This article is for the PC version of Stellaris only.
The Galactic Community is a governing body where each member empire can vote on laws that affect all other member empires. Any empire that has established communications with a Galactic Community member is able to join or leave. Leaving the Galactic Community costs between 100 and 500 influence, depending on empire size. If an empire leaves it will be unable to rejoin for 20 years and suffer a permanent −30 opinion penalty with the current Galactic Community members unless it rejoins. Members of the Galactic Community are automatically given communications with all other members. The Galactic Community button is located next to the top of the Outliner.
Once an empire that is not Gestalt Consciousness or Fanatic Purifiers has established communications with at least 70% of the other empires in the galaxy (at least 3 non-Genocidal empires must exist), all non-genocidal empires will be offered to form the Galactic Community. If at least 3 empires agree the Galactic Community will be created. When the option to form or join the Galactic Community is offered, AI empires will vote with the following weights:
The Galactic Senate is where resolutions are proposed and voted on. It goes through two recurring phases.
When the Senate is in Recess, no resolution is voted on. A recess lasts 720 days; at the end of the recess, the resolution at the top of the queue comes to the Floor for voting. An empire that is part of the Galactic Council can declare any proposed resolution an emergency measure once every 20 years, instantly moving that resolution to the Senate floor for voting, thereby ending the recess.
When the Senate is in Session, all empires may vote on the resolution on the floor. Supporting or opposing a resolution will add an empire’s diplomatic weight to either side; while abstaining will not add diplomatic weight to either side. All empires can change their vote every 4 months. When the session ends, the resolution is passed if the total diplomatic weight of empires that support it exceeds the total diplomatic weight of empires that oppose it. A session lasts 1440 days. An empire that is the Custodian or Galactic Emperor can end a session after half the time has passed.
Diplomatic weight is a measure of how influential an empire is within the Senate and determines its power when supporting or opposing resolutions that are proposed or voted on. Diplomatic weight is gained from economy, fleet power, technology, and pops. In addition, various modifiers can affect each category or the total diplomatic weight of an empire.
- Economic weight is 15% of the empire’s economic power
- Fleet power weight is 2.5% of fleet power
- Technology weight is 40% of technology level
- Population weight is the sum of each pop’s contribution, which is described by: . The political power of the pop is not considered. All pops that are not affected by happiness contribute 1 to diplomatic weight from pops. Pops in criminal or deviant drone jobs and presapient pops do not contribute any diplomatic weight.
|Per Envoy assigned to the Galactic Community||+10%||Total|
|Per Level of Interstellar Assembly megastructure||+10%||Total|
|Per Corporate Embassy Branch Office Building||+5%||Economy|
|Per Imperial Concession Port Branch Office Building||+5%||Economy|
|Xeno Diplomacy technology||+10%||Total|
|Xeno Relations technology||+10%||Total|
|Diplomacy Tradition completion bonus||+10%||Total|
|Galactic Contender ascension perk||+20%||Total|
|Lord of War ascension perk||+25%||Fleet|
|Cooperative diplomatic stance||+25%||Total|
|Isolationist diplomatic stance||−50%||Total|
|Supremacist diplomatic stance||+100%||Fleet|
|Mercantile diplomatic stance||+25%||Economy|
|Fleet Supremacy edict||+10%||Fleet|
|Diplomatic Grants edict||+10%||Total|
|Diplomatic Corps/ Public Relations Specialists/ Empath Civics||+10%||Total|
|Galactic Sovereign/Corporate Sovereign civic||+40%||Total|
|The Galatron relic||+100%||Total|
|President of level 4 Galactic Union or Trade League, or level 5 Martial Alliance||+10%||Total|
|President of level 2 Research Cooperative||+20%||Technology|
|President of level 5 Hegemony||+10% of each member's weight||Total (additive)|
|Is any type of subject||−50%||Total|
|Member of the Council||+20%||Total|
|Resolutions and Sanctions (see below)||±20% per level||By category|
|Proposed Resolution passes (lasts 6 years)||+5%||Total|
|Proposed Resolution fails (lasts 6 years)||−5%||Total|
|Humiliation (lasts 10 years)||−25%||Total|
|Denouncement (lasts 10 years)||−25%||Total|
|Energy Deficit situation||Between −10% and −50% by stage||Economy|
Resolutions are laws passed by the Galactic Senate and most resolutions affect all members of the Galactic Community. When a resolution is added to the queue, all members can support it, oppose it, or abstain. The total diplomatic weight of members supporting the resolution determines its place in the queue; opposing and abstaining empires have no effect on its place. An empires stance on a proposed resolution is also their initial stance when that resolution comes to the Senate floor to be voted on.
Resolutions comprise several types: Standard, Sanctions, Space Fauna, Sovereignty, Galactic Priorities, Denouncement, Galactic Council, Custodian, and Imperial. Within the game, these resolutions are divided among five main resolution groups, plus three more groups that are only conditionally available. Within each group, most resolutions are further divided into categories, each category representing cumulative levels of effects that must be passed in order. Additionally, it is possible to propose repealing the highest level resolution enacted in each category. Standard resolution categories contain 5 levels; Sovereignty and Sanction resolution categories contain 3 levels; most other categories have only a single level. Once a resolution passes, another resolution from the same category, including the option to repel the new resolution, cannot be proposed for 7 years. If a resolution fails, it cannot be proposed again for 14 years. The last two levels of Standard and Sanction categories require the Federations DLC.
When a resolution banning a policy is enacted, all members of the Galactic Community that use it are given notice of the breach and the option to change that policy, if able to. An event to change policy will happen on each decade for empires who are in breach of any resolution.
Gestalt Consciousness empires are not affected by modifiers that have no effect on their pops or planets (such as trade value or pop happiness), therefore certain resolutions have fewer benefits or drawbacks for gestalt empires than for non-gestalt empires.
Main resolution groups:
- Commerce and Industry
- Politics and Culture
- Environment and Technology
- Defense and War
- Suzerains and Sovereignty
Additional resolution groups:
Members of the Galactic Community can propose resolutions, which are then added to the resolution queue. Empires may have only one proposed resolution in the queue at a time.
The influence cost to propose Standard Resolutions increases with each level. Other resolution types typically have a fixed influence cost. An empire can withdraw its own proposed resolution while it is in the queue at any time, but the spent influence is not refunded. Proposing to repeal a resolution costs as much as it took to initially propose it.
When an empire proposes a resolution, it goes into the resolution queue and that empire automatically supports the resolution. Other members can then support or oppose the resolution or abstain. Empires can change their stance on resolutions in the queue at any time. The sum of supporting members' diplomatic weight determines the position of the resolution in the queue; the resolution with the most support will be sent to the Senate floor at the end of the current recess.
When a resolution comes to the Senate floor, all member empires can support, oppose, or abstain. The total diplomatic weight of empires supporting and opposing the resolution is compared and the side with the higher total prevails. By spending 10 Influence per favor, any member can use up to 10 favors from each member voting opposite to themselves to add 10% of that member's diplomatic weight to their side of the vote; this does not reduce that member's diplomatic weight. Only 100 favors total may be used per resolution.
|Voting period||1440 days (4 years)|
|Senate recess||720 days (2 years)|
|Change vote cooldown||120 days (4 months)|
|Category cooldown||2520 days (7 years)|
|Resolution cooldown||5040 days (14 years)|
|Veto cooldown||1800 days (5 years)|
|Emergency measure cooldown||7200 days (20 years)|
Tiers and costs
|Resolution tier||Level 1||Level 2||Level 3||Level 4||Level 5|
List of resolutions
|Galactic community may need to be updated. Please update this article to reflect recent events or newly available information, and remove this template when finished. Please see the talk page for more information.|
|This article may require copy editing for misleading AI voting weight information implies some modifiers with multiple triggers can apply multiple times. You can assist by editing it.|
Sanctions are resolutions that apply negative modifiers to empires that are in breach of Galactic Law or have been denounced. The last two levels for each Sanction can only be proposed by members of the Galactic Council. All Sanctions require 25 Influence to propose. AI empires are 25% more likely to vote for a Sanction resolution if a Rival is denounced or in breach of the Galactic Law but 50% less likely if a member of the same Federation is denounced or in breach of Galactic Law. They will always oppose resolutions if they themselves are in breach of Galactic Law.
|Resolution||Effects||AI voting weight||Description|
|Tiyanki Pest Control||The roving Tiyanki are not only a nuisance, but also a navigational hazard. The presence of these unpredictable creatures cannot be tolerated in the galaxy’s increasingly busy spacelanes.|
|Tiyanki Conservation Act||
||The Tiyanki are a unique form of spacefaring life, and they must be protected from those who would do them harm.|
|Space Amoeba Protection Act||
||Despite their unseeming looks, the Space Amoebas have as much right to roam the galaxy as any species. They must be treated as a form of life worth cherishing, not as vermin to be hunted down.|
Galactic priorities are resolutions that create a Galactic Focus, an objective that when accomplished will grant every member of the galactic community 100 influence. Galactic priorities will only appear when certain conditions are met and cost 100 influence to propose.
|Galactic priority||Effect||Galactic focus||Requirement||AI voting weight|
|Pass a resolution||None||Pass a resolution||Activated automatically||None|
|Form the Galactic Market||Starts the Birth of the Galactic Market event chain
+10000 Resource Storage Capacity
|Nominate an empire to house the galactic market||
|The Contingency||All members of the galactic community open borders towards each other||Defeat the Contingency crisis||Contingency crisis|
|The Prethoryn Scourge||All members of the galactic community open borders towards each other||Defeat the Prethoryn Scourge crisis||Prethoryn Scourge crisis|
|The Unbidden||All members of the galactic community open borders towards each other||Defeat the Extradimensional Invaders crisis||Extradimensional Invaders crisis|
|The Gray Tempest||All members of the galactic community open borders towards each other||Defeat the Gray Tempest||Gray Tempest L-Cluster outcome|
|The Great Khan||All members of the galactic community open borders towards each other||Defeat the Horde||The Horde|
|Denounce The First Awakened Empire||Bans being a subject of the first awakened empire||End the War in Heaven||War in Heaven||
|Denounce The Second Awakened Empire||Bans being a subject of the second awakened empire||End the War in Heaven||War in Heaven|
|Denounce Both Awakened Empires||Bans being a subject of either awakened empire
+25% Damage against awakened empires
|End the War in Heaven||War in Heaven||×0 if awakened empire overlord|
|Available only with the Federations DLC enabled.|
Denouncements are a unique type of resolution that targets a certain member empire. If the denouncement resolution passes the denounced empire will get a −25% diplomatic weight modifier for 10 years. If the empire is a member of the galactic community it will be affected by Sanction resolutions even if it didn't breach Galactic Law. A denouncement resolution can only be proposed against empires with rivalry or negative Relations. There are two types of denouncements:
- Castigation denouncements cost 25 influence and can be proposed by any empire if the 4th Mutual Defense resolution is passed against an empire that is either in breach of the Galactic Law or is not a member of the galactic community
- Council denouncements cost 100 influence can be proposed by members of the Galactic Council against any member of the galactic community
|Available only with the MegaCorp DLC enabled.|
|Available only with the Overlord DLC enabled.|
The Bureaucratic Surveillance resolution can only be proposed by empires that have at least one subject.
|Available only with the Federations DLC or the Nemesis DLC enabled.|
The Galactic Council can be created by passing the Form Galactic Council resolution, which requires the Galactic Community to be at least 20 years old. Members are chosen from the member empires with the highest diplomatic weight every 20 years and gain an additional +20% diplomatic weight. Council members can propose higher level sanctions and council denouncement resolutions and can declare any proposed resolution an emergency measure and put it into session immediately once every 20 years. After the Galactic Council is created, the Galactic Reforms resolution list will become available.
|Available only with the Nemesis DLC enabled.|
The members of the Galactic Council, including the Custodian or Galactic Emperor, can propose crisis declaration resolutions. Crisis declaration resolutions cost to propose or repeal and will start a war between the Galactic Community or Galactic Imperium and the target using the Crisis War wargoal. During the war, member empires gain +20% ship build speed and −10% ship upkeep. The war will end prematurely if the resolution is repealed.
|Available only with the Nemesis DLC enabled.|
A Custodian can be chosen from the members of the Galactic Council by passing the Nominate Custodian resolution. The Custodian enjoys the following benefits:
- +5 Monthly influence
- +30% diplomatic weight, in addition to the +20% modifier for being on the Galactic Council
- −50% Emergency measure cooldown
- −50% Veto cost and cooldown
- De facto permanent seat on the Galactic Council
- Open borders and 45 base intel on every member of the Galactic Community
- Can end any session after half its time has passed at the cost of 190 influence
- Can change the Galactic Focus without requiring a resolution at the cost of 100 influence
- Can freeze any resolution at the cost of 200 influence, preventing it from being moved to the floor for 4 years (the empire with the frozen resolution can still withdraw it to propose another one)
Even if the Custodianship ends, any active Custodianship resolutions will remain in effect. Custodian resolutions can be repealed, but additional Custodian proposals cannot be made. If the Galactic Defense Force was enacted before the end of the Custodian's term and a GDF fleet exists, it will become a neutral fleet that patrols Galactic Community space.
|Available only with the Nemesis DLC enabled.|
If the Proclaim the Galactic Imperium resolution is passed, the Galactic Community will be reformed into the Galactic Imperium. All Galactic Imperium members will leave any federation they are part of. The Custodian becomes the Galactic Emperor - with a new name depending on its previous authority - shifts ethics towards Fanatic Authoritarian, shifts government to Imperial, gains the Galactic Sovereign civic, and gains the ability to upgrade the capital building of the empire's capital into the Imperial Palace. If the Galactic Emperor previously had Corporate authority, it still shifts government but becomes able to use both regular and corporate civics. All Custodian perks remain and in addition, the Galactic Emperor cannot be attacked by Galactic Imperium members and gains 65 base intel on them. Empires cannot leave the Galactic Imperium.
When the Galactic Imperium is formed, the Galactic Council will be reformed into the Imperial Council, with the Galactic Emperor maintaining a permanent seat. Galactic Reform resolutions will be replaced by Imperial Council ones, which can only be proposed by the Galactic Emperor. If the Galactic Defense Force resolution has been passed, it will be replaced by the Imperial Armada Resolution. In addition, the Galactic Trade Organization resolution will be moved to the Imperial Institutions group and A United Front to Foreign Relations.
The Galactic Emperor will be able to propose the following resolutions:
|Imperial Council||Abolish Imperial Council||300||Imperial Council no longer exists (the Galactic Emperor still retains council powers and bonuses)|
|Restore Imperial Council||100||Imperial Council is restored||The Imperial Council has been abolished|
|Change Council Size: 1||200||1 empire can be part of the Imperial Council||The Imperial Council exists|
|Change Council Size: 2||200||2 empires can be part of the Imperial Council||The Imperial Council exists|
|Change Council Size: 3||200||3 empires can be part of the Imperial Council||The Imperial Council exists|
|Change Council Size: 4||200||4 empires can be part of the Imperial Council||The Imperial Council exists|
|Change Council Size: 5||200||5 empires can be part of the Imperial Council||The Imperial Council exists|
|By Election||200||Imperial Council members are chosen from the member empires with the highest diplomatic weight every 20 years||The Imperial Council exists|
|By Appointment||200||The Galactic Emperor can add and remove Imperial Council members at the cost of 100 influence||The Imperial Council exists|
|By Trial of Advancement||200||Enables the Trial of Advancement casus belli||The Imperial Council exists|
|Permanent Council Seat||300||Target empire will always be part of the Imperial Council||By Election is enacted|
|Revoke Permanent Council Seat||300||Target empire will no longer always be part of the Imperial Council||Target has a Permanent Council Seat|
|Foreign Relations||Imperial Crusade||100||All Galactic Imperium members declare war on the target empire with the Force into Imperium wargoal|
|Imperial Reforms||Pax Galactica||200||Galactic Imperium members cannot use casus belli on each other except Trial of Advancement||180 Imperial Authority|
|Repeal Pax Galactica||200||Repeals the Pax Galactica resolution||Pax Galactica is enacted|
|Imperial Institutions||Imperial Armada||200|
|Imperial Armada Expansion||200||Imperial Armada is enacted|
|Imperial Legions||200||The Galactic Emperor can recruit 12 Imperial Legion armies|
|Imperial Navigation Agency||200|
|Disband the Imperial Navigation Agency||200||Repeals the Imperial Navigation Agency Resolution||Imperial Navigation Agency is enacted|
|Imperial Security Directorate||200|
||Target has the Imperial Charter modifier|
If the Galactic Emperor is entirely destroyed, the Galactic Imperium will become the Galactic Community again.
Undermining the Imperial Authority
The Galactic Imperium measures its strength via Imperial Authority. Envoys can be assigned to the Galactic Imperium to raise or lower Imperial Authority by 0.1 per month each. This is done via the Galactic Imperium screen as shown in the image. Envoys can be assigned (by clicking either icon) to support or undermine the Imperium. In addition to this, an Espionage Operation exists to Weaken Imperial Authority.
If the Imperial Authority is at least 100, all members of the Galactic Imperium will join the Galactic Emperor in defensive wars. If it falls below 50, members can use the Spark Rebellion espionage operation to attempt to bring down the Emperor. This operation requires a very high Infiltration level, so it may be required to acquire additional assets first. In addition to the high starting requirements, events may happen that demand to sacrifice the assigned asset, thus lowering the maximum infiltration level. The Contact Lost event requires 10 more infiltration level than the original starting requirement of the operation.
The Galactic Law represents actions that are forbidden within the Galactic Community. When the Galactic Community is formed, nothing is forbidden, but passed resolutions can ban certain policies and actions. If a member of the Galactic Community breaches the Galactic Law, all other members will lose opinion towards the breaching empire. In addition, as long as an empire is in breach of Galactic Law, it will be affected by passed Sanction resolutions. Sanction resolutions themselves can only be proposed after at least one thing is banned by Galactic Law.
When a resolution banning a policy is passed, all empires in breach of that resolution are given an event to change the policy or remain defiant of Galactic Law. Once every decade, empires in breach of Galactic Law are given another event to change their policies.
- Because the Galactic Emperor always is a member of the Imperial council, the number of available seats is technically one less than stated