Factions

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Revision as of 15:59, 28 March 2020 by Kami-sama (talk | contribs) (updated the Factions and remade the tables)
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Please help with verifying or updating older sections of this article. At least some were last verified for version 2.6.

This article is for the PC version of Stellaris only.
Just like Ethics shift will never be one-sided in individualist empires, factions will always form.

Factions represent political parties and have a potentially high impact on Pop Mod pop happiness.png Happiness. There is at least one Faction for each ethic and each Pop will join the Faction matching its ethic. Factions are not present in Gestalt consciousness.png Gestalt Consciousness empires. A faction's name is randomized but can be manually changed at any point.

Faction Properties

Factions screen

Every faction has all of these properties. Approval and size/support are usually the most important figures to keep in mind.

Spawn Limitations

Factions can only spawn after at least 10 years have passed and there are at least 5 pops capable of supporting it. There is an also 180 day lockout between Factions spawning. While many also require having met another species, this is not a universal rule.

Very rarely a Faction might despawn if it loses all its members. If this happens the Faction can form again under a new name later.

Approval

Approval is derived from its issues, with a major modification if the Faction is suppressed, supported or a factions Ethic was recently Embraced. Faction Approval adds a Mod pop happiness.png Happiness modifier to all Pops who support the faction:

Approval Pop Happiness
0-19% -40%
20-39% -10%
40-59% 0
60-79% +5%
80-100% +10%

Support

A pop can only support a faction if it's sentient, has Full Citizenship or Residence rights and does not suffer from Stellar Culture Shock. A pop can only support one Faction. As a Pop has to have the fitting Ethics to support a Faction, Ethics attraction plays a major role in Faction strength and distribution. Both systems interact to a degree, with many issues aiming to create (or curb) conflicting Attractions.

The tooltip separates between Citizen and non-Citizen (Residence) pops. Currently all pops count the same regardless of Mod pop political power.png Political Power and if they have Citizen Rights.

It is ideal if happy Factions have a lot of support and unhappy ones as little as possible. Depending on the Support, an unhappy Faction will be listed as White, Yellow or Red in the outliner.

Pops with the Nerve Stapled.png Nerve Stapled trait cannot join Factions.

Issues

Issues directly translate to happiness: the more issues that are Fulfilled, the happier the Faction. By their nature opposing Ethic Factions have opposing issues, making it impossible to make all Factions happy. An issue can be either fulfilled or not fulfilled. In either case, it might produce a happiness penalty (red), a happiness bonus (green) or be neutral (yellow). Many issues have requirements before they can appear, making it sometimes hard to know what will please a faction before unlocking the proper Options.

As they can only have two states, issues come in a few common shapes that can each only have two of the above states:

  • Positive issues will be green if fulfilled, yellow if not fulfilled.
  • Negative issues will be red if not fulfilled, yellow if fulfilled.
  • Extreme issues will be red if not fulfilled, green if fulfilled.
  • Timed issues belong into one of the above, but rely on having a timed country flag.
  • Stacking issues are a set of Positive issues. There are 2 or more "levels" to fulfilling these issues. Usually, the higher level is the same basic mechanic/check, but with a higher threshold. Fulfilling one level will unlock the next one (i.e., being 10, 20 and 50 years at peace; having 1, 3 or 5 Non-Aggression Pacts with neighbors). The levels will usually provide +2%, +3% and +5% happiness which will stack for a total of +5% or +10%. However, sometimes unrelated issues share these numbers too.

Effects

All Factions produce Influence.png Influence for the empire. The higher the Faction Approval and Support the more Influence will be produced. All Factions produce in total 2 Influence baseline, which can be increased to 3 with Tech living state.png The Living State Technology. This value is then multiplied by Faction Approval and Support, resulting in the total yield.

Faction Influence Gain can be improved by the following:

  • Egalitarian.png Egalitarian adds +25%
  • Fanatic Egalitarian.png Fanatic Egalitarian adds +50%
  • Civic parliamentary system.png Parliamentary System adds +25%

Leader

Every Faction has a Leader. That one will be drawn randomly from the Leaders already hired or hire-able in the empire, but often with weighting towards certain leader classes and towards/against Xenos. Rulers can become the Leaders of Faction or already be before they become Ruler. If the Ruler of the Empire is also the Leader of a Faction, the Attraction for the Faction and the Factions Ethics will also increase by +25%.

Actions

Actions the player can do to deal with the Faction:

  • Embrace Faction allows an empire to shift its Ethics one step towards that Faction's Ethics. It costs 500 Influence.png influence, has a 20 year lockout and requires at least 20% Faction support. It will make this Faction Happy (+10%) but all others Unhappy (-20%). The faction with the lowest attraction in your empire will have its Ethics regress a step.
  • Suppression allows an empire to reduce the attraction of the Faction's Ethic, which can - in the long run - eliminate the Faction. But its main use is to limit the Faction Support. Suppressing a faction gives Mod pop ethic shift.png -75% Ethic Attraction for the chosen ethic and costs Influence.png -1 Influence per month.
  • Support allows an empire to increase the attraction of the Faction's Ethic. This can be used both to promote the governing ethics or to prepare for an ethics switch. Supporting a faction gives Mod pop ethic shift.png +100% Ethic Attraction for the chosen ethic but costs Influence.png -2 Influence per month.

Factions

There are 9 Factions present in Stellaris, one for each ethic except Xenophobe.png Xenophobe which has two. Many Faction issues are not present if the empire has the Civic fanatic purifiers.png fanatic Purifiers civic.

Faction Ethic Issue Communications Additional requirements to appear Fulfillment Yes.png No.png Civic fanatic purifiers.png
Faction icons imperialists.png Imperialist Militarist.png Militarist Strong Diplomacy 0 None Diplomatic stance cooperative.png Belligerent or Supremacist Diplomatic Stance Policy +10 0 No.png
Weak Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy 0 –10 No.png
Aggressive Diplomacy 1 None Menu icon policies.png Unrestricted Wars or Liberation Wars War Philosophy Policy 0 –30
Conquest 0 None Diplomacy war.png Conquered a planet within the last 10 years +10 0
Local Rivalry 3 Below 2 Rivals Diplomacy rivalry.png 1 Rival +5 –5 No.png
Neighborhood Rivalries 3 Below 3 Rivals Diplomacy rivalry.png 2 Rivals +10 0 No.png
Galactic Nemeses 3 None Diplomacy rivalry.png 3+ Rivals +15 0 No.png
Imperial Hegemony 3 None Diplomacy isvassal.png Having a Subject +5 0 No.png
Subject State 0 None Diplomacy isvassal.png Being a Subject 0 –25
Fanatic Purifiers 0 None Civic fanatic purifiers.png Fanatic Purifiers civic +10 0
Leviathan Slayer 0 None Leviathans.png Killed a Leviathan within the last 20 years +10 0
Military Requisition of Artifacts 0 None Ancient Relics.png Find Military Applications Minor Artifact action modifier +5 0
Waste of Artifacts 0 None Ancient Relics.png Find Peaceful Applications Minor Artifact action modifier 0 –5
Faction icons progressives.png Progressive Materialist.png Materialist Anti-Autocratic 0 None Imperial Not Dictatorial or Imperial Authority +10 –15
Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
Free Movement 0 Encountered another species Menu icon policies.png Prohibited Resettlement Policy
Menu icon policies.png No Migration Controls rights for every species
+10 –10
Reproductive Freedom 0 None Menu icon policies.png Prohibited Population Controls Policy +5 –20
Anti-Stratification 0 None Menu icon policies.png No species has the Stratified Economy Living Standard rights 0 –25
Born Equal 0 Tech selected lineages.png Selected Lineages technology Menu icon policies.png Natural Selection Leader Enhancement Policy +5 –5
Faction icons prosperity.png Prosperity Pacifist.png Pacifist Solid Liquidity 0 Any Colony Energy Credits.png At least 5000 Energy +10 0
Mercantile Diplomacy 0 None Diplomatic stance mercantile.png Mercantile Diplomatic Stance Policy +10 0 No.png
Aggressive Diplomacy 0 None Diplomatic stance cooperative.png Diplomatic Stance Policy is not Belligerent or Supremacist 0 –10 No.png
Defensive Stance 1 None Menu icon policies.png Defensive Wars War Philosophy Policy +10 –10
Keep the Peace 0 None Diplomacy truce.png Not at war +5 –10
Nonviolence 3 None Diplomacy truce.png Not attacking or joining an aggressor empire in war for 20 years 0 –30
Embetterment of Society 0 None Ancient Relics.png Find Peaceful Applications Minor Artifact action modifier +5 0
Waste of Artifacts 0 None Ancient Relics.png Find Military Applications Minor Artifact action modifier 0 –5
Faction icons technologists.png Technologist Materialist.png Materialist Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
AI Allowed 0 None Menu icon policies.png Not having Outlawed Artificial Intelligence Policy +10 –30
Bleeding Edge 1 None Menu icon technology.png No Default Empire has Superior or Overwhelming Technology Level +10 –20
Science Without Borders 0 None Diplomacy research agreement.png 3+ Research Agreements +10 0
Synth Envy 0 Encountered Trait mechanical.png Mechanical or Trait cybernetic.png Cybernetic Pops
Not having the Ap synthetic evolution.png Synthetic Evolution Ascension Perk
Trait mechanical.png Any Pop has the Mechanical or Cybernetic traits 0 –10
Secret Knowledge 0 None Menu icon technology.png Precursor Data Cache or Curator Insight empire modifier +10 0
Knowledge of the Past 0 None Menu icon technology.png Arcane Insights or Arcane Deciphering Cooldown empire modifier +5 0
Precursor Secrets 0 None Ancient Relics.png Completed a non-DLC precursor secrets special project +5 0
Faction icons totalitarians.png Totalitarian Authoritarian.png Authoritarian Autocracy 0 None Imperial Imperial or Dictatorial Authority +10 0
Anti-Democratic 0 None Auth democratic.png Not Democratic Authority 0 –25
Stratified Society 0 None Menu icon policies.png Any species has Stratified Economy or Academic Privilege standards
Menu icon policies.png Any species is enslaved or purged
+10 –20
Elitism 0 Tech selected lineages.png Selected Lineages technology Menu icon policies.png Selected Lineages or Capacity Boosters Leader Enhancement Policy +5 –5
Extranational Authority 3 None Diplomacy isvassal.png Having a Subject +10 0
Underling 0 None Diplomacy isvassal.png Being a Subject 0 –10
Faction icons traditionalists.png Traditionalist Spiritualist.png Spiritualist Life Organic 0 None Menu icon policies.png Outlawed Robotic Workers Policy 0 –5
No Synth Rights 0 Tech sentient ai.png Positronic AI technology Menu icon policies.png Servitude Artificial Intelligence Policy 0 –10
Profane Machines 0 Tech sentient ai.png Positronic AI technology Menu icon policies.png Citizen Rights Artificial Intelligence Policy 0 –20
Pious Polity 0 None Spiritualist.png Spiritualist or Fanatic Spiritualist empire Ethic +5 –5 No.png
Unhallowed Ground 0 Not Origins post apocalyptic.png Post-Apocalyptic origin
Did not accept the Worm's offer
Trait pc nuked preference.png No Tomb World within borders is colonized or being terraformed 0 –5
Hallowed World 0 None Ap consecrated worlds.png Consecrate a Gaia World +5 0
Psionic Pursuit 0 None Ap mind over matter.png Mind over Matter Ascension Perk +10 0
The Flesh is Strong 0 None Ap the flesh is weak.png The Flesh is Weak Ascension Perk 0 –30
Homogeneity 0 None Spiritualist.png At least 25% of all Pops in the empire are Spiritualist +10 0
Embattled Minority 0 None Spiritualist.png Less than 10% of all Pops in the empire are Spiritualist 0 –10
Shrouded Boon 0 None Utopia.png Positive outcome when using the Shroud +5 0
Shrouded Blight 0 None Utopia.png Negative outcome when using the Shroud 0 –5
Comfort in the Past 0 None Ancient Relics.png Proclaim Religious Revelation Minor Artifact action modifier +5 0
Faction icons xenoists.png Xenoist Xenophile.png Xenophile Cooperative Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy +5 0 No.png
Indirect Xenology 0 Encountered a pre-FTL civilization Menu icon policies.png Passive Studies Native Interference Policy +10 –5
All Refugees Welcome 1 None Menu icon policies.png Refugees Welcome Refugees Policy +10 –10
Pre-Sapient Survival 0 Encountered a pre-sapient species Menu icon policies.png Protected or Tolerated Pre-Sapients policy 0 –10
No Purges 0 None Menu icon policies.png Not Prohibited Purge Policy 0 –25
No Species-Wide Slavery 0 Alien Pops in empire Menu icon policies.png Any alien species has the Slaves citizenship rights 0 –25
Multicultural Society 4 None Pop.png 4+ species in empire +10 0
Recent Uplift 0 None Trait Point Uplifted a species within the last 20 years +10 0
Recent Enlightenment 0 None Fleet task technological enlightenment action.png Recently enlightned a pre-FTL civilization +10 0
Landgrab Objections 0 Encountered a pre-FTL civilization Diplomacy war.png Never invaded a pre-FTL civilization 0 –15
Federated 4 None Diplomacy federation.png Federation Member +20 0
New Contact 0 None Diplomacy alliance.png Established communications with another empire within last 10 years +5 0
Celebrate Diversity 0 None Ancient Relics.png Celebrate Diversity Minor Artifact action modifier +5 0
Book Burner 0 None Ancient Relics.png Proclaim Superiority Minor Artifact action modifier 0 –5
Enclaves Incorporated 0 None Leviathans.png Enclave station within borders +5 0
Faction icons supremacists.png Supremacist Xenophobe.png Xenophobe
(main species only)
Strong Diplomacy 0 None Diplomatic stance cooperative.png Belligerent or Supremacist Diplomatic Stance Policy +10 0 No.png
Weak Diplomacy 0 None Diplomatic stance cooperative.png Cooperative Diplomatic Stance Policy 0 –10 No.png
Invasive Xeno Studies 0 Encountered a pre-FTL civilization Menu icon policies.png Unrestricted Studies Native Interference Policy +5 –10 No.png
Xenos Disenfranchised 0 Alien Pops in empire Menu icon policies.png No alien species has Full Citizenship Species Rights +5 –10 No.png
No Xeno Ruler 0 None Ruler.png Ruler belongs to the primary species +10 –30 No.png
Strong Alone 1 None Diplomacy federation.png Not being in a Federation +10 –30
No Immigration 3 None Diplomacy migration pact.png No Migration Agreement with any empire 0 –10 No.png
Asserting Dominance 0 None Diplomacy war.png At war as attacker +10 0 No.png
Fanatic Purifiers 0 None Civic fanatic purifiers.png Fanatic Purifiers civic +10 0
Giant Massacre 0 None Leviathans.png Killed a Leviathan within the last 20 years +10 0
Disdain of History 0 None Ancient Relics.png Proclaim Superiority Minor Artifact action modifier +5 0
Celebrating Weakness 0 None Ancient Relics.png Celebrate Diversity Minor Artifact action modifier 0 –5
Faction icons isolationists.png Isolationist Xenophobe.png Xenophobe
(alien pops or Pacifist empire only)
Isolationist Diplomacy 0 None Diplomatic stance isolationist.png Isolationist Diplomatic Stance Policy +10 –10 No.png
Stalwart Defense 1 None Menu icon policies.png Liberation Wars or Defensive Wars War Philosophy Policy 0 –25
Restricted Movement 3 None Menu icon policies.png No Migration Agreement or Refugees Welcome Refugees Policy 0 –10
Unwilling Aggression 3 None Diplomacy truce.png Not attacking or joining another empire in war 0 –25
Strong Alone 1 None Diplomacy federation.png Not being in a Federation 0 –25
Non-Aggression Pact 3 Below 2 Diplomacy non aggression pact.png Non-Aggression Pacts Diplomacy non aggression pact.png 1 Non-Aggression Pact +5 0
Non-Aggression Covenant 3 Below 3 Diplomacy non aggression pact.png Non-Aggression Pacts Diplomacy non aggression pact.png 2 Non-Aggression Pacts +10 0
Non-Aggression Protocol 3 None Diplomacy non aggression pact.png 3+ Non-Aggression Pacts +15 0
Peace 1 None Diplomacy truce.png At peace for 10-24 years +5 0
Extended Peace 1 None Diplomacy truce.png At peace for 25-49 years +10 0
Peace Everlasting 1 None Diplomacy truce.png At peace for 50+ years +15 0

References


Game concepts
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