Difference between revisions of "Government"

From Stellaris Wiki
Jump to navigation Jump to search
m (List of Civics: Typo fix.)
(Fixed typo in "practices")
 
(383 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{version|1.5}}
+
{{version|2.7}}
[[File:UI government.png|right|thumb|400px|Government interface]]
+
{{Govnav}}
Every [[empire]] has a '''government''' that provides different benefits. The name of a government is automatically determined according to its [[Ethics]], Authority, and Civics.
+
Every [[empire]] has a '''government''' that provides different benefits. The name of a government is automatically determined according to its [[Ethics]], Authority, and Civics. The government can be reformed once every 20 years for 250 {{iconify|influence}}.
  
 
== Authority ==
 
== Authority ==
{{Sversion|1.5}}
+
{{SVersion|2.7}}
The '''authority''' determines how power is transferred in the government. For all authority types, except hive-minded, [[policies]] such as voting rights and leadership affect who can get elected.
+
An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, [[policies]] such as voting rights and leadership affect who can get elected.
  
{| class="mildtable sortable" cellspacing="2" cellpadding="4" width="100%"
+
{| class="mildtable plainlist"
! style="width:20%" | Type
+
! Type
! style="width:30%" class="unsortable" | Effects
+
! Election
! class="width:50%" class="unsortable" | Description & Notes
+
! Ruler term
 +
! Changeable
 +
! Effects
 +
! Requirements
 +
! width="40%" | Description
 
|- id="Democratic"
 
|- id="Democratic"
| [[File:Auth democratic.png]] '''Democratic'''
+
| {{icon|democratic|44px}} '''Democratic'''
|  
+
| {{iconify|Democratic}}
* Democratic Elections.
+
| 10 years
* Ruler term is 10 years.
+
| {{icon|yes}}
* Re-election allowed
+
|
* Rulers have Mandates.
+
* {{icon|mandate}} Rulers have mandates
 +
* {{icon|election}} Re-election
 +
* {{icon|edict cost}} {{green|-20%}} Edict Cost
 +
|
 +
* {{icon|no}}{{iconify|Authoritarian}}
 +
* {{icon|no}}{{iconify|Fanatic Authoritarian}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Democratic governments have regular elections where all citizens can vote on who should represent them.''
 
| ''Democratic governments have regular elections where all citizens can vote on who should represent them.''
 
|- id="Oligarchic"
 
|- id="Oligarchic"
| [[File:Auth oligarchic.png]] '''Oligarchic'''
+
| {{icon|oligarchic|44px}} '''Oligarchic'''
|  
+
| {{iconify|Oligarchic}}
* Oligarchic Elections.
+
| 20 years
* Ruler term is 40 years, with a variance of +/- 10 years
+
| {{icon|yes}}
* Can trigger Emergency Elections for 250 {{iconify|Influence|24px}}
+
|
* Rulers have Agendas.
+
* {{icon|agenda}} Rulers have agendas
 +
* {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence)
 +
* {{icon|edict cost}} {{green|-20%}} Edict Cost
 +
|
 +
* {{icon|no}}{{iconify|Fanatic Authoritarian}}
 +
* {{icon|no}}{{iconify|Fanatic Egalitarian}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Oligarchic governments are ruled by a small group of individuals that hold all political power.''
 
| ''Oligarchic governments are ruled by a small group of individuals that hold all political power.''
 
|- id="Dictatorial"
 
|- id="Dictatorial"
| [[File:Auth dictatorial.png]] '''Dictatorial'''
+
| {{icon|dictatorial|44px}} '''Dictatorial'''
|  
+
| | {{iconify|Oligarchic}}
* Oligarchic Elections.
+
| Life
* Ruler term is until death.
+
| {{icon|yes}}
* Rulers have Agendas.
+
|
 +
* {{icon|agenda}} Rulers have agendas
 +
* {{icon|edict capacity}} {{green|+1}} Edict Capacity
 +
|
 +
* {{icon|no}}{{iconify|Egalitarian}}
 +
* {{icon|no}}{{iconify|Fanatic Egalitarian}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.''
 
| ''Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.''
 
|- id="Imperial"
 
|- id="Imperial"
| [[File:Auth imperial.png]] '''Imperial'''
+
| {{icon|imperial|44px}} '''Imperial'''
|  
+
| {{icon|imperial}} Hereditary
* No elections.
+
| Life
* Succession is guaranteed by the heir.
+
| {{icon|yes}}
* Rulers have Agendas.
+
|
 +
* {{icon|agenda}} Rulers have agendas
 +
* {{icon|edict capacity}} {{green|+1}} Edict Capacity
 +
|
 +
* {{icon|no}}{{iconify|Egalitarian}}
 +
* {{icon|no}}{{iconify|Fanatic Egalitarian}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 
| ''Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.''
 
| ''Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.''
 
|- id="Hive Mind"
 
|- id="Hive Mind"
| [[File:Auth hive mind.png]] '''Hive Mind'''
+
| {{icon|hive mind|44px}} '''Hive Mind'''
|  
+
| {{icon|no}}
* Requires [[Utopia]] DLC
+
| Permanent
* No Heir
+
| {{icon|no}}
* No Election
+
|
* No Factions
+
* {{icon|growth speed}} {{green|+25%}} Pop Growth speed
* Ruler is immortal
+
* {{icon|empire size penalty}} {{green|-25%}} Empire Sprawl Penalty
| ''Hive minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body.''
+
* {{icon|hive-minded}} Pops have the Hive-Minded trait
----
+
|
* {{red|Requires}} the {{icon|hive-minded}} ethos.
+
* {{iconify|Utopia|24px}} DLC
|-
+
* {{iconify|Gestalt Consciousness}}
|- id ="Machine Consciousness"
+
| ''Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.''
| [[File:Auth hive mind.png]] '''Machine Consciousness'''
+
|- id ="Machine Intelligence"
|  
+
| {{icon|machine intelligence|44px}} '''Machine Intelligence'''
* No Heir
+
| {{icon|no}}
* No Elections
+
| Permanent
 +
| {{icon|no}}
 +
|
 +
* {{icon|pop}} {{green|+1}} Extra Pops on new Colonies
 +
* {{icon|minerals}} {{green|+10%}} Mining Station Output
 +
* {{icon|empire size penalty}} {{red|+100%}} Empire Sprawl Penalty
 +
* {{icon|growth speed}} {{red|-50%}} Biological Pop Growth speed final
 +
* [[File:Alien AI.png|24px]] Species group must be Machine
 +
|
 +
* {{iconify|Synthetic Dawn|24px}} DLC
 +
* {{iconify|Gestalt Consciousness}}
 +
| ''Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.<br/><br/>A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.''
 +
|- id ="Corporate"
 +
| {{icon|corporate|44px}} '''Corporate'''
 +
| {{iconify|Oligarchic}}
 +
| 20 years
 +
| {{icon|yes}}
 +
|
 +
* {{icon|agenda}} Rulers have agendas
 +
* {{icon|election}} Emergency elections (at {{icon|Influence}} {{red|250}} Influence)
 +
* {{icon|administrative cap}} {{green|+20}} Administrative Capacity
 +
* {{icon|empire size penalty}} {{red|+50%}} Empire Sprawl Penalty
 +
* {{icon|mercantile}} Can use the Mercantile Diplomatic Stance
 +
* {{icon|yes}} Can build Branch Offices
 
|
 
|
* {{red|Requires}} country type = AI Empire
+
* {{iconify|MegaCorp|24px}} DLC
 +
* {{icon|no}}{{iconify|Fanatic Authoritarian}}
 +
* {{icon|no}}{{iconify|Fanatic Egalitarian}}
 +
* {{icon|no}}{{iconify|Gestalt Consciousness}}
 +
| ''Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.''
 
|}
 
|}
  
 
=== Mandates ===
 
=== Mandates ===
{{Sversion|1.5}}
+
{{SVersion|2.7}}
Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives between 80 and 250 {{iconify|Influence}} but there is no penalty if a mandate is not fulfilled. It is unclear if the "Pop has trait" checks look for the Candidates Species, the Primary Species or any species in the Empire. As of 1.5 the Ethics needs to be checked on the Empire.
+
Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of {{iconify|Unity}}, between 50 and 1000.
  
These are the mandates a ruler can have, their vote weights and requirements:
+
There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.
  
{| class="wikitable"
+
{| class="mildtable"
|-
+
! Mandate
! Mandate !! Description !! Requirements !! Weight base !! Weight modifiers
+
! Objective
|-
+
! Requirements
| '''Orbital Research Mandate''' || ''Build 4 research stations.<br>Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fulfilled instantly on reaching the necessary number.'' || Space Construction Technology || 20 ||
+
|- id="Orbital Researcher"
* +20 if {{iconify|Egalitarian}}
+
| Orbital Researcher
* +40 if {{iconify|Fanatic Egalitarian}}
+
| Build 4 Research Stations
* +20 if Pop {{iconify|Intelligent}}
+
| None
* +20 if Pop has any Natural X traits
+
|- id="Off-World Miner"
* +20 if any {{iconify|research}} income is below 16
+
| Off-World Miner
|-
+
| Build 4 Mining Stations
| '''Miner Mandate''' || ''Build 4 mining stations.<br>Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fulfilled instantly on reaching the necessary number.'' || Space Construction Technology || 20 ||
+
| None
* +20 if {{iconify|Materialist}}
+
|- id="Energy Economics"
* +40 if {{iconify|Fanatic Materialist}}
+
| Energy Economics
* +20 if Pop {{iconify|industrious}}
+
| Increase Monthly Energy to at least +20
* +20 if Pop {{iconify|Strong}} (not including {{iconify|very Strong}})
+
| {{icon|energy}} Monthly Energy below +20
* +20 if {{iconify|Minerals}} Income is less than 20
+
|- id="Minerals Refining"
* +20 if {{iconify|Minerals}} Storage is less than 400
+
| Minerals Refining
* +10 "Similar Ethic"
+
| Increase Monthly Minerals to at least +30
|-
+
| {{icon|minerals}} Monthly Minerals below +30
| '''Peacemaker Mandate''' || ''Be at peace with everyone before Term ends.'' || Must be at war AND be the war Leader. || 20 ||
+
|- id="Food Growth"
* +20 Pacifist
+
| Food Growth
* +40 {{iconify|Fanatic Pacifist}}
+
| Increase Monthly Food to at least +15
* +10 not in {{iconify|Federation}}
+
| {{icon|food}} Monthly Food below +15<br>{{icon|lithoid}} Empire has Pops without the Lithoid trait
* +30 not in {{iconify|Federation}} (Different comment, but same checks)
+
|- id="Alloy Metallurgy"
* +20 {{iconify|Xenophile}}
+
| Alloy Metallurgy
* +40 {{iconify|Fanatic Xenophile}}
+
| Increase Monthly Alloys to at least +12
* -20 {{iconify|Militarist}}
+
| {{icon|alloys}} Monthly Alloys below +12
* -40 {{iconify|Fanatic Militarist}}
+
|- id="Consumer Goods Production"
|-
+
| Consumer Goods Production
| '''Shipwright Mandate''' || ''Use at least 3/4 of Empires Naval capacity at end of term.'' || None || 10 ||
+
| Increase Monthly Consumer Goods to at least +6
* +10 {{iconify|Militarist}}
+
| {{icon|consumer goods}} Monthly Consumer Goods below +6
* +20 {{iconify|Fanatic Militarist}}
+
|- id="Urbanizer"
* +15 if using less than 30% of {{iconify|Naval Capacity}}
+
| Urbanizer
* *2.1 if more than one Communication
+
| Build 2 City Districts
|-
+
| {{icon|district cap}} World with at least 2 free District slots
| '''Xenopurger Mandate''' || ''Purge all aliens on a Planet.'' || Having Xeno Pops. Checks on End of Mandate. || 20 ||
+
|- id="Energy Infrastructure"
* +10 {{iconify|Militarist}}
+
| Energy Infrastructure
* +20 {{iconify|Fanatic Militarist}}
+
| Build 2 Generator Districts
* +30 {{iconify|Xenophobe}}
+
| {{icon|district cap}} World with at least 2 free Generator District slots
* +40 {{iconify|Fanatic Xenophobe}}
+
|- id="Planetside Mining"
* +30 if any Xeno has {{iconify|Repugnant}}
+
| Planetside Mining
 +
| Build 2 Mining Districts
 +
| {{icon|district cap}} World with at least 2 free Mining District slots
 +
|- id="Aggressive Agriculture"
 +
| Aggressive Agriculture
 +
| Build 2 Agriculture Districts
 +
| {{icon|district cap}} World with at least 2 free Agriculture District slots<br>{{icon|lithoid}} Empire has Pops without the Lithoid trait
 
|}
 
|}
  
 
=== Agendas ===
 
=== Agendas ===
Oligarchic, Dictatorial and Imperial rulers have agendas. They bring an empire-wide bonus while the ruler is in power.
+
{{SVersion|2.7}}
{| class ="wikitable plainlist"
+
Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.
 +
 
 +
Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.
 +
 
 +
{| class ="mildtable plainlist"
 
! Agenda !! Empire Bonus !! Weight factors
 
! Agenda !! Empire Bonus !! Weight factors
 +
|-
 +
| Develop Industry ||
 +
* {{icon|pop min}} {{green|+10%}} Minerals from Jobs
 +
|
 
|-
 
|-
 
| Secure the Borders ||
 
| Secure the Borders ||
* {{green|-15%}} military station build cost
+
* {{icon|military production}} {{green|−15%}} Defense Platform Build Cost
* {{green|+25%}} military station damage
+
* {{icon|damage}} {{green|+25%}} Defense Platform Damage
* {{green|+25%}} military station HP
+
* {{icon|health}} {{green|+25%}} Defense Platform HP
||  
+
|  
* x1.5 {{iconify|Militarist}}
+
* {{green|x1.5}} {{iconify|Militarist}}
* x2 {{iconify|Fanatic Militarist}}
+
* {{green|x2}} {{iconify|Fanatic Militarist}}
* x1.5 ruler was a admiral
+
* {{green|x1.5}} [[File:Admiral.png]] Ruler was an Admiral
* x2 ruler was a general
+
* {{green|x2}} [[File:General.png]] Ruler was a General
 
|-
 
|-
 
| Fleet Expansion ||
 
| Fleet Expansion ||
* {{green|-10%}} spaceport build cost
+
* {{icon|spaceport build cost}} {{green|−10%}} Starbase Shipyard Build Cost
* {{green|-5%}} {{iconify|ship upkeep}}
+
* {{icon|ship upkeep}} {{green|−5%}} Ship Upkeep
* {{green|+20%}} spaceport build speed
+
* {{icon|speed}} {{green|+20%}} Starbase Build Speed
||  
+
|  
* x1.5 {{iconify|Militarist}}
+
* {{green|x1.5}} {{iconify|Militarist}}
* x2 {{iconify|Fanatic Militarist}}
+
* {{green|x2}} {{iconify|Fanatic Militarist}}
* x1.5 ruler was a admiral
+
* {{green|x1.5}} [[File:Admiral.png]] Ruler was an Admiral
|-
 
| Develop Industry ||
 
* {{green|+10%}} {{icon|min}} empire mineral production
 
||
 
 
|-
 
|-
 
| Scientific Leap ||
 
| Scientific Leap ||
* {{green|+10%}} {{iconify|research speed}}
+
* {{icon|research speed}} {{green|+10%}} Research Speed
||  
+
|
* x1.5 {{iconify|Materialist}}
+
* {{green|x1.5}} {{iconify|Materialist}}
* x2 {{iconify|Fanatic Materialist}}
+
* {{green|x2}} {{iconify|Fanatic Materialist}}
* x1.5 ruler was a scientist
+
* {{green|x1.5}} [[File:Scientist.png]] Ruler was a Scientist
 
|-
 
|-
 
| Grow Economy ||
 
| Grow Economy ||
* {{green|+10%}} {{icon|enc}} empire energy production
+
* {{icon|pop enc}} {{green|+10%}} Energy from Jobs
||  
+
|  
* x1.5 {{iconify|Materialist}}
+
* {{green|x1.5}} [[File:Governor.png]] Ruler was a Governor
* x2 {{iconify|Fanatic Materialist}}
 
* x0.75 ruler was anything besides a governor
 
 
|-
 
|-
 
| A New Generation ||
 
| A New Generation ||
* {{green|-10%}} {{iconify|growth time}}
+
* {{icon|growth speed}} {{green|+10%}} Growth Speed
* {{green|+5%}} {{iconify|happiness}}
+
* {{icon|happiness}} {{green|+5%}} Happiness
||  
+
|
* x1.5 {{iconify|pacifist}}
+
* {{green|x1.5}} {{iconify|Pacifist}}
* x2 {{iconify|Fanatic pacifist}}
+
* {{green|x2}} {{iconify|Fanatic Pacifist}}
 +
|-
 +
| Expansionist Overtures ||
 +
* {{icon|influence}} {{green|−10%}} Claim Influence Cost
 +
|
 +
* {{green|x2}} [[File:Faction icons imperialists.png|24px]] Imperialist faction founded
 +
* {{green|x1.5}} {{iconify|Fanatic Militarist}}
 
|-
 
|-
 
| National Purity ||
 
| National Purity ||
* {{green|-10%}} {{iconify|alien migration attraction}}
+
* {{icon|xenophobe}} {{green|+20%}} Xenophobe ethic attractiveness
* {{green|+10%}} {{iconify|influence}}
+
* {{icon|influence}} {{green|+10%}} Monthly Influence
||  
+
|
* x1.5 {{iconify|Fanatic xenophobe}}
+
* {{green|x2}} [[File:Faction icons isolationists.png|24px]] Isolationist faction founded
* x2 has the isolationist faction
+
* {{green|x1.5}} {{iconify|Fanatic Xenophobe}}
 +
* {{red|x0}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
|-
 
|-
 
| Public Debates ||
 
| Public Debates ||
* {{green|+20%}} {{icon|governing ethics attraction}}
+
* {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction
||  
+
|
* x1.5 {{iconify|Fanatic egalitarian}}
+
* {{green|x2}} [[File:Faction icons progressives.png|24px]] Progressive faction founded
* x2 has the progressive pop faction
+
* {{red|x0}} Before midgame
 
|-
 
|-
| Import-Export ||
+
| Import / Export ||
* {{green|+10%}} {{iconify|food}}
+
* {{icon|trade value}} {{green|+5%}} Trade Value
* {{green|+10%}} {{iconify|trade attractiveness}}
+
* {{icon|cost}} {{green|−5%}} Market Fee
||  
+
|
* x1.5 {{iconify|Fanatic pacifist}}
+
* {{green|x2}} [[File:Faction icons prosperity.png|24px]] Prosperity faction founded
* x2 has the prosperity pop faction
+
* {{green|x1.5}} {{iconify|Fanatic Pacifist}}
 
|-
 
|-
 
| Native Privilege ||
 
| Native Privilege ||
* {{green|+10%}} Xenophobe ethos attractiveness
+
* {{icon|xenophobe}} {{green|+20%}} Xenophobe ethic attractiveness
* {{green|-10%}} {{iconify|unrest}}
+
* {{icon|happiness}} {{green|+5%}} Happiness
||  
+
|
* x1.5 {{iconify|Fanatic pacifist}} <ref>Yes pacifist not xenophobe</ref>
+
* {{green|x2}} [[File:Faction icons supremacists.png|24px]] Supremacist faction founded
* x2 has the supremacist pop faction
+
* {{green|x1.5}} {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
* {{green|x1.5}} {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
 +
* {{red|x0}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
 
|-
 
|-
 
| Skill Development ||
 
| Skill Development ||
* {{green|+10%}} leader experience gain
+
* {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain
||  
+
|
* x1.5 {{iconify|Fanatic materialist}}
+
* {{green|x2}} [[File:Faction icons technologists.png|24px]] Technologist faction founded
* x2 has the technologist pop faction
+
* {{green|x1.5}} {{iconify|Fanatic Materialist}}
 
|-
 
|-
 
| Slave Optimizations ||
 
| Slave Optimizations ||
* {{green|+10%}} slave production output
+
* {{icon|slavery tolerance}} {{green|+10%}} Slave Output
||  
+
|
* x1.5 {{iconify|Fanatic authoritarian}}
+
* {{green|x2}} [[File:Faction icons totalitarians.png|24px]] Totalitarian faction founded
* x2 has the totalitarian pop faction
+
* {{green|x1.5}} {{iconify|Fanatic Authoritarian}}
 +
* {{red|x0}} {{icon|policy}} ''Prohibited'' Slavery policy
 
|-
 
|-
 
| Selective Nostalgia ||
 
| Selective Nostalgia ||
* {{green|+10%}} {{iconify|unity}}
+
* {{icon|unity}} {{green|+10%}} Unity from Jobs
||  
+
|
* x1.5 {{iconify|Fanatic spiritualist}}
+
* {{green|x2}} [[File:Faction icons traditionalists.png|24px]] Traditionalist faction founded
* x2 has the traditionalist pop faction
+
* {{green|x1.5}} {{iconify|Fanatic Spiritualist}}
 
|-
 
|-
 
| Xeno Outreach ||
 
| Xeno Outreach ||
* {{green|+10%}} Xenophile Ethics Attraction
+
* {{icon|Xenophile}} {{green|+10%}} Xenophile Ethics Attraction
* {{green|−10%}} Tradition Cost from Xeno Pops
+
|
||  
+
* {{green|x2}} [[File:Faction icons xenoists.png|24px]] Xenoist faction founded
* x1.5 {{iconify|Fanatic xenophile}}
+
* {{green|x1.5}} {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile
* x2 has the xenoist pop faction
+
* {{red|x0.5}} {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe
 +
* {{red|x0}} Less than 3 contacts
 
|}
 
|}
  
=== Election type ===
+
=== Elections ===
Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable).
+
Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by {{green|-75%}} by the {{iconify|Shadow Council}} civic.
* Democratic elections have a candidate pool close to a dozen, including at least all Faction Leaders. If not enough leaders are active, Leader Pool members are included. The one with the most support will likely win. For 50 {{iconify|Influence|24px}} each time, support can be added to one candidate, greatly increasing his/her vote share for the current election. This support is reset when the election ends. There is some uncertainty in the voting results over projections, however.
+
* Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50 {{iconify|Influence}} each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends.
* Oligarchic elections have a candidate pool of 4. For 200 {{iconify|Influence}} one of the candidates can be chosen instantly. Otherwise a '''random''' Leader will be chosen Ruler once the election cycle ends.
+
* Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler. For 200 {{iconify|Influence}}, one of the candidates can be chosen instantly. Otherwise, a '''random''' Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.
  
== Civics ==
+
== Government Type ==
{{SVersion|1.5}}
+
{{SVersion|2.7}}
Empires can have a maximum of 2 civics at start. Researching the {{iconify|Galactic Administration|24px}} technology unlocks a third civic slot that will be empty. The set of Civics may be replaced for a cost of 250 {{iconify|Influence}}; they then cannot be changed again for 20 years. If at any point a civic's requirements are no longer met - such as a change in empire ethics - it will become "dormant" and provide no bonus until replaced or the requirements are met again.
+
Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections.
 +
The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.
  
=== List of Civics ===
+
For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).
 
 
Some Civics require one of a set of [[Authority]] options, all of a set of [[Ethics]] requirements, and/or are mutually exclusive with other Civics. Unless stated otherwise, ethic requirements include their fanatic options. None of these civics can be used by Hive Minds, which have their own set of exclusive civics listed below.
 
 
 
{| class="wikitable plainlist"
 
! Civic !! Effects !! Authority Requirements !! Ethic Requirements !! width=45% | Description
 
 
 
|- id="Police State"
 
| [[File:Civic_police_state.png]] Police State || {{green|−20}} {{icon|unrest}} Unrest || || NOT {{iconify|Fanatic Egalitarian}} || ''To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.''
 
|- id="Environmentalist"
 
| [[File:Civic_environmentalist.png]] Environmentalist || {{green|−20%}} Consumer goods cost || || || ''This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.''
 
|- id="Cutthroat Politics"
 
| [[File:Civic_cutthroat_politics.png]] Cutthroat Politics || {{green|+1}} {{icon|influence}} Monthly influence || || || ''The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.''
 
|- id="Mining Guilds"
 
| [[File:Civic_mining_guilds.png]] Mining Guilds || {{green|+10%}} {{icon|min}} Empire minerals production || || || ''Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.''
 
|- id="Efficient Bureaucracy"
 
| [[File:Civic_efficient_bureaucracy.png]] Efficient Bureaucracy || {{green|+2}} {{icon|Core sector systems}} Core sector systems || || || ''This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.''
 
|- id="Functional Architecture"
 
| [[File:Civic_functional_architecture.png]] Functional Architecture || {{green|−15%}} {{icon|building cost}} Building cost || || || ''This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.''
 
|- id="Imperial Cult"
 
| [[File:Civic_imperial_cult.png]] Imperial Cult || {{green|−33%}} {{icon|edict cost}} Edict cost || {{iconify|Imperial}} || {{iconify|Authoritarian}}<br/>{{iconify|Spiritualist}} || ''This society has a dominant state religion where the ruler is worshipped as a living deity.''
 
|- id="Beacon of Liberty"
 
| [[File:Civic_beacon_of_liberty.png]] Beacon of Liberty || {{green|+15%}} {{icon|unity}} Monthly unity || || {{iconify|Egalitarian}}<br/>NOT {{iconify|Xenophobe}} || ''This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.''
 
|- id="Exalted Priesthood"
 
| [[File:Civic_exalted_priesthood.png]] Exalted Priesthood || {{green|+20%}} {{icon|governing ethics attraction}} Governing ethics attraction || {{iconify|Oligarchic}} || {{iconify|Spiritualist}} || ''To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.''
 
|- id="Philosopher King"
 
| [[File:Civic_philosopher_king.png]] Philosopher King || {{green|+2}} Ruler skill levels || {{iconify|Imperial}}<br/>{{iconify|Dictatorial}} || || ''It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.''
 
|- id="Meritocracy"
 
| [[File:Civic_meritocracy.png]] Meritocracy || {{green|+1}} {{icon|Leader skill levels}} Leader skill levels<br/>{{green|+1}} {{icon|Leader pool size}} Leader pool size || {{iconify|Democratic}}<br/>{{iconify|Oligarchic}} || || ''An individual's social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.''
 
|- id="Citizen Service"
 
| [[File:Civic_citizen_service.png]] Citizen Service || {{green|+15%}} {{icon|naval capacity}} Naval capacity || {{iconify|Democratic}}<br/>{{iconify|Oligarchic}} || {{iconify|Militarist}}<br/>NOT {{iconify|Fanatic Xenophile}} ||  ''Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.''
 
|- id="Technocracy"
 
| [[File:Civic_technocracy.png]] Technocracy || {{green|+1}} {{icon|research alternatives}} Research alternatives || || {{iconify|Materialist}} || ''To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.''
 
|- id="Idealistic Foundation"
 
| [[File:Civic_idealistic_foundation.png]] Idealistic Foundation || {{green|+5%}} {{icon|happiness}} Citizen pop happiness || || {{iconify|Egalitarian}} ||  ''This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.''
 
|- id="Slaver Guilds"
 
| [[File:Civic_slaver_guilds.png]] Slaver Guilds || {{green|+10%}} {{icon|slave food output}} Slave food output<br/>{{green|+10%}} {{icon|slave mineral output}} Slave mineral output || || {{iconify|Authoritarian}} || ''Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.''
 
|- id="Inwards Perfection"
 
| [[File:Civic_inwards_perfection.png]] Inwards Perfection || {{green|+30%}} {{icon|unity}} Monthly unity<br/>|| || {{iconify|Pacifist}}<br/>{{iconify|Xenophobe}} || ''This calm and pacific society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.''
 
|- id="Warrior Culture"
 
| [[File:Civic_warrior_culture.png]] Warrior Culture || {{green|+20%}} {{icon|army damage}} Army damage<br/>{{green|−20%}} {{icon|army upkeep}} Army upkeep || || {{iconify|Militarist}} || ''This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.''
 
|- id="Distinguished Admiralty"
 
| [[File:Civic_distinguished_admiralty.png]] Distinguished Admiralty || {{green|+8%}} {{icon|Attack speed}} Attack speed || || {{iconify|Militarist}} || ''The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.''
 
|- id="Free Haven"
 
| [[File:Civic_free_haven.png]] Free Haven|| {{green|+50%}} Migration attraction || || {{iconify|Xenophile}} || ''This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.''
 
|- id="Corporate Dominion"
 
| [[File:Civic_corporate_dominion.png]] Corporate Dominion || {{green|+10%}} {{icon|enc}} Empire energy generation || {{iconify|Oligarchic}} || NOT {{iconify|Xenophobe}} || ''This society is dominated by a megacorporation that has completely supplanted the role of the state.''
 
|- id="Agrarian Idyll"
 
| [[File:Civic_agrarian_idyll.png]] Agrarian Idyll || {{green|+1}} {{iconify|Unity}} production for farms || || {{iconify|Pacifist}}<br/>NOT {{iconify|Authoritarian}} || ''A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.''
 
|- id="Shadow Council"
 
| [[File:Civic_shadow_council.png]] Shadow Council || {{green|−50%}} Election influence cost || {{iconify|Democratic}}<br/>{{iconify|Oligarchic}}<br/>{{iconify|Dictatorial}} || || ''Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?''
 
|- id="Parliamentary System"
 
| [[File:Civic_parliamentary_system.png]] Parliamentary System || {{green|+50%}} Faction influence gain || {{iconify|Democratic}} || || ''The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.''
 
|- id="Nationalistic Zeal"
 
| [[File:Civic_nationalistic_zeal.png]] Nationalistic Zeal || {{green|+10%}} Border range<br/>{{green|+1}} Maximum rivals || || {{iconify|Militarist}} || ''A strong sense of nationalistic pride permeates all layers of this society.''
 
|- id="Aristocratic Elite"
 
| [[File:Civic_aristocratic_elite.png]] Aristocratic Elite || {{green|−50%}} {{icon|leader recruitment cost}} Governor recruitment cost<br/>{{green|+4}} {{icon|Empire leader capacity}} Empire leader capacity || {{iconify|Oligarchic}}<br/>{{iconify|Imperial}} || || ''This society has an entrenched nobility that occupies the upper echelons of society.''
 
|}
 
 
 
=== Utopia Civics ===
 
{{expansion|utp}}
 
Just like the Hive Mind civics, these civics are only available with the Utopia DLC.
 
{| class="wikitable plainlist"
 
! Civic !! Effects !! Ethos Requirements !! Civic Incompatibility !! width=40% | Description
 
  
|- id="Syncretic Evolution"
+
{| class = "wikitable sortable mw-collapsible"
| [[File:Civic_syncretic_evolution.png]] Syncretic Evolution || Start with 4 pops of another, subservient species with the {{iconify|Proles}} and {{iconify|Strong}} traits, replacing 4 regular starting pops.<br/>Cannot be added or removed after the start of the game || || {{iconify|Mechanist}}<br/>{{iconify|Fanatic Purifiers}}  || ''A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile.''
+
! {{nowrap|Government Type}} !! Authority !! Ethics and Civics !! Election candidates !! Ruler Name !! Heir Name !! Weight & Modifiers !! style="width:25%" | Description
|- id="Mechanist"
 
| [[File:Civic_mechanists.png]] Mechanist || Start the game with 4 Robot Pops replacing 4 regular starting pops, and the {{iconify|Powered Exoskeletons|26px}} and {{iconify|Robotic Workers|26px}} technologies.<br/>Cannot be added or removed after the start of the game<br/>{{green|-5%}} Robot Maintenance Cost|| {{iconify|Materialist}} || {{iconify|Syncretic Evolution}} || ''This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved.''
 
|- id="Fanatic Purifiers"
 
| [[File:Civic_fanatic_purifiers.png]] Fanatic Purifiers
 
|
 
* To and from xeno empires, most of the diplomatic actions are impossible.
 
* {{red|-1000}} opinion to and from every xeno empire.
 
* {{green|+200}} opinion to same-species fanatic purifiers.
 
* Xeno pops will always be purged (and have no effect on {{iconify|Unity}} cost).
 
* Whenever a non-robot xeno pop is purged, gains {{iconify|Unity}}.
 
* May use Armageddon bombardment stance
 
* {{green|+33%}} {{icon|Attack speed}} Attack speed
 
* {{green|+33%}} {{icon|army damage}} Army damage
 
| {{iconify|Fanatic Xenophobe}}<br/>{{iconify|Militarist}} or {{iconify|Spiritualist}} || {{iconify|Syncretic Evolution}} || ''This society appears hellbent on scouring the galaxy of all sentient life. Come what may, they will suffer no xeno to live.''
 
|}
 
 
 
=== Hive Mind Civics ===
 
{{expansion|utp}}
 
[[Ethos#Hive_Mind|Hive Minds]] are restricted to a smaller list of civics. There are no requirements for these civics other than the obvious requirement to be a Hive Mind.
 
 
 
{| class ="wikitable plainlist"
 
! Civic !! Effects !! Description
 
|-
 
| {{iconify|Ascetic}} || {{green|-20%}} consumer goods cost || ''The Hive Mind cares little for material comforts.''
 
 
|-
 
|-
| {{iconify|Divided Attention}} || {{green|+2}} core sector systems || ''The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.''
+
| Representative Democracy || {{icon|Democratic}} ||  
 +
|| Any || President || || '''Base:''' 1 || ''This government is a representative democracy, where citizens vote on officials who are elected to represent them.''
 
|-
 
|-
| {{iconify|Natural Neural Network}} || {{green|+1}} {{iconify|research alternatives}} || ''The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.''
+
| Plutocratic Oligarchy || {{icon|Oligarchic}} ||  
 +
|| Any || High Commissioner || || '''Base:''' 1 || ''This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.''
 
|-
 
|-
| {{iconify|One Mind}} || {{green|+15%}} monthly {{iconify|Unity}} || ''The Hive Mind takes care to not let its drones diverge.''
+
| Constitutional Dictatorship || {{icon|Dictatorial}} ||  
 +
|| Any || Executor || || '''Base:''' 1 || ''This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.''
 
|-
 
|-
| {{iconify|Pooled Knowledge}} ||
+
| Despotic Empire || {{icon|Imperial}} ||  
* {{green|+1}} leader skill levels
+
|| Heir || Emperor<br>Empress || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} || '''Base:''' 1 || ''This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.''
* {{green|+1}} leader pool size
 
|| ''The Hive Mind's autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.''
 
 
|-
 
|-
| {{iconify|Strength of Legions}} || {{green|+20%}} army damage {{green|-20%}} army upkeep || ''When you do not have the educate the mind, the building of muscle becomes that much easier.''
+
| Elective Monarchy || {{icon|Dictatorial}} || {{iconify|Philosopher King}}
 +
|| Any || High King<br>High Queen || || '''Base:''' 800 || ''This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.''
 
|-
 
|-
| {{iconify|Subspace Ephapse}} || {{green|+15%}} naval capacity || ''The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.''
+
| Enlightened Monarchy || {{icon|Imperial}} || {{iconify|Philosopher King}}
 +
|| Heir || High King<br>High Queen || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} || '''Base:''' 800 || ''This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.''
 
|-
 
|-
| {{iconify|Subsumed Will}} || {{green|+1}} monthly {{iconify|Influence}} || ''The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.''
+
| Feudal Empire || {{icon|Imperial}} || {{iconify|Feudal Society}}
 +
|| Heir || Emperor<br>Empress || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} || '''Base:''' 700 || ''This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.''
 
|-
 
|-
| {{iconify|Devouring Swarms}} ||  
+
| Communal Parity || {{icon|Democratic}} || {{iconify|Shared Burdens}}
* Cant engage in diplomatic actions with other empires.
+
|| Any || Presiding Speaker || || '''Base:''' 10000 || ''This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.''
* Gain {{icon|Society Research}} from eating Xeno pops.
 
* Xeno pops and slaves are always be eaten (and have no effect on {{iconify|Unity}} cost).
 
* {{green|+0.5%}} {{icon|Monthly Hull Regeneration}} Monthly Hull Regeneration
 
* {{green|+20%}} {{icon|Biology}} Biology Research Speed
 
* {{green|+10%}} {{icon|Ship Hull Points}} Ship Hull Points
 
* {{green|+40%}} {{icon|army damage}} Army damage
 
|| ''Our Hive Mind exists only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy.''
 
|}
 
 
 
=== Non-player civics ===
 
{| class="wikitable plainlist"
 
! Civic !! Effects !! Requirements
 
|- id="Lethargic Leadership"
 
| [[File:Civic_agrarian_idyll.png]] Lethargic Leadership || Unable to construct new ships || Sleeping Fallen Empire
 
|- id="Empire In Decline"
 
| [[File:Civic_agrarian_idyll.png]] Empire In Decline || Unable to conquer or colonize planets || Sleeping Fallen Empire
 
|- id="Revanchist Fervor"
 
| [[File:Civic_agrarian_idyll.png]] Revanchist Fervor || {{green|+1}} {{icon|influence}} Monthly influence || Awakened Fallen Empire
 
|- id="Ancient Caches of Technology"
 
| [[File:Civic_agrarian_idyll.png]] Ancient Caches of Technology || {{green|+50%}} {{icon|enc}} Empire energy generation<br/>{{green|+50%}} {{icon|min}} Empire mineral production || Awakened Fallen Empire
 
|- id="Secret of Fire"
 
| [[File:Civic_agrarian_idyll.png]] Secret of Fire || || Stone and bronze age primitives
 
|- id="The Wheel"
 
| [[File:Civic_agrarian_idyll.png]] The Wheel || || Stone and bronze age primitives
 
|- id="Landed Nobility"
 
| [[File:Civic_agrarian_idyll.png]] Landed Nobility || || pre-Steam Age primitives
 
|- id="Flat World Theory"
 
| [[File:Civic_agrarian_idyll.png]] Flat World Theory || || pre-Steam Age primitives
 
|- id="Increasing Urbanization"
 
| [[File:Civic_agrarian_idyll.png]] Increasing Urbanization || || post-Steam Age primitives
 
|- id="Atmospheric Pollution"
 
| [[File:Civic_agrarian_idyll.png]] Atmospheric Pollution || || post-Steam Age primitives
 
|- id="Ancient Preservers"
 
| [[File:Civic_agrarian_idyll.png]] Ancient Preservers || || Curator enclaves
 
|- id="Trading Conglomerate"
 
| [[File:Civic_agrarian_idyll.png]] Trading Conglomerate || || Trader enclaves
 
|- id="Artist Collective"
 
| [[File:Civic_agrarian_idyll.png]] Artist Collective || || Artist enclaves
 
|- id="Military Order"
 
| [[File:Civic_agrarian_idyll.png]] Military Order || || Sentinels
 
|- id="Machine Consciousness"
 
| [[File:Civic_agrarian_idyll.png]] Machine Consciousness || {{green|-50%}} {{iconify|army upkeep}}<br/>{{green|-50%}} {{iconify|ship upkeep}}<br/>{{green|-30%}} {{iconify|ship cost}}<br/>{{green|-50%}} {{iconify|ship upgrade cost}}<br/>{{green|-20%}} {{iconify|building cost}}<br/>{{green|+30%}} {{iconify|research speed}} || AI Rebellion
 
|}
 
 
 
== Government Type ==
 
{{Sversion|1.5}}
 
 
 
=== Function and selection ===
 
Aside from defining things liker Ruler Titles, they also define which Leader classes will have a increased weight to be drawn during Oligarchic Elections.
 
The rules are not disimilar from a AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.
 
 
 
For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).
 
 
 
=== Government Groups ===
 
A few Governments are grouped together, usually based on a shared Ethics. <ref>They can be found in Stellaris\common\scripted_triggers\00_scripted_triggers.txt</ref> However certain civics might give another Government more weight, picking a type outside of said group. This conforms roughly to the pre-1.5 Governments.
 
 
 
The groups are:
 
 
 
{| class="wikitable"
 
 
|-
 
|-
! Authority !! {{iconify|Democratic}} !! {{iconify|Oligarchic}} !! {{iconify|Dictatorial}} !! {{iconify|Imperial}}
+
| Theocratic Republic || {{icon|Democratic}} || {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
|| Any || Revered Elder || || '''Base:''' 5 || ''This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.''
 
|-
 
|-
| '''Generic Governments''' || Representative Democracy || Plutocratic Oligarchy<br>Megacorporation || Constitutional Dictatorship<br>Enlightened Dictatorship || Despotic Empire<br>Enlightened Monarchy
+
| Theocratic Oligarchy || {{icon|Oligarchic}} || {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
|| Governors || Chief Precentor || || '''Base:''' 5 || ''This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.''
 
|-
 
|-
| '''{{iconify|Spiritualist}} Governments''' || Theocratic Republic || Theocratic Oligarchy<br>Holy Tribunal || Theocratic Dictatorship || Theocratic Monarchy<br>Divine Empire<br>Celestial Empire
+
| Theocratic Dictatorship || {{icon|Dictatorial}} || {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
|| Governors || Patriarch<br>Matriarch || || '''Base:''' 5 || ''This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.''
 
|-
 
|-
| '''{{iconify|Militarist}} Governments''' || Military Comissariat<br>Assembly of Clans<br>Citizen Republic || Military Junta<br>War Council<br>Citizen Stratocracy || Military Dictatorship<br>Martial Dictatorship || Star Empire<br>Martial Empire
+
| Theocratic Monarchy ||  {{icon|Imperial}} || {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist
 +
|| Heir || Archprophet<br>Archprophetess || {{nowrap|High Priest}}<br>{{nowrap|High Priestess}} || '''Base:''' 5 || ''This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.''
 
|-
 
|-
| '''{{iconify|Pacifist}} Governments''' || Moral Democracy || Irenic Bureaucracy || Irenic Dictatorship || Irenic Monarchy
+
| Divine Empire || {{icon|Imperial}} || {{iconify|Imperial Cult}}
 +
|| Heir || God-Emperor<br>God-Empress || Saint || '''Base:''' 1000 || ''This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.''
 
|-
 
|-
| '''{{iconify|Materialist}} Governments''' || Direct Democracy<br>Rational Consensus || Executive Commitee<br>Science Directorate || Totalitarian Regime<br>Technocratic Dictatorship || Despotic Hegemony<br>Illuminated Autocracy
+
| Celestial Empire || {{icon|Imperial}} || {{iconify|Inward Perfection}}<br>{{iconify|Spiritualist}}
 +
|| Heir || Celestial Emperor<br>Celestial Empress || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} || '''Base:''' 1000 || ''This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.''
 
|-
 
|-
| '''{{iconify|Xenophobe}} Governments''' || Purity Assembly || Purity Committee || Purity Order || Blood Court
+
| Holy Tribunal || {{icon|Oligarchic}} || {{iconify|Exalted Priesthood}}
|}
+
|| Governors || High Inquisitor || || '''Base:''' 1000 || ''This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.''
 
 
=== List of governments ===
 
 
 
{| class ="wikitable sortable"
 
! Government Type !! Prerequisite<br>Authority !! Prerequisite Ethos !! Prerequisite<br>Civic !! Election<br>Candidates !! Ruler Name !! Weight & Modifiers !! width=30% | Description
 
 
|-
 
|-
| Despotic Empire || {{iconify|Imperial}} || || || Heir || Emperor<br>Empress || 1 || ''This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.''
+
| Military Commissariat || {{icon|Democratic}} || {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
 +
|| Admirals, Generals and Governors || Commissary-General || ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Militarist}}
 +
* {{green|x1.1}} if ''either'':
 +
** {{nowrap|{{iconify|Distinguished Admiralty}}}}
 +
** {{iconify|Nationalistic Zeal}}
 +
|| ''This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.''
 
|-
 
|-
| Constitutional Dictatorship || {{iconify|Dictatorial}} || || || Any || Executor || 1 || ''This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.''
+
| Military Junta || {{icon|Oligarchic}} || {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
 +
|| Admirals and Generals || Archon || ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Militarist}}
 +
* {{green|x1.1}} if ''either'':
 +
** {{iconify|Distinguished Admiralty}}
 +
** {{iconify|Nationalistic Zeal}}
 +
|| ''This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.''
 
|-
 
|-
| Plutocratic Oligarchy || {{iconify|Oligarchic}} || || || Any || High Commissioner || 1 || ''This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.''
+
| Military Dictatorship || {{icon|Dictatorial}} || {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
 +
|| Admirals and Generals || Grand Marshal || ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Militarist}}
 +
* {{green|x1.1}} if ''either'':
 +
** {{iconify|Distinguished Admiralty}}
 +
** {{iconify|Nationalistic Zeal}}
 +
|| ''This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.''
 
|-
 
|-
| Representative Democracy || {{nowrap|{{iconify|Democratic}}}} || || || Any || President || 1 || ''This government is a representative democracy, where citizens vote on officials who are elected to represent them.''
+
| Star Empire || {{icon|Imperial}} || {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist
 +
|| Heir || Emperor<br>Empress || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Militarist}}
 +
* {{green|x1.1}} if ''either'':
 +
** {{iconify|Distinguished Admiralty}}
 +
** {{iconify|Nationalistic Zeal}}
 +
|| ''This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.''
 
|-
 
|-
| Theocratic Monarchy || {{iconify|Imperial}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}} || || Heir || Archprophet<br>Archprophetess || 5 || ''This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.''
+
| Assembly of Clans || {{icon|Democratic}} || {{iconify|Warrior Culture}}
 +
|| Admirals and Generals || Clan Speaker || || '''Base:''' 800 || ''This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.''
 
|-
 
|-
| Theocratic Dictatorship || {{iconify|Dictatorial}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}} || || Governors || Patriarch<br>Matriarch || 5 || ''This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.''
+
| War Council || {{icon|Oligarchic}} || {{iconify|Warrior Culture}}
 +
|| Admirals and Generals || Warlord || || '''Base:''' 800 || ''This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.''
 
|-
 
|-
| Theocratic Oligarchy || {{iconify|Oligarchic}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}} || || Governors || Chief Precentor || 5 || ''This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.''
+
| Martial Dictatorship || {{icon|Dictatorial}} || {{iconify|Warrior Culture}}
 +
|| Admirals and Generals || Imperator<br>Imperatrix || || '''Base:''' 800 || ''This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.''
 
|-
 
|-
| Theocratic Republic || {{iconify|Democratic}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}} || || Governors || Revered Elder || 5 || ''This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.''
+
| Martial Empire || {{icon|Imperial}} || {{iconify|Warrior Culture}}
 +
|| Heir || Emperor<br>Empress || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} || '''Base:''' 800 || ''This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.''
 
|-
 
|-
| Divine Empire || {{iconify|Imperial}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}}<br>{{iconify|Authoritarian}} <br>{{nowrap|or {{iconify|Fanatic Authoritarian}}}}|| {{iconify|Imperial Cult}} || Heir || God-Emperor<br>God-Empress || 1000 || ''This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.''
+
| Citizen Republic || {{icon|Democratic}} || {{iconify|Citizen Service}}
 +
|| Admirals, Generals and Governors || Consul || || '''Base:''' 900 || ''This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.''
 
|-
 
|-
| Celestial Empire || {{iconify|Imperial}} || {{iconify|Spiritualist}}<br>{{iconify|Pacifist}}<br>{{iconify|Xenophobe}} || {{iconify|Inwards Perfection}} || Heir || Celestial Emperor<br>Celestial Empress|| 1000 || ''This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.''
+
| Citizen Stratocracy || {{icon|Oligarchic}} || {{iconify|Citizen Service}}
 +
|| Admirals and Generals || Strategos || || '''Base:''' 900 || ''This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.''
 
|-
 
|-
| Holy Tribunal || {{iconify|Oligarchic}} || {{iconify|Spiritualist}} <br>or {{iconify|Fanatic Spiritualist}} || {{iconify|Exalted Priesthood}} || Governors || High Inquisitor || 1000 || ''This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.''
+
| Moral Democracy || {{icon|Democratic}} || {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
|| Scientists and Governors || Prime Minister || ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Pacifist}}
 +
* {{green|x1.5}} if {{iconify|Agrarian Idyll}}
 +
|| ''This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.''
 
|-
 
|-
| Star Empire || {{iconify|Imperial}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || || Heir || Emperor<br>Empress || 5 (x2 if fanatic) || ''This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.''
+
| Irenic Bureaucracy || {{icon|Oligarchic}} || {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
|| Scientists and Governors || Coordinator || ||
 +
'''Base:''' 5
 +
* {{green|x2}} if {{iconify|Fanatic Pacifist}}
 +
* {{green|x1.5}} if {{iconify|Agrarian Idyll}}
 +
|| ''This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.''
 
|-
 
|-
| Military Dictatorship || {{iconify|Dictatorial}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || || Admirals and Generals || Grand Marshall || 5 (x2 if fanatic) || ''This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.''
+
| Irenic Dictatorship || {{icon|Dictatorial}} || {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
|| Scientists and Governors || Serene Protector || ||
 +
'''Base:''' 5
 +
* {{green|x2}} if {{iconify|Fanatic Pacifist}}
 +
* {{green|x1.5}} if {{iconify|Agrarian Idyll}}
 +
|| ''This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.''
 
|-
 
|-
| Military Junta || {{iconify|Oligarchic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || || Admirals and Generals || Archon || 5 (x2 if fanatic) || ''This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.''
+
| Irenic Monarchy || {{icon|Imperial}} || {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist
 +
|| Heir || King<br>Queen || {{nowrap|Crown Prince}}<br>{{nowrap|Crown Princess}} ||
 +
'''Base:''' 5
 +
* {{green|x2}} if {{iconify|Fanatic Pacifist}}
 +
* {{green|x1.5}} if {{iconify|Agrarian Idyll}}
 +
|| ''This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.''
 
|-
 
|-
| Military Commissariat || {{iconify|Democratic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || || Admirals, Generals and Governors || Commissary-General || 5 (x2 if fanatic) || ''This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.''
+
| Direct Democracy || {{icon|Democratic}} || {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
 +
|| Any || Chancellor || ||
 +
'''Base:''' 5
 +
* {{green|x2}} if {{iconify|Fanatic Materialist}}
 +
* {{green|x1.5}} if {{iconify|Mechanist}}
 +
|| ''This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.''
 
|-
 
|-
| Martial Empire || {{iconify|Imperial}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || {{iconify|Warrior Culture}} || Heir || Emperor<br>Empress || 800 || ''This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.''
+
| Executive Committee || {{icon|Oligarchic}} || {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
 +
|| Any || Chairman<br>Chairwoman || ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Materialist}}
 +
* {{green|x1.5}} if {{iconify|Mechanist}}
 +
|| ''This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.''
 
|-
 
|-
| Martial Dictatorship || {{iconify|Dictatorial}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}}  || {{iconify|Warrior Culture}} || Admirals and Generals || Imperator<br>Imperatrix || 800 || ''This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.''
+
| Totalitarian Regime || {{icon|Dictatorial}} || {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
 +
|| Any || Primarch || ||
 +
'''Base:''' 5  
 +
* {{green|x2}} if {{iconify|Fanatic Materialist}}
 +
* {{green|x1.5}} if {{iconify|Mechanist}}
 +
|| ''This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.''
 
|-
 
|-
| War Council || {{iconify|Oligarchic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || {{iconify|Warrior Culture}} || Admirals and Generals || Warlord || 800 || ''This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.''
+
| Despotic Hegemony || {{icon|Imperial}} || {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist
 +
|| Heir || Overlord || {{nowrap|Deputy Overlord}} ||
 +
'''Base:''' 5 
 +
* {{green|x2}} if {{iconify|Fanatic Materialist}}
 +
* {{green|x1.5}} if {{iconify|Mechanist}}
 +
|| ''This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.''
 
|-
 
|-
| Assembly of Clans || {{iconify|Democratic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}}  || {{iconify|Warrior Culture}} || Admirals and Generals || Clan Speaker || 800 || ''This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.''
+
| Rational Consensus || {{icon|Democratic}} || {{iconify|Technocracy}}
 +
|| Scientists || First Speaker || || '''Base:''' 900 || ''The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.''
 
|-
 
|-
| Citizen Stratocracy || {{iconify|Oligarchic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}} || {{iconify|Citizen Service}} || Admirals and Generals || Strategos || 900 || ''This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.''
+
| Science Directorate || {{icon|Oligarchic}} || {{iconify|Technocracy}}
 +
|| Scientists || Director-General || || '''Base:''' 900 || ''This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.''
 
|-
 
|-
| Citizen Republic || {{iconify|Democratic}} || {{iconify|Militarist}} <br>or {{iconify|Fanatic Militarist}}  || {{iconify|Citizen Service}} || Admirals, Generals and Governors || Consul || 900 || ''This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.''
+
| Technocratic Dictatorship || {{icon|Dictatorial}} || {{iconify|Technocracy}}
 +
|| Scientists || Overseer || || '''Base:''' 900 || ''This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.''
 
|-
 
|-
| Irenic Monarchy || {{iconify|Imperial}} || {{iconify|Pacifist}} <br>or {{iconify|Fanatic Pacifist}} || || Heir || King<br>Queen || 5 (x2 if fanatic)<br>(x1.5 if Agrarian Idyll) || ''This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.''
+
| Illuminated Autocracy || {{icon|Imperial}} || {{iconify|Technocracy}}
 +
|| Heir || Primus || Secundus || '''Base:''' 900 || ''This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.''
 
|-
 
|-
| Irenic Dictatorship || {{iconify|Dictatorial}} || {{iconify|Pacifist}} <br>or {{iconify|Fanatic Pacifist}} || || Scientists and Governors || Serene Protector || 5 (x2 if fanatic)<br>(x1.5 if Agrarian Idyll) || ''This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.''
+
| Purity Assembly || {{icon|Democratic}} || {{iconify|Fanatic Purifiers}}
 +
|| Any || Prime Justiciar || || '''Base:''' 2000 || ''This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.''
 
|-
 
|-
| Irenic Bureaucracy || {{iconify|Oligarchic}} || {{iconify|Pacifist}} <br>or {{iconify|Fanatic Pacifist}} || || Scientists and Governors || Coordinator || 5 (x2 if fanatic)<br>(x1.5 if Agrarian Idyll) || ''This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.''
+
| Purification Committee || {{icon|Oligarchic}} || {{iconify|Fanatic Purifiers}}
 +
|| Any || Grand Arbiter || || '''Base:''' 2000 || ''This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.''
 
|-
 
|-
| Moral Democracy || {{iconify|Democratic}} || {{iconify|Pacifist}} <br>or {{iconify|Fanatic Pacifist}} || || Scientists and Governors || Prime Minister || 5 (x2 if fanatic)<br>(x1.5 if Agrarian Idyll) || ''This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.''
+
| Purity Order || {{icon|Dictatorial}} || {{iconify|Fanatic Purifiers}}
 +
|| Any || Lord-Purifier<br>Lady-Purifier || || '''Base:''' 2000 || ''This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.''
 
|-
 
|-
| Despotic Hegemony || {{iconify|Imperial}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || || Heir || Overlord || 5 (x2 if fanatic) || ''This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.''
+
| Blood Court || {{icon|Imperial}} || {{iconify|Fanatic Purifiers}}
 +
|| Heir || {{nowrap|High Executioner}} || {{nowrap|Senior Executioner}} || '''Base:''' 2000 || ''This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.''
 
|-
 
|-
| Totalitarian Regime || {{iconify|Dictatorial}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || || Any || Primarch || 5 (x2 if fanatic) || ''This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.''
+
| Bandit Commune || {{icon|Democratic}}{{icon|Oligarchic}} || {{iconify|Barbaric Despoilers}}
 +
|| Any || Warlord || || '''Base:''' 10000 || ''This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.''
 
|-
 
|-
| Executive Committee || {{iconify|Oligarchic}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || || Any || Chairman<br>Chairwoman|| 5 (x2 if fanatic) || ''This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.''
+
| Bandit Kingdom || {{icon|Dictatorial}}{{icon|Imperial}} || {{iconify|Barbaric Despoilers}}
 +
|| Any || Warlord || || '''Base:''' 10000 || ''This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.''
 
|-
 
|-
| Direct Democracy || {{iconify|Democratic}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || || Any || Chancellor || 5 (x2 if fanatic) ||  ''This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.''
+
| Megacorporation || {{icon|Corporate}} ||  
 +
|| Governors || Chief Executive Officer || || '''Base:''' 700 || ''This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.''
 
|-
 
|-
| Illuminated Autocracy || {{iconify|Imperial}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || {{iconify|Technocracy}} || Heir || Primus || 900 || ''This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.''
+
| Trade League || {{icon|Corporate}} || ''Either'':
 +
* {{iconify|Free Traders}}
 +
* {{iconify|Trading Posts}}
 +
|| Governors || Chairman<br>Chairwoman || || '''Base:''' 1200 || ''This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.''
 
|-
 
|-
| Technocratic Dictatorship || {{iconify|Dictatorial}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || {{iconify|Technocracy}} || Scientists || Overseer || 900 || ''This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.''
+
| Megachurch || {{icon|Corporate}} || {{iconify|Gospel of the Masses}}
 +
|| Governors || Hallowed Comptroller || || '''Base:''' 1000 || ''This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.''
 
|-
 
|-
| Science Directorate || {{iconify|Oligarchic}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || {{iconify|Technocracy}} || Scientists || Director-General || 900 || ''This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.''
+
| Criminal Syndicate || {{icon|Corporate}} || {{iconify|Criminal Heritage}}
 +
|| Governors || Oligarch || || '''Base:''' 1700 || ''This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.''
 
|-
 
|-
| Rational Consensus || {{iconify|Democratic}} || {{iconify|Materialist}} <br>or {{iconify|Fanatic Materialist}} || {{iconify|Technocracy}} || Scientists || First Speaker || 900 || ''The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.''
+
| Subversive Cult || {{icon|Corporate}} || {{iconify|Criminal Heritage}}<br>{{iconify|Gospel of the Masses}}
 +
|| Governors || Oracle|| || '''Base:''' 3000 || ''This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.''
 
|-
 
|-
| Blood Court || {{iconify|Imperial}} || {{iconify|Fanatic Xenophobe}}<br>{{iconify|Militarist}} <br>or {{iconify|Spiritualist}} || {{iconify|Fanatic Purifiers}} || Heir || High Executioner || 2000 || ''This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.''
+
| Collective Consciousness || {{icon|Hive Mind}} ||  
 +
|| Immortal Ruler || Hive Mind || || '''Base:''' 100000 || ''This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.''
 
|-
 
|-
| Purity Order || {{iconify|Dictatorial}} || {{iconify|Fanatic Xenophobe}}<br>{{iconify|Militarist}} <br>or {{iconify|Spiritualist}} || {{iconify|Fanatic Purifiers}} || Any || Lord-Purifier<br>Lady-Purifier|| 2000 || ''This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.''
+
| Ravenous Hive || {{icon|Hive Mind}} || {{iconify|Devouring Swarm}}
 +
|| Immortal Ruler || Hive Mind || || '''Base:''' 100000 || ''This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.''
 
|-
 
|-
| Purification Committee || {{iconify|Oligarchic}} || {{iconify|Fanatic Xenophobe}}<br>{{iconify|Militarist}} <br>or {{iconify|Spiritualist}} || {{iconify|Fanatic Purifiers}} || Any || Grand Arbiter || 2000 || ''This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.''
+
| Artificial Intelligence Network || {{icon|Machine Intelligence}} ||  
 +
|| Immortal Ruler || {{nowrap|Central Processing Unit}} || || '''Base:''' 5 || ''This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.''
 
|-
 
|-
| Purity Assembly || {{iconify|Democratic}} || {{iconify|Fanatic Xenophobe}}<br>{{iconify|Militarist}} <br>or {{iconify|Spiritualist}} || {{iconify|Fanatic Purifiers}} || Any || Prime Justiciar || 2000 || ''This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.''
+
| Rogue Defense System || {{icon|Machine Intelligence}} || {{iconify|Determined Exterminator}}
 +
|| Immortal Ruler || Command Core || || '''Base:''' 2000 || ''This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.''
 
|-
 
|-
| Megacorporation || {{iconify|Oligarchic}} || NOT {{iconify|Xenophobe}} || {{iconify|Corporate Dominion}} || Governors || {{nowrap|Chief Executive Officer}} || 700 || ''This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.''
+
| Autonomous Service Grid || {{icon|Machine Intelligence}} || {{iconify|Rogue Servitor}}
 +
|| Immortal Ruler || Supervisory Node || || '''Base:''' 2000 || ''This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.''
 
|-
 
|-
| Enlightened Monarchy || {{iconify|Imperial}} || || {{iconify|Philosopher King}} || Heir || High King<br>High Queen|| 800 || ''This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.''
+
| Catalog Index || {{icon|Machine Intelligence}} || {{iconify|Driven Assimilator}}
 +
|| Immortal Ruler || Main Conduit || || '''Base:''' 2000 || ''This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.''
 
|-
 
|-
| Enlightened Dictatorship || {{iconify|Dictatorial}} || || {{iconify|Philosopher King}} || Any || Lord Protector<br>Lady Protector|| 800 || ''This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling dictator.''
+
| Intelligent Research Link || {{icon|Machine Intelligence}} || ''Either'':
 +
* {{iconify|Delegated Functions}}
 +
* {{iconify|Static Research Analysis}}
 +
* {{iconify|Introspective}}
 +
''Not'':
 +
* {{iconify|Constructobot}}
 +
* {{iconify|Rockbreakers}}
 +
* {{iconify|Rapid Replicator}}
 +
|| Immortal Ruler || Primary Link || ||
 +
'''Base:''' 2 
 +
* {{green|x10}} if ''either'':
 +
** {{iconify|Delegated Functions}}
 +
** {{nowrap|{{iconify|Static Research Analysis}}}}
 +
** {{iconify|Introspective}}
 +
|| ''This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.''
 
|-
 
|-
| Collective Consciousness || {{iconify|Hive Mind}} || {{iconify|Hive-Minded}} || || Immortal Ruler || Hive Mind || 100000 || ''This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.''
+
| Industrial Production Core || {{icon|Machine Intelligence}} || ''Either'':
 +
* {{iconify|Constructobot}}
 +
* {{iconify|Rockbreakers}}
 +
* {{iconify|Rapid Replicator}}
 +
''Not'':
 +
* {{iconify|Delegated Functions}}
 +
* {{iconify|Static Research Analysis}}
 +
* {{iconify|Introspective}}
 +
|| Immortal Ruler || Control Hub || ||
 +
'''Base:''' 2 
 +
* {{green|x10}} if ''either'':
 +
** {{iconify|Constructobot}}
 +
** {{iconify|Rockbreakers}}
 +
** {{iconify|Rapid Replicator}}
 +
|| ''This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.''
 
|}
 
|}
  
=== Non-player governments ===
+
=== Unplayable governments ===
 
+
The following government types are not available to player empires.
{| class ="wikitable sortable"
+
{| class ="wikitable plainlist"
! Government Type !! Prerequisite Civic !! Ruler Name !! Description
+
! Government Type !! Prerequisite Civics !! Ruler Name !! Description
 +
|-
 +
| Stagnant Ascendancy || [[File:Civic lethargic leadership.png|24px]] Lethargic Leadership<br>[[File:Civic empire in decline.png|24px]] Empire In Decline || Emperor/Empress || ''A stagnant form of government based on ancient traditions and long-forgotten principles.''
 +
|-
 +
| Awakened Ascendancy || [[File:Civic revanchist fervor.png|24px]] Revanchist Fervor<br>[[File:Civic ancient caches of technology.png|24px]] Ancient Caches of Technology || Emperor/Empress || ''A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.''
 +
|-
 +
| Tribal Society || [[File:Civic revanchist fervor.png|24px]] Secret of Fire<br>{{icon|agrarian idyll}} The Wheel || King/Queen || ''A society that lacks any organized government, its people instead being organized into primitive tribes and clans.''
 
|-
 
|-
| Stagnant Ascendancy || Lethargic Leadership and Empire In Decline || Emperor/Empress || ''A stagnant form of government based on ancient traditions and long-forgotten principles.''
+
| Feudal Realms || {{icon|aristocratic elite}} Landed Nobility<br>{{icon|agrarian idyll}} Flat World Theory || King/Queen || ''A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.''
 
|-
 
|-
| Awakened Ascendancy || Revanchist Fervor and Ancient Caches of Technology || Emperor/Empress || ''A formely stagnant empire that has risen from its slumber and set out to reclaim their heritage.''
+
| Fragmented Nation States || {{icon|byzantine bureaucracy}} Increasing Urbanization<br>{{icon|agrarian idyll}} Atmospheric Pollution || Secretary || ''A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.''
 
|-
 
|-
| Tribal Society || Secret of Fire and The Wheel || King/Queen || ''A society that lacks any organized government, its people instead being organized into primitive tribes and clans.''
+
| Military Order || {{icon|warrior culture}} Military Order || Grand Master || ''A weird but apparently highly effective militaristic government type.''
 
|-
 
|-
| Feudal Realms || Landed Nobility and Flat World Theory || King/Queen || ''A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.''
+
| Custodian Matrix || [[File:Civic machine remnants.png|24px]] Fallen Machine Intelligence<br>[[File:Civic custodian directives.png|24px]] Custodian Matrix || Custodian || ''An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.''
 
|-
 
|-
| Fragmented Nation States || Increasing Urbanization and Atmospheric Pollution || Secretary || ''A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.''
+
| Final Defense Unit || [[File:Civic awakened machine.png|24px]] Reactivated Custodian Matrix<br>[[File:Civic final defense protocols.png|24px]] Final Defense Directives || Custodian || ''This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.''
 
|-
 
|-
| Curator Enclave || Ancient Preservers || High Curator || ''An ancient scholarly order dedicated towards the preservation of knowledge and technology.''
+
| Malfunctioning Custodian || [[File:Civic awakened machine.png|24px]] Reactivated Custodian Matrix<br>[[File:Civic malfunctioning custodian.png|24px]] Corrupted Defense Directives || Custodian || ''This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.''
 
|-
 
|-
| Trader Enclave || Trading Conglomerate || High Trader || ''An interstellar conglomerate of merchants dedicated towards the pursuit of profit.''
+
| Marauder Clans || {{icon|warrior culture}} Anarcho-Tribalism || Reluctant Emissary || ''A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.''
 
|-
 
|-
| Artist Enclave || Artist Collective || High Artist || ''An interstellar union of artists unified in their wish to create art higher than any other.''
+
| Marauder Khanate || {{icon|warrior culture}} Great Khan's Vision || Great Khan || ''A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.''
 
|-
 
|-
| Military Order (Sentinels) || Military order || Grand Master || ''A weird but apparently highly effective militaristic government type.''
+
| Successor Khanate || {{icon|warrior culture}} Great Khan's Legacy || Khan || ''A successor state trying to recapture the glory of the Great Khan's empire.''
 
|-
 
|-
| Machine Consciousness || Machine Consciousness || Core Directive || ''An utterly alien and bizarre system of government employed by machine civilizations.''
+
| Horde Successor State || {{icon|warrior culture}} Diadochus || Khan || ''A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.''
 
|}
 
|}
  
Line 526: Line 591:
 
<references />
 
<references />
  
{{Template:ConceptsNavbox}}
+
{{ConceptsNavbox}}
 
[[Category:Game concepts]]
 
[[Category:Game concepts]]
 
[[Category:Governance]]
 
[[Category:Governance]]

Latest revision as of 15:20, 27 June 2020

Version

Outliner top.png
This article has been verified for the current PC version (2.7) of the game.

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250 Influence.png influence.

Authority[edit]

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
Auth democratic.png Democratic Auth democratic.png Democratic 10 years Yes.png
  • Mandate Rulers have mandates
  • Election vote share.png Re-election
  • Mod country edict influence cost.png -20% Edict Cost
  • No.pngAuthoritarian.png Authoritarian
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
Auth oligarchic.png Oligarchic Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • Mod country edict influence cost.png -20% Edict Cost
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Auth dictatorial.png Dictatorial Auth oligarchic.png Oligarchic Life Yes.png
  • Agenda Rulers have agendas
  • Edict capacity.png +1 Edict Capacity
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Imperial Imperial Imperial Hereditary Life Yes.png
  • Agenda Rulers have agendas
  • Edict capacity.png +1 Edict Capacity
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Auth hive mind.png Hive Mind No.png Permanent No.png
  • Mod pop growth req.png +25% Pop Growth speed
  • Mod empire size penalty mult.png -25% Empire Sprawl Penalty
  • Hive-minded.png Pops have the Hive-Minded trait
  • Utopia.png Utopia DLC
  • Gestalt consciousness.png Gestalt Consciousness
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Auth machine intelligence.png Machine Intelligence No.png Permanent No.png
  • Pop.png +1 Extra Pops on new Colonies
  • Minerals.png +10% Mining Station Output
  • Mod empire size penalty mult.png +100% Empire Sprawl Penalty
  • Mod pop growth req.png -50% Biological Pop Growth speed final
  • Alien AI.png Species group must be Machine
  • Synthetic Dawn.png Synthetic Dawn DLC
  • Gestalt consciousness.png Gestalt Consciousness
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
Auth corporate.png Corporate Auth oligarchic.png Oligarchic 20 years Yes.png
  • Agenda Rulers have agendas
  • Election vote share.png Emergency elections (at Influence.png 250 Influence)
  • Mod country admin cap add.png +20 Administrative Capacity
  • Mod empire size penalty mult.png +50% Empire Sprawl Penalty
  • Diplomatic stance mercantile.png Can use the Mercantile Diplomatic Stance
  • Yes.png Can build Branch Offices
  • MegaCorp.png MegaCorp DLC
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

Mandates[edit]

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of Unity.png Unity, between 50 and 1000.

There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.

Mandate Objective Requirements
Orbital Researcher Build 4 Research Stations None
Off-World Miner Build 4 Mining Stations None
Energy Economics Increase Monthly Energy to at least +20 Energy Credits.png Monthly Energy below +20
Minerals Refining Increase Monthly Minerals to at least +30 Minerals.png Monthly Minerals below +30
Food Growth Increase Monthly Food to at least +15 Food.png Monthly Food below +15
Trait lithoid.png Empire has Pops without the Lithoid trait
Alloy Metallurgy Increase Monthly Alloys to at least +12 Alloys.png Monthly Alloys below +12
Consumer Goods Production Increase Monthly Consumer Goods to at least +6 Consumer goods.png Monthly Consumer Goods below +6
Urbanizer Build 2 City Districts Mod planet max districts add.png World with at least 2 free District slots
Energy Infrastructure Build 2 Generator Districts Mod planet max districts add.png World with at least 2 free Generator District slots
Planetside Mining Build 2 Mining Districts Mod planet max districts add.png World with at least 2 free Mining District slots
Aggressive Agriculture Build 2 Agriculture Districts Mod planet max districts add.png World with at least 2 free Agriculture District slots
Trait lithoid.png Empire has Pops without the Lithoid trait

Agendas[edit]

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.

Agenda Empire Bonus Weight factors
Develop Industry
  • Pop resource minerals mult.png +10% Minerals from Jobs
Secure the Borders
  • Mod ship speed mult.png −15% Defense Platform Build Cost
  • Damage +25% Defense Platform Damage
  • Health +25% Defense Platform HP
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 Admiral.png Ruler was an Admiral
  • x2 General.png Ruler was a General
Fleet Expansion
  • Mod country spaceport cost mult.png −10% Starbase Shipyard Build Cost
  • Mod ship upkeep mult.png −5% Ship Upkeep
  • Speed +20% Starbase Build Speed
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 Admiral.png Ruler was an Admiral
Scientific Leap
  • Mod country all tech research speed.png +10% Research Speed
  • x1.5 Materialist.png Materialist
  • x2 Fanatic Materialist.png Fanatic Materialist
  • x1.5 Scientist.png Ruler was a Scientist
Grow Economy
  • Pop resource energy mult.png +10% Energy from Jobs
  • x1.5 Governor.png Ruler was a Governor
A New Generation
  • Mod pop growth req.png +10% Growth Speed
  • Mod pop happiness.png +5% Happiness
  • x1.5 Pacifist.png Pacifist
  • x2 Fanatic Pacifist.png Fanatic Pacifist
Expansionist Overtures
  • Influence.png −10% Claim Influence Cost
  • x2 Faction icons imperialists.png Imperialist faction founded
  • x1.5 Fanatic Militarist.png Fanatic Militarist
National Purity
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Influence.png +10% Monthly Influence
  • x2 Faction icons isolationists.png Isolationist faction founded
  • x1.5 Fanatic Xenophobe.png Fanatic Xenophobe
  • x0 Xenophile.pngFanatic Xenophile.png Xenophile
Public Debates
  • Mod pop government ethic attraction.png +25% Governing Ethics Attraction
  • x2 Faction icons progressives.png Progressive faction founded
  • x0 Before midgame
Import / Export
  • Trade value.png +5% Trade Value
  • Cost −5% Market Fee
  • x2 Faction icons prosperity.png Prosperity faction founded
  • x1.5 Fanatic Pacifist.png Fanatic Pacifist
Native Privilege
  • Xenophobe.png +20% Xenophobe ethic attractiveness
  • Mod pop happiness.png +5% Happiness
  • x2 Faction icons supremacists.png Supremacist faction founded
  • x1.5 Pacifist.pngFanatic Pacifist.png Pacifist
  • x1.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 Xenophile.pngFanatic Xenophile.png Xenophile
Skill Development
  • Mod leader species exp gain.png +25% Leader Experience Gain
  • x2 Faction icons technologists.png Technologist faction founded
  • x1.5 Fanatic Materialist.png Fanatic Materialist
Slave Optimizations
  • Mod pop slavery tolerance.png +10% Slave Output
  • x2 Faction icons totalitarians.png Totalitarian faction founded
  • x1.5 Fanatic Authoritarian.png Fanatic Authoritarian
  • x0 Menu icon policies.png Prohibited Slavery policy
Selective Nostalgia
  • Unity.png +10% Unity from Jobs
  • x2 Faction icons traditionalists.png Traditionalist faction founded
  • x1.5 Fanatic Spiritualist.png Fanatic Spiritualist
Xeno Outreach
  • Xenophile.png +10% Xenophile Ethics Attraction
  • x2 Faction icons xenoists.png Xenoist faction founded
  • x1.5 Xenophile.pngFanatic Xenophile.png Xenophile
  • x0.5 Xenophobe.pngFanatic Xenophobe.png Xenophobe
  • x0 Less than 3 contacts

Elections[edit]

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by -75% by the Civic shadow council.png Shadow Council civic.

  • Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50 Influence.png Influence each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler. For 200 Influence.png Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.

Government Type[edit]

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government Type Authority Ethics and Civics Election candidates Ruler Name Heir Name Weight & Modifiers Description
Representative Democracy Auth democratic.png Any President Base: 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy Auth oligarchic.png Any High Commissioner Base: 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship Auth dictatorial.png Any Executor Base: 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire Imperial Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Elective Monarchy Auth dictatorial.png Civic philosopher king.png Philosopher King Any High King
High Queen
Base: 800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy Imperial Civic philosopher king.png Philosopher King Heir High King
High Queen
Crown Prince
Crown Princess
Base: 800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire Imperial Civic feudal realm.png Feudal Society Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Communal Parity Auth democratic.png Civic shared burdens.png Shared Burdens Any Presiding Speaker Base: 10000 This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Theocratic Republic Auth democratic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Any Revered Elder Base: 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy Auth oligarchic.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Chief Precentor Base: 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship Auth dictatorial.png Spiritualist.pngFanatic Spiritualist.png Spiritualist Governors Patriarch
Matriarch
Base: 5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy Imperial Spiritualist.pngFanatic Spiritualist.png Spiritualist Heir Archprophet
Archprophetess
High Priest
High Priestess
Base: 5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Divine Empire Imperial Civic imperial cult.png Imperial Cult Heir God-Emperor
God-Empress
Saint Base: 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Celestial Empire Imperial Civic inwards perfection.png Inward Perfection
Spiritualist.png Spiritualist
Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
Base: 1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Holy Tribunal Auth oligarchic.png Civic exalted priesthood.png Exalted Priesthood Governors High Inquisitor Base: 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Military Commissariat Auth democratic.png Militarist.pngFanatic Militarist.png Militarist Admirals, Generals and Governors Commissary-General

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta Auth oligarchic.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Archon

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship Auth dictatorial.png Militarist.pngFanatic Militarist.png Militarist Admirals and Generals Grand Marshal

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire Imperial Militarist.pngFanatic Militarist.png Militarist Heir Emperor
Empress
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Militarist.png Fanatic Militarist
  • x1.1 if either:
    • Civic distinguished admiralty.png Distinguished Admiralty
    • Civic nationalistic zeal.png Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans Auth democratic.png Civic warrior culture.png Warrior Culture Admirals and Generals Clan Speaker Base: 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council Auth oligarchic.png Civic warrior culture.png Warrior Culture Admirals and Generals Warlord Base: 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship Auth dictatorial.png Civic warrior culture.png Warrior Culture Admirals and Generals Imperator
Imperatrix
Base: 800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire Imperial Civic warrior culture.png Warrior Culture Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic Auth democratic.png Civic citizen service.png Citizen Service Admirals, Generals and Governors Consul Base: 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy Auth oligarchic.png Civic citizen service.png Citizen Service Admirals and Generals Strategos Base: 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Moral Democracy Auth democratic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Prime Minister

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy Auth oligarchic.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Coordinator

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship Auth dictatorial.png Pacifist.pngFanatic Pacifist.png Pacifist Scientists and Governors Serene Protector

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy Imperial Pacifist.pngFanatic Pacifist.png Pacifist Heir King
Queen
Crown Prince
Crown Princess

Base: 5

  • x2 if Fanatic Pacifist.png Fanatic Pacifist
  • x1.5 if Civic agrarian idyll.png Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Direct Democracy Auth democratic.png Materialist.pngFanatic Materialist.png Materialist Any Chancellor

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee Auth oligarchic.png Materialist.pngFanatic Materialist.png Materialist Any Chairman
Chairwoman

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime Auth dictatorial.png Materialist.pngFanatic Materialist.png Materialist Any Primarch

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony Imperial Materialist.pngFanatic Materialist.png Materialist Heir Overlord Deputy Overlord

Base: 5

  • x2 if Fanatic Materialist.png Fanatic Materialist
  • x1.5 if Origins mechanist.png Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus Auth democratic.png Civic technocracy.png Technocracy Scientists First Speaker Base: 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate Auth oligarchic.png Civic technocracy.png Technocracy Scientists Director-General Base: 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship Auth dictatorial.png Civic technocracy.png Technocracy Scientists Overseer Base: 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy Imperial Civic technocracy.png Technocracy Heir Primus Secundus Base: 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Purity Assembly Auth democratic.png Civic fanatic purifiers.png Fanatic Purifiers Any Prime Justiciar Base: 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee Auth oligarchic.png Civic fanatic purifiers.png Fanatic Purifiers Any Grand Arbiter Base: 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order Auth dictatorial.png Civic fanatic purifiers.png Fanatic Purifiers Any Lord-Purifier
Lady-Purifier
Base: 2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court Imperial Civic fanatic purifiers.png Fanatic Purifiers Heir High Executioner Senior Executioner Base: 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Bandit Commune Auth democratic.pngAuth oligarchic.png Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom Auth dictatorial.pngImperial Civic barbaric despoilers.png Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Megacorporation Auth corporate.png Governors Chief Executive Officer Base: 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League Auth corporate.png Either:
  • Civic free traders.png Free Traders
  • Civic trading posts.png Trading Posts
Governors Chairman
Chairwoman
Base: 1200 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Megachurch Auth corporate.png Civic gospel of the masses.png Gospel of the Masses Governors Hallowed Comptroller Base: 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Criminal Syndicate Auth corporate.png Civic criminal heritage.png Criminal Heritage Governors Oligarch Base: 1700 This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult Auth corporate.png Civic criminal heritage.png Criminal Heritage
Civic gospel of the masses.png Gospel of the Masses
Governors Oracle Base: 3000 This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Collective Consciousness Auth hive mind.png Immortal Ruler Hive Mind Base: 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive Auth hive mind.png Civic devouring swarm.png Devouring Swarm Immortal Ruler Hive Mind Base: 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network Auth machine intelligence.png Immortal Ruler Central Processing Unit Base: 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System Auth machine intelligence.png Civic machine terminator.png Determined Exterminator Immortal Ruler Command Core Base: 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid Auth machine intelligence.png Civic machine servitor.png Rogue Servitor Immortal Ruler Supervisory Node Base: 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index Auth machine intelligence.png Civic machine assimilator.png Driven Assimilator Immortal Ruler Main Conduit Base: 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link Auth machine intelligence.png Either:
  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective

Not:

  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator
Immortal Ruler Primary Link

Base: 2

  • x10 if either:
    • Civic machine delegated functions.png Delegated Functions
    • Civic machine predictive analysis.png Static Research Analysis
    • Civic machine introspective.png Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core Auth machine intelligence.png Either:
  • Civic machine builder.png Constructobot
  • Civic machine rockbreakers.png Rockbreakers
  • Civic machine replication.png Rapid Replicator

Not:

  • Civic machine delegated functions.png Delegated Functions
  • Civic machine predictive analysis.png Static Research Analysis
  • Civic machine introspective.png Introspective
Immortal Ruler Control Hub

Base: 2

  • x10 if either:
    • Civic machine builder.png Constructobot
    • Civic machine rockbreakers.png Rockbreakers
    • Civic machine replication.png Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.

Unplayable governments[edit]

The following government types are not available to player empires.

Government Type Prerequisite Civics Ruler Name Description
Stagnant Ascendancy Civic lethargic leadership.png Lethargic Leadership
Civic empire in decline.png Empire In Decline
Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy Civic revanchist fervor.png Revanchist Fervor
Civic ancient caches of technology.png Ancient Caches of Technology
Emperor/Empress A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society Civic revanchist fervor.png Secret of Fire
Civic agrarian idyll.png The Wheel
King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms Civic aristocratic elite.png Landed Nobility
Civic agrarian idyll.png Flat World Theory
King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States Civic byzantine bureaucracy.png Increasing Urbanization
Civic agrarian idyll.png Atmospheric Pollution
Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Military Order Civic warrior culture.png Military Order Grand Master A weird but apparently highly effective militaristic government type.
Custodian Matrix Civic machine remnants.png Fallen Machine Intelligence
Civic custodian directives.png Custodian Matrix
Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit Civic awakened machine.png Reactivated Custodian Matrix
Civic final defense protocols.png Final Defense Directives
Custodian This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian Civic awakened machine.png Reactivated Custodian Matrix
Civic malfunctioning custodian.png Corrupted Defense Directives
Custodian This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Marauder Clans Civic warrior culture.png Anarcho-Tribalism Reluctant Emissary A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate Civic warrior culture.png Great Khan's Vision Great Khan A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate Civic warrior culture.png Great Khan's Legacy Khan A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State Civic warrior culture.png Diadochus Khan A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.

References[edit]


Game concepts
Governance EmpireEthicsGovernmentCivicsPoliciesEdictsLeaderFactionsPopulationSpecies rightsEconomyTechnologyTraditionsCrime
Exploration ExplorationMapSpeciesAnomalyEventsFTLFallen empirePre-FTL speciesPrecursorsSpaceborne aliens
Colonization ColonizationCelestial bodyPlanetary featuresPlanetary managementDistrictsBuildingsShipStarbaseMegastructures
Diplomacy DiplomacyTradeSubject empireFederationsGalactic communityAI personalities
Warfare WarfareSpace warfareLand warfareShip designer
Others TraitsTerraformingPop modificationSlaveryCrisisPreset empiresAI playersEaster eggs