Stellaris Wiki

Version

Outliner top.png
This article has been verified for the current PC version (3.7) of the game.

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years at the cost of 10 Unity.png Unity per each point of Empire sprawl.png Empire Size.

AuthorityEdit

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
  Democratic   Democratic 10 years  
  •   Rulers have mandates
  •   Re-election
  •   +50% Automatic resettlement chance
  •    Authoritarian
  •    Fanatic Authoritarian
  •    Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
  Oligarchic   Oligarchic 20 years  
  •   Rulers have agendas
  •   Emergency elections (at 250   Unity)
  •   +15% Faction Unity Gain
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
  Dictatorial   Oligarchic Life  
  •   Rulers have agendas
  •   −10% Empire Size Effect
  •    Egalitarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
  Imperial   Hereditary Life  
  •   Rulers have agendas
  •   +1 Power Projection
  •    Egalitarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
  Hive Mind   Permanent  
  •   +25% Pop Growth Speed
  •   −25% Empire Size Effect
  •   Pops have the Hive-Minded trait
  •   Utopia DLC
  •   Gestalt Consciousness
  •    Machine archetype
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
  Machine Intelligence   Permanent  
  •   +1 Extra pops when establishing colony
  •   +1 Monthly Mechanical Pop Assembly
  •   +10% Mining Station Output
  •   −15% Empire Size from Pops
  •   +50% Empire Size from Planets
  •   50% Pop Growth Reduction
  •   Pops have the Machine trait
  •   Synthetic Dawn DLC
  •   Gestalt Consciousness
  •   Machine archetype
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
  Corporate   Oligarchic 20 years  
  •   Rulers have agendas
  •   Emergency elections (at 250   Unity)
  •   +10% Monthly Unity
  •   +25% Empire Size Effect
  •   Can use the Mercantile Diplomatic Stance
  •   Can build Branch Offices
  •   MegaCorp DLC
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

MandatesEdit

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of   Unity, between 50 and 1000.

There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.

Mandate Objective Requirements
Orbital Researcher Build 4 Research Stations None
Off-World Miner Build 4 Mining Stations None
Energy Economics Increase Monthly Energy to at least +20   Monthly Energy below +20
Minerals Refining Increase Monthly Minerals to at least +30   Monthly Minerals below +30
Food Growth Increase Monthly Food to at least +15   Monthly Food below +15
  Empire has Pops without the Lithoid trait
Alloy Metallurgy Increase Monthly Alloys to at least +12   Monthly Alloys below +12
Consumer Goods Production Increase Monthly Consumer Goods to at least +6   Monthly Consumer Goods below +6
Urbanizer Build 2 City Districts   World with at least 2 free District slots
Energy Infrastructure Build 2 Generator Districts   World with at least 2 free Generator District slots
Planetside Mining Build 2 Mining Districts   World with at least 2 free Mining District slots
Aggressive Agriculture Build 2 Agriculture Districts   World with at least 2 free Agriculture District slots
  Empire has Pops without the Lithoid trait

AgendasEdit

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.

Agenda Empire bonus Weight factors
Develop Industry
  •   +10% Minerals from jobs
A New Generation
  •   +10% Pop growth speed
  •   0+5% Happiness
  • ×1.5   Pacifist
  • ×2.0   Fanatic Pacifist
Fleet Expansion
  •   −10% Ship build cost
  •   −5% Ship upkeep
  •   +20% Ship build speed
  • ×1.5   Militarist
  • ×2.0   Fanatic Militarist
  • ×1.5   Ruler was an admiral
Grow Economy
  •   +10% Energy credits from jobs
  • ×1.5   Ruler was a governor
Import / Export
  •   0+5% Trade Value
  •   0−5% Market Fee
  • ×2.0   Ruler is leader of Prosperity faction
  • ×1.5   Fanatic Pacifist
Scientific Leap
  •   +10% Research speed
  • ×1.5   Materialist
  • ×2.0   Fanatic Materialist
  • ×1.5   Ruler was a scientist
Secure the Borders
  •   −15% Defense platform build cost
  •   +25% Defense platform damage
  •   +25% Defense platform hull points
  • ×1.5   Militarist
  • ×2.0   Fanatic Militarist
  • ×1.5   Ruler was an admiral
  • ×2.0   Ruler was a general
Selective Nostalgia
  •   +10% Unity from Jobs
  • ×2.0   Ruler is leader of Traditionalist faction
  • ×1.5   Fanatic Spiritualist
Skill Development
  •   +25% Leader Experience Gain
  • ×2.0   Ruler is leader of Technologist faction
  • ×1.5   Fanatic Materialist
Expansionist Overtures
  •   −10% Claim influence cost
  • ×2.0   Ruler is leader of Militarist faction
  • ×1.5   Fanatic Militarist
  • ×0 0 contacts
Xeno Outreach
  •   +10% Xenophile Ethics Attraction
  • ×2.0   Ruler is leader of Xenoist faction
  • ×1.5    Xenophile
  • ×0.5    Xenophobe
  • ×0 Less than 3 contacts
Public Debates
  •   +50% Ethics shift chance
  • ×2.0   Ruler is leader of Progressive faction
  • ×1.5   Fanatic Egalitarian
  • ×0 Before midgame
Slave Optimizations
  •   +10% Slave pop resource output
  • ×2.0   Ruler is leader of Totalitarian faction
  • ×1.5   Fanatic Authoritarian
  • ×0   Prohibited Slavery policy
National Purity
  •   +20% Xenophobe ethics attraction
  •   +10% Monthly influence
  • ×2.0   Ruler is leader of Isolationist faction
  • ×1.5   Fanatic Xenophobe
  • ×0    Xenophile
Native Privilege
  •   +20% Xenophobe ethic attractiveness
  •   0+5% Citizen pop happiness
  • ×2.0   Ruler is leader of Supremacist faction
  • ×1.5    Pacifist
  • ×1.5    Xenophobe
  • ×0    Xenophile

ElectionsEdit

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by −75% by the   Shadow Council civic.

  • Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all   Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 500   Unity each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to further increase their odds of winning. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4 recruited leaders. For 2000   Unity, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.

Firing a leader doesn't remove them from the candidate pool, but if a fired leader is elected it immediately triggers a new election.

Government typeEdit

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government type Authority Ethics and civics Election candidates Ruler title Heir title Base weight & modifiers Description
Representative Democracy   Any President 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy   Any High Commissioner 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship   Any Executor 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire     Heir Emperor
Empress
Crown Prince
Crown Princess
1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Communal Parity     Shared Burdens Any Presiding Speaker 10000 This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Elective Monarchy     Philosopher King Any High King
High Queen
800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy     Philosopher King   Heir High King
High Queen
Crown Prince
Crown Princess
800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire     Feudal Society   Heir Emperor
Empress
Crown Prince
Crown Princess
700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Theocratic Republic      Spiritualist Any Revered Elder 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy      Spiritualist   Governors Chief Precentor 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship      Spiritualist   Governors Patriarch
Matriarch
5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy      Spiritualist   Heir Archprophet
Archprophetess
High Priest
High Priestess
5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Holy Tribunal     Exalted Priesthood   Governors High Inquisitor 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Celestial Empire     Spiritualist
  Inward Perfection
  Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Divine Empire     Imperial Cult   Heir God-Emperor
God-Empress
Saint 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Moral Democracy      Pacifist
  •   Scientists
  •   Governors
Prime Minister 5
  • ×2 if   Fanatic Pacifist
  • ×1.5 if   Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy      Pacifist
  •   Scientists
  •   Governors
Coordinator 5
  • ×2 if   Fanatic Pacifist
  • ×1.5 if   Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship      Pacifist
  •   Scientists
  •   Governors
Serene Protector 5
  • ×2 if   Fanatic Pacifist
  • ×1.5 if   Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy      Pacifist   Heir King
Queen
Crown Prince
Crown Princess
5
  • ×2 if   Fanatic Pacifist
  • ×1.5 if   Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Military Commissariat      Militarist
  •   Admirals
  •   Generals
  •   Governors
Commissary-General 5
  • ×2 if   Fanatic Militarist
  • ×1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta      Militarist
  •   Admirals
  •   Generals
Archon 5
  • ×2 if   Fanatic Militarist
  • ×1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship      Militarist
  •   Admirals
  •   Generals
Grand Marshal 5
  • ×2 if   Fanatic Militarist
  • ×1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire      Militarist   Heir Emperor
Empress
Crown Prince
Crown Princess
5
  • ×2 if   Fanatic Militarist
  • ×1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans     Warrior Culture
  •   Admirals
  •   Generals
Clan Speaker 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council     Warrior Culture
  •   Admirals
  •   Generals
Warlord 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship     Warrior Culture
  •   Admirals
  •   Generals
Imperator
Imperatrix
800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire     Warrior Culture   Heir Emperor
Empress
Crown Prince
Crown Princess
800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic     Citizen Service
  •   Admirals
  •   Generals
  •   Governors
Consul 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy     Citizen Service
  •   Admirals
  •   Generals
Strategos 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Direct Democracy      Materialist Any Chancellor 5
  • ×2 if   Fanatic Materialist
  • ×1.5 if   Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee      Materialist Any Chairman
Chairwoman
5
  • ×2 if   Fanatic Materialist
  • ×1.5 if   Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime      Materialist Any Primarch 5
  • ×2 if   Fanatic Materialist
  • ×1.5 if   Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony      Materialist   Heir Overlord Deputy Overlord 5
  • ×2 if   Fanatic Materialist
  • ×1.5 if   Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus     Technocracy   Scientists First Speaker 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate     Technocracy   Scientists Director-General 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship     Technocracy   Scientists Overseer 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy     Technocracy   Heir Primus Secundus 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Grim Council     Death Cult Any Dread Cardinal 10000 This nation's most powerful religious figures have formed a ruling council, overseeing an empire which engages in ritualized, sapient sacrifice.
Mortal Empire     Death Cult   Heir Death-King
Death-Queen
10000 This theocratic monarchy engages in ritualized, sapient sacrifice.
Bandit Commune      Barbaric Despoilers Any Warlord 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom      Barbaric Despoilers Any Warlord 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Band of Blood

  
  

  Barbaric Despoilers
  Death Cult
Any Bloodlord 20000 This ruthless society is governed through conflict and ritualized sacrifice, honoring the death within and without.
Purity Assembly     Fanatic Purifiers Any Prime Justiciar 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee     Fanatic Purifiers Any Grand Arbiter 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order     Fanatic Purifiers Any Lord Purifier
Lady Purifier
2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court     Fanatic Purifiers   Heir High Executioner Senior Executioner 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Megacorporation     Corporate Dominion
   Egalitarian
    Pacifist
  Governors Chief Executive Officer 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
 

Trade League     Corporate Dominion
  Either:

   Authoritarian

  Governors Chairman
Chairwoman
1200 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
    Either:
  •   Free Traders
  •   Trading Posts
MegaChurch  

  Corporate Dominion
  Exalted Priesthood

  Governors Hallowed Comptroller 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
 

  Gospel of the Masses

Criminal Syndicate     Criminal Heritage   Governors Oligarch 1700 This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult  

  Gospel of the Masses
  Criminal Heritage

  Governors Oracle 3000 This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Sacrificial MegaChurch  

  Gospel of the Masses
  Corporate Death Cult

Any Grave Administrator 10000 This government blends its commercial and spiritual goals within a grim oligarchy, in which ordained overseers encourage greater prosperity through ritualized sacrifice.
Collective Consciousness   Immortal Ruler Hive Mind 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive     Devouring Swarm Immortal Ruler Hive Mind 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Parasitic Overmind     Cordyceptic Drones Immortal Ruler Hive Mind 100000 Instead of relying on self-replication, this consciousness prefers to take possession of living hosts in order to reproduce.
Artificial Intelligence Network   Immortal Ruler Central Processing Unit 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System     Determined Exterminator Immortal Ruler Command Core 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid     Rogue Servitor Immortal Ruler Supervisory Node 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index     Driven Assimilator Immortal Ruler Main Conduit 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link     Either:
  •   Delegated Functions
  •   Static Research Analysis
  •   Introspective

  Not:

  •   Constructobot
  •   Rockbreakers
  •   Rapid Replicator
Immortal Ruler Primary Link 2
  • ×10 if either:
    •   Delegated Functions
    •   Static Research Analysis
    •   Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core     Either:
  •   Constructobot
  •   Rockbreakers
  •   Rapid Replicator

  Not:

  •   Delegated Functions
  •   Static Research Analysis
  •   Introspective
Immortal Ruler Control Hub 2
  • ×10 if either:
    •   Constructobot
    •   Rockbreakers
    •   Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.
Imperial Domain   
  
  Galactic Sovereign   Heir Galactic Emperor
Galactic Empress
Crown Prince
Crown Princess
100000 This government rules the Galactic Imperium's central crown territory, which is under the direct control of the Imperial Sovereign.

Unplayable governmentsEdit

The following government types are not available to player empires.

Government Type Prerequisite Civics Ruler Name Description
Stagnant Ascendancy   Lethargic Leadership
  Empire In Decline
Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy   Revanchist Fervor
  Ancient Caches of Technology
Emperor/Empress A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society   Secret of Fire
  The Wheel
King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms   Landed Nobility
  Flat World Theory
King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States   Increasing Urbanization
  Atmospheric Pollution
Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Custodian Matrix   Fallen Machine Intelligence
  Custodian Matrix
Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit   Reactivated Custodian Matrix
  Final Defense Directives
Custodian This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian   Reactivated Custodian Matrix
  Corrupted Defense Directives
Custodian This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Successor Khanate   Great Khan's Legacy Khan A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State   Diadochus Khan A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.
Military Order   Military Order Grand Master A weird but apparently highly effective militaristic government type.
Curator Enclave   Ancient Preservers High Curator An ancient scholarly order dedicated towards the preservation of knowledge and technology.
Artist Enclave   Artist Collective High Artist An interstellar union of artists unified in their wish to create art higher than any other.
Trader Enclave   Trading Conglomerate High Trader An interstellar conglomerate of merchants dedicated towards the pursuit of profit.
Salvager Enclave   Salvager Enclave Principal Engineer A motley society of ardent mechanics and engineers, in thrall to their passion for dismantling and reassembling.
Shroudwalker Enclave   Shroudwalker Enclave Elder A mysterious sect of psionic practitioners, dedicated to exploring The Shroud and its ineffable designs.
Mercenary Enclave   Mercenary Enclave High Admiral A proud and lethal company of warships, naval crew and soldiers for hire.
Marauder Clans   Anarcho-Tribalism Reluctant Emissary A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate   Great Khan's Vision Great Khan A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.

ReferencesEdit


Game concepts
Exploration ExplorationFTLAnomalyArchaeological siteRelicsPre-FTL speciesFallen empireEventsSpaceborne aliensGuardiansMaraudersCaravaneers
Celestial bodies Celestial bodyColonizationTerraformingPlanetary featuresPlanet modifiers
Species SpeciesTraitsPopulationPop modificationSpecies rightsEthics
Governance EmpireGovernmentCivicsPoliciesEdictsLeaderFactionsTechnologyTraditionsSituations
Economy EconomyPlanetary managementDistrictsBuildingsHoldingsJobsDesignationTradeMegastructures
Diplomacy DiplomacyRelationsGalactic communityFederationsSubject empiresIntelligenceAI personalities
Warfare WarfareSpace warfareLand warfareStarbaseShipShip designerCrisis
Others The ShroudL-ClusterUnique systemsPreset empiresAI playersEaster eggs