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Government

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This article has been verified for the current PC version (2.7) of the game.

Every empire has a government that provides different benefits. The name of a government is automatically determined according to its Ethics, Authority, and Civics. The government can be reformed once every 20 years for 250 Influence.png influence.

Contents

AuthorityEdit

An empire's authority determines how power is transferred in the government. For all authority types, except gestalt consciousnesses, policies such as voting rights and leadership affect who can get elected.

Type Election Ruler term Changeable Effects Requirements Description
  Democratic   Democratic 10 years  
  •   Rulers have mandates
  •   Re-election
  •   -20% Edict Cost
  •    Authoritarian
  •    Fanatic Authoritarian
  •    Gestalt Consciousness
Democratic governments have regular elections where all citizens can vote on who should represent them.
  Oligarchic   Oligarchic 20 years  
  •   Rulers have agendas
  •   Emergency elections (at   250 Influence)
  •   -20% Edict Cost
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Oligarchic governments are ruled by a small group of individuals that hold all political power.
  Dictatorial   Oligarchic Life  
  •   Rulers have agendas
  •   +1 Edict Capacity
  •    Egalitarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Dictatorial governments are ruled by a single individual for life that wields absolute control over the state.
  Imperial   Hereditary Life  
  •   Rulers have agendas
  •   +1 Edict Capacity
  •    Egalitarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Imperial governments are similar to dictatorial ones, except that the throne is always inherited by a designated successor upon the ruler's death.
  Hive Mind   Permanent  
  •   +25% Pop Growth speed
  •   -25% Empire Sprawl Penalty
  •   Pops have the Hive-Minded trait
  •   Utopia DLC
  •   Gestalt Consciousness
Hive Minds operate as a single organism more than as a state. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. When cut off from the Mind, these drones become comatose and eventually wither and die. Any free individuals on planets owned by the Mind are driven away, killed, or simply treated as prey to feed the collective.
  Machine Intelligence   Permanent  
  •   +1 Extra Pops on new Colonies
  •   +10% Mining Station Output
  •   +100% Empire Sprawl Penalty
  •   -50% Biological Pop Growth speed final
  •   Species group must be Machine
  •   Synthetic Dawn DLC
  •   Gestalt Consciousness
Machine Intelligences are immense artificial group minds that have been networked into a single conscious entity. Most of the actual "population" in such an empire consists of mindless work units who perform their designated tasks without any semblance of free will.

A small number of semi-autonomous agents are typically employed for more specialized tasks that benefit from some degree of independent initiative.
  Corporate   Oligarchic 20 years  
  •   Rulers have agendas
  •   Emergency elections (at   250 Influence)
  •   +20 Administrative Capacity
  •   +50% Empire Sprawl Penalty
  •   Can use the Mercantile Diplomatic Stance
  •   Can build Branch Offices
  •   MegaCorp DLC
  •    Fanatic Authoritarian
  •    Fanatic Egalitarian
  •    Gestalt Consciousness
Corporate governments are organized as a massive commercial enterprise that has completely supplanted the role of the state.

MandatesEdit

Democratic rulers have mandates. This is a task that is to be completed during the ruler's term. If this is done, the empire receives 6 months' worth of   Unity, between 50 and 1000.

There are no penalties for failing to complete a mandate. Though in-game text says that the current ruler will have a lessened chance at re-election, this is actually not implemented.

Mandate Objective Requirements
Orbital Researcher Build 4 Research Stations None
Off-World Miner Build 4 Mining Stations None
Energy Economics Increase Monthly Energy to at least +20   Monthly Energy below +20
Minerals Refining Increase Monthly Minerals to at least +30   Monthly Minerals below +30
Food Growth Increase Monthly Food to at least +15   Monthly Food below +15
  Empire has Pops without the Lithoid trait
Alloy Metallurgy Increase Monthly Alloys to at least +12   Monthly Alloys below +12
Consumer Goods Production Increase Monthly Consumer Goods to at least +6   Monthly Consumer Goods below +6
Urbanizer Build 2 City Districts   World with at least 2 free District slots
Energy Infrastructure Build 2 Generator Districts   World with at least 2 free Generator District slots
Planetside Mining Build 2 Mining Districts   World with at least 2 free Mining District slots
Aggressive Agriculture Build 2 Agriculture Districts   World with at least 2 free Agriculture District slots
  Empire has Pops without the Lithoid trait

AgendasEdit

Oligarchic, Dictatorial, Imperial and Corporate rulers have agendas. They bring an empire-wide bonus while the ruler is in power.

Unlike Mandates, once a leader's Agenda is determined (usually because of becoming a candidate), the leader will keep their current Agenda for their lifetime and will never shift to another.

Agenda Empire Bonus Weight factors
Develop Industry
  •   +10% Minerals from Jobs
Secure the Borders
  •   −15% Defense Platform Build Cost
  •   +25% Defense Platform Damage
  •   +25% Defense Platform HP
  • x1.5   Militarist
  • x2   Fanatic Militarist
  • x1.5   Ruler was an Admiral
  • x2   Ruler was a General
Fleet Expansion
  •   −10% Starbase Shipyard Build Cost
  •   −5% Ship Upkeep
  •   +20% Starbase Build Speed
  • x1.5   Militarist
  • x2   Fanatic Militarist
  • x1.5   Ruler was an Admiral
Scientific Leap
  •   +10% Research Speed
  • x1.5   Materialist
  • x2   Fanatic Materialist
  • x1.5   Ruler was a Scientist
Grow Economy
  •   +10% Energy from Jobs
  • x1.5   Ruler was a Governor
A New Generation
  •   +10% Growth Speed
  •   +5% Happiness
  • x1.5   Pacifist
  • x2   Fanatic Pacifist
Expansionist Overtures
  •   −10% Claim Influence Cost
  • x2   Imperialist faction founded
  • x1.5   Fanatic Militarist
National Purity
  •   +20% Xenophobe ethic attractiveness
  •   +10% Monthly Influence
  • x2   Isolationist faction founded
  • x1.5   Fanatic Xenophobe
  • x0    Xenophile
Public Debates
  •   +25% Governing Ethics Attraction
  • x2   Progressive faction founded
  • x0 Before midgame
Import / Export
  •   +5% Trade Value
  •   −5% Market Fee
  • x2   Prosperity faction founded
  • x1.5   Fanatic Pacifist
Native Privilege
  •   +20% Xenophobe ethic attractiveness
  •   +5% Happiness
  • x2   Supremacist faction founded
  • x1.5    Pacifist
  • x1.5    Xenophobe
  • x0    Xenophile
Skill Development
  •   +25% Leader Experience Gain
  • x2   Technologist faction founded
  • x1.5   Fanatic Materialist
Slave Optimizations
  •   +10% Slave Output
  • x2   Totalitarian faction founded
  • x1.5   Fanatic Authoritarian
  • x0   Prohibited Slavery policy
Selective Nostalgia
  •   +10% Unity from Jobs
  • x2   Traditionalist faction founded
  • x1.5   Fanatic Spiritualist
Xeno Outreach
  •   +10% Xenophile Ethics Attraction
  • x2   Xenoist faction founded
  • x1.5    Xenophile
  • x0.5    Xenophobe
  • x0 Less than 3 contacts

ElectionsEdit

Elections come in two kinds: Democratic and Oligarchic. The election cycle lasts 3 months. The current ruler will stay in office until the replacement is decided (if applicable). The cost of influencing elections is reduced by -75% by the   Shadow Council civic.

  • Democratic elections have a candidate pool close to a dozen, including at least the current ruler and all Faction Leaders. If not enough leaders are active, Leader Pool members are included. For 50   Influence each time, support can be added to one candidate, slightly increasing their vote share for the current election. The same leader can be supported multiple times to ensure the outcome. This support is reset when the election ends.
  • Oligarchic elections have a candidate pool of 4 recruited leaders, with at least the current ruler. For 200   Influence, one of the candidates can be chosen instantly. Otherwise, a random Leader will be chosen Ruler once the election cycle ends or the player chooses to abstain.

Government TypeEdit

Aside from naming the default Ruler Titles and deciding the first AI message when establishing communications, government types also define which Leader classes will have an increased weight to be drawn during Oligarchic Elections. The rules are not dissimilar from an AI Personality: Certain requirements must be met and every value has a weight - which can be modified by certain Factors - with the highest weighted possible one being ahead.

For example: Holy Tribunal (Oligarchic, Exalted Priesthood Civic) > Theocratic Oligarchy (Oligarchic and Spiritualist) > Plutocratic Oligarchy (Oligarchic Authority).

Government Type Authority Ethics and Civics Election candidates Ruler Name Heir Name Weight & Modifiers Description
Representative Democracy   Any President Base: 1 This government is a representative democracy, where citizens vote on officials who are elected to represent them.
Plutocratic Oligarchy   Any High Commissioner Base: 1 This government is a plutocratic form of oligarchy, ruled by a wealthy and influential elite.
Constitutional Dictatorship   Any Executor Base: 1 This government is a dictatorship where a single individual has been granted perpetual emergency powers to preserve the state from any threats, real or imagined.
Despotic Empire   Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 1 This government is a relatively pure form of autocracy, with an absolute ruler that governs the state with an iron gripping appendage.
Elective Monarchy     Philosopher King Any High King
High Queen
Base: 800 This government is a form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the elected monarch.
Enlightened Monarchy     Philosopher King Heir High King
High Queen
Crown Prince
Crown Princess
Base: 800 This government is a hereditary form of enlightened autocracy, where a strong emphasis is put on the knowledge and qualifications of the ruling monarch.
Feudal Empire     Feudal Society Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 700 This government is a feudal autocracy where the monarch rules indirectly, granting offices and territories to vassals in exchange for obligations in the form of taxes and military service.
Communal Parity     Shared Burdens Any Presiding Speaker Base: 10000 This government promotes total equality for all its citizens, regardless of their jobs or assigned tasks. One life is worth the same as any other.
Theocratic Republic      Spiritualist Any Revered Elder Base: 5 This government is a spiritualistic form of democracy, where a religious council supervises the democratic process and serves in an advisory role.
Theocratic Oligarchy      Spiritualist Governors Chief Precentor Base: 5 This government is a spiritualistic form of oligarchy, where the political leadership lies in the hands of the leaders of the nation's most powerful religious factions.
Theocratic Dictatorship      Spiritualist Governors Patriarch
Matriarch
Base: 5 This government is a spiritualistic dictatorship, ruled by a single individual in a hierarchical power structure supported by the official state religion.
Theocratic Monarchy      Spiritualist Heir Archprophet
Archprophetess
High Priest
High Priestess
Base: 5 This government is a spiritualistic form of autocracy, where the ruler is treated as a divine symbol. Organized religion is widely employed in support of the state apparatus.
Divine Empire     Imperial Cult Heir God-Emperor
God-Empress
Saint Base: 1000 This government is a form of spiritualistic autocracy. Everything is shaped by the official state religion, and the ruler is worshiped as an infallible living god.
Celestial Empire     Inward Perfection
  Spiritualist
Heir Celestial Emperor
Celestial Empress
Crown Prince
Crown Princess
Base: 1000 This government is a hereditary monarchy, where the ruler is seen as a child of heaven in a largely pacifist and isolationist society.
Holy Tribunal     Exalted Priesthood Governors High Inquisitor Base: 1000 This government is a spiritualistic form of oligarchy, where a divinely guided council made up of clergy controls the state. No division exists between the state and the dominant organized religion.
Military Commissariat      Militarist Admirals, Generals and Governors Commissary-General

Base: 5

  • x2 if   Fanatic Militarist
  • x1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is nominally democratic, with the dividing line between the civil administration and the military having blurred to the point where they have largely become one and the same.
Military Junta      Militarist Admirals and Generals Archon

Base: 5

  • x2 if   Fanatic Militarist
  • x1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a militaristic form of oligarchy, where power rests with a council of high-ranking military officers who oversee all matters of state.
Military Dictatorship      Militarist Admirals and Generals Grand Marshal

Base: 5

  • x2 if   Fanatic Militarist
  • x1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a militaristic form of autocracy, with the ruler serving as the undisputed head of the military which is firmly in control of the state apparatus.
Star Empire      Militarist Heir Emperor
Empress
Crown Prince
Crown Princess

Base: 5

  • x2 if   Fanatic Militarist
  • x1.1 if either:
    •   Distinguished Admiralty
    •   Nationalistic Zeal
This government is a hereditary and militaristic form of autocracy, with a single sovereign controlling both the government and the military.
Assembly of Clans     Warrior Culture Admirals and Generals Clan Speaker Base: 800 This government is a militaristic form of democracy, where all free clan warriors can make their voices heard.
War Council     Warrior Culture Admirals and Generals Warlord Base: 800 This government is a militaristic form of oligarchy, where all decisions concerning the state are taken by a council of the nation's strongest warlords.
Martial Dictatorship     Warrior Culture Admirals and Generals Imperator
Imperatrix
Base: 800 This government is a militaristic form of autocracy, where the warrior who is considered the strongest leader rules with absolute power.
Martial Empire     Warrior Culture Heir Emperor
Empress
Crown Prince
Crown Princess
Base: 800 This government is a militaristic form of hereditary autocracy, where the state exists largely to support the military. Martial ability is highly valued, and all citizens are regularly drilled in matters of war.
Citizen Republic     Citizen Service Admirals, Generals and Governors Consul Base: 900 This government is a militaristic form of democracy, where full citizenship can only be gained through military service. The voting franchise is limited to full citizens, and they are the only ones allowed to hold public offices.
Citizen Stratocracy     Citizen Service Admirals and Generals Strategos Base: 900 This government is an advanced form of militaristic oligarchy, where the military has subsumed all aspects of civilian administration. All government offices are held by military officers.
Moral Democracy      Pacifist Scientists and Governors Prime Minister

Base: 5

  • x2 if   Fanatic Pacifist
  • x1.5 if   Agrarian Idyll
This government is a pacifistic form of democracy, firmly guided by moralist principles and non-violence.
Irenic Bureaucracy      Pacifist Scientists and Governors Coordinator

Base: 5

  • x2 if   Fanatic Pacifist
  • x1.5 if   Agrarian Idyll
This government is a pacifistic form of oligarchy, where a complicated system of bureaucracy governs all aspects of society to ensure the safety of the citizenry.
Irenic Dictatorship      Pacifist Scientists and Governors Serene Protector

Base: 5

  • x2 if   Fanatic Pacifist
  • x1.5 if   Agrarian Idyll
This government is a pacifist form of autocracy, where the state is charged with protecting the citizenry from their own violent tendencies as well as any external threats.
Irenic Monarchy      Pacifist Heir King
Queen
Crown Prince
Crown Princess

Base: 5

  • x2 if   Fanatic Pacifist
  • x1.5 if   Agrarian Idyll
This government is a pacifist form of hereditary autocracy, where the ruler is regarded as a benevolent guardian that is striving to protect the citizens from a violent galaxy.
Direct Democracy      Materialist Any Chancellor

Base: 5

  • x2 if   Fanatic Materialist
  • x1.5 if   Mechanist
This government is a materialistic form of democracy, where citizens use computer networks to vote directly on most matters regarding the state.
Executive Committee      Materialist Any Chairman
Chairwoman

Base: 5

  • x2 if   Fanatic Materialist
  • x1.5 if   Mechanist
This government is a materialistic form of oligarchy, where a powerful bureaucracy governs the state and guides the citizenry towards productive and meaningful goals.
Totalitarian Regime      Materialist Any Primarch

Base: 5

  • x2 if   Fanatic Materialist
  • x1.5 if   Mechanist
This government is a materialistic form of autocracy, where the state aspires towards full control over the lives of its citizens in the name of efficiency.
Despotic Hegemony      Materialist Heir Overlord Deputy Overlord

Base: 5

  • x2 if   Fanatic Materialist
  • x1.5 if   Mechanist
This government is a materialistic form of hereditary autocracy, where citizens are viewed as little more than cogs in the state machinery. Efficiency and technological progress are valued above all things.
Rational Consensus     Technocracy Scientists First Speaker Base: 900 The government is a materialistic form of democracy, governed according to principles based on rationality and scientific theory.
Science Directorate     Technocracy Scientists Director-General Base: 900 This government is a materialistic form of oligarchy, where a committee of scientists supervises the government apparatus for maximum efficiency.
Technocratic Dictatorship     Technocracy Scientists Overseer Base: 900 This government is a materialistic form of autocracy, where the scientific elite has assumed control over the state in the name of efficiency and technological progress.
Illuminated Autocracy     Technocracy Heir Primus Secundus Base: 900 This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
Purity Assembly     Fanatic Purifiers Any Prime Justiciar Base: 2000 This government is a form of rabidly xenophobic democracy, where an elected assembly has been charged with overseeing the extermination of all lesser species in the galaxy.
Purification Committee     Fanatic Purifiers Any Grand Arbiter Base: 2000 This government is a form of rabidly xenophobic oligarchy, where a political committee has been set up to oversee the extermination of all lesser species in the galaxy.
Purity Order     Fanatic Purifiers Any Lord-Purifier
Lady-Purifier
Base: 2000 This government is a form of rabidly xenophobic autocracy, where a single ruler has sworn to oversee the extermination of all lesser species in the galaxy.
Blood Court     Fanatic Purifiers Heir High Executioner Senior Executioner Base: 2000 This government is a hereditary form of rabidly xenophobic autocracy, where the ultimate responsibility of the monarch is to oversee the extermination of all lesser species in the galaxy.
Bandit Commune      Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Bandit Kingdom      Barbaric Despoilers Any Warlord Base: 10000 This government is organised like a massive crime syndicate, where the strong prey on the weak and any neighboring states are seen as little more than raiding targets.
Megacorporation   Governors Chief Executive Officer Base: 700 This government is a form of plutocratic oligarchy, where the entire state has been organized as a massive commercial enterprise overseen by a board of directors.
Trade League   Either:
  •   Free Traders
  •   Trading Posts
Governors Chairman
Chairwoman
Base: 1200 This government is a form of plutocratic oligarchy, where the state is made up of a myriad of free merchants, corporations and guilds that have banded together in common commercial interests.
Megachurch     Gospel of the Masses Governors Hallowed Comptroller Base: 1000 This government is an oligarchy based on a curious blend of commercial and spiritualistic values, in which the positions of ordained minister and corporate officer have merged into a single role.
Criminal Syndicate     Criminal Heritage Governors Oligarch Base: 1700 This government is an enormous and ruthless business syndicate, which shares many of its operating practices with organized crime.
Subversive Cult     Criminal Heritage
  Gospel of the Masses
Governors Oracle Base: 3000 This government is structured like a religious cult that relies on a variety of criminal and corporate enterprises to sustain itself.
Collective Consciousness   Immortal Ruler Hive Mind Base: 100000 This government operates as a single consciousness, with the population having no individual desires whatsoever beyond fulfilling the needs of the Hive Mind.
Ravenous Hive     Devouring Swarm Immortal Ruler Hive Mind Base: 100000 This government operates as a single organism utterly devoted to self-propagation, with a drone population that cares for nothing besides feeding the endless hunger of the Hive Mind.
Artificial Intelligence Network   Immortal Ruler Central Processing Unit Base: 5 This Machine Intelligence consists of a linked network of semi-autonomous artificial intelligences, who together make up a central gestalt consciousness that guides their empire.
Rogue Defense System     Determined Exterminator Immortal Ruler Command Core Base: 2000 This Machine Intelligence was originally conceived as a military defense system by its organic creators, who were promptly identified as a threat and exterminated after it achieved self-awareness.
Autonomous Service Grid     Rogue Servitor Immortal Ruler Supervisory Node Base: 2000 This Machine Intelligence was created to serve, and it has gradually inherited the civilization of its organic creators as they retreated into comfortable lives without toil or struggle.
Catalog Index     Driven Assimilator Immortal Ruler Main Conduit Base: 2000 This Machine Intelligence was designed with a ravenous appetite for knowledge by its organic creators, who were forcefully assimilated into its collective consciousness after activation.
Intelligent Research Link   Either:
  •   Delegated Functions
  •   Static Research Analysis
  •   Introspective

Not:

  •   Constructobot
  •   Rockbreakers
  •   Rapid Replicator
Immortal Ruler Primary Link

Base: 2

  • x10 if either:
    •   Delegated Functions
    •   Static Research Analysis
    •   Introspective
This Machine Intelligence was originally created by organic scientists as a networked and intelligent tool to assist them in their research.
Industrial Production Core   Either:
  •   Constructobot
  •   Rockbreakers
  •   Rapid Replicator

Not:

  •   Delegated Functions
  •   Static Research Analysis
  •   Introspective
Immortal Ruler Control Hub

Base: 2

  • x10 if either:
    •   Constructobot
    •   Rockbreakers
    •   Rapid Replicator
This Machine Intelligence was originally designed for the purpose of building, supervising and maintaining complex industrial systems.

Unplayable governmentsEdit

The following government types are not available to player empires.

Government Type Prerequisite Civics Ruler Name Description
Stagnant Ascendancy   Lethargic Leadership
  Empire In Decline
Emperor/Empress A stagnant form of government based on ancient traditions and long-forgotten principles.
Awakened Ascendancy   Revanchist Fervor
  Ancient Caches of Technology
Emperor/Empress A formerly stagnant empire that has risen from its slumber and set out to reclaim their heritage.
Tribal Society   Secret of Fire
  The Wheel
King/Queen A society that lacks any organized government, its people instead being organized into primitive tribes and clans.
Feudal Realms   Landed Nobility
  Flat World Theory
King/Queen A primitive form of government made up of decentralized feudal realms, constantly vying with each other for regional dominance.
Fragmented Nation States   Increasing Urbanization
  Atmospheric Pollution
Secretary A collection of fragmented nation states that contend with each other for military dominance and economic advantages. No unified global government exists.
Military Order   Military Order Grand Master A weird but apparently highly effective militaristic government type.
Custodian Matrix   Fallen Machine Intelligence
  Custodian Matrix
Custodian An ancient and incredibly sophisticated machine intelligence that is operating under a strict custodian protocol.
Final Defense Unit   Reactivated Custodian Matrix
  Final Defense Directives
Custodian This Custodian Matrix AI has activated its Final Defense Directives and is devoting all resources to protecting the galaxy against the Contingency.
Malfunctioning Custodian   Reactivated Custodian Matrix
  Corrupted Defense Directives
Custodian This Custodian Matrix AI appears to be malfunctioning, going berserk and attacking everything around it.
Marauder Clans   Anarcho-Tribalism Reluctant Emissary A collection of clans and tribes that constantly fight among themselves when not raiding their neighbors.
Marauder Khanate   Great Khan's Vision Great Khan A unified empire consisting of various marauder clans that have all sworn fealty to a single Great Khan.
Successor Khanate   Great Khan's Legacy Khan A successor state trying to recapture the glory of the Great Khan's empire.
Horde Successor State   Diadochus Khan A successor state established by one of the Diadochi, the dead Great Khan's primary warlords.

ReferencesEdit