Difference between revisions of "Federations (DLC)"

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'''Federations ''' is the 4th [[DLC#Expansions|major expansion]] for Stellaris. It was announced on 2019-10-19<!--<ref>Forum, [[forum:1125225|Stellaris: MegaCorp Announcement!]], 2019-10-19</ref>--> and to be accompanied by the free 2.6 patch.
 
'''Federations ''' is the 4th [[DLC#Expansions|major expansion]] for Stellaris. It was announced on 2019-10-19<!--<ref>Forum, [[forum:1125225|Stellaris: MegaCorp Announcement!]], 2019-10-19</ref>--> and to be accompanied by the free 2.6 patch.
  
== Expansion features ==
+
== Expansion Features ==
The supreme art of war is to subdue the enemy without fighting. With the Stellaris: Federations expansion, players can extend their diplomatic dominion over the galaxy like never before. Use every trick in the book to gain an edge on friend and foe alike, with a host of new options to influence, manipulate, and dominate without firing a shot.
+
* Form new types of Federations, each with unique passive effects, and level them up to unlock perks. Customize them further through the new Federation Laws.
 +
* Join the Galactic Community and pass resolutions by voting with the rest of the Community to make the galaxy a better place for everyone. Or slowly build up your diplomatic weight, and become ''the senate''!
 +
* A new way to customize your Empires, by choosing their Origin story. Is your Empire a race of people who survived the destruction of their homeworld who now live on Habitats? Or did your Empire discover nearby allies that it formed a Federation with? Or...?
 +
* Bigger is better! The Juggernaut is a new ship class as large as a starbase that can build and repair ships in the field, turning your offensive fleet into an unstoppable force!
 +
* A new Megastructure with a name so fitting you wonder how we even thought of it. The Mega Shipyard will allow you to build ships quicker and in more numbers than ever before, having up to 30 shipyards and passively increase your empires Ship build speed, while also starting ships off with some XP.
 +
* Show off your soft power with 10 new Steam achievements.
  
Features include:
+
== Free Features ==
 
+
=== Diplomacy Polish ===
* '''Expanded Federations''': With expanded diplomacy capabilities, players can build up the internal cohesion of their Federations and unlock powerful rewards for all members. Whether you join a Trade League, Martial Alliance, or Hegemony, membership can be extremely advantageous.
+
* Envoys have been added to the game. A Mini-leader that you don't need to hire, but you have a limited amount of. Meant to be used to improve or harm relationships with other Empires, to increase your Federations Cohesion, or to increase your Diplomatic Weight in the Galactic Community. Envoys are displayed in the top bar with informative tooltips. Various civics, traditions, edicts, and buildings affect envoy number and effectiveness.
* '''Galactic Community''': Unite the space empires with a galactic senate that can vote on a wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Members can also sanction those who defy the community, and enact a single galactic focus. Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers.
+
* Countries now have a Diplomatic Stance. These can be found under Policies and set your empire's general disposition towards other empires. Isolationist? Belligerent? Cooperative? Each comes with its own sets of benefits and drawbacks. Some civics add or remove options.
* '''Origins''': Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origins. By choosing an Origin, players can flesh out their empire’s background and alter its starting conditions. Whether it’s Void Dwellers who have abandoned their homeworld to live in perpetual orbit, or a society that worships and protects a powerful Tree of Life, you can lay the groundwork wisely for the seeds of your empire.
+
* Diplomacy action view and response view now have background colors depending on if the action is aggressive, positive, negative or neutral.
* '''New constructions''': Construct glorious new projects for your empire like the Juggernaut, a massive mobile starbase that provides a moveable repair base even in enemy territory, or the Mega Shipyard, a new megastructure that can churn out fleets with incredible speed. Offering both tactical advantages and a good dose of shock and/or awe, these are sure to be an asset to any space empire.
+
* The Commonwealth of Man now always spawns somewhere if playing UNE, reflecting their origin.
 +
* Strike Crafts now have an engagement_range, making a pure hangar based design viable. Modifier: ship_engagement_range_mult
 +
* Added a generic way to block archetypes in create_species effect.
 +
* Updates for Lithoids; added a prescripted Lithoid empire, notifications for Terravore consumption success,  
 +
* Fleet reinforcement is now handled as an MIA event: When a ship is built to reinforce a fleet that is not in their system, they will go MIA for as long as it would have taken them to get to the fleet. In order to reinforce, a path with no hostiles (including pirates and space wildlife) blocking the way to the fleet must exist.
 +
* Species traits, civics, and traditions for empire sprawl and administrative capacity, including Hive Mind variants.
 +
* Added a new free archaeological site, and a new one for Ancient Relics.
 +
* Added a colony event chain about dancing.
  
 
== Dev diaries ==
 
== Dev diaries ==

Revision as of 16:09, 22 September 2020

Version

Outliner top.png
This article is timeless and should be accurate for any version of the game.
Federations.png Federations
Outliner top.png
Banner Federations.jpg
Type
Release date / Patch
2020-03-17 / 2.6

Store: Expansion
This article is about the game expansion. For the game mechanics see Federations.

Federations is the 4th major expansion for Stellaris. It was announced on 2019-10-19 and to be accompanied by the free 2.6 patch.

Expansion Features

  • Form new types of Federations, each with unique passive effects, and level them up to unlock perks. Customize them further through the new Federation Laws.
  • Join the Galactic Community and pass resolutions by voting with the rest of the Community to make the galaxy a better place for everyone. Or slowly build up your diplomatic weight, and become the senate!
  • A new way to customize your Empires, by choosing their Origin story. Is your Empire a race of people who survived the destruction of their homeworld who now live on Habitats? Or did your Empire discover nearby allies that it formed a Federation with? Or...?
  • Bigger is better! The Juggernaut is a new ship class as large as a starbase that can build and repair ships in the field, turning your offensive fleet into an unstoppable force!
  • A new Megastructure with a name so fitting you wonder how we even thought of it. The Mega Shipyard will allow you to build ships quicker and in more numbers than ever before, having up to 30 shipyards and passively increase your empires Ship build speed, while also starting ships off with some XP.
  • Show off your soft power with 10 new Steam achievements.

Free Features

Diplomacy Polish

  • Envoys have been added to the game. A Mini-leader that you don't need to hire, but you have a limited amount of. Meant to be used to improve or harm relationships with other Empires, to increase your Federations Cohesion, or to increase your Diplomatic Weight in the Galactic Community. Envoys are displayed in the top bar with informative tooltips. Various civics, traditions, edicts, and buildings affect envoy number and effectiveness.
  • Countries now have a Diplomatic Stance. These can be found under Policies and set your empire's general disposition towards other empires. Isolationist? Belligerent? Cooperative? Each comes with its own sets of benefits and drawbacks. Some civics add or remove options.
  • Diplomacy action view and response view now have background colors depending on if the action is aggressive, positive, negative or neutral.
  • The Commonwealth of Man now always spawns somewhere if playing UNE, reflecting their origin.
  • Strike Crafts now have an engagement_range, making a pure hangar based design viable. Modifier: ship_engagement_range_mult
  • Added a generic way to block archetypes in create_species effect.
  • Updates for Lithoids; added a prescripted Lithoid empire, notifications for Terravore consumption success,
  • Fleet reinforcement is now handled as an MIA event: When a ship is built to reinforce a fleet that is not in their system, they will go MIA for as long as it would have taken them to get to the fleet. In order to reinforce, a path with no hostiles (including pirates and space wildlife) blocking the way to the fleet must exist.
  • Species traits, civics, and traditions for empire sprawl and administrative capacity, including Hive Mind variants.
  • Added a new free archaeological site, and a new one for Ancient Relics.
  • Added a colony event chain about dancing.

Dev diaries

Main article: Developer diaries
Stellaris: Federations expansion feature breakdown.
Stellaris: Federations release trailer.
Stellaris: Federations story trailer.
Stellaris: Federations announcement trailer.

All developer diaries about the Federations expansion, patch 2.6 (aka Verne) and patch 2.7 (aka Wells).

Patch 2.7 (Wells)
No. Title and Link Description Date
18 Federations is out, now what? A mention of Tiyanki improvements in the May update. 2020-03-26
19 Space Fauna Space creatures tweaks and resolutions related to them. 2020-04-03
20 Habitat Tiers Upcoming changes to habitats, their districts, buildings and tech. 2020-04-09
21 Edict Rework A subject dear to the hearts of many galactic rulers - namely Edicts! 2020-04-23
22 Federal improvements (UI and more!) Improvements to federations for the upcoming free update! 2020-04-30
23 4th Anniversary & 2.7 'Wells' Update A look at the space journey Stellaris had over the past years. 2020-05-07
24 DLC Visibility Experiment Experimentation on how DLC is shown in game. 2020-05-14
25 Dev Diary Summer Hiatus The Swedish summer downtime is upon us 2020-06-26
Patch 2.6 (Verne)
No. Title and Link Description Date
1 Empire Sprawl & Administrative Capacity Changes that aim to give a more important role to Empire Sprawl 2019-08-29
2 Origins New dedicated background stories for your empire, derived from Civics 2019-09-26
3 Federation rework Types, Perks, Laws and Internal mechanics of Federations 2019-10-31
4 Galactic Community A look to its creation, Resolutions, Diplomatic weight, Favors, Galactic Council and Focus 2019-11-07
5 Origins Full Reveal A list of all 18 Origins that will be present at the release 2019-11-14
6 Development Update An update on performance and AI development and a tentative release window for Federation 2019-11-21
7 New Diplomatic Features Envoys, Diplomacy interface, Diplomatic Stances and Favors 2019-11-28
8 Juggernaut & Mega Shipyard New Spaceship and Megastructure 2019-12-05
9 Summary of the Year 2019 2019 journey retrospective and changes in Stellaris Dev team composition 2019-12-12
10 Ready for 2020! Polish progress update and information about upcoming Q&A sessions 2020-01-16
11 Federation Q&A Q&A sessions about the Federation rework 2020-01-23
12 Galactic Community Q&A Q&A sessions about the Galactic Community 2020-01-30
13 Diplomacy Q&A Q&A sessions about General Diplomacy, Diplomatic stances, Diplomatic Weight, Diplomatic Relations and Envoys 2020-02-06
14 Origins Q&A Q&A related to Origins events, civics and Fallen Empires' Origins 2020-02-13
15 Performance and other technical issues Summary of causes of performance issues and a demonstration of the improvement. 2020-02-20
16 Reworking the AI A look at the AI mechanics and plans to improve it. 2020-03-05
17 Federations is soon upon us! (with patch notes) Patch notes for 2.6. 2020-03-12


References