Difference between revisions of "Factions"

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(Updated with information on loyalist and separatist factions.)
(Updated & tablified faction types)
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Factions can be interacted with in various ways. Each method has its cost, but can help when dealing with that faction.
 
Factions can be interacted with in various ways. Each method has its cost, but can help when dealing with that faction.
  
=== Loyalist Faction ===
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== Known faction types ==
''The loyalists faction contains your most satisfied population. They won't want anything, as long as everything continues as it is.''<ref name="game_reactor_presentation">[http://www.gamereactor.eu/news/399583/Stellaris+gameplay+presentation+with+Paradox/ Game Reactor: Stellaris gameplay presentation with Paradox]</ref>
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{| class="mildtable"
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!width="15%"|Name
 +
!width="15%"|Conditions
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!width="10%"|Demands
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!width="30%"|Actions
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!width="30%"|Description
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|- id="Loyalists"
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|'''Loyalists'''<ref name="blorg_youtube_5">[https://www.youtube.com/watch?v=5PFXXrZC1yA All hail Blorg, Space Friends #05]</ref> (Pseudo-Faction)
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|
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* none
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|
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* none
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|
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* none{{sup|?}}
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<!--* Tyrannize: Costs 80 [[Influence]]. Willfully lower popular support for the regime. Adds the Tyrannized modifier to all Pops of the Loyalists, severely decreasing Happiness. -40% support. Limited to once every six months.
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* Favor: Costs 80 [[Influence]]. Bestow favor upon those loyal to the empire. Adds the Favored modifier to all Pops of the Loyalists, slightly increasing Happiness. Limited to once every year.-->
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|''The Loyalist faction is the main faction of our Empire. Loyal Pops are satisfied with the status quo and will not seek radical change.''
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|- id="Planetary Separatist Faction"
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|'''Planetary Separatist Faction'''<ref name="blorg_youtube_5" />
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|
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* Planet is directly controlled.
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|
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* Indepent{{sup|sic}} [planet]
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|
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* Grant Independence:
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** ''Grant the colony on [planet] independence as a Vassal Empire.''
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** Cost: unknown
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* Bribe Leaders:
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** {{green|-10%}} support
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** Cost: 200 [[Energy]], 200 [[Influence]]
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<!--* Assassinate Leader:
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** ''Rendering the faction leaderless is sure to quiet it, for a time.''
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** {{green|-25%}} support. Limited to one assassination every three months.
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** Cost: 500 [[Energy]]-->
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|''Planetary separatists may appear on colonized worlds and seek to free the planet from imperial rule. Given enough popular Support, they may even take up arms.''
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|}
  
Each empire's initial population units all support the Loyalist faction, which will never place demands on their rulers. As empires expand, however, their population units will develop their own set of ethics, especially on more distant worlds.
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== References ==
 
 
Possible actions:
 
* Tyrannize: Costs 80 [[Influence]]. Willfully lower popular support for the regime. Adds the Tyrannized modifier to all Pops of the Loyalists, severely decreasing Happiness. -40% support. Limited to once every six months.
 
* Favor: Costs 80 [[Influence]]. Bestow favor upon those loyal to the empire. Adds the Favored modifier to all Pops of the Loyalists, slightly increasing Happiness. Limited to once every year.
 
 
 
=== Secessionist Factions ===
 
''Planetary separatists may appear on colonized worlds and seek to free the planet from imperial rule. Given enough popular Support, they may even take up arms.''<ref name="weekly_stellaris_stream_2">[https://www.twitch.tv/paradoxinteractive/v/56330432 Extraterrestrial Thursday #2]</ref>
 
 
 
Demands: Independence for colony.
 
 
 
Effects:
 
* Consolidate support
 
* Strike
 
* Riots
 
* Rebellion
 
 
 
Possible actions:
 
* Grant Independence: Grant the colony independence as a [[Vassal]] Empire.
 
* Assassinate Leader: Costs 500 [[Energy]]. Rendering the faction leaderless is sure to quiet it, for a time. -25% Support. Limited to one assassination every three months.
 
* Bribe Leaders: Costs 200 [[Energy]], 200 [[Influence]]. -10% Support.
 

Revision as of 16:47, 2 April 2016

Version

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Please help with verifying or updating older sections of this article. At least some were last verified for version Pre-release.

This article is for the PC version of Stellaris only.


In order to represent the struggles a empire will face in attempting to maintain control over a diverse population, Stellaris includes a system where units of an empire's population can join factions. These factions can gain support and militancy, and press the empire with demands (such as for independence).

Factions can be interacted with in various ways. Each method has its cost, but can help when dealing with that faction.

Known faction types

Name Conditions Demands Actions Description
Loyalists[1] (Pseudo-Faction)
  • none
  • none
  • none[?]
The Loyalist faction is the main faction of our Empire. Loyal Pops are satisfied with the status quo and will not seek radical change.
Planetary Separatist Faction[1]
  • Planet is directly controlled.
  • Indepent[sic] [planet]
  • Grant Independence:
    • Grant the colony on [planet] independence as a Vassal Empire.
    • Cost: unknown
  • Bribe Leaders:
Planetary separatists may appear on colonized worlds and seek to free the planet from imperial rule. Given enough popular Support, they may even take up arms.

References