Game Settings

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Revision as of 09:48, 3 March 2018 by Yezhanquan (talk | contribs) (Galaxy)
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Version

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This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 2.0.

This article is for the PC version of Stellaris only.

Settings ("Game Details") are the various changes that the player can make while starting a single player or multiplayer game. These settings can be used to make game sessions shorter or longer, simpler or more complex, as well as to increase the difficulty if desired.

Galaxy

When starting a new game, the player may choose which type of galaxy they are to play in. An empire's expansion is limited to the galactic plane, so the shape of the galaxy will affect play. Which galaxy types are accessible at the start of the game is determined by how many stars the galaxy is to have.


Notes on Galaxy Size

  • For Tiny, the player may not select either the 2-armed or the 4-armed spiral galaxy when choosing this option. There are 2 AI empires and 1 Advanced AI starts by default.
  • For Small, the player may not select the 4-armed spiral galaxy when choosing this option. There are 11 AI empires and 3 Advanced AI starts by default.
  • From Medium onwards, the player may select any type of galaxy. At Medium, there are 17 AI empires and 4 Advanced AI starts by default.
    • For Large, there are 23 AI empires and 6 Advanced AI starts by default.
    • For Huge, there are 29 AI empires and 8 Advanced AI starts by default.

Empires

These settings determine the number of AI empires that will spawn at the start of the game, as well as their advantages, placement and abilities for expansion.

  • AI empires - Determines the number of AI empires that spawn at the same time as human players. Number ranges are dependent on galaxy size; minimum can be set at zero.
  • Advanced AI starts - Can range from 0 to all of the AI empires. Determines the number of pre-existing AI empires that start with an initial starting advantage over the player. These empires may start with up to 4 extra colonies, 3-7 extra warships and 500-1500 extra Minerals.png minerals, 300-900 extra Energy Credits.png energy and 50-150 extra Influence.png influence. The probability of an empire getting an advanced start depends on its AI personality.
  • Fallen Empires - The max number of Fallen Empires that can spawn. There can be no more than 5 Fallen Empires, one of each kind. (Ancient Caretakers is only available with Synthetic Dawn.png Synthetic Dawn DLC)
  • Habitable Worlds - Increases or decreases the chance of planets being habitable. Ranges from 0.25X to 5X.
  • Primitive Civilizations - Increases or decreases the chance of Primitive Civilizations spawning. Ranges from 0X to 5X.
  • AI Aggressiveness - The overall AI aggressiveness can be increased or decreased and determines how likely the AI is to declare war on empires if they have negative attitudes.
  • Empire Placement - Determines whether empires will be placed in clusters to increase the likelihood that you'll have some neighbors or placed at random.
  • Advanced Neighbors - Determines whether Advanced AI empires can spawn next to human players or not.
  • Endgame Crises - Determines whether an endgame crisis can happen, as well as its strength. If an crisis is allowed to occur, its minimum strength is 0.25X (maximum strength is 5x).
  • Tech/ Tradition cost - Determines the costs of technology and traditions for regular empires. Ranges from 0.25X to 5X.
  • Marauder Empires - The max number of Marauder Empires that can spawn.

Travel

These settings determine the ease of travel within the galaxy.

  • Hyperlane Density - Determines number of hyperlanes in the galaxy. Ranges from 0.5X to 5X.
  • Abandoned Gateways - Determines number of abandoned gateways in the galaxy. Ranges from 0X to 5X.
    • Increasing the number of abandoned gateways also increases the chance of empires studying them and eventually constructing them once the appropriate research has been done.
  • Wormhole Pairs - Determines number of wormhole pairs in the galaxy. Ranges from 0X to 5X.

Game phases

  • Mid-Game Start Year - Determines earliest year whereby mid-game events can occur. Examples include Synthetic Dawn.pngMachine Uprisings and Apocalypse.pngHorde Crisis.
  • End-Game Start Year - Determines earliest year whereby end-game events can occur. Examples include endgame crises and Fallen Empires Awakening.

Difficulty

Increases the difficulty of the game for a greater challenge, with higher difficulties granting bonuses to AI empires. Higher difficulty also increases the strength of the endgame crisis.

  • Normal - The normal difficulty settings.
  • Hard - AI Empires (except your vassals) get 25% extra production (including Energy Credits.png energy, Minerals.png minerals, and Physics ResearchSociety ResearchEngineering Researchresearch), build 25% larger fleets. They also receive a -25 modifier to peacefully become vassals to human players.
  • Very Hard - AI Empires (except your vassals) get 50% extra production (including Energy Credits.png energy, Minerals.png minerals, and Physics ResearchSociety ResearchEngineering Researchresearch), build 50% larger fleets. They also receive a -50 modifier to peacefully become vassals to human players.
  • Insane - AI Empires (except your vassals) get 100% extra production (including Energy Credits.png energy, Minerals.png minerals, and Physics ResearchSociety ResearchEngineering Researchresearch) and twice as large fleets. They also receive a -100 modifier to peacefully become vassals to human players.

Ironman mode

Main article: Ironman

Determines whether or not Ironman Mode is turned on or off.

  • Ironman Mode- Saving manually is disabled. Every time the game is saved, the previous save file is overwritten. Console cheats are also disabled. In order to earn Steam achievements, Ironman mode MUST be enabled.

References