align: center; | 3+ || {{icon|non-aggression pact}} 1 Non-Aggression Pact || {{green|+5}} || {{yellow|0}}
 
 
|-
 
|-
| '''Non-Aggression Covenant''' || style="text-align: center; | 3+ || {{icon|non-aggression pact}} 2 Non-Aggression Pacts || {{green|+10}} || {{yellow|0}}
+
| '''Free Movement''' || 0 || Encountered another species || {{icon|policy}} ''Prohibited'' Resettlement Policy<br>{{icon|policy}} ''No Migration Controls'' rights for every species || {{green|+10}} || {{red|–10}} ||
 
|-
 
|-
| '''Non-Aggression Protocol''' || style="text-align: center; | 3+ || {{icon|non-aggression pact}} 3+ Non-Aggression Pacts || {{green|+15}} || {{yellow|0}}
+
| '''Reproductive Freedom''' || 0 || None || {{icon|policy}} ''Prohibited'' Population Controls Policy || {{green|+5}} || {{red|–20}} ||
|-
 
| '''Peace''' || style="text-align: center; | 1 || [[File:diplomacy truce.png|24px]] At peace for 10-24 years || {{green|+5}} || {{yellow|0}}
 
 
|-
 
|-
| '''Extended Peace''' || style="text-align: center; | 1 || [[File:diplomacy truce.png|24px]] At peace for 25-49 years || {{green|+10}} || {{yellow|0}}
+
| '''Anti-Stratification''' || 0 || None || {{icon|policy}} No species has the ''Stratified Economy'' Living Standard rights || {{yellow|0}} || {{red|–25}} ||
 
|-
 
|-
| '''Peace Everlasting''' || style="text-align: center; | 1 || [[File:diplomacy truce.png|24px]] At peace for 50+ years || {{green|+15}} || {{yellow|0}}
+
| '''Born Equal''' || 0 || {{icon|selected lineages tech|24px}} Selected Lineages technology || {{icon|policy}} ''Natural Selection'' Leader Enhancement Policy || {{green|+5}} || {{red|–5}} ||
 
|-
 
|-
|}
+
| rowspan=8 | [[File:Faction icons prosperity.png]] Prosperity
 
+
| rowspan=8 | {{iconify|Pacifist}}
'''Summary:''' The Pacifist Xenophobe Faction can frequently be more pacifist than Pacifist factions itself. If the Empire is '''not''' Pacifist, only Xenophobe Xenos can join this Faction - the primary species is excluded. Any primary species Xenophobes will instead join the aggressive Xenophobe (Supremacist) faction. This can cause conflicts between both factions unless the empire enslaves or purges all Xenos. If the empire is pacifist, this is the only Xenophobe faction regardless of species.
+
| '''Solid Liquidity''' || 0 || Any Colony || {{icon|energy}} At least 5000 Energy || {{green|+10}} || {{yellow|0}} ||
 
 
2.2 Buffed the Non Agression Pacts no longer requiring a Neighbour to be the target and allowing them to go form +5 to +15. But in turn they now cost influence.
 
Being at peace can stack up to +30. And unlike the Pacifist Ethics Attraction, it is years since gamestart count.
 
While the faction has no penalty for a Liberation war policy or Defensive Pacts, the Faction is unhappy the moment it actually comes up (other than self defense).
 
 
 
Usually the Faction with start at +5 from Years of Peace, requiring only 20 more peaceyears or 1 NAP to reach 60%. The factions can reach 80% from the Peacetime alone and reach a potential 95% approval. On the flip side only 1 policy and being at war make it hit 0%, with being attacked resetting the Peacetime Bonus entirely.
 
 
 
=== Progressive ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons progressives|Progressive Factions desire non-discrimination within existing social structures and dislike non-representative forms of government.}}
 
* '''Guiding Ethics:''' {{iconify|Egalitarian|24px}}
 
* '''Additional Supporter Requirements:''' none
 
* '''Attraction:''' 150 Base. x1.25 if Leader is Ruler. x0.75 if no Leader. x0.25 if not Owner Species <ref name="citizen_check">Comment says "Should really check for citizenship instead". Might be subject to change</ref>
 
* '''Leader:''' 100 Base. x0 for Ruler Class Leaders in Imperial Authority empire
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''Mercantile Diplomacy''' || 0 || None || {{icon|mercantile}} ''Mercantile'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Anti-Autocratic''' || Always || {{icon|imperial}} Not Dictatorial or Imperial Authority || {{green|+10}} || {{red|–15}}
+
| '''Aggressive Diplomacy''' || 0 || None || {{icon|cooperative}} Diplomatic Stance Policy is not ''Belligerent'' or ''Supremacist'' || {{yellow|0}} || {{red|–10}} || {{icon|no}}
 
|-
 
|-
| '''Free Movement''' || Encountered another species || {{icon|policy}} ''Prohibited'' Resettlement Policy and ''No Migration Controls'' rights for every species
+
| '''Defensive Stance''' || 1 || None || {{icon|policy}} ''Defensive Wars'' War Philosophy Policy || {{green|+10}} || {{red|–10}} ||
|| {{green|+10}} || {{red|–10}}
 
 
|-
 
|-
| '''Reproductive Freedom''' || Always || {{icon|policy}} ''Prohibited'' Population Controls Policy || {{green|+5}} || {{red|–20}}
+
| '''Keep the Peace''' || 0 || None || [[File:diplomacy truce.png|24px]] Not at war || {{green|+5}} || {{red|–10}} ||
 
|-
 
|-
| '''Anti-Stratification''' || Always || {{icon|policy}} No species has the ''Stratified Economy'' Living Standard rights || {{yellow|0}} || {{red|–25}}
+
| '''Nonviolence''' || 3 || None || [[File:diplomacy truce.png|24px]] Not attacking or joining an aggressor empire in war for 20 years || {{yellow|0}} || {{red|–30}} ||
 
|-
 
|-
| '''Born Equal''' || Selected Lineages technology || {{icon|policy}} ''Natural Selection'' Leader Enhancement Policy || {{green|+5}} || {{red|–5}}
+
| '''Embetterment of Society''' || 0 || None || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
|}
+
| '''Waste of Artifacts''' || 0 || None || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} ||
 
 
'''Summary:''' Reaching 70% the moment it spawns is trivial, with 80% possible after a while. However it has a lot of issues it can hit 0% with in non-Egalitarian Societies.
 
 
 
=== Prosperity ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons prosperity|Prosperity Factions desire economics growth and the acquisition of resources. They like energy credits and strategic resources, and they dislike armed conflicts that disrupt internal development.}}
 
* '''Guiding Ethics:''' {{iconify|Pacifist|24px}}
 
* '''Additional Supporter Requirements:''' non-Fanatic {{iconify|Pacifist|24px}} only
 
* '''Attraction:''' Default. x1.5 if either Pacifist. x1.25 if not Owner Species
 
* '''Leader:''' 100 Base. x0 for Admirals and Generals
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| rowspan=8 | [[File:Faction icons technologists.png]] Technologist
 +
| rowspan=8 | {{iconify|Materialist}}
 +
| '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| '''Solid Liquidity''' || Any Colony || {{icon|energy}} At least 5000 Energy || {{green|+10}} || {{yellow|0}}
+
| '''AI Allowed''' || 0 || None || {{icon|policy}} Not having ''Outlawed'' Artificial Intelligence Policy || {{green|+10}} || {{red|–30}} ||
 
|-
 
|-
| '''Defensive Stance''' || Always || {{icon|policy}} ''Defensive Wars'' War Philosophy Policy || {{green|+10}} || {{red|-10}}
+
| '''Bleeding Edge''' || 1 || None || [[File:Menu icon technology.png|24px]] No Default Empire has {{yellow|Superior}} or {{red|Overwhelming}} Technology Level || {{green|+10}} || {{red|–20}} ||
 
|-
 
|-
| '''Keep the Peace''' || Always || [[File:diplomacy truce.png|24px]] Not at war || {{green|+5}} || {{red|–10}}
+
| '''Science Without Borders''' || 0 || None || {{icon|research agreement}} 3+ Research Agreements or being a member of a {{iconify|Research Cooperative}} || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| '''Nonviolence''' || 3+ Communications || [[File:diplomacy truce.png|24px]] Not attacking or joining an aggressor empire in war for 20 years || {{yellow|0}} || {{red|–30}}
+
| '''Synth Envy''' || 0 || Encountered {{iconify|Mechanical|24px}} or {{iconify|Cybernetic|24px}} Pops<br>Not having the [[File:Ap synthetic evolution.png|24px]] Synthetic Evolution Ascension Perk || {{icon|mechanical}} Any Pop has the Mechanical or Cybernetic traits || {{yellow|0}} || {{red|–10}} ||
 
|-
 
|-
| '''Embetterment of Society''' || Always || {{icon|anr}} ''Find Peaceful Applications'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}}
+
| '''Secret Knowledge''' || 0 || None || [[File:Menu icon technology.png|24px]] ''Precursor Data Cache'' or ''Curator Insight'' empire modifier || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| '''Waste of Artifacts''' || Always || {{icon|anr}} ''Find Military Applications'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}}
+
| '''Knowledge of the Past''' || 0 || None || [[File:Menu icon technology.png|24px]] ''Arcane Insights'' or ''Arcane Deciphering Cooldown'' empire modifier || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
|}
+
| '''Precursor Secrets''' || 0 || None || {{icon|anr}} Completed a non-DLC precursor secrets special project || {{green|+5}} || {{yellow|0}} ||
 
 
'''Summary:''' The pacifist faction might also be called the Economic Faction, as that is a large part of it's goals. +65 is doable from Start, with 75% reachable via liquidity.
 
 
 
=== Supremacist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons supremacists|Supremacist Factions wish for their Empire's founding species to dominate. They want policies that benefit their own species and disadvantages<sub><small>[sic]</small></sub> other species.}}
 
* '''Guiding Ethics:''' {{iconify|Xenophobe|24px}}
 
* '''Additional Supporter Requirements:''' Empire not {{iconify|Pacifist|24px}}. Primary Species only
 
* '''Attraction:''' default
 
* '''Leader:''' 100 Base. x0.5 if Scientist. x0 if Xeno. x0 if buildable Robot Pop.
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| rowspan=6 | [[File:Faction icons totalitarians.png]] Totalitarian
 +
| rowspan=6 | {{iconify|Authoritarian}}
 +
| '''Autocracy''' || 0 || None || {{iconify|Imperial}} or Dictatorial Authority || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| '''No Xeno Ruler''' || Not Fanatic Purifiers || [[File:Ruler.png|24px]] Ruler belongs to the primary species || {{green|+10}} || {{red|–30}}
+
| '''Anti-Democratic''' || 0 || None || {{icon|democratic}} Not Democratic Authority || {{yellow|0}} || {{red|–25}} ||
 
|-
 
|-
| '''Strong Alone''' || Communications with an independent Default Empire || {{icon|federation}} Not being in a Federation || {{green|+10}} || {{red|–30}}
+
| '''Stratified Society''' || 0 || None || {{icon|policy}} Every species has ''Stratified Economy'' or ''Academic Privilege'' standards<br>{{icon|policy}} Any species is enslaved or purged || {{green|+10}} || {{red|–20}} ||
 
|-
 
|-
| '''Invasive Xeno Studies''' || Encountered a pre-FTL civilization, not Fanatic Purifiers || {{icon|policy}} ''Unrestricted Studies'' Native Interference Policy || {{green|+5}} || {{red|–10}}
+
| '''Elitism''' || 0 || {{icon|selected lineages tech|24px}} Selected Lineages technology || {{icon|policy}} ''Selected Lineages'' or ''Capacity Boosters'' Leader Enhancement Policy || {{green|+5}} || {{red|–5}} ||
 
|-
 
|-
| '''Xenos Disenfranchised''' || Alien Pops in empire, not Fanatic Purifiers || {{icon|policy}} No alien species has ''Full Citizenship'' Species Rights || {{green|+5}} || {{red|–10}}
+
| '''Extranational Authority''' || 3 || None || {{icon|vassal}} Having a Subject || {{green|+10}} || {{yellow|0}} ||  
|-
 
| '''No Immigration''' || 3+ Communications, not Fanatic Purifiers || {{icon|migration treaty}} No Migration Agreement with any empire || {{yellow|0}} || {{red|–10}}
 
 
|-  
 
|-  
| '''Asserting Dominance''' || Communications with an independent Default Empire, not in a Federation with them, not Fanatic Purifiers || {{icon|war}} At war as attacker || {{green|+10}} || {{yellow|0}}
+
| '''Underling''' || 0 || None || {{icon|vassal}} Being a Subject || {{red|–10}} || {{yellow|0}} ||
|-
 
| '''Fanatic Purifiers''' || Always || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}}
 
 
|-
 
|-
| '''Giant Massacre''' || Encountered any Leviathan || {{icon|lev}} Killed a Leviathan || {{green|+10}} || {{yellow|0}}
+
| rowspan=13 | [[File:Faction icons traditionalists.png]] Traditionalist
|}
+
| rowspan=13 | {{iconify|Spiritualist}}
 
+
| '''Life Organic''' || 0 || None || {{icon|policy}} ''Outlawed'' Robotic Workers Policy || {{yellow|0}} || {{red|–5}} ||
'''Summary:''' The aggressive Xenophobe Faction manifests itself in two ways: If you are a Fanatic Purifier or if you are not. If the empire is a {{iconify|Pacifist|24px}} this Faction will not spawn - instead, all Xenophobic pops including the primary species will join the Isolationist Faction. In non-Pacifist empires, Xenophobic pops will be split between Supremacist (Owner Species) and Isolationist (Xeno) Factions which can cause considerable issues.
 
 
 
Most issues are unavailable to Fanatic Purifiers, who start with 60 or 70% and can reach 80% with Leviathans.
 
 
 
Non-Purifiers easily start at 60-70%, with 100% being possible during warfare.
 
 
 
=== Technologist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons technologists|Technologist Factions desire an Empire-wide embrace of scientific progress and the fruits of technological advancement. They dislike politically-motivated bans on certain avenues of research, as well as being outpaced by other Empires.}}
 
* '''Guiding Ethics:''' {{iconify|Materialist|24px}}
 
* '''Additional Supporter Requirements:''' not {{iconify|Spiritualist|24px}}. Either {{iconify|Materialist|24px}} or Robot Pop
 
* '''Attraction:''' 150 Base. x1.25 if Leader is Ruler. x0.75 if no Leader. x2 if Robot Pop
 
* '''Leader:''' default
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''No Synth Rights''' || 0 || {{iconify|Positronic AI|24px}} technology || {{icon|policy}} ''Servitude'' Artificial Intelligence Policy || {{yellow|0}} || {{red|–10}} ||
 
|-
 
|-
| {{hover|Allowing the development and study of Robotics and Artificial Intelligence.|AI Allowed}} || Always || Empire has not outlawed neither Robots or AI || {{green|+10}} || {{red|–30}}
+
| '''Profane Machines''' || 0 || {{iconify|Positronic AI|24px}} technology || {{icon|policy}} ''Citizen Rights'' Artificial Intelligence Policy || {{yellow|0}} || {{red|–20}} ||
 
|-
 
|-
| {{hover|Staying ahead of the curve and not allowing any fellow Empires to be more than equivalent in tech level will please the faction.|Bleeding Edge}} || Contact with any default Empire. Neither Vassal nor Enlightened Primitve || No Default Empire with communications is more than Equivalent in Technology || {{green|+10}} || {{red|–20}}
+
| '''Pious Polity''' || 0 || None || {{iconify|Spiritualist}} or Fanatic Spiritualist empire Ethic || {{green|+5}} || {{red|–5}} || {{icon|no}}
 
|-
 
|-
| {{hover|Signing research treaties with at least 3 other Empires will please the faction.|Science Without Borders}} || 3+ Communications || Has 3+ Research Agreements with other empires || {{green|+10}} || {{yellow|0}}
+
| '''Unhallowed Ground''' || 0 || Not {{iconify|Post-Apocalyptic}} origin<br>Did not accept the Worm's offer || {{icon|tomb}} No Tomb World within borders is colonized or being terraformed || {{yellow|0}} || {{red|–5}} ||
 
|-
 
|-
| {{hover|Seeing other star nations parade any kind of Robotic Pops around - with no domestic equivalent on any of our worlds - is sure to displease the faction.|Synth Envy}} || Any Communication has Pops with {{iconify|Mechanical|24px}} or {{iconify|Cybernetic|24px}} Traits in their empire. Does not have Synthetic Evolution Ascension Perk || Have Pops with {{iconify|Mechanical|24px}} or {{iconify|Cybernetic|24px}} Traits in your empire || {{yellow|0}} || {{red|–10}}
+
| '''Hallowed World''' || 0 || None || [[File:Ap consecrated worlds.png|24px]] Consecrate a Gaia World || {{green|+5}} || {{yellow|0}} ||  
 
|-
 
|-
| {{hover|Access to secret knowledge - some kind of ancient Insight or Data Cache - will please the faction.|Secret Knowledge}} || Empire has either the "Fallen Empire gift Data Cache" or the "Curator Insight" Modifiers || Empire has either the "Fallen Empire gift Data Cache" or the "Curator Insight" Modifiers || {{green|+10}} || {{yellow|0}}
+
| '''Psionic Pursuit''' || 0 || None || [[File:Ap mind over matter.png|24px]] Mind over Matter Ascension Perk || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Studying Minor Artifacts will please the faction for a time.|Knowledge of the Past}} || Empire has either the "Arcane Insight" or the "Arcane Deciphering Cooldown" Modifiers || Empire has either the "Arcane Insight" or the "Arcane Deciphering Cooldown" Modifiers || {{green|+5}} || {{yellow|0}}
+
| '''The Flesh is Strong''' || 0 || None || [[File:Ap the flesh is weak.png|24px]] The Flesh is Weak Ascension Perk || {{red|–30}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Unraveling the ancient mysteries of the precursors will please the faction.|Precursor Secrets}} || Empire has the "Artifact Research Completed" Modifier for a non-DLC precursor. || Empire has the "Artifact Research Completed" Modifier for a non-DLC precursor. || {{green|+5}} || {{yellow|0}}
+
| '''Homogeneity''' || 0 || None || {{icon|spiritualist}} At least 25% of all Pops in the empire are Spiritualist || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
|}
+
| '''Embattled Minority''' || 0 || None || {{icon|spiritualist}} Less than 10% of all Pops in the empire are Spiritualist || {{yellow|0}} || {{red|–10}} ||  
 
 
'''Summary:''' Robot Pops of any Ethic except Spiritualism can join this Faction which puts this Faction into direct competition with almost every other Faction in an empire with Free Robotic Pops.
 
 
 
Starting at 60% is trivial, for all but Spiritualist Empires. If you do not actually have robots, 60% can be hard to maintain however. Science without Borders is surprisingly hard to maintain, relegating it more towards Xenophile Materialists. A total of 90% is possible, but 70% seems more likely
 
 
 
=== Totalitarian ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons totalitarians|Totalitarian Factions desire strictly stratified societies led by an<sub><small>[sic]</small></sub> single strongman or authoritative cabal.}}
 
* '''Guiding Ethics:''' {{iconify|Authoritarian|24px}}
 
* '''Additional Supporter Requirements:''' none
 
* '''Attraction:''' 150 base. x1.25 if Leader is Ruler. x0.75 if no Leader. x0.25 if Xeno<ref name="citizen_check" />
 
* '''Leader:''' 100 Base
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''Shrouded Boon''' || 0 || None || {{icon|utp}} Positive outcome when using the Shroud || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Autocratic rule - an Imperial or Dictatorial authority - will please the faction.|Autocracy}} || Empire is not {{iconify|Democratic|24px}} Authority || Empire has either {{iconify|Imperial|24px}} or {{iconify|Dictatorial|24px}} Authority || {{green|+10}} || {{yellow|0}}
+
| '''Shrouded Blight''' || 0 || None || {{icon|utp}} Negative outcome when using the Shroud || {{yellow|0}} || {{red|–5}} ||  
 
|-
 
|-
| {{hover|Living under a Democratic authority will greatly displease the faction.|Anti-Democratic}} || Empire is not {{iconify|Imperial|24px}} or {{iconify|Dictatorial|24px}} || Empire is not {{iconify|Democratic|24px}} Authority || {{yellow|0}} || {{red|-25}}
+
| '''Comfort in the Past''' || 0 || None || {{icon|anr}} ''Proclaim Religious Revelation'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} ||  
 
|-
 
|-
| {{hover|Ensuring a stratified society - be that a caste system, limited citizenship for some, slavery or even purging - will please the faction.|Stratified Society}} || Always ||  
+
| rowspan=15 | [[File:Faction icons xenoists.png]] Xenoist
Any pop has Stratified Economy/Academic Privilege Living Standards, is enslaved, being purged or has AI Servitude Citizenship.
+
| rowspan=15 | {{iconify|Xenophile}}
|| {{green|+10}} || {{red|–20}}
+
| '''Cooperative Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{green|+5}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| {{hover|Policies that allow the enhancement of our Leaders will please the faction.|Elitism}} || {{iconify|Capacity Boosters tech|24px}} or {{iconify|Selected Lineages tech|24px}} Technology || Permitting either Technology through the appropriate policies || {{green|+5}} || {{red|–5}}
+
| '''Indirect Xenology''' || 0 || Encountered a pre-FTL civilization || {{icon|policy}} ''Passive Studies'' Native Interference Policy || {{green|+10}} || {{red|–5}} ||
 
|-
 
|-
| {{hover|Extending our influence to dominate subject nations will please the faction.|Extranational Authority}} || 3+ Communications || Being an Overlord || {{green|+10}} || {{yellow|0}}
+
| '''All Refugees Welcome''' || 1 || None || {{icon|policy}} ''Refugees Welcome'' Refugees Policy || {{green|+10}} || {{red|–10}} ||
 
|-  
 
|-  
| {{hover|Not being the subject of a foreign Overlord will displease the faction.|Underling}} || Being Subject || Not being a Subject Empire || {{yellow|0}} || {{red|–10}}
+
| '''Pre-Sapient Survival''' || 0 || Encountered a pre-sapient species || {{icon|policy}} ''Protected'' or ''Tolerated'' Pre-Sapients policy || {{yellow|0}} || {{red|–10}} ||
 
|-
 
|-
|}
+
| '''No Purges''' || 0 || None || {{icon|policy}} Not ''Prohibited'' Purge Policy || {{yellow|0}} || {{red|–25}} ||
 
+
|-
'''Summary:''' 2.2 modified Authoritarian away from Caste slavery to Stratified Economy, which does help a lot to differentiate it from Xenophobia on Progressive issues.
+
| '''No Species-Wide Slavery''' || 0 || Alien Pops in empire || {{icon|policy}} Any alien species has the ''Slaves'' citizenship rights || {{yellow|0}} || {{red|–25}} ||  
 
 
70% is doable of the Start. 85% eventually.
 
Oligarchies can at least reach 60%-75%.
 
A Xeno/Robot slave using democracy can still reach 45%.
 
 
 
=== Traditionalist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons traditionalists|Traditionalist Factions desire a return to traditional values that may or may not have existed at some point before the Empire took to the stars. They like austerity and dislike certain technological advancements and non-spiritualist values.}}
 
* '''Guiding Ethics:''' {{iconify|Spiritualist|24px}}
 
* '''Additional Supporter Requirements:''' Not a Robot Pop
 
* '''Attraction:''' 150 Base. x1.25 if Ruler is Leader. x0.75 if no Leader.
 
* '''Leader:''' 100 Base. x0 if Robot Pop
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''Multicultural Society''' || 4 || None || {{icon|pop}} 4+ species in empire || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Allowing for the replacement of organic life with robotic workers will displease the faction.|Life Organic / Empty Shells}} || Can set Robot Worker Policy || Robotic workers policy is set to "Outlawed" || {{yellow|0}} || {{red|–5}}
+
| '''Recent Uplift''' || 0 || None || {{icon|trait point}} Uplifted a species within the last 20 years || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Failing to outlaw the profanity that is thinking machines will displease the faction.|No Synth Rights}} || Can set AI policy; Not AI Policy set to "Full Rights" || AI policy is not set to "Servitude" || {{yellow|0}} || {{red|–10}}
+
| '''Recent Enlightenment''' || 0 || None || [[File:Fleet task technological enlightenment action.png|24px]] Recently enlightned a pre-FTL civilization || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Giving soulless Synthetics full citizen rights will greatly displease the faction.|No Synth Rights}} || Can set AI policy; AI Policy set to "Full Rights" || AI policy is not set to "Full Rights" || {{yellow|0}} || {{red|–20}}
+
| '''Landgrab Objections''' || 0 || Encountered a pre-FTL civilization || {{icon|war}} Never invaded a pre-FTL civilization || {{yellow|0}} || {{red|–15}} ||
 
|-
 
|-
| {{hover|Having Spiritualist values be reflected at all levels of government will please the faction.|Pious Polity (if fulfilled) / Secular State (if unfulfilled)}} || Always || The Empire has either {{iconify|Spiritualist|24px}} or {{iconify|Fanatic Spiritualist|24px}} as one of its Ethics || {{green|+5}} || {{red|–5}}
+
| '''Federated''' || 4 || None || {{iconify|Federation}} Member || {{green|+20}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Setting foot on any Tomb Worlds will displease the faction.|Unhallowed Ground}} || Surveyed a {{iconify|Tomb|24px}} World. Does not have the {{iconify|Post-Apocalyptic}} [[Civic]]. Does not have the Worm Tombworld Ending. || No {{iconify|Tomb|24px}} World in Empire is colonized or being terraformed. || {{yellow|0}} || {{red|–5}}
+
| '''New Contact''' || 0 || None || {{icon|alliance}} Established communications with another empire within last 10 years || {{green|+5}} || {{yellow|0}} ||  
 
|-
 
|-
| {{hover|Declaring an unspoiled Gaia World to be Hallowed will please the faction.|Hallowed Ground}} || Surveyed {{iconify|Gaia|24px}} World; Has Ascension Perk Consecrated Worlds || Designate an uncolonized Gaia world as a Holy World || {{green|+5}} || {{yellow|0}}
+
| '''Celebrate Diversity''' || 0 || None || {{icon|anr}} ''Celebrate Diversity'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Adopting the Mind over Matter Ascension Perk will please the faction.|Psionic Pursuit}} || Host has [[Utopia]] DLC. Any [[Ascension Perk]] or Ascension Perk Slot unlocked || Has the Ascension Perk "Mind over Matter" || {{green|+10}} || {{yellow|0}}
+
| '''Book Burner''' || 0 || None || {{icon|anr}} ''Proclaim Superiority'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} ||
 
|-
 
|-
| {{hover|Corrupting our natural bodies with cybernetic implants will greatly displease the faction.|Flesh is Strong}} || Having the Ascension Perk The Flesh is Weak || Empire has not completed the Special Project 'The Flesh is Weak' || {{yellow|0}} || {{red|–30}}
+
| '''Enclaves Incorporated''' || 0 || None || {{icon|lev}} Enclave station within borders || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Pious minds think alike, and having at least 25% of Pops be some form of Spiritualist will please the faction.|Homogeneity}} || At least 10% of all pops in the empire are {{iconify|Spiritualist|24px}} || At least 25% of all Pops in the empire are {{iconify|Spiritualist|24px}} || {{green|+10}} || {{yellow|0}}
+
| rowspan=12 | [[File:Faction icons supremacists.png]] Supremacist
 +
| rowspan=12 | {{iconify|Xenophobe}}<br>(main species only)
 +
| '''Strong Diplomacy''' || 0 || None || {{icon|cooperative}} ''Belligerent'' or ''Supremacist'' Diplomatic Stance Policy || {{green|+10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| {{hover|Finding Spiritualist beliefs to be a minority issue in the Empire will displease the faction.|Embattled Minority}} || Less than 25% pops in the empire are {{iconify|Spiritualist|24px}} || Less than 10% of all Pops in the empire are {{iconify|Spiritualist|24px}} || {{yellow|0}} || {{red|–10}}  
+
| '''Weak Diplomacy''' || 0 || None || {{icon|cooperative}} ''Cooperative'' Diplomatic Stance Policy || {{red|–10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| {{hover|Reaping beneficial rewards form the Shroud will please the faction for a time.|Shrouded Boon}} || Positive [[Traditions#Psionic|Shroud]] outcome (Boon or Success) || Positive Shroud outcome (Boon or Success) || {{green|+5}} || {{yellow|0}}
+
| '''Invasive Xeno Studies''' || 0 || Encountered a pre-FTL civilization || {{icon|policy}} ''Unrestricted Studies'' Native Interference Policy || {{green|+5}} || {{red|–10}} || {{icon|no}}
 
|-
 
|-
| {{hover|Reaping ill rewards form the Shroud will displease the faction for a time.|Shrouded Blight}} || Negative [[Traditions#Psionic|Shroud]] outcome (Curses or Fail) || Negative Shroud outcome (Curses or Fail) || {{yellow|0}} || {{red|–5}}
+
| '''Xenos Disenfranchised''' || 0 || Alien Pops in empire || {{icon|policy}} No alien species has ''Full Citizenship'' Species Rights || {{green|+5}} || {{red|–10}} || {{icon|no}}
 
|-
 
|-
| {{hover|Finding religious significance in Minor Artifacts will please the faction for a time.|Comfort in the Past}} || Empire has the "Proclaim religious Finding" Modifier || Empire has the "Proclaim religious Finding" Modifier || {{green|+5}} || {{yellow|0}}
+
| '''No Xeno Ruler''' || 0 || None || [[File:Ruler.png|24px]] Ruler belongs to the primary species || {{green|+10}} || {{red|–30}} || {{icon|no}}
 
|-
 
|-
|}
+
| '''Strong Alone''' || 1 || None || {{icon|federation}} Not being in a Federation || {{green|+10}} || {{red|–30}} ||  
 
 
'''Summary:'''  
 
*Being a Spiritualist empire with at least 25% of pops having the Spiritualist ethic grants a flat +10 happiness bonus. Unlocking a Harmony Tradition can raise that to +12.
 
*Spiritualists dislike Robots of any kind, even more so if AI is allowed. Spiritualist Robot pops are barred from this Faction and the Materialist Faction equally, making them factionless. Of course they will just drift towards Materialism.
 
*Finding a Gaia World to declare holy is not easy. Terraforming one might be easier. But if a Spiritualist Fallen Empire is around, the chances and the effect go up drastically and hallowing one of its holy worlds will noticeably improve relations with it. However, the bonus is capped at +17 for players without the {{iconify|Utopia}} DLC.
 
*Since the bonus from adopting ''Mind over Matter'' is greater than the penalty from a negative Shroud outcome, adopting the Psionic ascension path is the best choice for empires with large Spiritualist Factions.
 
*Choosing {{iconify|Post-Apocalyptic|21px}} or the right Worm Ending allows Spiritualist Empires to derive some use from {{iconify|Tomb}} Worlds without penalty to Happiness. However conquering them is still an issue.
 
 
 
=== Xenoist ===
 
{{SVersion|2.5}}
 
{{desc|Faction icons xenoists|Xenoist Factions desire for greater value to be put on alien life and culture. They like diverse populations and interacting with other species. They dislike species-wide Slavery and Purges.}}
 
* '''Guiding Ethics:''' {{iconify|Xenophile|24px}}
 
* '''Additional Supporter Requirements:''' none
 
* '''Attraction:''' 150 Base. x1.25 if Leader is Ruler. x0.75 if no Leader. x2 if Xeno
 
* '''Leader:''' 100 Base. x0.5 if Scientist. x2 if Xeno
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Issue !! Possibility !! Fulfillment !! {{icon|yes|21px}} !! {{icon|no|21px}}
+
| '''No Immigration''' || 3 || None || {{icon|migration treaty}} No Migration Agreement with any empire || {{yellow|0}} || {{red|–10}} || {{icon|no}}
 +
|-
 +
| '''Asserting Dominance''' || 0 || None || {{icon|war}} At war as attacker || {{green|+10}} || {{yellow|0}} || {{icon|no}}
 
|-
 
|-
| {{hover|Legislating a Passive Study stance on Native Interference will please the faction.|Indirect Xenology}} || Any relation is Primitive Type || Native Interference policy is set to "Passive Studies" || {{green|+10}} || {{red|–5}}
+
| '''Fanatic Purifiers''' || 0 || None || {{iconify|Fanatic Purifiers}} civic || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|The enslavement of alien Pops will displease the faction.|No Alien Slaves}} || Any Xeno pop (not Robot or pre-sapient) || Slavery not allowed || {{yellow|0}} || {{red|–25}}
+
| '''Giant Massacre''' || 0 || None || {{icon|lev}} Killed a Leviathan within the last 20 years || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Purges being considered lawful will displease the faction|No Purge Policy}} || Always || Purge Policy not set to allowed or Displacement Only || {{yellow|0}} || {{red|–25}}
+
| '''Disdain of History''' || 0 || None || {{icon|anr}} ''Proclaim Superiority'' Minor Artifact action modifier || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Hosting at least 4 unique species within our Empire will please the faction.|Multicultural Society}} || 4+ Communications. 1+ Xeno Pop || 4+ Species in Empire || {{green|+10}} || {{yellow|0}}
+
| '''Celebrating Weakness''' || 0 || None || {{icon|anr}} ''Celebrate Diversity'' Minor Artifact action modifier || {{yellow|0}} || {{red|–5}} ||
 
|-
 
|-
| {{hover|Refugee policies allowing indiscriminate acceptance of foreign species fleeing wars and purges will please the faction.|All Refugees Welcome}} || Communication with 1+ Default Empire || "Refugees Allowed" Policy || {{green|+10}} || {{red|–10}}
+
| rowspan=11 | [[File:Faction icons isolationists.png]] Isolationist
 +
| rowspan=11 | {{iconify|Xenophobe}}<br>(alien pops or Pacifist empire only)
 +
| '''Isolationist Diplomacy''' || 0 || None || {{icon|isolationist}} ''Isolationist'' Diplomatic Stance Policy || {{green|+10}} || {{red|–10}} || {{icon|no}}
 
|-
 
|-
| {{hover|Keeping any Enclave stations within our borders facilitates cultural exchange, which will please the faction.|Enclaves Incorporated}} || Contact with any Enclave Country || Enclave Station within Borders || {{green|+5}} || {{yellow|0}}
+
| '''Stalwart Defense''' || 1 || None || {{icon|policy}} ''Liberation Wars'' or ''Defensive Wars'' War Philosophy Policy || {{yellow|0}} || {{red|–25}} ||
 
|-
 
|-
| {{hover|Uplifting an alien animal species to sentience will please the faction for a time.|Recent Uplift}} || {{iconify|Epigenetic Triggers|24px}} Technology || Uplifting a species (stays fullfilled for 20 years) || {{green|+10}} || {{yellow|0}}
+
| '''Restricted Movement''' || 3 || None || {{icon|policy}} No Migration Agreement or ''Refugees Welcome'' Refugees Policy || {{yellow|0}} || {{red|–10}} ||  
 +
|-
 +
| '''Unwilling Aggression''' || 3 || None || [[File:diplomacy truce.png|24px]] Not attacking or joining another empire in war || {{yellow|0}} || {{red|–25}} ||
 
|-
 
|-
| {{hover|Enlightening alien primitive to the wonders of the space age, in as non invasion a manner as possible, will please the faction for a time.|Recent Enlightenment}} || Owning a observation post or having recently enlightened || Recently enlightned a pre-FTL species || {{green|+10}} || {{yellow|0}}
+
| '''Strong Alone''' || 1 || None || {{icon|federation}} Not being in a Federation || {{yellow|0}} || {{red|–25}} ||
 
|-  
 
|-  
| {{hover|Failing to legislate for the survival of pre-sapient species will displease the faction.|Pre-Sentient Survival}} || Pre sentient policy on allowed or purge|| Pre-sapient policy set to allowed || {{yellow|0}} || {{red|–10}}
+
| '''Non-Aggression Pact''' || 3 || Below 2 {{iconify|Non-Aggression Pact}}s || {{icon|non-aggression pact}} 1 Non-Aggression Pact || {{green|+5}} || {{yellow|0}} ||  
 +
|-
 +
| '''Non-Aggression Covenant''' || 3 || Below 3 {{iconify|Non-Aggression Pact}}s || {{icon|non-aggression pact}} 2 Non-Aggression Pacts || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Outright invading Primitive worlds will displease the faction.|Landgrab Objections}} || Encounter a primitive civilization || Has not invaded a primitive civilization || {{yellow|0}} || {{red|–15}}
+
| '''Non-Aggression Protocol''' || 3 || None || {{icon|non-aggression pact}} 3+ Non-Aggression Pacts || {{green|+15}} || {{yellow|0}} ||  
 +
|-
 +
| '''Peace''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 10-24 years || {{green|+5}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Joining a Federation will please the faction.|Federated}} || 4+ Communications || Being in Federation || {{green|+20}} || {{yellow|0}}  
+
| '''Extended Peace''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 25-49 years || {{green|+10}} || {{yellow|0}} ||
 
|-
 
|-
| {{hover|Establishing communications with other empires will please the faction for a time.|New Contact}} || Any Default, Fallen or Awakened Fallen empires does not have communications || recent_comms_timed country flag || {{green|+5}} || {{yellow|0}}
+
| '''Peace Everlasting''' || 1 || None || [[File:diplomacy truce.png|24px]] At peace for 50+ years || {{green|+15}} || {{yellow|0}} ||
 
|}
 
|}
 
'''Summary:'''
 
 
Even reaching 60% requires at least contact with another Empire/finding a Primitive, which makes it difficult to make this faction happy early game.
 
However persistent 100% percent or more are possible mid to lategame.
 
  
 
== References ==
 
== References ==

Revision as of 10:24, 31 July 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.
Just like Ethics shift will never be one-sided in individualist empires, factions will always form.

Factions represent political parties and have a potentially high impact on Pop Mod pop happiness.png Happiness. There is at least one Faction for each ethic and each Pop will join the Faction matching its ethic. Factions are not present in Gestalt consciousness.png Gestalt Consciousness empires. A faction's name is randomized but can be manually changed at any point.

Faction Properties

Factions screen

Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.

Spawn Limitations

Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is also an 180 day lockout between Factions spawning. While many also require having met another species, this is not a universal rule.

Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later.

Approval

Approval is derived from its issues, with a major modification if the Faction is suppressed, supported or a factions Ethic was recently Embraced. Faction Approval adds a Mod pop happiness.png Happiness modifier to all Pops who support the faction:

Approval Pop Happiness
0-39% -10%
40-59% 0
60-79% +5%
80-100% +10%

Support

A pop can only support a faction if it's sentient, has Full Citizenship or Residence rights and does not suffer from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, Ethics attraction plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions.

The tooltip separates between Citizen and non-Citizen (Residence) pops. Currently all pops count the same regardless of Mod pop political power.png Political Power and if they have Citizen Rights.

It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner.

Pops with the Nerve Stapled.png Nerve Stapled trait cannot join Factions.

Issues

Issues directly translate to happiness: the more issues that are Fulfilled, the happier the Faction. By their nature opposing Ethic Factions have opposing issues, making it impossible to make all Factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper Options.

As they can only have two states, issues come in a few common shapes that can each only have two of the above states:

  • Positive issues will be green if fulfilled, yellow if not fulfilled.
  • Negative issues will be red if not fulfilled, yellow if fulfilled.
  • Extreme issues will be red if not fulfilled, green if fulfilled.
  • Timed issues belong into one of the above, but rely on having a timed country flag.
  • Stacking issues are a set of Positive issues. There are 2 or more "levels" to fulfilling these issues. Usually, the higher level is the same basic mechanic/check, but with a higher threshold. Fulfilling one level will unlock the next one (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts with neighbors). The levels will usually provide +2%, +3% and +5% happiness which will stack for a total of +5% or +10%. However, sometimes unrelated issues share these numbers too.

Effects

All Factions produce Influence.png Influence for the empire. The higher the Faction Approval and Support the more Influence will be produced. All Factions produce in total 2 Influence baseline, which can be increased to 3 with Tech living state.png The Living State Technology. This value is then multiplied by Faction Approval and Support, resulting in the total yield.

For example:

  • If all Factions in an empire have 100% Approval, they produce Influence.png Influence +2 in total.
  • If a Faction has 50% Approval and 50% Support while another Faction has 100% Approval and 50% Support, they produce Influence.png Influence +1.5 in total.

Faction Influence Gain can be improved by the following:

  • Egalitarian.png Egalitarian adds +25%
  • Fanatic Egalitarian.png Fanatic Egalitarian adds +50%
  • Civic parliamentary system.png Parliamentary System adds +25%

Leader

Every Faction has a Leader. That one will be drawn randomly from the empire's hired leaders, while some factions with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the faction's Ethics will also increase by +25%.

If the leader is killed or fired, a new faction leader will be drawn randomly from the empire's hired leaders. If no existing leaders are capable to, the faction will remain leaderless for the rest of the game.

Actions

Actions the player can do to deal with the Faction:

  • Embrace Faction allows an empire to shift its Ethics one step towards that Faction's Ethics. It costs 500 Influence.png influence, has a 20 year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step.
  • Suppression allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives Mod pop ethic shift.png -75% Ethic Attraction for the chosen ethic and costs Influence.png -1 Influence per month.
  • Support allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing ethics or to prepare for an ethics switch. Supporting a faction gives Mod pop ethic shift.png +100% Ethic Attraction for the chosen ethic but costs Influence.png -2 Influence per month.

Factions

There are 9 Factions present in Stellaris, one for each ethic except Xenophobe.png Xenophobe which has two. Many Faction issues are not present if the empire has the Civic fanatic purifiers.png Fanatic Purifiers civic or requires the empire to have established communications with a certain number of empires.

Faction Ethic Issue Communications Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons imperialists.png Imperialist Militarist.png Militarist Strong Diplomacy 0 None Diplomatic stance cooperative.png Belligerent or Supremacist Diplomatic Stance Policy +10 0 No.png
Weak Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy –10 0 No.png
Aggressive Diplomacy 1 None Menu icon policies.png Unrestricted Wars or Liberation Wars War Philosophy Policy 0 –30
Conquest 0 None Diplomacy war.png Conquered a planet within the last 10 years +10 0
Local Rivalry 3 Below 2 Rivals Diplomacy rivalry.png 1 Rival +5 –5 No.png
Neighborhood Rivalries 3 Below 3 Rivals Diplomacy rivalry.png 2 Rivals +10 0 No.png
Galactic Nemeses 3 None Diplomacy rivalry.png 3+ Rivals +15 0 No.png
Imperial Hegemony 3 None Diplomacy isvassal.png Having a Subject or being the president of a Hegemony Hegemony Federation +5 0 No.png
Subject State 0 None Diplomacy isvassal.png Being a Subject –25 0
Fanatic Purifiers 0 None Civic fanatic purifiers.png Fanatic Purifiers civic +10 0
Leviathan Slayer 0 None Leviathans.png Killed a Leviathan within the last 20 years +10 0
Military Requisition of Artifacts 0 None Ancient Relics.png Find Military Applications Minor Artifact action modifier +5 0
Waste of Artifacts 0 None Ancient Relics.png Find Peaceful Applications Minor Artifact action modifier 0 –5
Faction icons progressives.png Progressive Egalitarian.png Egalitarian Anti-Autocratic 0 None Imperial Not Dictatorial or Imperial Authority +10 –15
Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
Free Movement 0 Encountered another species Menu icon policies.png Prohibited Resettlement Policy
Menu icon policies.png No Migration Controls rights for every species
+10 –10
Reproductive Freedom 0 None Menu icon policies.png Prohibited Population Controls Policy +5 –20
Anti-Stratification 0 None Menu icon policies.png No species has the Stratified Economy Living Standard rights 0 –25
Born Equal 0 Tech selected lineages.png Selected Lineages technology Menu icon policies.png Natural Selection Leader Enhancement Policy +5 –5
Faction icons prosperity.png Prosperity Pacifist.png Pacifist Solid Liquidity 0 Any Colony Energy Credits.png At least 5000 Energy +10 0
Mercantile Diplomacy 0 None Diplomatic stance mercantile.png Mercantile Diplomatic Stance Policy +10 0 No.png
Aggressive Diplomacy 0 None Diplomatic stance cooperative.png Diplomatic Stance Policy is not Belligerent or Supremacist 0 –10 No.png
Defensive Stance 1 None Menu icon policies.png Defensive Wars War Philosophy Policy +10 –10
Keep the Peace 0 None Diplomacy truce.png Not at war +5 –10
Nonviolence 3 None Diplomacy truce.png Not attacking or joining an aggressor empire in war for 20 years 0 –30
Embetterment of Society 0 None Ancient Relics.png Find Peaceful Applications Minor Artifact action modifier +5 0
Waste of Artifacts 0 None Ancient Relics.png Find Military Applications Minor Artifact action modifier 0 –5
Faction icons technologists.png Technologist Materialist.png Materialist Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
AI Allowed 0 None Menu icon policies.png Not having Outlawed Artificial Intelligence Policy +10 –30
Bleeding Edge 1 None Menu icon technology.png No Default Empire has Superior or Overwhelming Technology Level +10 –20
Science Without Borders 0 None Diplomacy research agreement.png 3+ Research Agreements or being a member of a Federation research.png Research Cooperative +10 0
Synth Envy 0 Encountered Trait mechanical.png Mechanical or Trait cybernetic.png Cybernetic Pops
Not having the Ap synthetic evolution.png Synthetic Evolution Ascension Perk
Trait mechanical.png Any Pop has the Mechanical or Cybernetic traits 0 –10
Secret Knowledge 0 None Menu icon technology.png Precursor Data Cache or Curator Insight empire modifier +10 0
Knowledge of the Past 0 None Menu icon technology.png Arcane Insights or Arcane Deciphering Cooldown empire modifier +5 0
Precursor Secrets 0 None Ancient Relics.png Completed a non-DLC precursor secrets special project +5 0
Faction icons totalitarians.png Totalitarian Authoritarian.png Authoritarian Autocracy 0 None Imperial Imperial or Dictatorial Authority +10 0
Anti-Democratic 0 None Auth democratic.png Not Democratic Authority 0 –25
Stratified Society 0 None Menu icon policies.png Every species has Stratified Economy or Academic Privilege standards
Menu icon policies.png Any species is enslaved or purged
+10 –20
Elitism 0 Tech selected lineages.png Selected Lineages technology Menu icon policies.png Selected Lineages or Capacity Boosters Leader Enhancement Policy +5 –5
Extranational Authority 3 None Diplomacy isvassal.png Having a Subject +10 0
Underling 0 None Diplomacy isvassal.png Being a Subject –10 0
Faction icons traditionalists.png Traditionalist Spiritualist.png Spiritualist Life Organic 0 None Menu icon policies.png Outlawed Robotic Workers Policy 0 –5
No Synth Rights 0 Tech sentient ai.png Positronic AI technology Menu icon policies.png Servitude Artificial Intelligence Policy 0 –10
Profane Machines 0 Tech sentient ai.png Positronic AI technology Menu icon policies.png Citizen Rights Artificial Intelligence Policy 0 –20
Pious Polity 0 None Spiritualist.png Spiritualist or Fanatic Spiritualist empire Ethic +5 –5 No.png
Unhallowed Ground 0 Not Origins post apocalyptic.png Post-Apocalyptic origin
Did not accept the Worm's offer
Trait pc nuked preference.png No Tomb World within borders is colonized or being terraformed 0 –5
Hallowed World 0 None Ap consecrated worlds.png Consecrate a Gaia World +5 0
Psionic Pursuit 0 None Ap mind over matter.png Mind over Matter Ascension Perk +10 0
The Flesh is Strong 0 None Ap the flesh is weak.png The Flesh is Weak Ascension Perk –30 0
Homogeneity 0 None Spiritualist.png At least 25% of all Pops in the empire are Spiritualist +10 0
Embattled Minority 0 None Spiritualist.png Less than 10% of all Pops in the empire are Spiritualist 0 –10
Shrouded Boon 0 None Utopia.png Positive outcome when using the Shroud +5 0
Shrouded Blight 0 None Utopia.png Negative outcome when using the Shroud 0 –5
Comfort in the Past 0 None Ancient Relics.png Proclaim Religious Revelation Minor Artifact action modifier +5 0
Faction icons xenoists.png Xenoist Xenophile.png Xenophile Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
Indirect Xenology 0 Encountered a pre-FTL civilization Menu icon policies.png Passive Studies Native Interference Policy +10 –5
All Refugees Welcome 1 None Menu icon policies.png Refugees Welcome Refugees Policy +10 –10
Pre-Sapient Survival 0 Encountered a pre-sapient species Menu icon policies.png Protected or Tolerated Pre-Sapients policy 0 –10
No Purges 0 None Menu icon policies.png Not Prohibited Purge Policy 0 –25
No Species-Wide Slavery 0 Alien Pops in empire Menu icon policies.png Any alien species has the Slaves citizenship rights 0 –25
Multicultural Society 4 None Pop.png 4+ species in empire +10 0
Recent Uplift 0 None Trait Point Uplifted a species within the last 20 years +10 0
Recent Enlightenment 0 None Fleet task technological enlightenment action.png Recently enlightned a pre-FTL civilization +10 0
Landgrab Objections 0 Encountered a pre-FTL civilization Diplomacy war.png Never invaded a pre-FTL civilization 0 –15
Federated 4 None Diplomacy federation.png Federation Member +20 0
New Contact 0 None Diplomacy alliance.png Established communications with another empire within last 10 years +5 0
Celebrate Diversity 0 None Ancient Relics.png Celebrate Diversity Minor Artifact action modifier +5 0
Book Burner 0 None Ancient Relics.png Proclaim Superiority Minor Artifact action modifier 0 –5
Enclaves Incorporated 0 None Leviathans.png Enclave station within borders +5 0
Faction icons supremacists.png Supremacist Xenophobe.png Xenophobe
(main species only)
Strong Diplomacy 0 None Diplomatic stance cooperative.png Belligerent or Supremacist Diplomatic Stance Policy +10 0 No.png
Weak Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy –10 0 No.png
Invasive Xeno Studies 0 Encountered a pre-FTL civilization Menu icon policies.png Unrestricted Studies Native Interference Policy +5 –10 No.png
Xenos Disenfranchised 0 Alien Pops in empire Menu icon policies.png No alien species has Full Citizenship Species Rights +5 –10 No.png
No Xeno Ruler 0 None Ruler.png Ruler belongs to the primary species +10 –30 No.png
Strong Alone 1 None Diplomacy federation.png Not being in a Federation +10 –30
No Immigration 3 None Diplomacy migration pact.png No Migration Agreement with any empire 0 –10 No.png
Asserting Dominance 0 None Diplomacy war.png At war as attacker +10 0 No.png
Fanatic Purifiers 0 None Civic fanatic purifiers.png Fanatic Purifiers civic +10 0
Giant Massacre 0 None Leviathans.png Killed a Leviathan within the last 20 years +10 0
Disdain of History 0 None Ancient Relics.png Proclaim Superiority Minor Artifact action modifier +5 0
Celebrating Weakness 0 None Ancient Relics.png Celebrate Diversity Minor Artifact action modifier 0 –5
Faction icons isolationists.png Isolationist Xenophobe.png Xenophobe
(alien pops or Pacifist empire only)
Isolationist Diplomacy 0 None Diplomatic stance isolationist.png Isolationist Diplomatic Stance Policy +10 –10 No.png
Stalwart Defense 1 None Menu icon policies.png Liberation Wars or Defensive Wars War Philosophy Policy 0 –25
Restricted Movement 3 None Menu icon policies.png No Migration Agreement or Refugees Welcome Refugees Policy 0 –10
Unwilling Aggression 3 None Diplomacy truce.png Not attacking or joining another empire in war 0 –25
Strong Alone 1 None Diplomacy federation.png Not being in a Federation 0 –25
Non-Aggression Pact 3 Below 2 Diplomacy non aggression pact.png Non-Aggression Pacts Diplomacy non aggression pact.png 1 Non-Aggression Pact +5 0
Non-Aggression Covenant 3 Below 3 Diplomacy non aggression pact.png Non-Aggression Pacts Diplomacy non aggression pact.png 2 Non-Aggression Pacts +10 0
Non-Aggression Protocol 3 None Diplomacy non aggression pact.png 3+ Non-Aggression Pacts +15 0
Peace 1 None Diplomacy truce.png At peace for 10-24 years +5 0
Extended Peace 1 None Diplomacy truce.png At peace for 25-49 years +10 0
Peace Everlasting 1 None Diplomacy truce.png At peace for 50+ years +15 0

References


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs