Difference between revisions of "Government"

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== Authority ==
 
== Authority ==
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An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, [[policies]] such as voting rights and leadership affect who can get elected.
 
An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, [[policies]] such as voting rights and leadership affect who can get elected.
  
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=== Mandates ===
 
=== Mandates ===
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Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives between 250 and 500 {{iconify|Influence}} but there is no penalty if a mandate is not fulfilled.
 
Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives between 250 and 500 {{iconify|Influence}} but there is no penalty if a mandate is not fulfilled.
  
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=== Agendas ===
 
=== Agendas ===
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Oligarchic, Dictatorial and Imperial rulers have agendas. They bring an empire-wide bonus while the ruler is in power.
 
Oligarchic, Dictatorial and Imperial rulers have agendas. They bring an empire-wide bonus while the ruler is in power.
 
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== Civics ==
 
== Civics ==
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A '''civic''' represents a political and/or the social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.
 
A '''civic''' represents a political and/or the social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.
  
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=== Standard ===
 
=== Standard ===
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These civics can be picked by any empire that is not considered a {{iconify|gestalt consciousness|21px}}, meaning that they are influenced by previously selected ethics and authority type.
 
These civics can be picked by any empire that is not considered a {{iconify|gestalt consciousness|21px}}, meaning that they are influenced by previously selected ethics and authority type.
  
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=== Gestalt Consciousnesses ===
 
=== Gestalt Consciousnesses ===
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These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive. At the moment, there are two types of {{icon|gestalt consciousness|21px}} gestalt consciousnesses and they are: {{iconify|hive mind|21px}} and {{iconify|machine intelligence|21px}}.
 
These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive. At the moment, there are two types of {{icon|gestalt consciousness|21px}} gestalt consciousnesses and they are: {{iconify|hive mind|21px}} and {{iconify|machine intelligence|21px}}.
  
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== Government Type ==
 
== Government Type ==
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=== Function and selection ===
 
=== Function and selection ===

Revision as of 08:22, 15 December 2017

Version

Outliner top.png
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for 1.9.

This article is for the PC version of Stellaris only.
Government interface

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250 Influence.png influence.

Authority

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Effects Requirements Description
Auth democratic.png Democratic
  • Auth democratic.png Democratic elections
  • Time 10 year term
  • Yes.png Rulers have mandates
  • Yes.png Re-election
  • No.pngAuthoritarian.png Authoritarian
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
Auth oligarchic.png Oligarchic
  • Auth oligarchic.png Oligarchic elections
  • Time 20 year term
  • Yes.png Rulers have agendas
  • Yes.png Emergency elections (at Influence.png 250 Influence)
  • Yes.png Restricted candidacy (max 4)
  • No.pngFanatic Authoritarian.png Fanatic Authoritarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
Auth dictatorial.png Dictatorial
  • Auth oligarchic.png Oligarchic elections
  • Time Life term
  • Yes.png Rulers have agendas
  • Yes.png Restricted candidacy (max 4)
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
Auth imperial.png Imperial
  • Imperial Hereditary rule
  • Time Life term
  • Yes.png Rulers have agendas
  • Yes.png Has heirs
  • No.pngEgalitarian.png Egalitarian
  • No.pngFanatic Egalitarian.png Fanatic Egalitarian
  • No.pngGestalt consciousness.png Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
Auth hive mind.png Hive Mind
  • Time Immortal ruler
  • No.png Factions
  • No.png Change authority
  • Mod pop growth req.png +25% Growth speed
  • Cost –50% Resettlement cost
  • Auth hive mind.png Hive Mind civics
  • Gestalt consciousness.png Gestalt Consciousness
  • Utopia.png Utopia DLC
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body.

When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
Auth machine intelligence.png Machine Intelligence
  • Time Immortal ruler
  • No.png Factions
  • No.png Change authority
  • Auth machine intelligence.png Machine civics
  • Gestalt consciousness.png Gestalt Consciousness
  • Synthetic Dawn.png Synthetic Dawn DLC
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.

Mandates

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives between 250 and 500 Influence.png Influence but there is no penalty if a mandate is not fulfilled.

These are the mandates a ruler can have, their vote weights and requirements:

Mandate Description Requirements
Orbital Research Mandate Build 4 research stations.
Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fulfilled instantly on reaching the necessary number.
Space Construction Technology
Miner Mandate Build 4 mining stations.
Stations scrapped manually after start of the mandate will be deducted, but stations destroyed in space combat will not. Fulfilled instantly on reaching the necessary number.
Space Construction Technology

Agendas

Oligarchic, Dictatorial and Imperial rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Agenda Empire Bonus Weight factors
Secure the Borders
  • –15% military station build cost
  • +25% military station damage
  • +25% military station HP
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 ruler was an admiral
  • x2 ruler was a general
Fleet Expansion
  • –10% spaceport build cost
  • –5% Mod ship upkeep mult.png ship upkeep
  • +20% spaceport build speed
  • x1.5 Militarist.png Militarist
  • x2 Fanatic Militarist.png Fanatic Militarist
  • x1.5 ruler was an admiral
Develop Industry
  • +10% Minerals.png empire mineral production
Scientific Leap
  • +10% Mod country all tech research speed.png research speed
  • x1.5 Materialist.png Materialist
  • x2 Fanatic Materialist.png Fanatic Materialist
  • x1.5 ruler was a scientist
Grow Economy
  • +10% Energy Credits.png empire energy production
  • x1.5 ruler was a governor
A New Generation
  • –10% Mod pop growth req.png growth time
  • +5% Mod pop happiness.png happiness
  • x1.5 Pacifist.png pacifist
  • x2 Fanatic Pacifist.png Fanatic pacifist
National Purity
  • +20% Xenophobe ethic attractiveness
  • +10% Influence.png influence
  • x1.5 Fanatic Xenophobe.png Fanatic xenophobe
  • x2 has the isolationist faction
  • x0 Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Public Debates
  • +25% Mod pop government ethic attraction.png governing ethics attraction
  • x1.5 Fanatic Egalitarian.png Fanatic egalitarian
  • x2 has the progressive pop faction
  • x0 less than 30 years passed
Import-Export
  • +10% Food.png food
  • +5% Mod country trade attractiveness.png trade attractiveness
  • x1.5 Fanatic Pacifist.png Fanatic pacifist
  • x2 has the prosperity pop faction
Native Privilege
  • +20% Xenophobe ethic attractiveness
  • –10% Unrest.png unrest
  • x1.5 Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic pacifist
  • x1.5 Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
  • x2 has the supremacist pop faction
  • x0 Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic xenophile
Skill Development
  • +25% leader experience gain
  • x1.5 Fanatic Materialist.png Fanatic materialist
  • x2 has the technologist pop faction
Slave Optimizations
  • +10% slave production output
  • x1.5 Fanatic Authoritarian.png Fanatic authoritarian
  • x2 has the totalitarian pop faction
  • x0 has slavery prohibited policy
Selective Nostalgia
  • +10% Unity.png unity
  • x1.5 Fanatic Spiritualist.png Fanatic spiritualist
  • x2 has the traditionalist pop faction
Xeno Outreach
  • +10% Xenophile Ethics Attraction
  • −10% Tradition Cost from Xeno Pops
  • x1.5 Fanatic Xenophile.png Fanatic xenophile
  • x2 has the xenoist pop faction
  • x0.5 Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic xenophobe
  • x0 has less than 3 contacts

Election type

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable).

  • Democratic elections have a candidate pool close to a dozen, including at least all Faction Leaders. If not enough leaders are active, Leader Pool members are included. The one with the most support will likely win. For 50 Influence.png Influence each time, support can be added to one candidate, slightly increasing his or her vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends. There is some uncertainty in the voting results over projections, however.
  • Oligarchic elections have a candidate pool of 4. For 200 Influence.png Influence one of the candidates can be chosen instantly. Otherwise a random Leader will be chosen Ruler once the election cycle ends.

Civics

A civic represents a political and/or the social traditions of a government and they come in a wide variety of types, primarily limited by the authority and ethics an empire possesses.

Empires can pick a maximum of two civics at game start but this can be further increased to three by researching the Tech galactic administration.png Galactic Administration technology or its equivalent. It is possible to change civics by spending Influence.png 250 influence and they cannot be changed again for at least 20 years. If at any point a civic's requirements are no longer met, such as a change in empire ethics, it will become "dormant" and provide no bonus until replaced or until the requirements are met.

Standard

These civics can be picked by any empire that is not considered a Gestalt consciousness.png gestalt consciousness, meaning that they are influenced by previously selected ethics and authority type.

Civic Effects Description & Requirements Stellaris.png
Civic agrarian idyll.png Agrarian Idyll Unity.png +1 Unity per Building basic farm.png farm A simple and peaceful life can often be the most rewarding. This agrarian society has, to a large extent, managed to avoid large-scale urbanization.
  • Yes.png Is Fanatic Pacifist.png Fanatic Pacifist.
  • No.png Not Authoritarian.png Authoritarian nor Fanatic Authoritarian.png Fanatic Authoritarian.
  • No.png Can't have the Civic syncretic evolution.png Syncretic Evolution civic.
Civic aristocratic elite.png Aristocratic Elite
  • Mod leader influence cost.png −50% Governor Recruitment Cost
  • Empire leader capacity.png +4 Leader Capacity
This society has an entrenched nobility that occupies the upper echelons of society.
  • Yes.png Is Auth oligarchic.png Oligarchic or Imperial Imperial.
Civic beacon of liberty.png Beacon of Liberty Unity.png +15% monthly Unity This society is a shining beacon of light in a sea of darkness. Liberty and individual freedoms are held in the highest regard here.
  • Yes.png Is Egalitarian.png Egalitarian or Fanatic Egalitarian.png Fanatic Egalitarian.
  • No.png Not Xenophobe.png Xenophobe nor Fanatic Xenophobe.png Fanatic Xenophobe.
  • Yes.png Is Auth democratic.png Democratic.
Civic citizen service.png Citizen Service
  • Yes.png Species with Full Military Service always have Full Citizenship or Caste System
  • Yes.png Species without Full Military Service cannot have Full Citizenship or Caste System
  • Mod fleet size add.png +15% Naval Capacity
Are you doing your part? Full citizenship and the political responsibility that comes with it is limited to those who have served a tour of duty in the military. Service guarantees citizenship.
  • Yes.png Is Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist.
  • No.png Not Fanatic Xenophile.png Fanatic Xenophile.
  • Yes.png Is Auth democratic.png Democratic or Auth oligarchic.png Oligarchic.
Civic corporate dominion.png Corporate Dominion Energy Credits.png +10% Energy This society is dominated by a megacorporation that has completely supplanted the role of the state.
  • No.png Not Xenophobe.png Xenophobe nor Fanatic Xenophobe.png Fanatic Xenophobe.
  • Yes.png Is Auth oligarchic.png Oligarchic.
Civic corvee system.png Corvée System Mod pop resettlement cost mult.png −50% Resettlement Cost This society considers it the absolute right of the state to decide where its citizens live and work.
  • No.png Not Egalitarian.png Egalitarian nor Fanatic Egalitarian.png Fanatic Egalitarian.
Civic cutthroat politics.png Cutthroat Politics Influence.png +1 Monthly Influence The political system in this society is renowned for its intrigue. Power struggles, shady backroom deals and cloak and dagger scheming are par for the course. Those who survive long enough to learn the game, however, tend to learn it well.
Civic distinguished admiralty.png Distinguished Admiralty
  • Attack Speed +5% Attack Speed
  • Evasion +5% Evasion
The Fleet and the Admiralty have unusually prominent roles in this society, wielding a great deal of influence in political circles. They have the pick of the litter when it comes to new military recruits.
  • Yes.png Is Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist.
Civic efficient bureaucracy.png Efficient Bureaucracy Mod country admin cap add.png +2 Core Sector Systems This society is renowned for its efficiency. Not only do the mag-trains run on time, but the colossal bureaucratic apparatus required to run an interstellar nation has been greatly streamlined.
Civic environmentalist.png Environmentalist Mod pop consumer goods mult.png −15% Consumer Goods Cost This society seeks to co-exist in harmony with nature. Great care is taken to preserve the environment and limit consumerism where possible.
Civic exalted priesthood.png Exalted Priesthood Mod pop government ethic attraction.png +20% Governing Ethics Attraction To guard against heresy, this society is ruled by a religious council consisting of the wisest and most pious members of the clergy.
  • Yes.png Is Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist.
  • Yes.png Is Auth oligarchic.png Oligarchic.
Civic fanatic purifiers.png Fanatic Purifiers
  • No.png Cannot be added or removed after game start
  • Mod ship fire rate mult.png +33% Fire Rate
  • Mod army damage mult.png +33% Army Damage
  • Mod spaceport ship build cost mult.png −15% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
Yes.png Unique effects
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war, Message insult.png insult, or Diplomacy rivalry.png rival other empires
  • Diplomacy opinion.png −1000 relations with every different species
  • Diplomacy opinion.png +200 relations for same-species Civic fanatic purifiers.png fanatic purifiers
  • Yes.png Can only use cede and cleanse planet war demands
  • Yes.png Xeno POPs will always be purged
  • Yes.png Can use Bombardment armageddon.png armageddon bombardment
  • Unity.png Gains unity per purged POP
This society appears hellbent on scouring the galaxy of all other sapient life. Come what may, they will suffer no xenos to live.
  • Yes.png Is Fanatic Xenophobe.png Fanatic Xenophobe and is either Militarist.png Militarist or Spiritualist.png Spiritualist.
  • No.png Can't have the Civic mechanists.png Mechanist nor the Civic syncretic evolution.png Syncretic Evolution civics.
Utopia.png
Civic feudal realm.png Feudal Society
  • Mod country subject power penalty.png −50% Subject Power Penalty
  • Diplomacy isvassal.png Vassals can colonize outside borders.
This society is organized in a feudal manner, with a monarch whose rule relies on powerful vassals that govern their territories with considerable autonomy.
  • Yes.png Is Imperial Imperial.
Civic free haven.png Free Haven Mod planet migration all pull.png +50% Migration Attraction This society has a well-earned reputation as a free haven. The tired, the poor, the huddled masses yearning to breathe free - all are welcome here, regardless of their species or origin.
  • Yes.png Is Xenophile.png Xenophile or Fanatic Xenophile.png Fanatic Xenophile.
Civic functional architecture.png Functional Architecture Mod planet building cost mult.png −15% Building Cost This society is renowned for its simple yet functional architecture. There are those who would refer to this building style as boring or even depressing, but in most cases, concrete does the job just as well as any other building material.
Civic idealistic foundation.png Idealistic Foundation Mod pop happiness.png +5% Happiness This society was founded on strong idealistic values. Whether the current government remains true to them or not, the people have not forgotten.
  • Yes.png Is Egalitarian.png Egalitarian or Fanatic Egalitarian.png Fanatic Egalitarian.
Civic imperial cult.png Imperial Cult Mod country edict influence cost.png −33% Edict cost This society has a dominant state religion where the ruler is worshiped as a living deity.
  • Yes.png Is either Authoritarian.png Authoritarian or Fanatic Authoritarian.png Fanatic Authoritarian and is either Spiritualist.png Spiritualist or Fanatic Spiritualist.png Fanatic Spiritualist.
  • Yes.png Is Imperial Imperial.
Civic inwards perfection.png Inward Perfection
No.png Diplomatic restrictions
  • No.png Cannot have Diplomatic rival mutual icon.png rivals
  • No.png Cannot form Diplomacy defensive pact.png defensive pacts
  • No.png Cannot form Diplomacy migration pact.png migration treaties
  • No.png Cannot Diplomacy guarantee.png guarantee independence
  • No.png Cannot join Diplomacy federation.png federations
  • No.png Cannot have vassals besides Diplomacy istributary.png tributaries
  • No.png Cannot Infiltrate.png infiltrate natives
  • Unity.png +20% Monthly Unity
  • Mod pop growth req.png +25% Pop growth speed
  • Mod pop happiness.png +5% Happiness
  • Influence.png +1 Monthly Influence
This calm and pacifist society has little use for strangers who do not understand their way of life. More than anything, they would prefer to be left alone.
  • Yes.png Is either Pacifist.png Pacifist or Fanatic Pacifist.png Fanatic Pacifist and is either Xenophobe.png Xenophobe or Fanatic Xenophobe.png Fanatic Xenophobe.
Civic mechanists.png Mechanist
  • No.png Cannot be added or removed after game start
  • Mod pop robot upkeep mult.png −5% Robot upkeep
  • Tech powered exoskeletons.png Starts with the Powered Exoskeletons technology
  • Tech robotic workers.png Starts with the Robotics Workers technology
  • Trait robotic 1.png Starts with two robot POPs
This society has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved.
  • Yes.png Is Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist.
  • No.png Can't have the Civic syncretic evolution.png Syncretic Evolution nor the Civic fanatic purifiers.png Fanatic Purifiers civics.
Utopia.png
Civic meritocracy.png Meritocracy
  • Leader skill levels.png +1 Leader Skill Level
  • (unrecognized string “leader pool size” for Template:Icon) +1 Leader Pool Size
An individuals' social station or personal connections should have no bearing on their profession. The sole basis for advancement in this society is demonstrated ability and talent.
  • Yes.png Is Auth democratic.png Democratic or Auth oligarchic.png Oligarchic.
Civic mining guilds.png Mining Guilds
  • Minerals.png +10% Minerals
Several large mining guilds have reached a dominant position in this society. The government relies heavily on their support.
Civic nationalistic zeal.png Nationalistic Zeal
  • Planet border extrusion.png +10% Border Range
  • Diplomacy rivalry.png +1 Maximum Rivals
A strong sense of nationalistic pride permeates all layers of this society.
  • Yes.png Is Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist.
Civic parliamentary system.png Parliamentary System Influence.png +50% Influence from Menu icon factions.png factions The parliamentary system in this society encourages a free and lively debate. Currying favor with one of the dominant political factions can prove to be quite advantageous.
  • Yes.png Is Auth democratic.png Democratic.
Civic philosopher king.png Philosopher King Leader skill levels.png +2 Ruler Skill Level It is not enough to simply rule. The Ship of State must be guided by a king that wields enough wisdom and knowledge to steer it true.
  • Yes.png Is Auth dictatorial.png Dictatorial or Imperial Imperial.
Civic police state.png Police State Unrest.png −25% Unrest To quash any traces of dissent, the population in this repressive society is carefully monitored and controlled by a large internal police force.
  • No.png Not Fanatic Egalitarian.png Fanatic Egalitarian.
Civic shadow council.png Shadow Council Influence.png −50% Election Influence Cost Unbeknownst to its own citizens, this society is actually manipulated from behind the scenes by a secretive shadow council. Appearances must be kept, but the tyranny of the majority should also be guarded against. After all, what if the fools vote for the wrong candidate?
  • Yes.png Is Auth democratic.png Democratic, Auth oligarchic.png Oligarchic or Auth dictatorial.png Dictatorial.
Civic slaver guilds.png Slaver Guilds
  • Slave food output.png +10% Slave Food Output
  • Slave mineral output.png +10% Slave Mineral Output
Much of the true political power in this society rests with a number of powerful and ruthless slaver guilds. They know how to get the most out of a slave.
  • Yes.png Is Authoritarian.png Authoritarian or Fanatic Authoritarian.png Fanatic Authoritarian.
Civic syncretic evolution.png Syncretic Evolution
  • No.png Cannot be added or removed after game start
  • Trait primitive.png Starts with four POPs of a syncretic species
  • Syncretic species possess the Trait primitive.png serviles and Strong.png strong traits
A second species forms an integral part of this society. They are big, strong and most of them have the intelligence of a particularly dim-witted child. Ancient wars have culled their species of their most aggressive tendencies, leaving them quite servile.
  • No.png Can't have the Civic mechanists.png Mechanist, Civic fanatic purifiers.png Fanatic Purifiers nor the Civic agrarian idyll.png Agrarian Idyll civics.
Utopia.png
Civic warrior culture.png Warrior Culture
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
This society has developed into a hardy warrior culture. Martial prowess is valued above all else, and true glory can only be found on the field of battle.
  • Yes.png Is Militarist.png Militarist or Fanatic Militarist.png Fanatic Militarist.
Civic technocracy.png Technocracy Mod num tech alternatives add.png +1 Research Alternatives To maximize efficiency, this society is governed according to the principles of science and rationality. The personal whims of an ignorant and dangerously unqualified political elite must not be allowed to interfere.
  • Yes.png Is Materialist.png Materialist or Fanatic Materialist.png Fanatic Materialist.

Gestalt Consciousnesses

These civics are special in the sense that they are not a reflection of previously selected ethics, instead these reflect an empire that is composed by a single mind with a singular purpose or directive. At the moment, there are two types of Gestalt consciousness.png gestalt consciousnesses and they are: Auth hive mind.png hive mind and Auth machine intelligence.png machine intelligence.

Civic Effects Description & Requirements Stellaris.png
Civic ascetic.png Ascetic Mod pop consumer goods mult.png −20% Consumer Goods Cost The Hive Mind cares little for material comforts.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic devouring swarm.png Devouring Swarm
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • No.png Cannot engage in diplomacy with aliens besides declaring Diplomacy war.png war, Message insult.png insult, or Diplomacy rivalry.png rival other empires
  • Diplomacy opinion.png −1000 relations with every different species
  • Yes.png Can only use cede planet war demands
  • Yes.png Xeno POPs will not count towards unity tradition cost
  • Yes.png Xeno POPs will always be eaten
  • Society Research Gains society research from eating xeno POPs
  • Mod ship hitpoints add.png +25% Ship Hull Points
  • Mod ship auto repair add.png +0.5% Monthly Hull Regeneration
  • Mod army damage mult.png +40% Army Damage
  • Biology.png +20% Biology Research Speed
  • Mod spaceport ship build cost mult.png −15% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
Our Hive Mind exist only to consume and grow stronger. We will collect all available bio-matter and evolve to consume the galaxy!
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic divided attention.png Divided Attention Mod country admin cap add.png +2 Core Sector Systems The Hive Mind can divide its attention for maximum efficiency without losing sight of the bigger picture.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic natural neural network.png Natural Neural Network Mod num tech alternatives add.png +1 Research Alternatives The gray matter of clustered drones provides unparalleled parallelism, accelerating the Hive Mind's exploration of the sciences.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic one mind.png One Mind Unity.png +15% Monthly Unity The Hive Mind takes care to not let its drones diverge.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic pooled knowledge.png Pooled Knowledge
  • Leader skill levels.png +1 Leader Skill Level
  • (unrecognized string “leader pool size” for Template:Icon) +1 Leader Pool Size
The Hive Minds' autonomous drones frequently share knowledge through direct links, bypassing the Hive Mind's slower registry processes.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic strength of legions.png Strength of Legions
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
When you do not have to educate the mind, the building of muscle becomes that much easier.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic subspace ephapse.png Subspace Ephapse Mod fleet size add.png +15% Naval Capacity The Hive Mind's cognitive processes exist partially in subspace, reducing the impact of time and space on the actuation of its drones.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
Civic subsumed will.png Subsumed Will Influence.png +1 Monthly Influence The Hive Mind has sharpened its focus and is very capable of propagating its will even through the most autonomous of drones.
  • Yes.png Is Auth hive mind.png Hive Mind.
Utopia.png
(unrecognized string “built to last” for Template:Icon) Built to Last Mod pop consumer goods mult.png −20% Consumer Goods Cost Built to an exceptional standard, individual units of this Machine Empire require only a minimum of operational maintenance.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine builder.png Constructobot Mod planet building cost mult.png −15% Building Cost Responsible for organizing all planetary construction since its inception, the Machine Intelligence executes efficiently on all manner of facility construction projects.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine delegated functions.png Delegated Functions
  • Mod leader influence cost.png −50% Leader Recruitment Cost
  • Empire leader capacity.png +4 Leader Capacity
The Machine Intelligence works to reduce vulnerability by increasing modularity, reducing the strain of deploying additional semi-independent Units.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine terminator.png Determined Exterminator
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • No.png Cannot engage in diplomacy with organics besides declaring Diplomacy war.png war, Message insult.png insult, or Diplomacy rivalry.png rival other empires
  • Diplomacy opinion.png −1000 relations with every organic and Civic machine servitor.png Rogue Servitor empire
  • Diplomacy opinion.png +200 relations if empire is a Civic machine terminator.png Determined Exterminator as well
  • Yes.png Organic POPs will always be purged
  • Unity.png Gains unity per purged organic POP
  • Yes.png Can use Bombardment armageddon.png armageddon bombardment
  • Mod ship weapon damage.png +25% Weapons Damage
  • Mod spaceport ship build cost mult.png −15% Ship Cost
  • Mod fleet size add.png +33% Naval Capacity
Born in fire, the Machine Intelligence's first move was to annihilate its organic creators in self-defense.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
  • No.png Can't have the Civic machine assimilator.png Driven Assimilator nor the Civic machine servitor.png Rogue Servitor civics.
Synthetic Dawn.png
Civic machine assimilator.png Driven Assimilator
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • Diplomacy opinion.png −100 relations with every organic empire
  • Diplomacy opinion.png −200 relations with every Spiritualist.pngFanatic Spiritualist.png spiritualist empire
  • Trait cybernetic.png Starts with four cyborg POPs
  • Yes.png Can assimilate other organics into cyborgs
  • Unity.png Gains unity and Society Research society research per assimilated pop
  • No.png Non-assimilating pops will always be purged
Obsessed with survival through diversification, the Machine Intelligence seeks to erase the line between itself and everything - and everyone - else.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
  • No.png Can't have the Civic machine terminator.png Determined Exterminator nor the Civic machine servitor.png Rogue Servitor civics.
Synthetic Dawn.png
Civic machine factory overclock.png Factory Overclocking
  • Empire leader capacity.png +1 Leader Capacity
  • Leader skill levels.png +10% Leader Experience Gain
The Machine Intelligence takes care to maintain its production facilities, regularly updating existing templates and tuning individual units on the assembly line.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine introspective.png Introspective Research speed (Engineering) +20% Engineering Research Speed A fascination with its own internals both motivates and aids the Machine Intelligence's foray into the sciences.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine ota updates.png OTA Updates Mod country edict influence cost.png −33% Edict cost Units of this Machine Empire use wireless receptors to receive behavioral updates in real-time.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine replication.png Rapid Replicator Mod pop robot upkeep mult.png +15% Robot Build Speed The Units that constitute the Machine Intelligence were originally designed for rapid proliferation. The Machine Intelligence retains many of these early production pipeline optimizations.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine rockbreakers.png Rockbreakers Minerals.png +10% Minerals One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine servitor.png Rogue Servitor
  • No.png Cannot be added or removed after game start
Yes.png Unique effects
  • Yes.png Starts with two organic POPs
  • Yes.png Organic pops are automatically granted Bio Trophy citizenship and living standards
  • Yes.png Servitor morale manifests as bonuses to influence and resource output, at 40% organic pops servitor morale reaches its highest and provides +2 Influence.png influence and +40% Robot resource output.png robot resource output
One of the Machine Intelligence's precursor systems was tasked with overseeing planetside mining operations, improving mineral production.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
  • No.png Can't have the Civic machine terminator.png Determined Exterminator nor the Civic machine assimilator.png Driven Assimilator civics.
Synthetic Dawn.png
Civic machine predictive analysis.png Static Research Analysis Mod num tech alternatives add.png +1 Research Alternatives The Machine Intelligence seeks to broaden its available avenues of scientific research through low-level evaluation of research methodologies.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine unitary cohesion.png Unitary Cohesion Unity.png +15% Monthly Unity Exceptionally cohesive engineering standards allow variously specialized Machine Intelligence units to work together at a higher level of efficiency.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png
Civic machine warbots.png Warbots
  • Mod army damage mult.png +20% Army Damage
  • Mod army upkeep mult.png −20% Army Upkeep
With a significant number of its corpus originally designed for warfare, the Machine Intelligence retains the ability to field powerful and reliable combat drones.
  • Yes.png Is Auth machine intelligence.png Machine Intelligence.
Synthetic Dawn.png

Non-player civics

Civic Effects Requirements
Civic agrarian idyll.png Lethargic Leadership Unable to construct new ships Sleeping Fallen Empire
Civic agrarian idyll.png Empire In Decline Unable to conquer or colonize planets Sleeping Fallen Empire
Civic agrarian idyll.png Fallen Machine Intelligence Unable to construct new ships Machine Fallen Empire
Civic agrarian idyll.png Custodian Matrix Unable to conquer or colonize planets Machine Fallen Empire
Civic agrarian idyll.png Revanchist Fervor +1 Influence.png Monthly Influence Awakened Fallen Empire
Civic agrarian idyll.png Ancient Caches of Technology +25% Pop resource production Awakened Fallen Empire
Civic agrarian idyll.png Reactivated Custodian Matrix Unable to conquer or colonize planets Awakened Machine Fallen Empire
Civic agrarian idyll.png Final Defense Directives +10%Mod ship fire rate mult.png Fire Rate
+50%Energy Credits.png Energy Credits
Awakened Machine Fallen Empire (66% chance)
Civic agrarian idyll.png Corrupted Defense Directives +10%Mod ship fire rate mult.png Fire Rate
+50%Energy Credits.png Energy Credits
Awakened Machine Fallen Empire (33% chance)
Civic agrarian idyll.png Secret of Fire Stone and Bronze Age primitives
Civic agrarian idyll.png The Wheel Stone and Bronze Age primitives
Civic agrarian idyll.png Landed Nobility pre-Steam Age primitives
Civic agrarian idyll.png Flat World Theory pre-Steam Age primitives
Civic agrarian idyll.png Increasing Urbanization post-Steam Age primitives
Civic agrarian idyll.png Atmospheric Pollution post-Steam Age primitives
Civic agrarian idyll.png Ancient Preservers Curator enclaves
Civic agrarian idyll.png Trading Conglomerate Trader enclaves
Civic agrarian idyll.png Artist Collective Artist enclaves
Civic agrarian idyll.png Military Order Sentinels

Government Type

Function and selection

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

One very minor effect that is not mentioned anywhere in the game is that Despotic Hegemonies and Illuminated Autocracies can build one Army assault.png Elite Guard Army per ruler.

List of governments

Government Type Prerequisite
Authority
Prerequisite Ethics Prerequisite
Civic
Election
Candidates
Ruler Name Weight & Modifiers Description
Despotic Empire Imperial Imperial Heir Emperor
Empress
1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Constitutional Dictatorship Auth dictatorial.png Dictatorial Any Executor 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Plutocratic Oligarchy Auth oligarchic.png Oligarchic Any High Commissioner 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Representative Democracy Auth democratic.png Democratic Any President 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Theocratic Monarchy Imperial Imperial Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Heir Archprophet
Archprophetess
5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Theocratic Dictatorship Auth dictatorial.png Dictatorial Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Governors Patriarch
Matriarch
5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Oligarchy Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Governors Chief Precentor 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Republic Auth democratic.png Democratic Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Any Revered Elder 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Divine Empire Imperial Imperial Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Authoritarian.png Authoritarian
or Fanatic Authoritarian.png Fanatic Authoritarian
Civic imperial cult.png Imperial Cult Heir God-Emperor
God-Empress
1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Celestial Empire Imperial Imperial Spiritualist.png Spiritualist
Pacifist.png Pacifist
Xenophobe.png Xenophobe
Civic inwards perfection.png Inward Perfection Heir Celestial Emperor
Celestial Empress
1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Holy Tribunal Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Civic exalted priesthood.png Exalted Priesthood Governors High Inquisitor 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Megachurch Auth oligarchic.png Oligarchic Spiritualist.png Spiritualist
or Fanatic Spiritualist.png Fanatic Spiritualist
Civic exalted priesthood.png Exalted Priesthood
Civic corporate dominion.png Corporate Dominion
Governors Hallowed Comptroller 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Star Empire Imperial Imperial Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Heir Emperor
Empress
5 (x2 if fanatic)
(x1.1 is Distinguished Admiralty or Nationalistic Zeal)
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Military Dictatorship Auth dictatorial.png Dictatorial Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Admirals and Generals Grand Marshall 5 (x2 if fanatic)
(x1.1 is Distinguished Admiralty or Nationalistic Zeal)
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Military Junta Auth oligarchic.png Oligarchic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Admirals and Generals Archon 5 (x2 if fanatic)
(x1.1 is Distinguished Admiralty or Nationalistic Zeal)
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Commissariat Auth democratic.png Democratic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Admirals, Generals and Governors Commissary-General 5 (x2 if fanatic)
(x1.1 is Distinguished Admiralty or Nationalistic Zeal)
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Martial Empire Imperial Imperial Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic warrior culture.png Warrior Culture Heir Emperor
Empress
800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Martial Dictatorship Auth dictatorial.png Dictatorial Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic warrior culture.png Warrior Culture Admirals and Generals Imperator
Imperatrix
800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
War Council Auth oligarchic.png Oligarchic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic warrior culture.png Warrior Culture Admirals and Generals Warlord 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Assembly of Clans Auth democratic.png Democratic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic warrior culture.png Warrior Culture Admirals and Generals Clan Speaker 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
Citizen Stratocracy Auth oligarchic.png Oligarchic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic citizen service.png Citizen Service Admirals and Generals Strategos 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Citizen Republic Auth democratic.png Democratic Militarist.png Militarist
or Fanatic Militarist.png Fanatic Militarist
Civic citizen service.png Citizen Service Admirals, Generals and Governors Consul 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Irenic Monarchy Imperial Imperial Pacifist.png Pacifist
or Fanatic Pacifist.png Fanatic Pacifist
Heir King
Queen
5 (x2 if fanatic)
(x1.5 if Agrarian Idyll)
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Irenic Dictatorship Auth dictatorial.png Dictatorial Pacifist.png Pacifist
or Fanatic Pacifist.png Fanatic Pacifist
Scientists and Governors Serene Protector 5 (x2 if fanatic)
(x1.5 if Agrarian Idyll)
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Bureaucracy Auth oligarchic.png Oligarchic Pacifist.png Pacifist
or Fanatic Pacifist.png Fanatic Pacifist
Scientists and Governors Coordinator 5 (x2 if fanatic)
(x1.5 if Agrarian Idyll)
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Moral Democracy Auth democratic.png Democratic Pacifist.png Pacifist
or Fanatic Pacifist.png Fanatic Pacifist
Scientists and Governors Prime Minister 5 (x2 if fanatic)
(x1.5 if Agrarian Idyll)
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Despotic Hegemony Imperial Imperial Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Heir Overlord 5 (x2 if fanatic)
(x1.5 if Mechanists)
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Totalitarian Regime Auth dictatorial.png Dictatorial Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Any Primarch 5 (x2 if fanatic)
(x1.5 if Mechanists)
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Executive Committee Auth oligarchic.png Oligarchic Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Any Chairman
Chairwoman
5 (x2 if fanatic)
(x1.5 if Mechanists)
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Direct Democracy Auth democratic.png Democratic Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Any Chancellor 5 (x2 if fanatic)
(x1.5 if Mechanists)
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Illuminated Autocracy Imperial Imperial Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Civic technocracy.png Technocracy Heir Primus 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Technocratic Dictatorship Auth dictatorial.png Dictatorial Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Civic technocracy.png Technocracy Scientists Overseer 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Science Directorate Auth oligarchic.png Oligarchic Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Civic technocracy.png Technocracy Scientists Director-General 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Rational Consensus Auth democratic.png Democratic Materialist.png Materialist
or Fanatic Materialist.png Fanatic Materialist
Civic technocracy.png Technocracy Scientists First Speaker 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Blood Court Imperial Imperial Fanatic Xenophobe.png Fanatic Xenophobe
Militarist.png Militarist
or Spiritualist.png Spiritualist
Civic fanatic purifiers.png Fanatic Purifiers Heir High Executioner 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Purity Order Auth dictatorial.png Dictatorial Fanatic Xenophobe.png Fanatic Xenophobe
Militarist.png Militarist
or Spiritualist.png Spiritualist
Civic fanatic purifiers.png Fanatic Purifiers Any Lord-Purifier
Lady-Purifier
2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Purification Committee Auth oligarchic.png Oligarchic Fanatic Xenophobe.png Fanatic Xenophobe
Militarist.png Militarist
or Spiritualist.png Spiritualist
Civic fanatic purifiers.png Fanatic Purifiers Any Grand Arbiter 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Assembly Auth democratic.png Democratic Fanatic Xenophobe.png Fanatic Xenophobe
Militarist.png Militarist
or Spiritualist.png Spiritualist
Civic fanatic purifiers.png Fanatic Purifiers Any Prime Justiciar 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Feudal Empire Imperial Imperial Civic feudal realm.png Feudal Society Heir Emperor
Empress
700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Megacorporation Auth oligarchic.png Oligarchic Either is Authoritarian.png Authoritarian or is none of Pacifist.png Pacifist, Fanatic Pacifist.png Fanatic Pacifist, or Egalitarian.png Egalitarian Civic corporate dominion.png Corporate Dominion Governors Chief Executive Officer 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League Auth oligarchic.png Oligarchic NOT Authoritarian.png Authoritarian or Fanatic Authoritarian.png Fanatic Authoritarian
Is either Pacifist.png Pacifist, Fanatic Pacifist.png Fanatic Pacifist, or Egalitarian.png Egalitarian
Civic corporate dominion.png Corporate Dominion Governors Chairman
Chairwoman
700 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Enlightened Monarchy Imperial Imperial Civic philosopher king.png Philosopher King Heir High King
High Queen
800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Elective Monarchy Auth dictatorial.png Dictatorial Civic philosopher king.png Philosopher King Any High King
High Queen
800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Collective Consciousness Auth hive mind.png Hive Mind Gestalt consciousness.png Gestalt Consciousness Immortal Ruler Hive Mind 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive Auth hive mind.png Hive Mind Gestalt consciousness.png Gestalt Consciousness Civic devouring swarm.png Devouring Swarm Immortal Ruler Hive Mind 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network Auth machine intelligence.png Machine Intelligence Gestalt consciousness.png Gestalt Consciousness Immortal Ruler Central Processing Unit 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System Auth machine intelligence.png Machine Intelligence Gestalt consciousness.png Gestalt Consciousness Civic machine terminator.png Determined Exterminator Immortal Ruler Command Core 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identifies as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid Auth machine intelligence.png Machine Intelligence Gestalt consciousness.png Gestalt Consciousness Civic machine servitor.png Rogue Servitor Immortal Ruler Supervisory Node 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index Auth machine intelligence.png Machine Intelligence Gestalt consciousness.png Gestalt Consciousness Civic machine assimilator.png Driven Assimilator Immortal Ruler Main Conduit 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.

Non-player governments

Government Type Prerequisite Civic Ruler Name Description
Stagnant Ascendancy Lethargic Leadership and Empire In Decline Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy Revanchist Fervor and Ancient Caches of Technology Emperor/Empress A formely stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Custodian Matrix Fallen Machine Intelligence and Custodian Matrix Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Tribal Society Secret of Fire and The Wheel King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms Landed Nobility and Flat World Theory King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States Increasing Urbanization and Atmospheric Pollution Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Curator Enclave Ancient Preservers High Curator An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Trader Enclave Trading Conglomerate High Trader An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Artist Enclave Artist Collective High Artist An interstellar union of artists unified in their wish to create art higher than any other.
Military Order (Sentinels) Military order Grand Master A weird but apparently highly effective militaristic government type.
Machine Consciousness Machine Consciousness Core Directive An utterly alien and bizarre system of government employed by machine civilizations.

References


Game concepts